Harun Farocki – Empathy at Fundació Antoni Tàpies

Two years after his death, Harun Farocki continues to maintain an archetypal role in the world of the visual arts. Many mourned for the loss of a gifted artist who was as not just a filmmaker but a critic, activist and philosopher en masse. Farocki succeeded his German New Wave filmic predecessors as his work would seamlessly and at once command hilarity, disparagement and intellect. A project-retrospective collaboration of his work was undertaken, just two years after his death, with its first part at The Institut Valencià d’Art Modern (IVAM) named ‘What is at Stake’, and more recently the second-part titled ‘Empathy’at the Fundació Antoni Tàpies compiled of at least 8 works focusing on an analysis of labour within the framework of capitalist demands.

The title of the exhibition, ‘Empathy’ originates from Ancient Greek; ‘εμπάθεια’ is a compound of ‘έν’ and ‘πάθος’ meaning ‘moved by passion’. In German, empathy translates to ‘Einfühlung’ and was ironically exploited by Farocki in 2008 as the title for his text and reads:

‘A compound of Eindringen (to penetrate) and Mitfühlen (to sympathize). Somewhat forceful sympathy. It should be possible to empathize in such a way that is produces the effect of alienation.’

Taking into account Farocki’s liking of Brechtian ‘distanciation’, he formulated rather quickly that to ‘empathise’ means to project one’s own feelings, therefore infiltrating objective opinion. The notion of ‘empathy’ for Farocki was carefully tailored to a synthesis that gave him the patience to be simultaneaously attentive and austere towards his subjects’ predicaments. As paradoxical as it may seem, empathy and distance are nurtured companions. With Farocki’s interpretation of empathy in mind, I entered the dark bunker where the retrospective took place. A space usually leaking brightness from the glass roof was now transformed into an industrious zone of projections, obsolete TV sets and the mellifluous humming of those operative machines. Farocki’s filmic oeuvre overflowed from devices onto white surfaces, accentuating the techno-capitalistic condition of labour operating eradically for our Western communities.

As you enter, the video-installation of Workers Leaving the Factory in Eleven Decades (2006) dominates the center. Twelve TV monitors are laid out in a horizontal line, juxtaposing chronologically the moment where the worker leaves the factory in Farocki’s twelve chosen films – among them, Workers Leaving the Lumiére Factory in Lyon (1895), Deserto Rosso (1964) and Dancer in the Dark (2000). Here, the excerpts are used as a mnemonic tool as Farocki’s montage gravitates around the entrance of each factory. Each scene extrapolates the repetition of entering as a rhetorical techne, an emphatic mimesis of organising and preserving power through the image of the factory and its systems of subjugation. Yet, distance and empathy are circular and procedural.

Curated to encourage a clockwise movement following the introductory piece, A New Product (2012) is being televised to the left. It commences during a mundane corporate board meeting for a consulting company violently regurgitating neoliberal logic. The goal of the meeting is to amplify competition and ascertain efficiency of their employees in the workplace by creation of a new product. Through the repetitive flipping of charts and reports, Farocki succeeds in capturing the vocabulary of rationalisation regarding their employees’ assets while unfolding the dynamics of the team and its public presentation. The narrative’s structure being static and unobtrusive, in conjunction with the ascetic use of the camera implies a degree of distancing from the subject. Still, the absence of Farocki’s own evaluation additionally contains the capability to bolster the viewer’s assessment of the situation thus achieving the artist’s desired equilibrium between empathy and distancing.

There existed a sense of rituality by which the projections were transmuted from a seemingly simple and observational nature, to one which was filled with the allegory of transparency and distance. Re-pouring (2010) was an ode to Tomas Scmidt’s Cycle for Water Buckets (or Bottles) from 1959. The original piece was a carefully choreographed mise-en-scene by which Scmidt poured one glass, a bottle of bucket of water into another. The act of pouring for Schmidt was one which indicated a simple and natural process of vaporisation with each pouring. Farocki had programmed machines to perform the artistic gesture for him, a re-pouring of the performative fluxus notion. A paradoxical act, since as human beings our navigational processes depend heavily on our cognitive ability, the mechanical hands were able to seamlessly perform the act of re-pouring. Farocki’s hyperrealism allows him to jump to a certain scale of futurity whilst also being rigorous of scrutinizing reality. The act of programming robots to perform a ritualistic and performative task goes undoubtebly implies distancing from the artistic practice of Fluxus. The Fluxus movement was predominantly a practice governed by experimental notions of performativity which were heavily conceptual. It therefore comes into stark contrast to the idea that such act could be thought by algorithm machines as notions of ‘thinking/feeling machines’ in contemporary society are rudimental and dreams of a future imagination. Farocki, able to perform the task himself such as with Indistinguishable Fire, does not. He steps out, physically distances himself from undertaking the task himself but maintains his empathy to former Fluxus activities but also expressing a empathy towards machines who today perform most human labour.

Amidst one of the spectacular accummulations of Farocki’s body of work, the apogee of the retrospective would be Labour in a Single Shot, shown for the first time in Spain. The project was initiated in 2011 by Harun Farocki and Antje Ehmann, co-curator of the retrospective. Located in an entirely different bunker, the work was compiled from a series of workshops whereby a fixed camera filmed paid, unpaid, material and immaterial labour from fifteen workshop locations. Projection screens are hanged in a room, most facing eachother whilst the noise of all labour taking place floods the space. Harmonious parallels are created as sequences from butcher shops and surgeries face eachother. The repetitive looping and sequencing of labour is used as a means of distancing and signifies non-judgmental watching as an active practice of iconic power. Our lasting impression is a call-girl sucking on a lollipop explaining how her artifice encourages clients into believing the gratification she provides is sincere. Here, we understand that just as she, through sex, retains empathy and distance in unison, Farocki’s empathy can thrive.


Sculpting the Internet | On Digital Materiality- exhibition by Jan Robert Leegte

When looking at the many artistic projects focused on how and why we use the internet, it’s easy to find yourself lost in a field which doesn’t show obvious, strong ties with what we normally know as “traditional art history”. This is due to historical and social reasons that emerged between the 80s, 90s and early 2000. These artists were at the vanguard of art culture and pushed at the edges of what art could be, whilst living in a post-punk and postmodernist era, and on tip of this, the arrival of the Internet in 94 changed everything. Many artists took on the challenge of what the Internet offered the world creatively, and explored it not merely as a marketing tool or a place to upload images and videos, but as a medium in its own right, inventing new technically informed, artistic tools and also building grass root led, networked art groups with new infrastructures as cultural platforms. Turning away from anything relating to the mainstream art world and what was seen as outmoded and tired traditions.

In the last decade, we’ve seen the expansion of the Internet and its use by younger generations where the medium is no longer something you exploit to change the culture, but more to integrate in traditional terms, canonical contexts.However, artist Jan Robert Leegte (born in 1973) is a very important figure to reflect upon, in order to understand this transition; while other artists of his generation were taking the internet for a non-hierarchical distributed system, he chose to explore it from a classical studies background that forged the cardinal points of his artistic research. He reflects an Internet art influenced practice which not only exists online but also in physical space. In fact, we can safely say he can be considered as one of the first Post-Internet artists. This makes him a pivotal figure in this historical segment and it’s under this light that one must visit the online exhibition On Digital Materiality (Carroll / Fletcher Onscreen, 3 August-12 September 2016). It’s a retrospective show presenting some of the most important and representative works of the Dutch artist, who wrote for the occasion an essay in which describes some of the most important aspects of his work.

Leegte says, the “materials I first used were basic HTML objects, buttons, scrollbars, frame borders, table borders, and also plain color fields and found images. I questioned what it was that rendered this practice similar to making installations rather than collages. At first it was the simulacrum of real world interactive elements (buttons, window frames, etc.). The operating system extended this haptic strategy with traditional paper-based forms, like check boxes, text fields, lists, etc, and, along with the form elements and the interactive document, led to an ecosystem of fake 3D, interactive objects.”

The work fluctuates between working on the surface and thinking in three dimensions. The same difference can be found with his use of Photoshop and HTML. If in the former case an image editing software operates directly on the final result, for the latter there is the need to know how to write code while at the same time imagine what the potential results will bring via its translation in the public space, the internet. In this sense, we do not hesitate to define Leegte as an artist who studies and uses the tools of the sculptor; he wonders how to place objects in the space, he feels the problem of contextualising a work in relation to a public and physical environment.

                    Jan Robert Leegte, Scrollbar (2002), Image by Jan Robert Leegte

The perception of a substantial difference between surface and space is also proven with his interest in the basic elements of composing the digital interface (scrollbars, mouse pointers, etc). His research examines the artificial environment built by Microsoft and Apple designers. The colours and the shapes were designed to not be perceived as evident mediating agents between the user and the content – in this sense, it is interesting to note that Microsoft has often chosen a minimalist style (shades of grey, square shapes) while with Apple systems the style is usually more exuberant.

However, we should not look at the former as a less culturally relevant product. In the same way, we should not take the white cube exhibition space as a synonym of neutrality (unless we want to think that the whiteness and emptiness stay for an objectivity). This is an aspect that the artist does not seem to detect (in the text, he writes that he “preferred the aesthetics of the Windows classic interface design because of its minimalistic design – no rounded corners and ribbings like the OS 9 design, but simple beveled grey rectangles and a button object was merely a highlight and a shadow, nothing more”).

The artist reflected on how specific design elements may in some sense be preserved, as reflections and products of a particular aesthetic and cultural taste: “In Memory of New Materials Gone” (2014) is a work made by a print of the OS9 scrollbar placed in a transparent case in the same way you would do with an object no longer fashionable. This project and all the other works belonging to The Scrollbar Composition Series programmatically address the perception of virtually anonymous and transparent objects on the screen in a three-dimensional space. In a situation where their significance must be noticed; it’s the artist himself who begs to not see in this a disruptive act, an action that reveals the subtle ways in which they influence us. It is, however (but not “in opposition to”), a reflection on the artist’s activity; as we previously noted, these works are shown on the internet in the same manner in which they would be set up in a gallery space.

Screenshot of Random Selection in Random Image (2012) by Jan Robert LeegteScreenshot of Random Selection in Random Image (2012) by Jan Robert Leegte

Perhaps, the highest point of the artist’s reflection on the differences you meet working on a surface or in three dimensions is The Photoshop Marquee Selection Series. “Random Selection in Random Image” (2012), in which a randomly generated selection marquee is shown within an image randomly obtained from the net. It is the most important work of this series because it opens three-dimensional gaps which have been created sculpturally in two-dimensional images – a dynamic that has echoes of “Scrollbar Composition” (2000), in which the Web browser’s monodimensional space is broken down and reassembled in many windows, many independent spaces sharing only the mathematical material they are made of.

Screenshot of Scrollbar Composition (2000) by Jan Robert LeegteScreenshot of Scrollbar Composition (2000) by Jan Robert Leegte

The works featured in this exhibition are related to questions that go beyond the historical and cultural contingency in which they have been created. This makes many of them feel very much alive even 20 years after their creation (a novelty in digital art, I would say). This allows a healthy dialogue between different generations of artists to exist as common ground. It also engages art experts who want to be introduced to artistic issues linked to the internet. It is a dynamic that makes this exhibition a special opportunity for us all to relook at this so-called digital culture and its traditional and non-traditional art theories and its practice under a peculiar and exciting light.

On Digital Materiality – an Internet exhibition is online at Carroll / Fletcher Onscreen until 12 September


contesting/contexting SPORT 2016: Interview with Zeljko Blace

Zeljko Blace is working in(-between) contemporary culture, media technologies and sport, cross-pollinating queer, media and social activism. He is one of the initiators and a co-curator of the project ‘contesting/contexting SPORT 2016.

‘contesting/contexting SPORT 2016’
to reclaim the field with art and activism
exhibition and program in Berlin (08.07-28.08.2016)
at nGBK and KunstraumKreuzberg/Bethanien
http://ccSPORT.nGbK.de
www.facebook.com/cc.sport.2016/
www.twitter.com/CcSPORT2016

The exhibition and program contests the field of SPORT through critical art and activist practices. Coming from feminist and queer practices, the project aims to challenge discrimination and encourage emancipation. SPORT is contextualized from its declarative neutrality and autonomy, rendering diverse influences, but also experiences and conditions of SPORT realities visible.

Organized by the ccSPORT international working group of the nGbK including also: Caitlin D. Fisher, Carmen Grimm, Mikel Aristegui, Sarah Bornhost, Stuart Meyers, Imtiaz Ashraf, Andreea Carnu, with support from: Tom Weller, Alexa Vachon, Ilaa Tietz, Tabea Huth, Barbara Gruhl, Steffy Narancic, Tristan Deschamps, Coral Short, Gegen Berlin, Schwules Museum, and advisors: Alex Brahim, Jennifer Doyle, Philippe Liotard, Jules Boykoff, Stephane Bauer and †Frank Wagner.

BOSMA: The ‘contesting/contexting SPORT 2016’ exhibition and program shows a wide range of uncommon perspectives on sports, questioning cultural systems embedded in them we hardly ever think about. Why did you make this exhibition?

BLACE: In this ‘networked’ and globalized time we paradoxically live out a multiplicity of highly fragmented realities, niched in specialized interest groups, while ‘others’ feel they can not contribute or even relate to them. It felt like this to me in my work during the late/post 90s with tactical and net media activism/art – fully disconnected from queer politics and sports organizing for which I had an increasing interest. In general the field of sport has not been part of the lives of many intellectuals, activists and creatives. Many had bad (even traumatic) experiences with sport in childhood and adolescence, feeling alienated, or simply not recognizing it as a possible field to develop work in (unlike right-wing populists in tribal fan cultures). Simply put, the sport system has been taken for granted in its current form. Hence, my first curated sport exhibition title, paraphrased ‘sport hater’ Chomsky, in ‘Another SPORT is possible?!.’ (2012, Galerija NOVA, Zagreb, Croatia). My Berlin colleagues and ccSPORT co-founders Caitlin Fisher, Tom Weller and Carmen Grimm felt the same about the separation of sport from arts, activism and academic research. Together (with the support of exhibition spaces nGbK and Kunstraum Kreuzberg/Bethanien) we made plans to instigate and support intersections, cross-pollinate practices and perspectives between these fields through an exhibition, program and media work. We strongly felt the field of sport would never become self-critical and reform, nor would it engage with a wider audience beyond a given consumerist mode, if left to the managerial mentalities and the opportunism of its leaders. We need to reclaim the field of sport together to change it.


David Miguel Diaz, ‘IN GOD WE TRUST ?’ 2013

Is this the first ever exhibition criticizing the cultural and political dimensions of sports, and if not, how does your perspective relate or differ from earlier approaches?

I can not say with complete certainty what other group exhibitions on sport critique have taken place before. There have been many on a small scale, marginal in comparison to the huge exhibitions that ‘celebrate’ sports and are used as decor and entertainment accompanying sport spectacles (a notable exception is the seminal work ‘Electronic Café’ by K. Galloway & S. Rabinowitz at the 1984 LA Olympics, that actually provides space for interaction/discussion in between different city locations). There were also a few archival exhibitions looking at historical artifacts and documentation critically, as well as some that were experimental and playful (such as the Fluxus Olympiad, scripted as non-competitive multi-sports event) but these approaches were somewhat one-sided. We aspire to create a basis for both critical reflection and informed envisioning of possible developments, by looking at personal perspectives and artistic visions, next to grass-root alternatives and interventions.


Micha Cardenas, ‘STRONGER’ 2016

The main threads in the exhibition seem to be gender, queerness and the connection between culture, commerce and rules in sport. Are these the main issues at hand?

Indeed our starting points were feminist and queer positions, but we were also very interested in the wider range of intersections and systemic issues within the field of sport that we could connect, rather than focusing on single-issues like homophobia or racism as is often done in mainstream sport campaigns. We decided very early on that the project would not be about identity politics, but rather about the multiplicities of axes of discrimination. There is a spectrum of emancipation efforts and practices that inspire us to think outside of gender norms, result-focused competitions, spectacle creating events and omnipresent ‘development’ narratives – which ignore for example that women had more access to certain sports historically in different geographies then they did in past 30 years of globalized neoliberalism.


augmented_profile from Diego Grandry on Vimeo..

How do you see the role of the media in the perception of sport?

Traditional broadcast media are the key stakeholder in the Olympics and similar sporting-spectacles. They have made the organizers of large sport events addicted to their huge broadcast contract revenues, but then inherently push for the spectacle of mega-events even further at the cost of other aspects. Newer sports that have evolved around this economy of attention have often sexed athletes (most visible with female beach volleyball) or at least contributed to enforcing gender stereotyping (like the feminization of soccer/football to the point that there are almost no short haired players at the Olympics). Instead of actively evolving with the progressive trends in sport, most broadcasters deepen the stereotypes; too often commenting on the marital status and appearance of female athletes, or referring to them as girls. Athletes from smaller countries, and sports that receive the least coverage are often looked down on, projecting neo-colonial relations on them (or hosts as in Brazil).

With internet networks and ‘social’ media the situation it is more complex as the interactive nature of media often allows for feedback and multiple standpoints in the same, or various foras. These media diversity brings to the surface and exposes critical minority voices and individuals who are able to argue against norms and question their necessities. For example, the tokenizing of muslim female athletes during these last Olympics received great reactions including historical facts about muslim women winning medals in the ‘80s and ‘90s. Also the outing of gay athletes by one reporter, was widely criticized online and the media hype reboot around Caster Semenya was compensated by internet and hybrid media (i.e. AJ+) publishing numerous expert articles and even giving voice to many (including former opponents critics converted to supporters as in case of Australian runner Madeleine Pape).


RAFUCKO, ’Postcards’ from series of ’MonstruáRIO 2016: Rio’s Anti-Souvenir Shop’ 2016

The connection between rules and cultural systems in sports is fascinating to me. You have worked as an organizer/curator in Multimedia Institute/MaMa before focusing on sport. What is your perspective on the rise of technological systems in the enforcement of rules, like for example drug testing or electronic goal-line and court line tracking?

Actually, the technological aspects of sport are the ones that still need to be addressed more specifically (technology centered single sport competitions exist since years, with The Cybathlon as their olympics premiere in Zurich, October 8th 2016). They not only re-enforce certain types of (measurable) norms, but also reduce the complexity into what appears to be arguable ‘logic’ and ‘common sense,’ while hiding other aspects (psychological and even aesthetic). Drug testing is an important measure of control, but is usually focused on the supra-performance of medal-winning athletes, rather than concerning itself with more generally applicable questions: what are the drugs, who has access to them and why. As long as the prevalent ‘production’ of results at all costs is dominating sports, the goal of ‘clean’ sports regardless of technological advancements in control will remain impossible. Gender policing at the Olympics has had a lengthy technological path, starting with visual and medical inspections, moving on to DNA and hormone testing and nowadays being fully questioned. Measuring and tracking technologies have the most interesting potential, not only for confirming line calls but for reshaping sports into allowing potentialities of variable norms and measuring based on generative fields/infrastructures. However, this kind of innovation is more likely to develop in the edges of eSports industry (that is pushed by novelty rather than burdened by traditions and conventions) and then maybe get normalized into traditional sport competitions once existing sport federations and regulatory bodies start losing young markets.


VIDEO TRAILER: ccSPORT presenting GeurreirasProject.org

What do you hope to achieve? And in line with this, are there plans for follow-up events (possible also relating to tech)?

It was important for us to initiate conversations and collaborations that were not in place before, especially between those excluded from the mainstream sport system. We stirred up some interest from academic researchers for immediate follow-ups, but also informed some activists and artists of each other’s work. Ideally this could be developed further to elevate the critical and creative work in the field of sport and address issues in multifaceted ways.

We hope the exhibition and program enabled visitors to develop a more articulate position rather than just LOVING / HATING SPORTS, maybe supporting our platform — and ideally also inspired them to build personal or collective proactive relationships to sports. Maybe through practices of engagement against mega-spectacles and hyper-commercialization of sports, while supporting/partaking in grass-root sports or reforming the mainstream system.


NCAA Team Photo, photo credit: Jordan Tynes

Now we look forward to have the time for reflection after the intense work of materializing the exhibition and the extensive events program, as well as to see what future sport events could be interesting to contest and/or contextualize. One of the most important follow-ups is establishing an online space for sustainable communication, exchange and sharing information, know-how, methods, most likely using wikis, maps and media that came out of our research and workshops during the summer exhibition program.

This will be ncluding video of closing lecture by prof. Jennifer Doyle on art, sports and questioning the origins and need for the gender segregation in sports! More info will be appearing on our working website http://www.ccSPORT.link/


As Rights Go By | Exhibition Review

There is a common sense in place about the fact that civil rights are undermined by a various amount of ‘exceptions’; exceptions which are based on a system, in which governmental decision-making processes are increasingly determined by the rule of money, or else the market. The idea of a constant ‘crisis’ leads to a ‘state of exception’. Regardless of established legal standards – in the name of financial, economical or security measurements – civil rights are constantly taken away. As a result, the social and legal relations between the different members of society and between nation states are increasingly out of balance. This creates an endless pool of watering down legal standards in postdemocratic societies and produces harmful sociopolitical asymmetries. The exhibition “As rights Go By” which took place in freiraum Q21 this spring 14th April – 12th of June 2016 aimed to exactly pinpoint these asymmetries and to unfold the irregularities of a ‘regular legal system’.

The 15 works in the exhibition, curated by Sabine Winkler, focused directly on the complex dynamics between the sources and consequences of disappearing civil rights under the global neoliberal umbrella. The show, which was very well set, had strong internal and external references and what really could struck somebody was the content. The exhibition could be experienced as a single piece, inviting the visitors to discover more more than just the visible tips of the il/legal iceberg and to bring these issues of discussion to schools, universities, festivals, shopping malls and the mainstream media. Of course this doesn’t mean not to exhibit – but it means not to stop there.

As Rights Go By was an exhibition which stays in mind ; the visitors could produce their own individual collages, making sense of the gravity of the problematics involved.

The works presented were the following:

Silvia Becks, who worked with the privileges in the art world, presented an installation which discussed how the special rights in place, like the information accessibilities, the funding resources and the leveling up of the societal status, are at the same time leading to a certain loss of legal rights.

“Complicity Report” by Silvia Beck, Multimedia Installation, 2016

James Bridle, with his video animation “Seamless Transitions”, tried to visualize the physical spaces of the unknown arrest, the legal decision making processes and the juridical judgments involved, offering a virtual insight into the secret spaces of il/legality. His work  questioned not only the surveillance strategies of physical space but also the secrecy about trading agreements and legal treaties.

"Seamsless Transitions" by James Bridles, Video 2015 “Seamsless Transitions” by James Bridle, Video 2015 

George Drivas’ film‚ “Sequence Error” referred to a typical business setting where a sudden crisis has lead to a collapse. A fictional situation with a more than real deal: The crisis serves as the exception for legal rights to be erased. 

"Sequence Error" by George Drivas, Video, 2011 “Sequence Error” by George Drivas, Video, 2011 

Özlem Günyol and Mustafa Kunt, overlaid the portraits of the hundred wealthiest people of the world fading into one collage of one single passport image projected to the wall. A symbol for lost identities and unidentifiable legal entities.

“The Portrait” by Özlem Günyol. Mustafa Kunt, Print, 2015

Adelita Husni-Bey video documentation gave a very detailed insight into an urban planning process in Cairo (“Land”) including gentrification processes, which go not only against Egyptian law but actually threaten a huge amount of informal dwellings. The notion ‘participations’, in particular, delivered a learning lesson about  contemporary urban development strategies and their methods.

Nikita Kadan used a “Popular Medical Dictionary” of the Soviet era in his work “Procedure Room”. Painting torture methods on ceramic plates, he showed how physical and psychological violence can be justified for a ‘higher’ political order.

The Collective Migrafona reported via Comic strips about the Austrian migration politics. Imaginary Heroes are delivering identities in order fight for political rights.

Vladimir Miladinovic’s research focused on multinational companies and their strong connections to pre- and post-war power structures. His work discussed the power relations, which are in place during setting up regulations between states and their legal standards.

In his film “1014” Yuri Pattison mixed fictional Hollywood scenes with documentary footage from the hotel room where Edward Snowden gave his first interview. The work offered an insight into the conscious loss of legal rights when fiction becomes reality and vice versa.

Lorenzo Pezzani and Charles Heller raised the question about acting against human rights while being aware of the refugee tragedies based on surveillance technology. Their forensic reconstruction of a boat disaster offered a clear insight into the thin borderline between socio political responsibilities and legal settings.

Julien Prévieux work “What Shall We Do Next? 2006-2011“ showed how close technology, law and our bodies are connected; the fact that international corporations obtain patents for specific movements  such as scrolling moves on a tablet shows how unaware we are about our daily il/legal routines.

Andrea Ressi related the notion of loss onto her work; loss of living space, loss of rights, loss of freedom, loss of security and represented these losses in her pictograms with modules of exception.

Judith Siegmund’s text based installations produced discomfort. Newspaper quotations about violence against refugees were set up opposite to philosophical text fragments, triggering associations about the relation between violence and competitiveness assuming that people take advantages from others who find themselves in a lawlessness situation.

Lina Theodorou’s project was one of the most intriguing works in the show. Her board game club offered a playful insight into the crisis in Greece and the social and legal consequences of austerity measurements up leading to losing well established rights. The setting would be funny if it wouldn’t be real.

 "Pawnshop" by Lina Theodorou“Pawnshop” by Lina Theodorou, Installation, 2014

Carey Youngs’ work “Obsidian Contract” transformed the visitor into an affiliate. The public space and the legal space were imagined and lost rights were reconstructed fictionally while watching the contract text through a mirror.

The exhibition did not refer directly to any political action, artivism, hacktivism or any other form of resistance but it implied the embedded hegemonic power structures pointing where  it all begins.The exhibition was not a subversive act but it showed how subversion as an act of societal struggle became something illegal. Up to around 15 years ago the notion of ‘subversion’ was relatively easy to connect to counter-cultural productions. But a subversive act wasn’t nesessarily illegal – it was done in a grey shadow light between established settings in order to  shake up presumably fixed sociopolitical surroundings. An unclear task under clear conditions.

In the era of global capitalist hegemony, shadows turned straight into black or white areas; no grey is involved anymore. Subversion dissolved into two  parts: the legal one, which consists of what is now understood as innovation – or ‘creativity’ as the motor for an ‘idea based economy’- and the illegal one, what now labels all the ‘unwanted’ realities: terror, refugees, homeless; etc. Therefore subversive thinking and acting is no longer part of a cultural discourse but is simply illegal. Why?

The unlimited governmental practices which are today in place show that decisions are made as it happens in the financial markets; everything becomes a derivate, something to speculate with. The future has consequences on the present  before anything happens. In times where potentials are seen as threats, the subversive process is turned upside down: subversions themselves become clearly defined and legal settings are turned into grey areas. A clear task under unclear conditions.

The exhibition encouraged, motivated and gave an insight into the power of rights including  the absence of it. Focusing on how rights are either set or (il/legally) undermined by their exceptions and on how well these tendencies are sold as (inter)national necessities, it underlined the urge for a collective awareness of these i/legal practices and their consequences.

‘As Rights Go By’ was a very important exhibition; as mentioned above – what was visible was just the tip of the iceberg. As in many shows which include a huge amount of artistic research, a retrospective view in the future will show that this is just the beginning of a different kind of political engagement which most of all is a call for action.

Rights go by and are not falling from the sky.

 


Digital Pop | Review of the 12th Athens Digital Arts Festival

Athens Digital Arts Festival (ADAF) returned this year on the 19th to the 22nd of May with its 12th edition to bring Digital Pop under the microscope. Do machines like each other? Does the Queen dream of LSD infused dreams and can a meme be withdrawn from the collective memory?

Katerina Gkoutziouli, an independent curator and this year’s program director together with a team of curators proposed a radical rethinking of digital POP, placing the main focus on the actors of cultural production. From artists to users and then to machines themselves, trends and attitudes shift at high speed and the landscape of pop culture is constantly changing. What we consider POP in 2015 might be outdated in 2016, as the Festival’s program outlines, and that is true. But even so, in the land of memes, GIFs, likes, shares and followers what are the parameters that remain? ADAF’s curatorial line took it a step further and addressed not just the ephemerality of digital POP. It tackled issues related to governance and digital colonialism, but in a subtle and definitively more neon way.

 450 artists presented their work in a Festival that included interactive and audiovisual installations, video art, web art, creative workshops and artist talks. Far from engaging in the narrative of crisis as a popular trend itself though, ADAF 2016 was drawn to highlighting the practices that reflect the current cultural condition. And the curated works were dead-on at showcasing those.

You like my like of your like of my status by Ben Grosser ©Fenia kotsopoulou & Daz Disley

How are we “feeding” today’s digital markets then? Ben Grosser’s sound and video installation work “You like my like of your like of my status” screened a progressive generative text pattern of increasingly “liking” each others “likes”. Using the historic “like” activity on his own Facebook account, he created an immersive syntax that could as well be the mantra of Athens Digital Arts Festival 2016.

Days before the opening of the exhibition, Ben Grosser was asked by to choose the image that defines pop the most. No wonder, he replied with the Facebook “like” button. What Ben Grosser portrayed in his work is the poetics of the economy of corporate data collectors such as Facebook with its algorithmic representation of the “Like” button as the king pawn of its toolkit, that transform human intellect as manifested through the declaration of our personal taste and network into networking value.

Queen of The Dream by Przemysław Sanecki (PL) ©Spyridon Maltezos

Speaking of taste, what about the aesthetics? From Instagram and Snapchat filters to ever updated galleries of emoticons available upon request, digital aesthetics are infused with social significance. In the Queen of The Dream by Przemysław Sanecki (PL) the British politics and the Royal tradition were aestheticized by the DeepDream algorithm of Google. In an attempt to relate old political regimes and established technocracies, the artist places together hand in hand the political power with the algorithmical one, pointing out that technologies are essential for ruling classes in their struggle to maintain the current power balance. The representation of the latter was placed there as a reminder that it’s dynamic is to obscure this relation, rather than illuminate it.

However, could there be some space for some creative civil disobedience? Browserbased took us for a stroll in the streets of Athens, or better to say in the public phone booths of Athens. There, the city scribbles every day its own saying, phone numbers for a quick wank, political slogans, graffiti, tags and rhymes. With 69.numbers.suck Browserbased mapped the re-appearance and cross-references of those writings, read this chaotic network of self-manifestation and reproduced it digitally in the form of nodes. Out there in the open a private network emerged, nonsensical or codified, drawn and re-drawn by everyday use, acceptance and decline.

Can virality kill a meme? Yes, there is a chance that the grumpy cat would get grumpier once realized that its image would be broadcasted, connoted and most possibly appropriated by thousands. But how far would it go? The Story of Technoviking by Matthias Fritsch (DE) was showcased at the special screenings session of the Festival. It is a documentary that follows an early successful Internet meme over 15 years from an experimental art video to a viral phenomenon that ends up in court. Once the original footage was uploaded, it remained somehow unnoticed until some years later that it was sourced, shared, mimified, render into art installation, even merchandised by users. As a cultural phenomenon with high visibility it fails to be deleted both from servers around the world and from the collective memory even though that this was a court’s decision. In his work Matthias Fritsch mashes up opinions of artists, lawyers, academics, fans and online reactions marking the conflict between the right of the protection of our personality to the fundamental right of free speech and the direction towards which society and culture will follow in the future in regard to the intellectual property.

memememe by Radamés Ajna (BR) and Thiago Hersan (BR) ©Foteini Toumboulidou

It’s the machines alright! Back in the days of Phillip K. Dick’s novels the debate was set over distinctions between human and machine. Since then the plot has thickened and in memememe by Radamés Ajna (BR) and Thiago Hersan (BR) things were taken a step further. This installation, situated in one of the first rooms of the exhibition, of two smartphones seemingly engaged in a conversation between them through and incomprehensible language built on camera shots and screen swipes is based on the suspicion that phones are having more fun communicating than we are. Every message is a tickle, every swipe a little rub. In memememe the fetichized device was not just a mechanic prosthesis on the human body, it was an agent of cultural production. The implication that the human might not cause or end of every process run by machines was promoted to a declaration. Ajna and Hersan have built an app that allows as a glimpse into the semiotics of the machine, a language that we can see but we can’t understand.

How many GIFs fit in one hand? If one were to trace all subcultures related to pop culture, then he or she would have to stretch time. Since they are multiplying, expiring and subcategorized not by theorists but by the users themselves and with their ephemerality condemning most of which into a short lived glory. Lorna Mills (CA) explores the different streams in subcultures through animated GIFs and focuses on found material of users who perform online in front of video cameras. In her installation work Colour Fields she is obsessed on GIF culture, its brevity, compression, technical constraints and its continued existence on the Internet.

ALL EYES ON US by Manja Ebert (DE) ©Spyridon Maltezos

Global pop stars, a blueprint on audience development. Manja Ebert (DE) in her interactive video installation ALL EYES ON US, one of the biggest installations of the Festival, embarked on an artistic analysis of the global pop star and media phenomenon Britney Spears. Based on music videos of the entertainer that typecast Spears into different archetypical female characters, Ebert represented each and every figure by a faceless performer. All nine figures were played by a keyboard, thus allowing the users to recompose these empty cells decomposing Spears as a product into its communicational elements.

Going through the festival, more related narratives emerged. Privacy and control, the representation of the self and the body were equally addressed. People stopped in front of the Emotional Mirror by random quark (UK/GR), to let the face recognition algorithm analyze their facial expression and display their emotion in the form of tweets while they were photographing and uploading in one or more platforms the result at the same time.

Τhe Festival presented its program of audiovisual performances at six d.o.g.s. starting on May 19 with the exclusive event focus raster-noton, featuring KYOKA and Grischa Lichtenberger.

ADAF 2016 brought a lot to the table. Its biggest contribution though lies in offering a great deal of stimuli regarding the digital critical agenda to the local digital community. ADAF managed to surpass the falsely drawn conception of identifying the POP digital culture just as a fashionable mainstream. On the contrary it highlights it as a strong counterpoint.

http://2016.adaf.gr/



Big Bang Data: In a Big Bang Institution

Big Bang Data is a major travelling exhibition currently set within London’s Somerset House. That a large institution is presenting a journey via data capture through ‘selfies, surveillance and infographics’ is in itself an interesting patchwork of intent and realisation. The aim of the exhibition is to ‘demystify data’. This is a grand, summative and in actuality slightly awkward claim which, in my view, encapsulates the character of an interesting, textured exhibition in an unintentionally astute way.

As Big Bang Data is dedicated to revealing data comprehensively through its various architectures and iterations, it makes sense for the underrepresented materiality of information to have prominence early on. This materiality, perhaps inevitably, was compromised in the gallery space. Entering the first room brings you face to face with Timo Arnall’s Internet Machine, which takes the form of multiscreen video documentation of not just the machines, but also the architecture, which supports mobile telephony.


I would have loved to have experienced the spaces shown more intimately and walked around one of these structures; the installation was illuminating but I was still most certainly watching at a remove. This initial interplay of removal and involvement is central to the way we experience data. How can people begin to understand something which exists as multiple codes and flows, on a scale and at a speed which is not concerned with making itself understood by humans? What form could an understanding of data possibly take? When learning about something this far from our grasp, it seems that ‘understanding’ must be replaced by ‘awareness’. Rather than seeking one answer via one route the visitor to Big Bang Data has to build an impression, obviously subjective and subject to change.

In its quest to expose and explain data’s social and cultural uses, it presents a fairly overwhelming amount of information. It is interesting to walk through the space thinking about how this information has been channeled by each specific project. Some representations, such as Owen Mundy’s ‘I Know Where Your Cat Lives’, link distant people and spaces via connected points, while others such as Phillip Adrian’s ‘One Second’ capture in great detail one specific point in time and space.

5522 Tweets within the same Second. Sent from all over the world.
Preserved and categorized in four Books.

Julian Oliver’s ‘Transparency Grenade’ brings together graphical, console and physical representations of data to offer a transportable means of leaking information as a response to impenetrable governing systems. Each of the works on display demonstrates a negotiation between temporality, materiality and spatiality, and often one is sidelined in favour of the other. Again, considering the exhibition in this way is also to consider the world of data in all its contrariness.


Data manifests itself at the same time locally and globally. As well as addressing specificity, the projects shown in Big Bang Data dwell repeatedly on scale. Works such as Tejka’s ‘London Data Streams’ and Nicholas Felton’s ‘Annual Reports’ pit scales against each other to cast light on the filters through which data is processed.

Tekja’s installation in the London Situation Room shows a live feed of Tweets,
Instagram posts and TfL data from London.

Ingo Günther’s ‘World Processor’ and Forensic Architecture’s ‘Liquid Traces: The Left-To-Die Boat Case’ are examples of resonant, atypical data visualisations which mutate familiar imagery and present alternative summaries of events. The section entitled ‘Data For The Common Good’ shows some of the ways data is being actively used in society to empower citizens with works such as Safecast’s ‘bGeigie Nano’ and IF’s ‘Data Licenses’, while a series of video interviews with journalists and other professionals working with data illuminate the processes through which information becomes communication.

Ingo Günther / World Processor.

The previously mentioned tension between object and their presentation recurs at various points throughout the exhibition, a great example being the array of undersea telephone cables, presented in cases of wood and glass which could have been magpied from a display of historical artifacts (each cable segment has a number next to it which corresponds to a factual description). It felt strange not being able to touch them. A work which I felt fully occupied, and knowingly played with, its surroundings was Ellie Harrison’s vending machine, which sits unassumingly in the gift shop; its secret is that when search terms connected to the recession make the headlines, free snacks are dispensed. Its presence in a exhibition on data in a gallery space felt appropriate.

Ellie Harrison. Vending Machine. An installation for which an old vending machine is reprogrammed to release snacks only when news relating to the recession makes the headlines on the BBC News RSS feed.

Big Bang Data, which runs alongside a programme of events and has previously been exhibited at CCCB in Barcelona, comes at a moment where large organisations are more frequently bringing concepts such as surveillance, open source and free software into public spaces. There is a great need to bring the concepts and processes surrounding data more wholly into the public eye, and this exhibition strikes me as, overall, a big step in a good direction. It makes real and challenging efforts to bring together world-spanning processes, complex concepts and extremely diverse content into an exhibition space. The task of the exhibition’s curatorial and production teams must have been difficult.

Of course the challenges they faced have been dealt with before many times in many ways, and of course the practical decision-making involved in producing an exhibition invariably creates tension points. The reason I’ve dwelt on the problems of the organisers here is that the tensions evidenced within the space at Somerset House say much not just about the response of the publicly funded arts to data but also about the nature of data itself. The exhibition turns into at times a museum, a bedroom, a classroom, an information point, a scruffy new gallery space and a state of the art new media space. In bringing together the story of data the exhibition also brings together the story of representation in space more generally.

In writing about Big Bang Data I have had to choose to highlight certain works and not others. Your interpretation will be entirely different from mine, which is as it should be where data and cultural inclusion is concerned. What’s important is that the exhibition’s prominence and texture opens up conversation and critique. The exhibition is detailed, procedural and expansive. It is also alive with contrariness, generality and awkwardness. Perhaps one of the great things about the show is that these qualities are left to jostle for space. For me, reading this exhibition as a performative event was useful; others may leave Somerset House with an entirely different view having taken an entirely different route. This is inevitable where data is concerned – learning is incremental and procedural, but not traditionally linear.


Value in the Digital Age: In Conversation with Émilie Brout & Maxime Marion

French artists Émilie Brout and Maxime Marion contribute three pieces to The Human Face of Cryptoeconomies exhibition. Gold and Glitter is a painstakingly assembled installation of collaged GIFs. Previous installations have featured the GIFs displayed on a gold iPad atop a pile of collected gold trinkets; at Furtherfield Gallery now a single golden helium balloon hovers in front of a floor to ceiling projection. Nakamoto (The Proof) is video documentation of the artists’ efforts to try and place a face on the elusive Bitcoin creator, Satoshi Nakamoto (but is it his face in the end? We don’t know). Untitled SAS is a registered French company without employees and whose sole purpose is to exist as a work of art.

Brout and Marion’s work can be situated among artists and art practices who have grappled with how to think about value and objects—or more precisely, how objects are inscribed (and sometimes not) into an idea of what is valuable. In a recent article for Mute Magazine, authors Daniel Spaulding and Nicole Demby point out that “Value is a specific social relation that causes the products of labor to appear and to exchange as equivalents; it is not an all-penetrating miasma.”1 Value is a process by which bodies are sorted and edited but it is not a default spectrum on to which all bodies must fall in varying degrees. This clarification makes explicit the fact that while the relationships productive of value allow “products of labor to appear and to [be exchanged]”2 this is not an effect that is extended to all products of labor. Attempts to isolate the underlying logic of this sorting mechanism are often at the heart of art practices dealing with questions of value and commodification. Like Andy Warhol’s Brillo Boxes or Marcel Duchamp’s Fountain, these artworks become interesting problematics for the question of art and value for the ways in which they are able to straddle two economic realms—that of the art object and the commercial object—while resisting total inclusion in either.

The Human Face of Cryptoeconomies picks up these themes in an art context and repositions them alongside digital cultures and emerging digital economies. In Brout and Marion’s work alone, concepts of kitsch, identity, and human capital have been inhabited and imported from their originary realms into the digital. Answering questions remotely, Brout and Marion were kind enough to give us some insights into their work and process. My goal here has been to draw out some points about the operation of value that are at work in Brout and Marion’s practice, as well as to point towards an idea of how value is transformed, or even mutated, in the digital age.

* * *

Brout and Marion open up with an interesting provocation. They explain, “When we showed the project [Glitter and Gold] in Paris this year, people stole a lot of objects, even if they were very cheap. Gold has an incredible power of attraction.”

It is telling, to some extent, that Brout and Marion’s meditations on gold have an almost direct link to the visual metaphor used by Clement Greenberg in his 1939 essay Avante-Garde and Kitsch to describe the relation between culture—epitomized in the avant-garde—and the ruling class. Greenberg writes, “No culture can develop without a social basis, without a source of stable income. And in the case of the avant-garde, this was provided by an elite among the ruling class of that society from which it assumed itself to be cut off, but to which it has always remained attached by an umbilical cord of gold.”3 This relation is subverted in Gold and Glitter, which takes for its currency—its umbilical cord of gold—a kind of unquantifiable labor that is seemingly (and perhaps somewhat sinisterly) always embedded in discussions of the digital.

For Greenberg, kitsch always existed in relation to the avant-garde; one fed and supported the other, even if the way in which that relation of sustenance worked was by negation. And while Greenberg’s theory relies on his own strict allegiances to hierarchical society, privileged classes, the values of private property, and all the other divisive tenets of capitalism that we now know all too well can be destructive. Kitsch remains useful to us for the ways in which it allows the means of production to enter into a consideration of aesthetics. Here the recent writing of Boris Groys can be useful. In an essay written for e-flux titled Art and Money, Groys makes a compelling case for why we should persist in a sympathetic reading of Greenberg. He argues that Greenberg’s incisions amongst the haves and have nots of culture can be cut across different lines; that because Greenberg identifies avant-garde art as art that is invested in demonstrating the way in which is it is made and it doesn’t allow for its evaluation by taste. Avant-garde art shows its guts to us all, and on equal terms—“its productive side, its poetics, the devices and practices that bring it into being” and inasmuch “should be analyzed according the same criteria as objects like cars, trains, or planes.”4

For Groys this distinction situates the avant-garde within a constructivist and productivist context, opening up artworks themselves to be appreciated for their production, or rather, “in terms that refer more to the activities of scientists and workers than to the lifestyle of the leisure class.”5 In this way Glitter and Gold, like Brout and Marion’s other artworks, is to be appreciated not for any transcendent reason but rather for the means by which it came into existence. ‘The processes of searching and collaging golden GIFs sit side by side with the physical work of accumulating the golden trinkets for display: “We collected these objects for a long time” the artists explain, “some were personal objects (child dolphin pendant, in true gold), others were given or found in flea markets, bought in bazaars … We wanted to have a lot of different types and symbols, from a Hand of Fatima to golden chain, skulls, butterflies, etc.”


Furthermore, Glitter and Gold can be understood as the product of compounding labors: the labor of Brout and Marion in collecting their artifacts, the labor necessary to create the artifacts, the labor of GIF artists, the labor of searching for said GIFs, the labor of weaving a digital collage. These on-going processes forge, trace, and re-trace paths during which, at some point, gold takes on the function as aesthetic shorthand for value. As Brout and Marion explain, “Here the question is more about the intrinsic values we all find in Gold, even when it just looks like gold. Gold turns any prosaic product into something desirable. [Gold and Glitter] is less about economics than about perceived value.”

Groys provides his reading of Greenberg as a means of pointing towards a materiality that is always in excess of existing coordinates of value. If value always reveals the products of labor as they enter into a zone of exchange, it is something else proper to contemporary art that reveals another materiality beyond this exchange. For Groys, this something else is at work in the dynamics of art exhibition, which can render visible otherwise invisible forces and their material substrates. This is certainly a potential that is explored by Brout and Marion. In Nakamoto (The Proof), the viewer can watch the artists’ attempt at creating a passport for the infamous and elusive Bitcoin creator Satoshi Nakamoto. At present, it is unclear whether Nakamoto is a single person or group of people, though the Nakamoto legacy as creator of Bitcoin, a virtual currency widely used on darknets, is larger than life. Adding to this myth, after publishing the paper to kickstart bitcoin via the Cryptography Mailing List in 2008, and launching the Bitcoin software client in 2009, Nakamoto has only sporadically been seen participating in the project with others via mailing lists before making a final, formal disappearance in 2011, explaining that he/she/they had “moved on to other things.”6 Nakamoto’s disappearance, coupled with the fact that Nakamoto’s estimated net worth must be somewhere in the hundred millions Euros, has given rise to the modern-day myth of Nakamoto, and with it an insatiable curiosity to uncover the identity and whereabouts of the elusive Bitcoin creator.

Brout and Marion make their own attempt to summons the mysterious Nakamoto back to life by putting together the evidence of Nakamoto’s existence and procuring a Japanese passport using none other than the technologies that Nakamoto’s Bitcoin both imparted and facilitated. When asked if they feared for their own self-preservation in seeing this project through, Brout and Marion answered, “Yes, even if we were pretty sure that it would be easy to prove our intention to the authorities, and that the fake passport couldn’t be useful to anybody, buying a fake passport is still illegal.” They add, “But we also wanted to play the game entirely, so we made every possible effort to preserve our anonymity during our journey on the darknets.”

However Brout and Marion have yet to receive the passport; as they explain, “The last time we received information, the document was in transit at the Romanian border.” When asked if they expect to receive the passport, they respond, “No, today we think we will never receive it. We are completely sure that it has existed, but we’ll surely never know what happened to it.” What, then, will they do if they never receive the passport? “Maybe just continue to exhibit the only proof of it we have!” they exclaim. “There is something beautiful in it: we tried to create a physical proof of the existence of a contemporary myth, using digital technology and digital money, and the only thing we have is a scan!”

If Brout and Marion’s nonchalance seems unexpected then it is because the disappearance of the passport for the artists marks just another ebb in the overall flow of their piece; a flow that began with Nakamoto, coursed through their clandestine chats via a Tor networked browser and high security email, and now continues to trickle on while we wait in anticipation for the next chapter of the Nakamoto passport to reveal itself. In this respect, the anticipation of the passport is a poetic and unforeseen layer added to the significance of the piece: “Maybe it is even better [that the passport should not arrive]” Brout and Marion comment. “It’s like it was impossible to bring Nakamoto out of the digital world.”

If value is always formed by way of a social relation, then how do digital modes of sociality also deliver this effect? This becomes a particularly fraught question when considering that, as Anna Munster has written, the sociality that takes place on the internet can be understood as the interrelation of any number of subjectivities, both organic and inorganic. Brout and Marion’s ambivalence to the purloined passport highlights just such an expectation: “Here the lack of identity delivers a lot of value. Look at Snowden: journalists ask him more about his girlfriend than about his revelations. Making something as big as Bitcoin and staying perfectly anonymous? These are strong attacks to two of the most important issues of our societies: banks and privacy.” What their statement suggests is how a collective movement towards transgression, here seen as compounding maneuvers of avoidance of physical world boundaries and institutions, might hold within it the promise of its own set of value coordinates. As Brout and Marion further explain: “For us, Nakamoto is absolutely fascinating. The efforts he made to prevent himself from being turned into a product are incredible. Especially when you know the importance of [Bitcoin’s] creation, and that only a few men in the world are smart enough to create something like this. Adding to that the fact that Nakamoto is probably a millionaire, you have one of the only true contemporary myths, something hard to find credible even if it was just a fictional character in a movie. So this somewhat absurd attempt to create a proof of Nakamoto’s existence was, for us, an attempt to make a portrait of him, to put light on his figure. And, in some ways, a tribute.”

Brout and Marion mount a final probe into questions of value in their piece, Untitled SAS. Untitled SAS is the name for Brout and Marion’s corporation whose purpose and medium is to exist as a work of art. In France SAS means société par actions simplifée, and is the Anglophone equivalent of an LTD. SAS companies have shares that can be freely traded between shareholders. Untitled SAS, in Brout and Marion’s own words, “has no other purpose than to be a work of art: it won’t buy or sell anything, there won’t be employees, its existence is an end it itself. The share capital of the company is 1 Euro (the minimum), and we edited 10,000 shares owned by us (5,000 for each one). Everybody can freely buy and sell shares of this company.” Brout and Marion are clear: in no uncertain terms, “Untitled SAS is a work of art where the medium is a real company, and the corporate purpose of this company is simply to be a work of art.”

Untitled SAS is a tongue in cheek commentary on the situating of artworks as outside of the rational space of the market while still being subject to selective norms of economic behavior. Brout and Marion explain, “Untitled SASis obviously a metaphor for the art market, and the market in general: it is a true, fully legal, and functional speculation bubble. Companies usually try to create some concrete value, they are means. The art world has fewer rules than the regular market, the price of some artworks can radically change in few days without any logical reason: their intrinsic value is completely uncorrelated to their market value. We wanted to reproduce and play with these systems in the scale of an artwork.” At this level, what Brout and Marion uncover is further proof of the condition of the contemporary art period as Groys sees it: a time in which “mass artistic production [follows] an era of mass art consumption” and by extension “means that today’s artist lives and works primarily among art producers—not among art consumers.”7


Crucially, the effect of this condition is that contemporary professional artists “investigate and manifest mass art production, not elitist or mass art consumption.” This is the mode of art making precisely employed by Brout and Marion in the creation of Untitled SAS. It has the added effect, too, of creating an artwork that can exist outside the problem of taste and aesthetic attitude. Companies tend to eschew taste qualifications in favor of brand associations. Untitled SAS becomes readable as an artwork, as Untitled SAS, when the expectations and regulations of a nationally recognized business are made to butt up against the inconsistencies of the artworld as an economic sphere. The art object then becomes rather a means of accessing the overlapping paths of art and value as they are uniquely enabled to circulate in and out of the art & Capitalist markets.

* * *

Brout and Marion note that, “In our work we often use algorithms and generative ways to produce things, but here we wanted to something no machine can do, something hand-made, too, finally a simple and traditional work of art.” These kinds of generative technological processes and sorting algorithms have been central to many debates on how contemporary culture is absorbing the boon of big data: from ethical questions on predictive policing to dating apps and ride-hailing startups. As one Slate article posed the question in relation to Uber, these algorithms are more than just quick and efficient modes of labor—they are reflections of the marketplace themselves.

So what, then, might it mean that both values and services in the digital age are predicated on the power to sort and categorize, and that this power is ciphered through its own dynamic of social relations, but that in one scenario what emerges is a sphere of the valuable and in the other a software that asserts itself as benign and at the behest of an impartial, impersonal data? Perhaps the rationality of value and market circulation vis a vis the art object was always going to be a little too tricky to take on: too many exceptions, too many questions of subjectivity, taste, and judgment. But as the works exhibited for The Human Face of Cryptoeconomies might suggest the rationality of value and the products it chooses to incorporate is of high importance. If value works precisely because of the specific interrelating of social subjects then we can consider the realm of the digital as a concentrated form of such a relation.

Against this we must consider the new subject that is produced and addressed by the intersecting of these discussions. Spaulding and Demby make the case that, that “Art under capitalism is a good model of the freedom that posits the subject as an abstract bundle of legal rights assuring formal equality while ignoring a material reality determined by other forms of systematic inequality.”8 Karen Gregory, in The Datalogical Turn, writes, “In the case of personal data, it is not the details of that data or a single digital trail that are important, it is rather the relationship of the emergent attitudes of digital trails en mass that allow for both the broadly sweeping and the particularised modes of affective measure and control. Big data doesn’t care about ‘you’ so much as the bits of seemingly random information that bodies generate or that they leave as a data trail”.

The works of Brout and Marion exhibited at the Human Face of Crypotoeconomies exhibition places the intimacy of the body front and center. They speak to the shadow and trace of the body by appropriating the paths of the faceless, or by giving a face to the man (or entity) without a body, to becoming the human face of the market player par excellence by inserting themselves into a solipsistic art corporation. Brout and Marion’s practice understands that while value may not be an all-penetrating miasma, this is not also to say that the effect of value is not still inscribed on the flesh of each and all, organic or not.


Works Cited

Demby, Daniel Spaulding and Nicole. “Art, Value, and the Freedom Fetish | Mute.” Text. Accessed September 11, 2015. http://www.metamute.org/editorial/articles/art-value-and-freedom-fetish-0.

Greenberg, Clement. “Avant-Garde and Kitsch.” In Art in Theory 1900-1990, edited by Charles Harrison and Paul Wood. oxford: blackwell publishing, 2003.

Groys, Boris. “Art and Money.” E-Flux. Accessed October 8, 2015. http://www.e-flux.com/journal/art-and-money-2/.

“Who Is Satoshi Nakamoto? The Creator of Bitcoin Remains Elusive.” CoinDesk. Accessed October 12, 2015. http://www.coindesk.com/information/who-is-satoshi-nakamoto/.

Notes

1 Demby, “Art, Value, and the Freedom Fetish | Mute.”
2 Ibid.
3 Greenberg, “Avant-Garde and Kitsch,” 543.
4 Ibid.
5 Ibid.
6 “Who Is Satoshi Nakamoto?”
7 Groys, “Art and Money.”
8 Ibid.


Choose Your Muse Interview: Lynn Hershman Leeson

Introduction.

Choose Your Muse is a new series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Lynn Hershman Leeson artist and filmmaker, who over the last three decades, has been internationally acclaimed for her pioneering use of new technologies and her investigations of issues that are now recognized as key to the working of our society: identity in a time of consumerism, privacy in a era of surveillance, interfacing of humans and machines, and the relationship between real and virtual worlds. Her work was featured in “A Bigger Splash: Painting After Performance” at the Tate Modern London in 2012 and a retrospective and catalogue are being planned for 2015 at the Zentrum fur Kunst Und Medientechnologie, Germany. Modern Art Oxford is hosting a major solo exhibition of her work Origins of a Species, Part 2, and it’s open until 9 August 2015.

Lynn Hershman Leeson released the ground-breaking documentary !Women Art Revolution in 2011. It has been screened at major museums internationally and named by the Museum of Modern Art as one of the three best documentaries of the year.


The image above is from !Women Art Revolution, which introduces the Guerilla Girls who draw attention to injustice and under-representation across artistic platforms and institutions. Several members discuss their origin story and modus operandi, including “the penis countdown. !Women Art Revolution won the first prize in 2012 at the festival in Montreal on Films on Art.

She also wrote, directed, produced and edited the feature films Strange Culture, Conceiving Ada, and Teknolust. All featured Tilda Swinton and were showcased at the Sundance Film Festival, Toronto International Film Festival and Berlin International Film Festival before being distributed internationally. After her retrospective, at CIVIC RADAR in December 2014, a bumper catalogue consiosting of 450 pages will be published in Oct 2015. Featuring writing by Peter Weibel, Laura Poitras, Tilda Swinton, Kristine Stiles, B Ruby Rich, Hou Hanru, Andreas Beitin, Peggy Phelan, Pamela Lee, Jeffrey Schnapp, kyle Stephan and Ingeborg Reichle. Civic Radar is now at Diechterhallen Falkenberg till November 19, 2015.

Start of Interview.

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Lynn Hershman Leeson: What has inspired me are people who work with courage to do original work that has a political and authentic ethic. These include, to name a few only, it seems a bit strange because naming them isolates these artists from the context of their contributions. But I have been inspired by Lee Miller, Mayakovsky, Tinguely, early Automata and so many more like Thomas Edison, Jules Etienne Marrey, even Cezanne. Early on I educated myself by copying works to get a sense of how particular artists formulated their language – the way Rembrandt used light, Leonardo’s draftsmanship and parallels he found between technology and science, Gauguin’s color reversals, Brecht, Breton and Duchamp’s ironic and iconic archetypal identities, Tadeauz Kantor, and Grotowsky’s extension of the frame.

Also younger artists (nearly everyone is) like Rafael Lezano Hemmer, particularly the work he is doing now in using facial recognition to locate kidnapped victims, Amy Siegal’s Providence, Janet Biggs, Annika Yi, Nonny de la Pena, Tania Bruguera, Ricardo Dominguez, and many many more.

                     Lee Miller photographed women in fire masks in wartime London in 1944.
                                        [Source: Telegraph/Lee Miller Archives]

                          Rafael Lozano-Hemmer, “Sandbox, Relational Architecture 17”, 2010.
Glow Festival, Santa Monica, USA. Photo by: Antimodular Research.

MG: How have they influenced your own practice and could you share with us some examples?

LHL: I think these examples added to my conceptual dimensional and historical overview which has been reflected in my practice. There are direct links also, like how the breathing machines and suicide machines relate to Tinguely, or how Roberta relates to Duchamp and Breton. But these are obvious and on the surface. The deeper perspectives embed themselves into the structure and architecture of the work. Political references like Civil Rights and The Feminist Movement are part of the core of the time I lived through and the resulting collage that is my work.

                                      Breathing Machine. 1965. Lynn Hershman

MG: How different is your work from your influences and what do you think the reasons for this are?

LHL: I think we all work in the time frame we are born into, and if we are lucky use the materials or invent the technologies to give presence and voice to the political gestures of that era. We cannot produce work from another era other than what we inhabit and really have to be in tune with the global framing of the tools and language invented during our life time.

MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be? How would that happen?

LHL: Of course I would open up the process and systemic repressions, which would hopefully result in eradicating censorship, and the making more transparent the capitalistic underpinnings that are polluting access, value and visibility. In the 70’s, I did the first prison art project in San Quentin, and many early public art works geared toward social change, and it just required fortitude and clarity that resulted in breaking down systems of perceived values.

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

LHL: Well, hearing about Steve Kurtz’s predicament and the unfairness of it caused me to make the film Strange Culture.  I personally experienced exclusion and rejection – as did many women, and that inspired !Women Art Revolution. I think work comes out of awareness of the situations of one’s time.

Steve Kurtz’s nightmare began on May 11, 2004, when he awoke to find his wife Hope dead of a heart attack. Police responding to his distressed 911 call became suspicious of scientific paraphernalia in his house (materials for an art project on genetically modified food) and contacted the FBI. Soon his world was turned upside down. Only hours after his wife’s tragic death he was suddenly a murder suspect, an accused bioterrorist, and a pariah to all but his closest friends.

The film is told through a unique blend of interviews, documentary footage, and reconstructed scenes starring Tilda Swinton, Thomas Jay Ryan, and Peter Coyote, Hershman’s critically-acclaimed film is a sophisticated, look at how the traumatic events of 9/11 altered American society and undermined its long-held values. [1]

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

LHL: Stay true to your vision, forge ahead no matter what the obstacles are and keep your sense of humor.

                       Three images from, Origins of the Species (Part 2). Lynn Hershman Leeson.
                                      Modern Art Oxford. 29 May — 9 August 2015.

“Ms. Hershman Leeson continues to use art as an advance warning system in new work, developed with scientists, that focuses on, and participates in, the phenomenon of genetic manipulation. The show’s most recent piece is an installation of wallpaper made from images of hybrid animals, plants, and human limbs created through DNA manipulation, regenerative medicine and 3-D bio-printing. It looks great in the gallery, and like much of this artist’s work, it takes both ethics and aesthetics in ungraspable directions.”[2]

                            
MG:
Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?

LHL: The Art and Technology show in MdM at Salzburg, my exhibition and catalogue for The Burden of Guilt. The Electronic Super Highway and catalogue coming up at Whitechapel next year. Recommendations for catalogues: !War Graphic Novel, Marshal McLuhan, Rebecca Solnet’s River of Shadows, Edweard Muybridge and the Technological Wild, Kristine Stiles: States of Mind,  Peter Weibel: The Global Contemporary and the Rise of the New Art World,  and so many others. I also think for instance that James Watson’s Double Helix is beautifully written. So many possibilities for educating one’s self exist.

References.

[1] Strange Culture Directed by Lynn Hershman Leeson, 2006.
http://www.docurama.com/docurama/strange-culture/

[2] Lynn Hershman Leeson: ‘Origins of the Species’. Art in Review. By Holland Cotter. The New York Times. March 26, 2015.
http://www.nytimes.com/2015/03/27/arts/design/lynn-hershman-leeson-origins-of-the-species.html?partner=rss&emc=rss

                            


Wrong Ways Prevail. A Conversation with Nick Briz, Paul Hertz, and Jon Satrom

“A glitch is more than an error: It is a rupture in our collective techno-hypnosis, a herald of underlying realities.” – Paul Hertz

If you haven’t heard about Chicago glitch, you haven’t been paying attention to all the “noise” emanating from the Windy City. The self-proclaimed “dirty new media” crowd in Chicago has captured the imagination of artists around the world with their funky (as in Chicago blues), punk-inspired disruptions and hacked creations. As of this writing, glitChicago: An Exhibition of Chicago Glitch Art at the Ukranian Institute of Modern Art is about to close after an impressive two-month run, with works, performances, and discussions involving 22 artists heralding from Chicago and beyond.

While glitch may have a raw, subversive, outlier sensibility, it has also catalyzed a cohesive and collaborative group of artists that has organized an impressive array of community-based conferences, DIY workshops, exhibitions, and spontaneous happenings within the local media culture over the past five years. Ironically, the Chicago high-art academy is also a co-conspirator, as many of the glitch artists are based at the School of the Art Institute of Chicago, which has become the de facto experimental laboratory for the study and practice of glitch.

I spoke via web-conference with the show’s main organizer, artist and historian Paul Hertz, along with two of the artists and co-organizers, Nick Briz and Jon Satrom, in a collective effort to unpack the glitch phenomenon.

clockwise from upper left: Randall Packer, Jon Satrom, Paul Hertz, Nick Briz
clockwise from upper left: Randall Packer, Jon Satrom, Paul Hertz, Nick Briz.

Randall Packer: Nice to meet everyone in the third space. I am going to begin with Paul because you were primarily responsible for organizing glitChicago. There are many artists in the show who do not reside in Chicago. Is the work intended to demonstrate Chicago glitch tendencies and influences, or perhaps to situate Chicago as a spiritual home of glitch, like say Chicago blues?

Paul Hertz: I think the latter to some extent, but it’s also a joke about location in a networked society.

RP: From the perspective of being outside of Chicago, I can’t think of another place in the world right now that has a more cohesive community of artists working together, building things together, breaking things together, it’s quite an extraordinary moment in time in Chicago. So my question is: how much diversity, difference of opinion, even polemical positioning is there between the artists who are part of the glitch community.

PH: He wants us to wash our underwear!

Nick Briz: I’m glad it looks so cohesive on the outside, there is disagreement, but it’s a respectful community kind of disagreement.

RP: Nick, as the author of the Glitch Codec Tutorial, in which you describe a method of making glitch, is the idea of a “glitch tutorial” perhaps contradictory to glitch as accident, mistake or rupture?

Performance / lecture by Nick Briz
Performance / lecture by Nick Briz

NB: No, I think it’s the most appropriate format, because it’s not a glitch tutorial, it’s a glitch art tutorial and that’s an important distinction for me. Glitch is this unexpected occurrence within a system that we come to with a certain set of expectations, and a glitch is when those expectations are broken. Glitch art is when that happens intentionally. For me, this is a personal thing. What’s really special about glitch art as a practice are the realizations you come to when you instigate those moments, the political potential for drawing certain connections, for exposing certain invisible politics within a system. That happens in process. So to produce a tutorial is not only, technically, how you produce glitches for your work, but also for people to have those realizations themselves, really experiencing glitches.

RP: So, how does that relate to the idea of intentionality, accident, and indeterminacy in glitch. Is there a right or a wrong way of doing glitch?

Jon Satrom: No, I don’t think there is a right way to do the wrong thing. I think Nick said it in his performance: “do it wrong the right way.”

NB: Do it wrong, but also doing it wrong. As in doing it wrong is the way that you do it. And then I quoted you, Jon: “there are no right ways to provoke the glitch, only the wrong ways prevail.”

JS: I think the right way to do it wrong is to always cycle back or “level up” or go “meta” to a point where you are able to view what you are doing as a structure so that you can then glitch it again.

PH: Once you have a formula though, in a sense, you’ve captured something, but it is no longer glitching when you start saying that there is a right way and a wrong way.

RP: I am curious about this problem of glitch as style, glitch as genre, glitch as a pre-determined method. It seems there is a need to avoid stylization, avoid the predictable, to avoid the preset. So it does seem as though there are boundaries to glitch, there is an area where you don’t want to go.

JS: I feel like everything is fair game.

PH: There were places we had already gone where we weren’t likely to go again and so you could say farewell to jpeg glitching, farewell to png glitching, jpeg2 glitching, to datamoshing. I have argued that those are more like tools that we have and it’s about the new technologies. Going into the show I was quite prepared actually to say that glitch is now art historical, that’s why I was doing the show. But I was surprised at how lively the subculture is, how lively the artists are who have gone on to do new things. I think glitch belongs in many ways to an earlier tradition of noise, and in that sense, it has a history, it has a future in all kinds of directions.

Paul Hertz, Dogs 001 (Foster Avenue Beach, Chicago), digital print, 2013 (from t
Paul Hertz, Dogs 001 (Foster Avenue Beach, Chicago),
digital print, 2013 (from the series Glitch Nation)

RP: The idea of history seems like a dark cloud that hangs over the practice of glitch, to avoid becoming rigid or formed. In regard to the roundtable discussion you just had, Paul asked the question: “once we induct glitch art into art history, is glitch art dead?” What was the outcome of this discussion? Is glitch as we know it history, has it already become part of the art-historical discourse?

PH: We did shift the conversation a little and started by talking about glitch as having a memory and glitch as having a potential future. And I think we sidestepped the history question by and large. But it was stated by a number of people, including Curt Cloninger in his essay for the show that as long as there are new technologies, there are going to be new glitches.

RP: So is there a reason why the historical question was avoided?

PH: I think it became uninteresting as time went on. We’re having so much fun just doing it, it doesn’t seem like such a serious question. It seems like a question an art historian would ask.

RP: But Paul, you’re an art historian!

PH: We all got around to being artists again.

JS: I think that when you look at history as a rigid structure and if you take a glitch perspective towards a rigid structure you’re looking at it as something that isn’t as static as may come across. Histories are presented in different ways, different agendas, different people, and I think it’s more interesting to consider our job as glitch artists to create structures that are radically inclusive, and experimental, and have enough space for agency, and individuality moving forward, rather than considering whether or not it is dead.

RP: Returning to the glitChicago show, which aspired to the inclusive, open source, community-based, DIY nature of glitch: Nick, you’re project is called 0p3nr3p0


0P3NR3P0.NET .gif logo

NB: It’s pronounced “open repo,” short for open repository.

RP: How does this project involve the local community as well as expand itself through the network to engage a more globally social reach?

NB: 0p3nr3p0 is at the moment a project that myself and Joseph Yolk Chiocchi maintain, an unfiltered, open port for uploading glitch art. It was an offspring of the GLI.TC/H conferences in 2010, 2011, and 2012 in Chicago. It was a result of our paranoia to be radically inclusive as a conference. So we didn’t do a call for works that last time, instead what we did was a call for threads, which is we tried to carve out spaces for other people to bring in certain conversations. And while we showed and exhibited work in the evening, all that work as best as we could was actually the result of those communities coming together. There is only so much space, there are only so many people who could show, but there are a lot of people online who we could recognize and include and so 0p3nr3p0 would become that back door entrance to the physical exhibition via the network.

RP: It seems to me that there is something about the nature of glitch that encourages democratization and inclusivity in terms of the accessibility of its practice and the techniques involved.

JS: It comes back to social structure. One way to get around the hierarchies of a social structure is to try and present things in a more populist, more open, more democratized way.

PH: There is also this transgressive aspect to glitch. Glitch itself represents a rupture, instability, of images and media. And that instability has an ideological function, as Nick is very careful to point out in the Glitch Codec Tutorial. If we are transgressing both the technology and exposing the ideology, there are reasons for us to want to expand that kind of rupture to online communities.

RP: I spoke with jonCates in an earlier interview for Hyperallergic about dirty new media. I would like to get your perspectives. Jon (Satrom), it seems like your work particularly reflects this idea as a reaction against the clean, glossy, polish of technology, a reaction against the fetish of the technological object.

Jon Satrom’s Cracked iPads
Jon Satrom’s Cracked iPads

JS: Yes, it is a reaction to the sleek, brushed metal of new technology. When I think of dirty new media in terms of Chicago, there is an organic quality to it, literally you can think about dirt. This dirty style: it’s the grit, it’s the rust, it’s the realization of a false promise of technology that many of us just accept and are fine with. We’re purchasing things that are broken and need updates, and yet our agency of not being part of these updates has been stripped from us. Things are changing under our feet all the time. With dirty new media, you don’t bother hiding the cords, you don’t bother sweeping up, there’s a sense of realism to it, there’s the grit, and there is also a kind of a comfort in that. It’s not trying to hide behind these mirrored surfaces.

RP: Perhaps it’s a critique of our relationship with technology in terms of humanizing that relationship.

NB: Maybe trying to take agency back in that relationship. In the computer industry, a very specific relationship has been imposed, we’re told how we’re supposed to use these things, both as consumers and as producers. As consumers we’re told this is what you are supposed to do with your technology, to have a kind of reverence for technology. Dirty new media is an irreverent response to that. And then as producers they’ve imposed a certain relationship. There are “right” ways to do things as programmers, and “right” ways to do things as media artists and dirty new media tends to be kind of punk: how can you finagle the technology. It’s through experimentation that you learn how to do things with these systems. And just like the punk ethic, once you learn those first three chords you can start a band and you’ll learn the rest of them along the way. Once the reverence is defused, and it’s OK to break things and experiment, all these things become possible.


jonCates, POST-STATIXXX

PH: I would also say there is a differentiation in dirty new media between an aesthetic and a capture of instability. There are the pleasures of the glitchy image but at the same time it’s very much about the underlying systems. It seems to me that they play off of one another and there is a certain tension there, and a healthy one.

RP: I believe there is also a tension in glitch in terms of constantly needing to move forward. This leads me to a question about Rosa Menkman, a significant artist and writer in the international glitch community. She’s written some very influential pieces such as The Glitch Moment(um) and the Glitch Studies Manifesto. Her writing critiques this tension while theorizing glitch, putting it into an art-historical perspective, perhaps encouraging its formalization. Is glitch now an actual genre, to be taught in art schools? What’s going on in Chicago seems very healthy because that’s where the locus of glitch is, but what happens when glitch is taught in all the other art schools around the world and everybody is imitating it?

JS: I think it becomes a powerful moment and I think it can be utilized very well in education, just in terms of giving students agency to break something and learn about its guts.

NB: But are you asking, what if glitch becomes a kind of Adobe Photoshop class? Here’s how you reproduce that exact artifact? Because that would be cool in its own sort of way if it happens, but I wouldn’t necessarily call that glitch art. You can perhaps draw a line between glitch artifacts and certain aesthetics and then glitch as a process, or as an ethic, as a practice, as an impetus for triggering these unexpected moments within systems for the plethora of reasons that artists like to do that. But glitch is not necessarily wedded to any particular aesthetic. Sure, if you search glitch art on Google, you get certain things that look the same, but that’s just because that’s what glitch art happens to look like now. But as technology and as systems change, and as the methods for exploiting those systems change, it will look, sound, taste, feel, and augment in totally different ways.

RP: So how do you feel about datamoshing, for example, which is working its way out into popular culture, where mainstream musicians, media artists are using glitch techniques straight out of the book.

Kanye West, Wecome to Heartbreak, from Storify’s A Glitch Art Primer
Kanye West, Wecome to Heartbreak, from Storify’s A Glitch Art Primer

PH: Kanye West’s Welcome to Heartbreak is the example most people think of. Datamoshing is used as a preset of a certain kind, which is OK, but it also means those problems were already solved. We know if we “hit” the header of a jpeg there are all kinds of things we can do. Once you go through the process, then it’s another effects module in a certain sense. But there is a point in which it’s all a surprise. Datamoshing is no longer a surprise for us, but it’s probably a surprise for nationwide television audiences. And even for them it’s going to eventually cease to be a surprise.

RP: Then what do you do in Chicago to stay on the edge, when everybody is practicing glitch?

NB: You can only stay on the edge if everybody is practicing glitch. The Kanye West example is a beautiful moment as initially I was upset because I felt co-opted, the pop culture aesthetic is going to destroy it. A lot of folks had that sort of sentiment and rhetoric. But the reality is that people are introduced to the aesthetic and look of glitch through that video and then are curious to know how to do that and then they fall down that rabbit hole. So more people join the conversation and like any conversation it gets better when more people join and there is more to talk about. And when everybody knows how to bend a jpeg, it means the general literacy level is up, the glitch literacy level is up. You can’t get into more complicated concepts, the next chapter, until everybody can have that conversation.

PH: And on the aesthetic side, it broadens the lexicons that people have to think about images, to think about media. It means that the aesthetics of punk, the aesthetics of noise creep in as something we should get used to. The popularization of glitch makes it possible to say, yes, we’re going to learn to live with the instability of technology, because we have to.

Stallio, Cover art for On the DLL
Stallio, Cover art for On the DLL


glitChicago: An Exhibition of Chicago Glitch Art, Ukranian Institute of Modern Art, with works by: Melissa Barron, Benjamin Berg aka Stallio, Nick Briz, jonCates, ChannelTWo, Joseph Yolk Chiocchi, Curt Cloninger, James Connolly, Kyle Evans, Paul Hertz, shawné michaelain Holloway, Nick Kegeyan, Jeff Kolar, A. Bill Miller, Pox Party, Rob Ray, Antonio Roberts, Alfredo Salazar-Caro, Jon Satrom, Lisa Slodki, Jason Soliday, Ben Syverson, I “heart” Presets, and OP3NR3PO.

Randall Packer is an artist, educator, and writer who critiques the unfolding media culture from his underground studio bunker in Washington, DC. Follow him at Reportage from the Aesthetic Edge.