Eva Kekou speaks with Mari Velonaki about some of her robotic installations, as well as her experience of cross-disciplinary arts-led research. Velonaki is an Australian artist and researcher whose work spans interactive installations, robotics and kinetic sculpture who’s particularly interested in exploring human-robot interaction.
Marc Garrett interviews Tatiana Bazzichelli about her publication Networked Disruption: Rethinking Oppositions in Art, Hacktivism & the Business of Social Networking, on her ideas concerning disruptive business as a practice for hackers, artists, networkers and entrepreneurs.
Marc Garrett interviews Joseph DeLappe about his latest art venture ‘The 1,000 Drones Project - A Participatory Memorial’. He is considered a pioneer of online gaming performance art. His work examines the conditions and processes of cultural information to provoke and critique the state of military influences on everyday culture and people’s lives.
Eva Kekou interviews artist and curator Art Clay on his work and ‘Digital Art Weeks International' (DAW) festival based in Asia. His recent output focuses on large media based performative works and spectacles using mobile phone devices. He has received prizes for performance, theatre, new media art, music composition and curation.
An appreciation of David Daniels, the great shape-poet, who died in May 2008. one of those figures who straddles the divide between digital and pre-digital art and literature. His art is about liberation, uninhibited outpouring, spontaneity and fun. Co-published by Furtherfield and The Hyperliterature Exchange.
From Vooks to ebooks, from the iPad to the Google settlement, and from print-on-demand to new styles of writing, Edward Picot attempts to analyse the effects of the digital revolution on the publishing industry, and to make some educated guesses about how things may develop in the next few years.
In Part Four of his series on classic Videogames and their appropriation into contemporary art. Mathias Jansson explores Pac-Man, with a selection of examples of how the game has impacted artists' work and contemporary art culture.
The New Aesthetic is a new art meme, originally defined by James Bridle as a method of collecting materials which point towards an infatuation with the agency of computing. Although it has existed in it's current form since last year, it's sudden emergence has set off plenty of scholars, writers and artists into profuse flusters. But here's the question - can the new aesthetic be more than a meme? More to the point, does it want to be? Is it capable of a direction?
In partnership with CultureCode and Land Securities, Furtherfield presents Digital Zoo – Life from the world wild web – a touring exhibition that explores how our lives - personal and political - are being shaped by digital technologies and how our relation to the natural world is changing.
'RE / PRE / SENT / PAST' features works by media artist Markus Soukup that explore different phenomena from dreamscapes to long distance travel recordings, as well as attempted considerations of societal change in relation to technological developments.
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