The Status Project: Data-Mining Our Identities.
In this two part interview Marc Garrett discusses with Heath Bunting about his current work within two distinctive areas of digital culture and sport-art, starting with The Status Project, which studies the construction of our 'official identities'.
abstract, activism, agency, archive, behaviour, conceptual, critical, cyberculture, database, hacking, hactivism, intervention, Legal, life hacking, media art, networked, resource, social, software art
 Trajectories: How to Reconcile the Careerist Mentality with Our Impending Doom. Part 4/4
Alternative Knowledge. From September 2008 - June 2010, Ellie Harrison undertook a Leverhulme Scholarship on the Master of Fine Art programme at Glasgow School of Art. The thesis published below forms one of the major outcomes of her research during this period. This is part four of four.
activism, aesthetic, critical, environmental, Political, social, theory
 You Are Not A Gadget
Rob Myers reviews Jaron Lanier's book You Are Not A Gadget. A timely polemic, a cry of the soul in an increasingly soulless Web 2.0 world. "Necessary reading for anyone interested in how the Web and the software we use every day are reshaping culture and the marketplace." Michiko Kakutani, New York Times.
critical, cyberculture, publication
 Trajectories: How to Reconcile the Careerist Mentality with Our Impending Doom. Part 3/4
The Plan of Action aims to cover all bases: active and/or passive responses to the situation; to use our roles as artists to incite the radical change to our societal structure (in the artworld and globally) needed to avert climate catastrophe whilst finding meaning and happiness should our active response fail. Part 3/4 by Ellie Harrison
activism, aesthetic, critical, environmental, Political, social, theory
 Playing Hard: Urban Art Games of Summer 2010.
Angela Ferraiolo investigates an international collection of different 'Urban Art Games', taking place this Summer 2010. And finds connections that directly and indirectly link to Situationist ideas and approaches, with artists creating alternate experiences, constructed situations, psychogeography projects, and play as a form of critical engagement & thinking.
activism, Film, game culture, Locative Media, media art, networked, participation, performance, situationist, urban
 .re_potemkin
.re_potemkin is a crowdsourced re-make of the film "Battleship Potemkin". It is a ".f.reeP_" project by .-_-., part of a series of projects that embrace the ideology and means of production of contemporary media and technoculture in order to make art.
activism, agency, cinema, Code Art, collaboration, collective, community, conceptual, copyleft, critical, cyberculture, DIY, free code, hactivism
 Trajectories: How to Reconcile the Careerist Mentality with Our Impending Doom. Part 2/4
A Rude Awakening. How history and art could have taken a very different path path in the early 1970s. "In a pre-neoliberal world, choosing the role of artist was seen as an alternative to the mainstream: a point of resistance, a political statement even". Part 2/4 by Ellie Harrison
activism, aesthetic, article, context, critical, environmental, Political, social, theory
 An Interview with Patrick Lichty Part 1
Marc Garrett interviews Patrick Lichty, renowned conceptually-based artist, writer, curator and activist. He has exhibited internationally since 1990. This two part interview includes discussion about his work with The Yes Men, other art projects such as Sprawl, 8 Bits or Less, other works, curation, ideas about culture and life.
activism, conceptual, critical, curation, cyberculture, hactivism, independent, installation, Internet Art, interplay, intervention, interview, media art, networked, psychogeography, social