Close
When you subscribe to Furtherfield’s newsletter service you will receive occasional email newsletters from us plus invitations to our exhibitions and events. To opt out of the newsletter service at any time please click the unsubscribe link in the emails.
Close
All Content
Contributors
UFO Icon
Close
Irridescent cyber duck illustration with a bionic eye Irridescent cyber bear illustration with a bionic eye Irridescent cyber bee illustration
Visit People's Park Plinth

Games Art

Furtherfield’s Game Art programme draws on interdisciplinary practice that takes the engines and culture of digital games as the tools and materials of art practice.

Artists’ work in this field connects both with mainstream art world interests and atypical-audiences-for-art engaging them with aesthetic and game-play experiences that have them question the world in enjoyable ways.

Exhibition: Zero Gamer

Carnage Hug by Corrado Morgana uses the Unreal Tournament 2004 game engine, a hyper frenetic multiplayer future sports, first person shooter that turns into a bizarre, self-playing spectacle. The video documents the game's bots, artificially intelligent computer controlled adversaries, as they spring about and over each other until they naturally come to non-combative rest, having played out their algorithmic destinies
Carnage Hug by Corrado Morgana uses the Unreal Tournament 2004 game engine, a hyper frenetic multiplayer future sports, first person shooter that turns into a bizarre, self-playing spectacle. The video documents the game’s bots, artificially intelligent computer controlled adversaries, as they spring about and over each other until they naturally come to non-combative rest, having played out their algorithmic destinies

Zero Gamer looks at games played, unplayed and unplayable, the spectator and the spectacle. Sometimes we just like to watch, and machinima, gameplay videos and spectator gaming events take the activity out of interactivity. Zero Gamer presents games that play themselves, video documents of in-game performance, game engine experiments and challenging documentaries on gameplay.

Networked Exhibition: Game/Play

[giantJoystick] by Mary Flanagan Game/Play exhibition - 22 July - 3 September 2006
[giantJoystick] by Mary Flanagan. Game/Play exhibition – 22 July – 3 September 2006

Game/Play is a national touring exhibition that explores goal-orientated gaming and playful interaction through media arts practice. This collaboration between Q-Arts, Derby and HTTP, London has provided a framework to develop a context for creative exchange between visitors to the exhibition focusing on the rhetorical constructs game and play. Moreover they showed us these amazing beddings. Projects fall under three main categories: installations, independent video games and online (networked) artworks.

Publication: Artists Re:Thinking Games

Artists Re:Thinking Games Book Cover

Artists Re:Thinking Games is a publication that looks at how a selection of leading artists, designers and commentators have challenged the norms and expectations of both game and art worlds with both criticality and popular appeal. It explores themes adopted by the artist that thinks and rethinks games and includes essays, interviews and artists’ projects from Jeremy Bailey, Ruth Catlow, Heather Corcoran, Daphne Dragona, Mary Flanagan, Mathias Fuchs, Alex Galloway, Marc Garrett, Corrado Morgana, Anne-Marie Schleiner, David Surman, Tale of Tales, Bill Viola, and Emma Westecott.

Artists’ work in this field connects both with mainstream art world interests and atypical-audiences-for-art engaging them with aesthetic and game-play experiences that have them question the world in enjoyable ways.

Mary Flanagan (US)

http://www.maryflanagan.com/

American ‘girl gamer’ artist and theorist, Mary Flanagan will be working as Artist in Residence at HTTP, Furtherfield’s Gallery and lab space in Spring 2006. As part of the residency HTTP Gallery has commissioned [giantJoystick] for the Game/Play exhibition, a national touring exhibition, in collaboration with Q-Arts (now Quad), Derby, which explores goal-orientated gaming and playful interaction in media arts practice.

[giantJoystick] offers a humorous reworking of the multi-player game. Visitors are invited to collectively play classic arcade games with a nine foot tall joystick modelled after the Atari 2600 one. The competitive goals of these classic arcade games are already familiar, however the dramatic change in scale of the joystick necessitates both an encounter of the whole body with the artwork and cooperation between a number of players in order to reach them.

Mary Flanagan is an artist, author, educator, and designer. Known for her theories on playculture, activist design, and critical play, Flanagan has achieved international acclaim for her novel interdisciplinary work, her commitment to a theory/practice dialogue, and contributions to social justice design arenas. Her research examines the boundaries between the personal and the public, perception, power, and what technology can teach people about themselves. Using the formal language of the computer program or game to create systems which interrogate seemingly mundane experiences such as writing email, using search engines, playing video games, or saving data to the hard drive, Flanagan reworks these activities to blur the line between the social uses of technology, and what these activities tell us about the technology user themselves. Her artwork ranges from game based systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally at venues including the Laboral Art Center, Whitney, SIGGRAPH, Beall Center, The Banff Centre, The Moving Image Center, Steirischer Herbst, Ars Electronica, Artist’s Space, Guggenheim, Incheon Digital Arts Festival, and and venues in Brazil, France, UK, Canada, Taiwan, New Zealand, and Australia.