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Choose Your Muse Interview: Lynn Hershman Leeson

Featured image: External Transformations: Roberta’s Construction Chart, No. 1,from the series Roberta Breitmore, 1974–78

Introduction.

Choose Your Muse is a new series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Lynn Hershman Leeson artist and filmmaker, who over the last three decades, has been internationally acclaimed for her pioneering use of new technologies and her investigations of issues that are now recognized as key to the working of our society: identity in a time of consumerism, privacy in a era of surveillance, interfacing of humans and machines, and the relationship between real and virtual worlds. Her work was featured in “A Bigger Splash: Painting After Performance” at the Tate Modern London in 2012 and a retrospective and catalogue are being planned for 2015 at the Zentrum fur Kunst Und Medientechnologie, Germany. Modern Art Oxford is hosting a major solo exhibition of her work Origins of a Species, Part 2, and it’s open until 9 August 2015.

Lynn Hershman Leeson released the ground-breaking documentary !Women Art Revolution in 2011. It has been screened at major museums internationally and named by the Museum of Modern Art as one of the three best documentaries of the year.

The image above is from !Women Art Revolution, which introduces the Guerilla Girls who draw attention to injustice and under-representation across artistic platforms and institutions. Several members discuss their origin story and modus operandi, including “the penis countdown. !Women Art Revolution won the first prize in 2012 at the festival in Montreal on Films on Art.

She also wrote, directed, produced and edited the feature films Strange Culture, Conceiving Ada, and Teknolust. All featured Tilda Swinton and were showcased at the Sundance Film Festival, Toronto International Film Festival and Berlin International Film Festival before being distributed internationally. After her retrospective, at CIVIC RADAR in December 2014, a bumper catalogue consiosting of 450 pages will be published in Oct 2015. Featuring writing by Peter Weibel, Laura Poitras, Tilda Swinton, Kristine Stiles, B Ruby Rich, Hou Hanru, Andreas Beitin, Peggy Phelan, Pamela Lee, Jeffrey Schnapp, kyle Stephan and Ingeborg Reichle. Civic Radar is now at Diechterhallen Falkenberg till November 19, 2015.

Start of Interview.

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Lynn Hershman Leeson: What has inspired me are people who work with courage to do original work that has a political and authentic ethic. These include, to name a few only, it seems a bit strange because naming them isolates these artists from the context of their contributions. But I have been inspired by Lee Miller, Mayakovsky, Tinguely, early Automata and so many more like Thomas Edison, Jules Etienne Marrey, even Cezanne. Early on I educated myself by copying works to get a sense of how particular artists formulated their language – the way Rembrandt used light, Leonardo’s draftsmanship and parallels he found between technology and science, Gauguin’s color reversals, Brecht, Breton and Duchamp’s ironic and iconic archetypal identities, Tadeauz Kantor, and Grotowsky’s extension of the frame.

Also younger artists (nearly everyone is) like Rafael Lezano Hemmer, particularly the work he is doing now in using facial recognition to locate kidnapped victims, Amy Siegal’s Providence, Janet Biggs, Annika Yi, Nonny de la Pena, Tania Bruguera, Ricardo Dominguez, and many many more.

Lee Miller photographed women in fire masks in wartime London in 1944. [Source: Telegraph/Lee Miller Archives]
Lee Miller photographed women in fire masks in wartime London in 1944. [Source: Telegraph/Lee Miller Archives]
Rafael Lozano-Hemmer, "Sandbox, Relational Architecture 17", 2010. Glow Festival, Santa Monica, USA. Photo by: Antimodular Research.
Rafael Lozano-Hemmer, “Sandbox, Relational Architecture 17”, 2010. Glow Festival, Santa Monica, USA. Photo by: Antimodular Research.

MG: How have they influenced your own practice and could you share with us some examples?

LHL: I think these examples added to my conceptual dimensional and historical overview which has been reflected in my practice. There are direct links also, like how the breathing machines and suicide machines relate to Tinguely, or how Roberta relates to Duchamp and Breton. But these are obvious and on the surface. The deeper perspectives embed themselves into the structure and architecture of the work. Political references like Civil Rights and The Feminist Movement are part of the core of the time I lived through and the resulting collage that is my work.

Breathing Machine. 1965. Lynn Hershman
Breathing Machine. 1965. Lynn Hershman

MG: How different is your work from your influences and what do you think the reasons for this are?

LHL: I think we all work in the time frame we are born into, and if we are lucky use the materials or invent the technologies to give presence and voice to the political gestures of that era. We cannot produce work from another era other than what we inhabit and really have to be in tune with the global framing of the tools and language invented during our life time.

MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be? How would that happen?

LHL: Of course I would open up the process and systemic repressions, which would hopefully result in eradicating censorship, and the making more transparent the capitalistic underpinnings that are polluting access, value and visibility. In the 70’s, I did the first prison art project in San Quentin, and many early public art works geared toward social change, and it just required fortitude and clarity that resulted in breaking down systems of perceived values.

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

LHL: Well, hearing about Steve Kurtz’s predicament and the unfairness of it caused me to make the film Strange Culture.  I personally experienced exclusion and rejection – as did many women, and that inspired !Women Art Revolution. I think work comes out of awareness of the situations of one’s time.

Steve Kurtz’s nightmare began on May 11, 2004, when he awoke to find his wife Hope dead of a heart attack. Police responding to his distressed 911 call became suspicious of scientific paraphernalia in his house (materials for an art project on genetically modified food) and contacted the FBI. Soon his world was turned upside down. Only hours after his wife’s tragic death he was suddenly a murder suspect, an accused bioterrorist, and a pariah to all but his closest friends.

The film is told through a unique blend of interviews, documentary footage, and reconstructed scenes starring Tilda Swinton, Thomas Jay Ryan, and Peter Coyote, Hershman’s critically-acclaimed film is a sophisticated, look at how the traumatic events of 9/11 altered American society and undermined its long-held values. [1]

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

LHL: Stay true to your vision, forge ahead no matter what the obstacles are and keep your sense of humor.

Three images from, Origins of the Species (Part 2). Lynn Hershman Leeson. Modern Art Oxford. 29 May — 9 August 2015.
Three images from, Origins of the Species (Part 2). Lynn Hershman Leeson. Modern Art Oxford. 29 May — 9 August 2015.

“Ms. Hershman Leeson continues to use art as an advance warning system in new work, developed with scientists, that focuses on, and participates in, the phenomenon of genetic manipulation. The show’s most recent piece is an installation of wallpaper made from images of hybrid animals, plants, and human limbs created through DNA manipulation, regenerative medicine and 3-D bio-printing. It looks great in the gallery, and like much of this artist’s work, it takes both ethics and aesthetics in ungraspable directions.”[2]

MG: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?

LHL: The Art and Technology show in MdM at Salzburg, my exhibition and catalogue for The Burden of Guilt. The Electronic Super Highway and catalogue coming up at Whitechapel next year. Recommendations for catalogues: !War Graphic Novel, Marshal McLuhan, Rebecca Solnet’s River of Shadows, Edweard Muybridge and the Technological Wild, Kristine Stiles: States of Mind,  Peter Weibel: The Global Contemporary and the Rise of the New Art World,  and so many others. I also think for instance that James Watson’s Double Helix is beautifully written. So many possibilities for educating one’s self exist.

Beyond the Interface – London

Zach Blas, Branger_Briz, Mez Breeze, Heath Bunting, Jennifer Chan, Francesca da Rimini, Genetic Moo, Nathaniel Stern

DOWNLOAD
Full exhibition programme
‘Interface Perception. The Cybernetic Mentality and Its Critics: Ubermorgen.com’ by Søren Bro Pold

SEE IMAGES FROM THE PRIVATE VIEW

Beyond the Interface is an exhibition and series of events presented by Furtherfield, where leading international contemporary artists explore the technical devices that pervade our lives.

“The interface is the sense organ of the computer, whereby it becomes part of human culture” – Søren Bro Pold1

How much of our life do we spend in front of screens? Typically young adults in the UK spend more than a third of their waking lives watching TV or using computers, smartphones and tablets.2 These glowing rectangles are just one interface through which we contribute to the growing global human-machine network.

Nowadays a multitude of sensors proliferate in these same devices along with the chips and transmitters that are embedded in all consumer goods. Our actions are tracked, our utterances and exchanges are monitored, and our behaviours inform the design of future media, systems and products. This is the cybernetic loop.

The interface is the boundary across which information is exchanged, causing a transformation in one or both sides of that boundary. Between individuals, corporations and states; beliefs and disciplines; components of computer systems; or machines and living beings. Interfaces have always been a site of control, hidden in plain view: symbolic, social or technological. Seduced and habituated, we forget to question how we are dominated and reprogrammed by the very facilities that are supposed to free us as part of the digital revolution. Lori Emerson suggests this is an “overwhelming push to disempower users/consumers with closed devices”.3

Branger_Briz, A Charge for Privacy, 2011
Branger_Briz, A Charge for Privacy, 2011

As you approach Furtherfield Gallery in the middle of London’s Finsbury Park, you will notice that the external walls have been transformed into an immersive installation of lush, rippling images of water lilies, leaves and other organic forms. Giverny Remediated is an installation of performative prints by Nathaniel Stern (US) continuing his ‘Compressionism’ series of work. Part of Stern’s Compressionist series, this work references Monet’s immersive painting installation Water Lilies, painted a century ago, only in this case the artist has strapped a hacked scanner to his body in order to create the works.

Nathaniel Stern, Giverny of the Midwest, 2011. Nathaniel Stern with his hacked scanner.
Nathaniel Stern, Giverny of the Midwest, 2011. Nathaniel Stern with his hacked scanner.

Compressionism follows the trajectory of Impressionist painting, through Surrealism to Postmodernism, but rather than citing crises of representation, reality or simulation, my focus is on performing all three in relation to each other.”4

In a new commission Stern will create ‘Rippling Images of Finsbury Park’, a new public artwork created in the boating lake (which sits adjacent to Furtherfield Gallery). The artworks will be available to download by public USB installed in the Gallery walls as part of Dead Drop, the offline, anonymous, file sharing, peer to peer, network.5

Francesca da Rimini, Hexecutable, 2013.
Francesca da Rimini, Hexecutable, 2013.

Visitors can also download the essay that sets out many of the concepts behind this exhibition. ‘Interface Perception – The Cybernetic Mentality and Its Critics: ubermorgen.com’ by Søren Bro Pold (editor of Interface Criticism, Aesthetics Beyond Buttons) explores how we perceive interfaces and the role that art has to play in making technology more feelable.

Beyond The Interface – London is a remix of an exhibition co-curated by Furtherfield with Julian Stadon for ISMAR 2014, the International Symposium on Mixed and Augmented Reality, that took place in Munich in September 2014.


EVENTS

Happening alongside this exhibition

Scan the park
Dates June-July to be confirmed, Furtherfield Gallery
Workshops for all ages to hack your own scanner. Create your own rippling images of Finsbury Park based on the Nathaniel Stern commission. Also chance to show your work in Furtherfield Gallery. Please contact info@furtherfield.org to join the waiting list.

Telluro-geo-psycho-modulator workshop and field trip with Jonathan Kemp
2-3 May, Furtherfield Commons
How are our brain states modulated by the interference patterns created by our immersion in natural weak geomagnetic fields?

Living Assemblies – Design Your Silken Self
6 – 7 June, Furtherfield Commons
In partnership with The Arts Catalyst. A hands-on workshop with Veronica Ranner, investigating the coupling of the biological material silk, with digital technologies

WWW TV installation, Web We Want Festival
28-31 May, Southbank Centre, London
Featuring Grey Matter by Jennifer Chan and Facial Weaponization Communiqué: Fag Face by Zach Blas against a bank of monitors displaying videos found on the Web of contextual media, systems and products.

Back to the Future
Sunday 31 May 17:00 – 18:00, Queen Elizabeth Hall Front Room
To close the Web We Want festival, Jude Kelly CBE, Artistic Director of Southbank Centre is joined by Renata Avila (Web Foundation), Sarah T Gold (Alternet, WikiHouse Foundation) Ruth Catlow (Furtherfield) to recap the festival and look towards the next 25 years of the Web – what’s in store for the future and how can we make an impact on the shape of the Web?

Symposium: Designing Digital Creative Commons for the Performing Arts
27 June
Digital tools for communication, artistic collaboration, sharing and co-creation between artists, and creative audiences. Booking info to follow soon.

Museum of Contemporary Commodities
Running parallel to the exhibition is an artistic research project by Paula Crutchlow and Dr Ian Cook, exploring trade justice issues by presenting the things we buy today, as the heritage of tomorrow.

Walkshop led by data activist Dr Alison Powell
7 May 6-8.30pm, Furtherfield Commons
To find out more about the local retail environment, local commodities, trade-justice and data processes in Finsbury Park. As part of the Museum of Contemporary Commodities.

Commodity Culture social event
Saturday 13 June 11am-3pm, Furtherfield Commons
Drop-in for cake and a cup of something, and a chat about trade and exchange in Finsbury Park. Open to everyone. As part of the Museum of Contemporary Commodities.


ABOUT THE ARTISTS

Zach Blas profile image
Zach Blas profile image

Zach Blas is an artist, writer, and curator whose work engages technology, queerness, and politics. Currently, he is an Assistant Professor in the Department of Art at the University at Buffalo. His work has been written about and featured in Art Review, Frieze, Art Papers, Hyperallergic, Rhizome, Mousse Magazine, The Atlantic, Al Jazeera America, The New Inquiry, Leonardo Electronic Almanac, and Wired. http://www.zachblas.info/

Branger_Briz profile image
Branger_Briz profile image

Branger_Briz are artists, educators && programmers bent on articulating our digital landscape creating memorable interactive projects for themselves && clients. To them contemporary culture means digital culture. They are driven by a desire to share our digital literacies, so their work tends to be public-facing && leverage new-media. They specialise in producing custom projects from concept >> design >> development >> launching/sharing && love every step in the process.
http://brangerbriz.com/

Mez Breeze profile image
Mez Breeze profile image

Mez Breeze is an Australian-based artist and practitioner of net.art, working primarily with code poetry, electronic literature, and digital multimedia works combining text, code, image and sound. Born Mary- Anne Breeze, she uses a number of avatar nicknames, including Mez and Netwurker. As of May 2014, Mez is the only digital writer who’s a non- USA citizen to have her comprehensive career archive (called “The Mez Breeze Papers”) housed at Duke University, through their David M. Rubenstein Rare Book & Manuscript Library.
http://mezbreezedesign.com/

Heath Bunting profile image
Heath Bunting profile image

Heath Bunting was born a Buddhist in Wood Green, London, UK and is able to make himself laugh. (currently, reduced to only smile) He is a co-founder of both net.art and sport-art movements and is banned for life from entering the USA for his anti genetic work. His self taught and authentically independent work is direct and uncomplicated and has never been awarded a prize. He is both Britain’s most important practising artist and the World’s most famous computer artist.
http://www.irational.org/heath/

Jennifer Chan profile image
Jennifer Chan profile image

Jennifer Chan makes remix videos, gifs and websites that contend with gendered affects of media culture. Chan had solo presentations at the Marshall McLuhan Salon in the Embassy of Canada in Berlin for Transmediale 2013 (Germany), Future Gallery (Berlin), Images Festival (Toronto), Vox Populi (Philadelphia) and recently LTD (Los Angeles). She has a HBA in Communications, Culture, Information Technology from University of Toronto and a MFA in Art Video from Syracuse University. Chan was born in Ottawa, raised in Hong Kong, and is now based in Chicago. She co-organizes Dorkbot Chicago and helps women learn code at Girl Develop It. http://jennifer-chan.com/

Francesca da Rimini, from Doll Sapace (1997), a collaboration of Francesca da Rimini, Ricardo Dominguez, Michael Grimm
Francesca da Rimini, from Doll Sapace (1997), a collaboration of Francesca da Rimini, Ricardo Dominguez, Michael Grimm

Francesca da Rimini explores the poetic and political possibilities of collaborative (tel)embodied play. Early net projects include GashGirl, FleshMeat and the award-winning labyrinth dollspace. As cyberfeminist VNS Matrix member she inserted slimy interfaces into Big Daddy Mainframe’s databanks, perturbing the (gendered) techno status quo. Her doctoral thesis at the University of Technology Sydney investigated three diverse cultural activism projects seeding the formation of new collective subjects. She has co-authored Disorder and the Disinformation Society: The Social Dynamics of Information, Networks and Software (Routledge 2015). http://gashgirl.sysx.org

genetic moo profile image
genetic moo profile image

Genetic Moo (Nicola Schauerman and Tim Pickup) have been creating individual interactive art works for over 5 years. They create Microworlds, digital ecosystems and living installations that are always changing, mutating, and evolving in front of your eyes. Both gained Masters degrees from the Lansdown Centre for Electronic Arts. They have exhibited extensively in galleries, festivals and museums.
http://www.geneticmoo.com

Nathaniel Stern profile image
Nathaniel Stern profile image

Nathaniel Stern is an artist and writer, Fulbright grantee and professor, interventionist and public citizen. He has produced and collaborated on projects ranging from ecological, participatory and online interventions, interactive, immersive and mixed reality environments, to prints, sculptures, videos, performances and hybrid forms.
His book, Interactive Art and Embodiment: The Implicit Body as Performance, takes a close look at the stakes for interactive and digital art, and his ongoing work in industry has helped launch dozens of new businesses, products and ideas.
http://nathanielstern.com


FURTHER DETAILS

Beyond the Interface – Artists Panel
Web We Want Festival – Southbank Centre
28-31 May 2015
Chair – Ruth Catlow
Speakers (TBC)

EXHIBITION LOCATION
Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org
Visiting information

PANEL LOCATION
Southbank Centre
Belvedere Road, London SE1 8XX
Directions

FOR MORE INFORMATION
Contact Ruth Catlow, Furtherfield

being being read being reading being read and reading beings

Part of Furtherfield Open Spots programme.

being being read being reading being read and reading beings

Two weekends of reading related happenings and art.

A twisted archive of the mind, language and technology project: Torque – presented via the lens of its current research: *reading*

Visitors will be invited to…

Try:
Animated speed-reading software.
‘Code Karaoke’ with live-coding artist Yaxu (11th April).
The new ‘Outlier’ app that sonifies reading using algorithmic sentiment analysis, by Wesley Goatley.
Record a super-slo-mo reading and broadcast it across the park.

Pick-up for free and read:
A newspaper on privacy, surveillance and ‘being read’ in the age of big data and online lives.
Receipt artworks by James Wilkes (Wellcome Collection resident artist).

Or just soak up the rampant textuality of:
Live readings from performance artist Tim Etchells and remote performance by Yaxu (11th April) and artist writer Claire Potter, with virtual appearance by Mez Breeze (18th April).
Sound work entitled ‘Mind Twist’ by Dennis Oppenheim on the exterior of the gallery.
Experimental text works from Anna Barham, Tim Etchells and Imogen Stidworthy.
A new text-based cgi video artwork by Chris Boyd.
Sound work of Karl Heinz Jeron’s opera singing robot Sim Gishel.
Video and text works by Torque producers Nathan Jones and Sam Skinner, including commissioned score by musician Oliver Coates.

And…

The launch of a new book entitled ‘The Act of Reading’, comprising new essays and artworks on the subject, including a new text by reader/author extraordinaire Katherine Hayles, entitled, ‘Nonconscious Cognition and Jess Stoner’s I have Blinded Myself Writing This’ and further contributions from: Garrett Stewart, Soenke Zehle, Erica Scourti, Stephen Fortune, Esther Leslie, Nina Power, Charles Bernstein, Claire Potter, James Wilkes, Eleanor Rees, Anna Barham and others.

What does it all mean?… well come on down, bury your head in the book, pdf, audio, sentiment analysed and sonified, or speed reading versions… and find out!

It may all sound a bit strange, but that’s the world we live in now and how we read today! 😉

Live Reading #1 – Tim Etchells and Yaxu, 3pm, Saturday 11th April. (Free)
Live Reading #2 – Claire Potter and Mez Breeze, 3pm Saturday 18th April. (Free)
(Yaxu and Mez Breeze remote/online performance)

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

Further details

Torque is a transdisciplinary project by artists Nathan Jones and Sam Skinner, that explores the twisting of mind, language and technology, through publications, symposia, performance, workshops and installation.

At Furtherfield, each of the three gallery spaces will be transformed into a three-dimensional manifestation and archive of the three publications and public research Torque have produced to date. The gallery will become a hypermedia reading room and examination of both reading and the Torque project itself, giving members of the public a deep and varying view of the pressures impacting our relationship to language, and in particular – reading – as it occurs today.

Room 1 will be dedicated to the Torque #1 publication.

Room 2 will present The Opticon newspaper – produced over two days at Tate Liverpool, focusing on themes of privacy and surveillance, in particular machinic reading, big data and the phenomenology of ‘being read’. Comprising contributions from over 100 gallery visitors, poets, artist Erica Scourti and professor of social media Christian Fuchs.

Room 3 will launch a new transdisciplinary digital and print publication exploring reading today, and the impact of technology upon it, following The Act of Reading symposium at FACT, Liverpool and a performance event at Static Gallery. This room will also feature new video works by Jones and Skinner synthesizing and investigating reading-related pathologies and pedagogical systems. 

Jones and Skinner will be in the gallery throughout the exhibition presenting and speaking about their work, and developing new works informed by their experiences and conversations.  

Torque project tumblr here
Free download of Torque #1 book and printed edition available here.
Digital version of The Opticon newspaper here 

Torque is supported by an Arts Council England Grants for the Arts, Tate Liverpool and FACT.

Wrong Ways Prevail. A Conversation with Nick Briz, Paul Hertz, and Jon Satrom

Featured image: Curt Cloninger’s ‘Twixt The Cup And The Lip #3

“A glitch is more than an error: It is a rupture in our collective techno-hypnosis, a herald of underlying realities.” – Paul Hertz

If you haven’t heard about Chicago glitch, you haven’t been paying attention to all the “noise” emanating from the Windy City. The self-proclaimed “dirty new media” crowd in Chicago has captured the imagination of artists around the world with their funky (as in Chicago blues), punk-inspired disruptions and hacked creations. As of this writing, glitChicago: An Exhibition of Chicago Glitch Art at the Ukranian Institute of Modern Art is about to close after an impressive two-month run, with works, performances, and discussions involving 22 artists heralding from Chicago and beyond.

While glitch may have a raw, subversive, outlier sensibility, it has also catalyzed a cohesive and collaborative group of artists that has organized an impressive array of community-based conferences, DIY workshops, exhibitions, and spontaneous happenings within the local media culture over the past five years. Ironically, the Chicago high-art academy is also a co-conspirator, as many of the glitch artists are based at the School of the Art Institute of Chicago, which has become the de facto experimental laboratory for the study and practice of glitch.

I spoke via web-conference with the show’s main organizer, artist and historian Paul Hertz, along with two of the artists and co-organizers, Nick Briz and Jon Satrom, in a collective effort to unpack the glitch phenomenon.

clockwise from upper left: Randall Packer, Jon Satrom, Paul Hertz, Nick Briz
clockwise from upper left: Randall Packer, Jon Satrom, Paul Hertz, Nick Briz.

Randall Packer: Nice to meet everyone in the third space. I am going to begin with Paul because you were primarily responsible for organizing glitChicago. There are many artists in the show who do not reside in Chicago. Is the work intended to demonstrate Chicago glitch tendencies and influences, or perhaps to situate Chicago as a spiritual home of glitch, like say Chicago blues?

Paul Hertz: I think the latter to some extent, but it’s also a joke about location in a networked society.

RP: From the perspective of being outside of Chicago, I can’t think of another place in the world right now that has a more cohesive community of artists working together, building things together, breaking things together, it’s quite an extraordinary moment in time in Chicago. So my question is: how much diversity, difference of opinion, even polemical positioning is there between the artists who are part of the glitch community.

PH: He wants us to wash our underwear!

Nick Briz: I’m glad it looks so cohesive on the outside, there is disagreement, but it’s a respectful community kind of disagreement.

RP: Nick, as the author of the Glitch Codec Tutorial, in which you describe a method of making glitch, is the idea of a “glitch tutorial” perhaps contradictory to glitch as accident, mistake or rupture?

Performance / lecture by Nick Briz
Performance / lecture by Nick Briz

NB: No, I think it’s the most appropriate format, because it’s not a glitch tutorial, it’s a glitch art tutorial and that’s an important distinction for me. Glitch is this unexpected occurrence within a system that we come to with a certain set of expectations, and a glitch is when those expectations are broken. Glitch art is when that happens intentionally. For me, this is a personal thing. What’s really special about glitch art as a practice are the realizations you come to when you instigate those moments, the political potential for drawing certain connections, for exposing certain invisible politics within a system. That happens in process. So to produce a tutorial is not only, technically, how you produce glitches for your work, but also for people to have those realizations themselves, really experiencing glitches.

RP: So, how does that relate to the idea of intentionality, accident, and indeterminacy in glitch. Is there a right or a wrong way of doing glitch?

Jon Satrom: No, I don’t think there is a right way to do the wrong thing. I think Nick said it in his performance: “do it wrong the right way.”

NB: Do it wrong, but also doing it wrong. As in doing it wrong is the way that you do it. And then I quoted you, Jon: “there are no right ways to provoke the glitch, only the wrong ways prevail.”

JS: I think the right way to do it wrong is to always cycle back or “level up” or go “meta” to a point where you are able to view what you are doing as a structure so that you can then glitch it again.

PH: Once you have a formula though, in a sense, you’ve captured something, but it is no longer glitching when you start saying that there is a right way and a wrong way.

RP: I am curious about this problem of glitch as style, glitch as genre, glitch as a pre-determined method. It seems there is a need to avoid stylization, avoid the predictable, to avoid the preset. So it does seem as though there are boundaries to glitch, there is an area where you don’t want to go.

JS: I feel like everything is fair game.

PH: There were places we had already gone where we weren’t likely to go again and so you could say farewell to jpeg glitching, farewell to png glitching, jpeg2 glitching, to datamoshing. I have argued that those are more like tools that we have and it’s about the new technologies. Going into the show I was quite prepared actually to say that glitch is now art historical, that’s why I was doing the show. But I was surprised at how lively the subculture is, how lively the artists are who have gone on to do new things. I think glitch belongs in many ways to an earlier tradition of noise, and in that sense, it has a history, it has a future in all kinds of directions.

Paul Hertz, Dogs 001 (Foster Avenue Beach, Chicago), digital print, 2013 (from t
Paul Hertz, Dogs 001 (Foster Avenue Beach, Chicago), digital print, 2013 (from the series Glitch Nation)

RP: The idea of history seems like a dark cloud that hangs over the practice of glitch, to avoid becoming rigid or formed. In regard to the roundtable discussion you just had, Paul asked the question: “once we induct glitch art into art history, is glitch art dead?” What was the outcome of this discussion? Is glitch as we know it history, has it already become part of the art-historical discourse?

PH: We did shift the conversation a little and started by talking about glitch as having a memory and glitch as having a potential future. And I think we sidestepped the history question by and large. But it was stated by a number of people, including Curt Cloninger in his essay for the show that as long as there are new technologies, there are going to be new glitches.

RP: So is there a reason why the historical question was avoided?

PH: I think it became uninteresting as time went on. We’re having so much fun just doing it, it doesn’t seem like such a serious question. It seems like a question an art historian would ask.

RP: But Paul, you’re an art historian!

PH: We all got around to being artists again.

JS: I think that when you look at history as a rigid structure and if you take a glitch perspective towards a rigid structure you’re looking at it as something that isn’t as static as may come across. Histories are presented in different ways, different agendas, different people, and I think it’s more interesting to consider our job as glitch artists to create structures that are radically inclusive, and experimental, and have enough space for agency, and individuality moving forward, rather than considering whether or not it is dead.

RP: Returning to the glitChicago show, which aspired to the inclusive, open source, community-based, DIY nature of glitch: Nick, you’re project is called 0p3nr3p0

0P3NR3P0.NET .gif logo
0P3NR3P0.NET .gif logo

NB: It’s pronounced “open repo,” short for open repository.

RP: How does this project involve the local community as well as expand itself through the network to engage a more globally social reach?

NB: 0p3nr3p0 is at the moment a project that myself and Joseph Yolk Chiocchi maintain, an unfiltered, open port for uploading glitch art. It was an offspring of the GLI.TC/H conferences in 2010, 2011, and 2012 in Chicago. It was a result of our paranoia to be radically inclusive as a conference. So we didn’t do a call for works that last time, instead what we did was a call for threads, which is we tried to carve out spaces for other people to bring in certain conversations. And while we showed and exhibited work in the evening, all that work as best as we could was actually the result of those communities coming together. There is only so much space, there are only so many people who could show, but there are a lot of people online who we could recognize and include and so 0p3nr3p0 would become that back door entrance to the physical exhibition via the network.

RP: It seems to me that there is something about the nature of glitch that encourages democratization and inclusivity in terms of the accessibility of its practice and the techniques involved.

JS: It comes back to social structure. One way to get around the hierarchies of a social structure is to try and present things in a more populist, more open, more democratized way.

PH: There is also this transgressive aspect to glitch. Glitch itself represents a rupture, instability, of images and media. And that instability has an ideological function, as Nick is very careful to point out in the Glitch Codec Tutorial. If we are transgressing both the technology and exposing the ideology, there are reasons for us to want to expand that kind of rupture to online communities.

RP: I spoke with jonCates in an earlier interview for Hyperallergic about dirty new media. I would like to get your perspectives. Jon (Satrom), it seems like your work particularly reflects this idea as a reaction against the clean, glossy, polish of technology, a reaction against the fetish of the technological object.

Jon Satrom’s Cracked iPads
Jon Satrom’s Cracked iPads

JS: Yes, it is a reaction to the sleek, brushed metal of new technology. When I think of dirty new media in terms of Chicago, there is an organic quality to it, literally you can think about dirt. This dirty style: it’s the grit, it’s the rust, it’s the realization of a false promise of technology that many of us just accept and are fine with. We’re purchasing things that are broken and need updates, and yet our agency of not being part of these updates has been stripped from us. Things are changing under our feet all the time. With dirty new media, you don’t bother hiding the cords, you don’t bother sweeping up, there’s a sense of realism to it, there’s the grit, and there is also a kind of a comfort in that. It’s not trying to hide behind these mirrored surfaces.

RP: Perhaps it’s a critique of our relationship with technology in terms of humanizing that relationship.

NB: Maybe trying to take agency back in that relationship. In the computer industry, a very specific relationship has been imposed, we’re told how we’re supposed to use these things, both as consumers and as producers. As consumers we’re told this is what you are supposed to do with your technology, to have a kind of reverence for technology. Dirty new media is an irreverent response to that. And then as producers they’ve imposed a certain relationship. There are “right” ways to do things as programmers, and “right” ways to do things as media artists and dirty new media tends to be kind of punk: how can you finagle the technology. It’s through experimentation that you learn how to do things with these systems. And just like the punk ethic, once you learn those first three chords you can start a band and you’ll learn the rest of them along the way. Once the reverence is defused, and it’s OK to break things and experiment, all these things become possible.

jonCates, POST-STATIXXX
jonCates, POST-STATIXXX

PH: I would also say there is a differentiation in dirty new media between an aesthetic and a capture of instability. There are the pleasures of the glitchy image but at the same time it’s very much about the underlying systems. It seems to me that they play off of one another and there is a certain tension there, and a healthy one.

RP: I believe there is also a tension in glitch in terms of constantly needing to move forward. This leads me to a question about Rosa Menkman, a significant artist and writer in the international glitch community. She’s written some very influential pieces such as The Glitch Moment(um) and the Glitch Studies Manifesto. Her writing critiques this tension while theorizing glitch, putting it into an art-historical perspective, perhaps encouraging its formalization. Is glitch now an actual genre, to be taught in art schools? What’s going on in Chicago seems very healthy because that’s where the locus of glitch is, but what happens when glitch is taught in all the other art schools around the world and everybody is imitating it?

JS: I think it becomes a powerful moment and I think it can be utilized very well in education, just in terms of giving students agency to break something and learn about its guts.

NB: But are you asking, what if glitch becomes a kind of Adobe Photoshop class? Here’s how you reproduce that exact artifact? Because that would be cool in its own sort of way if it happens, but I wouldn’t necessarily call that glitch art. You can perhaps draw a line between glitch artifacts and certain aesthetics and then glitch as a process, or as an ethic, as a practice, as an impetus for triggering these unexpected moments within systems for the plethora of reasons that artists like to do that. But glitch is not necessarily wedded to any particular aesthetic. Sure, if you search glitch art on Google, you get certain things that look the same, but that’s just because that’s what glitch art happens to look like now. But as technology and as systems change, and as the methods for exploiting those systems change, it will look, sound, taste, feel, and augment in totally different ways.

RP: So how do you feel about datamoshing, for example, which is working its way out into popular culture, where mainstream musicians, media artists are using glitch techniques straight out of the book.

Kanye West, Wecome to Heartbreak, from Storify’s A Glitch Art Primer
Kanye West, Wecome to Heartbreak, from Storify’s A Glitch Art Primer

PH: Kanye West’s Welcome to Heartbreak is the example most people think of. Datamoshing is used as a preset of a certain kind, which is OK, but it also means those problems were already solved. We know if we “hit” the header of a jpeg there are all kinds of things we can do. Once you go through the process, then it’s another effects module in a certain sense. But there is a point in which it’s all a surprise. Datamoshing is no longer a surprise for us, but it’s probably a surprise for nationwide television audiences. And even for them it’s going to eventually cease to be a surprise.

RP: Then what do you do in Chicago to stay on the edge, when everybody is practicing glitch?

NB: You can only stay on the edge if everybody is practicing glitch. The Kanye West example is a beautiful moment as initially I was upset because I felt co-opted, the pop culture aesthetic is going to destroy it. A lot of folks had that sort of sentiment and rhetoric. But the reality is that people are introduced to the aesthetic and look of glitch through that video and then are curious to know how to do that and then they fall down that rabbit hole. So more people join the conversation and like any conversation it gets better when more people join and there is more to talk about. And when everybody knows how to bend a jpeg, it means the general literacy level is up, the glitch literacy level is up. You can’t get into more complicated concepts, the next chapter, until everybody can have that conversation.

PH: And on the aesthetic side, it broadens the lexicons that people have to think about images, to think about media. It means that the aesthetics of punk, the aesthetics of noise creep in as something we should get used to. The popularization of glitch makes it possible to say, yes, we’re going to learn to live with the instability of technology, because we have to.

Stallio, Cover art for On the DLL
Stallio, Cover art for On the DLL

glitChicago: An Exhibition of Chicago Glitch Art, Ukranian Institute of Modern Art, with works by: Melissa Barron, Benjamin Berg aka Stallio, Nick Briz, jonCates, ChannelTWo, Joseph Yolk Chiocchi, Curt Cloninger, James Connolly, Kyle Evans, Paul Hertz, shawné michaelain Holloway, Nick Kegeyan, Jeff Kolar, A. Bill Miller, Pox Party, Rob Ray, Antonio Roberts, Alfredo Salazar-Caro, Jon Satrom, Lisa Slodki, Jason Soliday, Ben Syverson, I “heart” Presets, and OP3NR3PO.

Randall Packer is an artist, educator, and writer who critiques the unfolding media culture from his underground studio bunker in Washington, DC. Follow him at Reportage from the Aesthetic Edge.

Data as Culture

Featured image: Your Fingerprints on the Artwork Are The Artwork Itself

In a work commissioned by curator Shiri Shalmy for the Open Data Institute‘s ongoing project Data as Culture, artist Paolo Cirio confronts the prerequisites of art in the era of the user. Your Fingerprints on the Artwork are the Artwork Itself [YFOTAATAI] hijacks loopholes, glitches and security flaws in the infrastructure of the world wide web in order to render every passive website user as pure material. In an essay published on a backdrop of recombined RAW tracking data, Cirio states:

Data is the raw material of a new industrial, cultural and artistic revolution. It is a powerful substance, yet when displayed as a raw stream of digital material, represented and organised for computational interpretation only, it is mostly inaccessible and incomprehensible.

In fact, there isn’t any meaning or value in data per se. It is human activity that gives sense to it. It can be useful, aesthetic or informative, yet it will always be subject to our perception, interpretation and use. It is the duty of the contemporary artist to explore what it really looks like and how it can be altered beyond the common conception.

Even the nondescript use patterns of the dataasculture.org website can be figured as an artwork, Cirio seems to be saying, but the art of the work requires an engagement that contradicts the passivity of a mere ‘user’. YFOTAATAI is a perfect accompaniment to Shiri Shalmy’s curatorial project, generating questions around security, value and production before any link has been clicked or artwork entertained. Feeling particularly receptive I click on James Bridle’s artwork/website  A Quiet Disposition and ponder on the first hyperlink that surfaces: the link reads “Keanu Reeves“:

“Keanu Reeves” is the name of a person known to the system.

Keanu Reeves has been encountered once by the system and is closely associated with TorontoEnter The DragonThe MatrixSurfer and Spacey Dentist. 

In 1999 viewers were offered a visual metaphor of ‘The Matrix’: a stream of flickering green signifiers ebbing, like some half-living fungus of binary digits, beneath our apparently solid, Technicolor world. James Bridle‘s expansive work A Quiet Disposition [AQD] could be considered as an antidote to this millennial cliché, founded on the principle that we are in fact ruled by a third, much more slippery, realm of information superior to both the Technicolor and the digital fungus. Our socio-political, geo-economic, rubber bullet, blood and guts world, as Bridle envisages it, relies on data about data. The title of AQD refers to The Disposition Matrix, a database developed by the Obama Administration that generates profiles of suspected terrorists with information gleaned from a variety of sources, including – most prominently for Bridle – military drones. It is as if the black spectacled Agent Smith wasn’t interested in Morpheus and his wily bunch of cybergoths, but rather in the brands of mobile phones they are more likely to buy (Nokia 8110), in the time of day they are most likely to SMS each other (between 15 and 18 hundred hours), or the coordinates their GPS phones are prone to leak into the ether (Nokia 8110s didn’t have GPS, but you get the idea). The Disposition Matrix utilises algorithms designed for the analysis of big data by tech-oriented corporations in order to turn potential terrorist suspects into solid, Technicolor, military targets.

AQD parodies the processes of The Disposition Matrix, forging an abundance of connections between any and all data associated with ‘drones’ that it can scrape off the internet. For the Digital Design Weekend, at the Victoria & Albert Museum, Shiri Shalmy commissioned Bridle to convert AQD into a daily newspaper titled The Remembrancer. Arranged in newsprint columns of gobbledegook roll a stream of metadata terms, plucked and highlighted by the system:

The idea was that some yahoo decided to assist firefighters, especially those sick of the property. Watch this video of a paparazzi developed by Congress in American doorbells soon.  

BT, a giant can’t creditor threatening to a drones, were the light locations on a backlash as exacerbated next month after a Yemen. Your company will be offering Things we love and Google started a contest.

The newspaper format allows the reader to revel in the nonsense generated by AQD, rooting its abstract and distant associations in a medium predicated on the conveniences of daily, disposable life. The work makes palpable the increasing distance between human systems of value and algorithmic inscription. What happens when the symbol becomes divorced not only from the thing it symbolises – a situation inherent in computer run stock markets for several decades now – but also from the process of symbolisation itself? Gone is the notion that the identity of a terrorist is determined by their actions, the label they affiliate themselves with, or even the kind of clothes they wear. Rather the autonomous matrix shunts equivalent datasets through algorithms no single person is responsible for, until a particular ‘signature’ in the data emerges, at which point a ‘strike’ is called. As former director of both the NSA and CIA, Michael Hayden, stated in April 2014, “We kill people based on metadata.”

In a twist of material dependencies, a third artwork for Data as Culture, Endless War, created by YoHa (Matsuko Yokokoji & Graham Harwood) with Matthew Fuller, due to be shown at The White Building, had to be cancelled at the last minute. Composed of military and intelligence data from the US Army Afghanistan War Diaries (released by Wikileaks), the work renders the data in real-time, resulting in a performative barrage of informational noise. Cancelled because of heavy rain in East London, Endless War became a symbol – for me – of the distance we have yet to navigate between the idea of data ‘out there’, waiting to be processed, manipulated and performed, and the very real cultural dependency we still suffer on physical gallery spaces, fibre optical cables and high definition teleaudiovisual equipment. In a cheeky act of reviewer rebellion I avoid concluding this article, concatenating my thoughts instead into one final browse of James Bridle’s A Quiet Disposition:

Capitalism” is a SocialTag known to the system.

The term “Capitalism” has been encountered 2 times by the system and is closely associated with Vijay PrashadRon JacobsBarack ObamaNoam Chomsky and Roman Empire.

Broken: Annette Barbier’s Casualties

“…the futility in this case is underscored by the silly project of bringing forth by mechanical means what nature in any case provides in abundance”1

Visitors to Annette Barbier’s Casualties at Chicago Artists Coalition are confronted by an abundance of dead birds—splayed photographs of birds that nature did not provide any instinct for dealing with gigantic, human-made structures of glass and concrete. Inside these structures are people who have no time to question whether they have any instinct for the same. Barbier’s installation is the intersection of these two sets of animals. Past the short foyer of dead birds, visitors are stopped by a large curtain of feathers without apparent opening. The curtain is lit from behind, flickering. It would be easy to stop here, assuming this giant barrier is the end of the exhibit. In order to progress into the installation, visitors must violate the haptic taboo of the gallery, split the curtain and move forward. Beyond the curtain, the small gallery space is spare. The focus of the installation is an arrangement of kinetic sculptures, sitting on a felt blanket on the ground. Each piece is a rotating wheel of bird feathers, held up by a piece of small gauge PVC pipe. Wires run down the pipe into a single control card. The materials are all apparent but the effect transforms them into  minimal bird analogs. With three people in the room, it is easy to see that the feathers rotate faster when approached. With a crowd in the space, the effect is more chaotic and it becomes impossible to discern any relationship between proximity and movement.

Interactivity inevitably removes focus from anything but the interaction, if it is noticed at all. We saw multiple people investigate the piece, focused only on the electronics, trying to figure out how to “make it go.” In Barbier’s use, this is perhaps an intentional distraction, underscoring the disturbing relationship between humans and undomesticated animals in urban environments. The bird analogs spin pointlessly, pathetically, in relation to our nearness and stand in place of a connection to the natural world. With little time for contemplation and a schedule full of assessment, budget cuts, reorganization and perpetual training, the students, staff and faculty of the University of Illinois (where the majority of Barbier’s photos were taken) only encounter birds as they rain down from their impact against the Brutalist architecture.

Twittering Machine

The “silly project” described in the Danto quote at the beginning of this review describes Paul Klee’s painting Twittering Machine. Mechanical birds perch above a void, feet wrapped permanently around the wire that controls them. They are joyful and terrifying, tongues of exclamation marks and sharp barbs. One wears a spring while another resembles a fly fishing lure. They are unstable, with questionable guy-wires holding them upright. Their perch is a wave on which they will bobble up and down, and perhaps fall, but only if the handle is turned. Barbier’s birds, like Klee’s machine, are a mere mechanical replacements for living beings, precariously perched and only moving within a severely confined environment.

“In my writing I got so interested in fakes that I finally came up with the concept of fake fakes. For example, in Disneyland there are fake birds worked by electric motors which emit caws and shrieks as you pass by them. Suppose some night all of us sneaked into the park with real birds and substituted them for the artificial ones. Imagine the horror the Disneyland officials would feel when they discovered the cruel hoax. Real birds!”2

Where Danto saw an abundance of nature, Philip K. Dick, quoted above, sees the replacement of wildlife with structured wildlife encounters. The artificial birds flutter and respond to our presence but only represent birds as humans imagine them. Barbier’s fake, electric pinwheel birds reduce the illusion to a mockery. The foyer of the installation shows the results of human architecture, inside we are confronted with the futility of seeking a technological solution.

“We are the first generations born into a new and unprecedented age — the age of ecocide. To name it thus is not to presume the outcome, but simply to describe a process which is underway. The ground, the sea, the air, the elemental backdrops to our existence — all these our economics has taken for granted, to be used as a bottomless tip, endlessly able to dilute and disperse the tailings of our extraction, production, consumption.”3

Casualties is not a call to action but a dirge, room silent but for the mechanical sound of small motors. Unfortunately, the human-centered reduction that Barbier’s sculptures outline, a false dichotomy in which we can only “save” or “destroy” nature, is undermined by an associated event. In a catalog insert, we are invited to a workshop on Preventing Bird Strikes. In this two hour workshop, we can learn to “create [our] own DIY devices to help birds avoid collisions with reflective glass surfaces.” The disjunction of human and natural is a much deeper issue and Barbier’s installation poetically makes visible a small intersection in civilization that is incredibly complex, and broken.

_

Images and video courtesy of Annette Barbier

One Minute Volume 8

Furtherfield Gallery is pleased to host One Minute Volume 8, a new series of shorts curated by filmmaker Kerry Baldry. The screening is accompanied by One Minute Remix pt. 2, a selection of moving images from One Minute Volumes 1-7.

DOWNLOAD PRESS RELEASE

SEE IMAGES FROM THE PRIVATE VIEW

Please share your one second short too – for a collective one minute short video #1sv we need 60 videos before it 23rd November @furtherfield on Twitter and Instagram

Contact: info@furtherfield.org

VISITING INFORMATION

Birds see or go blind by Nick Jordan
Birds see or go blind by Nick Jordan

About One Minute Volume 8

One Minute Volume 8 is the latest in the series of programmes of artists’ moving image compiled/curated by artist filmmaker Kerry Baldry.

Previous programmes (Volumes 1 – 7) have been screened around the world, showing in galleries and spaces such as hotel rooms in Hong Kong, warehouses in Sydney, shopping centres in Leeds, barns in The Snowdonia National Park through to international museums, film festivals and art galleries.

The One Minutes contain an eclectic mix of approaches, techniques, media and processes, all having one thing in common – that they have been edited within the time limit of 60 seconds.

Screening alongside One Minute Volume 8 is a specially edited One Minute Remix for Furtherfield Gallery which includes work by artists in the previous programmes.

Tehran, Beloved City by Sana Ghobbeh
Tehran, Beloved City by Sana Ghobbeh

Artists in Volume 8 include (in no particular order):

Paul Rooney, Nicky Hamlyn, Claire Morales, Nick Jordan, Gordon Dawson, Sana Ghobbeh, Tony Hill, Alex Pearl, Sam Meech, Greg Pope, Kayla Parker and Stuart Moore, Philip Sanderson, Martin Pickles, Guy Sherwin, Olga Jurgenson, Kerry Baldry, Tansy Spinks, Sam Renseiw, Katherine Meynell, Philippos Kappa, Kelvin Brown, Chris Paul Daniels, Stuart Pound and Rosemary Norman, Julia Dogra-Brazell, Marty St. James, Shaun Hay, Virginia Hilyard, Eva Rudlinger, Louisa Minkin, Steven Ball, Kate Jessop, Zhel (Zeljko Vukicevic), Riccardo Iacono, Karen Densham, Mary Stark, Nicolas Herbert, Michael Szpakowski, Max Hattler, Steven Woloshen, John Kippin, Daniela Butsch, Leister/Harris

Artists in One Minute Remix pt. 2 include:

Laure Prouvost, Guy Sherwin, Nick Jordan, Gordon Dawson, Nicki Rolls, The Gluts, Emily Richardson, Tina Keane, Marty St. James, Katherine Meynell, Catherine Elwes, Tony Hill, Kerry Baldry, Alex Pearl, Martin Pickles, Louisa Minkin, Stuart Pound, Phillip Warnell, Steven Ball, Lynn Loo, John Smith, Nick Herbert, Chris Meigh Andrews, Kayla Parker and Stuart Moore, Mark Wigan Williams, Anahita Razmi, Lumiere et Son, Riccardo Iacono, Alexander Costello, Eva Rudlinger.

+ More information:

http://oneminuteartistfilms.blogspot.co.uk/

About the Curator

Kerry BaldryKerry Baldry is an artist/filmmaker who works in a range of media including film and video. She is a Fine Art Graduate from Middlesex University who went on to study film and video at Central St. Martins. Her first commissioned film was to make a film for BBC2’s One Minute Television which was broadcast on The Late Show – a joint collaboration between BBC2 and Arts Council England.

Over the last 7 years, aside from producing her own work, she has been curating, promoting and distributing a self initiated, unfunded project titled One Minute, One Minute Volume 8 being the latest in the edition. One Minute Volumes 1-8 are an eclectic mix of artists moving image constrained to the time limit of one minute and includes over 80 artists at varying stages of their careers.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Produced by Furtherfield. Furtherfield Gallery is supported by Haringey Council and Arts Council England.

Pencil-Line-Eraser: An Interesting and Worthwhile Exhibition at Carroll/Fletcher

Pencil / Line / Eraser, the current exhibition at Carroll/Fletcher, spanning both the main Eastcastle Street gallery and their nearby Riding House Street project space, is well worth a visit. It’s never less than engaging and there are several pieces that lodge, linger and ferment in the mind long after the bus or train ride home.

They describe the show as “surveying recent works in expanded drawing which use paper and line as a point of departure” and, let me say again, whatever I have to say that is critical you won’t waste your time there. Far from it.

This review will be in two parts – first, & with an innocent(ish) eye, I’ll sing the praises of the work that itself sang to me during my visit and then I’ll vent about the things that irritated me, more a question of contextualisation and commentary than of the work itself, although in today’s text ridden and intention trumpeting artworld it’s sometimes a little difficult to unpick one from the other. Since the artists cannot completely escape responsibility this has consequence for any assessment of some of the work.

In a space of their own, a little into the main gallery, there are three pieces by the Portuguese artist Diogo Pimentão and they are delicious – large pieces of heavyish paper covered with graphite and folded, draped and rolled. Two are delicately attached to the wall so they appear to float there and the third sits up on the floor like a long fierce graphite flue.

Diogo Piment„o Documented (belong #6), 2014 Paper and graphite
Documented (belong #6) and Documented (belong #7), 2014. Paper and graphite. By Diogo Pimentão

The works capture superbly paperishness: its particular foldiness, rolliness and drapiness and its ability to suck up pigment in large quantities (fields rather than lines here) Indeed the graphite covering softens the folds and creases so what we experience is a kind of Platonic report on the qualities of paper. The urge to touch this gorgeousness is almost irresistible.

The works strongly recall Richard Serra (though what I perceive as his machismo is entirely absent) – his early large scale drawings using a single dark medium, ink or oil stick, but also the torque and defiance of gravity that is so much part of the steel pieces. I’ve no idea whether this is a conscious borrowing but to point it out is not to criticise the work in any way because it feels like a commonality of subject matter –the stuffness of stuff – rather than technique, despite deceptive (and magically so) similarities of appearance. (It takes a couple of beats to fully realise that Pimentão’s work is work on paper and not something else.)

Further along to the left in the stairwell is one of a number of films by Wood and Harrison. Some of their work strikes me as a tad glib – smart but somehow too undemanding of thought and which tickles the viewer’s tummy (and amour propre) a bit too readily. And I apply this to their other pieces in this show – the paper which moves (conveyor belt?) beneath hands holding both a pencil and then an electric eraser makes me want to shout “I get it, OK , I get it! I get Rauschenberg, I get updating pieces to the digital era, I get a certain fashionable emptiness…”

The piece in the stairwell, though, is a different kettle of fish. Entitled ‘Fan/Paper/Fan’ it does what it says on the tin. A pair of hands places a piece of paper between two fans blowing towards each other in such a manner that the paper temporarily defies gravity and stands on its edge on its shorter side. Well, not so much stands as staggers like a gleeful drunk, manic ballerina or even someone just desperate for a pee. Then it falls and the hands re-position it, and maybe it’s just me (and even if, I offer it to you as an affective pathway to the work) but here, rather than a closing off or a patness, there is a tremendous opening out – the metaphor of the paper’s embodiment resonates with the human figure who intervenes and helps (or tasks) it. It’s difficult to resist anthropomorphising the fans, too, as windheads in map corners or Tweedles Dum & Dee. I’m going to use the artworld kiss of death term “moving” to sum it up.

The second two artists I want to hymn are to be found in the project space. The first is Sam Messenger who makes large scale abstract drawings on dense paper which is subjected to some sort of weathering process – hence, I assume, the mysterious listing of saltwater in the description of one. The net or skein of white pigment which floats upon a dark and varied but subtly modulated wash is applied according to some sort of Fibonacci based algorithm (as per usual with artists and maths the actual detail is elusive). Much play is made of the ceding of control which goes with this, together with the, therefore somewhat surprising, point that this algorithm doesn’t permit a prediction of the drawing’s final state at any point before this is reached. I get it, though, I think – the set of conditions must be firm enough to follow straightforwardly and to yield visually coherent results but at the same time there must be some choices, forks, within the procedure. What this yields is a complex detail nothing short of exquisite. Particularly lovely is the way that the drawings bulge away from the wall and also just how lost in their surfaces one soon finds oneself. It took me a little while to believe that the white “surface” network was not applied in some mechanical way (especially given the prevalence of mechanical /digital assistance/participation in the work of some other artists in the show) but close and detailed examination reveals uncertainties in marking that could come only from a human hand.

Sam Messenger Veil from Io, 2014 Ink, pigment and saltwater on paper
Veil from Io, 2014. Ink, pigment and saltwater on paper. By Sam Messenger

The final piece in this tour of highlights and, on a best till last basis, the one which affected me the most is a single piece by Christine Sun Kim, about whom more after I describe both the work and my first response to it. We see a drawing of a text, of three systems of horizontal lines resembling music manuscript staves (though in each case one or more lines short of the usual five) and smudges. The largest of the smudges and one which suggests it contains some colour – it’s curiously difficult to tell, I think it does – sits athwart the middle system of lines. Elsewhere there are much smaller patches which presumably arise out of a loose way of working with the charcoal of the lines. These lines themselves are gorgeous, varying markedly in width (but remaining lines, not shapes) and performing a similar balancing act with their relation to the horizontal, from which they depart but never enough to threaten our reading of them as such. Above the top left of the system of lines there is a text in clear and deliberate but slightly spidery sober brown capitals which reads FEEDBACK AFTERMATH. “Sounds like the name of a heavy metal band,” I remarked to my companion, who laughed gamely. But there is something bold and mysterious about it. After the band name, motivated in part by the horizontality of staves, their wavering might conjure a seismographic recording, or simply (and especially in the context of this show) some kind of algorithm at work. All this far from exhausts the visual pleasures of the piece. The central positioning of the marks, the feeling of a space divided into mark and void but at the same time a void graduated from nothingness up through a series of increasingly visible smudges. The palpable sense of the performative in a drawing like this. Oh it’s great! I wish you could see it! You can! (until Sept 13th 2014) Go.

Christine Sun Kim Feedback Aftermath, 2012 Marker and charcoal on paper
Feedback Aftermath, 2012. Marker and charcoal on paper. By Christine Sun Kim

On reading the handout we discover that

Christine Sun Kim, who has been deaf since birth, explores the materiality of sound in work that connects sound to drawing, painting, and performance. Her performances are often the starting point for works on paper that display witty evocations of powerful sounds or loaded silences.

I quote it not to flaunt my perceptiveness but to observe how vigorous and alive the work is even without contextualizing info. It wouldn’t matter a two-penny damn if read the “wrong” way either, it’s the sheer power, variety and beauty of the mark-making and its appeal across a whole range of things from cultural codes such as music and language, through graphs and charts through to the facts of our embodiment – our perception of dark and light, our manual dexterity or surrender to chance, the need to play, the right to say ‘fuck it!’ and leave that mark there; to own it.

So what is my beef? Part of it lies in the curatorial notion of “expanded” drawing, a conceptual movable feast. It implies some kind of comprehensible set of practices which make drawing –what? –more expressive, more up to date, capable of things that were previously not possible… I don’t know, neither do you and neither does anyone. At its most straightforward one could read it as works made which are somehow adjacent in some way to drawing –so a number of works involve moving image works of drawings or the act of drawing. But hold on –there’s a perfectly respectable word for this which is animation or, if this is stretching it, moving image work with drawing as its topic. I would be reluctant to call these works themselves drawings, expanded or no, with the exception of Fan/Paper/Fan where a path is drawn by the jittering paper. Likewise much play is made of the uses over the last forty years of mechanical means of ..er..drawing. Except one feels the weight of history and usage would fall more appropriately behind the simple print.

It probably wouldn’t be worth losing any sleep over it all except this comes to a head for me in two large scale works, one at each site. The first is a piece by Raphael Lozano Hemmer whose

Seismoscope device detects vibration around it, from footsteps to tectonic shifts, and records this vibration on paper using an automated XYplotter. As the Seismoscope registers a seismic wave, it is programmed to draw an illustration of a single 11th Century Sceptical philosopher, over and over again. The actual traces of the drawing follow a random path, while staying within the portrait image that has been burned into the memory of the device, thus each drawing emerges unique.

And each of these drawings to date is pinned up on the adjacent wall on a daily basis (although in a move that doesn’t exactly bespeak confidence a “completed” version is retained in the “out” hopper of Lozano Hemmer’s machine so that we can see what it’s like.) What one sees on the wall is a series of drawings which appear to have stopped at various points in the process of being plotted out. It looks as though something about the software tends to create a blotch of ink at that stopping point. Otherwise the images are hard to distinguish. The descriptive text is evasive about how the tremor detection feeds into the plotting process. Does an initial tremor start it or is it merely that the tremors alter the manner of laying on pigment within the template that is already programmed into the installation so the lines go on in different ways within the bounds laid down? The words sledgehammer and nut occur when such a fetishisation of the digital and mechanical is applied to results which are..well… kind of OK-ish but contain, even conceptually (lest I’m accused of being unduly optical) little to move or amaze.

There’s a similar mountain labouring to bring forth mouse situation with Julius von Bismarck & Benjamin Maus’s (ha! Just noticed!) Perpetual Storytelling Apparatus which, in truth, is a beautiful thing to behold –a wall mounted plotter which spews forth a seemingly endless scroll of printed paper, populated, the notes tell us with that hubristic gigantism that so often afflicts such documents, by drawings from “seven million patents – linked by over 22 million references”. The mechanism is easily explained (and perhaps this itself is significant). There is a root text (for one showing it was, apparently, Alice in Wonderland) and by the miracle of software and data equivalence the text is translated into a set of illustrations comprising drawings drawn from the previously mentioned patent database which are then printed out onto the scroll of paper. The artists don’t reveal the source text until after the close of the show. As noted, it’s a handsome process to watch and the drawings have the strange surreal beauty of the technical drawing uprooted from its context but there is an implicit claim made by the artists with their title (supported explicity by the curatorial “New visual connections and narrative layers emerge within the telling of this story through the graphical depiction of technical advancements”) that something resembling a narrative emerges from all this hoo-ha. To put it bluntly – it so does not. You would have to strain your imaginative faculties enormously and do some heavy duty cultural forgetting to even begin to find narrative here, because the images on which the thing piggybacks are so distinctive, strange and beautiful in and of themselves. It’s instructive to compare this rather polished and curator friendly but ultimately disappointing piece with the wonderful and messy anarchy of its distant ancestor, MTAA’s Endnode (aka Printer Tree) of 2002 where a cheap and cheerful plywood tree with printers in its branches dispensed prints of posts to a created-for-the-occasion e mail list. (Images: http://www.endnode.net/install.html background: http://www.endnode.net/index.html)

Julius von Bismark and Benjamin Maus Perpetual Storytelling Apparatus, 2008
Perpetual Storytelling Apparatus, 2008. Electromechanics, pen and paper. By Julius von Bismarck and Benjamin Maus

So I want to finish by saying, once again, this is a great show. There’s a lot of good stuff I haven’t even mentioned, some of Evan Roth’s work in particular. But its basis bothers me a lot – I’m certainly very far from wanting to exclude the digital, the mechanical and the procedural from an as yet to be really seriously defined expanded drawing practice but at the moment it is still drawing’s appeal to and demands on the artist’s embodiment and our embodied imagination that give rise to by far the most engaging work here.


Pencil / Line / Eraser
At Carroll/Fletcher
1 August – 13 September 2014

Jenifa Taught Me – Constant Dullaart Review

JENIFA TAUGHT ME
CONSTANT Dullaart’s solo show Stringendo. Vanishing Mediators, Caroll/Fletcher.

INTRO

Occupying both floors of the ultimate O’Doherty white cube of Carroll/Fletcher, Dullaart’s first solo UK survey show Stringendo, Vanishing Mediators consists of 27 works – many of them newly commissioned. The works have in common Dullaart’s pervasive aspirational tactic of queering and laying bare the architecture – both physical and virtual – of our networked yet doggedly analogue broadcast lives. Retaining a sense of sepia-tinted nostalgia for the Pong era Internet, many of the works in the show pay tongue-in-cheek homage to the revolutionary and democratic aspirations placed on the web at the beginning of its popular adoption – albeit primarily by white, male middle class Americans. Throughout the exhibition, Dullaart forensically tracks, seeds and traces remnants of our digital past and places them in direct dialogue with the power relations embedded in the terms and conditions of how these technologies have remediated the way we encounter and interpret our world now. This unveiling and excavating of the digital gesture – whether personal or brand mediated – and the freezing of the smoke and mirrors affect of software semantics isolated on the plinth of the gallery. It will be familiar ground for many of us in the business of the aestheticization of our precarious position as prosumers in surveillance society. However, as Dullaart lays bare the soft terrorism of the interface and the slowly encroaching disillusion of the clunky binary “digital” and the “physical”, he points towards a new way of visualising the architecture of our messy public/private, social/political pathological states of disarray by introducing The Balcony as a newly envisaged site of resistance and broadcast.

JENNIFER

Jennifer in Paradise
Jennifer in Paradise, courtesy of Caroll/Fletcher gallery

Stepping off the street and into Constant Dullaart’s recent solo show Stringendo, Vanishing Mediators at Carroll/ Fletcher on a sweltering summer afternoon I am immediately transported into a trippy AC’d noughties Snappy Snaps.

Installation shot, Stringendo, Vanishing Mediators, Caroll/Fletcher
Installation shot, Stringendo, Vanishing Mediators, Caroll/Fletcher

Dullaart’s signature, and now Guardian-famous, eponymous series Jennifer in Paradise acts as the hero image for the immersive world of blissfully glossy software-mediated wallpaper and slickly produced lenticular prints hanging in the entrance gallery. A Miami-hued display of software’s extensive lexicon of brushstrokes, filters and masks is flamboyantly demonstrated on the lonely yet aspirational image of a beautiful woman sitting on the beach looking out onto the tropical horizon. The promiscuous past of this image is well rehearsed; from its origins as a 1987 holiday snap – taken by co-creator of Photoshop John Knoll – to its use as crash test dummy for his ground-breaking popular software and its voracious adoption by the newly indoctrinated Photoshop masses as a subject of visual vivisection frames the staging of this exhibition. Dullaart’s archeological impulse to sniff out the rare software artefact of Jennifer points towards a general fetishization of the magic tipping point of the analogue/digital past –conjuring up a time when photography’s authenticity was still a battle to be fought. In a conversation with the artist at the appropriately ambiguous location of The Photographers Gallery shortly before his show opened, Dullaart emphasises the enduring pull of the image in his own practice. Describing the logic of the exhibition’s strategy, he sees the pasting of the Jennifer wallpaper as a “doubling” [1], or colonisation of his ongoing Jennifer experiment.

Dullaart’s Jennifer journey through the lexicon of data manipulation started when he embedded a secret stenographic message in the first re-appropriated images of Jennifer as a kind of “prize” for his growing online viral public. The first iteration(s) of Jennifer in Paradise explored the Internet’s opacity, highlighting the extent to which onscreen data is manipulated and controlled, enhanced or deformed. By celebrating and transporting the cyber-famous Jennifer into the gallery context in the form of selective editions, copies, or “abbreviations” of the digital, networked manipulation of the image, these artefacts act as both signifiers of the artists’ practice and as tempting photographic editions in their own right. A fact the artist is well aware of. However, the overarching social commentary implied in the freezing of this signifier of mass viral circulation is that the image became a coded Trojan horse for the prosumers’ 2.0 hypermarket as it was seeded, tracked mediated, remediated and mimetically distributed through the newly democratised digital commons.

AUTHORSHIP

It is in this mimetic gesture of versioning – a trope embedded in the very DNA of software development – that the artist does not just reference and make visible software’s surface gestures, but actually performs software’s versioning impulse, exposing it as a form of corporate cultural imperialism and spotlighting the newly negotiated role of authorship in the process. The artist’s persistent and persuasive disruption of the role of authorship is a common and recurring obsession running through his practice – from objects, to online queering of domain names, to his performances. A personal/impersonal example of this is played out in the exhibition by a row of seemingly innocuous family photographs. The series of family pictures from the 1980s are, according to Dullaart, the cleanest example of performative authorship. The photos were simply sent to Apple co-founder Steve Wozinak  for him to sign and send back to the artist – resulting in the  “re-authoring”  of Dullaart’s  childhood memories. This simple performance of capital control and authorship of so-called private identity is mainlined into Dullaart’s practice, and speaks to the artist’s core impulse: “this is exactly what I do – I take what isn’t public and I re-posses and reprocess these artefacts and re author them into a different spectrum”. [2]

RETRO-MANIA

In another act of ambiguous reverie of the commercial canon of software are the three pieces entitled Bill Atkinson demonstation drawing, (no.5, 12 and 18) hanging on the other side of the gallery, positioned against the Jennifer-tiled wallpaper. These drawings from the 23 stages of the first drawing made by Macpaint creator Bill Atkinson are printed in monochromatic hues sandwiched between photopolymer plates. These meticulously restored physical gestures of one of the first drawings executed by commercial software are particularly important for the artist. He sees this attempt at drawing made in the  “strong consumer software” of Macpaint as a kind of totem or signifier of the emerging lexicon of the new canon in art history.


Beautiful fetishistic rubbery objects in themselves, the physicality of these works demonstrates the materially-dependent, performative intent in Dullaart’s practice. As these monochromatic objects react and change to UV light – hardening and cracking – any collector of his work needs to embrace the precarious temporality of the objects themselves. This is true of all of his work – including domain names, websites, his own online identity etc. and Dullaart emphasises that the conscious situating and staging of his works in the framework of time is one of the most vital components of his practice.

THE “CUTE” ECONOMY 

This animated relationship to instability and time- dependency is clearly demonstared in his player paino piece Feedback with Midi Piano Player at the heart of the exhibition. An algorithm interpreting polymorphic songs is played out through the grand piano in the gallery in an apparent circus-like celebration of the computer’s magical powers. However,as the recital unfolds, it is full of little mistakes – the songs are too complex for the computer to relay in a coherent feedback loop. For Dullaart, the inaccuracy and amateur quality of the computer/piano recital delivers a quasi -human quality of cuteness – an increasingly desirable quality in our  popular technology, and an indication of the drive towards the synthetic anthropomorphism of digital objects and structures in general. This inevitably recalls Marx’s highly questionable use of anthropomorphizing comparisons of the commodity to children and women to underscore the “fetish character” [3] of commodities – the phantasmatic displacement of the sociality of human labour onto its products, as they appear to confront each other as if operating independent social lives of their own. In this sense, the “cuteness” in Dullaart’s piece might be seen as an intensification of commodity fetishism’s logic redoubled (like Jennifer) – as the viewer is connected to the unavoidable fantasy of fetishism, itself already an effort to find an imaginary solution to the irresolvable “contradiction between phenomenon and fungibility” [4] in the commodity form.

However, if this “cuteness” maintains fetishism’s overarching illusion of the object’s animate qualities  – in this case the clumsy performance- at the same time it wants to deny what, in Marxian terms, these animated commodities articulate as “Our use-value may interest men, but is no part of us as objects…We relate to each other merely as exchange values.” [5]

BALCONISATION

Dullaart then shifts his attention to the main focus of the exhibition – the conscious construction and showcasing of his proposition of a new way of entering into a contract with our networked, hyper-published -selves: the balcony. The two physical balconies presented in Stringendo, Vanishing Mediators (one of which is accompanied by a digital ticker-tape text of his Balconism manifesto) are both visual prompts and, in a sense, demos, of Dullaart’s concept of balconisation. In direct acknowledgment of the hyper- mediated image of Julian Assange standing on the balcony of the Ecuadorian Embassy in London – Dullaart starkly illustrates this liminal, politically charged space where we bear witness to a clear slippage between UK and Ecuadorian territory. To Dullaart, the balcony represents a ‘space outside society’ [6], and this new space of public address marks a shift in responsibility in self-broadcast/publication in the digital commons and the social media sphere. According to Dullaart, we all need to recognise our position on the balcony in our hybrid public/private pathology and modus operandi of quasi-addictive self-broadcast.

On the balcony we should be ready to escape the warm enclosure of the social web, to address people outside our algorithm bubble.  In the context of the show, the balcony is positioned as a higher order theory for how we should respond to the process of digitalisation as a whole, to how corporations and programmes structure our understanding of the world. We need to stand on our particular balcony ‘and choose to be out in public and we have to define cultural codes of how to do that’. [7]

What Dullaart’s exhibition Stringendo, Vanishing Mediators offers anew is an alternative proposition of spatial code through which to understand our steadily (re) negotiated locations of private and public space and the possibility of somewhere inbetween from which to enact a certain kind of everyday De Certeauian [8] tactic – the Balcony.

Dullaart’s solo exhibition ended at Carroll / Fletcher on 19th July 2014.

E-Vapor-8 at Site Gallery: REVIEW

Featured image: still from Fatima Al Qadiri / Sophia Al Maria HOW CAN I RESIST U

E-Vapor-8 is a very cool group show which looks and feels about as much like a club as you would want it to. It features a series of haunted works opening onto the “death of rave” — and what that death means, when it happened, and if it is still happening, are the most interesting questions provoked by a visit.

Works by Fatima Al Qadiri, Daniel Swan, Petra Cortright, Rhys Coren become the characters and rooms of a labrinthine underground culture which takes emotion, history, sexuality and race as its headliners and resident evil. It is a small exhibition, considering this scope, and perhaps not the show which the curators would lead us to believe.

The notion of cultural ‘Afterlife’ enters the fray as surely and convincingly as a sweaty-metallic-render 3D blade drifting though green wireframe. Afterlife is a ziegist topic – Transmediale’s Afterglow theme explored an afterward of an already exploded digital scene; Mark Fisher’s term ‘Hauntology’ connected Derridian theory to underround music/artists like Al Qadiri and Maria Minerva; and the recent New Death exhibition at FACT featured works such as Jon Rafman’s installation, depicting an indecent internet-accelerated-libido as a kind of end-of-the-world-is-now scenario. In these works and perspectives the realm of the afterlife is shown to be a nuanced one from which to view the epochal changes culture has undergone, and this is why a show like E-Vapour-8 feels so timely.

The name of the exhibition is taken from a 1992 rave track, but it also makes me think of the recent rash of e-cigarette shops…

and, more portentiously musical genre coinage I know from reading Adam Harper’s contemporary music commentary: vapourwave

“At the end of the world there will only be liquid advertisement and gaseous desire. Sublimated from our bodies, our untethered senses will endlessly ride escalators through pristine artificial environments, more and less than human, drugged-up and drugged down, catalysed, consuming and consumed by a relentlessly rich economy of sensory information, valued by the pixel.” Adam Harper in DUMMY

Several of the best works here are available to view online, and benefit greatly from the throb and thurst of this gallery setting. Watching Daniel Swan’s Plane Drift V on a hi-def monitor, I appreciated the use of lo-fi pixilation as part of the affective ether of the work, as the utopian 3D crumbles into a flat and luscious digital irony. The video ends its loop on a frieze of a 3D plaque stating ‘Return’, evoking the role of the loop in dance culture, and the mode of reinvention in evidence throughout the show.

Fatima Al Qadiri’s tune How Can I Resist U with a new video by Sophia Al-Maria dominates the main gallery space with its unsettling deep bass underflows, and audaciously cool bringing together of urban architecture with international dance cultures. In the other room, Petra Cortright’s voyeuristic film Lara Practice shows a young girl trying out her ecstatic dance moves presumably to rewatch later – a tragic pantomiming of ‘happy hardcore’.

Other works play on the aesthetics of given rave cultures. Travis Smalley’s Wave Trancendence splays the multi-coloured trippy aesthetic of early hardcore flyers as a sickly overlush chill-out visual.

Adham Faramawy’s Lifeproof iPhone Cover revisits the metallic Photoshop filter and puts it in motion, his work simultaneously harking back to late-90s era Drum n’ Bass, while having the look and feel of a vapourwave.jpg – except instead of vapour-wave’s marble, the plinths and stands for Faramawy’s work ooze black foam, like an ashtray left in the alley behind your mum and dad’s for thirty years.

This incongruous collection of perspectives, along with the jostling beats across the whole show provoke a kind of nervy excitement. Installations in the show also play and elide bliss and paranoia. Harry Burden inverse-casts a crumpled car wing and paints it in a pearlised blue and green like a strange beetle.

Alexandra Gorczynski’s liquid dream-like video peers up queasily from under a glittery canvas bedcover, and Maria Olsen’s gold tapes in a heap on the floor; each item together and the same, but the artifacts themselves – the music, the person – alone in their capsule.

Only Rhys Coren’s playful video-loop doodles set across three screens to a chirpy four-four house beat seem unequivocally ‘happy’ – but we notice that even here, the screens face away from each other, and the animations jiggle on their own buzz.

Sitting off in the corridor like a rushed-out raver afterwards, the trouble with this show sinks in. In her short introductory essay, curator Francesca Gavin acknowledges that many of the young artists she features are not old enough to have experienced the first ‘white glove’ rave referenced in the title of the show, but neglects to acknowledge the life of rave and dance culture which these ‘subsequent’ generations find ourselves mourning. To an extent, the use of Acid House here has more to do with marketability than criticality – but to jump right from early 90s rave to the work of an artist like Harry Burden, Adham Faramawy or Fatima Al Qadiri, and to locate the older Jeremy Deller’s smiley-face poster artwork at the ‘fulcrum’ of this show, is to willfully ignore the racial and social complex of the Drum’n’Bass, Techno and Trance which followed (as documented most memorably by Simon Reynolds in his Hardcore Continuum series for The Wire).

Gavin’s insistance that the exhibition ‘examines the utopian ideas surrounding rave before its failure’, seems to ignore what the artists in the show might consider the actual moment of rave’s failure. This central oversight leads to others. The choice of JG Ballard’s Crash as key-text, while obliquely relevant as an aesthetic touchstone of dystopia, doesn’t really reflect on the ‘realness’ of the scene artworks such as Gorczynski’s reference – it would be nice to have a chance to review the impact of a novel like Irvine Welsh’s Maribou Stalk Nightmares on this generation, or reflect on how current novelists such as Tao Lin use prose style to echo the afterlife of re-illusioned rave and drug culture.

The best works in E-Vapour-8 exist as echoes a UK club culture with more ambiguous relations to capitalism and politics than the radical and resistant Acid House rave. The void left by the hedonistic lifestyle is a simulacrum in a work like Faramawy’s, for the void left in our lives by the death of the hope of capitalism, and our continued afterlife within it – like a club we’re forced to keep revisiting even though it’s too expensive the DJs are shit and people keep getting shot.

The deep cuts in Sophia Al Maria’s and Fatima Al Qadiri’s How Can I Resist U are reconstituted and assimilated into an elegy – to the ‘bootyshake’ and bass, but also to social distribution and emptying out of utopian modernist architectures, using the lo-fi and hi-rise as distinctly modern hallucinations, and touching clearly on Sheffield’s own rave heritage in buildings such as the Park Hill flats.

Seen in the light of her generational ‘shortfall’ (being too young to have been seen Altern8 in the Hacienda, but old enough to have got down to Ed Rush at The End) Petra Cortright’s subtle and lyrical cutting and smeering of an original video and its soundtrack in Lara Practice, reminds me of the millenial dancefloor vibe – how out of place those moves were, how re-territorialised they immediately became.

“I start to wonder if she, like me, got sucked in by Ardkore’s explosive euphoria, its manic, fiery-eyed glee, and then got carried along by the music’s logical evolution to wind up at another place altogether, dystopian rather than utopian.” Simon Reynolds ‘”Slipping Into Darkness” The Wire #148

As examples of the thematic depth offered in this show, the Al-Qadiri/Al-Maria and Cortright videos capture the implosion of a naïve energy. By focusing on the female body in the throes of bass, they present distinct and equally valid breakages taking place between anticipation and experience – and the emergence into a darker real and global hyper-real. The artists’ contemporaries in the music scene (including vapourwave artists such as Vektroid and Oneohtrix Point Never) deserve some credit for informing a culture which can act in this way.

It would seem that a gallery of this stature, and a curator with the contemporary culture credentials of Francesca Gavin – visual arts editor at Dazed – would be more keen to link visual art with actual dance culture, rather than a fully assimilated cultural caricature like happy hardcore… but then, the exhibition itself is an opportunity for us to do just that.

I recommend a visit – the show is on until August 17th. Those who were in a circa-1998 nightclub will recognize the nervy and unsettling sensation of the corridor or cloakroom queue, the combination of E-high with screw-face attitude. A steady, percolating dark bass among the hallucinatory imagery and tongue-in-cheek synth refrains. Those who weren’t will undoubtedly find their own touchstones in these independently deeply poignant and distinctly contemporary works.

Play with the Rubik Cube simulator online! Drag the pieces with your mouse to unjumble the puzzle.

Prometheus 2.0: Frankenstein Conquers the World!

Featured image: Image from the movie ‘Frankenstein Conquers the World’ directed by Ishirō Honda, a 1965 Kaiju film.

“Nature builds no machines, no locomotives, railways, electric telegraphs, self-acting mules etc. … They are organs of the human brain, created by human hand; the power of knowledge, objectified.” [1] Marx (1857-8)

Introduction.

This writing roots out a few ideas concerning science and technological determinism and humanity’s bond with digital media and social networks. The themes are covered in terms loosely as to what they may symbolize. It looks at our fears relating to technology, human-machine relations, cyborgs, theories in cyber-culture, classical and SF literature and contemporary art practices across the fields of media art, hacktivism, activism, feminism and cyberpunk.

Mary Shelley’s Frankenstein is the focus for this text but it also brings into the mix, Greek mythology and Prometheus – the Titan, and what the myth symbolizes, asking, in what form does he exist in the world today? It is a playful assemblage of unresolved contemplations that have been sitting around asking for light in the back of my mind. This is a stripped down version of the original study about mythology, technology, fear and revolution.

Humans have always exploited the raw materials this planet has to offer, and has the power to change the nature of things, whether it is physical or virtual. With constant re-edits and enhancements we transform everything we touch and this is all part of our evolutionary mutation. [2] The word ‘technology’ originally comes from the Greek word tekhne, meaning art and craft, the making of useful or good things. The ‘ology’ part means to discuss something or a branch of knowledge and common form. In Greek Mythology Prometheus was a demigod and a Titan worshiped by craftsmen. “In Greece the Titans were ultimately honoured as the ancestors of men. To them was attributed the invention of the arts and magic.” [3] (Graves 1964)

The Jellyfish Invasions.

First, we begin with an apocalyptic vision of what could be and what it looks like when something strange occurs in the oceans. In July 2011, an article in the International Business Times featured a phenomenon we’d normally expect in a science fiction novel or movie. The headline read “Millions of Jellyfish Invade Nuclear Reactors in Japan, Israel” [4] Then the Reuters news web site mentions another jellyfish invasion at a Scottish nuclear power plant, in Torness. “An invasion of jellyfish into a cooling water pool at a Scottish nuclear power plant kept its nuclear reactors offline on Wednesday, a phenomenon which may grow more common in future, scientists said.” [5]

Dauphin Island Sea Lab. [7]
Dauphin Island Sea Lab. [7]

On whether this occurrence is significant and poses future threats, the International Business Times said, “The several [power plant] incidents that happened recently aren’t enough to indicate a global pattern. They certainly could be coincidental, Monty Graham, a jellyfish biologist and senior marine scientist at the Dauphin Island Sea Lab off the Gulf Coast of Alabama stating, told LiveScience.” [7] However, some say jellyfish may be the only species worth fishing in European waters if trends in overfishing are allowed to continue. In an article in the Telegraph in 2008, it said, “scientists have said that unless the system is completely overhauled fish stocks will continue to deplete to the point of extinction by 2048, leaving consumers little option but to eat jellyfish or the small bony species left behind at the bottom of the ocean.” [8]

In September 2013 another mass of jellyfish forced one of the world’s largest nuclear reactors to shut down. The Operators of the Oskarshamn nuclear plant in Sweden had to scramble one of their three reactors after tons of jellyfish clogged the pipes that bring in cool water to the plant’s turbines. “By Tuesday, the pipes had been cleaned of the jellyfish and engineers were preparing to restart the reactor, which at 1,400 megawatts of output is the largest boiling-water reactor in the world.” [9]

Disruption: Containers filled with jellyfish at Orot Rabin coal-fired power station in Israel.
Disruption: Containers filled with jellyfish at Orot Rabin coal-fired power station in Israel.

“New research, published in the Proceedings of the National Academy of Sciences, shows that the rise in jellyfish populations may not only be aided by climate change, but is also contributing to it by making oceans more acidic, thereby disrupting their function as carbon sinks.” [10] (Land 2011)

Since the Chernobyl disaster in 1986 trust of a state’s handling of dangerous technology has taken a dive. We need only to look at Japan’s recent experience of technological disaster with their nuclear power stations. This brings us to the notion of risk and what this means. In the 19th Century risk was no longer about nature, it changed, it extended to us humans and our conduct. “This extension was due in part to the singular appearance of the accident, a kind of mix between nature and will.” [11] (Ewald 1993) […] Thus “no progress without associated damages.” [12]

Gareth Edwards, director of the 2014 Godzilla movie, starts with a 10 minute recap of “nuclear bomb tests from Bikini Atoll featuring voluminous apocalyptic mushroom clouds and a full-blown Fukushima-like nuclear power meltdown.” [13]


Since the 19th century fears about technology and the notion that scientists are meddling with creation itself has been in the public’s consciousness. Many view Mary Shelley’s Frankenstein as triggering these long-term concerns. Of course, these fears are subjective, but also include people’s concerns about not having control over how technological decisions are reshaping society. After all, many lives have been lost due to brilliant uses of technological advancement made specifically for the act of killing many, as with the development of nuclear and biological weapons.

“Two international treaties outlawed biological weapons in 1925 and 1972, but they have largely failed to stop countries from conducting offensive weapons research and large-scale production of biological weapons.” [14] (Frischknecht 2003)

Using biological and chemical weapons was condemned by international declarations and treaties, notably by the 1907 Hague Convention respecting the laws and customs of war on land. Efforts to strengthen this prohibition resulted in the conclusion, in 1925, of the Geneva Protocol, which banned the use of asphyxiating, poisonous or other gases, usually referred to as chemical weapons, as well as the use of bacteriological methods of warfare. [15]

Birth of the Modern Prometheus.

“Let us now consider what happens when you make the epistemological error of choosing the wrong unit: you end up with the species versus the other species around it or versus the environment in which it operates.” [16] (Bateson 1972)


Mary Shelley’s Frankenstein has given us much to chew on, ranging across gender politics and history, including symbolic, political, psychological and social themes. Shelley was the daughter of writers Mary Wollstonecraft and William Godwin. Godwin is one of the forefathers of the anarchist movement and most famous for two books published within one year: An Enquiry Concerning Political Justice, an attack on political institutions, and Things as They Are; or, The Adventures of Caleb Williams, a novel that attacks aristocratic privilege, but also is the first mystery novel. Based on the success of these publications, Godwin was a prominent figure in the radical circles of London in the 1790s. [17]

Mary Wollstonecraft was a writer, philosopher, and advocate of women’s rights. During her brief career, she wrote novels, treatises, a travel narrative, a history of the French Revolution, a conduct book, and a children’s book. Wollstonecraft is best known for A Vindication of the Rights of Woman (1792), in which she argues that women are not naturally inferior to men, but appear to be only because they lack education. She suggests that both men and women should be treated as rational beings and imagines a social order founded on reason. Wollstonecraft died at the age of thirty-eight, ten days after giving birth to her second daughter, leaving behind several unfinished manuscripts. [18]

Mary Shelley’s publication, Frankenstein or The Modern Prometheus published in 1818, was perhaps the earliest representation of science fiction but it was also a gothic novel. Shelley appropriated the various influences and sources available to her at the time. Her novel is an assemblage of discoveries in science and technology, societal change and political upheavals, mixed with personal interests. In the 19th Century the Romantic poets, artists and writers Lord Byron, Percy Shelley and William Wordsworth explored ideas grounded in their shared rejection of Christianity. Percy Shelley in 1811, declared his rejection of a greater all-powerful being in The Necessity of Atheism saying, “It is easier to suppose that the Universe has existed from all eternity, than to conceive a being capable of creating it.” [19]

In 1817, Mary married Percy Shelley who became her second husband. They enjoyed debating many ideas together and had a passionate relationship. In the summer of 1816, a year before their marriage, Mary and Percy visited Claire Clairmont (Mary’s stepsister) in Switzerland, and also met Claire’s new lover Lord Byron and he was accompanied by a physician called John Polidori. During their stay at a nearby mansion Byron was renting next to the shore of Lake Geneva, they became good friends. Together, they all read volumes of German ghost stories, usually when the weather was too stormy for leisurely walks. Inspired by these ghost stories, Lord Byron issued a challenge for each of them to write their own tales of horror. All immediately began writing them out, however Mary struggled for inspiration taking Byron’s provocation seriously and listened to the various conversations the others had on the subject. Then, her ideas began to evolve once she had discussed at length the radical works of Dr. Erasmus Darwin with Byron. Darwin had experimented with electrical stimulation on dead matter, preserving a piece of vermicelli in a glass case “and by some extraordinary means it began to move…” [20] Hindle (2003)

Both of the Shelley’s were fascinated by Sir Humphry Davy’s publications Elements of Chemical Philosophy written in 1812 and A Discourse, Introductory to a Course of Lectures on Chemistry, 1802. Undoubtedly “the most celebrated and iconic figure of this entire Chemical Age was Sir Humphry Davy (1778–1829), who used his chemical discoveries, his wildly popular lecture series, and his general writings on science, to turn the ‘Chemical Philosopher’ (the term scientist not being coined until 1834) into a figure of social and cultural importance in a quite new way.” (Holmes 2012) more about Davy here link.

Percy Shelley in his youth “bought and experimented with chemical apparatus and materials and read treatises on magic and witchcraft, as well as more modern scriptures detailing the miracles of electricity and galvanism. [21] Mary Shelley was fascinated with the idea of things being brought back to life via electricity, and also studied the works of the Italian physiologist Luigi Galvini. [22]

Galvini’s experiments convinced him that ‘animal electricity’ resided inside animal creatures. He observed that when using a circuit consisting of a piece of metal attached to the legs of a frog, convulsions would occur. He assumed the spasmodic jolts were an electrical fluid from within the nerves and muscles of the creature. This led to his announcement that he had brought the limbs of the animal back to life. An Italian physicist Alessandro Volta, who in 1800 made the Voltaic Cell, very soon disproved this. The SI unit of voltage is named after him. [23]

Even if creating life out of dead body parts is an unlawful and immoral proposition. Dr. Frankenstein has the whole of history and an extremely well heeled patriarchal system on his side. However, Shelley’s attack is not against all men but a particular type of man. “The first type is the Promethean scientist who uses nature to gain power and abusively alter it, and the second type is the ‘good’ scientist, who respects and celebrates nature and resists the temptation to fundamentally change the way it operates.” [24] (Munteanu 2001) Passages in Frankenstein reveal “Percy Shelley as the initial model for its ultra-ambitious hero, quite apart from the fact that Victory, Frankenstein’s first name Shelley took for himself a number of times in boyhood and later.” [25] (Hindle 2001)

The psychology expressed through the protagonist Dr. Victor Frankenstein is as a man who manages to transform his extreme, radicalized and revolutionary ideals into the form of a monster. This is a personal characterization informed by Shelley’s own experience with Percy Shelley and her father William Godwin. And, even though her love for them is evident, she also had deep concerns about their shared, revolutionary radicalism. Mary Shelley was well versed in the writings of her father Godwin and her mother Mary Wollstonecraft, as was Percy. They both systematically studied the works of Thomas Paine, and this included even conservative thinkers such as Edmond Burke, Abbe Barruel, John Adolphus. [26] (Sturrenburg 1982) Yet, Shelley’s “world view is less political than Godwin’s and Burke’s; it is also far more labyrinthine and involuted when it comes to telling us why things fall apart.” [27] (Ibid)

Prometheus 2.0.

The multitude outside. Pontypool, 2008. Zombies and the political economy of precarity.
The multitude outside. Pontypool, 2008. Zombies and the political economy of precarity.

Mary Shelley challenged the cliché narrative of the hero and his belief in the absolute. Her portrayal of Dr. Frankenstein as an egocentric obsessive who will stop at nothing until he completes his mission in bringing his creature to life; represents man’s blind quest in pushing on until the precarious end, at whatever cost. For Shelley, this indicates evident tensions between men and women and their scripted, dualistic roles. This may be an obvious feminist critique now, but in Shelley’s time it was a very different story. Wait a minute! Who am I kidding? The recent interview by Furtherfield’s Ruth Catlow on the New Criticals web site, with the multiple identity female artist(s) Karen Blissett tells us that we are still stuck in this arcane world of male domination. For Karen Blissett, her modern day Frankenstein’s exist in the everyday boardroom in managerial positions as they ‘move forward’ in pushing the top-down, and visionless austerity packages into all aspects of our everyday lives.

“Karen Blissett categorises her most recent artwork Senior Management, An Inspirational Guide, as art for offices […] they demand the impossible. Not in a good way, and not for the enrichment of human futures, but sucking up to power and policy makers – ministers, regulators, corporate leaders – negating their own experiences, demonstrating their loyalty through the implementation of trivial bureaucratic obligations.” [28]

This condition of biopolitics where society is being run by little men affirming their potency through the misleading, heroic trope of managing the life of others can be seen in different areas such as in the military, war, slavery, in education, the media, the economy, religion, technology and science, sex trafficking; on the whole, it is his business to inherit all these power systems from birth. Foucault first mentioned biopolitics on 17 March 1976, during his “Society Must Be Defended” lectures. He described it as a new technology of power and that it exists at a different level, on a different scale, and that it has a different bearing area, and makes use of very different instruments. Foucault’s biopolitics acts as a control apparatus exerted over a population as a whole or, as Foucault stated, “a global mass.” [29]

From The Center for Genetics and Society.
From The Center for Genetics and Society.

Karen’s monster is neoliberalism, a monster administered by millions of Frankensteins, feeding a globalized monster consisting of networks, machines, weaponry, surveillance, financial control, and elite groups. Keith Fisher in an article called ‘Frankenstein’s Bankers’ on The Global Dispatches web site said “Just as Dr. Frankenstein was responsible for creating a tragic human monster, so are we collectively ultimately responsible for our severely dysfunctional financial system and the activities of its bankers.” [30]

If we take a look at Facebook we can observe that it is an open and free (to use) platform for all, on the Internet. However, the relationship between users and the platforms of Facebook and Twitter are exploitative. In that they treat social media users as consumers of technological services and producers of data, commodities, value and profit. As Simon Penny points out in his essay ‘Consumer Culture and the Technological Imperative’, “One of the classic techno-utopian myths of computers is that access to information will be a liberation, and the results will be, by definition, democratizing.” [31] (Penny 1995) His critique on networked technology and the dreams it once promised us, can now be clearly seen as in dire trouble. Everyday there is a new story about how NSA and Prism are spying on Internet users on mass, Julian Assange sees this as the militarization of cyberspace. [32] (Assange 2012)

SF can pull us into imaginary settings, in the past, present and future, while relating to scientific or technological advances. Some SF looks at major social and environmental changes or portrays space and time travel, and life on other planets. SF has been a generous gift to the world via the minds of original thinkers, showing us a playful side in dealing with the social contexts of technological determinism. It is a third space or outer region where our imaginations can open up different ways to try and understand scientific and technological impacts on society. It is a place where anything goes whether it relates to reality or not. In contrast to the heroic male warrior who is swashbuckling against a mass of aliens to save the world from total extinction or a large-scale catastrophe. Women’s SF has mainly expressed its cultural identity by using “the figure of the alien to describe systems of difference and domination,” [33] (Flanagan & Booth 2002) and Women’s SF and cyberfiction combines exploring the creation of an alien, as the ‘other’. Representing ‘her’ own collective states of alienation in a world consisting of structures maintaining patriarchal dominance, with the female as a techno-product for men to control for their own sexual, financial, administered and power related needs.

Women’s cyberfiction deals with inclusion of the female in societal frameworks where traditionally the male’s tools for engineering, building and use of machinery typically reflect their own practical needs and an industrial and techno-culture designed for them selves. “This dominant class, which is exclusively white and male, operates on a logic of profit and maintaining their control over society, […] it is also shared by white working-class and minority men who are not so well served by it…” [34] (Benston 1992) While many women have jumped into the SF and cyberfiction field they have somehow bypassed the spectacle of techno-utopian rhetoric.

Alongside the growth of technology we are experiencing similar anomalies as with the jellyfish invasions. It is a period where fantasy and reality and the boundaries which once separated them, are breaking up. It’s as if the natural world has now caught up with it’s own version of a post-modern realization. Reflecting back at us a psychosis into material form, the dysfunctional and nihilistic relationship we’ve had with it since our emergence as a race on this planet. Monsters have always demarcated the limits of human folly, telling us when we have pushed things too far. Whether in the form of Godzilla, a nuclear explosion, mutant jellyfish, a war, mining the earth’s resources, and drone technology, spying networks or Frankenstein; they are poignant symbols screaming back at us a painful message. As all the disasters humanity has created pile up, if nature could talk to us in another way and not in the form of our own making – the language of disaster. What would it say and would we even listen?

However, some are recognizing the cultural value of neoliberal monsters. In an interview with Tatiana Bazzichelli on Furtherfield, we discussed her publication Networked Disruption: Rethinking Oppositions in Art, Hacktivism and the Business of Social Networking. Bazzichelli puts forward the notion of disruptive business and that it “becomes a means for describing immanent practices of hackers, artists, networkers and entrepreneurs”, and sheds “light on two different but related critical scenes: that of Californian tech culture and that of European net culture – with a specific focus on their multiple approaches towards business and political antagonism.” [35]

“Monsters have always defined the limits of community in Western imaginations. The Centaurs and Amazons of ancient Greece established the limits of the centred polis of the Greek male human by their disruption of marriage and boundary pollutions of the warrior with animality and woman. Unseparated twins and hermaphrodites were the confused human material in early modern France who grounded discourse on the natural and supernatural, medical and legal, portents and diseases — all crucial to establishing modern identity. The evolutionary and behavioural sciences of monkeys and apes have marked the multiple boundaries of late twentieth century industrial identities. Cyborg monsters in feminist science fiction define quite different political possibilities and limits from those proposed by the mundane fiction of Man and Woman.” [36] (Haraway 1991)

Patchwork Girl was a hypertext fiction created Shelley Jackson in 1995. It is a retelling of the story of Frankenstein. The emphasis is about appropriation and transformation and the female monster is completed, or rather assembled by Mary Shelley herself. “The conflict highlights the monster’s nature as a collection of disparate parts. Each part has its story, and each story constructs a different subjectivity. What is true for the monster is also true for us, Jackson suggests in her article “Stitch Bitch: the Patchwork Girl.” “The body is a patchwork,” Jackson remarks, “though the stitches might not show. It’s run by committee, a loose aggregate of entities we can’t really call human, but which have what look like lives of a sort… [These parts] are certainly not what we think of as objects, nor are they simple appendages, directly responsible to the brain” [37] (Hayles 2000)

Patchwork Girl GIF from site.
Patchwork Girl GIF from site.

Karen Blissett and Patchwork Girl both express more than one part or selves. Haraway proposes that, “The proper state for a Western person is to have ownership of the self, to have and hold a core identity as if it were a possession.” [38] (Haraway 1991) And that “Not to have property in the self is not to be a subject, and so not to have agency.” [39] (Ibid) Blissett is a living collective of female activists expressing themselves as part of a multitude critiquing male dominance and neoliberalism directly.

So, can we re-mutate ourselves in order to loosen the stranglehold of these neoliberal defaults and forge new or alternative states of agency and psychic freedom? Bazzichelli, says “we should stop looking for the enemy, because who is the enemy today when disruption and its opposition are feeding the same machine?” [40] I do not see it as us feeding the same machine in the absolute sense. Sometimes breaking the loop can be more inline to finding meaning and values with others, and yes this can be difficult. But it does not mean that it’s the wrong thing to do.

For me, Bazzichelli’s proposition is an ideal situation if you are not suffering from pressing societal upheavals. As Blissett points out, there are urgent social situations that need attention. Of course, there are those who’ve fallen so deeply into the void of no return, they will happily serve or become a Prometheus monster without a glimmer of soulful insight. Yet, there is always hope for humanity and the artists and thinkers we’ve explored here have proven this. If this article is about anything it is about how the imagination can forge out new ways in becoming something different than the script we’ve been given. The spirit of the Shelleys, Bazzichelli, the Karen’s, Haraway and Jackson, show us that alternatives are out there available for exploration while at the same time we can still maintain our dignity.

References:

[1] Karl Marx. Grundrisse: Foundations of the Critique of Political Economy. Penguin Classics; New Ed edition (29 April 1993). Martin Nicolaus (Translator). Page 706.

Note: Written during the winter of 1857-8, the Grundrisse was considered by Marx to be the first scientific elaboration of communist theory. A collection of seven notebooks on capital and money, it both develops the arguments outlined in the Communist Manifesto (1848) and explores the themes and theses that were to dominate his great later work Capital. Here, for the first time, Marx set out his own version of Hegel’s dialectics and developed his mature views on labour, surplus value and profit, offering many fresh insights into alienation, automation and the dangers of capitalist society. Yet while the theories in Grundrisse make it a vital precursor to Capital, it also provides invaluable descriptions of Marx’s wider-ranging philosophy, making it a unique insight into his beliefs and hopes for the foundation of a communist state.

[2] Note: The words ‘evolutionary mutation’ refer to ‘technology’ as a default changing process. This includes the constant appropriation and reinvention of human cultures; altering our psychology, perceptions, traits, anatomy, physiology, our DNA, individual and collective behaviour, relations with: objects, machines, work environments, leisure, tools, tribalism, domestic habits and changing attitudes.

[3] Robert Graves. Larousse Encyclopedia of Mythology. Paul Hamlyn, London. 5th Edition, 1964. P.92.

[4] Article. Millions of Jellyfish Invade Nuclear Reactors in Japan, Israel. IBTimes. Jul 09, 2011.
http://www.ibtimes.com/articles/177027/20110709/millions-jellyfish-invade-nuclear-reactors-japan-israel-2011-power-plant-shut-down-unusual-growth-tr.htm

[5] Jellyfish keep UK nuclear plant shut. Jun 29, 2011.
http://www.reuters.com/article/2011/06/29/us-britain-nuclear-jellyfish-i…

[6] Millions of Jellyfish Invade Nuclear Reactors in Japan, Israel (PHOTOS). 9 July 2011.
http://www.ibtimes.com/millions-jellyfish-invade-nuclear-reactors-japan-israel-photos-707770

[7] Ibid.

[8] Jellyfish on the menu as edible fish stocks become extinct. The Telegraph. Louise Gray, Environment Correspondent. 15 Dec 2008.
http://www.telegraph.co.uk/earth/3776788/Jellyfish-on-the-menu-as-edible-fish-stocks-become-extinct.html

[9] Jellyfish Cluster Shuts Down Nuclear Reactor. Sky News, 1 October 2013
http://news.sky.com/story/1148872/jellyfish-cluster-shuts-down-nuclear-reactor

[10] Are we entering ‘The Age of the Jellyfish’? Graham Land. Jun 13th, 2011. Greenfudge.
http://bit.ly/1jOMXrw

[11] Francios Ewald. Two Affinities of Risk. The Politics of Everyday fear. Brian Massumi, editor. University of Minnesota Press. 1993. P.226.

[12] Gareth Edwards, director of the 2014 Godzilla – find link

[13] Ibid P.226.

[14] Friedrich Frischknecht. Human experimentation, modern nightmares and lone madmen in the twentieth century. EMBO Rep. Jun 2003; 4(Suppl 1): S47–S52. Science and Society. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1326439/

[15] Efforts to ban biological weapons.

The latter are now understood to include not only bacteria, but also other biological agents, such as viruses or rickettsiae which were unknown at the time the Geneva Protocol was signed. However, the Geneva Protocol did not prohibit the development, production and stockpiling of chemical and biological weapons. Attempts to achieve a complete ban were made in the 1930s in the framework of the League of Nations, but with no success.

[16] Gregory Bateson. Steps to an Ecology of Mind. Anthropology, Cybernetics. Publisher: University of Chicago Press. 1972. P491-2.

[17] Bertrand Russell. A HISTORY OF WESTERN PHILOSOPHY And Its Connection with Political and Social Circumstances from the Earliest Times to the Present Day. Chapter VI. The Rise of Science. Page 512. Allen & U.; New impression edition (Dec 1961).

[18] Percy Bysshe Shelley. The Necessity of Atheism. C. and W. Phillips in Worthing. 1811.

[19] Note: Erasmus Darwin (12 December 1731 – 18 April 1802) was an English physician who turned down George III’s invitation to be a physician to the King. One of the key thinkers of the Midlands Enlightenment, he was also a natural philosopher, physiologist, slave trade abolitionist, inventor and poet. His poems included much natural history, including a statement of evolution and the relatedness of all forms of life. He was a member of the Darwin–Wedgwood family, which includes his grandsons Charles Darwin and Francis Galton. Darwin was also a founding member of the Lunar Society of Birmingham, a discussion group of pioneering industrialists and natural philosophers. http://en.wikipedia.org/wiki/Erasmus_Darwin

[20] Maurice Hindle (Editor). Frankenstein or The Modern Prometheus. Mary Wollstonecraft (Godwin) Shelley. Publisher: Penguin Classics (May 6, 2003). Revised edition, Maurice Hindle (Editor) Author’s Inroduction. P. 8.

[21] Ibid P.8.

[22] Note: Luigi Galvani. During the 1790s, Italian physician Luigi Galvani demonstrated what we now understand to be the electrical basis of nerve impulses when he made frog muscles twitch by jolting them with a spark from an electrostatic machine.

[23] Alessandro Volta. Oxford Dictionary of Science. Sixth Edition. Oxford University Press, 2010.

[24] Anca Munteanu. Shelly’s Frankenstein. Commentary by Anca Munteanu Ph.D. Edited by Dr. Stephen C. Behrendt. CliffsComplete published by Hungry Minds 2001. Chapter 3. P.53.

[25] Maurice Hindle. Frankenstein or The Modern Prometheus. Mary Wollstonecraft (Godwin) Shelley. Publisher: Penguin Classics (May 6, 2003). Revised edition. P.XXIV (24).

[26] Lee Sturrenburg. Mary Shelly’s Monster: Politics and Psyche in Frankenstein. The Endurance of Frankenstein. Edited by George Levine and U.C. Knoepflmacher. University of Californian Press. 1982. P.153.

[27] Ibid P.157.

[28] Karen Blissett is Revolting. Interview by Ruth Catlow. New Criticals May 24, 2014. http://www.newcriticals.com/karen-blissett-is-revolting/print

[29] Biopolitics. http://en.wikipedia.org/wiki/Biopolitics

[30] Frankenstein’s Bankers By Keith Fisher. The Global Dispatches. November 26, 2013.
http://www.theglobaldispatches.com/articles/frankensteins-bankers

[31] Simon Penny. Consumer Culture and the Technological Imperative. Critical Issues in Electronic Media. State University of New York Press. Editor, Simon Penny. 1995. P.63.

[32] The Militarisation of Cyberspace. Publication — Cyperpunks: Freedom and the Future of the Internet. Julian Assange, Jacob Appelbaum, Andy Moller-Maguhn and Jereme Zimmerman. Or Books, New York and London. (2012) P.33.

[33] Mary Flanagan and Austin Booth. Reload: Rethinking Women and Cyberculture. The M.I.T Press. Cambridge, Massachusetts, London England. 2002. P.31.

[34] Margaret Lowe Benston. Article 1.2. Women’s Voices/men’s Voices: Technology As Language. Publication – Inventing Women: Science, technology and Gender. Edited by Gill Kirkup and Laurie Smith Keller. Polity Press, 1992. P.35.

[35] We Need to Talk About Networked Disruption, Art, Hacktivism and Business: An interview with Tatiana Bazzichelli. By Marc Garrett – 13/02/2014.
http://www.furtherfield.org/features/interviews/we-need-talk-about-networked-disruption-and-business-interview-tatiana-bazzichel

[36] Donna Haraway. Simians, Cyborgs, and Women: The Reinvention of Nature. Free Association Books. 1991. P.180.

[37] Flickering Connectivities in Shelley Jackson’s Patchwork Girl: The Importance of Media-Specific Analysis. N. Katherine Hayles. 2000.
http://pmc.iath.virginia.edu/text-only/issue.100/10.2hayles.txt

[38] Donna Haraway. Simians, Cyborgs, and Women: The Reinvention of Nature. Free Association Books. 1991. P.135.

[39] Ibid P.135.

[40] We Need to Talk About Networked Disruption, Art, Hacktivism and Business: An interview with Tatiana Bazzichelli. By Marc Garrett – 13/02/2014.
http://www.furtherfield.org/features/interviews/we-need-talk-about-networked-disruption-and-business-interview-tatiana-bazzichel

[41] Karen Blissett is Revolting. Interview by Ruth Catlow. New Criticals May 24, 2014. http://www.newcriticals.com/karen-blissett-is-revolting/print

Digital Zoo: Life from the world wild web

UK TOUR 2014

Furtherfield presents DIGITAL ZOO: Life from the world wild web, a touring exhibition that invites audiences to explore and marvel at new patterns of human and digital behaviours in the network age.

Featuring Andy Deck, Mary Flanagan, Genetic Moo, Liz Sterry, Thomson & Craighead, Pete Gomes, and a new interactive mobile artwork commission by Transnational Temps.

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Digital Zoo at Trinity Leeds, February 2014

DIGITAL ZOO features experimental software, interactive videos, installations, workshops, networked and mobile media created by internationally recognised artists inspired to explore the ways in which our lives are being shaped by digital technologies, and challenge the concept that digital art is only accessible in galleries or online.

Since 2008 artist group Genetic Moo have been developing a series of interactive video installations using choreographed video clips that respond in a variety of life-like ways to user motion and touch. With Animacules they take inspiration from the 19th century sea life illustrations of Ernst Haeckel and the work of the 17th century Dutch scientist Antonie van Leeuwenhoek to create a dark sea of wiggling, luminescent creatures that gorge on torch light.

Internationally renowned artist duo Thomson & Craighead create a new site-specific installation especially for the DIGITAL ZOO tour. A wall of propaganda style posters of the Tweets and other status updates drawn from people in the local area of the tour venues, offers a poetic snapshot of the invisible conversations taking place, “the idle mutterings of ourselves to ourselves as a form of concrete poetry.” The work is based on the artists’ London Wall series shown at the Museum of London (2010), Furtherfield Gallery (2012) and Carroll/Fletcher (2013).

Liz Sterry is an artist fascinated with the way people use the Internet to express themselves. In Kay’s Blog she presents an exact physical replica of a young woman’s bedroom, recreated through information, images and notes about her daily life that the real Kay posted on her public blog. With social media often used as a platform for self-expression and performance, the work questions how much of ourselves we share online with strangers without even realising it.

Kay's Blog by Liz Sterry, at Trinity Leeds, February 2014
Kay’s Blog by Liz Sterry, at Trinity Leeds, February 2014

With his novel use of Twitter, US artist Andy Deck savours the wildness of everyday language with people around the world, inspired by the wealth of nature-related sayings passed down over centuries. He invites audiences to help him build a bestiary of animal idioms using social media and an interactive installation.

Crow_Sourcing by Andy Deck, at Trinity Leeds, February 2014
Crow_Sourcing by Andy Deck, at Trinity Leeds, February 2014

Experimental filmmaker Pete Gomes invited residents in Sunderland with no acting experience to participate in a 45 minute long acting session. Each participant was directed to perform on camera for a single five-minute take. Screened as a series, Cycle of Purposes questions reality and artifice by exploring how thoughts and feelings are acted, amplified, exaggerated and stylised every day in response to different people and places.

Mary Flanagan travels overland and undersea, in virtual worlds built and inhabited by other virtual beings. [borders] is a video documentation of her walks in beautiful and hypnotic landscapes that expose the boundaries of the virtual world by testing its edges. Her walks are inspired by Thoreau, the great American nature writer and walker, who, avoiding highways, chose instead to wander in order to understand the spiritual possibilities of the landscape.

Mall of the Wild by Transnational Temps is a new commission created especially for Digital Zoo. Players help the famous artist Magritte to find fake wildlife in the shopping centre. Equipped with a store map and a smart phone app, they have limited time to find a number of representations of wild animals visible in the products of the shopping centre. They map rare species and share their wildlife documentary photos in the online “Ceci n’est pas…” collection via social networks.

In creating DIGITAL ZOO, Furtherfield believe that digital networks and social media offer the potential for a more open relationship between artists and audiences, changing the life of an artwork in the world, and the ways in which people encounter it, and sometimes collaborate in its creation.

Personal information is exchanged with increasing frequency, and daily lives are becoming ever more public, as if in a public zoo. People are both animals and visitors; hunters, trackers, observers, naturalists and zookeepers; and educators and pundits. The longer-term social effects of this collective public performance are awaited…

Special Events

The exhibition was accompanied by a series of creative workshops inspired by Crow_Sourcing for children aged 6-11 years old.

Workshop participant at Digital Zoo workshops, Trinity Leeds, February 2014
Workshop participant at Digital Zoo workshops, Trinity Leeds, February 2014

Curated and produced by Furtherfield in collaboration with Culture Code and Land Securities.

Digital Zoo is supported by Arts Council England through the Strategic Touring programme.

Crow_Sourcing by Andy Deck was made possible with funding from the Jerome Foundation, and was a 2012 Commission of New Radio and Performing Arts, Inc. for its Turbulence website.

Enlisting the Body: Joseph DeLappe and “Social Tactics”

Featured image: Screen capture of Joseph DeLappe’s intervention in America’s Army

Introduction.

The Fresno Art Museum, in collaboration with the Fresno State Center for Creativity and the Arts, is exhibiting “Social Tactics,” a mini-retrospective of the work of Joseph DeLappe, a new media artist and director of the Digital Media Program at the University of Nevada, Reno. The exhibit has been running alongside the construction of a to-scale sculptural reproduction of an MQ1 Predator Drone on the campus of Fresno State, coordinated by DeLappe and executed by students and volunteers. I had the opportunity to interview DeLappe about his work, and the way it connects to militarism, memorialization, and embodiment. His work has been an ongoing critique of games that look like war, and warfare that looks like gaming – insisting that, within the hall of mirrors that forms “simulation culture,” reality still must be accounted for, and attended to.

The earliest work in the show is a series of riffs on the computer mouse. The “Mouse Mandala” (2006) splits the difference between a trash heap and an object of meditation – a small sargasso of computer mice is ringed by a circle of yet more mice. The outer radius, tethered to the central mass by extended mouse cords, makes the whole sculpture resemble a dingy grey sun – one that has been pawed by innumerable, invisible fingers. His “Artist’s Mice,” first begun in 1998, are a series of mice that have drawing implements attached to them, so that the mice can draw while being utilized for their normal activities. The drawing attachments resemble braces, as though the mice are being rehabilitated from an injury – the drawings produced by them are beautiful abstractions, circular or square scribblings that give the illusion that, while working or gaming or goofing off, we could also be making art – skimmed off the surface of our interface with our machines.

All these mice, removed from the context of their guiding hands, inevitably – if ambiguously – echo with a pair of outsized sculptural hands, titled “Taliban Hands” (2011). Modeled from white plastic polygons, the left hand in particular looks as if it could be cradling an invisible, equally outsized mouse. The right hand has its pointer finger extended, as if it were about to press a button. The fact that the hands are upturned short-circuits those prosaic possibilities of gesture, turning them into gestures of supplication. The hands were constructed from 3D data extracted from the model of a Taliban fighter in the game “Medal of Honor,” and once you learn that, it’s easy to imagine the right hand gripping a gun, the extended finger wrapped around the trigger. The disembodied nature of the hands is discomfortable – it feels like a dismemberment, a pair of hacked war trophies offered up for display.

DeLappe also used polygon modeling for a small replica of a US military Drone that hangs in the gallery, which served as a prototype for the life-size drone constructed as a memorial on the grounds of Fresno State. Where the “Taliban Hands” and drone prototype are white and pristine, the Drone Memorial was designed to be inscribed upon. In a public ceremony, volunteers wrote the names of 334 civilian casualties of drones on the faceted surface of the sculpture.

DeLappe’s years-long project “dead-in-iraq” (2006-2011) is represented by a machinima video and a large-scale digital print modeled after his fallen avatar in the US Army recruitment game America’s Army. Over the course of the American war with Iraq, DeLappe entered the multiplayer first person shooter game, and at the start of each mission threw down his weapon and began typing in the names of US military personnel who had been killed in Iraq. His avatar was invariably shot, either by the opposing team or by members of his own team. In the latter case, it’s as though his killers are trying to gun down an itch of conscience – or the nuisance of reality itself. In the machinima of this intervention, when Delappe positions his camera above his virtual corpse, there is sometimes a very profound effect of quietude. The body occasionally twitches, in a gruesome effluvium of game physics, or puffs of smoke are kicked up by stray bullets – but those filigrees of activity only heighten the feeling that the game has moved on. It brings to mind bodies left on real battlefields, unattended to, abandoned to the weather and the birds and the insects while the important business of fighting continues.

“Project 929: Mapping the Solar” (2013) echoes the circularity of the Mouse Mandala. For the project, DeLappe rode a bicycle 460 miles in a circuit around Nellis Air Force Base in Southern Nevada. The bicycle was outfitted with an apparatus that held a series of pieces of chalk to the road – DeLappe was both marking a chalk outline around the base, and mapping out the dimensions of a solar farm that could power the entire United States, based on a size estimate from the Union of Concerned Scientists. The project is shown through a series of photographs, a video, and the modified bike itself, with a circle of chalk stubs positioned under the frame. In some ways, the piece expands the logic of the “Artist’s Mice” to a different scale. Instead of the hand being the driving force, the whole body is the recorded object, and rather than being confined to the top of a desk, the drawing itself is allowed to range across hundreds of miles. In this case, the drawing is the opposite of accidental – it’s utopian.

Not represented in the show – but a point of discussion in our interview – was the “Salt Satyagraha Online” (2008), a 26-day durational performance which used a customized treadmill to control the movement of a Second Life avatar modeled after Mahatma Gandhi. On the treadmill, installed at Eyebeam Art and Technology in New York, DeLappe walked the 240 miles Gandhi marched in protest of a British Salt tax – driving his avatar, step by step, across the territory of Second Life. That project was yet another of DeLappe’s exploratory reconfigurations of the relationship between protest, performance, and physicality.

Interview.

Chris Lanier: With the mouse-derived work, from the “Mouse Mandala” to “The Artist’s Mouse” and the drawings that are made as you’re playing a game – what was it like putting those things together at this time, when it’s possible to imagine the disappearance of the mouse? Right now there is  eye-controlled software , and even thought-controlled software…

Joseph DeLappe: Part of my thought process when doing the mouse pieces was doing a sort of reverse engineering, and trying to figure out what that thing is, because it really is a useless little object otherwise. It’s not a hammer, it’s not a screwdriver, it doesn’t have a function beyond plugging into a computer to allow you to move around this detached marker on a screen. There’s already something separate happening, and so attaching a pencil to it was a way of perhaps returning it to its roots. It’s sort of a drawing device, a pointer, all these things that a pencil might be, but I was intrigued by the possibilities of extracting some kind of meaning out of it.

CL: It’s funny because it’s an extension from the computer to the human, like an organ that extends itself to us, and I wonder what you think of that interface becoming even more disembodied. If the hand is taken out of that circuit, what do you think that says about our relationship to the screen?

JD: I think it will change it. I can really only speak from my experience, not having played the wii, or things like that. I messed around with the kinect a little bit. When you’re putting the body into works like what I did in the Gandhi project (which is something that’s not in the exhibition) – I placed myself on a treadmill to actually interact with Gandhi, walking him through Second Life. My body became the game controller in a kind of way, the mouse – or however you want to refer to it. I didn’t realize it at first but there was an intrinsic alteration of my relationship to the experience going on, on the screen. I wonder if that deterioration of that awkward physical thing you have to do with the mouse or track ball, if that’s going to bring us closer to our machines. As it becomes gestural and everyday, I suspect it will become more naturalistic.

CL: Listening to you talk about the Gandhi project, it seemed to bring you more directly and somatically into that virtual world.

JD: Which was very unexpected. I went into that project from a conceptual durational performance ideation – this would be an examination of “performance,” in quotes. Performance and protest. It was done at Eyebeam in New York, and I was thinking about the many durational performances that had taken place in New York, from Tehching Hsieh, to Linda Montano,  to Joseph Beuys. I had done performance works online for almost a decade prior to that piece, but that action that the body involves, that was just transformative. It was amazing and intriguing and kind of disconcerting in a way, because I found myself completely drawn into that experience, and connected to my avatar in a way that I never had previously. I was walking in Second Life, which you’re really not supposed to do – you’re supposed to teleport – so I was navigating over mountains and in places people don’t generally walk. And Gandhi would fall off a mountain-side into the next region, and I’d find myself almost falling off the treadmill. Or, after finishing the performance for the day, walking to the subway and thinking  I could click on someone to get information. It became this mixed reality in my head.

CL: Embodiment seems to be a crucial part of your practice. With “Taliban Hands,” you extracted hands from Medal of Honor, and brought them into physical space. In the “dead-in-iraq” project you brought the names of the dead soldiers into the game space of America’s Army. It seems that bringing bodies into that space, or extracting bodies out of that virtual world, is important to you.

JD: Well, each of those pieces had different but connected intents. With the America’s Army project, “dead-in-iraq,” the intent was to embody the reality of the war, to bring it to this virtual space. So when you’re dying and or you’re killing in that virtual space, and you see these names go across the screen, you realize that this is an actual person that died in that conflict. That might change another player’s thought process about what they’re doing, and about that visualization – when you get shot you end up hovering over your fallen avatar. So there is this attempt to change how one considers that experience.

CL: It’s interesting, with the self-portrait as dead soldier – the way of marking yourself as dead is to show the body within the game. Moving you from a first-person space, a first-person-shooter space, into a third-person space. The body becomes a marker of death.

JD: That is certainly a problematic aspect of that game. I think the vast majority of the people playing the game – certainly there are some veterans and active military – but there are more people who aren’t in that situation. So there is this kind of temporary inhabiting of the US military. Bringing this out into real space is an attempt to drive home the connection of that fantasy pretend space to a very real space. It’s like bringing it to a sort of mid-ground. The America’s Army game is in fact official US military virtual space. I mean they own it. It is federal space – it’s part of the system of hundreds of bases around the world.

With the Taliban hands, it’s a similar attempt, but with a different thought process. With the America’s Army game, one of the most devilish things they did with that game is that they’ve created a system where everybody gets to be a good guy. There are two teams, and you see your team of 2 to 12 cohorts playing against 2 to 12 other cohorts. You always see yourself as Americans. They always see themselves as Americans, but you see each other as terrorist enemies. So there’s this digital switching, where they see your avatar as a Middle Eastern terrorist and vice versa.

CL: The strange thing that happens is that you’re inhabiting two bodies.

JD: Yeah, at the same time, exactly. But in the Medal of Honor game it’s not like that. That was a controversial game when it came out in 2010 because you could play as a Taliban killing American soldiers. It was the only game that was actually banned from military bases. They ended up changing it before they released it – they weren’t called “Taliban,” they were called OP 4, which stands for opposition forces. But you’re still Taliban. So anytime that game is being played as an online match, 50% of the players are being American and 50% are being Taliban.

I found that really curious. I started extracting these maps from that particular game, and then diving into this incredible morass of 3-D data. I would have to dig through all of this wireframe stuff to find these objects, and I found the Taliban and started deleting everything else, and landed at one point with the hands. It was just so intriguing – these hands were gorgeous. When they became disembodied from their source and I started visualizing them in the 3-D software, they took on a kind of Da Vinci-esque quality – like the hand of God or something.

CL: There is a gestural quality to it.

JD: Yeah, exactly.

CL: I’m curious if this work has brought you more into contact with the idea of simulation. Simulation can be useful, obviously – it allows you to think through a situation before it’s actually encountered. But then it can actually introduce errors into the actual [situation], because the simulation doesn’t correspond absolutely to reality.

JD: I don’t know if this connects to your question at all, but if you die in America’s Army – this is standard in most shooter games – they have something called the ragdoll effect. It’s a simulation of your body going limp. It’s meant to give a naturalistic [simulation of] you collapsing, and you’re dead. But the effect is actually quite different – there are points where your avatar, in that space – it can be almost comical, like you’re going to do a somersault. And every time you actually die, your body – because of that ragdoll effect – you watch the video and the avatars do this kind of shaking thing, that’s part of this ragdoll effect. When I first saw it I thought it was this macabre death spasm, but it’s just part of the simulation. It’s not meaningful in the context of the game, but it becomes meaningful in the work that I did and in the recording of it.

CL: It’s funny that a simulation can have these unintentional, almost poetic, effects – if you are attuned to it.

JD: And that’s a good metaphor for the whole project, right? It’s taking this simulated wargame – this recruiting tool – and re-branding it, remaking it. It’s a way to say: “No, let’s see if we can make this game be about this, not about that.” I appropriated the space – I took it over in a simple way, and I think it was quite effective.

CL: You frame yourself as an activist as well as an artist.

JD: Yeah, and sometimes uncomfortably. I drift in and out of that. There’s a difference between being an artist and activist. And right now I’m feeling rather reticent [about the “activist” label] – but I’m an artist at base. It’s a little bit more symbolic I guess…

CL: Making a political act in a virtual space – is that inherently symbolic?

JD: That’s a really interesting question because in the progression of my work, I think my work has slowly emerged towards existing in a real space – with the bike-riding around the Air Force base, and now building a life-sized predator drone down in Fresno.

As an artist you do deal with a kind of symbolic reality – metaphor and symbolism, and things that communicate ideas through form. As an activist it seems there would always be a goal of actually fostering change, making change happen in the world. Whether activism is effective at doing that – that’s a really big question too, right? I’m not sure sure if that’s the case these days. That’s one of the reasons I was interested in going into the America’s Army project. It was seeing the – I wouldn’t say the complete failure – but the invisibility of traditional forms of protest. You had the world’s largest worldwide gatherings of protest, a year before we started that war, which was totally under-reported…

CL: And under-counted.

JD: Right. And I’m not saying that I never want you to go protest in these places, but you do have to push that envelope into places where people would not expect it, to actually reach people. And that was a surprise actually, that that piece resonated so powerfully with others – and became a viral thing that, by accident, was disseminated to a huge audience. That was good. But I’m not sure how I feel about it as a kind of permanent venue for trying to do that kind of thing.

With the “dead-in-iraq” project, there were some people who were criticizing it, saying, “Well, you’re just sitting there at your keyboard.” It’s like: “Yeah? Right. I know that – that’s part of the point. Everybody playing that game is sitting at their keyboard.”

CL: And the people who are manning drones are sitting at their keyboards.

JD: Precisely, and that’s exactly one of the reasons I’m so interested in drones. Speaking of embodiment, the drones –it’s like a perfect synthesis of computer gaming culture, and our militarism, and our love for the latest possibilities of technology. It’s like somebody bashed those things together and out came this perfect system for blowing shit up on the other side of the planet – sitting in your comfortable gamer’s chair.

CL: The way you’re activating the Drone Memorial as an extension of your art activism – I’m wondering if part of the appeal is doing it within an educational institution, where you’re enlisting students to help you out, so it actually becomes part of an educative process. How much do they know about the drone policy?

JD: What’s interesting with that project is that they brought up these different groups – art students, design students, and there has been a group of activists from Fresno called Peace Fresno who’ve come out to work. There have been some TV interviews, and there’s a journalism class – they’re taking turns, every day there’s a different crew and they’re documenting the process and interviewing the people that are involved. And it’s been interesting talking to some students because there have been a number of students that are like: “What, drones? We can blow stuff up in Pakistan, from sitting in Las Vegas at Creech Air Force Base?” They don’t know about it, so there is a kind of basic informational aspect of the project.

But what I’m finding most interesting is that the students and volunteers – and myself – at this stage of the work we’re so absorbed in the embodiment, if you will, of the physical sculpture. It’s a building process and there’s a kind of pleasure in that. There’s the hands-on aspect of building, and seeing this form come into being. What I’m waiting for is that realization when we get the whole thing together, and it has this 48 foot wing span and 27 foot fuselage, sitting on the ground at the campus – and then we write the names [of the civilian casualties on the sculpture] – we have 334 names in English and Urdu.

I think that’s going to have a powerful impact, that’s going to completely flip the equation. Not just to give them a sense of their making something as a community build – but that we own these drones – we are this policy. These victims that are on the drone are connected to us, right? There’s a direct lineage from that pilot sitting in Creech Air Force Base, from the missile that rained down on that village and killed a 12-year-old girl, to you and me. It may be tentative, but it’s our government – it’s us.

Conclusion.

The interview was conducted several days before the completion of the Drone Memorial. After the sculpture was assembled and installed, there was a public ceremony at the site. Afterward, I asked Joseph if the effect of the ceremony was in fact what he envisioned, and he sent me the following reply via email:

We finished the drone just as the ceremony was scheduled to commence. There was a crowd of about 75 people – I made some brief comments thanking the volunteers and the CCA. The actual ceremony was being coordinated by a wonderful group, “Peace Fresno”, who coordinated the creation of individual, hand written index cards, each with the name, date of death and age (if available), of each of the 334 Pakistani drone victims. These were read aloud by individuals from Peace Fresno of Pakistani or Indian descent to ensure that the names were correctly pronounced. Those gathered for the event stood in line to take possession of a name after it was read aloud – walking towards the drone where they were given a pen. Each name was written with the associate dated of death and age of the victim when available. Several volunteers followed this process by filling in the names translated into Urdu.  

I personally completed the process of standing in line, taking a pen and writing names on the drone 7-10 times, I lost count. The most memorable was that of an 8 year old girl – I don’t recall her name but after writing on the drone the realization of the death of a child was quite overwhelming. Others had similar experiences – there were several walking away from the drone after writing their name who were in tears. This cycle of writing, standing in line and continuing the process went on for perhaps 45 minutes until all 334 names were written upon the drone. All the while there were passersby stopping, asking what we were doing, some joined us. I recall a father on a bicycle have a discussion with his young son about drones, “are you ok with being surveilled 24/7?”, that kind of thing.  

In my exhaustion after working 2 weeks followed by an additional weekend of 11 hour work days, the experience was moving and quite overwhelming. There was indeed a palpable realization of the nature of the project. The camaraderie established among the workers and volunteers evolved into a collaborative process of memorialization. 

“Social Tactics” runs through April 27, and the Drone Memorial will be on display through May 31.

Further Reading.

Joseph DeLappe’s website: http://www.delappe.net

A previous furtherfield interview on another drone-related project by DeLappe:

The 1,000 Drones Project, by Marc Garrett – 05/02/2014, furtherfield.org

http://furtherfield.org/features/interviews/1000-drones-project-interview-joseph-delappe

News story on US Military objections to ‘Medal of Honor’:

Sales of new ‘Medal of Honor’ video game banned on military bases, by Anne Flaherty – 09/09/2010, Washington Post

http://www.washingtonpost.com/wp-dyn/content/article/2010/09/08/AR2010090807219.html

News story and video on the Drone Memorial:

Drone project at Fresno State a call for ‘contemplation’ (video), by Carmen George – 03/26/2014, The Fresno Bee

http://www.fresnobee.com/2014/03/26/3845089/drone-project-at-fresno-state.html

Fresno College Newspaper story on the Drone Memorial:

Drone sculpture construction begins, by Collegian Staff – 03/18/2014, The Collegian at Fresno State

Drone sculpture construction begins

Essay on the visualization of the “Enemy” in military games, with a focus on “America’s Army”:

The Unreal Enemy of America’s Army, by Robertson Allen – 01/2011, Games and Culture 6(1):38–60

http://www.academia.edu/231295/The_Unreal_Enemy_of_Americas_Army

The Absurdity of Art Speak, Art Worlds, and what we can learn from Big Data

Jonas Lund’s artistic practice revolves around the mechanisms that constitute contemporary art production, its market and the established ‘art worlds’. Using a wide variety of media, combining software-based works with performance, installation, video, photography and sculptures, he produces works that have an underlying foundation in writing code. By approaching art world systems from a programmatic point of view, the work engages through a criticality largely informed by algorithms and ‘big data’.

It’s been just over a year since Lund began his projects that attempt to redefine the commercial art world, because according to him, ‘the art market is, compared to other markets, largely unregulated, the sales are at the whim of collectors and the price points follows an odd combination of demand, supply and peer inspired hype’. Starting with The Paintshop.biz (2012) that showed the effects of collaborative efforts and ranking algorithms, the projects moved closer and closer to reveal the mechanisms that constitute contemporary art production, its market and the creation of an established ‘art world’. Its current peak was the solo exhibition The Fear Of Missing Out, presented at MAMA in Rotterdam.

Annet Dekker: The Fear Of Missing Out (FOMO) proposes that it is possible to be one step ahead of the art world by using well-crafted algorithms and computational logic. Can you explain how this works?

Jonas Lund The underlying motivation for the work is treating art worlds as networked based systems. The exhibition The Fear Of Missing Out spawned from my previous work The Top 100 Highest Ranked Curators In The World, for which I assembled a comprehensive database on the bigger parts of the art world using sources such as Artfacts, Mutaul Art, Artsy and e-flux. The database consists of artists, curators, exhibitions, galleries, institutions, art works and auction results. At the moment it has over four million rows of information. With this amount of information – ‘big data’ – the database has the potential to reveal the hidden and unfamiliar behaviour of the art world by exploring the art world as any other network of connected nodes, as a systemic solution to problematics of abstraction.

Steve Ballmer, by Jonas Lund. Made with a fridge and six crates of beer. Exhibition 'The Fear Of Missing Out'. 2013. Photographed by Lotte Stekelenburg.
Steve Ballmer, by Jonas Lund. Made with a fridge and six crates of beer. Exhibition ‘The Fear Of Missing Out’. 2013. Photographed by Lotte Stekelenburg.
Cheerfully Hats Sander Selfish - Coconut soap 7 min 50 sec video loop. By Jonas Lund. Exhibition 'The Fear Of Missing Out'. 2013.
Cheerfully Hats Sander Selfish – Coconut soap 7 min 50 sec video loop. By Jonas Lund. Exhibition ‘The Fear Of Missing Out’. 2013.

In The Top 100 Highest Ranked Curators In The World, first exhibited at Tent in Rotterdam, I wrote a curatorial ranking algorithm and used the database, to examine the underlying stratified network of artists and curators within art institutions and exhibition making: the algorithm determined who were among the most important and influential players in the art world. Presented as a photographic series of portraits, the work functions both as a summary of the increasingly important role of the curator in exhibition making, as an introduction to the larger art world database and as a guide for young up and coming artists for who to look out for at the openings.

Central to the art world network of different players lies arts production, this is where FOMO comes is. In FOMO, I used the same database as the basis for an algorithm that generated instructions for producing the most optimal artworks for the size of the Showroom MAMA exhibition space in Rotterdam while taking into account the allotted production budget. Prints, sculptures, installations and photographs were all produced at the whim of the given instructions. The algorithm used meta- data from over one hundred thousand art works and ranked them based on complexity. A subset of these art works were then used, based on the premise that a successful work of art has a high price, high aesthetic value but low production cost and complexity, to create instructions deciding title, material, dimensions, price, colour palette and position within the exhibition space.

The Top 100 Highest Ranked Curators In The World. By Jonas Lund.  Installation at Tent, Rotterdam.
The Top 100 Highest Ranked Curators In The World. By Jonas Lund. Installation at Tent, Rotterdam.

Similar to how we’re becoming puppets to the big data social media companies, so I became a slave of the instructions and executed them without hesitation. FOMO proposes that it is possible to be one step ahead of the art world by using well-crafted algorithms and computational logic and questions notions of authenticity and authorship.

AD: To briefly go into one of the works, in an interview you mention Shield Whitechapel Isn’t Scoop – a rope stretched vertically from ceiling to floor and printed with red and yellow ink – as a ‘really great piece’, can you elaborate a little bit? Why is this to you a great piece, which, according to your statement in the same interview, you would not have made if it weren’t the outcome of your analysis?

JL: Coming from a ‘net art’ background, most of the previous works I have made can be simplified and summarised in a couple of sentences in how they work and operate. Obviously this doesn’t exclude further conversation or discourse, but I feel that there is a specificity of working and making with code that is pretty far from let’s say, abstract paintings. Since the execution of each piece is based on the instructions generated by the algorithm the results can be very surprising.

The rope piece to me was striking because as soon as I saw it in finished form, I was attracted to it, but I couldn’t directly explain why. Rather than just being a cold-hearted production assistant performing the instructions, the rope piece offered a surprise aha moment, where once it was finished I could see an array of possibilities and interpretations for the piece. Was the aha moment because of its aesthetic value or rather for the symbolism of climbing the rope higher, as a sort of contemporary art response to ‘We Started From The Bottom Now We’re Here’. My surprise and affection for the piece functions as a counterweight to the notion of objective cold big data. Sometimes you just have to trust the instructionally inspired artistic instinct and roll with it, so I guess in that way maybe now it is not that different from let’s say, abstract painting.

‘Shield Whitechapel Isn’t Scoop’ Acrylic and Silkscreen Ink on Custom Rope.  By Jonas Lund. Exhibition, The Fear Of Missing Out, 2013.
‘Shield Whitechapel Isn’t Scoop’ Acrylic and Silkscreen Ink on Custom Rope. By Jonas Lund. Exhibition, The Fear Of Missing Out, 2013.

AD: I can imagine quite a few people would be interested in using this type of predictive computation. But since you’re basing yourself on existing data in what way does it predict the future, is it not more a confirmation of the present?

JL: One of the only ways we have in order to make predictions is by looking at the past. Through detecting certain patterns and movements it is possible to glean what will happen next. Very simplified, say that artist A was part of exhibition A at institution A working with curator A in 2012 and then in 2014 part of exhibition B at institution B working with curator A. Then say that artist B participates in exhibition B in 2013 working with curator A at institution A, based on this simplified pattern analysis, artist B would participate in exhibition C at institution B working with curator A. Simple right?

AD: In the press release it states that you worked closely with Showroom MAMA’s curator Gerben Willers. How did that relation give shape or influenced the outcome? And in what way has he, as a curator, influenced the project?

JL: We first started having a conversation about doing a show in the Summer of 2012, and for the following year we met up a couple of times and discussed what would be an interesting and fitting show for MAMA. In the beginning of 2013 I started working with art world databases, Gerben and I were making our own top lists and speculative exhibitions for the future. Indirectly, the conversations led to the FOMO exhibition. During the two production phases, Gerben and his team were immensely helpful in executing the instructions.

AD: Notion of authorship and originality have been contested over the years, and within digital and networked – especially open source – practices they underwent a real transformation in which it has been argued that authorship and originality still exist but are differently defined. How do see authorship and originality in relation to your work, i.e. where do they reside; is it the writing of the code, the translation of the results, the making and exhibiting of the works, or the documentation of them?

JL: I think it depends on what work we are discussing, but in relation to FOMO I see the whole piece, from start to finish as the residing place of the work. It is not the first time someone makes works based on instructions, for example Sol LeWitt, nor the first time someone uses optimisation ideas or ‘most cliché’ art works as a subject. However, this might be first time someone has done it in the way I did with FOMO, so the whole package becomes the piece. The database, the algorithm, the instructions, the execution, the production and the documentation and the presentation of the ideas. That is not to say I claim any type of ownership or copyright of these ideas or approaches, but maybe I should.

AD: Perhaps I can also rephrase my earlier question regarding the role of the curator: in what way do you think the ‘physical’ curator or artist influences the kind of artworks that come out? In other words, earlier instructions based artworks, like indeed Sol LeWitt’s artworks, were very calculated, there was little left to the imagination of the next ‘executor’. Looking into the future, what would be a remake of FOMO: would someone execute again the algorithms or try to remake the objects that you created (from the algorithm)?

JL: In the case with FOMO the instructions are not specific but rather points out materials, and how to roughly put it together by position and dimensions, so most of the work is left up to the executor of said instructions. It would not make any sense to re-use these instructions as they were specifically tailored towards me exhibiting at Showroom MAMA in September/October 2013, so in contrast to LeWitt’s instructions, what is left and can travel on, besides the executions, is the way the instructions were constructed by the algorithm.

AD: Your project could easily be discarded as confirming instead of critiquing the established art world – this is reinforced since you recently attached yourself to a commercial gallery. In what way is a political statement important to you, or not? And how is that (or not) manifested most prominently?

JL: I don’t think the critique of the art world is necessarily coming from me. It seems like that is how what I’m doing is naturally interpreted. I’m showing correlations between materials and people, I’ve never made any statement about why those correlations exist or judging the fact that those correlations exist at all. I recently tweeted, ‘There are three types of lies: lies, damned lies and Big Data’, anachronistically paraphrasing Mark Twain’s distrust for the establishment and the reliance on numbers for making informed decisions (my addition to his quote). Big data, algorithms, quantification, optimisation… It is one way of looking at things and people; right now it seems to be the dominant way people want to look at the world. When you see that something deemed so mysterious as the art world or art in general has some type of structural logic or pattern behind it, any critical person would wonder about the causality of that structure, I guess that is why it is naturally interpreted as an institutional critique. So, by exploring the art world, the market and art production through the lens of algorithms and big data I aim to question the way we operate within these systems and what effects and affects this has on art, and perhaps even propose a better system.

AD: How did people react to the project? What (if any) reactions did you receive from the traditional artworld on the project?

JL: Most interesting reactions usually take place on the comment sections of a couple of websites that published the piece, in particular Huffington Post’s article ‘Controversial New Project Uses Algorithm To Predict Art’. Some of my favourite responses are:

‘i guess my tax dollars are going to pay this persons living wages?’
‘Pure B.S. ……..when everything is art then there is no art’
‘As an artist – I have no words for this.’
‘Sounds like a great way to sacrifice your integrity.’
‘Wanna bet this genius is under 30 and has never heard of algorithmic composition or applying stochastic techniques to art production?’
‘Or, for a fun change of pace, you could try doing something because you have a real talent for it, on your own.’

AD: Even though the project is very computational driven, as you explain the human aspects is just as important. A relation to performance art seems obvious, something that is also present in some of your other works most notably Selfsurfing (2012) where people over a 24 hour period could watch you browsing the World Wide Web, and Public Access Me (2013), an extension of Selfsurfing where people when logged in could see all your online ‘traffic’. A project that recalls earlier projects like Eva & Franco Mattes’ Life Sharing (2000). In what way does your project add to this and/or other examples from the past?

Selfsurfing, by Jonas Lund 2012.
Selfsurfing, by Jonas Lund 2012.
Public Access Me, by Jonas Lund 2012.
Public Access Me, by Jonas Lund 2012.

JL: Web technology changes rapidly and what is possible today wasn’t possible last year and while most art forms are rather static and change slowly, net art in particular has a context that’s changing on a weekly basis, whether there is a new service popping up changing how we communicate with each other or a revaluation that the NSA or GCHQ has been listening in on even more facets of our personal lives. As the web changes, we change how we relate to it and operate within it. Public Access Me and Selfsufing are looking at a very specific place within our browsing behaviour and breaks out of the predefined format that has been made up for us.

There are many works within this category of privacy sharing, from Kyle McDonalds’ live tweeter, to Johannes P Osterhoff’s iPhone Live and Eva & Franco Mattes’ earlier work as you mentioned. While I cannot speak for the others, I interpret it as an exploration of a similar idea where you open up a private part of your daily routine to re-evaluate what is private, what privacy means, how we are effected by surrendering it and maybe even simultaneously trying to retain or maintain some sense of intimacy. Post-Snowden, I think this is something we will see a lot more of in various forms.

AD: Is your new piece Disassociated Press, following the 1970s algorithm that generated text based on existing texts, a next step in this process? Why is this specific algorithm of the 70s important now?

JL: Central to the art world lies e-flux, the hugely popular art newsletter where a post can cost up to one thousand dollars. While spending your institution’s money you better sound really smart and using a highly complicated language helps. Through the course of thousands of press releases, exhibition descriptions, artist proposals and curatorial statements a typical art language has emerged. This language functions as a way to keep outsiders out, but also as a justification for everything that is art.

Disassociated Press is partly using the Dissociated Press algorithm developed in 1972, first associated with the Emacs implementation. By choosing a n-gram of predefined length and consequently looking for occurrences of these words within the n-gram in a body of text, new text is generated that at first sight seems to belong together but doesn’t really convey a message beyond its own creation. It is a summary of the current situation of press releases in the international English art language perhaps, as a press release in its purest form. So, Disassociated Press creates new press releases to highlight the absurdity in how we talk and write about art. If a scrambled press release sounds just like normal art talk then clearly something is wrong, right?

SEFT-1 Abandoned Railways Exploration Probe: Modern Ruins 1:220

Ivan Puig and Andrés Padilla Domene

The Arts Catalyst in partnership with Furtherfield

Gallery tour with the artists, Saturday 21 June 2pm
The SEFT-1 exploration probe will be on display next to the gallery 20–22 June, 11–13 July, 18–20 July and 25–27 July 2014.

DOWNLOAD PRESS RELEASE (pdf)

SEE IMAGES FROM THE PRIVATE VIEW

Ivan Puig and Andrés Padilla Domene (Los Ferronautas) built their striking silver road-rail SEFT-1 vehicle to explore the abandoned passenger railways of Mexico and Ecuador, capturing their journeys in videos, photographs and collected objects. In their first London exhibition, SEFT-1 Abandoned Railways Exploration Probe – Modern Ruins 1:220, commissioned by The Arts Catalyst and presented in partnership with Furtherfield in their gallery space in the heart of Finsbury Park, the artists explore how the ideology of progress is imprinted onto historic landscapes and reflect on the two poles of the social experience of technology – use and obsolescence.

Seft vehicle on rails

Between 2010 and 2012, the artists travelled across Mexico and Ecuador in the SEFT-1 (Sonda de Exploración Ferroviaria Tripulada or Manned Railway Exploration Probe). In a transdisciplinary art project, they set out to explore disused railways as a starting point for reflection and research, recording stories and testimonials as well as the landscapes and infrastructure around and between cities. Interviewing people they met, often from communities isolated by Mexico’s passenger railway closures, they shared their findings online, www.seft1.com, where audiences could track the probe’s trajectory, view maps and images and listen to interviews.

Railstation where the vehicle arrives

The artists’ journeys led them to the notion of modern ruins: places and systems left behind quite recently, not because they weren’t functional, but for a range of political and economical reasons. In the second half of the 19th century, the Mexican government partnered with British companies to built the railway line that would connect Mexico City with the Atlantic Ocean – and beyond to Europe. This iconic railway infrastructure now lies in ruins, much of it abandoned due to the privatisation of the railway system in 1995, when many passenger trains were withdrawn, lines cut off and communities isolated.

SEFT vehicle on rails with artists on

For this new exhibition, the artists are inviting British expert model railway constructors to collaborate by creating scale reproductions of specific Mexican railway ruins exactly as they are now. One gallery becomes a space for the process of model ruin construction. The room’s walls will show the pictures, documents, plans and other materials used as reference for the meticulously elaborated ruin construction. With this action a dystopian time tunnel is created.

ABOUT THE ARTISTS

Ivan Puig (born 1977, Guadalajara, MX) has exhibited internationally in Mexico, Germany, Canada, Brazil and the United States. He is the recipient of a number of awards and residencies including the BBVA Bancomer Foundation Grant for the SEFT-1 project (2010-2011) and the Cisneros Fontanals Foundation (CIFO) Grant in 2010. Puig, a member of the collective TRiodO (with Marcela Armas and Gilberto Esparza), lives and works in Mexico City.

Andrés Padilla Domene (born 1986 in Guadalajara, MX) has exhibited work in various contexts including ISEA 2012 (Albuquerque, New Mexico), The National Museum of Art MUNAL (Mexico City, 2011), 04 Transitio_MX (Mexico, 2011), and EFRC, Centro de Arte Contemporáneo (Qutio, Ecuador, 2012). His video work as director and producer with Camper Media includes documentaries, fiction films and TV shows.

EVENTS

Tuesday 17 June 6.30–9.00pm – artists Ivan Puig & Andrés Padilla Domene will be in conversation with The Arts Catalyst curator Rob La Frenais during London LASER 04 at University of Westminster (book here)

Saturday 21 June 2pm – Gallery tour with the artists, FREE

Saturday 21 June 3–5pmA de-industrialised estate – Talk with Dr Malcolm Miles and discussion with the artists at Furtherfield Commons – (limited capacity £5, details and online booking here)

Saturday 12 July 11.30am–1.30pm – Drop in to the gallery and meet model railway maker extraordinaire Neville Reid and artist Andrés Padilla Domene, FREE

Saturday 12 July 2–4pmDeath Collapsing Into Life – Guided walk along Parkland abandoned railway with landscape architect, urbanist and writer Tim Waterman (limited capacity £5 and up to two children under 15 free, details and online booking here)

With support from Embassy of Mexico, Arts Council England, Central de Maquetas.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

RE / PRE / SENT / PAST

VISITING INFORMATION

About the Exhibition

‘RE / PRE / SENT / PAST’, an exhibition featuring works by media artist Markus Soukup as part of Furtherfield Clear Spots programme, explores different phenomena from dreamscapes to long distance travel recordings, as well as attempted considerations of societal change in relation to technological developments. 

It brings together fragments of subjective experiences related to contemporary everyday existence, which were translated and transformed into ‘perceivable outputs’ by using different digital techniques. The screen or the physical object as output constitutes an interface, where perceptual experiences of the spectator intermix with the intentions of expression.

The wonders of perception are connected to imagination processes and a continuous stream of individual interpretation that play with the question of what defines objective reality.

About the Artist

Markus Soukup is a media, video and sound artist living and working in London since 2012.

In general he considers the process of making work as an exploration of how an object, image or moving image can communicate its intended content or expression by still enabling freedom of interpretation on realistic and abstract levels.

He is fascinated by the infinity of possibilities and starting points, which the work with moving images provides. Since the end of the 90s he produces videos, 2D and 3D animations investigating the narrative, expressive, poetic and aesthetic potentials of this time-based medium.

A series to be continued investigates language and its structure by de-constructing content or flow, breaking it into parts and reconstructing it on a time based level. Other areas of his work incorporate digital photography and typography, graphic and interactive design, field recordings and electronic music.

His work has been shown in local, national and international exhibitions and festivals, for instance at the 11th international Media Art Biennale WRO 05 (Wroclaw, Poland, 2005), NEXT UP at the Bluecoat Liverpool (2008), the 10th Seoul International New Media Festival (Republic of Korea, 2010) and the Liverpool Biennial 2010.

In 2011 he was awarded the Liverpool Art Prize. As a result his work was shown in the ‘Elements & Satellites’ exhibition at the Walker Art Gallery, part of National Museums Liverpool in 2012.

In 2013 he was commissioned by Metal Culture to produce the video installation Strata for the ‘STILL, conflict, conservation & contemplation’ exhibition curated by Simon Poulter at City Gallery Peterborough.

Recent exhibitions include Infinite Separation, part of ‘Art:Language:Location’ at Anglia Ruskin Gallery Cambridge, and Disjointed at Museum Ex Teresa Arte Actual in Mexico City.

+ More information:
www.toofastproductions.co.uk

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England.

The 1,000 Drones Project: an interview with Joseph DeLappe

Featured image: Cardboard Soldier, 2009 exhibition T-Space Gallery Beijing. Joseph DeLappe.

Introduction.

Joseph DeLappe’s art projects have received much interest ranging from the art world, New York Times, Wired magazine, and publications such as Joystick Soldiers The Politics of Play in Military Video Games, the first anthology to examine the reciprocal relationship between militarism and video games. DeLappe is considered a pioneer of online gaming performance art. His art examines the conditions and processes of cultural information to provoke and critique the state of military influences on everyday culture and people’s lives.

DeLappe’s work includes the controversial game based, performance and intervention, Dead in Iraq 2006-2011. This involved him frequently visiting the US Army’s online recruitment game and propaganda tool America’s Army. Using the login name dead-in-iraq, he methodically typed in all of the names of U.S. service personnel killed in Iraq, co-opting the Army’s own technology challenging the official figures as a reminder to its players of the real consequences of war. He also directs the iraqimemorial.org project, an “ongoing web based exhibition and open call for proposed memorials to the many thousand of civilian casualties from the war in Iraq.”

Joseph DeLappe, “dead...whats your point?" dead-in-iraq screenshot 2006-2011.
Joseph DeLappe, “dead…whats your point?” dead-in-iraq screenshot 2006-2011.

Joseph DeLappe, “dead…whats your point?” dead-in-iraq screenshot 2006-2011.

“The players ask DeLappe to stop what he’s doing, but when he continues they shoot him or simply kick him out of the game. You can see the strong reactions from the other players as a proof that DeLappe’s performance are successful. He succeeds to break the game illusion, in the same way as Brecht “Verfremdungseffekt” breaks the illusion in drama.” [1] (Jansson)

Much of DeLappe’s work is known for challenging his own nation’s involvement with war. However, if we look at The Salt Satyagraha Online: Gandhi’s March to Dandi in Second Life 2008, his work reflects a wider context introducing his concerns on the human condition. Over the course of 26 days, from March 12 – April 6, 2008, using a treadmill customized for cyberspace, DeLappe reenacted Mahatma Gandhi’s famous 1930 Salt March. “The original 240-mile walk was made in protest of the British salt tax; my update of this seminal protest march took place at Eyebeam Art and Technology, NYC and in Second Life, the Internet-based virtual world.” [2]

Joseph DeLappe. The Salt Satyagraha Online, 2008 image by Christine A. Butler.
Joseph DeLappe. The Salt Satyagraha Online, 2008 image by Christine A. Butler.

On hearing about DeLappe’s The 1,000 Drones Project – A Participatory Memorial, I was immediately intrigued. I wanted to find out more and discuss his approach as well as how he intends to bring to light the lives lost by these unmanned Arial predators as an art project, and what this would look like.

Interview.

Marc Garrett: Could you tell us why you felt it was necessary to do this project even though there is already much media attention out there relating to the use of drones in domestic, military and commercial culture?

Joseph DeLappe: There has indeed been much media attention surrounding the use of militarized drones as a part of US foreign policy. Our drone policies have received much attention yet, as with the coverage of civilian casualties from the Iraq war, the actual human costs of our drone strikes remains rather illusive. Through the work I am doing regarding drones that specifically focuses on memorializing civilian deaths I hope to actualize the estimates of civilian deaths and to call into question the moral issues surrounding such remote killings. You might say that drones have struck a nerve with me. There is something different about drones. They seem to perfectly combine aspects of our worst fantasies of digital technologies, interactivity, computer gaming and war. One might consider them a bit of a “gateway” weapon (the drug reference is of course intentional here). I suspect we have indeed opened a Pandora’s box leading to the further utilization of remote and robotized weaponry that will make our current drone usage seem quaint.

Cowardly Drone, 2013. Joseph DeLappe.
Cowardly Drone, 2013. Joseph DeLappe.

The above is “An ongoing series of image interventions downloading images of UAV’s (unmanned arial vehicles) in use by the United States Military, including: General Atomics MQ1-Predator Drone, MQ9 Reaper Drones and Global Hawk Drones from the top results of Google image searches. Each image is slightly adjusted to include the marking “COWARDLY” upon it’s fuselage. The saved images are uploaded to my website with basic titling information “Predator Drone”, “Reaper Drone”, “Global Hawk Drone” – with the intention of having these images begin to appear in searches for information and images on drones occurs online. The works are intended as a subtle intervention into the media stream of US military power.” DeLappe

I am working on several drone projects at the moment, including The “1,000 Drones Project – A Participatory Memorial”, and seek to draw attention to and creatively memorialize those innocents killed by drones. It invites the public to create a small scale, papercraft replica of a General Atomics MQ-1 Predator UAV (Unmanned Arial Vehicle) – a drone. Participants are asked to write the name of a civilian drone casualty upon the wings of the aircraft.

This project is an adaptation of The 1,000 Cranes or “Senbazuru” tradition from Japan. This tradition holds that anyone who folds one thousand cranes will be granted a wish. Since World War II the tradition has been associated with the atomic attacks upon Nagasaki and Hiroshima – the folding of the cranes has become a wish for peace. [3]

1,000 Cranes - Senbazuru.
1,000 Cranes – Senbazuru.

MG: You are inviting participants to be a part of the project. In what capacity will they be taking part?

JD: The 1,000 Drones Project has been commissioned by the FSU Art Museum of the exhibition “Making Now – Art in Exchange”. The FSU Department for Art has for the past few months conducted a series of workshop events where the public is invited to make a small, paper drone from a provided template. The form is made directly from MQ1 Predator Drone plans found online. The drone shape is cut out, there are then five dotted lines denoting where to fold the paper – the result is a simple paper facsimile of a drone. Once the drone is created, the participant is invited to write the name of a civilian drone casualty along with their age at the time of death, upon the wings of the drone. The Bureau of Investigative Journalism estimates that between 2004 and 2013, drone strikes in Pakistan killed between 2,536-3,577 people, of these, it is estimated that 411-884 civilians and 168-197 children have been killed. The list of civilian drone casualties comes from The Bureau of Investigative Journalism. We are also using a list of drone casualties from Yemen found here: http://en.alkarama.org/documents/ALK_USA-Yemen_Drones_SRCTwHR_4June2013_Final_EN.pdf

At present we have a total of 464 persons identified as civilian drone casualties from Pakistan and Afghanistan. To complete the 1,000 drones, the remainder will be marked “unknown”.

The paper drones are to be strung together in groups of 18 per string, 55 strands will be hung in the center of the gallery to create an installation that will be triangular in shape. The making of the drones will continue with the opening of the exhibition in February until 1,000 are complete and installed.

MG: What will others learn or gain from this participation?

JD: This is difficult to pin down. My intention is that through the act of making a drone, followed by writing a name or “unknown” upon their creation that individual participants will in some small way actualize the loss of individual lives due to our drone attacks. The intent is to perhaps for some brief moment make real these deaths taking place in our name on the other side of the globe. The actions are decidedly low-tech as well – there is something important in this – the deaths become physical, perhaps drawn from the digital media stream, the digital process of the killings to a direct, physical act of making and remembering. I am very interested as well in the overall effect of the piece – to see 1,000 white paper drones hanging in space as a memorial will likely have a powerful impact.  Numbers of civilians killed as reported through our media are all too often numbing and abstract – this piece will hopefully make real this abstract process of digitally remote killings.

MG: What is the lineage of this project?

JD: I’ve been working intensively over the past decade to creatively shed light on civilian and military casualties as a result of our ongoing “war on terror”. This includes “dead-in-iraq”, my intervention as a memorial and protest taking place within the America’s Army computer game and iraqimemorial.org, a crowd sourced project launched in 2007 inviting anyone to post concepts, imagined memorials to the many thousands of civilian casualties from the Iraq conflict.

Conclusion.

Looking at DeLappe’s breadth of work informs us how detailed and complicated the subject is, and it equally reminds us how distant we all are from any quality debate about war and drone technology and the impacts these militarised technologies have on citizen’s lives. Thankfully, on the subject of drones the Internet is supplying us with different view points that mainstream news media fails to seriously investigate. Russia Today, reported that classified documents from the CIA could not “confirm the identity of about a quarter of the people killed by drone strikes in Pakistan during a period spanning from 2010 to 2011.” [4]

Kate Rich and Natalie Jeremijenko in 1997 as part of the then, anonymous Bureau of Inverse Technology were pioneers of the first art drone ‘The BIT Plane’. This work was featured in a group show at Furtherfield’s gallery, Movable Borders: Here Come the Drones! in May 2013. [5] In an article in Mute magazine Rich wrote, “The morally disgusting asymmetry of drones relates not only to their deployment by the powerful against the weak, but also to the radical disparity of risk entailed in exposing the defenceless living to pilotless killing machines.” [6] This brings to mind how vulnerable we all are to the whims of the powerful. This feeling of fear will strike at the heart of any humanist not on the ‘right’ side of those wielding such awsome destruction without challenge, until its too late.

DeLappe’s art not only reflects the militaristic world we are living in he is directly engaged with it. His focus on his nation’s obsession with war echoes what James Hillman wrote in A Terrible Love of War, “Hypocrisy in America is not a sin but a necessity and a way of life. It makes possible armories of mass destruction side by side with the proliferation of churches, cults and charities. Hypocrisy holds the nation together so that it can preach, and practice what it does not preach.” [7] (Hillman 2004)

Many contemporary artists are working with and critiquing Bio-Technology, Nano-technology, engineering, issues on Climate Change, border controls, data-mining, surveillance, economic and political fluctuations, and the military. This is in line with the expansion of the networked society. Controversies and battles are taking place in a time of uncertainty, where the very technology and systems that have supported progress, through its worldwide channels of production and prosperity; are now the very same tools threatening the survival of our species, contributing to climate change and the emergence of the economic, global crisis, as well as a threat to our civil liberties. Art and critical thinking examining this complex and strange territory and its impacts on us and the planet are right up there in pushing forward a new kind of radical investigation as an art practice.

Joseph DeLappe’s next exhibition ‘Social Tactics’ will be from January 24 to April 27, 2014 Fresno State Center for Creativity and the Arts, in the US.

Time & Motion at FACT: Punchcard Protocol and Creative Capital in our “Modern Times”

Featured image: Sam Meech, Punchcard Economy, 2013. Photo courtesy of FACT.

The new exhibition “Time & Motion” at FACT in Liverpool, UK, takes the pulse of punchcard protocol and creative capital in our own “Modern Times”.

The exhibition Time & Motion: Redefining Working Life at FACT Liverpool is a collaboration between FACT and the Creative Exchange at the Royal College of Art – an initiative which looks at how arts and humanities researchers can work with industry to effect digital innovation. Rachel Falconer reviews the exhibition in the context of the paradoxical dynamics of cognitive capital and the changing landscape of the labour market.

Now self-employed,
Concerned (but powerless),
An empowered and informed member of society
(Pragmatism not idealism),
Will not cry in public,
Less chance of illness,
Tires that grip in the wet
(Shot of baby strapped in back seat),
A good memory,
Still cries at a good film,
Still kisses with saliva,
No longer empty and frantic like a cat tied to a stick,
That’s driven into frozen winter shit
(The ability to laugh at weakness),
Calm,
Fitter,
Healthier and more productive
A pig in a cage on antibiotics.

Fitter Happier, Radiohead.

The frantic quest for the elusive Shangri-La of work/life balance is a neurotic luxury afforded only to the always-on, hyper-connected generation of precariously unstable home office workers[1] in our hypercapitalist society. The working rhythms of this emergent class of “precariat” [2] are far removed from the forensically prescribed scientific management resulting from the time and motion studies associated with Taylorism at the beginning of the last century. This shift in working patterns generated by the digital revolution is the primary focus of the exhibition Time and Motion, Redefining Working Life currently at FACT, Liverpool. From an archival, filmic view of the automated, (Western) industrial factory labourer to contemporary portraits of the global information worker’s state of perpetual imbalance and non-stop, hyper-connectedness [3] the participating artists expose the – often contradictory – ecologies of labour, consumption, and the conditions in which they operate. The exhibition also marks the collaboration between FACT and Creative Exchange at the Royal College of Art – an initiative which looks at how arts and humanities researchers can work with industry to effect digital innovation and confront contemporary modes of production.

Taking the archival stimulus of time and motion measurement as its title and industrial work patterns as a starting point, the exhibition Time & Motion is the latest in a series of exhibitions and symposia addressing immaterial labour and new working patterns in the age of globalisation and creative capital.[4] Rather than following the well-trodden path of casting the figure of the artist as digital labourer, or attempting to portray an expansive, post-colonial view of nomadic, labouring diasporas, Time and Motion reflects a more subversive and fragmented approach to the politics of work, rest and play in the global information economy.

Sam Meech’s Punchcard Economy is at once a homage to the textile industry and a recognition of the contemporary precariat. With more than a symbolic nod to northern England’s textile heritage, Punchcard Economy consists of a machine-knitted reinterpretation of the Robert Owen’s 8-8-8 ideal work/life balance.[5] The piece was produced on a domestic knitting machine using a combination of digital imaging tools and traditional punchcard systems. During a residency at FACT last year, Meech collected punchcards from visitors detailing their working hours. This data was then translated into a knitting pattern which was used to generate the final work – a banner depicting the contemporary working day. Any hours worked outside the eight-hour day appear as a glitch within the fabric. This banner – historically a symbol of the working class and trade unions – also denotes the fragmentation and blurring of national class structures in the era of globalisation.

The move towards a flexible, open labour market has not eroded the class system completely, but a more fragmented global class struggle has emerged. The “working class”, “workers”, “proletariat” are terms that have been embedded in our (Western) culture for centuries, and used as badges of honour by some, and terms of derision by others. By incorporating a large cross-section of working society under one banner, Meech has literally – in stitching different socio-economic groups together into the very fabric of the working day – rendered the once potent archaic class signifiers as little more than evocative labels.[6]

75 Watt, Cohen Balen and Alexander Whitley, 2013
75 Watt, Cohen Balen and Alexander Whitley, 2013

“75 Watt” by artist Cohen Van Balen and choreographer Alexander Whitley also riffs on the trope of the long fought for 8 hour working day. Deriving its title from a quote from Marks’ Standard Handbook for Mechanical Engineers: “A labourer over the course of an 8-hour day can sustain an average output of about 75 watts”, the film is a subversive ballet of the complex and often skewed relationships between production, consumption and distribution in the post-industrial age. The film features a group of Chinese labourers working an assembly line, (playing on the stereotypical “Made in China” trope). The object they produce, however, has no logical use. The purpose of the exercise is simply to choreograph the combined movements performed by the labourers in the manufacturing process. The work examines the nature of mass-manufacturing on differnt levels; from the geo-political context of hyper-fragmented labour to the bio-political condition of the human body on the assembly line. Echoing the Taylorist ideal, here we see engineering logic taken to its conceptual extreme; through the scientific management of every single movement we witness the passage of factory labourer to a man-machine.

By shifting the purpose of the labourer’s actions from the efficient production of objects to the performance of choreographed acts, mechanical movement is reinterpreted into dance. The artists ask: “What is the value of this artefact that only exists to support the performance of its own creation? And as the product dictates the movement, does it become the subject, rendering the worker the object”?

This operatic construction line also points towards the ultimate failure of scientific management. Taylorism was always dictated by the needs of capitalist exploitation, but in its pure form it proved to be inefficient in drawing on workers’ talent and potential. In time the bourgeoisie recognised the inadequacies in Taylorism, and Taylorist methodology was mostly withdrawn by the 1930s. However, this was not the end of time and motion measurement. More recent management theories include Theory X and Theory Y introduced by Douglas McGregor in the 1960s.[7] Contemporary Taylorism takes the form of the Lean practices introduced into major departments of the British civil service (including HMRC, DWP, MOJ, and MOD). Workers incorporate “efficiency savings” as an integral part of their job, and work priorities are monitored by the soft panoptic gaze of non-hierarchical “collaborative practice”. Here,workers time their work processes, identify forms of waste, and propose changes in work practices. This “bottom-up” approach goes hand in hand with the new language of management – as managers morph into “leaders”. As efficiency savings are made from workers’ suggestions, the “leaders” try to enforce impossible targets, and decide whose post is next to be eliminated – hence the creation of the precariat. As part of the precariousness of employment, workers not only worry about losing their jobs, but also have to propose measures which, in the name of efficiency, might put them out of work. Added to this the increasing automation of work and the burgeoning AI scene, where does human cognition stand in all of this?

Banana Multiplier, Inari Wishiki, 2013.
Banana Multiplier, Inari Wishiki, 2013.

Inari Wishiki’s set of ludicrious alternative employment models (such as Banana Multiplier), are in reminiscent of the subversive, performative models of the Fluxus movement. Inari’s online work Recruit Agency for People Who Don’t Want To Work dramatizes this staging of an alternative labour market. The website includes documentation of a series of performances by the artist exploring the premise that with the proliferation and development of technology, we as humans have lost our place in the world of work, and yet still need to appear to be “useful” in order to earn a living.

Recruit Agency For People Who Don’t Want To Work is a set of systems which allow people to engage in the act of commerce while abandoning “all the meaningless rituals of having to be useful in order to earn money”. In INARI TRADING CARD, the artist documents the way in which “essential” workers function as a social infrastructure. He observes that “money was naturally following those workers according to their essential motions, unlike that of workers who seek after money”. These set of performances are an ironic counterpoint to the hyper-efficiency promoted by neo-Taylorism, and point towards the informal norms that are in tension with the industrial time norms still permeating social analysis, legislation and policymaking in the globalization era.

In his text “The Value of Time Spent” in the accompanying catalogue to the exhibition, Mike Stubbs supports this strategy of “design for disassembly” and novel values of exchange. Stubbs maintains that these alternative ecologies of exchange are necessary in order to allow us to question how we spend our time, and for us to lay bare the new patterns of professional fulfilment and social relations inherent to our hyper-mediated society.

Recruit Agency For People Who Don’t Want To Work, Inari Wishiki, 2013. FACT install shot (RF).
Recruit Agency For People Who Don’t Want To Work, Inari Wishiki, 2013. FACT install shot (RF).

The classic distinction between the workplace and the home was forged in the industrial age, and when today’s labour market regulations, labour law and social security systems were constructed, the norm was a fixed workplace. This model has now fragmented and crumbled and the term social factory, popularized by Tiziana Terranova and others, is applied to describe this shift “from a society where production takes place predominantly in the closed site of the factory to one where it is the whole of society that it is turned into a factory – a productive site”.[8] The production is one of value, where the collective efforts of intelligence and creativity are networked, controlled and exploited. Labour takes place everywhere, and the discipline or control over labour is universally exercised. But policies are still based on a presumption that it makes sense to draw sharp distinctions between the workplace and home – and between workplace and public space. In a tertiary market society, this model is obsolete, leaving the information worker increasingly pressurized and isolated.

New Product, Harun Faroki, 2012. FACT Install shot (RF).
New Product, Harun Faroki, 2012. FACT Install shot (RF).

One of the recurring themes in Time & Motion is this hybrid and compromised locus and infrastructure of the work place. Harun Faroki’s moving image work A New Product presents an insider’s view of the paradoxical construction of so called “fluid” working environments. He describes his new film as: “Scenes from meetings within a company which advises corporations how to design their offices — and the work done there. The film shows that words are not just tools, they have become an object of speculation.” In this work, he stages the brainstorming sessions of a business consultancy specialising in the design of workspaces, offices and new concepts for mobile work hubs. The resulting seductive imagery of the ideal workspace is an exercise in brand development pastiche rendered as pseudo video game.

New Product, Harun Faroki, 2012. FACT Install shot (RF).
New Product, Harun Faroki, 2012. FACT Install shot (RF).

Time & Motion also stages a co-working space, developed by the RCA CX team, which weaves together venue, audience, workspace and digital space – presenting the entrance space of the gallery space into a live research ‘lab’. Visitors are encouraged to participate in the research, interaction and interventions, and workshops, salon discussions, and hacking and making sessions are woven into the experimental fabric of the exhibition.

The ‘CX Co-Working Space’ features three design interventions. The first, Hybrid Lives, features video work by Karen Ingham and an interactive installation responding to data traffic, dressed with ‘co-working furniture’. Where Do You Go To? is a wall-mounted moving freize showing the output from an app, co-designed with a group from the BBC, with the mission to connect remote workers through exchanging, Snap-chat-like (pre-hack) images of desks and workspaces. According to Ben Dalton, one of the main developers, this sharing of ‘desk context’ helps form a synergy of ‘headspace’ between remote workers.

Where Do You Go To?, CX Project Partners: Ben Dalton- RCA, Bridget Hardy – Integrans Consulting, Ltd, Claire McAndrew – The Bartlett, UCL, 2013.
Where Do You Go To?, CX Project Partners: Ben Dalton- RCA, Bridget Hardy – Integrans Consulting, Ltd, Claire McAndrew – The Bartlett, UCL, 2013.

Taking its cue from Frances Cairncross’s 1995 “The Death of Distance”, where the compelling vision that, over time, the communications revolution would release us from geographic locations, the project illustrates how digital space has redefined our working lives. However, for all its good intentions, this gesture towards remote solidarity seems to be muddying the new principles and rhythms of work with Taylorist and later Fordist ideals of panoptic surveillance and somehow stands in direct opposition to the emancipatory rhetoric of convergence culture.

Time and Motion focuses primarily on a particular demographic of labourer (generally the global information worker), and paints the picture of a tertiary lifestyle which involves multitasking without control over a narrative of time use, and habitual fractured thinking – where non-stop interactivity (a digital version of Taylorist motion) is crack cocaine for the drones. For this category of workers, the workplace is everyplace – diffuse, unfamiliar, a zone of insecurity. We are left with a “thin democracy” in which people are disengaged from political activity except when jolted into consciousness by a shocking event or celebrity meltdown witnessed virally on Youtube during office hours. As more work and labour takes place outside the pre-determined workplace – in the hybrid environments of cafes, trains and across the domestic landscape – the very idea of a work/life balance seems like an alien ideal to aspire to.In an open tertiary society, the industrial model of time, and the bureaucratic time management of factories and office blocks, breaks down. There is no stable time structure and we are increasingly losing our grip on our own time. Time and Motion at FACT interrogates the impact of this fragmentation on the aesthetic forms of contemporary art, and contemplates how artists might offer a critique of our neo-Taylorist predicament.

Read and learn how to solve a Rubiks Cube with the layer-by-layer method. It can be learned in an hour.

Liquid Surveillance, the soft power of UBERMORGEN

Featured image: UBERMORGEN, CCTV, A Parallel Universe, (2013)

Rachel Falconer’s article is written in response to an interview conducted with lizvlx and Hans Bernhard from Ubermorgen. ‘userunfriendly’ is their first solo exhibition in London and presents a performative study of creeping paranoia. It is on show at Caroll/Fletcher Gallery through October until 16th November 2013.

“You one of those right wing nut outfits?” inquired the diplomatic Metzger.   Fallopian twinkled. “They accuse us of being paranoids.” “They?” inquired Metzger, twinkling also. “Us?” asked Oedipa. The Crying of Lot 49 [1]

The Edward Snowden soap opera is far from over as the media and social commentators continue to perform a one-way polylogue with the absconded, muted Snowden. The furore and essentialist reactions directed towards Snowden, the latest in a burgeoning breed of leaky information gatekeepers, has resulted in a pervading sense of neuroses creeping across the digital commons. One of the many media stunts to emerge from this backdrop of encroaching paranoia was Kevin Poulsen’s encrypted open letter to Snowden on the Wired website [2] . With the theatrical opening gambit of: “Don’t read this if you aren’t him”, this mimetic conceptual poke served only to simulate a tunnel vision debate about the authenticity of the encryption, and several bravado attempts to crack the PGP key.

The Snowden case is symptomatic of our current condition of post-panoptic surveillance, whereby practices of data and behavior tracking have led to an extension of Foucault’s panoptic theories beyond the notion of hierarchical surveillance. Recent debates about post-panoptic practices indicate a shift from direct, embodied surveillance, to distributed, mobile surveillance manifested in the likes of PRISM, XKeystore and Tempra. The normalization of the “need to watch and be watched” generated by our information society is ruptured in this instance by Snowden.

The combination of public outcry – exemplified by the recent anti-surveillance march in Washington – and the intensified interest in the phenomenon of mass surveillance on the hype cycle, has resulted in a number of workshops and art exhibitions dedicated to “giving the power back to the people”. Eyebeam recently hosted PRISM Breakup [3], a three-day event programme of workshops and talks which sought to offset the publically perceived imbalance in our mutual surveillance society by making the tools of the anti-surveillance trade accessible to everyone. This strategy of using the ecology of the art institution as an alternative site of knowledge production, and a locus of retreat and pedagogical resistance, is well rehearsed in the history of contemporary art. However, by concentrating on providing the tools of counteraction against the omnipresent, invisible, panoptic enemy of surveillance, perhaps the bigger picture of the phenomena of neurotic binarisms and shifting psychological territories are in danger of being overlooked.

In contrast to these oppositional tactics, the artists and digital actionists, UBERMORGEN, approach phenomena such as Snowden, and other symptoms of perceived hyper-capitalism from a fuzzier, more ambiguous subjectivity. In their quest for knowledge production and social dialogue, the artists present and re-present the conditions of our global socio-political situation as physical and ephemeral catalysts of open-ended investigation. Through their encounter with the digital, they craft physical manifestations of data, acting as a mobile research unit producing knowledge about real life conditions that spike their interest. Their widely questioned claim to neutrality is defended in their Manifesto; they are very specific about their position as actionists as opposed to activists, and place the physicality of the human body and neurological system at the core of their practice: “we are not activists. we are actionists in the communicative and experimental tradition of viennese actionism – performing in the global media, communication and technological networks, our body is the ultimate sensor and the immediate medium”.[4]

UBERMORGEN, Vladimir (2013) . Image courtesy of Caroll Fletcher gallery.
UBERMORGEN, Vladimir (2013) . Image courtesy of Caroll Fletcher gallery.

This position of political evasion hinges on a willful abstraction, and distancing from, their chosen subject matter. They activate this abstraction through their instinctive aesthetic strategy, creating a distance from the negative connotations popularly attributed to their subject matter by the media. The work Vladimir (2013) is a clear example of this obfuscating, poetic tactic the duo employ.  Here, a CCTV monitor is split into four separate screens and located on the first floor of the gallery space. One screen shows the actual painting of Putin, (located in the lower gallery space). This takes the form of a pixelated painted canvas of Putin onto which an animated GIF is projected. Another screen from the CCTV plays footage of Putin at a press conference. On the remaining screens, there are images displaying alternative subjectivities of how Putin sees himself: heroic of the leader with a naked torso whilst partaking in the popular macho pursuits of fishing and shooting. These images are set up to relate to the animated canvas located and distanced in the lower gallery space. The relational dynamics between the works create a fragmented picture of the subject’s identity, and, as lizvlx suggests, this sense of abstraction and distancing through the aesthetics employed, neutralizes any characteristic of evil popularly associated with the subject himself. The viewer is left to come to an independent conclusion.

UBERMORGEN, Vladimir (2013) . Image courtesy of Caroll Fletcher gallery.
UBERMORGEN, Vladimir (2013) . Image courtesy of Caroll Fletcher gallery.

In fact, the entire show is a tightly choreographed relational synthesis. As I experience Hans and lizvlx’s all-encompassing Gesamtkunstwerk , I get the distinct, and unnerving impression that I am being watched. Call me paranoid if you will, but as I navigate through the show, I can’t help but notice that the familiar white cube space is punctuated and peppered by an abundance of CCTV cameras, staged situations of observation, identity –skewing overblown pixels, Crime Watch images and performative interrogation environments, placing the user cum visitor in an uncanny feedback loop of reactionary surveillance.

UBERMORGEN, Net.Art(2013). Image Courtesy of Caroll/Fletcher gallery.
UBERMORGEN, Net.Art(2013). Image Courtesy of Caroll/Fletcher gallery.

UBERMORGEN’s collaboration with Aram Bartholl, Net.Art (2013), is the first work I encounter as I enter the gallery. Bartholl’s OFFLINE ART [5] curatorial strategy takes the form of five wall mounted routers locally broadcasting a selection of UBERMORGEN’s net.art pieces disconnected from the Internet. These hermetically-sealed works make the visitor aware that they are being choreographed and controlled from the off – initiating the uninitiated and reminding those familiar with their work that it is never a comfortable ride. Bartholl’s new model of exhibition format is a subtle method of instilling a sense of self-awareness in the viewer. Throughout the show, UBERMORGEN continue to stimulate a gradual awareness, and partially expose, the systems of coercion, control mechanisms and surveillance techniques employed by institutions of public authority. As the tectonically-shifting position between fact and fiction continues to play out throughout the show, UBERMORGEN’s empirical probing of corporate and governmental control mechanisms becomes increasingly apparent.

(V)ote-Auction(2000)
UBERMORGEN,(V)ote-Auction, (2000). Image courtesy of Caroll/Fletcher gallery.

The historic work [V]ote-Auction(2000)- whose virtual subversion resulted in RL FBI intervention- is presented here as an impotent, dormant archive, its stacks of legal documents masquerading as a minimalist sculpture. However, the two new works CCTV(A parallel universe)(2013) and Do You Think That’s Funny? – The Snowden Files (2013) directly implicate the viewer in the act of surveillance. Both pieces are staged situations of observation and temptation. Do You Think That’s Funny is accompanied by a piece of pseudo fan fiction cum interview between UBERMORGEN and Edward Snowden available in the gallery catalogue. The installation itself is a contemplative, yet menacing frieze of control. According to the artists, they are in receipt of an encrypted data package from Snowden. The staged scenario tantalises the viewer/user by offering up Snowden’s dark data on wall-mounted Ethernet cables. A bench is provided for the viewer directly in front of the cables to contemplate the magnitude of their content. This meditative state is rudely interrupted by a looming white CCTV camera fixed to the parallel wall, levelled at the spectator. I am already aware of the presence of this electronic eye having encountered CCTV (A Parallel Universe) (2013), in the previous room. In this piece, the glaringly crisp images on the TV monitor clearly depict the panoptic gaze of the CCTV cameras installed in every part of the gallery, creating an infinite visual feedback loop.

Snowden Files
UBERMORGEN, Do You Think That’s Funny? – The Snowden Files (2013). Image courtesy of Caroll/Fletcher gallery.

Call me paranoid, but as I navigate the exhibition, I become increasingly self-conscious. White cube galleries usually have the feel of surveyed environments, with their incumbent aura of silent contemplation, lurking invigilators and clearly posed CCTV cameras, but this is a different kind of watching. The fact that the work itself is not the main focus of the all-seeing eye of protection slowly dawns on me, and I feel that I am in fact the star of the show. As I crawl along the tunnel to reach the work Superenhanced (2013), I am aware of the fact that I am enacting a part, and white mice, hamster wheels and men in white coats come to my mind as I glimpse the two chairs and the hand cuffs ahead of me. As I look up and see that my confession can be clearly observed by visitors above me through the upper gallery stairwell, the picture is completed and I take my position in this physical simulation of a video game environment.

UBERMORGEN, Superenhanced (A Parallel Universe), (2013). Image courtesy of Caroll/Fletcher gallery.
UBERMORGEN, Superenhanced (A Parallel Universe), (2013). Image courtesy of Caroll/Fletcher gallery.

UBERMORGEN’s work implicitly involves and implicates both the visitor and themselves in a complex, and increasingly distorted feedback loop of knowledge production and surveillance. It is not, however, the surveillance of the Weiwei-esque, ever-present CCTV camera that starts to destabilise me, but the internal, cognitive surveillance prompted by the ambiguous narrative of the works. As the camera becomes assimilated and internalised, I am compelled to survey myself.

Bypassing Cartography- part 1

Featured image: XRay by Claude Chuzel

Introduction.

“One of the most consequential outcomes of this ubiquitous mode of organization of social life is that we have become so accustomed to relating to space in “either/or” and “here/there” terms that we have become mentally trapped inside this binary border-based model, making it difficult to imagine alternative ways of territorial organization.” Popescu [1a]

Maps inform us where things are situated. The borders depicted in each map propose a different view on the social conditions, attitudes, and interactions with others in the world. The AntiAtlas of borders project shows us different approaches for understanding “the mutations of control systems along land, sea, air and virtual states” and their borders. It has done this through the combined contributions of social and ‘hard’ science researchers and artists, all engaged in creative practices including Internet art, tactical geography, filmmakers, performers and hackers. The project also includes other relevant actors such as people working as professionals for customs agencies, surveillance industries and the military.

This is the first of two interviews with Isabelle Arvers who has collaborated with the IMERA team (the Mediterranean Institute for Advanced Research of Aix-Marseille University), to curate this expansive and dynamic project. The first interview discusses the operational side of the project and the next interview examines selected writings, artworks, projects and ideas featured as part of the project.

The Texas Border, Joana Moll and Héliodoro Santos Sanchez. Link
The Texas Border, Joana Moll and Héliodoro Santos Sanchez. Link

Marc Garrett: Before we begin the interview it would great if you could tell us when and where the exhibitions, events, publications and other parts of the project begin?

Isabelle Arvers: The AntiAtlas programme will run from 30 September 2013 to 1 March 2014 and will be composed of five initiatives: an inaugural international symposium, two exhibitions, a website and the publication of a book. The International Conference will be held from 30 September – 2 October 2013 at the New Conservatory of Aix en Provence. The main aim of this conference is to present the results of the interdisciplinary workshops that took place in the last two years at IMéRA et at the Higher School of Art of Aix-en-Provence.

The AntiAtlas of borders will present two interlinked exhibitions. The first will take place in Aix-en-Provence at the Musée des Tapisseries from 1 October to 3 November 2013. The second will take place in Marseille at La Compagnie creative arts centre from 13 December 2013 to 1 March 2014. The two exhibitions will present works developed in collaboration with social scientists, researchers in the hard sciences and artists. They will offer several levels of reading and forms of participation. Visitors will discover new works, engage with transmedia documentation and participate in experiments. They will interact directly with robots, drones, video games, walls and systems. The aim is to encourage everyone to reflect on how we are directly and personally affected by the transformations of borders in the 21st century.

Borders, Simona Koch. Link
Borders, Simona Koch. Link

The final version of the website www.antiatlas.net/eng is an online extension of the exhibitions. Most importantly, the website provides access to works of net.art and artistic interventions in the form of an online gallery of works. This website and its documentation will extend the progress and reach achieved by the project. It will act as an archive and documentation site for the general public, artists, researchers and institutions.

In 2014, an AntiAtlas of border publication will be produced, gathering publications of researchers and artists on different and selected themes of the international conference and the two exhibitions.

Dynamic Map of Foreign Citizens Detained at State Borders, Olivier Clochard (Migreurop) 2013. Link
Dynamic Map of Foreign Citizens Detained at State Borders,
Olivier Clochard (Migreurop) 2013. Link
Paparazzi Bots by Kenneth Rinaldo. Exhibition view.
Paparazzi Bots by Kenneth Rinaldo. Exhibition view.

MG: What has been your involvement with AntiAtlas?

IA: When I met the IMERA team (the Mediterranean Institute for Advanced Research of Aix-Marseille University), they were looking for a curator in order to disseminate the outcomes of the past three years of seminars they conducted on borders. I saw this project as a great opportunity as there was a political dimension within it that attracted me. Also, I am deeply interested in tactical media and tactical geography and by new forms of visualisation and new aesthetics related to systems of control like drones, robots, satellites or surveillance cameras.

I wanted to create a participatory event that would allow people to follow our work online and offline. I also wanted to mix different kinds of works from research in the hard and social sciences to artistic installations, websites, games and videos. To do so, we decided to create a website www.antiatlas.net that would gather artworks, research articles and interviews, an online gallery and also all the presentations given during the different seminars conducted by IMERA on borders during the last three years. Thanks to the website, we were able to launch a call for proposals as I wanted to get the testimonies and the voice of migrants about their vision on borders.

Cartographies by Hackitektura. Exhibition view.
Cartographies by Hackitektura. Exhibition view.
Close up - Tactical cartography of the Straits, in progress (Beta State - Side A) madiaq indymedia and hackitectura.net. Production: osfa
Close up – Tactical cartography of the Straits, in progress (Beta State – Side A) madiaq indymedia and hackitectura.net. Production: osfa

Very quickly we understood that we needed to get more funding and partners, so I offered to seek media, private and institutional partnerships as well as to manage the communication of the entire event. This fundraising was needed to promote a global vision of the antiAtlas of borders and to link all the parts of the event: from the website, to the call for proposal, till the international seminar and the two exhibitions. Because of my multiple engagements in the project, I became one of the 5 co-producers of the programme.

MG: This is a complex project. It is noticeable that there is a diverse and dynamic, cross section of different practices being bridged to make it all happen. Has it been difficult to combine all of these practices so they can relate to each other coherently?

IS: Combining all these different practices was a wonderful and exciting adventure. During one year and a half, we worked very closely with the scientific and artistic committee and tried to exchange as much as possible between different visions and ways of working. I learned a lot from researchers and was amazed by the deep understanding and knowledge they have on the subject of borders. Thanks to their research and to their approaches to this issue, I was able to get a very diverse understanding of this complex subject. From me, they discovered the online communication and the power of the web and social networks to diffuse and share the information. They also got a better understanding of the tactical media field and we learned so much from each other that this experience is already a beautiful success in sharing and learning from passionate human beings. I come from media art world and I tried to respond to a scenario that the committee conceived with artists’ works, which is a very different way for me to work. This time I had a script to follow; the way I did it was to try to find some ludic interactive installations, as well as documentary projects or games, in order to allow the experimentation of the subject by the audience. They trusted me even if it wasn’t a field they knew well.

Robot ADM8, Rybn, 2011. Link
Robot ADM8, Rybn, 2011. Link

MG: Do you feel that it has de-compartmentalised these varied fields of knowledge successfully?

IS: What was particularly positive in the last seminars on borders we organised was that they allowed plenty of time to discuss and facilitate the exchange between the different perspectives. A specific example is a game project resulting from the collaboration between an anthropologist – Cédric Parizot – and a interactive laboratory from the Superior art School of Aix-en-Provence, which is led by the artist and game designer Douglas Edric Stanley. The idea is to create a “crossing industry game” drawing on the data collected by Cédric Parizot on trafficking. The collaboration addressed the visualisation, contextualisation and re-appropriation of a field of knowledge through game mechanics. I think that this experience really enriched all the team. The anthropologist was able to analyse his data in a different way, while the interactive students got closer to the reality of trafficking as they were experiencing through a game.

There are many other cross-disciplinary projects made in the framework of the AntiAtlas. I would say that what we want is to multiply different experiences and forms of knowledge on borders across and between the separate but intersecting fields of art and science. The exhibition is conceived to mix everything: research through the documentation space, researchers’ interviews, counter cartographies, interactive installations on biometrics and surveillance technologies, applications to divert control systems and documentaries providing a wider point of view on multiple dimensions of borders and their representations. Artists and researchers meet three times per year, some of them collaborate on trans-disciplinary projects, so that the conditions to meet and de-compartmentalise these fields are created. This is only the beginning. The process still needs to be pushed and facilitated as the antiAtlas is an attempt to create a new kind of cross-disciplinary encounter, let’s see how it will evolve!

Conclusion.

This first interview with Arvers attended to organisational and operational aspects of the inter-disciplinary border-crossing within AntiAtlas project. The complex task of collating, sharing and collaborating to make it all happen at all could use its own map. The processes and engagements that evolved as the project took shape involved a collaboration of many different fields and practices, individuals, groups, organisations and cross cultural relations. This transdisciplinary approach helps us to unpack the deep levels of the meanings and value of crossing borders, in an organisational sense. Their dedication to transcend the seemingly ‘scripted’ blockages and restraints echoes a strong feeling that we need to re-assess the maps given to us, and what this means.

“What is needed to escape the modern mental “territorial trap” are ways of seeing and drawing that reveal what the geographical abstraction of the borderline obscures. It is only in this way, then, that we will acquire the necessary tools to think through a technologically enabled world of border flows and portals” Popescu.[1b]

Notes:

Isabelle Arvers is an independent author, critic and exhibition curator. She specializes in the immaterial, bringing together art, video games, Internet and new forms of images by using networks and digital imagery. She has organized a large number of exhibitions in France and overseas (Australia, Canada, Brazil, Norway, Italy, Germany) and collaborates regularly with the Centre Pompidou and French and international festivals. http://www.isabellearvers.com/

‘Training for a Better World’ by Annie Abrahams

First off, some claims, some general, some particular. I’m going to use these to speak about the work under consideration and in turn call upon that work to support the claims. A kind of virtuous critical circle.

General: works of art are not messages but objects. They don’t say things nor ask questions, nor assert, nor investigate. Neither do they as objects have messages somehow encoded or embedded within them. To assert otherwise is a massive category error.

As objects they may of course be brought in evidence, copied, become conversation pieces, be described well, be described badly, be described perversely, be seen, be half seen, be missed, be lost, be found, be written about, point to things, be compared and many other things, some of which have not yet been imagined.

Further, artworks are fuzzily-bordered and not necessarily of a physical or temporal piece – the object is not simply the object (and ‘the object’ might not be physical but words, a concept, a sound recording, a protocol) but everything that accretes as a result of it – commentary, jokes, other artworks made in response. If mathematical terminology wasn’t so regularly and toe-curlingly abused in the arts, we might refer to them as manifolds, not necessarily connected.

Even the historical is not immune. There’s a reaching back in time where an established work is transformed retrospectively by homage – ‘Las Meninas’ an obvious case in point.

Also: the work of art is finite – it was born and it will, one day, cease to exist (and it will be forgotten, or there will be no-one to remember it). Everything changes, everything dies.

This implies, too, that although the individual author matters, as product of a unique formation and a unique set of locations in time and space, every artwork is socially authored.

Particular: Abraham’s work represents a new conjunction of technology, collaboration and performance as a generator of moving image. It has precursors (freely acknowledged, indeed celebrated) but it is qualitatively new. The moving image work comes in two flavours, fresh and preserved, both with their own particular and delicious savour. Abrahams conducts live performances on the internet. These performances occur singly, as pieces in themselves, or form part of the programme of events accompanying exhibitions. The moving image pieces in this show are all derivations of this kind of performative event. Except derivation has an air of the hierarchical and the types of piece form no hierarchy any more than fresh or smoked salmon do.

A final general claim: writing about art is not a science but itself an art. Sometimes the brush will be delicate and sometimes broad. There is no recipe or rules or template. One can be too delicate – sometimes confusion is good, particularly in the matter of the affective. Crude thinking sometimes gets us further, paralleling, not dissecting, the richnesses of work. There are some mysteries one should leave as such.

OK. Onwards and upwards…

Performative is currently a much used, some might say overused, word. One quite common usage is to suggest that a work contains visible or at least trackable traces of its own making, a kind of archaeological or sedimentary record, and that perhaps this might have been to varying degrees intentional.

Of course it’s arguable any work of art is performative in this way and that it’s quite hard to erase the trail behind you whether what you make is time based or photographic, sculpted or made with hand applied pigment of one sort or another. Continuous looking and thinking about art for any length of time, especially allied to making stuff oneself, whether dabbling or something more serious, hones an increasing sensitivity to these questions. And this matters; particularly when it comes to over-nice distinctions between close relatives such as the still and moving photographic image and esoteric arguments about how time is differently present or presented in each of these and in other further flung practices too. The new scholasticism feeds on ever finer such distinctions.

So it’s a relief to come across work, which is genuinely performative, enough so that even someone undrenched in theory can see it, can get it and can be delighted and exalted by it. Furthermore work that smells unmistakably of the human, that abuts the high and the low, the crude and subtle, that blurs boundaries, that borrows and echoes the work of others not with the pinched expression of someone with a theoretical framework but in a spirit of ‘why?’ and ‘let’s play’ – the two childish precursors of grown up science and art.

Annie Abrahams’ show at the Centre Régional d’Art Contemporain Languedoc-Roussillon in Sète is a graceful and elegant dog’s dinner of a show. Physically it’s odd, exiled to the upper floor (still a generous space) whilst Catherine Gfeller, someone altogether more easily glossed and hence exhausted (though not without merit) gets the more conventional downstairs galleries (and attracted the lion’s share of the press on the opening night.)

Said upper floor comes in two instalments – a lovely hangar type space, where a game of golf seems distinctly possible, with a kind of tail leading off it, a long thin corridor which fattens a little towards its farther end maybe 100 metres away.

The layout of the show utilises this peculiarity nicely. In the big room a very large two projection installation, Angry Women, spans one corner and takes up a considerable portion of the two adjacent walls.

In the far corner, diagonally opposite, a monitor, with two chairs and two sets of headphones, of which more later.

Leaving the larger space, two more monitor based pieces at junctions where it’s possible for an individual to sit and others to pass. Five chairs arranged in a circle with copies of two books of interviews on each (one with Abrahams, and one with a selection of other cultural figures) and highlighter pens. In the middle of the circle, a pile of blankets. A larger wall piece of rough and ready cardboard placards with texts (“mutuellement vulnérable”, “euphorie communicative”, many others) in various hands.

At the far end, a number of framed photo and images based pieces plus a work consisting of a single photograph and headphone delivered audio (it’s a snapshot – snapshot size, snapshot aesthetic – of husband and wife volunteer fire fighters. The audio is manipulated audio of texts on the subject of fear read by them. Let’s not try and place all this into any sort of context yet. Let’s set out our stall, enumerate, account, describe.)

A final deft touch is the symbolic linking of the two areas by a ribbon of text occupying the 15 or so centimetres above the floor, skirting board height, the topic of which appears to be mental illness (and all elegantly lettered except for one point where a letter had been omitted and is inserted with a caret symbol.)

Most of the pieces employ texts or performances – both gestural and textual – by others – often created according to some seed question or protocol. The texts often come from questions posed on the internet but sometimes from workshop or outreach type (type –this is to tentatively and provisionally locate the thing – it’s outreach Jim, but not as we know it) activity.

The performers in the moving image pieces are geographically dispersed but brought together at a single time by webcams and some custom software that Abrahams has used on a number of occasions where the web-cammed-in participants occupy a space in a rectangular grid (aficionados of seventies UK quiz shows such as Blankety Blank will get it immediately).

There’s a fragility, a delicacy, a tentative hold on existence, a testing of our belief, about these works that so many works of fine art – as opposed to design – have. The sense that what we have incorporates the idiosyncrasies, indeed the weaknesses of the support materials and media, into a final object (the same sense as when an artist wilfully uses something manifestly not intended for art, or allows mistakes to stand, or omits, or makes all too evident repairs; this is not new. Think pentimenti, or the hasty addition of an extra panel of canvas or paper to take account of expanding ambition or vision, or the aestheticized unevenness of Japanese tea-ware.) This sense of object-hood rather than message or statement is key. An objecthood which in retrospect could not have been other, but equally could not have been proposed, foreseen, except in its protocols of playfulness.

The pixellation, dropout, glitching, concomitant upon the pushing of the current state of the network to its limits in the multi participant pieces (and this reminds one of how flicker and roll and a general fuzziness become now part of the Acconci piece Abrahams draws upon in her Theme Song After Acconci – which reasons of space preclude too much detail about here – suffice it to say Abrahams honours, compresses, feminizes, satirises and intensifies the original. If Acconci could have had access to a “better” technology, one where the speed was constant, where no flicker or roll appeared, would he have then felt it served his purpose better? Did what he saw even look fuzzy or worn to him? Probably yes, compared with the film standards of the day, as does Abraham’s work compared with high end digital video [and even the current, rather good, quality of You Tube].)

To offer participants a protocol is paradoxically both to assert and to cede control, to know and to not know how things will turn out (an analogy is the use of chance in the works of Polish composer Witold Lutosławski, where the mechanisms make the generality of the sound, its broad texture, predictable but any particular instance impossible to predict or even fully imagine [but all, please note, a matter of degree because the finer the grain, the greater the level of magnification, the more we can find such uncertainty in anything unfolding over time – it’s a question of our norms – what is the difference between the Stockhausen piano pieces where the performer can choose the order of segments and a Mozart sonata where the tempo may be quite widely varied? – in principle, none])

The piece Pourquoi avons-nous des difficultés à ouvrir un ordinateur et en changer le disque dur? plays on a single monitor with the screen divided into two areas. In each we see, sometimes with difficulty and ambiguously, parts of a computer, screws, connections and hands.

We hear two voices, one that of Abrahams and the other her co-performer, discussant, what have you, Eliza Fantozzi, speaking in French. In the version at Sète there are English subtitles which even for non English speakers provide a kind of functionality, meaning, in that the words tend to be positioned on a line from left to right according to who is speaking. When both speak suggestive gaps appear, though these cannot be read definitively).

The subtitles are in a strange (for a native English speaker) near-English (the title, for example, is translated as “Why do we have difficulties to open a computer and change its hard disk?”).

This is, it must be said, cute, amusing and engaging and it underscores the altogether naughty childlike quality of the entire interchange. The characters (for I think one should mistrust the assumption, however tempting, that we have here unmediated access to the actual participants) are playful – amused and amusing. At the same time they ruthlessly anatomise the roots of their difficulties with technology (but the performativity avoids being on–message in any sense and makes for something strange, complex and even uncomfortable. At one point Fantozzi complains of the lack of colour variety inside the machine and starts painting the components with nail varnish to “create a much merrier circuit” – Je crée un circuit beaucoup plus gai).

Later Abrahams lays into a ribbon connector with a pair of scissors and then starts apparently fringing it with regular cuts half way across … There is an association of the decorative, the playful and a rejection of the serious which is somewhat too close to many gender stereotypes to be entirely comfortable. (The piece was originally performed on international women’s day 2011) And yet, and yet – the end result is complex, for there is a steeliness to the play and a self respect and assertiveness. Perhaps (I don’t know. I don’t think there is a definitive answer. I don’t think close reading or theory can bring us it either) it is the very truthfulness, the richness of the incorporation of the world as it is and not as we might like it to be from which this springs.

Before we get to the physically largest and most imposing presence in the show we’ll look at its neighbour, comprising two chairs, a monitor and two sets of headphones.

Double Blind (Love) is a record of a 264 minute telematic performance by Annie Abrahams and the US artist Curt Cloninger which took place on November the 29th 2009. Annie Abrahams was in the Living Room (Espace de création contemporaine) Montpellier, France and Cloninger in the Black Mountain College Museum and Arts Center, Asheville, North Carolina, US.

Both wore blindfolds for the entire duration of the performance, which was a joint telematic musical (and I use the word advisedly; though Abrahams describes Cloninger as a musician she appears to reject the description for herself. I think she is mistaken) performance taking the form of an improvisation, largely vocal but with some keyboard input from Cloninger, around a short musical cell from the track Until the End of the World by U2. The section in question has a repetition of the word “love” for its sole lyrical content and occurs just over midway through the song. It would perhaps ordinarily be described as a chorus but in fact appears only once in the song (although it continues as a backing vocal throughout the next verse), one of the first of many tiny idiosyncrasies on our pathway, peculiarities which add cumulative spice and interest to the project. I’d always found U2 banal and full of bombast but going to the song, under the circumstances of researching this piece, with necessarily open eyes and ears was a small epiphany, one of a number occasioned by a systematic engagement with Abraham’s work.

It’s worth noting that much of the structure of this piece came originally from Cloninger. In the previous year he had performed a number of pieces under the title “pop mantra” where in a live situation he repeated a similar pop music cell for a period of hours (“usually blindfolded”).

Cloninger had also video documented these performances though at this point this is documentation and lives no independent life of its own.

Let’s take a look at these proto ‘Double Blinds’. There is as yet no suggestion of interchange, of development. Although this is clearly a more obvious option with two performers, conscious development is not impossible in a solo performance. It does however appear to be consciously excluded. In an echo of the process or systems driven works of the seventies, Cloninger sets something in motion and allows it to unfold. He attempts to repeat the phrase many times. Presumably his arms start to ache and his voice to tire. This trial of endurance becomes a principal motor of the pieces. What does this evoke? For me, and you might share this, there are the dance marathons of the twenties, the notion of sport, especially individual sport, of pitting oneself against oneself; there is ritual repetition – Sufi whirling, or that carrying out of repetitive, gruelling and apparently pointless tasks sanctified in some Buddhist traditions; the pilgrimage; there is a kind of practical prayer through ritual, suffering or self-abnegation.

The motoric unwinding and associated characteristics obtain in Double Blind, too. What is new, what comes from Abrahams, is the telematic – the fact of separation by an ocean and the fact of collaboration. Indeed there is an inbuilt sharper contradiction as the collaboration separated by so much physical distance is of the peculiar intimacy that attends musical partnership, improvisatory or not. (A couple of years before Abrahams had performed a telematic kiss for three hours with the US artist Mark River.)

Despite Abraham’s denial the finished performance falls entirely within the established parameters of the musical. Precedents such as the work of Meredith Monk could be cited for Abraham’s compelling vocalisations – song, whisper, shout, scream, cry of pleasure, cry of pain – whose musico-dramatic logic and sensitivity to her performing partner, this listener at least, finds totally satisfying. It’s a touching partnership, with both performers bringing a fierce commitment to the task in hand but also each bearing different gifts – Cloninger, a formed musical sensibility supported by conventional skills and Abrahams a kind of discovery/invention of improvisation (indeed of music) ab ovo.

Thousands of years in 4 and half hours.

There is a formal challenge and satisfaction too, common to both Abraham’s and Cloninger’s concerns – how much transcendence can be mined, discovered, invented, from the small, the insignificant? Can it be exhausted before we are exhausted and what does the transfiguration brought about by the attempt suggest about us as human beings?

Two performers. Two chairs for two spectators only. Likewise, two sets of headphones.

Grace.

Opposite, stretching luxuriantly out, is the exhibition’s jewel in the crown – Angry Women, created by Abrahams and twenty two other women of many nationalities, speaking about anger; acting out, demonstrating, reflecting, on anger, on webcams from their different individual locations and in their native tongues, with the images being sent to the 3X4 grid, in a format that Abrahams has made her own. Because of the limits of even current streaming technology it was necessary to conduct two separate performances (separated by an interval of a couple of months). The length of each performance was determined by a protocol where a minute’s silence by all participants signalled the end. This resulted in pieces of differing lengths which lack of synchronisation adds another layer of fragile grace to the final projections, projected large on adjacent walls around the corner joining them with sound from the left images fed to the right speaker and vice versa.

The effect is visceral – we face what feels like a wave of humanity, not so much in numbers, although 23 is impressive, but in the infinite malleability of the face, hands and of gesture and expression and of how these things can occupy the frame. Sometimes that frame will resemble a Giacometti portrait, with the subject appearing to recede into what seems to be endlessly deep space. At others red lips or an open mouth, sensual and terrifying by turns, occupy the whole of the space – and furthermore each cell is constantly in flux (because these are living, breathing unpredictable human beings). There is something both of portraiture and of the dance at work, and a species of found poetry too, which the moving image work has in common with the collaborative texts at the other end of the exhibition. The combination of iron control, planning, foresight (the grid, the protocols) with a letting go and a trust elsewhere – the phased lengths, the blank space for the person who didn’t turn up, the performative possibilities – makes for something of great richness.

Additionally it’s clear that those of the performers who have previous experience are consciously playing with and against their fellows – gestures are mirrored, sounds echoed, the fiction of looking elsewhere (to the side, or above) in the grid is impressively deployed.

The angry women turn out to be at one and the same time very particular –unique – women and women in general too; the women in general turn out to be human beings in general (and general en masse because each so particular) and the human beings in general turn out to live in this, one, our, very particular, world – that mysterious, frightening and wonderful place.

In keeping with the cheering on of lack of clarity, of mess, of crudity I’ve espoused so far in this piece (and will continue so to do, here and elsewhere) I want to say we need to take the exhibition (and the world) as a whole. Offering us the video and the still image pieces and audio means we cannot but think of them together (we can choose to artificially isolate pieces but we cannot undo our knowledge of that whole). So to the extent that I have selected topics here I have done violence to Abraham’s art, which has no message, is not confined to any one medium, collaborates in multiple ways, borrows, steals (and gives) and presents us with a set of marvellous and mysterious objects which afford us a spectrum of entirely new pathways to the world, to seeing it, talking and thinking about it, ourselves, after we have gone to the bar or got on the train north to Paris and thence homewards, happy and somehow a little changed.

—-
Training for a Better World – Annie Abrahams

Centre Régional d’Art Contemporain Languedoc-Roussillon, Sète, France
28/10/2011 to 01/01/2012

The Crystal World: Algorithms, Inhuman Speed and Complexity

THE CRYSTAL WORLD
The White Building, London
3 August – 30 August 2012

The Space’s White Building cultural centre is within walking distance of the 2012 Olympic stadium in post-industrial, post-regeneration London. As I walked down the steps that lead to it I saw a diesel locomotive pulling a train of cargo containers across an old railway bridge over the canal nearby. Millions of these rational forms will be in transit around the world at any given moment, arranged in two or three dimensions like crystalised capital on trains and docks and ships.

The logistics of their production and distribution are determined by computing machinery using algorithms that operate with inhuman speed and complexity. This same economic logic warps the architecture of the area around The White Building, with old factories and warehouses retro-fitted as office space and as gallery space.

Inside the White Building’s project space the computational enabling technology of the global economy is the subject of a show by Martin Howse, Ryan Jordan and Jonathan Kemp. It takes the title of J. G. Ballard’s novel “The Crystal World” as its starting point. In Ballard’s novel a virus progressively turns all life – vegetable, animal and human – into crystal forms frozen in time. It is a Cold War allegory of the catastrophic imposition of rigid order.

For Howse, Jordan and Kemp these imaginary crystals become the very real minerals refined in the production of the computing machinery used to structure our contemporary world. Inside every digital computer are wires, circuit boards, integrated circuits and other components. They are made from iron, copper, phosphorous, boron, tantalum and other rare earth elements. The central processing unit of a computer keeps time using a quartz crystal. The products of deep geological time are suddenly unearthed and set to pulsating millions of times a second.

Computers are crystal engines. They are mineral fetishes that we use to manipulate powerful unseen forces that we believe we have mastered, like crystal healers working with a patient’s energy grid. But they are so invisibly familiar to us as our smartphones and laptops and their use in logistics and media is so pervasive that it takes an effort for us to perceive their operation or their implications.

It takes almost two tonnes of raw materials to make a desktop PC. Unlike “Tantalum Memorial” (2008), by Harwood, Wright and Yokokoji, “The Crystal World” focuses on these raw materials geologically and temporally rather than geopolitically. But computing waste is toxic and valuable. The former makes disposing of old computers a growing problem, the latter makes recycling old computers a growing business. The minerals that computers contain can be recycled where they are valuable enough, or left to leach into the water supply in e-waste dumps where they are not.

Or in the case of “The Crystal World” an open laboratory and the resultant art installation can re-extract them from their components and printed circuit boards using acid, water, electricity and heat in order to re-crystalise them and return them to geological time. The gleaming silent boxes that organize and mediate our lives are returned if not to the earth from whence they came then at least to their raw materials.

Tables edge the White Building project space, covered with the equipment and results of five days of workshops (and one with books, including Ballard’s, giving any spectators unsure of what is happening a conceptual framework to proceed from). Table after table of crystals, circuit boards, jars, electical equipment, and wires are overwhelming in the details of their appearance and implication. These traces of human activity and inquiry frame the flow of water and electricity in the center of the space, convincing the viewer of the creative intent of its production and drawing them in to its logical universe.

The centre piece of the show is a favela chic water feature that drips acid-loaded water through calcinous rock fragments, over e-waste, into two cut plastic-drum tanks. Next to it an array of smaller plastic containers contain circtuit boards having their copper leeched from them by acid, fungus growing on the by-prodcucts of the project, and other watery deconstructions of computing machinery. It looks dangerous and uncertain, deconstructing both the physicality and the meaning of computers. Seeing the innards of an IBM ThinkPad computer becoming encrusted with calcium like a digital stalagtite, or CPUs branching feathery crystals, returns computing machinery to its raw mineral state. FLOPS give way to eons once more. Neither is a human timescale, yet we must live between them at the moment.

The most fantastical artifact along the walls of the project space is the “Earth Computer”. It’s a battery-like construct of recycled copper and zinc in a tray of silver nitrate attached to lightning conductor-style copper strips. Sitting in earth on a plastic sheet and surrounded by the left-over materials of its creation for the duration of the show, it will be buried nearby afterward. Such a device can function effectively, but not literally. It is more likely to spring to life in the mind of the viewer than if it is struck by lightning. It is effective art, psychic engineering rather than technological cargo culting.

Acid, water and electricity mixed together with e-waste look and feel dangerous. The recycled ad-hoc materials and equipment containing and channeling them reinforce this feel and leaven it with an aura of creative investigation. The form of the show is timeless, the workshop of the alchemist, outsider scientist, or mad inventor. Its content is very contemporary, from Ballard’s rising cultural stock and the social and environmental costs of e-waste to Long Now deep time and posthuman philosophy. Art symbolically resolves the gaps between ideology and reality, and computing is so pervasive and key to society that most people don’t even regard it as ideological never mind conceptualise its failings as such.

The water and abandoned human artefacts of some of the installations is more “Drowned World” than “Crystal World”, and the broken machinery is more “Crash”. Ballard’s catastrophes provide a modern mythology that is a more useful resource for art than its literary roots might suggest. It achieves the defamiliarising and critical impact of hauntological art without requiring its supernaturalism or nostalgia. There is a Ballardian attitude at play here.

I found “The Crystal World” mind-blowing. It relates the tools of our human existence to non-human substances and timescales, providing the kind of corrective to anthropocentric vanity that object-oriented philosophy aspires to. It achieves this profound insight and presents it in an accessible way precisely because of the modesty of its materials and aesthetics, and because of the resonances of the cultural materials chosen as its starting point.

http://crystalworld.org.uk

http://spacestudios.org.uk/whats-on/events/the-crystal-world-open-laboratory-exhibition-

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

Susan Sloan at The Photographers Gallery 11 July – 14 August 2012

Featured image: Still from Me and Mrs Sloan (Susan Sloan (2007). Motion-captured animation of artist’s mother.

Susan Sloan’s exhibition of motion captured portraits on The Wall at The Photographers Gallery raises issues in terms of data object relations and computer animation – or ‘animatography’.

In critiquing the work by Susan Sloan, currently on show on The Wall, what emerges is the artist’s concern with the essential qualities of the data space that she is utilising. What has become apparent is the distinct new medium of animatography, as used in virtual reality art works like Sloan’s, as well as in the more ubiquitous moving image; a language which is not composed uniquely by the author/animator, but also by the apparatuses of computing and software development which are then engaged with by artists and other individuals, “they [photographs] are produced, reproduced, and distributed by apparatuses, and technicians design these apparatuses. Technicians are people who apply scientific statements to the environment.” [1] In this way, a piece of proprietary software like SoftImage, can be seen as an apparatus much like a camera or an easel.

In answer to the Photographers Gallery’s questioning of the impact the digital is having, I would argue that the critical and theoretical discussion of computer animation use in virtual art works should focus on the creative exploration of data object relations. I am also suggesting that the term animatography be applied when talking about the medium of computer animation, and the following discussion focuses on the development of an awareness of how this language is utilised in art in virtual space.

The medium of animatography can be explored as an essentially synthetic medium which extends the languages of animation into one of data object descriptions; the use of data to describe virtual objects, and the complexity of these descriptions. Sloan’s work very much explores the nature of applying data to ‘objects’ or rather, as it means in psychoanalytic terms, subjects. The work is composed of complex object descriptions, comprising 3-D modelling techniques as well as motion capture data.

First it is necessary to look at data object relations in terms of psychoanalytic theory, then its applicability to animatography. Susan Sloan’s work, highly explorative of this as it is, is looked at to further elucidate the relationship between data, psychoanalytic theory and animatography.

To understand this approach it is first necessary to outline a theory of object relations as explored by Peter Fuller in relation to art works. Fuller applied D.W.Winnicott’s major psychoanalytic concept of the ‘potential space’ [2] and found that he could relate this theory to his study of aesthetics, and it has informed the development of a theory of animatography, which is based on our relationship with ‘data objects’, in aesthetic and cultural terms.

Winnicottís theory describes a baby’s gradual development and awareness of herself as a ‘separate autonomous human being’ [3] in relation to, at first, her mother. While up until that point she has felt at one with her mother, several months after birth, at a key moment, this recognition of autonomy starts to occur. Fuller writes, “This process of discovery seems to be a vital period of human growth. During it, the baby, necessarily posits the idea of a ëpotential space.” [4] He quotes Winnicott’s definition of potential space as: “the hypothetical area that exists (but cannot exist) between the baby and the object (mother or part of mother) during the phase of the repudiation of the object as not me, that is at the end of being merged in with the object.” [5]Fuller then points out that “Much in Winnicott’s view, depended on this ‘potential space’ between the subjective object and the object objectively perceived, between me-extensions and the not-me.” [6]

Potential space, Fuller explains, is important to creativity and to understanding aesthetic experience. The ‘location of cultural experience’ is derived from the ‘potential space’ where ” – if he has sufficient trust in his environment – the individual can explore the interplay between himself and the world, not as mere fantasy, but as cultural products which can be seen and enjoyed by others.” [7]

Similarly the cultural products of computer animation and therefore the aesthetics of animatography can be seen to derive from a relationship to the potential space, as transitional objects of meaning and value generated through a type of work and/or play. For Winnicott, “play is the paradigm of cultural activity” [8] and “cultural activities are those in which the experiences of the potential space are still operative.” [9] If we take Winnicott’s and Fuller’s theories, the potential space exists for artists, animators and a participating audience in which a play of separation; where a perception of what is me and what is ‘not-me’, takes place. There is no essential difference here between traditional media and animatography, apart from the specific differences of the nature of data itself, and therefore how we relate to data object descriptions.

If we add to this theory of ‘potential space’ with feminist psychoanalytic theory, which, in contrast to a generally masculine approach sees positivity in closer connectedness: “Chodorow herself suggests that care and socialisation of girls by women produces attributes which could (and should) be regarded positively; a personality founded on relations and connection, with flexible rather than rigid boundaries, and with a comparatively secure sense of the non-hierarchical nature of gender difference.” [10] We can see Sloan’s work as a carefully constructed interplay between artist and subject. Also, what does it mean to be described by data, which has automation at its heart, and yet requires a lot of skill to achieve this level of detail?

In virtual environments, the avatar is a key aspect for enabling a realisation of the ‘world’ to take place through human-computer interaction. In the works currently on show, Sloan looks intensely at the animated portrait, which inevitably relates to the condition of the avatar, while raising questions of perception to do with notions of reality and authenticity. Portrayed through animatography, the data object of the portrait model is related to as a me-extension, as well as sometimes being felt to be not-me, but a representative of the self, in terms of the freedom of self portrayal in this genre. In this sense, Sloan’s work suggests avatars ‘which really look like you’, through which the complex psychological reaction of what is me and not-me can be apprehended.

As such animatography could be said to have a physicality, in terms of the data it is composed of. Projecting the imagination into a notional space, the artist can at the same time make that space pragmatic in symbolic terms. A fantasy, and yet a data driven reality. This paradox between perceiving the physicality of data and the perception of the animatographic illusion as simply a fantasy lies at the heart of this relationship.

Susan Sloan’s Me and Mrs Sloan (2007), explores data object relations in the form of a motion captured portrait of her mother synthesized with motion captured movement by herself. It is a work about the potential space itself. In this instance, the artist has modelled the head and upper torso of her mother, in 3-D animation software, and then animated the head and shoulders, based on subtle motion captured material of herself. In this way, the data object is her mother combined with herself in terms of the motion captured material. It is Sloan’s work, and therefore the dialogue with what is ‘not-me’ is a fascinating one. The motion captured material is also ‘not-my-mother’, and instead it is a record of Sloan’s slight movements.  In terms of locating ‘cultural experience’ (Fuller, 1980) this is a study of whether and how the potential space exists, when working with animatography. What is isolated or exposed, is that we relate to the ‘data object’ in the form of Sloan’s mother, as if the essence of potentiality in the relationship is somehow captured, in a way that explores what it means to relate to data that is ‘all-there-is’.  This helps to establish that there is a cultural experience in the work, by the subject of the work itself.

The work explores synthesis in data terms, the portrait model with the motion captured movement used to animate it. In this sense identity is blurred artificially, and a synthetic effect is created, yielding a potential space in animatographic terms. In this work a synthetic identity, in this case between mother and daughter, becomes possible, which is like an advanced form of the avatar in multi-user platforms.

The concept of ‘potential space’ can be used to understand the nature and significance of data object relations in animatography, the me-extensions and the not-me, through programming a computer or manipulating a computer program to make animation is what this work points to in technical terms.

Animation is principally iconic, which means that there is more me-ness in its structure and execution than the traditional film image, which is partly composed of the indexical. [11]It can be argued that the engagement animatographers have with the portrayal of data object relations is precisely what identifies the need for animatography as a separate discipline, one which can culturally embody the unavoidable relationship we now all have with data objects in a more ubiquitous sense.

Data object relations in terms of Sloan’s work, has been considered in relation to psychoanalytic theory and its applicability to animatography. Through analysing a preoccupation with object relations, and specifically ‘the potential space’ as found in Winnicott’s theory, evidence of the potential space is found to exist as subject matter within Susan Sloan’s work. This is potentially an important aspect in critiquing art which explores subtle synthesis as an aspect of data object relations.

Acknowledgment

Dr Stephen Bell and Susan Sloan at the NCCA (National Centre for Computer Animation) in Bournemouth, United Kingdom

Other Info:

An interview with Katrina Sluis, Digital Curator at the Photographers’ Gallery By Marc Garrett
http://www.furtherfield.org/features/interviews/interview-katrina-sluis-digital-curator-photographers-gallery

An interview with Katrina Sluis, Digital Curator at the Photographers’ Gallery

Featured image: “Born in 1987: The Animated GIF” from the site’s page.

Marc Garrett interviews Katrina Sluis, the new curator of the Digital Programme at The Photographers’ Gallery, London. We discuss about the gallery’s recent show Born in 1987: The Animated GIF and what kind of digital exhibitions and projects we can expect from the gallery in the Future.

An edited selection shown on the London Photographers’ Gallery’s new digital wall, during the final weeks of the show. http://thephotographersgallery.org.uk/the-wall-2

The exhibition microsite. An open conversation where anyone can join in and contribute their own GIFs.  http://joyofgif.tumblr.com/

Marc garrett: You have joined The Photographers’ Gallery and as part of the new digital programme launched the exhibition “Born in 1987: The Animated GIF”. Could you tell us about this project?

Katrina Sluis: The digital programme presents projects both online and offline, which respond to recent dramatic shifts in the digital image as it becomes increasingly screen-based and networked. As part of this new programme we have launched ‘The Wall’ – a permanent exhibition space on the ground floor of the Gallery, visible both to visitors and passersby on Ramillies street. The Wall itself is a 2.7 x 3m Sharp video wall which we installed after considering a number of different technologies. We were conscious not to use digital projection as it would locate the project within traditions of cinema and video art, and we wanted the screens to respond to the reception and distribution of images within wider visual culture.

The London Photographers’ Gallery’s new digital wall.
The London Photographers’ Gallery’s new digital wall.

For the opening show, we decided to focus on the animated gif for a number of reasons. Firstly, the gif is a uniquely screen-based image format, in which the specific characteristics and limitations of the image file are inherent to the form, in contrast to the other kinds of images the gallery might show which might adopt digital techniques but result in traditional print-based photographic work destined for the gallery space.

I also wanted to disrupt certain expectations about the screens – the fetishisation of resolution and image quality, and what kinds of photographs The Wall’s programme might seek to address. The animated gif in this sense is very interesting – it is one of the first image file formats native to the web, and although it is 25 years old this year it has been undergoing a resurgence on platforms such as Tumblr. In a commissioned essay for the show, Daniel Rubinstein speculates that current resurgence of the gif “is not only part of the nostalgic turn towards the blurred, the unsharp and the faded but it is also a marker of a moment when the history of the network becomes the material from which the digital image draws its living energy.”[1] Frequently authorless and contextless, the gif image works on a different economy in which its value is based not on its uniqueness and scarcity (as in certain forms of art) but its circulation and proliferation. Although there have been significant practitioners of the gif form, it is a format which ultimately resists canonization. And, in the context of a photography gallery, it opens up other debates concerning medium specificity and the ‘post-photographic’.

In approaching the exhibition, I was keen to ask a diverse range of photographers, writers, organizations and other practitioners to contribute a gif for the show. In keeping with the unmonumental nature of the form, I asked contributors to respond within a short timeframe of 7 days. For many contributors, this was the first time they had made a gif; but other contributors already had large followings on Tumblr and some were established net artists. This opening show and associated Tumblr site (http://joyofgif.tumblr.com) became a starting proposition for the project in order to then open up The Wall to gif contributions from the wider public. We will continue to update The Wall with public responses on a daily basis until the final day of the show on 10th July.

GIF Image by Jaime Martinez. Born in 1987: The Animated GIF. The Photographers' Gallery 2012
GIF Image by Jaime Martinez. Born in 1987: The Animated GIF. The Photographers’ Gallery 2012

MG: At first, some may assume that the first part of the exhibition title ‘Born in 1987’, refers to the fact that today so many young people using computers these days were born in 1987. Yet, the GIF format, short for ‘Graphics Interchange Format’, was introduced to the world of computers by CompuServe in 1987. Was the title of the show deliberately playing with both notions?

KS: I like this idea! The title does self consciously play with the way in which the digital is valorised for its endless ‘newness’ and novelty but yet has this long and frequently overlooked history of creative experimentation. You can also see this reflected in the recent hype around the work of Kevin Burg and Jamie Beck who have (problematically and entrepreneurially) re-branded the gif as the ‘cinemagraph’.

MG: Do you consider this project to be net art, if so, how does it relate to other forms of net art?

KS: The project (and The Wall’s programming) does pose certain problems as it seeks to relocate certain forms of online practice(s) into the space of the art museum. At the same time, the project exists in an online context with its own very different life on Tumbr, where the work circulates in a very different context with a very different audience. I think there are many interesting opportunities which emerge from this intersection of the institutional frame of the museum (with its associated issues of cultural and curatorial authority and the legacy of aesthetic modernism) and the values and politics which inform certain kinds of networked arts practices.

But I also think the project also needs to be understood in the specific context of The Photographers’ Gallery, its history and audience. Whilst the project shares the concerns of net art by raising questions concerning authenticity, authorship and ‘the social’, it is also motivated by the need to rethink familiar notions of photography and temporality, indexicality and the economy of the image – concerns which presently haunt the field of photography theory.

Kennard Phillipps. GIF image by Peter Kennard and Cat Phillipps.  Born in 1987: The Animated GIF. The Photographers' Gallery 2012 [2]
Kennard Phillipps. GIF image by Peter Kennard and Cat Phillipps. Born in 1987: The Animated GIF. The Photographers’ Gallery 2012 [2]
Rad Racer glitch 3. GIF image by tracekaiser. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012 [3]
Rad Racer glitch 3. GIF image by tracekaiser. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012 [3]

MG: In what way do you see this form of creativity relating to others who may not be so well versed with net art culture, or digital networked practices?

KS: The Wall presents an opportunity for the Gallery to collaborate with diverse communities who can bring their distinct expertise and experiences to the programme, and the net art community has much to offer in this respect. For this reason, we aim to develop The Wall’s future programme through the framework of ‘collaborative research’, in which our audience, along with the organizations we partner with, are potential co-researchers. The co-researcher model developed as an approach to research democracy in the Social Sciences, particularly in the approach of Action Research in the NHS but in a more relevant cultural example was used extensively in the Tate Encounters: Britishness and Visual Culture research project. Co-research recognises both the collaborative and collective nature of meaning construction, through a process which attempts to trace and reveal the complex manufacture of meaning.

At the same time, there is still another related project to be done in highlighting and responding to digital projects whose life is online – this is of course something I admire Furtherfield for doing so brilliantly. On a smaller scale and with a more narrow focus, we hope to launch a blog which will draw attention to online work which relate to photography as it becomes polluted, valorized, hybridized and networked.

GIF image by Paul Flannery. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012 [4]
GIF image by Paul Flannery. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012 [4]

MG: Some, may view this this exhibition as relating to Internet Folk Art. There is an interesting article by Kenneth Goldsmith[1] where he discusses the digital theorist Rick Prelinger’s claim “that archiving is the new folk art, something that is widely practiced and has unconsciously become integrated into a great many people’s lives, potentially transforming a necessity into a work of art.”

Now, this is not directly relating to the show itself, but it resonates something regarding the inclusiveness of the show. So, in respect of it ‘possibly’ possessing aspects of Folk Art, what connections do you see as relevant or not, and what does it mean to you?

Yellow Shirt. GIF image by Oncetoforever. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012
Yellow Shirt. GIF image by Oncetoforever. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012

KS: By focusing on the gif the show does problematise the distinction between artist and audience, in which participation, openness and the ‘crafting’ of the image becomes key. However I have reservations about the use of the term Internet folk art, which could be construed as imposing a certain modernist logic on the discussion, burdening it with an analogue modeling of high and low culture. The research approach has been adopted precisely to avoid the trap of binary nominalism, and to problematise the tendency to shoe horn internet practices into the language of cultural studies and aesthetics.

MG: The Photographers’ Gallery was the first independent gallery in Britain devoted to photography and has been going since the 70s. It is the UK’s primary venue for photography and has been dedicated in establishing photography as an essential medium, representing its practice in culture and society. It seems that The Photographers’ Gallery is going through another transition. You have already mentioned how hybridized and networked the nature of future projects will be. So what kind of exhibitions and projects can we expect in the future?

KS: Because digital technology is not in itself a new photographic medium, but essentially a hybrid and converged set of technological practices, it raises many interesting problems, both theoretical and practical for a Gallery focused on photography. To the computer, the photograph is indistinguishable from the other binary blobs of data we used to call books, films and songs. The crisis of digitization and medium specificity now extends to the domain of the camera – Digital SLRs are coveted for their ability to shoot high quality digital video, and we turn to our mobile phones when we want to take snapshots. This is a very rich context for the programme to explore, and ideally the future projects will respond to the technical, creative and cultural languages of photography as produced by computer engineers, web developers, photographers, artists, networked communities, social scientists and other practitioners.

Our next show on The Wall (opening 13th July) features the practice based research of Susan Sloan into portraiture using motion capture and 3D animation techniques widely used in entertainment, medicine and the military. Her motion studies refer to the traditions and conventions of portraiture and the changing role of the camera as a recording device. At the same time, her work raises questions concerning the convergence of painting, animation, film and photography in the digital realm.

The future digital programme which will occupy different spaces and address various photographic practices including augmented reality, social media, electronic publishing, interactive media, mobile computing and synthetic imaging.

The Joy of GIF – the London Photographers’ Gallery’s new digital wall. Article by Wendy McMurdo.
http://www.foam.org/foam-blog/2012/may/photographers-gallery

Anonymous, untitled, dimensions variable

Anonymous, untitled, dimensions variable is the title of a show by 0100101110101101.ORG (Eva and Franco Mattes) at Carroll/Fletcher gallery in London from 13th April to 18th May 2012. Or at least it was. The title changes each day based on submissions to a blog (http://exhibitiontitlechange.tumblr.com/). The new titles have been printed out and displayed on the wall to the left as you walk in to the gallery.

You don’t expect this kind of playful intersection of the virtual and the real in a gallery off of Oxford Street, across from Soho, opposite other new galleries. Carroll/Fletcher’s glass-fronted welcomingly brutalist interior says “serious contemporary art space”. Inhabiting such a space presents a challenge to net and digital art that must be met with careful presentation and considered curation.

Through the glass front of the gallery, and as you enter, you see a sculpture or assemblage of a (stuffed) cat trapped in a birdcage by a (stuffed) canary (Catt, 2010). The cat has suffered Epic Fail as the Internet would say, and did in the meme image that the sculpture is based on. It’s a comic and unnerving object even without the extra layers of reference provided by the original meme and the knowledge that it was originally presented as a fake Maurizo Cattelan sculpture. It is art with its roots in the net that can stand on its own without that context. Its companion piece, Rot, 2011, is a fake Dieter Roth sculpture consisting of detritus in a glass jar on a plinth against the far wall. 0100101110101101.ORG briefly inserted it into the Wikipedia page on Roth, and the fact that its materials were all ordered via the Internet drives home just how commonplace this has become.

Catt, Eva and Franco Mattes, 2010 (installation view)

Both are given the room they need to work as objects in a gallery. Neither originates in itself as net art, more in 0100101110101101.ORG’s history of tricksterism and transgression. These are concerns that are easily linked to net culture, possibly too easily on the part of the reviewer, but it is telling that they are the works that the show opens with. They physically establish the playful appropriation and hyperreality that is the basis of much of 0100101110101101.ORG’s work.

Pride of place in the first room of the gallery goes to the projection The Others, 2011, 10,000 digital photographs (supposedly) copied without authorization from the folders of computers used by people on a peer-to-peer filesharing network that 0100101110101101.ORG used to distribute their own work. These are private images, projected at an angle and slightly across the corner. Configure your peer-to-peer filesharing client wrongly and it shares all the files in the folder you share. Including the images of you naked, drunk, lonely, partying, or whatever else you wouldn’t post anywhere a future employer might find them.

The Others, Eva and Franco Mattes, 2010 (installation view)
The Others, Eva and Franco Mattes, 2010 (installation view)

In the next, smaller, room is Colorless, odorless and tasteless, 2011. It is an old-fashioned car racing video arcade game retro-fitted with a petrol engine that starts up when you insert a coin and revs as you press the pedal to accelerate the virtual car on the screen, filling the (sealed…) room with carbon monoxide. Combining the virtual made physical of Catt and the moral impact of The Others, it is the most immediately dangerous artwork I’ve ever had to review.

Moving into the larger room at the back of the ground floor of the gallery, the video No Fun, 2010, is the most shocking piece in the show. Franco Mattes pretending to hang hineself on the random Internet webcam video chat switchboard Chatroulette is one thing, but the reactions of other Chatroulette users as they connect and see him apparently hanging there is quite another. Some laugh, some jeer, only one I watched displayed any lasting concern. This is the moral and aesthetic flipside of The Others.

Reenactments, 2007, is my aesthetic and technical favourite piece in the show. Videos of canonical performance art pieces being re-enacted by Eva and Franco’s Second Life avatars are displayed on CRT monitors arranged at floor level surrounded by the cables and adapters used to play back the video from SD cards. It’s much easier for an avatar to remain still as a “Singing Sculpture” than it is for a human being, making it even stranger, and Marina Abramovic’s “Imponderabilia” works much better with impossibly buff avatars than with mere naked human models stood in a doorway. It exquisitely foregrounds the social mediation of Second Life and its players self-presentation. A large cartoon wolf squeezes through between the naked avatars, their polygons intersecting. A vampire attempts to fly over them but hits the bounds of the architecture. The crowd in the background chat and bide their time. The virtual intensifies the real, out-doing and critiquing its appropriated source material.

Reenactments, Eva and Franco Mattes, 2007-2010 (installation view)
Reenactments, Eva and Franco Mattes, 2007-2010 (installation view)

Stolen Pieces, (1995, made public 2010) claims to move beyond fakery and unauthorized copying to physical appropriation. Stolen physical fragments of canonical postmodern artworks (Duchamp, Warhol, Koons, Rauschenberg) are displayed like forensic evidence, protected in small plexiglass containers, accompanied by large photographs of them and by documentary evidence of their theft. There’s no statute of limitation on theft in the UK, and damaging artworks shouldn’t be applauded. But it’s a daring performance and a concrete critique of the fetishism that lies at the heart of the art market and the institutions that help drive its value.

Following the brutalist concrete staircase to the basement reveals My Generation, 2010, a smashed but still working early-2000s PC lying on the floor. On its monitor, that appears to have fallen on its side, show video clips of computer game players giving in to and venting their frustration at the games they play. This isn’t the kind of image of yourself you want as your lasting monument on the Internet. Gathered together, like the images in The Others and the videos in No Fun, they again form a summation of an aspect of society and our visual environment that could not be achieved with such immediacy by other means. And the clear space and architectural solidity of the gallery again help to put a different emphasis on the material than if it was encountered on the web.

The wall-filling video projection of Freedom, 2011, records Eva’s attempts to plead with the players of networked First Person Shooter computer games not to kill her character. Touch-typing might have helped, but even when Eva manages to type long enough to explain that she’s an artist, or to ask people not to shoot, the social and game logic of the virtual world mean that her character is executed again and again, the screen shifting to third person as her avatar moves out of her control in death. Like No Fun, there is a core of callousness to these Internet interactions, and like My Generation they are unexpectedly preserved and presented for contemplation.

The final piece in the show is the documentary Let them believe, 2010, a video record of 0100101110101101.ORG’s Tarkovsky-haunted journey into Chernobyl’s “Exclusion Zone” in order to recover part of a fairground ride to turn into Plan C, 2010. Bringing part of the ride to life in a place where people can enjoy it is an effective and resonant symbolic resolution of the kind that art more than any other mode of human endeavor can provide.

Let Them Believe, Eva and Franco Mattes, 2007-2010 (installation view)
Let Them Believe, Eva and Franco Mattes, 2007-2010 (installation view)

0100101110101101.ORG’s work presented physically has more than enough presence to fill the gallery and benefits from the space and the considered curation afforded it here. Some of the work is more physical than virtual and vice versa, sometimes the ethics of the work place 0100101110101101.ORG as the villain sometimes as the victim, and sometimes the work is performance whereas other times it is assemblage. I mention this to point out both the strong themes to the work and how individual the effect of each piece is.

Net art in the gallery might seem a category error, like museum postal art. Or it might seem a commodity, like auctions of land art documentation. But net art is transitioning from being the contact language of artworld emigrants learning the net’s protocols to the contact language of net emigrants learning artworld protocols. 0100101110101101.ORG have made art of these encounters from the start, and have always been as at home in the gallery as on the net.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

Khaled Hafez – “On Presidents and Superheroes”

There’s a splendid exhibition currently on at Manchester’s Cornerhouse. Entitled Subversion, it presents a selection of artworks, a good number of which are moving image pieces, from various artists who are united by a strong connection to the Arabic speaking world. We’re already in loaded territory, for all sorts of obvious reasons. Those reasons could give rise to a long discussion which I’m not going to approach directly here, instead simply quoting a programmatic statement from Glaswegian Egyptian-Turkish writer Omar Kholeif, the show’s curator:

‘Like many of the artists I was looking at, I felt that collectively curators and writers associated with the politically unstable Arab world were being asked to step up and perform to an identity that the world wanted us to play. With Subversion my aim was to do just the opposite. I worked with artists who referenced this very language but who wanted to dissent, poke fun, critique and re-define themselves as artists of the imagination, and not of any specific social or political condition.’

And, in case you’re wondering, he succeeds richly in this aim and, I think, more.
If you can get to Manchester with at least a couple of hours to spare before 5th June your life will be enriched thereby.

I’ve already written a short piece on the show, with a couple of video clips, on DVblog and I’ll be writing a longer review, including consideration of some of the thornier question alluded to above, for MIRAJ 4, out in June 2013.

What I’d like to do here is to look in some detail at one particular piece from the show, a short video by Khaled Hafez. I don’t mean to suggest that it is somehow best in show although I do love it – the show is too diverse for that kind of simple-mindedness. I do think a careful examination of it will yield support for Kholeif’s position. What we have here is a complex work of art, which bears repeated viewing, which doesn’t bend or break but thrives under that hard scrutiny and which, although inevitably stamped with the experiences, background, the moment in time, the physical location of its creator – what isn’t! – is universal (Problematic term! Of course we can’t know what 100 years will make of it but we can assert its current universality and adduce evidence that it is a work which promises to be of some long-term interest too.)

Hafez is probably better known as a painter of striking mash-ups of ancient Egyptian gods, comic book heroes, bodybuilders and models set against richly textured, feverishly beautiful and largely non-perspectival landscapes of the imagination. His paintings are characterised not only by this content (and of course what we lose in a run down of content is the aftermath of the act of painting, facture’s narrative, the play of line, geometry and colour. I’ve seen none of his pieces ‘in the paint’ but I’d bet money they’re good enough to eat.)

Furthermore, series, numbers, line-ups, multiples and queues of those Gods, comic book figures, bodybuilders and hybrids thereof seem to be important to him (and I don’t think I’m wrong in perceiving an echo of hieroglyphs and their implied grid and of pre-Arabic Egyptian art too).

There’s a strong sense of directionality and of motion arising from these lines and groupings and even if one knew none of the background it wouldn’t be surprising to learn of Hafez’s deep interest in moving image.

OK – to the piece itself. Let’s stay zoomed-out for a while and point out first that it was made in 2009, two years prior to the revolution which brought down Hosni Mubarak, exemplifying the ‘storm petrel’ effect whereby artists, who can often be infuriatingly ditzy as politicos, nonetheless, in virtue of their trade – their looking, their seeing, their empathy, empathy often of a strangely disinterested variety except for the can-I-make-art-from-it question, which question perhaps even makes their antennae the sharper, their sensitivity to society’s emotional weather, their readiness to make apparently random or intuitive connections – can be uncannily prescient about impending social change. Artists often ‘get it’ before the key actors begin to have the confidence to move.

So, you need to know that the piece contains so much reference to social conflict that, at first sight, to the outsider at least, it could have been made in the last year.

We start in darkness. Titles: “Anubis productions presents”. A number of soundtracks sewn together in a kind of faux short wave radio polyphony which resolves to a solo piano playing something doomily romantic which I don’t recognise (on subsequent listening it appears to be of a piece with the up-tempo stuff that follows, so I assume it’s especially composed). Over this we hear an extract from the resignation speech given by General Gamal Abdel Nasser in the immediate aftermath of the defeat in the six day war against Israel in June 1967. (He resigned for a day, coming back to office surfing a wave of popular support and grief and then ruling until his death in 1970).

I presume that to quote Nasser is a potent gesture in Egypt. I assume, despite any criticisms anyone might make of him he carries a ‘father of the nation’ type weight and that an allegorical comparison between him and Mubarak would come naturally – here is a flawed but somehow heroic figure, indubitably at the least a genuine anti-imperialist – offering his resignation, but, now, in stark contrast, his pale epigone, his inheritor as dictator but not as hero, clings grimly on by force and brutality and mired in sleaze.

The audio continues and we see more titles:

“The A77A Project (On Presidents and Superheroes)”

Hmm – presidents. In the plural.
Also: you don’t strictly need to know this, but it was gleefully explained to me by the artist that A77A is Egyptian blogger ‘slang’ in that it represents Arabic characters difficult to transliterate directly to Roman for the Arabic word for ‘Fuck’. Of which more soon.

The next thing we see is a detail of the lower centre of a painting by Hafez from the previous year, “Outside Temples”. We focus in on three figures seen in profile. They are almost identical except that whereas the two outer ones have the jackal heads of Anubis the central one wears… a Batman mask. They stand in profile, in body builder pose, right arms raised above and in front of the head forming a sinuous S curve to mirroring left arms behind the lower back.

We zoom into these figures as music changes to a metronomically regular disco drum and cymbal rhythm and the two rightmost figures ‘detach’ themselves from their background and walk forward out of frame to the right.
This detaching happens five times – series in time as well as space.

Three sets only of the figures then parade past us with the arms that had been set in the raised arm pose pumping up and down (crudely animated by pivoting at the shoulder, a similar device setting the legs in motion) in what I surmise is an offensive gesture. It is certainly charged with a raw and vulgar vigour. At this point the figures march against a plain white field – slowing the piece down reveals stray blocks of pixels generated in the animation process. This lack of polish, the retention of rougher edges, feels like a Brechtian distancing. It certainly helped to sharpen my attention as well as endowing the piece with a kind of elephantine grace.

We move to a landscape, I’m guessing a poorer or outlying area of Cairo, with a building site before us. Two of the figures continue their rightwards motion across the frame. They loom large against the background and even allowing for distance, dwarf the human figures behind them. Interestingly the background imagery appears to have been shot from a vehicle moving across the frame to the left, which further cranks up the energy level.

We cut to a 3D software generated mannequin walking in the same direction in a similar landscape. The two painted figures catch up and merge with it – by the somewhat clunky use of a split screen – giving birth to a single Anubis headed mannequin who is our protagonist for the rest of the piece.

The figure continues into a landscape dominated by a still of the Sphinx of Giza, ( Abū al Hūl, in Arabic, translating into English as The Terrifying One) which, in a move straight from Terry Gilliam, picks up the next words of the Nasser speech, ‘mouthing’ with a detached and hinged lower jaw . In the background, the ‘sky’ – in fact simply the background where the image has been cut out in Photoshop – cycles through various colours from a fierce red through multiple greys to black. As you might have surmised realism is not the key term here… except…except …there is a kind of higher realism going on… A pastiche of the stuttering effect so overused in popular music in the early days of sampling is applied to the ends of words in the speech – and here, in Nasser’s Arabic translated as ‘I decided to step down’, the bloggers’ A77A appears, repeated and repeated, a splendidly childish and satisfying equivalent to shouting ‘Fuck! Fuck! Fuck! Fuck! Fuck! Fuck! Fuck! Fuck!’

From now to the end every background image is a still and our Anubis – visitor from another realm, mostly an observer, bemused God in a world gone insane, who intervenes only once and then as a kind of trickster, stepping backwards to change a banner in English reading “Presidential Elections” to “Presidential Erections” ( and then the Arabic banner too – Hafez told me that, strangely, a small change will accomplish precsely the same transformation in both languages) but who pauses politely to allow a photographer to snap five women with cheesy shutter noise and all – processes inexorably rightwards through a number of frames of varying character: some, surreal collage: a man on a bike with a wheelbarrow on his head; some whose strangeness arises from a sophisticated deployment of the warped perspective arising from the lo-fi animation technique – another man-on-bike whose movement at an apparent 70 degrees ‘through’ the frame emphatically underlines the constructed nature of what we are watching followed by a subtle but delicious section where the background image is smaller than full frame size and Anubis steps decorously up into and then down out of it; some, more serious – confrontations between demonstrators and riot police, with the arm-pivot device once again deployed to enable a middle aged women make our putative vulgar gesture repeatedly to the cops.

Anubis finally vanishes into what I take to be a polling booth.

This is such a rich work. It is both enormously local and particular and at the same time hugely general. It is full of ‘content’ but at the same time driven by smart, knowing and dextrously deployed formal devices, which reside not in the background but near to the surface and greatly add to the pleasures of the piece, which presents weighty and serious matters, but does so with great geniality, a geniality and humanity I for one wish to firmly identify with the awakening oppressed as they genially, but definitively and unsentimentally, sweep aside and settle accounts with their former oppressors.

—–

This review is a collaboration between Furtherfield and DVBlog.
Watch the film on the DVBlog website

MONODROME: Art’s debt in times of crisis

MONODROME: Art’s debt in times of crisis

AB3 Athens Biennale 2011 Monodrome

Curated by Nicolas Bourriaud and X&Y

23 October-11 December 2011

http://www.athensbiennial.org

Athens Biennale 2011 was the third edition of this institution and was entitled “Monodrome”, meaning “One way street” after the 1928 text “Eisenstrasse” by Walter Benjamin. The concept of the title is obvious; after the first Athens Biennale in 2007 prophetically entitled: “Destroy Athens”, the second Biennale “Heaven” in 2009, “Monodrome” comes as a closure to this trilogy. Why Walter Benjamin? Because he was a “defeated intellectual”, according to the curators. German-Jewish philosopher, an emblematic figure of 20th century thought, gave an end to his life at the french-spanish border while trying to escape the Nazis. “He was unable to overcome his personal dead-end as a subject”, says Poka-Yio of X&Y and he continues: “The title of this exhibition after Benjamin’s text refers to a collective dead-end” currently at stake and it’s only possible fate: a cloud of doom.  “Monodrome” aimed to provoke debate around “something that has fallen apart, but to also offer the possibility of a glimpse at something new to come”.

Indeed, this Biennale took place at a specific moment in Greek and global history, where all 20th century utopian narratives (i.e. modernism, ecology, metaphysics) are crashing, introducing to the whole world a humiliating and disturbing, both socially, as well as nationally, dystopian non-future. Athens, the cradle of democracy was – at the time – “rocking the world”, by suffering the experimental imposition of a non-democratic supernational regime stamped with the mark of over-privatization, a situation that immediately started spreading all over Europe. Now – that the exhibition has come to an end – nearly everyone on this planet feels that “the time” {our world – as we know it – has come to} “is out of joint”, “the very place of spectrality” (Jaques Derrida, “Specters of Marx: The State of the Debt, the Work of Mourning, and the New International“ Routledge, 1994: 82).

Fantasy Plot Generator is a new hybrid project by Angelo Plessas. Stories that are created randomly by a website             (fantasyplotgenerator.com/) are animated on a stage by actors. Part of WORD OF MOUTH, curated by KERNEL     (Pegy Zali, Petros Moris, Theodoros Giannakis), thewordofmouth.net - click image to view video.
Fantasy Plot Generator is a new hybrid project by Angelo Plessas. Stories that are created randomly by a website (fantasyplotgenerator.com/) are animated on a stage by actors. Part of WORD OF MOUTH, curated by KERNEL (Pegy Zali, Petros Moris, Theodoros Giannakis), thewordofmouth.net – See https://vimeo.com/33524541 to view video.

What’s art got to do with this? “Artists usually have premonitions of what’s going to happen, it is often that artists precede with their work social changes; artists are mostly intuitive, it’s at the core of their existence, this how they create” Poka-Yio says. Nicolas Bourriaud and X&Y had to deal with a situation that can be called no less than a “crisis management”. The exhibition was organized practically with no funding and was based mainly on the contribution of all participants and volunteers. The social events that were taking place during the very opening of the show were probably amongst those of the most significant importance in Greece’s postwar history. The energy and emotional vibe caused by this historical moment were the background of the Biennale and made it both a great challenge and a responsibility for the curatorial team. 

Despite these critical financial and social circumstances, the Biennale was successfully realized against all odds and it can be said, that it was well received by the audience – an accomplishment on behalf of the curators who selected the works, planned and organized it. The curators of the 3rd Athens Biennale 2011 felt that “the widening situation for which Greece is a much derided yet overexposed case-study must become the focus of cultural investigation, in a way that it is no longer poignant – or even moral – to simply keep making exhibitions in the way that had become the norm in previous years”

In order to address these issues, besides investigating the exhibition’s conceptual framework, the curators decided “to experiment with the Biennale exhibition format itself, by transforming it into an invitation to create a political moment rather than stage a political spectacle by making a call to a sit-in of collectives, political organizations and citizens involved in the transformation of society”. At another level, as the exhibition was designed and produced, its various stages of development were providing the basis for a feature film directed by Nicolas Bourriaud. Social media also played an important role in the communication strategy of this Biennale, as every event, talk, happening or performance was recorded and presented at AB3 youtube channel and one could follow it via facebook, twitter and other social platforms, as vimeo, flickr and tumblr.

The conceptual framework, upon which the theoretical thread was build, was a deep dive in the folds of Greek history. The curatorial strategy chose “to represent an ongoing crisis through historical fragments, a Benjaminian technique”. Walter Benjamin, provided with his text “Eisenstrasse” the tools for looking at history in a fragmented way, for he, according to the curators, introduced theoretical tools for looking into history with terms of “here and now”, by often making references to the city and to the popular culture of his time. “One way to talk about history is to include history”, says Nicolas Bourriaud. “The exhibition was structured as text; its narrative unfolds as one searches in the ruins and tries to read their meaning”, as one “tries to find out about new possibilities of giving meaning”.

Walter Benjamin, as a character, for the needs of this exhibition’s narrative concept was brought in a paradox dialogue with another character, a fictional one: Saint Expery’s Little Prince. This narrative plot brings this real life character, the emblematic intellectual, to meet the hero of a children’s novel, because: “a child can pose questions in an intelligent manner representing the inner child to be found in everyone” says Xenia Kalpaktsoglou of X&Y team of Athens Biennale co-founding curators. Little Prince poses all fundamental questions of “being” to the philosopher and the intellectual strives to give back the right answers. This imaginary dialogue took place in the form of sketches spreading like a graffiti-comic all over the walls of the exhibition’s main venue building. “As the intellectual retreats defeated in the face of the escalated distress, the Little Prince keeps questioning this condition with the disarming innocence and the plainspoken boldness of a child”. 

The real protagonist of the exhibition, however, was Diplareios School, the main venue, a nearly disused old building located at the heart of downtown Athens in an underprivileged area, right across the City Hall and the old big open market. The local color and the smells of the market square, crowded with immigrants, ethnic shops and – especially at night – the presence of junkies, dealers and prostitutes was part of the exhibition’s “aura”. This building was literally used as a “panopticon” of both contemporary and ancient Athens and has a long history. It was built for the purposes of housing a School of Design, meant to be “the Greek Bauhaus”. Among many of its uses, it was requisitioned during the German Occupation and during the time when Athens was so badly over-built, it was hosting the offices of Urban Planning public service. The second exhibition venue was “Venizelos Museum”, a former military basis also used during the Greek dictatorship as the headquarters of torture investigating anti-regime citizens (former ΕΑΤ – ΕΣΑ).“The space is the artwork”, Bourriaud says. “Not just a venue. It’s previous functions manifest its character; it is a real protagonist”.

Diplareios School is an allegory of modern Greece surrendering itself to abandonment. Looking around all one sees is worn walls and graffiti, all one hears are the voices of protests and the ubiquitous noise of the city. The curatorial strategy for this Biennale was quite different from the two previous exhibitions, “Destroy Athens” in 2007 and “Heaven” in 2009. No big names of the international art market to be found among the artists. No self-referential patterns in this exhibition, other than “questions on the reasons behind the political crash, the crisis of moral values, the dead-end”. It was in fact a much more “introvert” exhibition, focused on the local scene, featuring mainly emergent Greek artists. The exhibited artworks in their majority came form Greece: “to include the local, to talk about local artistic production was one of our aims for this exhibition” according to Bourriaud.

Only to mention a few, Spyros Staveris, an emerging Greek photographer with a video art photo-documentation following the “Aganaktismenoi” social movement in Athens at its very birth. In the same room, “Ηommage a Athenes” a sound installation by Vlassis Kaniaris, with recorded sounds of the recent Athenian protests. One could not but mention the remarkable work of young Greek sculptror Andreas Lolis who is making cartboard boxes and felizol sculptures out of marble. “In my artwork, I try to make time stop. The reason why I am using marble, is because I want to make these fragile objects eternal”. “We all use cartboard boxes. People sleep in them. When I looked down from the windows of the Biennale venue and saw people on the terraces sleeping in cartons, it only came to me as a natural thing to co-exist with this situation – not to record it”. “This is the best time for Art. Not the art market, Art. When I recently saw the artworks of Athens Fine Art School graduates, I realized that the bubble-effect’s gone, now. These young artists, living this situation have grown into reality. There’s so much truth in their artworks”.

Another captivating artwork featured at the Biennale was “EXIT” by the Greek collective “Under Construction”, an installation of old rusty worn office desks; “in fact we present an allegorical image of Greece, using old equipment of public services, eroded now from abandonment. The hard to distinguish faded “EXIT” ‘statement’ does not exist, at least not literally”.

Under Construction EXIT, 2009. Installation, mixed media, dimensions variables. installation  view, photo © by Costas Voyatzis for Yatzer.com. 3rd Athens Biennale 2011 MONODROME.
Under Construction EXIT, 2009. Installation, mixed media, dimensions variables. installation
view, photo © by Costas Voyatzis for Yatzer.com. 3rd Athens Biennale 2011 MONODROME.

Rena Papaspyrou’s “Photocopies” is another stunning installation, where phone numbers printed on fragments of paper are posted on the wall. “Extending the decay of the wall, this piece secretly interacts with the graffiti notes on the wall waving alternative histories of the numerous uses of the building”. Thus the interaction between Papaspyrou’s installation and the Diplareios building creates a sense of dialogue, both in concept as well as in form.

One may wonder whether any international artists were presented in this exhibition. Lucas Lenglet, Jakob Kolding, Norman Leto, Caroline May, Josef Dabernig, Józef Robakowski only to mention a few, and of course, Julien Prévieux’s “A La Recherche du Miracle Economique”.

This is a fragmented exhibition”, Bourriaud says: “one can see in this exhibition various media, film, collages, photographs, sculptures, drawings, paintings”. Amongst the artworks, the visitor would encounter several objects that have nothing to do with art but were used as tools for the exhibition narrative: a time lapse, a trip down to memory lane. For example, an object used for this purpose was a placard, that the curators found discarded after a recent protest in Athens. On the placard was written: “WAKE UP BANANA REPUBLIC”. 

Wake Up. Found Object.
Wake Up. Found Object.

Also, the lost opportunity of Greek design; some of the works of students of Diplareios School were exhibited; they had been left in the old School. Posters by Greek National Tourism Organisation by Michael and Agnes Katzourakis. Pictures of Andreas Papandreou with Gaddaffi during the “good old days”. Air stewart and pilot uniforms from The Olympic Airways. In the attic of the old School, the crescendo of the exhibition’s narrative: as one faces the image of the ancient monument of the Acropolis through the dirty windows of the old School, a dead pigeon that was found there and was respectfully kept by the curators as a symbol, an omen.  

The 3rd Athens Biennale 2011 was a double project; in both the form of an international exhibition and a feature film. The return of Walter Benjamin as a ghost that comes to haunt the city of Athens during this crisis period is the theme of a film directed by Nicolas Bourriaud. “It is a feature film, a film as an exhibition, a documentary based on actual characters, a docu-fiction and an experimentation with the platform of the Biennale”, says Bourriaud. “The film will be a work of fiction albeit based on real events. This is the first time that the relationship between contemporary art and filmic language is investigated in this way”. A catalogue will document the whole process of the 3rd Athens Biennale, and a DVD edition, including the movie and documents on participants’ works, will be published. Following the completion of the Biennale, the film in its final format will be distributed both in the art world and the cinema circuit. The executive producer of the movie is Kino Prod (www.kino.fr) in Paris. 

Ironically, and sadly, “Monodrome“’s TV trailer was censored by the Greek National Broadcaster (ERT), who was also the major communication sponsor of the Biennale. The director of this 26’’ spot, Giorgos Zois, a talented young Greek filmmaker who has already won several international distinctions and prizes – according to his official statement as an answer to this act – attempted to “deliver the theme of the 3rd Biennale MONODROME (meaning one-way) in a series of slow-motion images of a forcibly accelerated reality depicting the one-way contemporary condition. Instinctively and suspiciously the national Greek television judged the content to be against the law that forbids “messages that contain elements of violence, or encourage dangerous behaviors, or  insult human dignity”. “Apparently the daily transmission of aggressive porn-like governmental policies, does not count as an insult to viewers”. You can watch the trailer here:

David Cotterrell’s Monsters of the Id

This show is curated jointly by Helen Sloan of SCAN and the John Hansard Gallery, Southampton. There is both curatorial interest in the technological aspects of the work as well as the subject matter of the war artist. Sloan was approached by the Arts Council in terms of initiating a project for the ‘Interact’ series of commissions, on which she worked with David Cotterrell. In 2007, Coterrell went to Afghanistan as artist-in-residence for a month in a field hospital. At his residency in 2008, at SEOS (now Rockwell Collins), a company that makes flight simulators. He explored the nature of representation itself, and particularly ‘the suspension of disbelief’. This relates to our relationship with digital data, and how often we regard it as more real, due to its nominal representation of reality and our use of this as information.

What appear to be ‘A-life critters’, are in fact scaled down human forms. Trawling across a dust-sculpted landscape, the real of the chalk dust intersects with the virtual projections of the A-life program which is mapping the movement of these forms to the reality of the sculpted landscape.

David Cotterrell doesn’t want to show pictures of the atrocities of war, but instead focuses on the complex experience of lived space in territorial combat and its mapping. He presents a kind of ‘topo-analysis’ of an imaginary space, with nominal figures located and moving in spatial relationship to one another. In Observer Effect the gallery viewer triggers the movement of the virtual entities who are attracted by a ‘sphere of influence’ to the viewers position in the gallery space. In this way, the phenomenon of space, location and relationship and the concomitant fear of combat, casualty, and mortality are implicit in the context of this exhibition. 

Cotterrell has chosen to interrogate image making using technology, much as Vilém Flusser recommended, together with a lack of acceptance of the ‘normal’ indexical uses of photography and film about which he is ambivalent, although he used these media in Afghanistan.  

Image: Observer Effect by David Cotterrell (all images courtesy of the artist)
Image: Observer Effect by David Cotterrell (all images courtesy of the artist)

What these works achieve is the proposition of a ‘possible world’ where depersonalisation is understood as part of the virtual, nominal, mapped collective fantasy, which somehow then relates to the changing ‘world view’ of the Western citizen. It is also where the reference to science fiction comes from, ‘Monsters of the Id’ referring to the film Forbidden Planet. Science fiction is perhaps referred to in order to re-conceptualise our thinking as part of this Western view. In this sense it is about empowering us to think differently about the portrayal of conflict itself in the twenty-first century and to understand it as lived experience within specifically managed environments. 

This is largely achieved through Cotterrell’s translation of his own experience as war artist in Afghanistan. He seems to want his experience to affect the viewer in a way which is different from that which he witnessed, to a reliance on the imagination instead, provoked by the portrayal of the landscape and militarised environment. Instead the exploration is one of attempting to convey the sense of isolation he felt in the military field hospital.

What becomes apparent on seeing this work, is that we are being presented with data objects, which we are then encouraged to relate to, as though they are the nominal representation of real subjects. It is significant that the work is realised with new technology. All three main works in the show explore a similar landscape but use three different projection systems. In Observer Effect the system relates to interaction with the gallery visitor who influences the installation in spatial relativity, through a device that senses and then calculates, through the algorithms and maths of a game engine, their relationship to the virtual space. Alternatively, in Searchlight 2, there is a synthesis between real and virtual as the figures traverse the landscape. He has said in relation to this piece that ‘from a great distance we lose empathy with the figures crossing the landscape’. In Apparent Horizon, the viewer encounters a semi-immersive relationship with video projected onto specially designed hemi-spheres, a view of the horizon, and a lengthy period of waiting for something to happen, which captures the tension between periods of violence. In this sense the artist has worked both as a war artist and as an artist using and developing the application of new technologies.

Image: Apparent Horizon Diagram
Image: Apparent Horizon Diagram

He talked about computer programming having a tendency towards ‘megalomaniac control’, and that the installation was addressed towards ‘how an audience inhabits a gallery’, with no ‘fetishizing of computers’. The residency at SEOS has obviously affected the nature of the technology employed in the work, with two ‘black boxes’ enabling aspects of the projections, as well as the hemi-spheres as immersive hardware. The system of Observer Effect is adaptive and therefore responds to the accumulated impact of viewers in the gallery. He talked about how a commercial games company would find it easy to make, but for him it had been a steep learning curve. 

Cotterrell was able to return to Afghanistan in early 2008, due to support from the RSA, and was therefore able to look at the territory of the desert ‘outside the bubble of the military’, which had given him a limited understanding of the environment, a sense of dislocation, and the apprehension of casualties brought from the desert war zone. On this occasion he grew a beard and was able to disguise himself sufficiently so that he could interact with different groups of Afghani people and to gain a ‘pluralism of experience’, as on this occasion he was not part of the chain of command. In this second journey, he was ‘low value’ and therefore able to wander more freely. 

Initially, he found it difficult to deliver art work in response to what he had experienced in Afghanistan. He was aware of the historical dilemma of the conflict between medicine and war. But for him, the trauma was ‘quieter’ and involved loss of identity. For example, the twenty-one year old soldier who after severe injury was ambiguous about what would happen for the rest of his life. 

He found the operating theatre at the field hospital was ‘like a stage set’, and he took photographs of the surgeons, but found that the documentation ‘didn’t document’ sufficiently his lived experience. At one point he left a video camera running, documenting the arrival of casualties and then, when he was back at home, he edited the footage and left only the moments when attendant individuals ‘allowed their guard to drop’. He questioned though, whether ‘it was right to document trauma’. This left him with the ‘impossibility of conveying content’.

As war artist he has chosen to explore the military and political relationships with the technological portrayal of soldiers and civilians within a territorial combat zone. This is sufficient for Cotterrell in order to convey the sense of isolation and the particular landscape of Afghanistan. In this way, apprehending the virtual or nominal as a way of perceiving what could be real, and is real in a conflict situation, puts the viewer in a complex position, of both suspending disbelief and recognising the construct. The final work Monsters of the Id, includes in a small installation an army tent, desk and military communications equipment. This conjures up an image of Cotterrell’s experience as a war artist, although in fact it is his portrayal of how we might think of it – as naïve in other words.

 Image: Monsters of the Id by David Cotterell
 Image: Monsters of the Id by David Cotterell  

For the team of curators, gallery staff, and the artist, it has been curatorially important to work within the gallery space and Cotterrell claims that the ‘virtual can only really be understood in a gallery context.’ This is enabled through the works being not fully immersive so that you can stand back and reflect. As such the show is all about ‘the manipulation of imagery’ informed by the residencies in Afghanistan and at SEOS.

The exhibition continues till 31 March 2012 at the John Hansard Gallery, Southampton

www.davidcotterrell.com

www.scansite.org

Women, Art & Technology: Interview with Sarah Cook

Women, Art & Technology is a series of interviews that seeks to find different perspectives on the current voice of women working in art and technology. The series continues with curator Sarah Cook. 

Sarah Cook is a curator and writer based in Newcastle upon Tyne, UK, and co-author with Beryl Graham of the book Rethinking Curating: Art After New Media (MIT Press, 2010). She is currently a reader at the University of Sunderland where she co-founded and co-edits CRUMB, the online resource for curators of new media art, and where she teaches on the MA Curating course. Most recently she curated the Mirror Neurons exhibition that is part of the AV Festival running through till March 31, 2012, in New Castle.   

Rachel Beth Egenhoefer: Over the last few years you have curated a number of exhibitions in relation to festivals of media art. Could you start by giving us a brief description of the AND (Abandon Normal Devices) Festival and your involvement in it last year?  

Sarah Cook:  My involvement in the AND Festival was to curate a small group exhibition for the galleries at Liverpool John Moore’s University Gallery (in the Art and Design Academy Building). The exhibition was a part of AND but was also curated for the crowd of academics attending the Rewire conference which I was co-chairing. Rewire was the Fourth International Conference on the Histories of Media Art, Science and Technology. A three-day, peer reviewed, international event, the conference had over 150 speakers and three keynote lectures including one by Andrew Pickering, author of the book The Cybernetic Brain. The exhibition, Q.E.D., included seven projects all of which questioned how we can know anything but looking at documentation of it (a problem for art historians of course!). In 2011 the AND Festival had as its theme questioning belief and the structures of belief, so this exhibition complemented their huge and diverse programme.

I had been involved in previous Media Art Histories conferences – having co-curated the exhibition “The Art Formerly Known As New Media”  for the first one, Re:Fresh!, which was held in Banff in 2005.

"Warning" at entrance to Walter Phillips Gallery, Banff Centre, The Art Formerly Known As New Media, 2005.
“Warning” at entrance to Walter Phillips Gallery, Banff Centre, The Art Formerly Known As New Media, 2005.
Francesca da Rimini, dollspace, installation view, The Art Formerly Known As New Media, Walter Phillips Gallery, Banff Center, September 2005.
Francesca da Rimini, dollspace, installation view, The Art Formerly Known As New Media, Walter Phillips Gallery, Banff Center, September 2005.

RBE: Could you give us a few examples of work from your exhibition that you felt really abandoned normal devices or methods of production and presented new perspectives?    

SC:  I selected works in which the artists might have abandoned normal ways of making art, to undertake experiments of sorts, experiments demonstrating phenomena in the world. (Q.E.D. is from the Latin ‘Quod Erat Demonstrandum’ meaning what was to have been demonstrated or what was required to be proved). I wanted a show in which skepticism was the norm, and a perfectly valid methodology for artists to employ as they go about investigating, modeling or representing the world around them. 

So there was documentation of Norman White and Laura Kikuaka’s 1988 project Them Fuckin’ Robots — an attempt to create one male and one female electro-mechanical sex machine, without sharing in advance any information about materials, function, or how they would connect.

Norman White and Laura Kikuaka. Them Fuckin’ Robots 1988.
Norman White and Laura Kikuaka. Them Fuckin’ Robots 1988.

Alexandra Daisy Ginsberg and Sascha Pohflepp’s work-in-progress, Yesterday’s Today, was part of their Southampton University commission investigating the limits and possibilities of models for describing knowledge. They started with the oldest predictive model known to science, and a very British one at that, the weather forecast, and attempted to cool the gallery space to the predicted temperature for the day. There was a heatwave in Liverpool that week in September, so it was a great to experience reality and a model of reality simultaneously. 

Axel Straschnoy, along with his many collaborators at the Robotics Institute at Carnegie Mellon University (Ben Brown, Garth Zeglin, Geoff Gordon, Iheanyi Umez-Eronini, Marek Michalowski, Paul Serri, Sue Ann Hong), showed the documentation of their attempts to create a robot that performs art and a robot that watches and appreciates performance art. The informal video interviews with the artificial intelligence engineers discussing how a robot might want to make art are brilliant and often funny. 

 Axel Straschnoy's The New Artist. Installation. Q.E.D Quod Erat Demonstrandum. LJMU Art & Design Academy, Liverpool 2011.
 Axel Straschnoy’s The New Artist. Installation. Q.E.D Quod Erat Demonstrandum. LJMU Art & Design Academy, Liverpool 2011.

RBE:  I understand your work with AND has lead to a new project recently launched with the AV Festival.

SC:  Yes, I have curated an exhibition for the AV Festival, taking place across Newcastle, Sunderland and Middlesborough through March 2012. The show is at the National Glass Centre in Sunderland and is called Mirror Neurons. While AV Festival has a theme of Slowness, Mirror Neurons seeks to question time delay, media processing, and the time it takes for our cognition to kick in when we are in the presence of art – interactive, reactive or not. One of the pieces which was in Q.E.D is in this show also: Scott Rogers’ Self-Flowing Flask – a glass object made based on a drawing by 17th century scientist and inventor Robert Boyle, shown alongside a digitally created animation of it. There is a real sense of confusion by viewers when they see the object: Does it work? Could it work? How would it work? And then when they see the animation they have to work out if it is real or not.

RBE: You mention “Slowness” as the theme for the AV Festival. “Slowness” is also a trending theme right now with slow food, slow craft, etc. How do you see slowness in relationship to technology which is usually portrayed as something “fast”?

SC:  The theme of slowness was chosen by AV Festival director Rebecca Shatwell, and so I was glad to leave exploration of that notion to her and her programme, which is stacked with fantastic works of art in moving media (film and video) and sound and performance. In the exhibitions I’ve curated for AV Festival, which include both Mirror Neurons, and a new commission from New York-based artist Joe Winter – also on view at the National Glass Centre in Sunderland – I’ve focused less on the theme of slowness than on the human action of recognising time passing, the lag between our perception or understanding of time and space, and our acknowledgement of our own actions within it.

There are some works in Mirror Neurons which seem, on the surface, to be about time, but which play with the possibility of shifting time, or at least reprocessing it or subjecting it to a new set of rules, with computer technology. By the same token, these works then also implicate you, the viewer, in the time of their action, in your realization of what it is those works are ‘doing’. For instance, Thomson & Craighead’s work Flipped Clock, is a standard computer digital clock, but with the numerals rotated, so that it is defamiliarised and causes you to do a double take and spend a moment working it out.  And Michael Snow’s WVLNT (Wavelength for those that don’t have the time) was 45 minutes, now 15!!, in my mind collapses time and space, by superimposing scenes from his 1967 structuralist film – not speeding it up but overlaying it, and seeing through it from beginning to end within the same frames.

Static image of online version of flipped clock. Thomson & Craighead. Click image to view.
Static image of online version of flipped clock. Thomson & Craighead. Click image to view.

Last comes Joe Winter’s work (which was also included in Q.E.D in the form of wall-based works which appear to be representations of astronomical or geological phenomena, but are made from standard office photocopier images or meeting room whiteboards). For the AV Festival I commissioned him to make a new work for the National Glass Centre also. …a history of light: variable array is comprised of a series of sculptural works which appear like lovingly-made office in-box trays to hold documents. Only they are ranged on white pedestals across a sunny balcony space, and contain coloured craft paper and plates of glass produced by Cate Watkinson. The idea is that over the time of the exhibition (1 March to 20 May) the sunlight will fade the coloured paper, through the plates of glass, and abstract images, based on the patterns and effects in the glass, will result. The images are both created, and destroyed, by the light, over time. Joe’s previous works have all dealt in conceptions of time – deep time, geological time, astronomical time and media time – and his work takes its aesthetics from the media and technology which surrounds us, in mundane spaces such as the office cubicle or the classroom, which while might contain ‘fast’ technology, such as computers, also contains quite ‘slow’ or old or timeless technology, such as chalk, or paper.

RBE: This interview is going to be part of a series of interviews with women working in Art & Technology. What do you consider to be important today about being a woman working in art & technology? Do you think it is still useful to discuss the female voice in the field?  

SC: I suppose there is an interesting generational break in the art and technology world at the moment as regards women’s work. I am keenly aware of (and tremendously grateful for) the work of a slightly older generation of women than me, including curators, who set up networks, facilitated international exchange, built the platforms which new media artists can work on. This generation also includes important women artists who worked with technology, gaining access to labs and high tech equipment to make work – some understanding it technically better than others, many working with the help of (often male) programmers.

In the exhibition Mirror Neurons is the work of Catherine Richards, a media artist from Canada whose work I wrote about in my PhD dissertation. For her career to date she has investigated how our bodies are plugged in to the electromagnetic spectrum which surrounds us, making Faraday Cages and copper-woven blankets to insulate us from these signals. Other of her work makes visible the connection between us, as electric beings, and our techno-environment. For the work on view in Sunderland, which was made in 2000, she worked with expert vacuum physicists and scientific glass producers at the National Research Council of Canada. For other works she has collaborated with software engineers (it was an early web-based project of hers which led in part to the invention of the software Java). She plays an important role also teaching art students, reminding them of the history of media art, which is often overlooked, and of where these technologies we take for granted come from.

Mirror Neurons, National Glass Centre, Sunderland, until May 20 2012.
Mirror Neurons, National Glass Centre, Sunderland, until May 20 2012.

Now that technologies are more ubiquitous there is a younger generation of women artists working in the field, under their own initiative. For instance, the new Pixel Palace programme at the Tyneside Cinema included three women artists in residence earlier this year – working in sound, film and digital media. Sometimes I do wonder what the preceding generation is up to; have they been able to keep up with new technologies or stuck with older ways of doing things? Have they changed tactics and after working so hard to establish themselves in what was then a rather male technological world, decided to move on? Like any field, the art and technology world will have its share of ‘old boys’ but I suppose in my work I strive to always value the collaborative relationships I have with artists and other curators, of any generation and any gender.

Also read – Woman, Art & Technology: Interview with Lynn Hershman Leeson By Rachel Beth Egenhoefer. 

Being Social

Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead

Featured image: ‘Angry Women’ by Annie Abrahams, 2011. (From photograph by Michael Szpakowski)

Opening Event: Saturday 25 February 2012, 1-4pm
Open Thu – Sat 12 noon – 3pm
contact: info@furtherfield.org

Visiting information

DOWNLOAD PRESS RELEASE

See images from the exhibition here
Read reviews of Being Social on Wired magazine and Enfield Independent

Being Social is the opening exhibition at Furtherfield Gallery in Finsbury Park in North London. Furtherfield has established an international reputation as London’s first gallery for networked media art since 2004. With this exciting move to a more public space Furtherfield invites artists and techies – amateurs, professionals, celebrated stars and private enthusiasts – to engage with local and global, everyday and epic themes in a process of imaginative exchange.

'Kay's Blog' by Liz Sterry, 2011
‘Kay’s Blog’ by Liz Sterry, 2011

This exhibition brings together artworks by emerging and internationally acclaimed artists: Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead.

Since the mid-90s computers have changed our way of being together. First the Internet then mobile networks have grown as cultural spaces for interaction – wild and banal, bureaucratic and controlling – producing new ways of ‘being social’. Visitors are invited to view art installations, software art, networked performances and to get involved with creative activities to explore how our lives – personal and political – are being shaped by digital technologies.


Stitch a term with us!

Free activities for all ages (booking advisable) Saturday 10-1pm

Embroidered Digital Commons with Ele Carpenter and Emilie Giles
Furtherfield invites all gallery visitors to take part in one or more of our Saturday morning embroidery sessions and come together to stitch a term from the Raqs Media Collective’s text ‘A Concise Lexicon of/for the Digital Commons’ (2003), chosen in relation to the specific theme of the Being Social exhibition at Furtherfield Gallery. Throughout March and April 2012.

To book a place please contact Alessandra Scapin ale@furtherfield.org +44 (0) 2088022827

From 'Embroidered Digital Commons' by Ele Carpenter, 2009-2012
From ‘Embroidered Digital Commons’ by Ele Carpenter, 2009-2012

About the Artists

Annie Abrahams
Annie Abrahams has a doctorate in biology from the University of Utrecht and a degree from the Academy of Fine Arts of Arnhem. In her work, using video, performance as well as the internet, she questions the possibilities and the limits of communication in general and more specifically investigates its modes under networked conditions. She is an internationally regarded pioneer of networked performance art. She has performed and shown work extensively in France, including at the Pompidou Centre, Paris, and in many international galleries including, among others, Espai d’Art Contemporani de Castelló, Spain; the Museum of Contemporary Art, Tokyo; and the Armenian Center for Contemporary Experimental Art, Yerevan; festivals such as the Moscow Film Festival and the International Film Festival of Rotterdam, and on online platforms such as Rhizome.org and Turbulence.

Karen Blissett
Karen Blissett was born on the 3rd of May 1991, on the same day that the first successful double head-heart transplant was being carried out in a hospital in London. Her parents are the neoist artists Karen Eliot and Luther Blissett. They are only interested in art and politics, not in how Karen spends her days on the Internet.

Ele Carpenter
Ele Carpenter is a curator based in London. Her creative and curatorial practice investigates specific socio-political cultural contexts in collaboration with artists, makers, amateurs and experts. She is a lecturer in Curating at Goldsmiths College, University of London.
Since 2005 Ele has facilitated the Open Source Embroidery project using embroidery and code as a tool to investigate the language and ethics of participatory production and distribution. The Open Source Embroidery exhibition (Furtherfield, 2008; BildMuseet Umeå Sweden, 2009; Museum of Craft and Folk Art, San Francisco, 2010) presented work by over 30 artists, including the finished Html Patchwork now on display at the National Museum of Computing at Bletchley Park.  Ele is currently facilitating the ‘Embroidered Digital Commons’ a distributed embroidery exploring collective work and ownership 2008 – 2013.

Emilie Giles
Emilie Giles is an alumnus of MA Interactive Media: Critical Theory and Practice at Goldsmiths College. Since graduating in 2010 her time has been spent co-organising MzTEK, a women’s technology and arts collective, as well as completing an internship with arts group Blast Theory and working for social video distributors Unruly. She is currently involved with TESTIMONIES, a project which explores oral history in relation to the 2012 Olympic and Paralympic Games largely through social media.
Emilie’s own practice revolves around notions of pervasive gaming, married with urban exploration and psychogeography. Her most recent focus lies in taking fundamental gaming principles from Geocaching and exploring the consequences of adding an emotional dimension.

moddr_
moddr_ is a Rotterdam-based media/hacker/co-working space and DIY/FOSS/OSHW fablab for artgeeks, part of the venue WORM: Institute for Avantgardistic Recreation. Since being founded in 2007 by alumni of the Piet Zwart Institute (department of “Networked Media“) they host and promote young local and international talent with a focus on the artistic modification (’modding‘) of contemporary and emerging technology. moddr_ represents a critical attitude in our ‘new’-medialandscape through spawning and development of artistic projects, workshop series, lectures, exhibitions and of course good parties.

Liz Sterry
Liz Sterry is an Essex based artist currently completing a Digital Art and Design degree at Writtle College. Liz works using different mediums including performance photography, video and installations. Communication has now become a key theme in her work. She aspires to make art that invites people to question what they think they already know.

Thomson and Craighead
Jon Thomson and Alison Craighead are artists living and working in London. They make artworks and installations which are shown in galleries, online and sometimes outdoors. Much of their recent work looks at live networks like the web and how they are changing the way we all understand the world around us. Their work has been shown in major international exhibitions and is part of public collections at Harris Museum and British Council Collection. They are shortlisted artists for the Samsung Art Prize 2012. Recent awards include Current (2011) and Vital Spark (2005). Having both studied at Duncan of Jordanstone College of Art in Dundee, Jon now lectures part time at The Slade School of Fine Art, University College London, while Alison is a senior researcher at University of Westminster and lectures in Fine Art at Goldsmiths University.


More about Furtherfield Gallery at McKenzie Pavilion

Four spaces – the Park, the Gallery, the Common Room, the www

Furtherfield’s new gallery at McKenzie Pavilion is located in a highly animated area of Finsbury Park next to a boating pond and adventure playground, near to the café and athletics track. The richly connected diversity of people, creatures, plants, activities, enthusiasms alive in the park provides the context and the inspiration for Furtherfield. The pavilion has two rooms.

The Gallery, which will display evocative and provocative exhibitions of selected contemporary artwork that address technology and social change drawing on Furtherfield’s international network of artists.

The Common Room, which will display work contributed by open call in response to exhibition themes, curated with local people. It will also act as the base for a series of free activities for local schools and visitors to the park.

Finally the www connects local users to an international network of enthusiasts, experts and audiences. It provides a place for people to share their artworks, proposals, ideas and commentaries. It will also provide access to further information about exhibitions, including downloadable catalogues and essays, information about programmes of free events and activities, and a living archive of all past work.

Furtherfield will exhibit the best of contemporary work in art, technology and social change in a truly ‘public’ space, developed with and for local residents and users of the park, and wider participants and audiences. Ultimately, we are looking for ways for local people and visitors to the park and from further afield to use this art space imaginatively together, and to connect with our international community of artists, designers, thinkers and technologists.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England