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SUPERPOWER! Ling Tan on Young Women & Wearable Technology

Artist and designer Ling Tan talks about the SUPERPOWER! workshop that explored ways to empower young women through a creative exploration of wearable technology in public space.

Last summer, artist and designer Ling Tan worked with young peer leaders from All Change Arts, and the Furtherfield team to devise a project called SUPERPOWER! Finsbury Park. It brought together young women from different walks of life to discuss their relationship with the city. The project explored the ability for technology to bring about female empowerment, and question the participant’s role as female in regards to decision making about our city.

Three common themes by the participants were collectively identified, and linked to a place in Finsbury Park. Using the themes to co-create a series of wearable devices that enabled them to record their subjective perceptions of the city using gesture sensing technology. These were:  Cultural diversity and inclusivity in our community; Safety of individuals in the London Borough of Islington and; Wheelchair accessibility around Finsbury Park area

It was all co-scripted and used for an exploration walk, involving the team walking around a specific area of Finsbury Park, performing and recording their subjective experiences using the wearable devices that catalogued their gestures. During the workshop, participants designed body gestures using the wearable technology which track their body gestures and communicate remotely with each other through haptic/audio sensors.

Marc Garrett: Where did the idea for the workshops come from and how did the concept of superpower shape what participants did with your wearable technology.

Ling Tan: In SUPERPOWER! Finsbury Park, the participants were young women aged 15-25 years old and almost all of them have no prior knowledge of electronics and coding. Instead of the workshop being about coding and making, I wanted it to focus on empowerment, challenging them to go beyond their comfort zones. Hence the term “superpower” became a powerful concept to get them to think about technology as a form of superpower that extends their perception into the environment. The idea for the workshop built upon a couple of projects I was doing over the past few years; WearAQ and Fakugesi Social Wearables. The projects use wearable technology to enable different communities to actively record and map out their relationship with their cities through individual subjective perception in the form of body gestures. For example, perception of air quality in London, UK and perception of safety on the streets in Johannesburg, South Africa.

In the workshop, participants discussed about their relationship with Finsbury Park, designed experiments and body gestures to map out their own relationship through the use of an existing set of wearable devices, went out into public space and run with experiments with strangers, park users. For me, learning about what they want to do with technology is more important than picking up skills like coding or fabrication.

MG: We were surprised to hear how much the young women had appreciated being taught in depth about how the wearable technologies worked as part of this workshop. Do you think this informal workshop format offers a different way of supporting learning about and working with technology? What most surprised you about the way that the young women responded?

LT: I wanted to steer away from a conventional technology workshop where participants would focus on coding and fabrication, than design, because these are skills that they can pick up themselves through on-line documentation and support. For me, what is more important is to figure out what their own interests are with technology, by learning it through hands on design activities with ready made wearable technology. That way, it makes them feel comfortable with tackling complex technology and it also gives them the opportunity to learn about issues that might occur when technology is tested in the real world, checking it out when it does not work and why.

I was most astonished by their speed of learning and how well they picked up the tech knowledge. For example, one part of the workshops involved learning about the body gesture and what the wearables can detect through decoding “1” and “0” read via the body gesture sensors. I was very surprised that they were able to quickly translate that into their own body gesture design.

MG: Your workshop addressed questions of value in technology innovation, in the particular context of working in the public space of the park. Please tell us about how you approached these questions and why this is important to you.

LT: I think its is important to demystify technology especially given that we are living in an era where technology is so embedded into our everyday life that we take it for granted and do not notice its impact. It is important for the younger generation to learn about ethics of technology, to be curious about who and why companies are designing specific types of technology, and most importantly, to learn that technology does not always work, that technology cannot solve all our problems. They need to learn to be proactive and have a sense of agency in tackling issues concerning their own environment. For example, issues such as safety on the streets cannot be solved entirely by technology, it also needs other input such as citizen vigilance, policy and law changes.

SUPERPOWER! Finsbury Park was a part of the B Creative Summer School, a programme of arts projects created by young women for young women aged 16 – 25 in Islington.

Special thanks to:
All the participants involved in the project
Peer leaders from All Change
Ella Medley Whitfield
Commissioned and supported by: Furtherfield and All Change

This project has been funded with the support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Disobedient Electronics: Protest | Book Review

Disobedient Electronics: Protest is a limited edition publishing project that highlights confrontational work from industrial designers, electronic artists, hackers and makers from 10 countries that disobey conventions. Topics include the wage gap between women and men, the objectification of women’s bodies, gender stereotypes, wearable electronics as a form of protest, robotic forms of protest, counter-government-surveillance and privacy tools, and devices designed to improve an understanding of climate change.

I was one of the lucky few to receive a hard copy of this fine little zine, a handmade limited edition of 300, put together by Canadian artist & researcher Garnet Hertz. It features 24 contributions of critical art & design, many of which taking a strong stand on feminism and surveillance /privacy issues, indispensable in current debate. Hertz initiated this publication in response to post-truth politics, in itself a notion shrugged off by populist drivel – “Politicians have always lied.” – Ptp- strategies involve the removal of scientific context from popular claims in order to comfort the masses in turbulent times of change. Such trends are noticeable in culture and thus in the DIY- movement too. After a disappointing visit at a maker’s fair, which essentially promoted the aesthetic design of blinking LEDs and the 3D-printing of decorative junk in an overall atmosphere of relentless marketing, the manifesto of Disobedient Electronics caught my attention, reflecting my impressions accordingly.

Decline of culture becomes visible as ‘popular’ themes such as sustainability or integration policies are readily adopted but actually serve as mere buzzwords to increase the marketability of events and products. Since it became profitable to sell electronic boards and a variety of accessory components, the prosumer (Ratto, 2012) is bound to available materials and building instructions and not encouraged to experiment or imagine alternatives to already available commercial design. Therefore many important layers of technology get ignored or regarded as not worth exploring due to the fetishisation of the final result. Although focus should be on action oriented making, tactile objects /installations are important when linguistics fail. We have already incorporated digital structures in every social aspect of our lives and it is difficult to observe let alone express them.

The book treasures the craft of DIY technology development, notably in the surveillance /privacy sector, and highlights the pressing need for knowledge in light of the technological advantage of those in power. Backlash provides us with an educational protest kit, including devices for off grid communication and bugging defence. These are functional but not necessarily designed for situations of conflict, rather for inciting a relevant debate among the general public. Phantom Kitty (work in progress) defies spying by authorities without a warrant and the enforced quantification of humans based on evaluations of online activity. It produces arbitrary noise when the user goes offline to obfuscate browsing habits and it is possible to integrate machine learning algorithms at a later stage, which could mimic or create identity patterns. Phantom Kitty features a stunning mechanical rack for keyboard and mouse operation, fed by a program executing search queries and the access of webpages. The project draws on the eeriness of neither knowing to what extent gathered data is exploited, nor against which parameters and targets it is set.

Completely left in the dark about the full scope of exercised control and entailing consequences The transparency grenade by Julian Oliver reminds us that citizens have a right to openness too. The promise of “making the process of leaking information from closed meetings as easy as pulling a pin” is tempting, and in contrast to the opaqueness of corporate and governmental policies, the artwork, other than claiming transparency, is representing it, in its aesthetics, open source software and in the thorough documentation of its engineering process.

The well written accompanying text of one of my favourite projects PROBOTS describes effective works as “technologies of dissent that work at both the practical level but also the symbolic”, by all means valid for those involved making this book, albeit associating with a manifold of disciplines. The tele-operated protest robot certainly meet those demands and can be sent out by the precarious worker as an answer to the efficiency of contemporary policing, simultaneously a metaphor for the limited potential in the act of present-day corporeal protest. The silencing of political resistance happens far beyond the streets and PROBOTS makes an extraordinary research tool for investigating the organisational power of technology, which prevents social progress already from the outset.

I’ve only recently discovered that e-textiles is not the same as smart clothing. It is a discipline, focusing on the act of making rather than the actual result, albeit in this case impressive too. The makers of The Knitted Radio approached the craft of knitting and electronics without economic reasoning, a factor which primarily informs the engineering process in industrial design. The liberation from conventional standards brought about alternative forms and methods, that is a sweater that also functions as a FM radio transmitter and the skill to knit electronic components /devices such as resistors, capacitors and coil with conductive yarn, an off-the-shelf material. The knitting instructions for the sweater are available online, it can provide a free of cost, independent communications infrastructure. The concept was inspired by the protests on Taksim Square, Istanbul, Turkey, and associated violations of freedom of speech. A Piece of the Pie Chart: Feminist Robotics by Annina Rüst illuminates gender inequity in form of a production line, which decorates edible pies with pie charts, depicting gender ratios in tech affiliated corporate or public organisations.

Women are generally underrepresented in tech related workplaces and users of the gallery installation can browse and choose between various data sets on gender in technology, e.g. computer science graduation rates, before an ensemble of household applications and semi-pro robotics sorts the cake. The mere visualisation of data was not radical enough, so the finished pie can be shipped to the institution of which data (and gender inequity) originates, and where it can be consumed accordingly. Women have to be content with the smaller piece of the cake, also symbolic for economic inequality and the missed out experience of working in tech. Rüst was not satisfied with the claim that women are just not interested in tech, and further qualitative research in feminist technology showed that women are rather put off by its hostile macho culture and that technological pedagogy simply failed to inspire girls.

Tweeted image of a finished pie. Source: https://twitter.com/PieChartRobot

The PROTEST issue lives up to its title and emphasizes on projects, which propose hands-on political action and intervention with society, not in terms of providing solutions but to spark much needed discussion and inspire disruptive technology. Disobedient Electronics follows the publishing project Critical Making, which comprised 11 issues, so there is hopefully some more to come.

Artful Spark

Featured image: mi.mu/Adrian Lausch – mimugloves

A new series of quarterly events facilitating better communication and collaboration between creative technologists and arts/media professionals*

Artful Spark is not a sales pitch or a soapbox, but a way for people who might not know about projection mapping or haptic controllers to see technologies demo’d and discuss their potential for new ways of telling stories and making experiences.

Our speakers will demonstrate technologies- from how to turn them on to talking about their capabilities for creative content. They’ll also talk about their own projects and be frank about the hurdles they’ve encountered along the way.

For our inaugural event we’re focusing on Wearable Tech

SPEAKERS INCLUDE:

Rachel Freire is a clothing designer and leather specialist working across multiple disciplines of fashion, film and stage. She is textile developer for the Mi Mu Gloves: http://mimugloves.com/

Zoe Philpott, Creator of Ada.Ada.Ada, a new show about Ada Lovelace which combines interactive theatre, science lecture, and wearable technology: http://adatheshow.com/

Tine Bech, professional artist and researcher (PhD), uses technology to create large scale public artworks, interactive spaces, and participatory games that engage people into play and participation: http://www.tinebech.com/

Tincuta Heinzel is an artist, designer and curator interested in the relationship between arts and technosciences. Currently she is a research fellow at Nottingham Trent University in the frame of “An Internet of Soft Things” project. http://aninternetofsoftthings.com/

Email sam@stellarnetwork.com if you’d like to be put on our mailing list.

* Including those working in theatre, film, publishing, museums, galleries and games.

Living Assemblies – Design Your Silken Self

In partnership with The Arts Catalyst.

‘Living Assemblies’ is a hands-on workshop, led by designer and researcher Veronica Ranner, investigating the coupling of the biological material silk, with digital technologies. This workshop is organised by The Arts Catalyst in cooperation with Furtherfield.

We invite participants (experts in their own field – artists, designers, scientists, writers, technologists, academics, and activists) to join a weekend-long workshop, in which we will experiment with silk and a range of transient materials to imagine potential future applications for combining biological and digital media.

Traditional methods of crafting silk have barely changed in 5000 years, but recent explorations by scientists are uncovering extraordinary new potential uses for this material. Reverse engineered silk is one of the few biomaterials not rejected by the human body. Rather, able to be fully absorbed by human tissue, it allows for a range of applications within and interacting with the body, including human bone and tissue replacements, biosensors and biodegradable electronics, opening the potential to imagine new wearables and implantables with a range of functions.

During this two-day workshop, participants will collaboratively explore the potential of reverse engineered silk, currently confined to laboratories. Taking the body as the first site for investigation, Veronica will ask participants to consider themselves as living assemblies that can be hacked, enhanced, and patched into using bio-digital materials. Activities will involve material experiments combined with a narrative design process to speculate on silk’s possible future use in the world.

WORKSHOP DETAILS

DAY 1
With Veronica Ranner, Clemens Winkler and Luke Franzke, participants will be introduced to transient materials — such as reversed engineered silk — through hands-on experimentation with a range of materials, including agar-agar, gelatine, fibroin, glucose and silk-fibres. They will use digital methods and circuits and combine them with silken materials, to then begin forming their own ideas into speculative objects and artworks.

DAY 2
Innovator, scientist and intermedia artist, Gjino Sutic will introduce the concept of ‘bio-tweaking’: improving and hacking living organisms, for example through metabolism hacking, neuro-tweaking, tissue engineering and organ growing. Participants will work together with science writer Frank Swain to construct narratives around their work. In the final session, participants will map out their ideas in discussion with the group.

INFORMATION FOR PARTICIPANTS

If you would like to attend the 2-day workshop please send a statement of no more than 100 words and explain why you would like to attend and a brief summary of your background.

Deadline: 5pm, 18 May 2015
Please email: admin@artscatalyst.org

**Participants must be able to attend the full 2 day workshop**
**Please note spaces are limited**
Participants are encouraged to bring their own laptops, inspirational materials, tablets and cameras along, to enrich the tool set for story crafting.

WORKSHOP LEADER

Veronica Ranner is a designer, artist and researcher living and working in London. She researches the burgeoning domain of the bio–digital — a converging knowledge space where digitality and computational thinking meet biological matter. She dissects and creates tangible and immaterial manifestations of such collisions, examining hereby the polyphonic potential of alternative technological futures. Her current doctoral work explores paradigm shifts in reality perception by coupling speculative (bio)material strategies and information experience through design research. Veronica holds a degree in Industrial Design from Pforzheim University, a Masters in Design Interactions (RCA), and has worked trans-disciplinary with a variety of science institutions and biomedical companies, and she teaches and lectures internationally. Her work is exhibited internationally, including at the Israel Museum, Jerusalem (2012), Science Gallery, Dublin (2012), China Technology Museum, Beijing (2012), Ventura Lambrate, Milan (2013) and French Design Biennale, St. Etienne (2013). She is currently pursuing a PhD at the Royal College of Art’s Information Experience Design programme and is interested in complex networked cycles, emerging (bio-) technologies and biological fabrication, systems design, material futures and new roles for designers.

CO-FACILITATORS

Clemens Winkler, designer and researcher at the Zurich University of the Arts, Switzerland.
Luke Franzke, designer and researcher at the Zurich University of the Arts, Switzerland.
Frank Swain, science writer and journalist.
Gjino Sutic, innovator, scientist and artist; Director of the Universal Institute in Zagreb, Croatia.
Other experts joining discussions during the workshops will be Bio-informatician Dr Derek Huntley (Imperial College).

PARTNERS & SUPPORT

The project is a collaboration between The Creative Exchange Hub at the Royal College of Art, Tufts University (Boston, MA), The Arts Catalyst (London), and Imperial College (London), and hosted and in collaboration with Furtherfield (London). The project is funded by the Arts and Humanities Research Council.

RESOURCES & READINGS:

  1. Primo Levi (1984), Periodic Table, New York: Schocken Books Inc. (http://www.amazon.com/The-Periodic-Table-Primo-Levi/dp/0805210415)
  2. High Low tech instructions for circuits (http://highlowtech.org/?p=1372)
  3. Floridi, L. (2009). Against Digital Ontology in Synthèse,168(1): pp. 151-178. Available at: http://www.philosophyofinformation.net/publications/pdf/ado.pdf
  4. Hu, T. ; Brenckle, M. A., Yan, M. et al. (2012). Silk-Based Conformal, Adhesive, Edible Food Sensors in Advanced Materials, vol 24, nr 8, 1067-1072. DOI: 10.1002/adma.201103814.
  5. Hwang, S-W., Tao, H., Kim, D.-H., et al. (2012), A Physically Transient Form of Silicon Electronics. In Science 337(6102): 1640–1644. DOI:10.1126/science.1226325.
  6. Transient Electronics (2012), https://www.youtube.com/watch?v=NnmHZXvJhlk
  7. Fiorenzo Omenetto: Silk, the ancient material of the future (2011), https://www.youtube.com/watch?v=vqqWw3xkMzA