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Visit People's Park Plinth

Based on a Tree Story – the Park’s Pick for Summer 2022

In 2021 we rolled out our new format for presenting accessible open-all-hours digital artworks in Finsbury Park called the People’s Park Plinth. In parallel, we launched our CultureStake collective cultural decision-making app.

Thousands of you showed up online and in the park to experience a set of interactive artistic proposals for larger artworks. Each one presented its own mini-experience in the park and online using web apps, free data, and AR technologies. Three times as many people got involved with our programmes and ultimately picked Based On A Tree Story for their summer 2022 art experience.

Since then we’ve been busy working with HERVISIONS and Bones Tan Jones, respectively the curator and artist behind Based on a Tree Story, to build the full digital art experience and install it in the park.

Now, we’re extremely excited to tell you that from 13th August the tree sprites of Finsbury Park will be ready for you to find them.

Based on a Tree Story

Bones Tan Jones and a tree sprite from Based On A Tree Story

The trees of Finsbury Park bear witness to myriad happenings. Through deep time they wait, they watch, they grow – wiser, wilder…. In this new commission by HERVISIONS X Bones Tan Jones, the special stories of the trees are translated by three mystical sprites that live within the trees, becoming their voice. Use the map to locate clusters of trees and identify the amulet wearers among them. With the app open, scan the symbol to summon the sprite and release a cascade of tree wisdom – time travelling to the roots of their having-beens into the twiggy tips of their future-becomings. And as you crisscross the park, seeking out your next sprite, imagine the ley lines you draw onto and into the earth – and cast your own connective spell.

“We invite you to visit the tree, call forth the sprite and dance together. Let your feet connect to the soil and the movement of the sprite inspire your rhythms. Stomp on the ground and the layers of earth from years of life will reverberate with your sound! Hear their echoes!”

– Zaiba Jabbar, HERVISIONS

Sprite Dance

To celebrate this amazing news, we’ve invited you to join us for a magical sundown experience seeking out and – if they’ll let you – dancing with the tree sprites of Finsbury Park.

Furtherfield Gallery, Saturday 13th August 2022 from 5pm

Bones Tan Jones and the Sprite Dance from Based On A Tree Story

Team

HERVISIONS 

Responsible for curating, commissioning, conceptualisation, and research HERVISIONS is a femme-focussed antidisciplinary curatorial agency supporting and promoting artists working across new and emergent technologies, and platforms with a strong focus on the intersection of art, technology and culture. 

IG: @hervisions_

Bones Tan Jones

Responsible for conceptualisation, research, and artistic production, Bones Tan Jones’ work is a spiritual practice that seeks to present an alternative, queer, optimistic dystopia. They work through ritual, meditating through craft, dancing through the veil betwixt nature and the other. Bones weaves a mycelial web of diverse, eco-conscious narratives which aim to connect, enthral and induce audiences to think more sustainably and ethically. Traversing pop music, sculpture, alter-egos, digital image and video work, Bones sanctifies these mediums as tool’s in their craft. 

IG: @yaya.bones

Studio Hyte 

Responsible for the visual identity, 3D modelling and technical development, Studio Hyte is a South London-based design studio. Working between graphic design, interaction, and emergent communication. We specialise in forward-thinking, multifaceted visual identities and experiences within the arts and education sector. Our aim is to create meaningful, accessible and thought-provoking work.

IG: @studiohyte

Sculpting the Internet | On Digital Materiality- exhibition by Jan Robert Leegte

When looking at the many artistic projects focused on how and why we use the internet, it’s easy to find yourself lost in a field which doesn’t show obvious, strong ties with what we normally know as “traditional art history”. This is due to historical and social reasons that emerged between the 80s, 90s and early 2000. These artists were at the vanguard of art culture and pushed at the edges of what art could be, whilst living in a post-punk and postmodernist era, and on tip of this, the arrival of the Internet in 94 changed everything. Many artists took on the challenge of what the Internet offered the world creatively, and explored it not merely as a marketing tool or a place to upload images and videos, but as a medium in its own right, inventing new technically informed, artistic tools and also building grass root led, networked art groups with new infrastructures as cultural platforms. Turning away from anything relating to the mainstream art world and what was seen as outmoded and tired traditions.

In the last decade, we’ve seen the expansion of the Internet and its use by younger generations where the medium is no longer something you exploit to change the culture, but more to integrate in traditional terms, canonical contexts.However, artist Jan Robert Leegte (born in 1973) is a very important figure to reflect upon, in order to understand this transition; while other artists of his generation were taking the internet for a non-hierarchical distributed system, he chose to explore it from a classical studies background that forged the cardinal points of his artistic research. He reflects an Internet art influenced practice which not only exists online but also in physical space. In fact, we can safely say he can be considered as one of the first Post-Internet artists. This makes him a pivotal figure in this historical segment and it’s under this light that one must visit the online exhibition On Digital Materiality (Carroll / Fletcher Onscreen, 3 August-12 September 2016). It’s a retrospective show presenting some of the most important and representative works of the Dutch artist, who wrote for the occasion an essay in which describes some of the most important aspects of his work.

Leegte says, the “materials I first used were basic HTML objects, buttons, scrollbars, frame borders, table borders, and also plain color fields and found images. I questioned what it was that rendered this practice similar to making installations rather than collages. At first it was the simulacrum of real world interactive elements (buttons, window frames, etc.). The operating system extended this haptic strategy with traditional paper-based forms, like check boxes, text fields, lists, etc, and, along with the form elements and the interactive document, led to an ecosystem of fake 3D, interactive objects.”

The work fluctuates between working on the surface and thinking in three dimensions. The same difference can be found with his use of Photoshop and HTML. If in the former case an image editing software operates directly on the final result, for the latter there is the need to know how to write code while at the same time imagine what the potential results will bring via its translation in the public space, the internet. In this sense, we do not hesitate to define Leegte as an artist who studies and uses the tools of the sculptor; he wonders how to place objects in the space, he feels the problem of contextualising a work in relation to a public and physical environment.

Jan Robert Leegte, Scrollbar (2002), Image by Jan Robert Leegte

The perception of a substantial difference between surface and space is also proven with his interest in the basic elements of composing the digital interface (scrollbars, mouse pointers, etc). His research examines the artificial environment built by Microsoft and Apple designers. The colours and the shapes were designed to not be perceived as evident mediating agents between the user and the content – in this sense, it is interesting to note that Microsoft has often chosen a minimalist style (shades of grey, square shapes) while with Apple systems the style is usually more exuberant.

However, we should not look at the former as a less culturally relevant product. In the same way, we should not take the white cube exhibition space as a synonym of neutrality (unless we want to think that the whiteness and emptiness stay for an objectivity). This is an aspect that the artist does not seem to detect (in the text, he writes that he “preferred the aesthetics of the Windows classic interface design because of its minimalistic design – no rounded corners and ribbings like the OS 9 design, but simple beveled grey rectangles and a button object was merely a highlight and a shadow, nothing more”).

The artist reflected on how specific design elements may in some sense be preserved, as reflections and products of a particular aesthetic and cultural taste: “In Memory of New Materials Gone” (2014) is a work made by a print of the OS9 scrollbar placed in a transparent case in the same way you would do with an object no longer fashionable. This project and all the other works belonging to The Scrollbar Composition Series programmatically address the perception of virtually anonymous and transparent objects on the screen in a three-dimensional space. In a situation where their significance must be noticed; it’s the artist himself who begs to not see in this a disruptive act, an action that reveals the subtle ways in which they influence us. It is, however (but not “in opposition to”), a reflection on the artist’s activity; as we previously noted, these works are shown on the internet in the same manner in which they would be set up in a gallery space.

Screenshot of Random Selection in Random Image (2012) by Jan Robert Leegte
Screenshot of Random Selection in Random Image (2012) by Jan Robert Leegte

Perhaps, the highest point of the artist’s reflection on the differences you meet working on a surface or in three dimensions is The Photoshop Marquee Selection Series. “Random Selection in Random Image” (2012), in which a randomly generated selection marquee is shown within an image randomly obtained from the net. It is the most important work of this series because it opens three-dimensional gaps which have been created sculpturally in two-dimensional images – a dynamic that has echoes of “Scrollbar Composition” (2000), in which the Web browser’s monodimensional space is broken down and reassembled in many windows, many independent spaces sharing only the mathematical material they are made of.

Screenshot of Scrollbar Composition (2000) by Jan Robert Leegte
Screenshot of Scrollbar Composition (2000) by Jan Robert Leegte

The works featured in this exhibition are related to questions that go beyond the historical and cultural contingency in which they have been created. This makes many of them feel very much alive even 20 years after their creation (a novelty in digital art, I would say). This allows a healthy dialogue between different generations of artists to exist as common ground. It also engages art experts who want to be introduced to artistic issues linked to the internet. It is a dynamic that makes this exhibition a special opportunity for us all to relook at this so-called digital culture and its traditional and non-traditional art theories and its practice under a peculiar and exciting light.

On Digital Materiality – an Internet exhibition is online at Carroll / Fletcher Onscreen until 12 September 2016

Furtherfield Clear Spots – {crowdsourced} Noir / Love Beyond Recognition

Josefina Posch in collaboration with Mike Blackman

Contact: info@furtherfield.org

Visiting Information

Part of Furtherfield Open Spots programme.

Seeking to investigate new modes of audience experience, {crowdsourced} Noir / Love Beyond Recognition is a process-based artwork encompassing a sculptural installation and an interactive stream across the World Wide Web. Both parts of the project are based on the notion of “crowdsourcing” and the use of public domain archives for works of art. The physical installation will be exhibited at Konstepidemin Gallery, Gothenburg (SE), with live interactive streams at Furtherfield Gallery, London.

Visitors will be able to search for keywords from a database of short clips selected from the online public domain Film Noir Archive and hear them play through sourced short clips dialogues containing those words, while a live video stream connecting the two venues in London and Gothenburg will show the sculptural installation intercut by those dialogues and related video footage. A compelling cinematic experience is created. Visitors at Konstepidemin Gallery will be also able to see the live stream and hear the dialogues selected by the London-based audiences.

About the Project

{crowdsourced} Noir / Love Beyond Recognition is a process-based artwork encompassing a sculptural installation and an interactive stream across the World Wide Web. The origin of both parts of the project is based upon the notion of ‘crowdsourcing’. The principle being that more heads are better than one. By canvassing a large crowd of people for ideas, skills, or participation, the quality of content and idea generation will be superior. In this instance, crowdsourcing will be applied through the use of clipsourcing tools which have been developed to aid in project-related tasks that can only be achieved through human interaction/intervention. This way, the crowd will help the artist achieve these tasks whilst adding a democratic element to the final outcome of the project.

During Spring and Summer 2012, an interested public was invited to both participate and contribute to the project’s creative process in two distinct ways: in Sweden as models, whereby a cast was taken of a chosen body part (the body parts were later assembled to full figure sculptures) and in the UK by taking part in a workshop at Furtherfield Gallery to help source short clips from the online public domain Film Noir Archive through our online tool.

The digital part of Posch’s project was developed in collaboration with UK artist and new media developer Mike Blackman. 

About the Artist

Josefina Posch
Josefina Posch is a Swedish artist that has worked and exhibited extensively abroad, including at the 52nd Venice Biennale, Fondazione Pistoletto’s Cittadellarte, Sculpturespace NY and a residency at Duolun Museum of Modern Art Shanghai. During her 3 month residency at Art Space, Portsmouth, in Autumn 2010, she began her collaboration with artist and new media developer Mike Blackman in the development of her digital concepts.

The project is supported by Gothenburg City Arts Council, Arts Council England/British Council and IASPIS – The Swedish Arts Grants Committee’s International Programme for Visual Artists.

+ More information:

www.crowdsourcednoir.org
www.josefinaposch.com

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England.