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The New Observatory at FACT

The New Observatory opened at FACT, Liverpool on Thursday 22nd of June and runs until October 1st.

The exhibition, curated by Hannah Redler Hawes and Sam Skinner, in collaboration with The Open Data Institute, transforms the FACT galleries into a playground of micro-observatories, fusing art with data science in an attempt to expand the reach of both. Reflecting on the democratisation of tools which allow new ways of sensing and analysing, The New Observatory asks visitors to reconsider raw, taciturn ‘data’ through a variety of vibrant, surprising, and often ingenious artistic affects and interactions. What does it mean for us to become observers of ourselves? What role does the imagination have to play in the construction of a reality accessed via data infrastructures, algorithms, numbers, and mobile sensors? And how can the model of the observatory help us better understand how the non-human world already measures and aggregates information about itself?

In its simplest form an observatory is merely an enduring location from which to view terrestrial or celestial phenomena. Stone circles, such as Stonehenge in the UK, were simple, but powerful, measuring tools, aligned to mark the arc of the sun, the moon or certain star systems as they careered across ancient skies. Today we observe the world with less monumental, but far more powerful, sensing tools. And the site of the observatory, once rooted to specific locations on an ever spinning Earth, has become as mobile and malleable as the clouds which once impeded our ancestors’ view of the summer solstice. The New Observatory considers how ubiquitous, and increasingly invisible, technologies of observation have impacted the scale at which we sense, measure, and predict.

FACT Liverpool The New Observatory Art installations. Images by Gareth Jones

The Citizen Sense research group, led by Jennifer Gabrys, presents Dustbox as part of the show. A project started in 2016 to give residents of Deptford, South London, the chance to measure air pollution in their neighbourhoods. Residents borrowed the Dustboxes from their local library, a series of beautiful, black ceramic sensor boxes shaped like air pollutant particles blown to macro scales. By visiting citizensense.net participants could watch their personal data aggregated and streamed with others to create a real-time data map of local air particulates. The collapse of the micro and the macro lends the project a surrealist quality. As thousands of data points coalesce to produce a shared vision of the invisible pollutants all around us, the pleasing dimples, spikes and impressions of each ceramic Dustbox give that infinitesimal world a cartoonish charisma. Encased in a glass display cabinet as part of the show, my desire to stroke and caress each Dustbox was strong. Like the protagonist in Richard Matheson’s 1956 novel The Shrinking Man, once the scale of the microscopic world was given a form my human body could empathise with, I wanted nothing more than to descend into that space, becoming a pollutant myself caught on Deptford winds.

Moving from the microscopic to the scale of living systems, Julie Freeman’s 2015/2016 project, A Selfless Society, transforms the patterns of a naked mole-rat colony into an abstract minimalist animation projected into the gallery. Naked mole-rats are one of only two species of ‘eusocial’ mammals, living in shared underground burrows that distantly echo the patterns of other ‘superorganism’ colonies such as ants or bees. To be eusocial is to live and work for a single Queen, whose sole responsibility it is to breed and give birth on behalf of the colony. For A Selfless Society, Freeman attached Radio Frequency ID (RFID) chips to each non-breeding mole-rat, allowing their interactions to be logged as the colony went about its slippery subterranean business. The result is a meditation on the ‘missing’ data point: the Queen, whose entire existence is bolstered and maintained by the altruistic behaviours of her wrinkly, buck-teethed family. The work is accompanied by a series of naked mole-rat profile shots, in which the eyes of each creature have been redacted with a thick black line. Freeman’s playful anonymising gesture gives each mole-rat its due, reminding us that behind every model we impel on our data there exist countless, untold subjects bound to the bodies that compel the larger story to life.

FACT Liverpool The New Observatory Art installations. Images by Gareth Jones

Natasha Caruana’s works in the exhibition centre on the human phenomena of love, as understood through social datasets related to marriage and divorce. For her work Divorce Index Caruana translated data on a series of societal ‘pressures’ that are correlated with failed marriages – access to healthcare, gambling, unemployment – into a choreographed dance routine. To watch a video of the dance, enacted by Caruana and her husband, viewers must walk or stare through another work, Curtain of Broken Dreams, an interlinked collection of 1,560 pawned or discarded wedding rings. Both the works come out of a larger project the artist undertook in the lead-up to the 1st year anniversary of her own marriage. Having discovered that divorce rates were highest in the coastal towns of the UK, Caruana toured the country staying in a series of AirBnB house shares with men who had recently gone through a divorce. Her journey was plotted on dry statistical data related to one of the most significant and personal of human experiences, a neat juxtaposition that lends the work a surreal humour, without sentimentalising the experiences of either Caruana or the divorced men she came into contact with.

FACT Liverpool The New Observatory exhibition. Opening night images. Images by Gareth Jones

The New Observatory features many screens, across which data visualisations bloom, or cameras look upwards, outwards or inwards. As part of the Libre Space Foundation artist Kei Kreutler installed an open networked satellite station on the roof of FACT, allowing visitors to the gallery a live view of the thousands of satellites that career across the heavens. For his Inverted Night Sky project, artist Jeronimo Voss presents a concave domed projection space, within which the workings of the Anton Pannekoek Institute for Astronomy teeter and glide. But perhaps the most striking, and prominent use of screens, is James Coupe’s work A Machine for Living. A four-storey wooden watchtower, dotted on all sides with widescreen displays wired into the topmost tower section, within which a bank of computer servers computes the goings on displayed to visitors. The installation is a monument to members of the public who work for Mechanical Turk, a crowdsourcing system run by corporate giant Amazon that connects an invisible workforce of online, human minions to individuals and businesses who can employ them to carry out their bidding. A Machine for Living is the result of James Coupe’s playful subversion of the system, in which he asked mTurk workers to observe and reflect on elements of their own daily lives. On the screens winding up the structure we watch mTurk workers narrating their dance moves as they jiggle on the sofa, we see workers stretching and labelling their yoga positions, or running through the meticulous steps that make up the algorithm of their dinner routine. The screens switch between users so regularly, and the tasks they carry out as so diverse and often surreal, that the installation acts as a miniature exhibition within an exhibition. A series of digital peepholes into the lives of a previously invisible workforce, their labour drafted into the manufacture of an observatory of observations, an artwork homage to the voyeurism that perpetuates so much of 21st century ‘online’ culture.

FACT Liverpool The New Observatory Art installations. Images by Gareth Jones

The New Observatory is a rich and varied exhibition that calls on its visitors to reflect on, and interact more creatively with, the data that increasingly underpins and permeates our lives. The exhibition opened at FACT, Liverpool on Thursday 22nd of June and runs until October 1st.

An Interview with Alan Sondheim

Alan Sondheim has been ploughing a very singular furrow through art, music, writing, philosophy and much else since the late sixties. On the occasion of his participation in the Children of Prometheus exhibition at Furtherfield Gallery we present here an interview conducted by the artist and writer Michael Szpakowski in which Sondheim gives a broad overview of his artistic formation, practice and philosophy.

Interview

Michael Szpakowski: I first came across your work through the Webartery mailing list in 2001. I remember being knocked out by your productivity, a productivity that seemed to be allied to an incredible intellectual curiosity and restlessness, resulting in in words, images, movies, music – I remember once you started making little programs in some variant of Visual Basic… All of these posted day in, day out, come rain or shine, to the list… And, obviously I preferred some to others and for anyone to follow every piece of work you made would mean doing little else with their lives, but the quality, the variety, of what you made was ( and remains) staggering.

I found this compulsion to make work both admirable and invigorating and I’ve followed your work ever since. I think I even once compared you to Picasso on DVblog because I couldn’t think of anyone working in art for the net (and every such description is problematic, I’ll ask something more specific later) who seemed to come anywhere near to that fecundity allied to quality too…
I think of this interview as a general introduction to your work for someone who maybe has only happened across it for the first time in the exhibition at Furtherfield so I’d like to ask, first of all, for you to give us a sketch of your intellectual and artistic formation and the milieu(x) in which you have worked (I mean right from the beginning – tell us what makes you, you!):

Alan Sondheim: Of course this is difficult to answer; I began with writing and around the age of 19, started making music as well, but I was always restless. The compulsion has personal roots, but also a desire to move into an environment, habitus, and explore its limitations and promises; in all of this, I’m concerned with the interplay of the somatic and consciousness on one hand, and abstraction, the inertness of the real, mathesis (the mathematization, structuring of the world) on the other. So there’s this dialog at the limits. My first production was a book of experimental writing, An,ode ; around the same time I made three recordings, two for ESP-Disk; this was around the late 60s. Clark Coolidge, the poet, was very important to me early on; I met him at Brown; he introduced me to Vito Acconci and shortly after, early 70s, I moved to NY, eventually SoHo in its heyday. I’ve never been a traditional artist/writer/musician/etc. but move among these areas; I’m concerned with what for me are fundamental issues of philosophy, body, and the world. I want to explore at the limits of what I’m capable of doing. How is consciousness in relation to the world? How is the world?

I’m driven to create daily; while teaching at UCLA, I made a sound film (16mm for the most part) a week for 37 weeks; they ranged from a minute to an hour in length and were forms of deconstructed narrative. Now online, I try to make a work daily in whatever medium, including virtual worlds of all sorts; I continue to try to push limits – what I call ‘edgespace,’ – the space where gamespaces/worlds begin to break down, and what then? (By ‘gamespace,’ I mean, literally the space of a game, where rules hold – for example chess or football. The rules may be consensual or enforced, etc.) This is deeply involved with the politics and somatics of these spaces of course, and on the political spectrum, I’m leftist and deeply pessimistic; I don’t see internet or social media as salvation of any sort, but as fundamentally neutral, extraordinarily adaptable to any number of usages. I’ve written on the differences at the finest levels between the analog and digital, areas like that usually taken for granted; what emerges is a kind of granularity situated within an obdurate real world whose biosphere is faltering deeply.

M: Although you are included in an exhibition in a physical space here the vast majority of your output has been presented on the net, usually in the context of one or more mailing lists. Could you say a bit about this.  Was this a conscious choice or pragmatism or somehow both? Is there anything you particularly prize about the rhythm of work and presentation that comes with this kind of platform and has the eclipse of many of the old mailing lists with the rise of social media caused problems for you – have you tried to adapt to/utilise these  newer modes?

A: It’s pragmatism combined with a desire to explore; edgespace teeters uneasily and tends towards what I call blankspace, where the imaginary exists – for example, the ‘heere bee dragonnes’ in unknown areas of early maps (I haven’t actually seen the expression, but it serves here). I present my work on Facebook and G+; I also used YouTube for a long time until I was banned from it.

M: Banned from it?

A: A long story that would take this too far afield…

I work well in presentation/talk/performance mode online and off. I believe in the depth of email lists of course. I do think my avatar work is really well suited to gallery spaces; I’ve had up to seven projections going at the same time. I’ve also performed live in virtual worlds or mixed-reality situations which are projected/presenced directly, and for a long time Azure Carter, my partner,  and I worked with the dancer/performer/choreographer Foofwa d’Imobilite; the physicality of the work was amazing. And another aspect of what I do – what grounds me – is playing musical instruments, mostly difficult (for me) non-western ones; the instruments require tending and close attention. I tend to play fast. Most of them are strings, bowed or plucked; the music is improvisation. Recently I’ve been focusing on the sarangi, for example. And I’ve had something like 17 tapes, lps, and cds issued; the most recent is LIMIT, which was done in collaboration with Azure and Luke Damrosch, who did Supercollider programming based on concepts I’ve had about time reversal in real time – an impossibility in gamespace, but the edgespace is fascinating. The music products excite me; they’re out there in a way that my other work isn’t.

Performance, Azure Carter and Alan Sondheim at University of Victoria, as part of the Electronic Literature Organization conference, June 2016.

M: I remember when I first discovered internet art or whatever we want to call it (and there have been numerous quasi theological arguments about this) that there was an intense debate about whether the internet was a conduit or a medium – so many artist-scripters/programmer tended to rather look down on those who simply  took advantage of the network’s distribution and dialogical properties (although I have to say that my view is that it was in this massive extension of connectivity that the real force of the thing resided – I remember being told in 2001 that moving image was not internet idiomatic which is amusing given the rise of YouTube &c.) Your  work, certainly of the last 17 years or so, strikes me as being intimately tied up with the network and with the unfolding possibilities of new media but not necessarily in the sense that you work with the network itself to make objects, works and more in the second sense of the conduit…

A: It depends; for example one of the projects I initiated through the trAce online writing community in 1999-2000 – over the hinge of the millennium in other words – was asking a world-wide group of artists, IT folk, etc., to map traceroute paths and times from the night of 12/31 to the afternoon of 1/1; the internet was supposed to run into difficulties – over timing etc. – and I wanted to create a picture of what was happening world-wide. A second project somewhat later was using the linux-based multi-conferencing Access Grid system to send sounds/images/&c. from one computer to another in the Virtual Environments Lab at West Virginia University – but these images would travel through notes, much like the old bang!paths, around the entire world. So, for example, Azure would turn her head in what seemed like a typical feedback situation – the camera aimed at a screen, she’s in front of it, the result’s projected on the screen, &c. – but each layer of the feedback had independently circled the globe (through Queensland to be specific), creating time lags that also showed the ‘health’ of the circuit, much like traceroute itself. It was exciting to watch the results, which were videoed, put up online with texts &c.

Part of the difficulty I have is being deeply unaffiliated; I need others to give me access to technology. For example, I’ve used motion capture in three different places, thanks to Frances van Scoy and Sandy Baldwin at WVU; Patrick Lichty at Columbia College, Chicago; and Mark Skwarek at NYU. I also did some augmented reality with Mark, and with Will Pappenheimer. To paraphrase, I’m dependent on the kindness of others; I have no lab or academic community to work among in Providence; what I do is on my own. John Cayley gave me access to the Cave at Brown; Eyebeam in NY (I had a residency there) gave me space and equipment to work with, and in both places I was able to create mixed reality (virtual world/real bodies) pieces – those also bounced through the network…

M: Could you talk, then, a bit about the motion capture/avatar work that seems to have been central to what you are doing over the last ten years or so. I also don’t think I’m mistaken in detecting a very decided move back to music making of late (I know this has always been there but it feels foregrounded again)

A: The mocap work has been ‘deep’ for me; it involves distorting the entire process, in other words distorting the somatic world we live in. There are numerous ways to do this; the most sophisticated was through Gary Manes at WVU, who literally rewrote the mocap software for the unit they had. I wanted to create ‘behavioral filters’ that would operate similarly to, say, Photoshop filters; in other words, a performer’s movement would be encoded in a mocap file – but the encoding itself during the movement itself, would be mathematically altered. Everything was done at the command line (which I’m comfortable with). The results were/are fantastic. A second way to alter mocap is by physically altering the mapping – placing the head node for example on a foot. But I worked more complexly, distributing, for example, the nodes for a single performer among four performers who had to act together, creating a ‘hive creature.’ All of this is more complicated than it might sound, but the results took me somewhere entirely new, new images of what it means to inhabit or be a body, what it means to be an organism, identified as an organism. This is fundamental. I’m interested in the ‘alien’ which isn’t such of course, which is blankspace. (The alien is always defined within edgespaces and projections; we project into the unknown and return with a name and our fears and desires.)

Most of what I do, for me all of what I do, is grounded in philosophy – ranging from phenomenology to current philosophy of mathematics to my own writing. So these explorations are also artefactual; I think philosophy is far too grounded in writing as gamespace; writing for me, when it’s touched by the abject, the tawdry, the sleazy, the inconceivable, opens itself up.

As far as music goes, I touched on it above in regard to LIMIT. One thing that concerns me is speed, playing as fast as possible, so that the body and mind move on de/rails that are at my limits; I think of this as shape-riding and the results and internal time dilations involved keep me alive…

M: You are genre/practice/technique promiscuous and you have a high level of skill in all –you could equally (and have been) styled Alan Sondheim ‘writer’ , Alan Sondheim ‘musician’, Alan Sondheim ‘maker of moving image work’  (with a marvellous sub-category ‘Alan Sondheim ‘maker of dance related video works’, for a while). Is one of these, in your heart of hearts, central, and, whether this is so or not, how do you place yourself in respect to the various traditions around these areas of work. How do you fit into the art world, into literature or the experimental film tradition? How do you relate  to net art/networked art/new media &c.?

A: I don’t seem to fit into the artworld, net art, poetry world, music world &c. – it’s difficult for me to get my work around as a result. Nothing is central but a desire to see how systems form, coagulate, degenerate, collapse, become abject, &c. in relation to consciousness: How are we in the world? On a concrete level, finance enters into the picture; what can I do given a kind of lack of community around me? How can I push myself?

I’m not sure what ‘net art’ is, but certainly the Access Grid pieces &c. are of that, although not of Web-based protocols. There are so many ports out there to use! I do think of myself as a new media artist or someone burrowing into post-media. I’ve always had a few people who believe in what I do, who have helped or worked with me, and I’m really grateful for that. But in terms of institutions, I feel like an outsider artist and am treated like one. It came to a head for me years ago one day when I was living in Soho; I had a call from Vito who said he had realized that whatever I am, I’m not an artist; the same day Laurie Anderson spoke to me and said she realized that whatever I am, I am an artist. So my identity has been far more fluid than I’ve been comfortable with, and it’s affected my career. (There was that tape Kathy Acker and I made 1974, and I read an interview a few years ago, forget the source, with Edit Deak who said the tape wasn’t art at all; in the meantime, it continues to be shown at various venues.)

M: Finally, could you say a little about the work in this particular show?

A: The work in the show is a group of 3d-printed avatars distorted through the mocap process described above. For me they connect, deeply, with charred bodies, with anguish, with genocide and scorched earth. They appear also in number recent videos created in various virtual worlds, moving/performing etc. The anguish, so close to death and unutterable pain, is there. I’ve talked about the kinds of brutal killings occurring now worldwide, from Finsbury Park to the United States, the rise, not only of racisms, but violent nationalisms, in the U.S. certainly encouraged by the present regime. I’m sick of it. We all have nightmares. I want to understand this, this grounding in the blooded earth that shakes our very ability to speak, to think, to act.
And yet of course we must resist.

The work in the show is also critical, then, of technophilia, technological answers to the world, utopian dreaming. The top one percent benefit most from the results. I see utopian thinking as dangerous here. Our so-called president has his finger on 4000-5000 nuclear warheads. That’s the reality for me, and why I don’t sleep at night.


Michael Szpakowski:  聽琴圖 (listening to [Alan Sondheim playing] the qin), after Zhao Ji
// gravure, urushi lacquer & pigment on found wood //  30.5X7.5″

The creative promise and open collections: An interview with Template

Annet Dekker interviews Template, a graphic design and digital development studio run by Lasse van den Bosch Christensen and Marlon Harder. They engage in both client oriented work and initiate their own critical design related projects.

‘The contemporary interface of many digital collections shows images merely in neatly divided grids. How can we create context and meaning for these images?’

Introduction:

As sociologist Mike Featherstone puts it, ‘Increasingly the boundaries between the archive and everyday life become blurred through digital recording and storage technologies’ (2006, 591). Whereas the paper archive has always been the place to store and preserve documents and records, and has functioned as a warehouse for the material from which memories were (re)constructed, its digital counterpart is changing the meaning and function of an archive. The archive’s traditional representational relationship to social identity, agency and memory is challenged by the distributed nature of networked media. Initially designed as a mirror of physical collections and paper archives, the digital repository became a collection itself. A new set of values is presented, but it often remains unarticulated at the cultural and scientific level. What are some of the new understandings of the relationship between the software by which online archives are coded and the social, commercial and organisational practices of what is still considered the archiving of documents? What are the roles of users, in all their manifestations as the meeting point of cultural value and technological systems?

Numerous terms are used to describe the ‘new’ types of archives, for example ‘living archives’ (Passerini 2014; Lehner 2014, 77) or ‘fluid archives’ (Aasman 2014), what is commonly acknowledged is that archives are no longer stable institutions.  The terms ‘living’ and ‘fluid’ point to the following characteristic of online archives: openness (they are constantly changing and accumulating), self-reference (hash tags have replaced traditional categorisation), and they represent – like many other online platforms – the shift from passive audiences to active users. Due to their transient quality, it could be argued, these archives are not designed for long-term storage and memory, but for reproduction. As media scientist Wolfgang Ernst explains, the emphasis in the digital archive shifts from documenting a single event to redevelopment, in which a document is (co-) produced by users (Ernst 2012, 95). Whereas the source may remain intact, as in the original archive, its existence is changing and dynamic.

One of the main reasons for this change in archiving is the practice of a variety of non-specialists  who are ‘archiving the everyday’ and creating endless ‘personal archives’. This has often given rise to statements about the ‘democratisation of archival practices’, which allows a broad range of individuals, communities and organisations to document, preserve, share and promote (community) identity through collective stories and heritage (Cook 2013; Gilliland and Flinn 2013). What does it mean when archives are thought of in terms of (re)production or creation systems instead of representation or memory systems? Whereas this question has many consequences for thinking about the archive, the design duo Template focuses on how these changes affect the agency of users, by addressing the ways in which users engage with online archives and playfully interrogate and subvert systems such as archives to produce new knowledge concerning their social, cultural and commercial values. With their project Pretty old Pictures, Template addresses the future of online archives and collecting. Whilst critically analysing web 2.0 innovative platforms, particularly Flickr Commons, their aim is to present potential consequences of openness, unclear copyright and ownership legislation, and loss of context in a playful manner.


Template [http://template01.info/] is a graphic design studio established in 2014 and run by Marlon Harder and Lasse van den Bosch Christensen. Marlon studied graphic design as a bachelor at ArtEZ in Arnhem, the Netherlands, and Lasse did his bachelor studies in communication at Kolding School of Design, Denmark. They met during their master studies at Piet Zwart Institute in Rotterdam, the Netherlands. With their studio they both engage in research and client practice. Their research projects often relate to their own practice as designers. For example: how labour, especially digital labour, is in flux and how ‘fun’, playing and making friends are new ways to conceal this. Or how the idea of the creative individual seems omnipresent (everyone is a maker) and how digital ‘template-promoting’ tools are stimulating this tendency. However, they argue, instead of the promised individuality these tools generate a very bland sameness. In their client-based work, they do almost everything that relates to visual communication: from web programming to areas where digital translates into analogue (or the other way around), such as Automated books and the conversion of HTML to print.

Annet Dekker: Can you describe the project Pretty Old Pictures and in what way it represents a ‘new’ archive?

Template: With our project Pretty Old Pictures we are looking into the archive of Het Nieuwe Instituut. Along with many other institutions Het Nieuwe Instituut shares part of its image archive on Flickr Commons. This section of the photo-sharing platform Flickr hosts images with either none or unknown copyright restrictions. The interface of Flickr is extremely visually focused, often displaying an endless amount of imagery lacking any original context. We wanted to explore what potentially can happen to this rather overwhelming content. In a way, these images only exist in the present and attain meaning when a user starts working with them. As such, we believe the ‘present moment’ will very likely become more important in the future where content is extracted from archives and presented as single images unrelated to each other and seemingly without a past. Our intention is to print out specific selections of the images and sell them in nicely packaged bundles.

What were your intentions? What do you want to achieve?

As graphic designers we are fascinated with crowdsourcing platforms and what they stand for: the promise of creative empowerment. You spend four years in an art school learning a trade and then in the real world it is of course not easy to find work. You become part of a broader creative category and especially online there are numerous platforms that turn your trade and your livelihood into un- or underpaid competitions or games, albeit not always in an obvious way. Already at the Piet Zwart Institute [Media Design and Communication in Rotterdam] we became interested in this type of ‘crowd sourced graphic design.’ Take the example of 99Designs. 99Designs is a platform that organises competitions around specific design jobs. For a mere 250 dollars a client often has over 500 designs, made by hundreds of designers, to choose from. For a week we participated in 99 design competitions and made 99 designs that fitted the briefs. During the process we exhibited the designs together with the rejection letters – none of our designs were selected. Rather than being cynical about it, we sincerely wanted to follow this prescribed anticipation of 99Designs and see where it would lead us.

We were interested in how feasible it would be to make the designs, how many hours it would take and in return what our profit would be. Secondly, how much exposure it would generate and if it would broaden our network, which is a main motivation pushed on to designers using these platforms.

Similarly, we looked at other business models like Etsy that all have this same promise of generating an income for your ‘unique products’. When browsing their database it soon becomes apparent that the products are not unique; there even seems to be a very specific Etsy aesthetic. In the end, these platforms tell you more about a specific period in time than anything else. From these experiences we became interested in starting our own company to see how we could benefit from the trend. And then we saw all the content on Flickr Commons and how hardly anyone is using it in the way these other platforms are using content. We wanted to see how easy it would be to make a business out of it: to live the dream of creative entrepreneurs!

Basically we want to comprehend how these institutions are dealing with their digital archives, especially when publishing the content online. In the meantime we confront them with what could potentially happen. There are many possibilities, from selling to copying and changing the images. We want to investigate the consequences of those actions. For example, what does ‘open’ content mean, what are the consequences not only in terms of copyright, but also for the institute and its archival tasks. Are museums following a general trend or are they idealistic about spreading information, or both, and what does that mean in relation to traditional methods? More generally, what are the effects of a changing image culture with regard to new ways of dealing with decontextualized content, appropriation, or even the influence on cultural – and individual – memory? With this project we want to poke at all these issues by actually doing and setting up a business.

At the same time, we are interested in the influence of the online platform that is used. What happens when you give away content to a commercial business, which then becomes a co-owner of the material? This is not necessarily a new question, but it is becoming more urgent now that bigger platforms are offering these easy solutions. In a way it resembles the Google Books project in which many libraries and publishers gave away rights just to have their books digitised. These issues are far less resolved within Flickr Commons, or by those uploading – or downloading – the content. It all happens without people being truly aware of the consequences.

Why did you focus on Flickr Commons, rather then other large repositories, databases, or archives like, for example, Europeana?

We started looking at what sort of external databases and platforms Het Nieuwe Instituut is using, and found out that Flickr Commons is one of the more central, and definitely the biggest. Flickr Commons is interesting because of the promotion of public domain and ‘openness’, using guidelines on copyright that seem purposely unclear. Each image under Flickr Commons is tagged with ‘No known copyright restrictions’, meaning that either the image is in the public domain or that the author cannot be verified or found. Additionally each participating institution has its own rights statement, some of which loops back to the Flickr statement and therefore remains  ambiguous or even contradictory. This leaves room for interpretation and opportunities from both Flickr as a platform but also other third parties, like us.

The interface of Flickr also caught our interest. Once you enter the website you see a vast amount of images, infinitely scrollable. Some museums have millions of images on Flickr, which is served up visually as an extremely fragmented image collage. Rather than offering the original context of an image, the system functions primarily through visual linking. That’s how a new context and meaning is made. Of course if you know what you are searching for and manage to type in the right search query you can get relevant results, but this will never match the expertise or human-provided knowledge that is found in a traditional archive. This is what we found fascinating when visiting the physical archive of Het Nieuwe Instituut, where the archivist explained all kinds of relations between documents, offering additional information that you would not necessarily be looking for. We realised what is missing in many online archives or databases right now, and more so in the future, since this kind of human knowledge, built up over time, does not transfer easily. Of course there are descriptions, categories, and keywords based on folksonomies on Flickr, but there are no stories – at least not yet.

Do you use specific criteria for the selections you make?

At first it was merely based on our own favourites. Now we are also looking more at things that are popular, that sell on platforms like Etsy. Often these are the regular things like nature, space, and architecture of course, but we are still testing. For Het Nieuwe Instituut and other institutes partaking in Flickr Commons, Pretty Old Pictures creates custom packages. These are sold in their museum shop, perhaps used as business gifts, merchandise or advertisements. Design-wise we grasp the DIY [Do It Yourself] spirit and this is essential for our strategy. For example, we make our own envelopes for the images we sell, which neatly transforms into an image-frame. They even smell of the laser cutter that we used.

There is such an overall emphasis on all kinds of retro trends, from old school barber haircuts and beards to riso prints on vintage book pages and moustaches on t-shirts. Trends we do not necessarily try to understand, but feed into our project. We are at the same time following the hype and trying to create hype: all in pursuit of a genuine creative business.

What is your relation to the material you selected? Is it ambivalent, or are you complicit – buying into the creative promise?

It is both. On the one hand we feel a bit ashamed, because at times it comes across as ripping someone off. On the other hand we are very excited about the project and looking forward to what may happen. There is a tension between these elements, which we also want to enforce and play with.

Your studio Template also seems to have two sides. On the one hand you make a critical nod to templates and on the other hand your work is about playing and using templates in slightly different ways. Similarly, an interface directs what you can do, and now you are building your own interface. You work seems rather paradoxical.

Yes, we use templates as topics for our research, but then we refuse to use them in our commercial projects. You know templates exist and it is really hard to avoid them. Because of their ease of use it is also completely understandable that people use them. It does not make sense to be completely negative about them. However, of course we like to be critical and subversive in our use of templates. Often the very limited possibilities or options of the template enhance the feeling of having made something. You created something original, that no one ever thought of or will do again. However, you created it within a framework that dictates what you can and cannot do. All these platforms and DIY mechanisms very much play on the assumptions of the importance of the original, the authentic and the individual. Essentially, these are still important beliefs in art traditions and our culture at large.

Most of these discussions also link to the debate on free labour; sometimes you feel in control when using all these readily available tools, but at the same time you are losing your power, because you are giving up the content and work that you create. We have no idea what 99Designs, for example, will do with the 99 designs that we made: they might sell them to different parties, use them to create new templates, or just delete them. Then again, communities get formed on platforms, and seeing other people’s work might in turn benefit you in some way or another. Some platforms even organise special lunch meetings, and the relationships between users have been known to outlive the platform itself. It is too easy to just be dismissive of it all.

Where is the breaking point for you; when will you, or the user, become more powerful than the other?

For us it is important that the design part of the project functions in the way it should. We want to create something that is convincing. In more general terms, it is important how people are addressed, what agency they get and how much freedom they have to use what they created in other ways or places. Of course the failures never receive any attention: the focus is on the success stories as they help promote the platform. That is the point where things start to derail.  It may also go wrong when more obvious commercial stakes become apparent. For example, at a certain point Flickr started to sell images from its users licensed under the Creative Commons, causing a scandal amongst angry users who saw their content being commercially appropriated by Flickr. Likewise, we would also be very happy once we can sell the archive back to the organisation to which it belongs! Then again, we would just continue the cynical part of the project, which is not the most interesting part. It would be more interesting to discuss the situation the organisation has created for itself.

I am particularly interested in the idea of sharing and circulating images and other information that is made possible with Flickr Commons as a new form not just of distribution but perhaps also production – and archiving. In what way do you play with these kinds of mechanisms? Do you think it brings out a new potential in archiving?

These collections of images are open, so essentially you can do what you want; digital archiving is really made for interpretations. It demands a much more active role from its audience. They can provide context to the images without having to follow any rules. This would be unthinkable in a traditional archive. At the same time it brings up the question of what the role and function of an archive is. The relation to the past seems to disappear. It is only the present that counts, which is linked to the near future; the excitement of other people’s reactions and how they will respond. Most likely the two ‘archives’ will exist simultaneously, because at a certain point we will need to go back into history. The real question is how we will be able to return to the past in a digital archive, in which context is very scattered, and based of rapidly changing folksonomies rather than standardised categorisations.

In a way it could be argued that your project follows the same ideas as many creative industry start-ups: focusing on future business, economic models and sometimes even utopian perspectives. But at the same time, you work from the present, which may not be obvious to everyone, but is still very relevant as it is changing the way we deal with property, archives and memory.

One of the main things that is often missing in these discussions are the users: they are somewhere in the background, invisible. However, in this project we are replicating this system by focusing on the platform, and not necessarily the users. The physical archive of Het Nieuwe Instituut was a valuable experience for us. It became so clear that the knowledge the archivist possesses is unique and this kind of contextual information is hard to replace in a digital environment. Rather than trying to bring that into a digital environment we wanted to expose other layers, other ways of using and perhaps abusing the content that is void of context. Essentially today’s image culture is hard to grasp, it is partly steered by mechanisms and systems that are working in the back-end, which makes us use images in different ways. Archives are transforming from places where memories are kept to databases in which the present and near future are becoming more important. It is all about the now, presenting and sharing your, or other people’s images with friends and strangers alike. The context of an image is not important anymore; it is all about form and ease of distribution.

This, of course, throws up interesting questions: how do we relate to these images, how does this culture influence us, now and in terms of how we think about the past? Are we taking the image – and its content – for granted? In a way images – and perhaps archives – also become meaningless, or at least the importance shifts in favour of relations and communication between people. We tend to think that selections are still important: similar to the archivist we make selections that may seem random but the constraints generate meaning. Not necessarily the same ‘original’ meaning, but a selection brings something new, it makes people think in a different way about the images. Connections are thought of and narratives appear. Such creative thinking is of course easier with a selection of five than with hundreds of images. This new way of dealing with the content of the archive is no longer related to singular objects but meaning is generated through different constellations. Similar to oral culture, events and histories are now retold in different ways. As such it could be argued be that the (future) digital archive has more in common with oral traditions than with its paper version.

Pretty Old Pictures is commissioned by Het Nieuwe Instituut as part of their ongoing research  ‘New Archive Interpretations’ (curated by Annet Dekker). For more information see http://archiefinterpretaties.hetnieuweinstituut.nl/en

Template are part of the exhibition: “Algorithmic Rubbish: Daring to Defy Misfortune” @ SMBA in Amsterdam, with Blast Theory, James Bridle, Constant Dullaart, Femke Herregraven, Jennifer Lyn Morone, Matthew Plummer-Fernandez, Template, Suzanne Treister. The show runs till 23 August with a final day discussion that includes Template and Constant Dullaart, moderated by Josephine Bosma. For more info: http://smba.nl/

Inside the internet there’s glory: Interview with Guido Segni

Featured image: A is for Art, B is for Bullshit: A history of conceptual art for badasses, book by Guido Segni 2015

“Outside of the Internet there’s no glory” Miltos Manetas”

Guido Segni, is an Italian artist whose activity began in the fields of hacktivism and Net Art in the 90s. As part of his practice he questions the nature of identity that resides on the Web (acting under many fake identities, like Dedalus, Clemente Pestelli, Guy McMusker, Angela Merelli, Anna Adamolo, Guy The Bore, Umberto Stanca,Silvie Inb, Fosco Loiti Celant, Guru Miri Goro, Leslie Bleus, Luther Blissett) and the value of digital activity with projects like 15 Minutes, anonymous, and The middle finger response.

Guido Segni, The Middle Finger Response , installation for Reality Check, photo credit Fabrizio Misson - http://bit.ly/1KV76PW
Guido Segni, The Middle Finger Response , installation for Reality Check, photo credit Fabrizio Misson – http://bit.ly/1KV76PW

The Internet and lists are two things that have always been together, especially now many of us use social networking platorms such as Twitter and Facebook. We can’t track how and when the first “Top 25/10/5” appeared on the Web, but it’s for sure one of the most frequent ways to gain a lot of attention from Internet users, and it can make you feel as if you’re trapped in a never ending, online fast-food loop. However, when I found out that Guido Segni had created his own version of a top 25 list I was naturally intrigued, so I decided to ask him what it was all about.

Filippo Lorenzin: How and when did you start working on Top 25 Expiring Artists?

Guido Segni: It all started in 2013 after a discussion with Luca Leggero, an artist friend of mine who was working on a piece about the ephemerality of internet art pieces, and it stimulated in me many thoughts on the subject. In the beginning I just wanted to create a sort of memento mori, a list of all artists’ expiring websites. It was only a few months later I introduced the idea of it as a competition, transforming the work into an ironic top artists ranking list, based on the expiration date of their websites.

FL: Could you tell us how it works and how are artists ranked on the list?

GS: It works as many of the other ranking lists you can find on the web. The difference stands on  the criteria. While many lists circulating on the web (Top 10 young artist to follow, Top 5 internet artist, etc) are often based on unintelligible criteria, in TEIA (Top Expiring Internet Artists) the criteria are as clear as useless and absurd: the whole list is in fact ordered by the expiration date of the artist website. The nearer is the website expiration date, the better ranking the artist website will obtain. It’s a democratic but very competitive race where everyone can reach the first position even if just for a day. Top 25 Expiring Artists is automagically updated every day – you can only see the top 25 but actually the project counts more than 50 artists. To be included in this list an artist just needs to make an email submission sending the URL of his/her/its website.

FL: This work has many interesting points to talk about, but I would start with lists-related questions. Does ranking artists on the basis of their aim to be not forgotten mean to highlight a typical behavior of all online users or does it specifically relate to web-based artists?

GS: Actually, the piece is mainly focused on web-based artists. Working with digital based technologies, I’ve always had to face the problem of ephemerality: every year I need to renew the subscription to the hosting service of the many website I own, I periodically have to upgrade the technical environment of my works and often I also need to recode them from scratch in order to keep them all working. That’s why I decided to transform this everyday battle with technology into an ironical and nonsense race for artists, aiming to survive to time.

FL: In the list there are only artists mostly interested in digital issues and I know most of them by person. I have even worked with some of them in previous years and this makes me quite comfortable, like if it was more a sort of reunion with old friends, rather than a competitive race. Is this part of the project or would you like it to be more harsh?

GS: Remember the list is a top 25 Internet artists, so it was natural for me when I started the project to choose the first group of artists mainly involved in digital issues. That said, apart from that memento mori feeling which I’ve discussed before, I was also interested in creating a believable and ironical representation “of the state of hypercompetition and anxiety of contemporary artists inside (and outside) of the Internet.” Probably it’s because I’m a nostalgic of the early days of the Internet –  the period of the net utopia  – but what I see today is more and more a rising feeling of egotism and selfishness. So what I tried to do is just to stress this contraposition between the brotherhood – what you call the reunion with old friends – and the competition, a perpetual struggle between peers for not being forgot.

FL: This project is ironic. You can say this just by seeing how you mimick aesthetic and text styles of online services like Klout or Google Rank. It seems to me that this is a recurring feature in your works – like in The Middle Finger Response. Is it true?

The Middle Finger Response
The Middle Finger Response

GS: It maybe depends on the fact that I’m from that particular area in Italy (Tuscany) where you can’t either take yourself too seriously. Or maybe it depends on the fact that irony itself is an important feature you can find over all the formats on the Internet. But I agree with you that willing or not the use of irony is a recurrent and strong component of my works. 

FL: I’m interested in how people (me too, yes) sign to online services that promise them to rank their online lives on the base of their influence capacity. It’s like watching a mirror made on quantification premises, built by the same system that push you to post more and more about yourself and your incredibly unique existence. In which way this project is related to this phenomenon?

GS: The main intent of the project is to ridicule lists of any sort. But said that, I think the reason why lists – as a cultural form – are so popular is that they have the power to simplify the representation of complex phenomena of reality. So the various “Top artists to discover”, “Top 10 rock bands” or the “Most influential person in the world” are just examples of a fictious narration which give the apparent comprehension of the real. And this is particulary true in an over-polluted space like the Internet.

FL: In the brief conversation we had previously on Twitter, you said to me that you would like to make other versions of this project. Can you tell me something about this?

GS: I have many ideas about these new versions but unfortunately I’m a very slow man and I still don’t know how and when they will be released.

FL: You worked on the branding of people also with 15 Minutes, anonymous. Could you tell us if and how there is a connection between that work and Top 25 Expiring Artists?

GS: To be honest, at that time I hadn’t in mind these connections. From a certain point of view I think they are very different form each other, but it’s true that they both implicitly move around the concepts of fame and anonymity in opposite directions. While in Top 25 Expiring Artists the expire date is an ironic way to reach a sort of fame – even if only for a day – in the case of 15 Minutes, anonymous I focused on the algorithmic aspect of transforming a very large number of pictures of pop symbols into anonymous and abstract pictures.

15 Minutes, anonymous.
15 Minutes, anonymous.
15 Minutes, anonymous.
15 Minutes, anonymous.
Still from ‘Marylin, anonymous’. Guido Segni, 2013. Vimeo - https://vimeo.com/84358965
Still from ‘Marylin, anonymous’. Guido Segni, 2013. Vimeo – https://vimeo.com/84358965
Proof of existence of a cloud worker
Proof of existence of a cloud worker

FL: Again, the anonymity and the individual are two of the main questions in your research. This happens also with Proof of existence of a cloud worker, and I recall me Middle Finger Response. What do you think?

GS: Between 2013 and 2014 I made several experiments with crowdsourcing and, yes, Proofs of existence of a cloud worker and Middle Finger Response have many points in common apart from that they are projects based on Amazon Mechanical Turk platform. Basically they both document and display what crowdsourcing is from the point of view of the workers dispersed through the new digital frontiers of leisure and labour. I think you got the point when you talked about anonymity and individual. As all the efforts of crowdsourcing platforms are to hide and anonymize the crowd, what I tried to do is to give them back a face and a voice. In The Middle Finger Response I focused on the spontaneous pose and gesture captured by the webcam, while in Proofs of existence of a cloud worker I used a more abstract and apparently nonsense approach as I asked them to re-enact a clip found on YouTube which shows a person claiming “Pics or it didn’t happen”.

FL: What will you be doing in the future?

GS: As I’ve already said I’m a very slow guy and I’ve been working on this particular project for almost 2 years. But I think we’re almost there and in a few months I’m going to release it. It’s a project about failures, datacenters, space/time travels and desertification of communications. Stay tuned 😉

Science Fiction Realism

Structures. Something has been built, grown, stretched. Maybe skin, maybe a web, maybe a protective barrier – it is a plastic protein emitted by an organism in order to increase its survival opportunities, it is a food matrix for its offspring which thrive on glossy resin. You can travel across it and it can easily be mapped, although not by humans.

We can’t say anything about it – we can speculate everything about it. It is something possible or as the author says another reality. The real is replaced by the potential. This is one of a series of works by St. Petersburg-based artist Elena Romenkova. The works are glitches, abstract distortions, alien expressions of what for her is a subconscious realm.

A portal. You are entering the rainbow world contained within two concentric eggs within the grey world. This is light, reflections, haze, indescription. It looks inviting. The colour spectrum is odd, the whites creep up on everything else, the shape of everything is strange. Basic synaesthetic rules are inapplicable at the rainbow/grey world junction.

There is nothing that this image, by French artist Francoise Apter (Ellectra Radikal), has in common with Romenkova’s. They are united only by their adherence to strangeness, a technically created vista that looks like nothing we know. A world not of local cultures, but of computational production.  Here anyone can know anything, it doesn’t matter where you’re from.

What is culture when locality is secondary to epistemology? What is knowledge when the portable device takes precedent over your situated environment? Worlds are built around us, sophisticated electrical spaces, they travel where we travel, and only after do we factor in the idiosyncracies of specific geography. If the banal experience is one of nomadic alienation, of search methods based on no place, what does the role of culture and art become? Everyday life is a subject for hypothetical language. The digital commons is a species of posthuman that communicates via speculative misunderstanding.

Korean artist Minhyun Cho (mentalcrusher) shows us what the dinosaurs really looked like. When you put the meat and scales back on. He shows us what an ice building being looks like in the shadow of terminal cartoon winter. How rubber can be used to erect sculptures and bones can be taken out of museums and put to good use in civic architecture. No one is around to see this, but still the idea sets a precedent. Crown each ghost with ice mountain prisms.

With visual language, very quickly we get to a stranger and more indeterminate range of science fiction possibilities than narrative tends to map out for us. How much imagination is possible, and how much does our internal experience match anything presented around us. If our environments advance exponentially quicker than any generational or traditional mythology, what sort of language can we have for expression? The maker’s invention precedes the reception of form.  Innovation is a matter of banal activity, communicating an experience of the real which is never the same.

And now an eyeball. Triangles. A vessel. To Cho’s blinding world of light, Spanish artist Leticia Sampedro responds with a featureless darkness. All absurdities once on display, now they recede into nothing. It might be a mandala, perhaps an artifact from the ancient future, a portable panopticon that fits conveniently on your desktop. Your feelings are here, your peculiar distances, everything’s reflecting off the glass, the metal, the camera. You are the mirrored fragments of an invention we’ve lost the blueprints to.  Foresight the womb of a disembodied politics of community.


Community held together by structures.  In German artist Silke Kuhar‘s (ZIL) work, we enter into one of these structures. Inside we find hallways, a nice selection of windows and all kinds of data – scripted, graphed, symbolized. This is the plan for the future. I hope you can read what it says. Her work meshes spaces with collapsing foreign constructs – if we can just read the language we’ll know what to do. But no one reads it, and no one wrote it. This is a building without inhabitants – architecture without people. Democratic ballots are automatically filled out by a predetermined algorithm.  Your agency is a speculative proposition for popular media – people collaborate with you, but they can’t be sure where you are, when you wrote, and if you really exist as such.

No people. This is a unifying principle. Cold, silver, streams. Machines in the sky. Silicon waterfalls, diagonal. Civilization distilled into physical patterns, an obtuse object photographed in another dimension. What is the word for reality again. What is the word for scientific investigation? A Venezuelan based in Paris, Maggy Almao’s abstract glitch world is silent – it’s a gradient, it’s some illusion of partial perspective.

What is the language to talk about the world? If we turn to artists’ visualizations, what does that tell us about languages we speak, and ones we read? What does the graphing of incomprehensible mechanisms tell us in turn about art and its history? The machine’s narratives tend to drown out any functional reality. Genre storytelling tropes become repurposed as collective cultural ideas.  Conceptual works are followed by pragmatic speculation, medium-centric analysis replaced by experimental failures. You can never get a fictional experiment to work.

Science has indelibly entered the art field, for each of its medial innovations it requires further attention in terms of its technical makeup. Half the work is figuring out what the canvas even is, we are building canvases, none of them look alike, and their stories read like data manuals. An aesthetics of unknown information.

This is the homeland. The homeland is mobile and has many purple bubbles. It’s an airship from the blob version of the Final Fantasy series. It has satellite TV to keep in touch with the world. It has some tall buildings so you know it’s civilized. It is part of Giselle Zatonyl, an Argentine-born Brooklyn-based artist’s opus which deals comprehensively with science fiction ideas and their implications.

The ship travels, where the culture originates is more and more unknown. It is technically divided, access is the key, we can worry about language and culture later. We are still embodied, still located somewhere, but all this has become subject to the trampling of scientific mythologies, where their utilities might go, and where their toys are most needed. Crisis is a genre now, about as popular as time travel. You are now free to dream up whatever future society you wish, and subjugate whatever cyborg proletariat your heart desires. In the realm of speculation, anything is possible, and nothing is fully acceptable.

The themes of internet art production give us some language, some set of visions that tell certain stories – works found throughout the internet, posted in communities, shared online – sometimes part of gallery exhibitions or products, sometimes not. You get a profile, some social media pages, build a website, you begin making, sharing and remixing images. Folk art is a subsidiary of new media art – social sculpture meets internet content management systems. A language for political engagement based on the creative activity of speculation. Scientific dreams for a technological commons.  

Dreams where sight is physicalized into complex data graphs. Where Sampedro’s portable gelatin panopticon is cloned into a regularized matrix. Inspired vision is just one aspect of algorithmic predictability. In Taiwanese artist Lidia Pluchinotta‘s visual work, the cloned image is central.  Mechanical reproduction, skulls, spirals, symbols, the internet has it all.  Civic participation has never been so mathematical, observation never so multiple.

Inside the city, architecture is actually a colour-coded map that helps you find the store you’re looking for. The map is the territory except there’s no info on how to read it. We are here, we are home, but the walls of the buildings were designed by some specialist that we haven’t met yet.  Stairs, depths, the complex and layered constructions in Canadian artist Carrie Gates‘ work aren’t quite one of Zatonyl’s buildings. More fragmented, more saturated, more chaotic. It’s speculated that people could live here, although we don’t see them anywhere. Not yet anyway.

The maelstrom of technological progress presents us with the need to adapt our participation and rhetoric accordingly. Science fiction is a folk language for common experience within a technoscientifically oriented world. These images are imaginative products of social and participatory artist communities who, when marrying the personal and contextual, create speculative objects of general strangeness. Their description is nothing less that one of alien entities – alien entities that are everywhere. Earth is the most sophisticated foreign planet we’ve yet to invent, we just need to discover how to populate it.

Headed out of Beta/Picking Your Superpower

Those were the words I noticed when interviewing Augmented World Expo organizer Ori Inbar several days before AWE2015, the trade show of Augmented and Virtual Reality. “We’re not in beta anymore…” Inbar said, “We now have companies implementing enterprise-scale Augmented Reality solutions, and with coming products like the Meta One and Microsoft HoloLens, the consumer market is being lined up as well.” With the addition of the UploadVR summit to AWE2015 the event was a blitz of ideas, technologies and new hardware.

AWE/Upload is a trade and industry event that also includes coverage of the arts and related cultural effects, although it is smaller when compared to the industrial aspect of the show. In this way it is similar to SIGGRAPH and this is much of my rationale for covering this, and also SIGGRAPH later this year? Doing so is as simple as McLuhan’s axiom of “The Medium is the Message” or, better yet, examining how developers and industry shape the technologies and cultural frameworks from which the artforms using these techniques emerge. The issue is that in examining emerging technologies we can not only get an idea of near-future design fictions but also the emerging culture embedded within it.

To put things in perspective, Augmented Reality art is not new, as groups like Manifest.AR have already nearly come and gone and my own group in Second Life, Second Front, is in its ninth year. Even though media artists are frequently early technology adopters, what appears to be happening at the larger scale is a critical mass that signals the acceptance of these new technologies by a larger audience. But with all emerging technologies there is drama driven by those industries’ growing pains. For AR & VR the last two years have certainly been tumultuous.

Last year’s acquisition of Oculus Rift by Facebook sent ripples through the technology community. Fortunately, unlike my upcoming example, the buyout did not eliminate the Rift from the landscape; instead it gained venture capital allowing for licensing of the technology for products like the Sony Gear VR. Also the current design fictions being distributed by Microsoft for its Hololens give tantalizing glimpses of a future “Internet of No Things” full of virtual televisions and even ghostly laptops. This was suggested in a workshop by company Meta and the short film “Sight”, in which things like televisions, clocks, and objective art might soon be the function of the visor.

The Internet of No Things. Image Courtesy Meta, Inc.
The Internet of No Things. Image Courtesy Meta, Inc.

However disruptive events also happen in the evolution of technologies and their cultures. The news was that scant weeks before the conference a leading Augmented Reality Platform, Metaio, was purchased by Apple. Unlike the transparency and expansion experienced by Oculus the Mataio site merely said that no new products were being sold and cloud support would cease by December 15th. In my conversation with conference organizer Ori Inbar we agreed that this was not unexpected as Apple has been acquiring AR technologies, which has been related in rumors of “the crazy thing Apple’s been working on…”; But what was surprising was the almost immediate blackout, part of the subject of my concurrent article “Beware of the Stacks”. For entrepreneurs and cultural producers alike there is a message: Be careful of the tools you use, or your artwork (or company) could suddenly falter in days beyond your control. Imagine a painting suddenly disintegrating because a company bought out the technology of linseed oil. Although this is a poor metaphor, technological artists are dependent on technology and one can see digital media arts’ conservative reliance on Jurassic technologies like Animated GIFs for its long-term viability, but to go further I risk digression.

Everyone in Headsets!

Another remarkable phenomenon this year was the near-assumption of the handheld as a experience device, and their use seemed almost invisible this year. What was evident was a proliferation of largely untethered headsets, ranging from the Phone-holding Google Cardboard to the Snapdragon-powered (and hot) ODG Android headset, boasting 30-degree field of view and the elimination of visible pixels. In the middle is the tethered, powerful Meta One headset with robust hand gesture recognition. Add in the conspicuously absent Microsoft Hololens and the popular design fictions of object and face recognition are emerging.

Like You’re Going to Have One Soon….

That is unless you are a brave early adopter, developer, or enterprise client. The fact that there was an entire Enterprise track and Daqri’s release of an AR-equipped construction/logistics helmet made it clear that the consumer market, much more prevalent last year, has clearly been placed in the long-term. For now, consumer/artistic AR is largely confined to the handheld device, as experienced through Will Pappenheimer’s “Proxy” at the Whitney Museum of American Art or Crayola’s “4D coloring books” in which certain colors serve as AR markers. This isn’t necessarily a bad thing, as an audience is likely to have a device that can run your app through which they can experience the art. As an aside, this is the reason why I chose to use handhelds for my tapestry work – imagine trying to experience a 21’ tapestry with a desktop using a 6’ cord! At this point, clarity and function, both partially dependent on computer power, have created a continuum from strapping your iPhone to your forehead like a jury-rigged Oculus for under $50, to potentially using a messenger bag with the Meta at $512, to the expensive ($2750), hot, but elegant ODG glasses you might try on if you visit the International Space Station.

Image Courtesy Osterhaut Digital Group
Image Courtesy Osterhaut Digital Group

Where the Rubber Hits the Road

While discussing the general shape of technology gives a context for its content and application, a media tool is often only as good as its app. Without meaning to show favoritism, Mark Skwarek’s NYU Lab team has been going outstanding work from a visualization of upcoming architectural developments to a surprising proof of concept for a landmine detection system, which I thought was amazing. Equally innovative was the VA-ST structured light headset for the visually impaired, which has several modes for different modes of contrast. These alternate methods not only was surprising in terms of application and possible creative uses but also changed my perception of AR as possessing photorealistic, stereoscopic overlays.

Other novel applications included National Geographic’s AR jigsaw puzzle sets, of which I saw the one outlining the history of Dynastic Egypt. I felt that if I were a kid, building the puzzle and then exploring it with AR would seem magical. There are other entertainment and experimentation platforms coming online like Skwarek, et al’s “PlayAR” AR environmental gaming system. But one platform I want to hold accountable for still being in late beta is the” LyteShot” AR laser tag system, which got an Auggie Award this year. My pleasure in the system is that the “gun” per se is Arduino-based, meaning that it could be a maker’s heaven. It uses the excellent mid-priced Epson headset, but at this time it is used primarily for status updates although there is a difference between AR and a heads-up display. So, from this perspective, it means that there are some great platforms getting into the market that are highly entertaining and innovative, but there are a few bugs to work out.

Ideas vs. Product

For the past thousand words or so I have been talking about the industry and applications of AR, but for me, my “soul”, if you will, set on fire during the “idea” panels and keynotes. For example, on the first day, Steve Mann, Ryan Janzen and the group at Meta had a workshop to teach attendees how to make “Veillometers” (or pixel-stick like devices to map out the infrared fields of view of surveillance cameras. Mann, famous for creating the Wearable Computing Lab at MIT and being Senior Researcher at Meta, still seemed five years ahead of the pack, which was refreshing. Another inspirational talk was given by one of the progenitors of the field, and inaugural Auggie Award for Lifetime Achievement, Tom Furness. His reflection on the history of extended reality, and his time in the US Air Force developing heads-up AR was fascinating. But what was most inspirational is that now that he is working on humane uses for augmentation systems such as warping the viewfield to assist people with Macular Degeneration. This, in my opinion, is the real potential of these technologies. In fact this array of keynotes was incredible, with Mann, Furness, the iconic HITLab’s Mark Billinghurst, and science fiction writer David Brin, (who comes off near-Libertarian) gave vast food for thought.

Steve Mann and David Brin. Image Courtesy Augmentedworldexpo.org
Steve Mann and David Brin. Image Courtesy Augmentedworldexpo.org

Auggies: The Best of the Best

Every year, the Augmented World Expo gives out the “Auggie” awards for achievements in technology, art, and innovation in AR. I think it should be noted that the Auggie is probably the world’s most unique trophy, consisting of a bust that is half naked skull and half fleshed head with a Borg-like lens with baleful eye wired into that head. The Auggie is another aspect of AWE that signals that the world of Reality media is still a bit Wild West.

There are several categories from Enterprise Application to Game/Toy (LyteShot having won this year), and many of them are largely of interest strictly to developers. For example, the fact that Qualcomm’s Vuforia development environment won three years in a row gives hint to its stability in the market, and Lowe’s HoloRoom is a wonderfully strange mix between Star Trek and Home Improvement. The headset winner was CastAR, a projective/reflective technology where polarized projectors were in the headset instead of cameras, which worked amazingly well. The other winners were gratifyingly humane applications such as Child MRI Evaluation and Next for Nigeria (Best Campaign). The prizes impressed on me that the community, or part of it, “got it” in terms of the potential of AR to help the human condition, which is perhaps a “superpower” that the conference framed itself under.

So, Where’s the Art?

Being that I am writing this for an art community it would be of interest to know where the art was in all of this. The Auggies have an Art category, as well as a gala between the end of the trade show events and the Auggie Awards. The pleasant part about AWE’s nominations for the best in AR art is that those works have integrity. Manifest.AR regular Sander Veerhof was nominated for his “Autocue”, where people with two mobile devices in a car can become the characters of famous driving dialogues (“Blues Brothers”, “Pulp Fiction”, “Harold and Kumar”). Octagon’s “History of London” is reminiscent of the National Geographic puzzles, except with far greater depth. Anita Yustisia’s beautiful “Circle of Life” paintings that were reactive to markers were on display in the auditorium but, besides a Twitter cloud and a Kinect-driven installation, the art was swamped by the size of the auditorium.

The winner of the art Auggie, Heavy & Re+Public’s’ “Consumption Cycle”, (which this writer saw at South by Southwest Interactive) was a baroquely detailed building sized mural of machinery and virtual television sets. I feel a bit of ambivalence about this work, as Heavy’s work tends to rely on spectacle. Of the lot I felt it did deserve the Auggie, purely for its execution and the effective use of spectacle. But with the emerging abilities of menuing, gesture recognition, and so on, I felt that last year’s winner, Darf Designs’ “Hermaton”, employed the potentials for AR as installation in a way that was more specific to the medium.

Consumption Cycle, Image Courtesy Re+Public
Consumption Cycle, Image Courtesy Re+Public
Hermaton, Image Courtesy Darf Design
Hermaton, Image Courtesy Darf Design

Wasn’t there VR as well?

Yes, but it was in a much smaller area than the AR displays. There were standout technologies, like the Chinese Kickstarter-funded FOVE eye-tracking VR visor, a sensor to deliver directional sound, and Ricoh’s cute 360 degree immersive video camera. The Best in Show Auggie actually went to a VR installation, Mindride’s “Airflow”, where you are literally in a flying sling with an Oculus Rift headset. Although a little cumbersome, it was as close to the flying game in the AR design fiction short, “Sight”. So, in a way, the ideas of near-future design and beta revision culture are still driving technology as surely as the PADD on Star Trek presaged the iPad.

Airflow, Image Courtesy Ori Anbar
Airflow, Image Courtesy Ori Anbar

This year’s AWE/UploadVR event showed that reality technology is emerging strongly at the enterprise level and it’s merely a matter of time before it hits consumer culture, but it’s my contention that we’re 2-4 years out unless there’s a game changer like the Oculus for AR or if the Meta or ODG get a killer app, which is entirely possible. So, as the festival’s tagline suggests, are we ready for Superpowers for the People? It seems like we’re almost there but, like Tony Stark in the beginning, we’re still learning to operate the Iron Man suit, sort of banging around the lab.

Choose Your Muse Interview: Igor Štromajer

Choose Your Muse is a new series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Since 1989, Igor Štromajer aka Intima has shown his media art work at more than a 130 exhibitions, festivals and biennials in 60 countries. His work has been exhibited and presented at the transmediale, ISEA, EMAF, SIGGRAPH, Ars Electronica Futurelab, V2_, IMPAKT, CYNETART, Manifesta, FILE, Stuttgarter Filmwinter, Hamburg Kunsthalle, ARCO, Microwave, Banff Centre, Les Rencontres Internationales and in numerous other galleries and museums worldwide. His works are included in the permanent collections of the Centre Pompidou in Paris, the MNCA Reina Sofía in Madrid, Moderna galerija in Ljubljana, Computer Fine Arts in New York, and UGM.

Available as:
PDF file 0sn-3iexfemiat.pdf (2.7 MB, 206 A4 pages)
EPUB file 0sn-3iexfemiat.epub (884 kB); Open eBook Publication Structure (Kobo etc)
mobi file 0sn-3iexfemiat_mobi.zip (994 kB); Kindle (3 files: mobi, apnx, mbp)

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Igor Štromajer:Ajda Likar, Aleksandra Domanović, Alexei Shulgin, Ana Isaković, Andy Warhol, Angela Washko, Anne Magle, Anne Roquigny, Annie Abrahams, Annika Scharm, Antonin Artaud, Aphra Tesla, Bertolt Brecht, Bojana Kunst, Brane Zorman, Brigitte Lahaie, Carolee Schneemann, Chantal Michel, Charlotte Steibenhoff, Curt Cloninger, Diamanda Galás, Dirk Paesmans, Dragan Živadinov, Falk Grieffenhagen, Florian Schneider, Fritz Hilpert, Gabriel Delgado-López, Georges Bataille, Gertrude Stein, Gianna Michaels, Gina Spalmare, Gretta Louw, Henning Schmitz, Ida Hiršenfelder, Immanuel Kant, Italo Calvino, Ivan Jani Novak, James Joyce, Jerzy Grotowski, Jim Punk, Joan Heemskerk, Johann Sebastian Bach, John Cage, John Lennon, Jorg Immendorff, Josephine Bosma, Judith Malina, Julian Beck, Karl Marx, Karlheinz Stockhausen, Kazimir Malevich, Lars von Trier, Laurie Anderson, Laurie Bellanca, Lucille Calmel, Ludwig Wittgenstein, Luka Prinčič, Marcel Duchamp, Margarida Carvalho, Maria Winterhalter, Marie-Sophie Morel, Marina Tsvetaeva, Marisa Olson, Marjana Harcet, Marko Peljhan, Martine Neddam, Matjaž Berger, Minu Kjuder, Morena Fortuna, Nam June Paik, Nana Milčinski, Netochka Nezvanova, Nika Ločniškar, Olia Lialina, Peter Luining, Philip Glass, Ralf Hütter, Robert Görl, Robert Sakrowski, Robert Wilson, Robin Dunbar, Ronnie Sluik, Sergei Eisenstein, Simone de Beauvoir, Srečko Kosovel, Stanisław Ignacy Witkiewicz, Stanley Kubrick, Suvi Solkio, Thor Magnusson, Ulrike Susanne Ottensen, Varvara Stepanova, Vesna Jevnikar, Vladimir Mayakovsky, Vlado Gotvan Repnik,Vsevolod Meyerhold, Vuk Ćosić, Yevgeny Vakhtangov.

MG: How have they influenced your own practice?

IŠ: ×›lëśßwp^Ů ßc W Ýc}=ďnău ÝŐľ ďnÝB+Îč×Ö÷©÷ Ăč Đ6Ő€P íŐ¦§]s[)m}=ăk{›u ¬¦ °•÷ é–ŁnŘ ß 3 {ˇóĺö 3 Žw´ů}óî] Í{Áť‡ Ó›}dH dA P‹° •÷˝ărůµ U흼 =îÇÉč 駝s™Ý ´Ë5˘şĄ Ű•Ż ěďu pŔ ‚Řw] bűÝ« ď}7» ú9f×Sî “•!«+q ą^őI[}vÝr«ĺn÷ Ľ ÓŰŰ Ż7Ş5g4Ť 0őÝc%ž ›Ź{ zM” ¬¦ °•÷ žl” v:i* p 4®Ú Ws›VęÖ’Fť«M˝ď{Ó¸sëÁäzç} zŻsS§NůŚńŞ%z=t{Ĺź4$ ˇ@ čТ€H) P]e †´B Ćťë®I ďwNë »DîŮ Î2P € Ă@ˇˇ ’Š ¨ iˇ+[ŔĆ 0 ŽŞ…_©2ô†YCHâAĐ ůđ ‰R!h ¨––‚)”˘!i ĆÓI KXµ …\d äPŔ t©’¤6‘ Kď ń˛ ‚ I \l ”Q,Ať „ň [ Because I have nothing to say and I’m saying it. The highest purpose is to have no purpose at all. ] ÉBÜÍ%TD IQNŔ – ¦”bbJv•M € Ä ˛-•H6•J Đspś“ Đť°Ł Ä gl @a Ä Ä cÍ‹˛ˇJ ! cĚäŠGČÄTDM L@PĐÄ ! D&Ĺ9Ť d¦¨§ó„ĚÓQ 튚 ÉC Ô$M Ö=ě ŢĘS÷…O‚ üś ^cFoŃŚ îpPÄ I@Rb bĂHhX™b 4¤i$”dwŰ ž$ .‰˘ ăóy LJSAT QI 7Ž –j(” :Ę‚jż oděG ę®h Ňáo Ăłg K÷ţk D% 9(ö¤řÜ Ľ9B Jí6ő¸n Tvôiő}@8„EO ¬¦ °•÷ bŻý!Ćńě BlÁé [řŤeÚ ‡ »Â ő˙2ľ p6Ř?¨6 Óű;7 ú3 Ś«˛ ŕ8ó ĘŐ@Ř‚˘ĹŞNÎ ž$n:vAňá Ý f ąŮ0 WżÝđ” Ł •ŻŮ vőtĽ Ďg«út’´ž W¦Ś] 0§ń–3¦é×F= ]iᆠ• „ü ¬¦ °•÷ ˙®k ŢyÚŢâ ţ ĂóJUţŮ ä …˛” 9Ů ţ˝Ó{ Ě›9ôĚŕ Š¸·fˇµÁP¸ş Dşź ´ľtÜŢ ŻŇĽ· 瀝,& ëÄŔ´DőJň% &–<VĐlŃ fű.Q |đjË DľŠ ×zr|-ú=÷8 BµÂ muŃ xĹžK ” yáüŃťdÚ°T ş ÖötË śîzl ÂI \o˝‡Ă ˇ n+„’ ¬¦ °•÷ 3 z Ŕˇ™ Úp ‘ZpĽHťĂż‹~ Ę,Ńů Šr!CćX Ěď{† –Ćľ E5‡0 Éž@ss 3 łá” 3Ďk¨nŃ×ĆëŁ ;=Š”t-ŻÓAd% [ Đ@{×űX2E , Y ŕ

Could you share with us some examples?

IŠ: ´Ą˙ pÇꯗ ž^Çš ´źw ey€©× ś˙…Ă@{ˇ\wě„á Łźhµ h÷ýŞ38ŕ 4(â‰yD @úD ®ÜÓŽŢ}” .. óDm ˙YĎă ]. B ÍT6¨S Hh…og“mS~ÍÖθŐZ» ŔťŢ¦Ř7 aŔ ”€Ł ÚKîýŚ‚ óíŃđ?Ą.±{ răö ”±D6á=ˇ Ă×Ö ď7Aą CŰś˙K ŰË&hË`Çĺ – ééërm ćÇ1ý mźŰiţIÇż–:(ěč“~śpó; žč ¦ë 0§ń–3¦é×F= Miᆠ¬¦ °•÷ ƱÝŃ |lŤé ˘ 3 OĆ VW° )»VępŇ› nŹÇŃť E—`Qt &ëú!=JŁ±`>EL ŹK Ô2 ¬¦ °•÷ CT N ö´HU ĂÎ cŽ ńű…a Q ¬¦ °•÷ QŕAĐ- ś Ý} Š*†Ľfٟʉ ŔŽ O”‡ž j xkĚ宋$w5]Ś»˙Ö]Ń€ Ôá~‹<A¸ěÂrD „»’† ( ”ń Nşţç [µ`.Ő1X¨Ź(ßżo]ťV š Ě, …ÖÜ A˙ ł Í 0§ń–3¦é×F= ]iᆠâ.Ůs_ p!VSf|r0 ě E ó÷ ·Vľ ;ń < ¬¦ °•÷ q T~ň3Ű…üTs Ínű·?Ş ©aKŠ1ŰĄkĚmąĎ;·? Ž Ź J,6 -ľŇH°¦Y˙7y= =Q _™Z Můě Uů÷I˙˙+÷…ś{÷ *Ű…¦¬ţ¬A@n8•Š •°Çč©hD ˙áď Ë Ý @=*˙ IuvÇ tčCúN™Ŕalĺ÷ ÷ě(pr °éĄ¦sÎ%¬¦ŕ «X6 ű¬ $P•M(Ô÷Ĺi%wńB [ For example, I don’t want it to be essentially the same – I want it to be exactly the same. Because the more you look at the same exact thing, the more the meaning goes away, and the better and emptier you feel. ] Ĺ1OŮŔ „6S§R4 Jú`Y¬ ÷ č«. 幀)H 28ł†Ve€@.]qT* ľ H} ¦wč¸s† Ŕ˝U}µ ô d7u•Ý’Ž H1ÓÔ z°Zý C €Z¸¦në szë Ö +° ˙˙¬˙g‹˙íö ”Ţ * úx ‚Ë®÷6l°) & b•*^ ŞTˇ@4@ Š»˙I˙>! BK °9 č Í Ő˙@®¬ń z° Ź önď» >Ş •:” ¦ś¬ RF ‚* ę¨ eR€ p€ _•”Nę ˙ű¸h) “$ŮŔ ÎBwA¬ ú ‚ĹZ`ˇHTĘ°R ť•ťA¤zçM÷ •)É ô0 ¦ îIű ®¦˙ú÷yĄ›PĐşŕŐ – »´ [RY 1Ńđ ´˛ > 3˙? } Ő” Š ’ ” fE9 ”Őnş^>Hn˙©° Ě˙JHŽş =§ÝĂ »=nMŹ€ ÷ µH Đ$K”i P ”™É 9Îos„Xô…ó ¬Ó›Pđ}7n 7 ›SOü‰ T ť)ťśďsďŤ ¬HRSc ÷ŔĆńěŐ:ëcŻ°.Ý !ůIi Ćş˘ ‚•9ú‚ ,ˇR €©]VŘ Ű• gÁ” ő™ÓŮ˝)ˇÍŐQ î©ö¨t ˇv@î@c J®‚Aä‹ß ‘j2Ű]nJ› ˘Ů…ĽŁIu•iP ^P ĆQ«I0=Ű$ń Č NtF´«@’¤ ‚z Ŕ…6 ă[ë žĂÄ îßbK Š˝śĺ ’DíŁ“ I î˘ CÁB5b ¦ÓÎ÷˘HfŞťăSęž+ßBž©ă{Ô wTw)b!ěiA¨W$ ®Xˇ– Mčp Úľc 4‡¬^ \妯 Ždzč –A H “b•lS ď ďůÍ@dsŰMP Š¬Ü”óC¬4w čĘä[Le ›}ds}ď ť ďJĹĉ°lďĹP{î ň{Şné «” &ç ś]!{ 6•µëu„H\-=Ż{3 bhŢ%F}d +Ą Śp hsmYI Ö]”Ó+ š «pŠ} 5ťŃ–é¨×pĚuä3 ĦÓ_ëóÝ=Wv´Đ§ Ý Ö×ő Žw” ŽB4ÝĐŐŘ AÉM Uˇ4DD ¸¦bÍ Ť w† ťQÄ â÷‹daÝ»––r ˛2Đ%Ŕ[I Đ Ä P}r§{z‘• cË› ×†Ş ´ °ůy TÄű*Â@^•N !ůsL z0lÉ}dIÖÝÄpJ €äíĐ Q Ś6 %Ľź÷$lv€Gócą(Ě •° ˇq¦Ŕ÷˛kčăÇ ÷§ť7 N!g ˛Mí =

MG: How different is your work different from your influences and what are the reasons for this?

IŠ: íş9č ĆW„oő lĘ pŽ3ćhŹ+¬r-ţ-AµÖ MńúćŐ6 ¬¦ °•÷ ’ ŚścՀŦ5Qe‘ďť*â@ť†v Őý vŮ ĺ ęJó]s ±1Śu @yŤ .1ş6dnµ yź]ŽuôŤ -ŻNE\± Ë9Ť}Ű č>†zž úŁř G6 𫡏 ‰ 5Ď9?:’E·xýćđ) \^Ł×ĺ(‡Bq }rM RQÓ›6 ę4_uvB´ lŰ6áH‡ { Š¬râ ´ [ Therefore I have no special message. I wish I did. It would be great if I had one. ] Qłë ©űiŇšpý–—`s§ !“9“Ř ‡łRˇ˘OÚy™9ľŻ bčw ă- -pń÷b ´ŽŇ VT oP»Őč„ ‰ ÎŘ`lăß űW §7ŞŘË caŔbýVťŘ ż‘„ć d% AK RPĐQ C ĐK, T´S Ó0T CL SăËDЉ(¨Ş*iHMŘŕ+vf?1™=QŮý̧5× +Bé:&ĘË ügŃc’µĄ (`° ‹ Ćő˝ţ9łXü ôĘČX µň ‚’Äí ¬¦ °•÷ ‰ëľ ś ň٠ߢVJfg‡!} ˛_ 2“9(ĄK! % yńNąvg ×áäěČ éżOX N ¬™ů¨ }‘« šŮ¨ óá nńxăĹ Ţo ®( ‚ Ó Oů‹Łk c ą¦( qT°€qWc 3 ćp

MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be?

IŠ: üć»w+űe7 Ö®» y»ËăĺăTA© A¨ŽŇ‚i LY `B ż ™{d ]( !äßŰăËmńl›Y9Űí¬í3a5T @T o uf čT> 3 ^ =–vŮQ E˘¸…t0Ë î„Îy Ş{,žX×TU [ Yes. Nothing. ] ÜwŢńg&XhűÍ-…] !)+ÝĚVŕ ®ćŢĽ ¬¦ °•÷ YągŃ ]ݔ⠥@6<‹tr ¬¦ °•÷ ©±¨ Ŕ»&RŐÖQ ”% —ĆŁ{ ¬¦ °•÷ ë~ ._ć şřk ş÷© ,°–śÇoĂ›ű ýď˝ç _´p+ŚÖđ5 śZőXßÇ ň>KqĚé˙ ܇ Ę,| ©‘ ü,ź± 9»1Áµ y(m$ tÉ’ ĚÂM©Ç u˛č¨z }´s÷ĺż^

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

IŠ: Ń´j qď OĐîť% ßŰűxËýż OçżěoÓíŮËĚ˙ ő3?ôoŐĺÜ 4ň2Ëe Űą“Űżž äżôÝ ˙fAş]Ď ]Ů8ĘZ ‡“ľ _¦÷\9Á· WŰ©:jiď Ů\3ĂŮ o$ý\S|vy´ćîý úy…›¬Żę} 6m”ˇ> ‰—Đ7 Ő.™ ţľĎ§ę_WćĆw.& Ŕ·§ ~Đ 1ć ‘ ĚÇ« ¬(`¤ gőđĘĺv ţÍ ¤‚¨Ź éOŁ [ She said: “Make your own art. Do not expect me to do it for you.” ] S=•üĎVz˙ Ľ‚;z‡—xľ€J,?HóŹg¦ ľ˙ňö3ůvFĐľˇŰIa RřG A =qż?AĘ˘Ř v€D·öĂXŠ! ÷äŁ\u@U ‘ KŽ‚żB„ ŔŮQ.c‹ }9€×éĺŠ÷ů(8×Sł·¬ Y+ćĽĘ> ¨mű8°@‰%ó5 ŃĹXoňOźŔ y˙Môu ®^Dxrő áĂgwý l¬au%}‰Ě: ˙ ßČ HGPŇŃ—Dď×Ď ĎdJ› } ‘Ń@ Bu_č ôuKŘăĂóŘ ×ŠŇ(xşµ»ŐŞČ: b \[ŽAü”űđé´{ emsó|Ń‚xăö9 x: ˇoťŞřĺńta ŞĺŹË ÖŰĽŰ (:Šké í ‡Udl=Tż ‚: 3 ó]5č¦×Hsśww· ľ‰0ů t®Üqčř đ1X úI2¦ $Ýj& 3ÁśIëďą {uŐÝ

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

IŠ: °§s© ;źĆÝČ ÉůąÚ- ď]™@ Ľat•Îňc}ľ o,ú˛đ ÷Žă ÷sýqŐ«AŻ7őúWB 3 ‘ Ľ Öůxńľ ¬¦ °•÷ _µÎ ·k y·8[ ä®î¦<8}Ť4ť űfÖY †‡tŕ m۵đ [ Make love, not art. ] ź©Xrôw»´sŘîćî ¬¦ °•÷ ‡Ó‹ăHŰ˝tn ňtë+O ća¬7 TvÇĄ ż,ľ} ř[« Č< ľn

MG: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?

IŠ: With pleasure.

Kant’s Critique of Pure Reason is the key text for the understanding of everything.

BodyAnxiety.com, curated by Leah Schrager and Jennifer Chan, is the exhibition everyone would have to see in details.
Still remember Cornelia Sollfrank’s Net Art Generator? Here it is: http://net.art-generator.com
And if you already forgot everything about Jonas Lund’s exhibition in MAMA – The Fear Of Missing Out, 2013 – you need to refresh your memory: http://jonaslund.biz/works/the-fear-of-missing-out

Choose Your Muse Interview: Mike Stubbs, Director of Fact in Liverpool, UK

Choose Your Muse is a new series of interviews where Marc Garrett asks emerging and established artists, curators, techies, hacktivists, activists and theorists; practising across the fields of art, technology and social change, how and what has inspired them, personally, artistically and culturally.

Mike Stubbs became director of FACT (Foundation for Art and Creative Technology) media arts centre, based in Liverpool in 2007, just before Liverpool’s Capital of Culture year. The centre offers a unique programme of exhibitions, film and participant-led art projects. He views the organisation as to be cutting-edge of art and new media and one of the jewels in the crown of Liverpool’s ongoing cultural renaissance.

QWOP dance by Antonio Roberts, Syndrome, at FACT, Light Night 2014
QWOP dance by Antonio Roberts, Syndrome, at FACT, Light Night 2014

Stubbs has worked as an advisor to the Royal Academy of Arts, The Science Musuem, London, Site Gallery, Sheffield and NESTA (National Endowment for Science Technology and Art), ACID (Australian Centre for Interactive Arts) and the Banff Centre, Canada. He has been Production Advisor to artists such as Roddy Buchannan, Luke Jerram and Louise K Wilson.

Trained at Cardiff Art College and the Royal College of Art, Stubbs’ own internationally commissioned art-work encompasses broadcast, large scale public projections and new media installation. In 2002 he exhibited at the Tate Britain, 2004 at the Baltic, Newcastle, 2006 at the Experimental Arts Foundation, Adelaide. He has received more than a dozen major international awards including 1st prizes for Cultural Quarter, at the 2003 Echigo-Tsumari Art Triennial, Japan, WRO Festival, Poland 2005, Golden Pheonix, Monte Negro Media Art Fest 2006. In 2003 he was awarded a Banff, Fleck Fellowship.

Interview.

Marc Garrett: Could you tell us who has inspired you the most in your work and why?

Mike Stubbs: Uncle Islwyn Thomas (deceased) who told a barman to bugger off in Welsh for not serving us (age 14) – It made me realise one could object.

David Nash. I was lucky to have a chance visit to his studio (chapel) when I worked in Llechwedd Slate Mine Craft shop, Blaenau Ffestiniog. He persuaded to save up for a Kawaskai Z650 in the future and not to be a paint sprayer and instead, go to art college (circa 1976…), and that being an artist was a viable alternative.

Installation view of David Nash: New Work, October 9 – November 8, 2008 at Haines Gallery.
Installation view of David Nash: New Work, October 9 – November 8, 2008 at Haines Gallery.

And Krzysztof Wodiczko, I saw his Cruise Missile projected on Nelsons Column in 1985 and then him swivel the projector and project a swastika onto the south african embassy in response to Margaret Thatcher donating £7 million quid to PK Botha government – big slap in the face to the anit-apartheid movement of which I was part (Greetings From the Cape of Good Hope can be found here, http://mikestubbsco.ipage.com/artworks.html)

Krzysztof Wodiczko, City Projections – Nelson’s Column , 1985
Krzysztof Wodiczko, City Projections – Nelson’s Column , 1985

MG: How does your work compare to those who’ve influenced you, and what do you think the  reasons are for these differences?

MS: With age I’ve tempered the urge to object to too much and post election, I feel like I’m from another planet. Workwise, I’ve been priviledged and lucky to build support within the public sector for arts organisations which have maintained some edge (Hull Time Based Arts, ACMI, FACT).  Recently very proud to have produced Group Therapy, Mental Distress in a Digital Age, which is both critical and a form of social activisim. I am lucky to have collaborated in developing festivals including : ROOT and the AND (Abandon Normal Devices) which have created more room to commission and present a risk taking program.

MG: Is there something you’d like to change in the art world, or in fields of art, technology and social change; if so, what would it be?

MS: That longer term agendas might accept that risk and experiment are needed and that Art IS innovation and that more people from non-art backgrounds get a chance to experience and make art.

MG: Describe a real-life situation that inspired you and then describe a current idea or art work that has inspired you?

MS: Watching on TV a flood victim being rescued by helcopter and dropping her entire belongings. And Hseih Teching’s One Year Performance.

Tehching Hsieh - One Year Performance, 1980 - 1981
Tehching Hsieh – One Year Performance, 1980 – 1981

“Tehching Hsieh’s work, informed through a period spent in New York City without a visa, experiments with time. He was actively ‘wasting his time’ by setting up a stringent set of conditions within five different year-long performances. The driving force for an individual to perform such extreme actions must surely be the ultimate cipher for being emotionally, psychologically touched – and that, ultimately, is a gift. His work poses the question: as humans how can we afford not to be touched?” [1]

MG: What’s the best piece of advice you can give to anyone thinking of starting up in the fields of art, technology and social change?

MS: Do what you feel like. Dont copy others

MG: Finally, could you recommend any reading materials or exhibitions past or present that you think would be great for the readers to view, and if so why?

MS: Post-humous papers Robert Musil, they continuously speak to me at the most fundamental level and with wit. http://bit.ly/1PYIq6A

Diamond Age Neal Stephenson. Inspired the idea of democratising interactive media. http://en.wikipedia.org/wiki/The_Diamond_Age

Art of Experience John Dewey, a bible of ideas to re-frame arts and culture – first citing the term ‘impulsion’ – http://en.wikipedia.org/wiki/Art_as_Experience

The City and the City, China Meilville. It inspired our exhibition Science Fiction, New Death at FACT. It elegantly suggests how we simultanesouly occupy the same political, social and physical spaces despite difference.

Synthetic Selves: Mediated Body Art

Featured: Toast McFarland

Synthetic bodies, mediated selves. What themes become relevant in a technoprogressive world – as objects proliferate, what do the inundated people talk about?

You are alone, at a computer. You talk to people but they are not around. There is no bar, no village square, no space in which you speak. There is your device and your physical presence. The social location is your body and its interface with the communicative device. What is the language for landscapes which can’t be seen, and yet which predicate subjectivity?

You express yourself. You are certain state statistics, a resume, you are a myspace profile long defunct. We require your legal name. Certain cards, from when you were born, from when you became qualified to drive, define you, make or break you. You are an ok person provided your paperwork is in order – morality is preceded by bureaucracy.

What’s the relationship between a legitimated self and that person’s body? The more modes of documentation we have the greater possibility for fictional aberration. The disparities between someone’s situated life and the records which make up their memory proliferate.

The image above by artist Toast McFarland was taken in a cartoon world. It is a selfie, a socially streamed validation of presence, but it is also a meticulous reframing of that practice. Everything is subtle, deceptively common, and yet the composition is entirely irreal. Flat colours, almost abstractly plain costuming, this is what happens when a vector world invades your computer room. It exists between personal expression and the self as actor within the surreal.

Leah Schrager
Leah Schrager

Leah Schrager‘s modelling-inspired self-portraits covered over with bright streams of paint. The model image professionalizes the act of self-representation in image form. In the profession there are industry demands – self-validation may be about confidence and friendship, where industrial success might tend towards epitomization and abstraction. Are you a good model – do you meet the sexual and aesthetic demands of the collective consumer unconscious? Schrager’s work combines a toying with such psychological implications with a background in their material underpinnings – the body in dance, the body in biological study. This combination allows for work and commentary that penetrates the relationship between the vessel you are indelibly given and the psychological relationship it develops mediated for oneself and a public.

Do you view Schrager’s images out of an interest for her or for the type of beauty she represents? Once the image is painted over, is there any interest left? Through different personas, she delivers these in a variety of web contexts, each time asking us to reconsider who we’re looking at, and who we are to look.

Aoife Dunne
Aoife Dunne

Screens, correspondents, professional speakers. We are happy to take your call. These two screenshots are taken from two videos by media artist Aoife Dunne. Both combine a juxtaposition of found broadcast footage, the enveloping commercial TV world, and her own crafted filming sound stages. They are installations, videos, and imagist combinations that take our question of the self directly to the media world. In the second, Dunne acts directly over top found footage, performing as doppelganger of the telemarketer in the projection. Her simultaneously comic, retro and coolly provocative aesthetic places her into an 80s infomercial dream world. She acts her own fiction, the selfie is the superlative thought experiment, and yet the proliferation of doubles buries her subjectivity in an imagined space of marketed image sheen. In the first work we only have a double, and Schrager’s biological world is fleshed out and externalized. This is what you really look like. Dunne’s own medicalized outfit says that this telecommunication is also a biological translation. For your image, we need your face, but for your face, we need organs and cells. Between the public and economic demands of the screen, and the material demands of your body, where are you?

Dafna Ganani
Dafna Ganani

Dafna Ganani‘s work, through a combination of images, code, social internet art and theoretical reflection, gives us an exemplar of how self-representation meets technical distortion. Her own performative presence proliferates in her work, yet always accompanied by animations, entire interactive worlds complicating any personal space. In this image, self-reflection is directly addressed – at first glance it mirrors what is represented but on closer inspection nothing of what that would look like quite match up. Where are the dragon head things located, where is she, before and after mirroring – the almost comical comparison is undermined by a disquieting sincerity. She appears intent on knowing where she is, however much the dragon doesn’t have her best interests in mind. And the right hand, reaching into the animation cloud on the left, nowhere to be seen on the right.

Georges Jacotey
Georges Jacotey

Dunne’s world of media culture screens is made specific and celebratory in Georges Jacotey‘s self-portraiture as Lana del Ray. An internet performance artist whose work explores media culture and self-image, the picture’s combination is both nearly seemless and parodically collaged. We all participate on some level in commercial culture, but we can never admit it. We might genuinely like aspects of it, we might hate aspects – but the popular bent of this culture means that as long as it is pleasing to a common consumer base it will gain a cultural existence. You know so much about iconic entertainers you never asked to know about. Jacotey takes on this conundrum, joins in on it, participates – what if instead of merely liking a celebrity, you seek to emulate and become them? Some people like del Ray’s albums, Jacotey’s the one who sang them. Capitalism asks that you buy, what if you take the role to sell? Human images make for great products, before we make the necessary transactions let’s make sure we know how to transform ourselves into them.

Good self-representation requires good media savvy. Before you think about your online identity simplify the process by becoming a celebrity. They’ve already figured out all the questions of the self in society – the right names, dress, mannerisms, the right look. Everything is acceptable, everything is inspiring, nothing is quite familiar.

Rafia Santana
Rafia Santana

Rafia Santana further draws out Jacotey’s comparison of the celebrity image and the selfie. Two different trajectories are taken up here – one is to deconstruct the fictions of the “real celebrity image”. The second is to fictionalize and play with one’s own portrayal. The result is layered, offering multiple points of entry for both observation and critique. If the digital image is just bits and bytes, what happens to ethnic history, to situated lives and experience? Putting herself repeatedly in her own work, Santana asks the basic question at hand – what, in re-representation, am I? And, with Jacotey, she probes the obverse of media celebrity existence and identification. If I like a celebrity, am I participating at all in their imagery or life? If so, in what way – what right to I have to their life, or in turn, what right do they have to be omnipresent in mine?

Subjectivity is the sentence, objects the fetish – be sure to glamour up.

Sam Rolfes
Sam Rolfes

Be sure to dress things up so you can recognize them well. Try not to mix up hair with noses, and composure with distortion. Each act of mediation further twists and reinvents our own images. You thought you knew where your lips were, what your skin looked like, but everything that goes through the machine comes out different, strange. It’s not a human, it’s a landscape. There’s an eye at the top, but you have no idea what it’s for. In the work of Sam Rolfes, the self is almost abstract, technical distortions take over any recognizable vestige of a human. Technique is everything, humanity nothing.

The self is painted, photographed, symbolized. It’s not a live image on the phone. Sometimes people in canvases try to get out. There are a few people here, all the same, that have nothing to do with one another. In Carla Gannis‘ selfie series, we return to a cartoon realism – but this time with a few added mirrors. Is the skull in the background also her? What is that a memento of?

Death in the image, life in its reproduction. You are now invisible, but we know more about what you look like than ever. Technological proliferation upends and eliminates traditional context but can never efface bodies and their identities. Indeed its societal saturation emphasizes these presences, their inevitability and all their embodied ties that digitize incompletely.

These practices work to situate the self, the body. Physiological maps are now more important than ever – they give us the image of the virtual. Mythology says we are in an immaterial age, that humans are obsolete and will be succeeded by machines. Reality says something far more disturbing – that our own materiality is the means of that obsolescence.

@ Home With Furtherfield

Art of the Networked Practice | Online Symposium

An International Online Symposium on Innovation in Networked Research, Artistic Production and Teaching in the Arts

Opening Reception: Tuesday, March 31, 11:00 AM – 1:00 PM BST (British Summer Time)
For online access login to Adobe Connect as a Guest: http://ntu.adobeconnect.com/symposium2015

11:00 AM – 11:30 AM (BST)
Welcoming Remarks from Singapore: Symposium co-chairs, Randall Packer & Vibeke Sorensen
Welcoming Remarks from London: Furtherfield co-founders & co-directors, Ruth Catlow & Marc Garrett

11:30 AM – 12:30 PM (BST)
@ Home With Furtherfield: Join Furtherfield co-directors Ruth Catlow & Marc Garrett for an intimate telematic gathering of Internet artist interviews & conversation with: Nick Briz, Joseph Chiocchi, Helen Varley Jamieson, Maxime Marion, Juergen Trautwein, Joana Moll.

12:30 PM – 1:00 PM (BST)
Live Webcam Cyberformance: we r now[here] is a cyberformance about nowhere and somewhere: the “nowhere” of the Internet becomes “now” and “here” through our virtual presence. Created by Helen Varley Jamieson and performed by NTU students.

For more information visit the Art of the Networked Practice | Online Symposium website.

Painting with Data: A Conversation with Lev Manovich

Featured image: 144 Hours in Kiev: Instagram montage, all images courtesy of Lev Manovich

Lev Manovich’s upcoming keynote, along with the entire Art of the Networked Practice online symposium, March 31 – April 2, 2015, will be free, open and accessible via web-conference from anywhere in the world. Visit the Website to register. The symposium is in collaboration with Furtherfield.


While big data has infiltrated our everyday lives, Lev Manovich and his collaborators have explored the data of everyday life as a window on social transformation. We discuss his latest work: The Exceptional and the Everyday: 144 Hours in Kiev, a portrait of political upheaval in the Ukraine constructed from thousands of Instagram photos taken over a six day period during the revolution in February of 2014. The project evolves from Manovich’s recent manifestations, Phototrails (2013) and SelfieCity (2014), metamorphosing social media into data landscapes.

Randall Packer: How do you view social media as illuminating a broader understanding of crisis in times of political upheaval?

Lev Manovich: When the media covers exceptional events such as social upheavals, revolutions, and protests, typically they just show you a few professionally shot photographs that focus on this moment of protest at particular points in the city. So we were wondering if examining Instagram photos that were shared in the central part of Kiev would give us a different picture. Not necessarily an objective picture because Instagram has its own biases and it’s definitely not a transparent window into reality, but would give us, let’s say, a more democratic picture. So we’ve downloaded over 20,000 photos shared by 6,000 people, and using visualization we created a number of different views of reality with patterns contained in the data. And we were particularly interested to see how the images of the everyday exist side by side with images of extraordinary events: how images of demonstrations, confrontation with government forces, fire, smoke, and barricades exist next to selfies, parties, or empty streets.

144 Hours in Kiev: a selection of images shared during the protests, arranged by time
144 Hours in Kiev: a selection of images shared during the protests, arranged by time

RP: Is it possible to think of what you are doing as taking an activist position in terms of revealing truths about a political situation?

LM: We have to be careful because obviously what you are seeing in 144 Hours in Kiev is a relatively small part of the population. Because the people who do use Instagram create tags mostly in English, they are, maybe, pro-Western people. But it allows us to get a sense of, not necessarily of a truth, not necessarily of what’s real, but let’s say a different kind of picture, a different place of reality then what the journalists would get. Because journalists may go, talk to a few people, and then come up with a report. But here you have “quotes,” so to speak, of thousands of people.

144 Hours in Kiev: map of Kiev with cluster of photos in Independence Square
144 Hours in Kiev: map of Kiev with cluster of photos in Independence Square

RP: Do you also see the collections of visualizations from user-generated images as an aesthetic realization?

LM: Perhaps one thing we can highlight is the idea of expressive visualization. As an artist I am also interested in the question of how can I present the world through the data. So let’s say a hundred years ago I would be taking photographs of a city. Now I can represent the city through 2 million Instagram photos. Thinking about landscape paintings in Impressionism, Fauvism, or even Cubism, how could I represent nature today through the contributions of millions of people? So I think of myself as an artist who is painting with data.

Phototrails: Radial image plot visualization of 33,292 photos from Tel Aviv
Phototrails: Radial image plot visualization of 33,292 photos from Tel Aviv

RP: But I’ve noticed that there is a focus in your writing on scientific methodology, you don’t talk very much about the renderings from an artistic perspective.

LM: It’s very clear that we’re taking ideas and techniques that have been used by modern artists. The difference is that we are pulling out data and writing open source tools. We’re taking in this case social media, works that were not created by us, and then putting them through different kinds of combinations. If you think about modernist collage of the city from the 1910s or 1920s, using pieces of newspaper and other existing media, what we’re doing exists in the same tradition.

RP: In many ways, the works can be fully appreciated as collage or composites, which I imagine goes against what you are trying to say through data analysis.

LM: No, it doesn’t go against what we are doing. It’s a matter of speaking to different parts of society. So you don’t just talk to designers or artists or like-minded people, you also talk to scientists. But ultimately what drives me is that I can I create something expressive, something unique, that isn’t just simply a data visualization, but creates an image that finds visual forms, that finds the right metaphors, which allows me to talk about modern society as consistent with its millions of data points. To me I think it’s a successful metaphor for how to speak about society today, when you think about all the traces you leave on social networks. I am trying to find the static visual forms to represent our new sense of society from seemingly random acts of individual people.

Phototrails: plots showing locations of photos shared by the most active Instagram users in Tel Aviv over 3 months
Phototrails: plots showing locations of photos shared by the most active
Instagram users in Tel Aviv over 3 months

RP: Talk about the idea of “collective stories,” which are revealed in the composite of hundreds of thousands Instagram photos, each of which is a story in and of itself.

LM: We bring all these narratives together and try to make a kind of composite “film.” The connection to documentary, such as filmmakers like Dziga Vertov, for me is very clear. When Dziga Vertov, for example, was making his films in Kiev, he would have several cameramen in different parts of the Soviet Union shooting everyday, and they would send it to him and he would put it all together. So my “films” are made up of downloaded visuals, in which you can then make multiple “films” out of.

RP: Is it possible that the individual stories, the individual voice of expression, might get lost in this broad swath of data mining and cultural analytics?

LM: People are documenting what they think is interesting and important in their lives. But because there are very particular behaviors, what you get is a kind of pattern. I would say that patterns are not the same thing as a story. I don’t think of it as traditional narrative art, but rather a pattern of certain repeating behaviors.

The Exceptional and the Everyday: six days of photos taken in Kiev’s Independence Square in red vs. all photos in grey, plotted over time
The Exceptional and the Everyday: six days of photos taken
in Kiev’s Independence Square in red vs. all photos in grey, plotted over time

RP: How do you position the work you are doing in the context of the current crisis of invasive surveillance and the loss of privacy resulting from big data analysis?

LM: When we started thinking about these ideas in 2005, these issues were not on the table. In the last two or three years they have become central and to be honest they keep me up at night. I consider whether or not it’s OK because there are histories of governments using photographs of protests of honest people. I think the first time it happened seriously was in Prague in 1968 when it was raided by the Soviet Union. You had bystanders taking pictures, and when the pictures were found they were used to arrest people. So we thought a lot about it. When you start to individualize stories, when you start following particular people, then it gets really dangerous.

RP: In this sense its a very political project. What you have done is revealed that in the 21st century of social media it’s difficult to hide anything. What have you learned about contemporary life as seen through the lens of social media?

LM: This is a deep question. I’m basically trying to say that as opposed to a journalist who thinks about the “data” as a kind of truth, that it’s a way to find out what happened, what I’m thinking about is its own reality. It’s not a question of truth, it’s a question of making interesting connections.

144 Hours in Kiev: selection of images from late evening of February 18, when government forces attacked protesters at Independence Square
144 Hours in Kiev: selection of images from late evening of February 18, when government forces attacked protesters at Independence Square

RP: That’s the difference between an artist and a journalist or even a scientist. You’re absorbing and you’re finding the connections but you’re not trying to say: this is it.

LM: I think the main answer is this: we can produce different visualizations out of the same data. Everyone views a different idea. It’s like when Monet paints another cathedral, there is not one painting that is correct. He makes a dozen paintings where every painting represents a different color, different atmospheric conditions, to show that in fact there are only the subjective views. So the goal is perhaps not to give people a new interpretation, but rather to challenge what they may be thinking is the correct one.


The Everyday and the Exceptional: 144 Hours in Kiev is a project of Lev Manovich in collaboration with Dr. Mehrdad Yazdani, Alise Tifentale, and Jay Chow.

Visions of a techno-leviathan: The politics of the Bitcoin blockchain

Featured image: Image “earth” by Beth Scupham https://goo.gl/ZMBzuw (Creative Commons Attribution)

Brett Scott is the author of The Heretic’s Guide to Global Finance: Hacking the Future of Money (Pluto Press: 2013). And writes for various publications, including The Guardian, Wired Mag and New Scientist, and commentate on issues like financial reform, cryptocurrency and peer-to-peer systems. he is also involved in projects related to alternative finance, financial activism, and economic justice, such as Action Aid, World Development Movement, Open Oil, The Finance Innovation Lab, and MoveYourMoney UK.


In Kim Stanley Robinson’s epic 1993 sci-fi novel Red Mars, a pioneering group of scientists establish a colony on Mars. Some imagine it as a chance for a new life, run on entirely different principles from the chaotic Earth. Over time, though, the illusion is shattered as multinational corporations operating under the banner of governments move in, viewing Mars as nothing but an extension to business-as-usual.

It is a story that undoubtedly resonates with some members of the Bitcoin community. The vision of a free-floating digital cryptocurrency economy, divorced from the politics of colossal banks and aggressive governments, is under threat. Take, for example, the purists at Dark Wallet, accusing the Bitcoin Foundation of selling out to the regulators and the likes of the Winklevoss Twins.

Bitcoin sometimes appears akin to an illegal immigrant, trying to decide whether to seek out a rebellious existence in the black-market economy, or whether to don the slick clothes of the Silicon Valley establishment. The latter position – involving publicly accepting regulation and tax whilst privately lobbying against it – is obviously more acceptable and familiar to authorities.

Of course, any new scene is prone to developing internal echo chambers that amplify both commonalities and differences. While questions regarding Bitcoin’s regulatory status lead hyped-up cryptocurrency evangelists to engage in intense sectarian debates, to many onlookers Bitcoin is just a passing curiosity, a damp squib that will eventually suffer an ignoble death by media boredom. It is a mistake to believe that, though. The core innovation of Bitcoin is not going away, and it is deeper than currency.

What has been introduced to the world is a method to create decentralised peer-validated time-stamped ledgers. That is a fancy way of saying it is a method for bypassing the use of centralised officials in recording stuff. Such officials are pervasive in society, from a bank that records electronic transactions between me and my landlord, to patent officers that record the date of new innovations, to parliamentary registers noting the passing of new legislative acts.

The most visible use of this technical accomplishment is in the realm of currency, though, so it is worth briefly explaining the basics of Bitcoin in order to understand the political visions being unleashed as a result of it.

The technical vision 1.0

Banks are information intermediaries. Gone are the days of the merchant dumping a hoard of physical gold into the vaults for safekeeping. Nowadays, if you have ‘£350 in the bank’, it merely means the bank has recorded that for you in their data centre, on a database that has your account number and a corresponding entry saying ‘350’ next to it. If you want to pay someone electronically, you essentially send a message to your bank, identifying yourself via a pin or card number, asking them to change that entry in their database and to inform the recipient’s bank to do the same with the recipient’s account.

Thus, commercial banks collectively act as a cartel controlling the recording of transaction data, and it is via this process that they keep score of ‘how much money’ we have. To create a secure electronic currency system that does not rely on these banks thus requires three interacting elements. Firstly, one needs to replace the private databases that are controlled by them. Secondly, one needs to provide a way for people to change the information on that database (‘move money around’). Thirdly, one needs to convince people that the units being moved around are worth something.

To solve the first element, Bitcoin provides a public database, or ledger, that is referred to reverently as the blockchain. There is a way for people to submit information for recording in the ledger, but once it gets recorded, it cannot be edited in hindsight. If you’ve heard about bitcoin ‘mining’ (using ‘hashing algorithms’), that is what that is all about. A scattered collective of mercenary clerks essentially hire their computers out to collectively maintain the ledger, baking (or weaving) transaction records into it.

Secondly, Bitcoin has a process for individuals to identify themselves in order to submit transactions to those clerks to be recorded on that ledger. That is where public-key cryptography comes in. I have a public Bitcoin address (somewhat akin to my account number at a bank) and I then control that public address with a private key (a bit like I use my private pin number to associate myself with my bank account). This is what provides anonymity.

The result of these two elements, when put together, is the ability for anonymous individuals to record transactions between their bitcoin accounts on a database that is held and secured by a decentralised network of techno-clerks (‘miners’). As for the third element – convincing people that the units being transacted are worth something – that is a more subtle question entirely that I will not address here.

The political vision 1.0

Note the immediate political implications. Within the Bitcoin system, a set of powerful central intermediaries (the cartel of commercial banks, connected together via the central bank, underwritten by government), gets replaced with a more diffuse network intermediary, apparently controlled by no-one in particular.

This generally appeals to people who wish to devolve power away from banks by introducing more diversity into the monetary system. Those with a left-wing anarchist bent, who perceive the state and banking sector as representing the same elite interests, may recognise in it the potential for collective direct democratic governance of currency. It has really appealed, though, to conservative libertarians who perceive it as a commodity-like currency, free from the evils of the central bank and regulation.

The corresponding political reaction from policy-makers and establishment types takes three immediate forms. Firstly, there are concerns about it being used for money laundering and crime (‘Bitcoin is the dark side’). Secondly, there are concerns about consumer protection (‘Bitcoin is full of cowboy operators’). Thirdly, there are concerns about tax (‘this allows people to evade tax’).

The general status quo bias of regulators, who fixate on the negative potentials of Bitcoin whilst remaining blind to negatives in the current system, sets the stage for a political battle. Bitcoin enthusiasts, passionate about protecting the niche they have carved out, become prone to imagining conspiratorial scenes of threatened banks fretfully lobbying the government to ban Bitcoin, or of paranoid politicians panicking about the integrity of the national currency.

The technical vision 2.0

Outside the media hype around these Bitcoin dramas, though, a deeper movement is developing. It focuses not only on Bitcoin’s potential to disrupt commercial banks, but also on the more general potential for decentralised blockchains to disrupt other types of centralised information intermediaries.

Copyright authorities, for example, record people’s claims to having produced a unique work at a unique date and authoritatively stamp it for them. Such centralised ‘timestamping’ more generally is called ‘notarisation’. One non-monetary function for a Bitcoin-style blockchain could thus be to replace the privately controlled ledger of the notary with a public ledger that people can record claims on. This is precisely what Proof of Existence and Originstamp are working on.

And what about domain name system (DNS) registries that record web addresses? When you type in a URL like www.e-ir.info, the browser first steers you to aDNS registry like Afilias, which maintains a private database of URLs alongside information on which IP address to send you to. One can, however, use a blockchain to create a decentralised registry of domain name ownership, which is what Namecoin is doing. Theoretically, this process could be used to record share ownership, land ownership, or ownership in general (see, for example, Mastercoin’s projects).

The biggest information intermediaries, though, are often hidden in plain sight. What is Facebook? Isn’t it just a company that you send information to, which is then stored in their database and subsequently displayed to you and your friends? You log in with your password (proving your identity), and then can alter that database by sending them further messages (‘I’d like to delete that photo’). Likewise with Twitter, Dropbox, and countless other web services.

Unlike the original internet, which was largely used for transmission of static content, we experience sites like Facebook as interactive playgrounds where we can use programmes installed in some far away computer. In the process of such interactivity, we give groups like Facebook huge amounts of information. Indeed, they set themselves up as information honeytraps in order to create a profit-making platform where advertisers can sell you things based on the information. This simultaneously creates a large information repository for authorities like the NSA to browse. This interaction of corporate power and state power is inextricably tied to the profitable nature of centrally held data.

But what if you could create interactive web services that did not revolve around single information intermediaries like Facebook? That is precisely what groups like Ethereum are working towards. Where Bitcoin is a way to record simple transaction information on a decentralised ledger, Ethereum wants to create a ‘decentralised computational engine’. This is a system for running programmes, or executing contracts, on a blockchain held in play via a distributed network of computers rather than Mark Zuckerberg’s data centres.

It all starts to sounds quite sci-fi, but organisations like Ethereum are leading the charge on building ‘Decentralised Autonomous Organisations’, hardcoded entities that people can interact with, but that nobody in particular controls. I send information to this entity, triggering the code and setting in motion further actions. As Bitshares describes it, such an organisation “has a business plan encoded in open source software that executes automatically in an entirely transparent and trustworthy manner.”

The political vision 2.0

By removing a central point of control, decentralised systems based on code – whether they exist to move Bitcoin tokens around, store files, or build contracts – resemble self-contained robots. Mark Zuckerberg of Facebook or Jamie Dimon of JP Morgan Chase are human faces behind the digital interface of the services they run. They can overtly manipulate, or bow in to pressure to censor. A decentralised currency or a decentralised version of Twitter seems immune from such manipulation.

It is this that gives rise to a narrative of empowerment and, indeed, at first sight this offers an exhilarating vision of self-contained outposts of freedom within a world otherwise dominated by large corruptible institutions. At many cryptocurrency meet-ups, there is an excitable mix of techno-babble infused with social claims. The blockchain can record contracts between free individuals, and if enforcement mechanisms can be coded in to create self-enforcing ‘smart contracts’, we have a system for building encoded law that bypasses states.

Bitcoin and other blockchain technologies, though, are empowering right now precisely because they are underdogs. They introduce diversity into the existing system and thereby expand our range of tools. In the minds of hardcore proponents, though, blockchain technologies are more than this. They are a replacement system, superior to existing institutions in every possible way. When amplified to this extreme, though, the apparently utopian project can begin to take on a dystopian, conservative hue.

Binary politics

When asked about why Bitcoin is superior to other currencies, proponents often point to its ‘trustless’ nature. No trust needs be placed in fallible ‘governments and corporations’. Rather, a self-sustaining system can be created by individuals following a set of rules that are set apart from human frailties or intervention. Such a system is assumed to be fairer by allowing people to win out against those powers who can abuse rules.

The vision thus is not one of bands of people getting together into mutualistic self-help groups. Rather, it is one of individuals acting as autonomous agents, operating via the hardcoded rules with other autonomous agents, thereby avoiding those who seek to harm their interests.

Note the underlying dim view of human nature. While anarchist philosophers often imagine alternative governance systems based on mutualistic community foundations, the ‘empowerment’ here does not stem from building community ties. Rather it is imagined to come from retreating from trust and taking refuge in a defensive individualism mediated via mathematical contractual law.

It carries a certain disdain for human imperfection, particularly the imperfection of those in power, but by implication the imperfection of everyone in society. We need to be protected from ourselves by vesting power in lines of code that execute automatically. If only we can lift currency away from manipulation from the Federal Reserve. If only we can lift Wikipedia away from the corruptible Wikimedia Foundation.

Activists traditionally revel in hot-blooded asymmetric battles of interest (such as that between StrikeDebt! and the banks), implicitly holding an underlying faith in the redeemability of human-run institutions. The Bitcoin community, on the other hand, often seems attracted to a detached anti-politics, one in which action is reduced to the binary options of Buy In or Buy Out of the coded alternative. It echoes consumer notions of the world, where one ‘expresses’ oneself not via debate or negotiation, but by choosing one product over another. We’re leaving Earth for Mars. Join if you want.

It all forms an odd, tense amalgam between visions of exuberant risk-taking freedom and visions of risk-averse anti-social paranoia. This ambiguity is not unique to cryptocurrency (see, for example, this excellent parody of the trustless society), but in the case of Bitcoin, it is perhaps best exemplified by the narrative offered by Cody Wilson in Dark Wallet’s crowdfunding video. “Bitcoin is what they fear it is, a way to leave… to make a choice. There’s a system approaching perfection, just in time for our disappearance, so, let there be dark”.

The myth of political ‘exit’

'SEE YOU LATER'
‘SEE YOU LATER’

But where exactly is this perfect system Wilson is disappearing to?

Back in the days of roving bands of nomadic people, the political option of ‘exit’ was a reality. If a ruler was oppressive, you could actually pack up and take to the desert in a caravan. The bizarre thing about the concept of ‘exit to the internet’ is that the internet is a technology premised on massive state and corporate investment in physical infrastructure, fibre optic cables laid under seabeds, mass production of computers from low-wage workers in the East, and mass affluence in Western nations. If you are in the position to be having dreams of technological escape, you are probably not in a position to be exiting mainstream society. You are mainstream society.

Don’t get me wrong. Wilson is a subtle and interesting thinker, and it is undoubtedly unfair to suggest that he really believes that one can escape the power dynamics of the messy real world by finding salvation in a kind of internet Matrix. What he is really trying to do is to invoke one side of the crypto-anarchist mantra of ‘privacy for the weak, but transparency for the powerful’.

That is a healthy radical impulse, but the conservative element kicks in when the assumption is made that somehow privacy alone is what enables social empowerment. That is when it turns into an individualistic ‘just leave me alone’ impulse fixated with negative liberty. Despite the rugged frontier appeal of the concept, the presumption that empowerment simply means being left alone to pursue your individual interests is essentially an ideology of the already-empowered, not the vulnerable.

This is the same tension you find in the closely related cypherpunk movement. It is often pitched as a radical empowerment movement, but as Richard Boase notes, it is “a world full of acronyms and codes, impenetrable to all but the most cynical, distrustful, and political of minds.” Indeed, crypto-geekery offers nothing like an escape from power dynamics. One merely escapes to a different set of rules, not one controlled by ‘politicians’, but one in the hands of programmers and those in control of computing power.

It is only when we think in these terms that we start to see Bitcoin not as a realm ‘lacking the rules imposed by the state’, but as a realm imposing its own rules. It offers a form of protection, but guarantees nothing like ‘empowerment’ or ‘escape’.

Techno-Leviathan

'COME INTO MY ARMS, CONTRACT TO ME'
‘COME INTO MY ARMS, CONTRACT TO ME’

Technology often seems silent and inert, a world of ‘apolitical’ objects. We are thus prone to being blind to the power dynamics built into our use of it. For example, isn’t email just a useful tool? Actually, it is highly questionable whether one can ‘choose’ whether to use email or not. Sure, I can choose between Gmail or Hotmail, but email’s widespread uptake creates network effects that mean opting out becomes less of an option over time. This is where the concept of becoming ‘enslaved to technology’ emerges from. If you do not buy into it, you will be marginalised, and thatis political.

This is important. While individual instances of blockchain technology can clearly be useful, as a class of technologies designed to mediate human affairs, they contain a latent potential for encouraging technocracy. When disassociated from the programmers who design them, trustless blockchains floating above human affairs contains the specter of rule by algorithms. It is a vision (probably accidently) captured by Ethereum’s Joseph Lubin when he says “There will be ways to manipulate people to make bad decisions, but there won’t be ways to manipulate the system itself”.

Interestingly, it is a similar abstraction to that made by Hobbes. In his Leviathan, self-regarding people realise that it is in their interests to exchange part of their freedom for security of self and property, and thereby enter into a contract with aSovereign, a deified personage that sets out societal rules of engagement. The definition of this Sovereign has been softened over time – along with the fiction that you actually contract to it – but it underpins modern expectations that the government should guarantee property rights.

Conservative libertarians hold tight to the belief that, if only hard property rights and clear contracting rules are put in place, optimal systems spontaneously emerge. They are not actually that far from Hobbes in this regard, but their irritation with Hobbes’ vision is that it relies on politicians who, being actual people, do not act like a detached contractual Sovereign should, but rather attempt to meddle, make things better, or steal. Don’t decentralised blockchains offer the ultimate prospect of protected property rights with clear rules, but without the political interference?

This is essentially the vision of the internet techno-leviathan, a deified crypto-sovereign whose rules we can contract to. The rules being contracted to are a series of algorithms, step by step procedures for calculations which can only be overridden with great difficulty. Perhaps, at the outset, this represents, à la Rousseau, the general will of those who take part in the contractual network, but the key point is that if you get locked into a contract on that system, there is no breaking out of it.

This, of course, appeals to those who believe that powerful institutions operate primarily by breaching property rights and contracts. Who really believes that though? For much of modern history, the key issue with powerful institutions has not been their willingness to break contracts. It has been their willingness to use seemingly unbreakable contracts to exert power. Contracts, in essence, resemble algorithms, coded expressions of what outcomes should happen under different circumstances. On average, they are written by technocrats and, on average, they reflect the interests of elite classes.

That is why liberation movements always seek to break contracts set in place by old regimes, whether it be peasant movements refusing to honour debt contracts to landlords, or the DRC challenging legacy mining concessions held by multinational companies, or SMEs contesting the terms of swap contracts written by Barclays lawyers. Political liberation is as much about contesting contracts as it is about enforcing them.

Building the techno-political vision 3.0

The point I am trying to make is that you do not escape the world of big corporates and big government by wishing for a trustless set of technologies that collectively resemble a technocratic crypto-sovereign. Rather, you use technology as a tool within ongoing political battles, and you maintain an ongoing critical outlook towards it. The concept of the decentralised blockchain is powerful. The cold, distrustful edge of cypherpunk, though, is only empowering when it is firmly in the service of creative warm-blooded human communities situated in the physical world of dirt and grime.

Perhaps this means de-emphasising the focus on how blockchains can be used to store digital assets or property, and focusing rather on those without assets. For example, think of the potential of blockchain voting systems that groups like Restart Democracy are experimenting with. Centralised vote-counting authorities are notorious sources of political anxiety in fragile countries. What if the ledger recording the votes cast was held by a decentralised network of citizens, with voters having a means to anonymously transmit votes to be stored on a publicly viewable database?

We do not want a future society free from people we have to trust, or one in which the most we can hope for is privacy. Rather, we want a world in which technology is used to dilute the power of those systems that cause us to doubt trust relationships. Screw escaping to Mars.


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The Performance of Infrastructure: Review of Interactive Art and Embodiment: The Implicit Body As Performance by Nathaniel Stern

Featured image: Stern, Body Language

Interactive Art and Embodiment: The Implicit Body As Performance by Nathaniel Stern. ISBN 978-1-78024-009-1 (printed publication), Gylphi Limited, Canterbury, UK, 2013. 291 pp., 41 Colour Stills. 

Interactive Art and Embodiment: The Implicit Body as Performance Book by Nathaniel Stern
Interactive Art and Embodiment: The Implicit Body as Performance Book by Nathaniel Stern

Earlier this year, I had the good fortune to sit in on a talk given by Simon Penny on May 6th 2014 at the University of Exeter. Penny, not unlike Nathaniel Stern, is best known for his praxis, writing and teaching on interactive (and robotic) installations focusing on issues of embodiment, relationality and materiality. So as unorthodox as its inclusion is to start off a review, Penny’s reflections are pertinent here (in this case, Penny’s famous installations Fugitive (1997) and Traces (1999) [1].

The purpose of Fugitive and Traces (if you can say they had one) sought to ‘embody’ virtual reality through multi-camera infra-red sensors, visual models and real-time movements. At that time, Penny’s unique theoretical take was to distance human-computer interaction away from “a system of abstracted and conventionalised signals” to where the user would “communicate kinesthetically”: instead of investigating the non-human or “inhuman” formal qualities of its medium, or some vague VR future that leaves the body behind, the system itself would “come closer to the native sensibilities of the human.” (Penny) [2]

In his Exeter talk, Penny momentarily reflected on a weird and altogether disturbing seventeen year feedback loop. The loop in question relates to how, in 2014, Penny’s early avant-garde ideas and theoretical ambitions have largely been desecrated by their replication in big business. With regard to Traces, Penny cited Microsoft’s Kinect as being the most salient example of this desecration: Kinect’s technology – marketed for the Xbox console brand – carries within its insidious techniques the ability to also “communicate kine[c]thetically”, but do so within pre-packaged, patented, IP-driven, focus-grouped-out-of-existence, commercial vacuities of gamer experience.

As an early practitioner and developer of these technologies, Penny was somewhat visibly infuriated with this, and understandably so. For him, it unintentionally reduced his aesthetic experimentation, philosophical insight, technological futurity and theoretical complexity into consumer speculation for the technology market, commandeering the tech but without the value. It transposed the artistic technological avant-garde necessity of Traces into a flaccid ‘tech-demo’ demonstration of novelty limb flailing and high-end visuals devoid of anything. It was, Penny lamented, “a very weird situation” to be in. Part of that weirdness has to do with the fact that Penny hadn’t done anything especially wrong, because there wasn’t any tangible aesthetic qualities that separated his pioneering work from Microsoft’s effort. Neither had Penny’s work brought financial success with its value intact (because its value wasn’t patentable). Instead technological development had overwritten the aesthetic value of Traces, trading technological obsolescence with aesthetic obsolescence.

Penny’s retroactive predicament is not unique in the history of digital art: for all the visionary seeds of potential in Roy Ascott’s legendary networking project, Terminal Art (1980) we now recognise how those salient characteristics have somehow ended up as Skype or Google Hangouts. Still in the 80s, one might evoke Eduardo Kac’s early videotext works (1985-1986) where visual animated poems were broadcast on the online service exchange platform Minitel (“Médium interactif par numérisation d’information téléphonique” or “Interactive medium by digitalizing telephone information” in its French iteration): a proprietary precursor to the World Wide Web [3]. The retroactive weirdness accompanying these developments is something I’ll come back to: suffice to say that what counts is the direction (and sometimes hostile return) of infrastructure, not just as the background collection of assemblages artists rely on to experiment with at any historical moment, but the shifting ecological foundations to which technology emerges, affords, and now overwrites such practices. No-one likes to play devil’s advocate and yet one must ask the question specific to Stern’s text: what, or maybe where, is the tangible point at which ‘art’ becomes historically valued in these works, if that latent aesthetic potential becomes just another market for a series of Silicon Valley, or startup conglomerates?

——–

Nathaniel Stern’s Interactive Art and Embodiment establishes two first events: not only Stern’s debut publication but also the first of a new series from Gylphi entitled “Arts Future Book” edited by Charlotte Frost, which began in 2013. All quotations are from this text unless otherwise stated.

Stern’s vision in brief: in order to rescue what is philosophically significant about interactive art, he justifies its worth through the primary acknowledgement of embodiment, relational situation, performance and sensation. In return, the usual dominant definitions of interactive art which focus on technological objects, or immaterial cultural representations thereof are secondary to the materiality of bodily movement. Comprehending digital interactive art purely as ‘art + technology’ is a secondary move and a “flawed priority” (6), which is instead underscored by a much deeper engagement, or framing, for how one becomes embodied in the work, as work. “I pose that we forget technology and remember the body” (6) Stern retorts, which is a “situational framework for the experience and practice of being and becoming.” (7). The concepts that are needed to disclose these insights are also identified as emergent.

“Sensible concepts are not only emerging, but emerging emergences: continuously constructed and constituted, re-constructed and re-constituted, through relationships with each other, the body, materiality, and more.” (205)

Interactive Art and Embodiment then, is the critical framework that engages, enriches and captivates the viewer with Stern’s vision, delineating the importance of digital interactive art together with its constitutive philosophy.

One might summarise Stern’s effort with his repeated demand to reclaim the definition of “interactive”. The term itself was a blatantly over-used badge designed to vaguely discern what made ‘new media’ that much newer, or freer than previous modes of consumption. This was quickly hunted out of discursive chatter when everyone realised the novel qualities it offered meant very little and were politically moribund. For Stern however, interactivity is central to the entire position put forward, but only insofar as it engages how a body acts within such a work. This reinvigorated definition of “interactive” reinforces deeper, differing qualities of sensual embodiment that take place in one’s relational engagement. This is to say, how one literally “inter-acts” through moving-feeling-thinking as a material bodily process, and not a technological informational entity which defines, determines or formalises its actions. A digital work might only be insipidly interactive, offering narrow computational potentials, but this importance is found wanting so long as the technology is foregrounded over ones experience of it. Instead ones relationship with technological construction should melt away through the implicit duration of a body that literally “inter-acts” with it. In Stern’s words:

“…most visually-, technically-, and linguistically-based writing on interactive art explains that a given piece is interactive, and how it is interactive, but not how we inter-act” (91)

Chapter 1 details how aesthetic ‘vision’ is understood through this framework, heavily criticising the pervasive disembodiment Stern laments in technical discussions of digital art and the VR playgrounds from the yesteryear of the 90s. Digital Interactive Art has continually suppressed a latent embodied performance that widens the disembodied aesthetic experience towards – following Ridgway and Thrift – a “non-representational experience.” Such experiences take the body as an open corporal process within a situation, which includes, whilst also encompassing, the corporal materiality of non-human computational processes. This is, clearly, designed to oppose any discourse that treats computation and digital culture as some sort of liberating, inane, immaterial phenomenon: to which Stern is absolutely right. Moreover, all of these material processes move in motion with embodied possibilities, to “create spaces in which we experience and practice this body, its agency, and how they might become.” (40) To add some political heft, Stern contrasts how the abuse of interactivity is often peddled towards consumerist choice, determining possibilities, put against artistic navigation that relinquishes control, allowing limitless possibilities. Quoting Erin Manning, Stern values interactive art’s success when it doesn’t just move in relation to human experience, but when humans move *the* relation in experience (Manning, 2009: 64; Stern, 46).

Stern’s second chapter moves straight into a philosophical discussion denoting what he means by an anti-Cartesian, non-representational, or implicit body. Heavily contexualised by a host of process, emergent materialist thinkers (Massumi, Hayles, Barad), Stern concentrates on the trait of performance as the site of body which encapsulates its relationally, emergence and potential. The body is not merely formed in stasis, (what Stern dubs “pre-formed” (62) but is regularly and always gushingly “per-formed” (61) in its movement. Following Kelli Fuery, the kind of interactivity Stern wants to foreground is always there, not a stop-start prop literate to computer interaction, but an effervescent ensemble of “becoming interactive” (Fuery, 2009: 44; Stern, 65). Interactive art is not born from an effect bestowed by a particular medium of art making, but of “making literal the kinds of assemblages we are always a part of.” (65)

David Rokeby - Very Nervous System 1986 - 2004

Chapter three sets out Stern’s account for the implicit body framework: detailing out four areas: “artistic inquiry and process; artwork description; inter-activity and relationally.” (91) Chapters four, five and six flesh out this framework with actual practices. Four considers close readings of the aforementioned work of Penny together with Camille Utterback merging the insights gained from the previous chapters. What both artists encapsulate for Stern is that their interventions focus on the embodied activities of material signification: or “the activities of writing with the body” (114) Utterback’s 1999 installation “Textrain” is exemplary to Stern’s argument: notably the act of collecting falling text characters on a screen merges dynamic body movements with poetic disclosure. The productions of these images are always emergent and inscribed within our embodied practices and becomings: that we think with our environment. Five re-contextualises this with insights into works by Scott Scribbes and Mathieu Briand’s interventions in societal norms and environments. Six takes on the role of the body as a dynamic, topological space: most notably as practiced in Rafael Lozano-Hemmer. Chapter seven I’ll discuss near the conclusion: the last chapter shortly.

Firstly, the good stuff. Interactive Art and Embodiment is probably one of the most sincerest reads I’ve encountered in the field for some time. Partly this is because the book cultivates Stern’s sincerity for his own artistic practice, together with his own philosophical accounts that supplement that vision. His deep understanding of process philosophy is clearly matched by his enthusiastic reassessment of what interactive art purports to achieve and how other artists might have achieved it too. And it’s hard to disagree with Stern’s own position when he cites examples (of his work and others) that clearly delegate the philosophical insights to which he is committed. One highlight is Stern’s take on Scribbes’ Boundary Foundations (1998) and the Screen Series (2002-03) which intervenes and questions the physical and metaphorical boundaries surrounding ourselves and others, by performing its questioning as work. This is a refreshingly earnest text, proving that theory works best not when praxis matches the esoteric fashions of philosophical thinking, but when art provides its own stakes and its own types of thinking-experience which theory sets out to faithfully account and describe. Stern’s theoretical legitimacy is never earned from just digesting, synthesising and applying copious amounts of philosophy, but from the centrality of describing in detail what he thinks the bodily outcomes of interactive art are and what such accounts have to say: even if they significantly question existing philosophical accounts.

Stern leaves the most earnest part of his book towards the end in his final semi-auto-biographical companion chapter called “In Production (A Narrative Inquiry on Interactive Art)”. This is a snippet of a much larger story, available online and subject to collaboration [4]. Here, Stern recounts or modifies the anxiety inducing experience of being a PhD student and artist, rubbing up alongside the trials of academic rigour, dissertation writing and expected standards. Quite simply, Stern is applying his insights of performative processual experience into the everyday, ordinary experiences faced by most PhD students in this field, and using it to justify a certain writing style and a sense of practice. It’s an enjoyable affair – in large part because it outclasses the dry scholarly tone usually associated with writing ‘academically’, elevating imaginative, illuminating redescriptions for how the experiences of interactive art broadly hang together rather than relying on relentless cynical critique. And most of that is down to Stern’s strong literary metaphorical technique for grounding his vision, perhaps even more effectively than the previous chapters.

Yet earnest experiences aside, there are two problems with Stern’s vision which, in my eyes, leave it flawed. That isn’t a bad thing: all visions are flawed of course. That’s why the similarities between art and philosophy feed our heuristic, academic compulsion to come up with them and debate: well, that and sometimes the most flawed can end up being the most influential. Such flaws only arise in relation to what Stern thinks is valuable in interactive art, and to the extent that the intervention posed may require readdressing. The flaws in question are composed from two different angles, but stem from one objection. The first is philosophical, or at least a problem pre-packaged with relying almost entirely on relational ideas of embodied emergence. The second is more tied to infrastructure and technical expropriation as outlined in Penny’s predicament given from the outset.

In his introduction, Stern makes clear that this is an “art philosophical book” (4), not a philosophy of art as such: only one that “understands art and philosophy as potential practices of one another” (4). Following Brian Massumi, philosophy “tells us the stakes”, whilst “art brings those states to the table” (5), such that the type of art he values and constructs, (digital interactive art) is precisely that which melts away in its interactive encounter when constructed as work. Later on we discover that interactive art “interrupts relationality” (66), making present an “intervention that brings a situated moving-thinking-feeling to a higher power.” (66) Further on, interactive art does something else, when it “intensifies features of […] the ongoing transformation of the ‘living’ body”, and “gifts us with a state to practice being and becoming.” (73) Reflecting on the infamous Bourriaud/Bishop relational aesthetic ruckus a decade ago, Stern outlines how they focus on the explicit body (82) (how we understand ourselves or challenge explicit social/economic positions in the world), whereas artworks which privilege the implicit body have us “encounter how we move, transform, and are (continuous)” (82) in the world. The former takes on the materiality of social relations, the latter (endorsed by Stern) takes on the whole materiality of “embodied relations” (83). And again to reiterate, art operates as “the practice of contemporary philosophies, where we investigate, and further research on, embodiment and relationally together.” (83).

Now, one should admire how Stern blends philosophy and art praxis together precisely by not shoehorning authoritative philosophical accounts into art praxis where they aren’t needed. This works, precisely as the ontology expressed here actively resists such authoritative accounts as well as being cemented with the sort of sincerity with which Stern has such a keen literary grasp. More importantly, Stern cites works which seem to fit the stakes of his ontological conviction perfectly.

However the reliance of process-based philosophy dampens exactly how these works intervene to bring about the values he so desires. The simplest objection comes from asking how Stern might value anything at all, if our entire relational embodiment with the world is constantly in process – or that “[b]odies and matter are change” (220) – and must be always affirmed as such: why should every process and every bodily interaction be affirmed? Moreover why is it art’s place to give primacy to the ontological events of bodily material change?

This is one of the key infrastructural problems that surface, once a theory of art totally subscribes to a process-based ontology, let alone one focusing on embodiment: why should an artist like Stern feel compelled to present an intervention in the first place? If the dominant ontological movement of interactions is a becoming-event, by what standard or eruption should interactive art be said to work on? If, as Stern believes, “the interactive process in interactive work is the ‘work’” (159), it becomes unclear what value interactive artworks are purported to convey, if that process is all there is. To say that embodied processual events make the work “work”, because they underscore our situational intelligibility (or make it effective – so to speak) speaks nothing of what differential criteria should apply to make that aesthetic intervention intelligible. To hazard a guess, the problem is one of articulating how convention exists in a process ontology: because if everything is always emerging as an interactive event of change, the act of rupturing or intervening in convention becomes a real problem. The criteria for valuing these important works is only affirmed it seems, because every process is already affirmed: and if that’s the case you don’t need artists to make an intervention – there is no intervention required, other than the events that already exist, as change in themselves. To put it another way: why should (and how can) a work effectively gift us heightened states of being and becoming, if our entire situational relationship with the world is already situationally related in being and becoming?

I am reminded of Adrian Johnston’s 2001 review of the newly republished English translation of Dominique Laporte’s History of Shit (first published in 1978). Whereas most Foucaultians and Althusserians were disconcertingly vague in pointing out the concrete material conditions for subjectivity and economical production, Laporte boldly contended that the genealogical hypothesis to all modern civilisations was tied to one concrete material condition: the infrastructure of bodily waste management, or, the desire to control and sublimate our need to defecate. In his usual Žižekian repartee, Johnston suggested that Laporte’s bizarre history of modernity implicitly accepted the anti-Cartesian embodiment thesis (that cognition cannot be separated from the actions of the body), but pushed its logic to the end. That for all the affirmative, encompassing, sensual, emergent, potential images embodiment philosophy prefers to agree and discuss, it completely ignores one of our central and basic bodily requirements: to excrete our bodily waste or fecal matter, and remove it from sight and smell (and we don’t need to remind the reader of art’s fascination with this area).

Whilst Johnston’s tongue was firmly planted in his cheek, he did happen to put a psychoanalytical finger on the central problem with process based embodiment. That often enough, sincere accounts of embodiment designed to affirmatively depict and encompass implicit environment material engagements leave behind an unacknowledged stain: one which says more about these accounts than their proponents actually do. And it is precisely because Stern focuses on the most aesthetically agreeable areas of bodily engagement in interactive art, that something as habitual and ritualistic as the excretion of digested matter, or the infrastructure of sewage networks exposes that image.

In terms of materiality this is doubly important. Laporte’s intervention brings into conflict two competing performative materialisms which disclose our own bodily relationships with non-human processes (in this case, computational and networked material): the first is Stern’s own account of the material body as some sort of ‘nebulous material’ which is always emergent, lived, relational and thinking with its own engagement in the world of humans and non-humans. The second is Laporte’s material body seen as ‘brutal material’ – an explicit input-output, complex, evolutionary processing machine, strictly determinate and bounded in its biological function. Despite Stern arguing earnestly for the nebulous form, it doesn’t appear to me that he can hold off the brutal form, or at least prevent the latter from antagonising the former. And often enough, this happens because Stern’s accounts of embodiment, and the philosopher’s accounts he relies on, are already meant to be nebulous in themselves.

This logic unravels by chapter seven, when Stern expands the implicit body framework to analyse other examples of new media art which aren’t preoccupied with bodily participation to work, as work. He terms this “potentialized art” (206) where “audience members do not *make* the work directly through their interactions (207) but are subject to visual performances of potential movement and relation mediated by generative computation and networks. In citing Gordan Savičić and Jessica Meuninck-Ganger – amongst others – Stern argues that these ongoing performances harness generative information participating in embodiment relations, and invite metaphorical sensory change and bodily movement (in the case of Savičić’s performances, quite literally inflicting pain and suffering onto his own body using network data and social media).

John F Simon Jr - Every Icon

However when Stern cites John F. Simon. Jr’s infamous work Every Icon (1997), (227 – 230) (a cellular automation piece which takes approximately several hundred trillion years to complete) it becomes clear to me that the aesthetically agreeable areas of embodiment start to break down. It might be that my own reading of the piece is fairly unorthodox [5] (I don’t consider the work to be primarily conceptual for a start), but Every Icon eschews what Stern writes as giving “both the corporeal and incorporeal a present and future presence as time and sign” (230) or something that generates attention to our “sensual and conceptual experience of temporality” (230).

Yet, isn’t it the case that Every Icon is probably one of the least potentialised artworks ever made? It doesn’t actually generate anything, (in the strict sense of unpredictable outcomes from simple rules) it simply enumerates configurations of pixels one by one. Neither can we be said to “feel the potency of several hundred trillion years” (230) than we feel the cold, indifferent execution of a real java applet function to which we are forever limited in experiencing directly. If anything, Every Icon is deliberately constructed to forgo a relation with us.

To conclude: this is perhaps why Penny’s predicament with the Kinect is so stark. To demand, as Stern does, that we treat digital interactive art as setting a stage for examining how we “per-form” with our bodies within media, material, conceptual frames and selves, is no longer enough of a stage to give voice to the technological ecologies we find ourselves in: nor of the art that satisfies intervening in it. Credit must be given to Stern for writing over interactive art’s emancipatory myth of disembodied immateriality, but his endorsement of embodiment only serves to realise that the problem isn’t forgetting to focus on material engagement, but forgetting the cold, hard and brutal materiality of procedural performance of infrastructure, that often moves faster than we do. When Microsoft’s Kinect co-opts all the same values of Traces, it does so not because embodiment is totally flawed, but that bodily movement has now become ecologically implicated in deceptive infrastructure.

Just as Penny’s Traces may once have evoked a renewed attention to moving-thinking-feeling, such engagements are now suitably tracked and are in service of non-transparent infrastructures of geo-social activity, which propagate themselves beyond our sensory engagement, yet paradoxically they also indirectly sustain that ordinary engagement. For example, this is now a world where Google funds a 60tbps undersea cable connecting the West Coast to Japan, in order to propagate the reach of their services. The technological engagement of our bodies cannot be restricted to how we move-think-feel, but now weaves itself within layers upon layers of platforms and pervasive surveillance structures. And I don’t disagree with Stern that the implicit body is, perhaps, deeper than the account I give here. But maybe that’s because the body is also another type of performative infrastructure, tightly bound into other formations that are just as deep, complex and engaged. We now live in a time where digital interactive art has to intervene in the performances of geo-social infrastructure: where our bodies have curiously taken on their self-directing performances, rather than our own.

(Conceptual) Art, Cryptocurrency and Beyond

[Notes:

1. These are the minimally reformatted and slightly expanded notes for what would have been  a 15-minute presentation.

2. The presentation was meant to be followed by questions and form part of the introduction to a panel discussion. Any questions in the comments here or on netbehaviour gratefully received.]

Art and Money

greek drachma, 600BC
Greek Drachma, 600BC

Art and money have always been involved in each other’s production. This is a Greek Drachma from 600BC with a relief depiction of a sea turtle on one side. For many people this would be the artwork, or at least the image, that they saw most frequently in their everyday lives.

damien hirst, for the love of god, 2007
Damien Hirst, for the love of god, 2007

In the present day, high art and high finance (or big art and big finance) go hand in hand. Blue chip artworks produced by brand name artists like Jeff Koons are collected by hedge fund managers and oil oligarchs as investments and as signifiers of socioeconomic position (while stolen Old Master paintings are used as signifiers of value in transactions between criminal gangs…). This tendency reaches its logical conclusion for now with Damien Hirst’s “For The Love of God” (2007), a diamond-encrusted platinum cast of an actual human skull complete with the original teeth. It was sold for fifty million pounds sterling.

Nanex HFT Visualization
Nanex HFT Visualization

Looking inside the sale of “For The Love Of God” makes its narrative less straightforward. It was sold to a group including the artist and their dealer, making the actual figure and its ownership less straightforward than a simple sale would suggest. Nanex’s High Frequency Trading visualizations from 2010 look inside transcations in electronic stocks & shares markets, finding aesthetic forms in the activity of share trading bots. What the sawtooth waves of this bot’s activity represent is unknown: a glitch, a strategy, a side-effect. But without making these forms visible, we would not be able to ask these questions or reflect on this economic activity.

Art, Particularly Conceptual Art, Critiques This Relationship

Cildo Meireles’ “Insertions Into Ideological Circuits 2” (1970)

It is part of the value of art, particularly Conceptual Art, that it can afford us these opportunities for reflection and critique. Cildo Meireles’ “Insertions Into Ideological Circuits 2” (1970) overwrites the contemporary equivalent of the Drachma’s turtle with a rubber stamped message on a banknote, intruding into everyday use and circulation of currency in order to give its audience a pause for critical reflection.

Lynn Hershman’s “Check” (1974)

Lynn Hershman’s “Check” (1974) is signed by their artistic alter ego Roberta Breitmore, using financial transactions and their attendant contracts as a producer and guarantor of identity, literally underwriting it.

douglas huebler, variable piece no. 44, 1971
Douglas Huebler’s “Variable Piece no.44” (1971)

Douglas Huebler’s “Variable Piece no.44” (1971) incorporates an image of its current owner into itself each year for its first decade, in an analogue precedent for Bruce Sterling’s idea of “spimes”. When the artwork is sold a new owner appears, making the artwork’s contingent economics its aesthetic subject.

sol lewitt, certificates, 1980
Sol Lewitt, Certificates, 1980

The initial critique of the ontology and economics of art that Conceptual Art represented in its “dematerialisation” phase represented as much of a challenge for the livelihoods of artists as it did to its chosen targets. One solution found early on was to produce certificates of authenticity or ownership for otherwise un-ownable art. This re-appropriates conceptual art for scarcity economics and as property, returning it to the market. Sol LeWitt’s certificates for two wall drawings (1980) demonstrate how this works. If you own such a certificate and I do not, and we both follow the instructions on the certificate, you produce an authentic LeWitt and I at best produce a forgery.

art and language, guaranteed painting, 1967
Art and Language, Guaranteed Painting, 1967

This stretegy was criticised (and parodied) within the Conceptual Art movement itself. An early Art & Language artwork, “Guaranteed Painting” (1967), contains a printed certificate guaranteeing that the painting accompanying it contains particular content and addressing the curator of the show it appears in as someone who can possibly intervene in artworld economic relationships.

carey young, declared void, 2005
Carey Young’s “Declared Void” (2005)

Carey Young’s “Declared Void” (2005) is a wall drawing that creates a space in which its audience enters into a contract agreeing that the constitution of the United States. Legal form as sculptural form, this is no longer about the relationship between art and money but rather between the individual, contract law, and the state. This is the kind of relationship that produces money, or at least fiat currency, and is a broader context for considering the more specific relationship between art and money.

flower currency, 2005
Flower Currency, 2005

I love this flower currency from 2005, produced by a group of Viennese artists. It’s both a LETS-style complementary currency and a use of the aesthetics of pressing flowers to allegorize and aestheticize the relationship between nature, production, and value in economies.

danica phelps, stripes drawing, 2013
Danica Phelps, Stripes Drawing, 2013

This Danica Phelps stripe drawing (2013) shows the artist’s expenditure on reparing their car. If it depicted income rather than outcome the stripes would be green rather than red. Phelps’ work combines the ledger of their economic existence with the artistic record of their social presence.

Bitcoin as Critique

yodark, genesis block, 2013
Yodark, Genesis Block, 2013

Bitcoin emerged as a critique of state-issued “fiat” currency following the financial crisis of 2008. Bitcoin is a cryptocurrency, a piece of software that runs on computers (“nodes”) spread across the network that communicate with each other to reach a shared consensus on the current state of a cryptographically-secured ledger. Every ten minutes or so these computers bundle up transactions into “blocks”, each of which refers to the previous block. This is the “blockchain”. This is yodark’s fanciful depiction of the blockchain proceeding from the first block of transactions, the “genesis block”.

milk-crate mining rig
Milk-crate mining rig

In reality news blocks in the chain are validated (or “mined”) by nodes in the network using increasingly specialised hardware, such as this milk crate mining rig from a couple of years ago. They perform difficult to solve but easy to validate sums on each block, the “proof of work”, and the first node to succeed gets a reward (paid in Bitcoins) for doing so.

crypto hash examples
Crypto hash examples

Bitcoin account addresses, Bitcoin transactions, and the proof of work system all use cryptographic algorithms. These are mathematical ways of taking data and creating an almost un-fakeable, almost un-reversable, almost unique (where “almost” means “as likely to fail as the Earth is likely to be hit by a civilization-ending asteroid in the next 20 minutes”) identity for it. The examples here show how feeding a cryptographic hash function the same data twice results in the same incredibly unlikely number, but feeding it even slightly different data results in very different and unrelated numbers.

rob myers, facecoin, 2014
Rhea Myers, Facecoin, 2014

Bitcoin uses these functions to secure its network in the “proof of work” system by searching for auspicious numbers in their output (strings of zeroes in the current scheme). My Facecoin (2014) implements an alternative proof of work system in which the useless work performed is that of portraiture, (mis-)using machine vision algorithms to find imaginary faces in cryptographic hashes represented as bitmaps rather than numbers.

rob myers, monkeycoin, 2014
Rhea Myers, Monkeycoin, 2014

My Monkeycoin (2014) takes a different approach, searching for the complete works of shakespeare in textual representations of those numbers.

Paying For Art With Cryptocurrencies

eric drass, corporate fight club, 2012
Eric Drass, Corporate Fight Club, 2012

Cryptocurrencies can be used in lieu of fiat currency for all kinds of transactions, including artistic ones. Here the artist Eric Drass is offering a painting for sale via Bitcoin. Different means of exhange create different kinds of social relationships, buying the painting via Bitcoin is a different kind of social and economic transaction than paying with fiat currency for it via Saatchi Online.

banksycoin, 2014
Banksycoin, 2014

Cryptocurrencies can be created as complimentary currencies with specific intent or for specific constituencies. This is the logo of Banksycoin (2014), an attempt to create a currency to pay for art and create a parallel economy for artistic production.

theironman, nxtdrop, 2014
Theironman, Nxtdrop, 2014

Cryptocurrency-based technology can change how individual artworks are owned as well as paid for. This is theironman’s “nxtdrop” (2014), the ownership of which is represented by shares on the “nxt” blockchain. Ownership of the painting can be changed fractionally by dealing in those shares.

We Can Store Information Other Than Money On The Blockchain

rob myers, proof of existence 1, 2014
Rhea Myers, Proof of Existence 1, 2014

There are poems, images, and other cultural artefacts embedded in the Bitcoin blockchain, disguised as transaction information. I embedded the cryptographic hash of my genome in the Bitcoin blockchain to establish my identity with “Proof Of Existence I” (2014).

Smart Contracts Generalize The Blockchain To Other Contracts

caleb larsen, a tool to deeive and slaughter, 2009
Caleb Larsen, A Tool to Deeive and Slaughter, 2009

This is Caleb Larsen’s “A Tool To Deceive and Slaughter” (2009). It contains a computer that must be connected to the Internet as part of the conditions of ownership, which then immediately offers itself for sale on the eBay auction site. This kind of “smart property” is a good example of smart contracts, in which arrangements such as ownership are managed by software rather or more immediately than by law.

rob myers, art market, 2014
Rhea Myers, Art Market, 2014

My “Art Market” (2014), uses the Ethereum smart contract system (a generalization of Bitcoin to contracts other than for the exchange of money) to record “owenrship” of infinitely reproducible digital files and allow them to be “sold” for cryptocurrency. Other systems exist to do this, such as the Monegraph and Rarebit systems.

rob myers, is art, 2014
Rhea Myers, Is Art, 2014

My “Is Art” (2014) uses a simple smart contract to democratize the nominational strategy of conceptual art. The contract can be set to nominate itself as art or not with a click of a mouse and the paying of a small fee to execue the change on the blockchain.

rob myers, art is, 2014
Rhea Myers, Art Is, 2014

My “Art Is” (2014) applies behavioural economics to the philosophy of art, allowing individuals to pay as much as they feel their definition of art it worth. This disincentivises malicious or unserious definitions and indicates an individuals’s confidence in their definition, using market mechanisms to price and allocate knowledge and even truth efficiently. fnord

rob myers, art is, 2014
Rhea Myers, Art Is, 2014

CryptoCurrency and Smart Contracts Can Be Used To Constitute Artists Groups

art and language, index 002, 1972
Art and Language, Index 002, 1972

This is Art & Language’s “Index 002” (1972), a collection of the group’s writings assembled and indexed for presention in a traditional gallery setting to assert their identity and productivity at a time when their largely conversational practice might not have looked much like “art” to outside observers. Filing cabinets and photocopied sheets were contemporary information technology, later “Indexes” would use microfilm and (allegedly random) computer-generated tabulations. Their use and the production of the “Indexes” was both a solution to and a subject of the problems of Art & Language’s work. A contemporary group could use the blockchain to similarly focus and problematize their work.

the cypherfunks
The Cypherfunks

The Cypherfunks are a distributed music group. Anyone who uploads a song to the SoundCloud music sharing web site tagged #thecypherfunks receives the groups cryptocurrency FUNK in return, becoming part of the group.

dogecoin. wow, such coin. amaze.
Dogecoin. wow, such coin. amaze.

Dogecoin is one of the most popular “altcoins”, Bitcoin-derived cryptocurrencies that are not interoperable with the original Bitcoin network. It is the coin of an intentionally constructed culture of virtue and play, with its own argot and social norms based on Internet memes (particularly the titular “Doge” and the idea of a potlatch-like norm of tipping).

millais, detail from "isabella", 1849
Millais, Detail from “Isabella”, 1849

These are all more contemporary, and more complex, ways of demonstrating affiliation to a group than simply painting currency code-like letters on a canvas (this is a detail from Millais’ “Isabella” (1849). Possibly the ultimate in creating a group affiliation, or even a society, using smart contract technology is the idea of “Decentralized Autonomous Organizations” (DAOs), economic agents that exists on the blockchain and manage the resources of an organization via code rather than bylaws or legislation.

prodoug
The People’s Republic of DOUG

This is “The People’s Republic of DOUG”(2014), a DAO implemented as smart contracts on the Ethereum smart contract system’s blockchain. You can become a citizen, own property, vote, use its own currency in transactions, all functions traditionally provided by the state as conceived of in terms of contract law. Bitcoin’s dream of a stateless (but not property-less, making it anarcho-capitalist rather than anarchist) future realised in a few thousand lines of code. Imagine using (and/or critiquing) such a system for artistic organization and/or production.

Conclusions

  1. Sorting hype and scam from promise, and moral panic from critique, involves a learning curve when dealing with cryptocurrency.
  2. We can use cryptocurrencies to find new ways of (encouraging) paying for art, defamiliarising and critiquing artworld economics by doing so.
  3. AltCoins, crypto-tokens, smart contracts and DAOs are tools artists can use to explore new ways of social organization and artistic production,
  4. The ideology and technology of the blockchain and the materials of art history (especially the history of Conceptual Art) can provide useful resources for mutual experiment and critique.

“Now make art with it.”

What I choose it to mean: an interview with Andrea Judit Tiringer

‘I love kitsch. I adore bad taste. I fall for the maladroit.‘ – Andrea Judit Tiringer

In a recent book ‘What Photography Is’ – and just what it is seems to be akin to the meaning of a word for Humpty Dumpty – “just what I choose it to mean – neither more nor less” – the critic and theorist James Elkins savagely lays into the users of the photography sharing site Flickr. There’s a page or so of magisterial denunciation delivered in a scornful tone not unlike Humpty Dumpty’s: “Nothing is more amazing than Flickr for the first half hour, then nothing is more tedious” and “…each group puts its favoured technology to the most kitschy imaginable uses”.

1.

It’s not that Elkins hasn’t hit on something – all the sins he bemoans, and more, certainly exist on Flickr but his is a superficial, lazy and tendentious view which evinces a shocking lack of curiosity and imagination for one so exalted in art academia. (Indeed so incensed did Elkins’s tirade make me that I started a Flickr group entitled Bollocks to James Elkins: https://www.flickr.com/groups/bollocks_to_james_elkins/rules/  please consider joining if you’re active on Flickr.)

Flickr gets lambasted too, from the opposite perspective to Elkins, by the proponents of a kind of “bottom up”, “anti-elitist”, account of art, by those who dislike its corporate ownership and by those, too, who believe that one should build such communities with pure free and open source software. To be fair to them there is here, too, much to agree with; Yahoo, Flickr’s current owners, are clearly more interested in maximising advertising income than the welfare of their users.

And yet, and yet… a little looking, a little thought and, hardest of all it seems, a little intellectual humility reveal  – perhaps only the embryonic stage of – something rather marvellous too. The sheer scale of the network of users (which one must point out here could only be a utopian hope for an alternative network, at least under the current social and economic system), the fact that it is impossible that the art world as it currently exists can (or might want to) present to us every piece (or even a small percentage) of work worthy of our attention and, further, that there are many people for whom the impetus to make work is a stronger imperative than getting on in life, or becoming celebrities or making money – akin to Marx’s “Milton [who] produced Paradise Lost in the way that a silkworm produces silk, as the expression of his own nature” – means that careful sifting reveals artists every bit as worthy of our attention as those who please the art-world gatekeepers.

I’ve found hanging out on Flickr enormously nourishing both in terms of intelligent feedback on my own work but also in terms of the diversity of interesting and engaging work by others, some of whom even employ the “favoured technologies” – which largely seems to mean software manipulation – Elkins finds so risible, but in such a way that any honest accounting would find far from such.

It is true that one is tempted on occasion to conceptualise some of this work in terms of “outsiderdom” and this can be a helpful starting point; but there is a quantity/quality dialectic at work in the sheer size of the Flickr database and in the dialogues between the highly focussed outsider, the odd art world figure who doesn’t fear to rub shoulders with those not in the charmed circle, the family snapshot taker and even, though admittedly rarely, the amateur photographer who takes “well-made” photos but doesn’t forget to make them interesting too. There is a wider point contra Elkins here which can be expressed succinctly as – no form, no technique is in and of itself ruled out from the process of making art. Indeed the greatest artists have often taken the lowly, despised and out of fashion and given it a magic twist to create previously undreamed of possibilities.

I venture to suggest that the beginnings of something qualitatively new are here stirring.

That’s a long preamble to some showing, rather than telling. I want to look at a single and in my view very interesting participant on Flickr. First to introduce her work and then talk to her about what it means to her to make and post it.

  2.

nem sáℜa  (Hungarian – ‘not Sara’ – the odd typography for the ‘R’ is a personal quirk and not a language feature ) is the name under which Andrea Judit Tiringer posts work to Flickr. Her body of work is at the same time highly consistent and extraordinarily varied. There are, at the time of writing, 252 images on her Flickr stream – all of them are 444 pixel squares (although I gather she retains larger versions offline). Of the images the vast majority feature a face or figure and this is usually Tiringer herself, a strikingly good-looking but usually (only three or four of the self portraits have smiles) melancholy presence. The focus of the images is variable and the colours are largely muted and pastel. A number of the images feature text, mostly in Hungarian (and occasionally other eastern and central European languages and once or twice even English) and most of them are clearly the product of some process of collaging. What is striking about these images is how sophisticated the use of the space is – there is no sense whatsoever of any “algorithmic” approach to the making of these works – no recipe – each one feels thought through from the beginning and one can linger on each and find new and interesting content (by which I also mean marks, variations of focus or colour, absences, difficult to decipher sections) and relationships within it.

Some are funny (or perhaps lugubrious is a better word) with the kind of tinder dry poker faced humour I particularly associate with Eastern Europe (Nikolai Gogol… Jaroslav Hašek… István Örkény)  and which seems to have further fermented as a regional characteristic during the period 1945 to 89. A number of the images either appear to be entirely drawn from albums of snapshots (maybe family, I’m not sure) or to feature components drawn from this kind of source.

A number of the images have drawings or written text added either by superimposition or in a separate space. Sometimes this takes the form of ink stamps or documents such as receipts or other official formats. Many images are divided into sections; sometimes of the same, repeated proportions, at others into something less structured. The sense of internal barriers marking off distinct sections is a strong one. These barriers are created in a number of ways – repetition, addition and the use of drawn or printed line.

The meaning of the texts, as much as I can make out the non-English ones, seems at least on the surface completely unrelated to the image content but, of course, the viewer naturally seeks such connections.

Many pieces employ “traditional” symbols of femininity – flowers, dolls, a killer dress sense. This also seems tied up with a summoning of the experience of growing up – we see a number of images of young girls. Again I’m unsure whether these are of a young Tiringer or simply found images. What does seem clear is that they carry some autobiographical charge. They are never twee (or if they do tread close, the surrounding work pulls them back from the brink and they become “about” tweeness – and if I can put it that way, the “whyness of tweeness” rather than exemplars of it). Equally the femininity cited above is certainly not inconsistent with strength and confidence. A number of the images allow us an intimacy which many self-portraitists would baulk at. Older women appear with relative frequency and are treated with tenderness and respect, as are images of daily household routines, of “women’s work”. Men appear in only two of the 252 images.

This image series is complex, subtle, sophisticated, mysterious and very beautiful. It is structured with a high level of intentionality by someone who is technically clearly completely in control of the visual language they are using but also open sudden dispatches from the unconscious. Whilst I’m always chary of ascribing “meaning” to works one can clearly delineate here a central set of concerns/hauntings/ pleasures/what-have-you which crop up repeatedly. Femininity, ageing and transition, female solidarity, day-dreaming and play, humour, storytelling, dressing-up (both the childish and the older sort) forming a kind of core around which other rarer, more peripheral themes appear and disperse.

This is not minor work.

3.

I interviewed Andrea Tiringer in English by e-mail over a couple of weeks in late August and early September 2014. Her responses appear largely in the order she sent them although I have interpolated some purely factual responses from an earlier exchange for clarity and I also corrected any (very few) errors of English usage. She checked the final interview text to ensure I had not altered the sense of any of her comments.

Could you tell us a bit about how you came to start making this very distinctive body of work and what you feel you are trying to accomplish with it?

I prefer to exist unrecorded. I take comfort in the temporary nature of things. I am always impatiently anticipating the new…. everything, I never want to hold the moment, yet somehow this photographic urge crawled into my life, without me taking notice.

The first step must have been years ago when I suddenly wanted to capture my grandma’s life. We had weekly sessions: her, me and my tape recorder. She was indecipherable. I tried to capture her essence. I needed her stories to be mine forever, figure out how to have a little ‘Róza mama’ transplanted into me. She expected me to be impossibly glamorous, the way she never could be. As far as she was concerned, that was my task. I was born at a time when girls could be scientists, astronauts, writers, but she did not want me to be a scientist, astronaut or writer, or only maybe as a side project to the grand life. She would look at my shoes and ask: were they expensive? The only acceptable response was: very.

Fast forward to about 2010 when for some reason I found myself chasing a nun on the street because I wanted to take her picture with my cell-phone. I have no idea why. I had no camera to my name, I had never before taken a photo on a whim. I caught up with her (she stopped to look at a shop window, my favourite kind of nun behaviour!) and at home I turned the poor thing, with the help of some online editing tool, into an unsightly shade of purple. I was pleased.

Some weeks later I threw a camera I found at home into my handbag, thinking, ‘Maybe I will run into something that I can take a picture of’. I saw a shabby garden through a ramshackle door. It was obvious right from the start that reality does not circumscribe me in any way.

I love kitsch. I adore bad taste. I fall for the maladroit.

So how did the very singular topics and imagery in the photos you post to Flickr came about? I’m particularly thinking of the repeated self portraiture which must be a feature of 90% of the pieces…

When I was a little girl I was convinced that just as we watch the people on TV someone somewhere is watching us, so we always have to show our best side. In my mind it worked like this: the interesting and good looking are on the telly, the rest on the radio. I would dress up to the nines and sing, because I figured if you did not have a good voice you only got to give the weather report,.

These auto-portraits are quickies. Passport photos, accessorized. Captures of what I am not but maybe could be. They are like a colourful puzzle. I never plan anything. (Actually I have planned to stop for about the last 100 images yet still I keep taking another one. I like them for a couple of days, even weeks sometimes, then forget about them, or they start to annoy me. I am a happy deleter.)

About a year ago I made an air freshener out of one. I adored that! I decided that if they are ever to materialize they will be just that: fake cherry scented tiny fake me’s dangling away in a cube shaped space and challenging visitors’ olfactory and visual endurance.

You say: “Captures of what I am not but maybe could be. They are like a colourful puzzle.”

Could you expand on both of these points? Could you say something about how the other content in any particular self portrait relates to the portrait itself and also what is happening in the pieces that don’t include a self portrait?

It’s extremely hard to describe a scheme as to how they are conceived. When I first started to create these images I haven’t taken a self-image for years. I did not even consider it, I captured what I liked, added my touch, altered them to the best of my abilities. I was getting familiar with the editing software through the process on my own, meaning there were many, many mishaps. Those were always welcome.

At some point the first auto-portrait must have happened, and of course I had all those traditional expectations: look good, appear interesting etc.

I started to think about scenes, but my goal was to create something that cannot be named, that is not easy to place, to find a category for. I avoided obvious symbols. No hearts, no crosses, no stars, nothing that could serve as a clue to the… who knows what?

When I choose the constituent elements, my decision is based only on the colour and geometry of each. This includes my attire and surroundings. For example, I look at the front of my blouse and it reminds me of ovaries; this leads me to a vintage anatomical model I printed the image of weeks ago, the colour of which somehow reminds me of a tiny burn I had on my skin at that time, so I took pictures of these and assembled an image from them..

Each has such individual stories, I never premeditate, it is such a quick process. As for the words, it amazes me the way sentences, taken out of their original context, suddenly stand bare: the absentminded cruelty in the prim cookbooks for proper ladies, the description of a slip-up from a madcap novel for teens that suddenly reads like major romantic poetry. I always photograph texts that catch my attention and if I find a loose connection I may add them to an image. Again, each one’s story is so unique, it’s hard to describe any rule or pattern.

I think there is no difference between the photos with me and the ones without me. I just haven’t found my place in each of them yet …

You’ve described quite lyrically and also humorously some of the personal sources and feelings behind the work. What I’d like you to do now is to talk us more clinically through the way, technically, that you set about making each image. Do you have, after so many, any set approach? What software do you use? How long does it take to make an image and do you make sketches or drafts before settling on the final version? Is there anything else about your approach you think is distinctive?

I use a point and shoot Nikon Coolpix, a simple, simple people-camera, I am not even sure of the exact make. I use GIMP to edit/composite.I have never made a sketch, I do not plan and plot. Something happens and I register that and this results in an image. I am presented with a pear and I casually place it beside me and notice it could belong to the pattern of the dress I am wearing. I look at items from a past exhibition at the medical museum in Budapest and as I catch sight of my reflection on the screen I perceive a concordance between me and the disfigured fetus in formaldehyde. If in those situations I can reach my camera I take a quick photo and it may become part of one of my squares. I try to avoid any set method, the only rule being the square shape.

I love taking photos of strangers. I love happening upon strangers that I want to take photos of. I love happening upon anything at all that I want to take photos of but I noticed that I got pickier over the years.

The found images come from everywhere and anywhere. Family photos, my huge box of vintage snapshots, movie stills, random Google Earth takes. My only rule regarding these is that I have to take a photo of them. No scans, no screen caps… This enables me to add my own mishaps, to “destroy” the originals with my technical shortcomings.

Of course there are schemes I could use. If you tell me to create a photo I will tell you to come back in half an hour and I’ll have it. To you it will look like the rest of them. But if I wait for my moment it can be in ten minutes or never (and I do not care, this way it is extremely personal, diary-like).

The reason I feel like stopping after each one is because their increasing number makes it a challenge to make new things, not to find myself in a rut.

So finally, given the fact that you post your work to Flickr I want to know how you view yourself? An artist? Someone with art as a hobby? An outsider artist? Some completely other category? And I want to ask too, if you had the chance to show this work in an art world context  – galleries &c – would this interest you? Who is the work for? Do have any thoughts on Flickr as a place to show your work?

Leaving you to chew all that over that I’d like to say a big thank-you for your time & for the care with which you have considered and answered these questions!

I absolutely adore this time, the now. Flickr and other interactive/social media sites, in my view, are like any non-virtual public space. Similarly to our sartorial choices and general behaviour, it is a place for quick exchange of personal information, the possibility of sending  perceptible signals about who we are, how we see everything and how we ourselves are related to that everything, so this is a very natural extension of my presence.

I do not really seek a label to describe my relation to the pictures. Definitions provide reassurance and security, but they also mean restriction and responsibility and it is such a relief to have tiny spaces in my life without those.

Who are they for? Hard to tell. At one point I was thinking ‘How wonderful, my son will look at them and think, great, my mum so enjoyed being.’ At the moment this looks quite unlikely, I am too alive. I get the quick attentive glance, the like on Facebook and I am happy and then he heads right back to his world of scalpels and detached limbs in formaldehyde. It is kind of reassuring that nothing about them worries a young doctor.

I will happily display them in any context where they match (or clash) perfectly, and of course that includes the art world and any other world too…

Wrong Ways Prevail. A Conversation with Nick Briz, Paul Hertz, and Jon Satrom

Featured image: Curt Cloninger’s ‘Twixt The Cup And The Lip #3

“A glitch is more than an error: It is a rupture in our collective techno-hypnosis, a herald of underlying realities.” – Paul Hertz

If you haven’t heard about Chicago glitch, you haven’t been paying attention to all the “noise” emanating from the Windy City. The self-proclaimed “dirty new media” crowd in Chicago has captured the imagination of artists around the world with their funky (as in Chicago blues), punk-inspired disruptions and hacked creations. As of this writing, glitChicago: An Exhibition of Chicago Glitch Art at the Ukranian Institute of Modern Art is about to close after an impressive two-month run, with works, performances, and discussions involving 22 artists heralding from Chicago and beyond.

While glitch may have a raw, subversive, outlier sensibility, it has also catalyzed a cohesive and collaborative group of artists that has organized an impressive array of community-based conferences, DIY workshops, exhibitions, and spontaneous happenings within the local media culture over the past five years. Ironically, the Chicago high-art academy is also a co-conspirator, as many of the glitch artists are based at the School of the Art Institute of Chicago, which has become the de facto experimental laboratory for the study and practice of glitch.

I spoke via web-conference with the show’s main organizer, artist and historian Paul Hertz, along with two of the artists and co-organizers, Nick Briz and Jon Satrom, in a collective effort to unpack the glitch phenomenon.

clockwise from upper left: Randall Packer, Jon Satrom, Paul Hertz, Nick Briz
clockwise from upper left: Randall Packer, Jon Satrom, Paul Hertz, Nick Briz.

Randall Packer: Nice to meet everyone in the third space. I am going to begin with Paul because you were primarily responsible for organizing glitChicago. There are many artists in the show who do not reside in Chicago. Is the work intended to demonstrate Chicago glitch tendencies and influences, or perhaps to situate Chicago as a spiritual home of glitch, like say Chicago blues?

Paul Hertz: I think the latter to some extent, but it’s also a joke about location in a networked society.

RP: From the perspective of being outside of Chicago, I can’t think of another place in the world right now that has a more cohesive community of artists working together, building things together, breaking things together, it’s quite an extraordinary moment in time in Chicago. So my question is: how much diversity, difference of opinion, even polemical positioning is there between the artists who are part of the glitch community.

PH: He wants us to wash our underwear!

Nick Briz: I’m glad it looks so cohesive on the outside, there is disagreement, but it’s a respectful community kind of disagreement.

RP: Nick, as the author of the Glitch Codec Tutorial, in which you describe a method of making glitch, is the idea of a “glitch tutorial” perhaps contradictory to glitch as accident, mistake or rupture?

Performance / lecture by Nick Briz
Performance / lecture by Nick Briz

NB: No, I think it’s the most appropriate format, because it’s not a glitch tutorial, it’s a glitch art tutorial and that’s an important distinction for me. Glitch is this unexpected occurrence within a system that we come to with a certain set of expectations, and a glitch is when those expectations are broken. Glitch art is when that happens intentionally. For me, this is a personal thing. What’s really special about glitch art as a practice are the realizations you come to when you instigate those moments, the political potential for drawing certain connections, for exposing certain invisible politics within a system. That happens in process. So to produce a tutorial is not only, technically, how you produce glitches for your work, but also for people to have those realizations themselves, really experiencing glitches.

RP: So, how does that relate to the idea of intentionality, accident, and indeterminacy in glitch. Is there a right or a wrong way of doing glitch?

Jon Satrom: No, I don’t think there is a right way to do the wrong thing. I think Nick said it in his performance: “do it wrong the right way.”

NB: Do it wrong, but also doing it wrong. As in doing it wrong is the way that you do it. And then I quoted you, Jon: “there are no right ways to provoke the glitch, only the wrong ways prevail.”

JS: I think the right way to do it wrong is to always cycle back or “level up” or go “meta” to a point where you are able to view what you are doing as a structure so that you can then glitch it again.

PH: Once you have a formula though, in a sense, you’ve captured something, but it is no longer glitching when you start saying that there is a right way and a wrong way.

RP: I am curious about this problem of glitch as style, glitch as genre, glitch as a pre-determined method. It seems there is a need to avoid stylization, avoid the predictable, to avoid the preset. So it does seem as though there are boundaries to glitch, there is an area where you don’t want to go.

JS: I feel like everything is fair game.

PH: There were places we had already gone where we weren’t likely to go again and so you could say farewell to jpeg glitching, farewell to png glitching, jpeg2 glitching, to datamoshing. I have argued that those are more like tools that we have and it’s about the new technologies. Going into the show I was quite prepared actually to say that glitch is now art historical, that’s why I was doing the show. But I was surprised at how lively the subculture is, how lively the artists are who have gone on to do new things. I think glitch belongs in many ways to an earlier tradition of noise, and in that sense, it has a history, it has a future in all kinds of directions.

Paul Hertz, Dogs 001 (Foster Avenue Beach, Chicago), digital print, 2013 (from t
Paul Hertz, Dogs 001 (Foster Avenue Beach, Chicago), digital print, 2013 (from the series Glitch Nation)

RP: The idea of history seems like a dark cloud that hangs over the practice of glitch, to avoid becoming rigid or formed. In regard to the roundtable discussion you just had, Paul asked the question: “once we induct glitch art into art history, is glitch art dead?” What was the outcome of this discussion? Is glitch as we know it history, has it already become part of the art-historical discourse?

PH: We did shift the conversation a little and started by talking about glitch as having a memory and glitch as having a potential future. And I think we sidestepped the history question by and large. But it was stated by a number of people, including Curt Cloninger in his essay for the show that as long as there are new technologies, there are going to be new glitches.

RP: So is there a reason why the historical question was avoided?

PH: I think it became uninteresting as time went on. We’re having so much fun just doing it, it doesn’t seem like such a serious question. It seems like a question an art historian would ask.

RP: But Paul, you’re an art historian!

PH: We all got around to being artists again.

JS: I think that when you look at history as a rigid structure and if you take a glitch perspective towards a rigid structure you’re looking at it as something that isn’t as static as may come across. Histories are presented in different ways, different agendas, different people, and I think it’s more interesting to consider our job as glitch artists to create structures that are radically inclusive, and experimental, and have enough space for agency, and individuality moving forward, rather than considering whether or not it is dead.

RP: Returning to the glitChicago show, which aspired to the inclusive, open source, community-based, DIY nature of glitch: Nick, you’re project is called 0p3nr3p0

0P3NR3P0.NET .gif logo
0P3NR3P0.NET .gif logo

NB: It’s pronounced “open repo,” short for open repository.

RP: How does this project involve the local community as well as expand itself through the network to engage a more globally social reach?

NB: 0p3nr3p0 is at the moment a project that myself and Joseph Yolk Chiocchi maintain, an unfiltered, open port for uploading glitch art. It was an offspring of the GLI.TC/H conferences in 2010, 2011, and 2012 in Chicago. It was a result of our paranoia to be radically inclusive as a conference. So we didn’t do a call for works that last time, instead what we did was a call for threads, which is we tried to carve out spaces for other people to bring in certain conversations. And while we showed and exhibited work in the evening, all that work as best as we could was actually the result of those communities coming together. There is only so much space, there are only so many people who could show, but there are a lot of people online who we could recognize and include and so 0p3nr3p0 would become that back door entrance to the physical exhibition via the network.

RP: It seems to me that there is something about the nature of glitch that encourages democratization and inclusivity in terms of the accessibility of its practice and the techniques involved.

JS: It comes back to social structure. One way to get around the hierarchies of a social structure is to try and present things in a more populist, more open, more democratized way.

PH: There is also this transgressive aspect to glitch. Glitch itself represents a rupture, instability, of images and media. And that instability has an ideological function, as Nick is very careful to point out in the Glitch Codec Tutorial. If we are transgressing both the technology and exposing the ideology, there are reasons for us to want to expand that kind of rupture to online communities.

RP: I spoke with jonCates in an earlier interview for Hyperallergic about dirty new media. I would like to get your perspectives. Jon (Satrom), it seems like your work particularly reflects this idea as a reaction against the clean, glossy, polish of technology, a reaction against the fetish of the technological object.

Jon Satrom’s Cracked iPads
Jon Satrom’s Cracked iPads

JS: Yes, it is a reaction to the sleek, brushed metal of new technology. When I think of dirty new media in terms of Chicago, there is an organic quality to it, literally you can think about dirt. This dirty style: it’s the grit, it’s the rust, it’s the realization of a false promise of technology that many of us just accept and are fine with. We’re purchasing things that are broken and need updates, and yet our agency of not being part of these updates has been stripped from us. Things are changing under our feet all the time. With dirty new media, you don’t bother hiding the cords, you don’t bother sweeping up, there’s a sense of realism to it, there’s the grit, and there is also a kind of a comfort in that. It’s not trying to hide behind these mirrored surfaces.

RP: Perhaps it’s a critique of our relationship with technology in terms of humanizing that relationship.

NB: Maybe trying to take agency back in that relationship. In the computer industry, a very specific relationship has been imposed, we’re told how we’re supposed to use these things, both as consumers and as producers. As consumers we’re told this is what you are supposed to do with your technology, to have a kind of reverence for technology. Dirty new media is an irreverent response to that. And then as producers they’ve imposed a certain relationship. There are “right” ways to do things as programmers, and “right” ways to do things as media artists and dirty new media tends to be kind of punk: how can you finagle the technology. It’s through experimentation that you learn how to do things with these systems. And just like the punk ethic, once you learn those first three chords you can start a band and you’ll learn the rest of them along the way. Once the reverence is defused, and it’s OK to break things and experiment, all these things become possible.

jonCates, POST-STATIXXX
jonCates, POST-STATIXXX

PH: I would also say there is a differentiation in dirty new media between an aesthetic and a capture of instability. There are the pleasures of the glitchy image but at the same time it’s very much about the underlying systems. It seems to me that they play off of one another and there is a certain tension there, and a healthy one.

RP: I believe there is also a tension in glitch in terms of constantly needing to move forward. This leads me to a question about Rosa Menkman, a significant artist and writer in the international glitch community. She’s written some very influential pieces such as The Glitch Moment(um) and the Glitch Studies Manifesto. Her writing critiques this tension while theorizing glitch, putting it into an art-historical perspective, perhaps encouraging its formalization. Is glitch now an actual genre, to be taught in art schools? What’s going on in Chicago seems very healthy because that’s where the locus of glitch is, but what happens when glitch is taught in all the other art schools around the world and everybody is imitating it?

JS: I think it becomes a powerful moment and I think it can be utilized very well in education, just in terms of giving students agency to break something and learn about its guts.

NB: But are you asking, what if glitch becomes a kind of Adobe Photoshop class? Here’s how you reproduce that exact artifact? Because that would be cool in its own sort of way if it happens, but I wouldn’t necessarily call that glitch art. You can perhaps draw a line between glitch artifacts and certain aesthetics and then glitch as a process, or as an ethic, as a practice, as an impetus for triggering these unexpected moments within systems for the plethora of reasons that artists like to do that. But glitch is not necessarily wedded to any particular aesthetic. Sure, if you search glitch art on Google, you get certain things that look the same, but that’s just because that’s what glitch art happens to look like now. But as technology and as systems change, and as the methods for exploiting those systems change, it will look, sound, taste, feel, and augment in totally different ways.

RP: So how do you feel about datamoshing, for example, which is working its way out into popular culture, where mainstream musicians, media artists are using glitch techniques straight out of the book.

Kanye West, Wecome to Heartbreak, from Storify’s A Glitch Art Primer
Kanye West, Wecome to Heartbreak, from Storify’s A Glitch Art Primer

PH: Kanye West’s Welcome to Heartbreak is the example most people think of. Datamoshing is used as a preset of a certain kind, which is OK, but it also means those problems were already solved. We know if we “hit” the header of a jpeg there are all kinds of things we can do. Once you go through the process, then it’s another effects module in a certain sense. But there is a point in which it’s all a surprise. Datamoshing is no longer a surprise for us, but it’s probably a surprise for nationwide television audiences. And even for them it’s going to eventually cease to be a surprise.

RP: Then what do you do in Chicago to stay on the edge, when everybody is practicing glitch?

NB: You can only stay on the edge if everybody is practicing glitch. The Kanye West example is a beautiful moment as initially I was upset because I felt co-opted, the pop culture aesthetic is going to destroy it. A lot of folks had that sort of sentiment and rhetoric. But the reality is that people are introduced to the aesthetic and look of glitch through that video and then are curious to know how to do that and then they fall down that rabbit hole. So more people join the conversation and like any conversation it gets better when more people join and there is more to talk about. And when everybody knows how to bend a jpeg, it means the general literacy level is up, the glitch literacy level is up. You can’t get into more complicated concepts, the next chapter, until everybody can have that conversation.

PH: And on the aesthetic side, it broadens the lexicons that people have to think about images, to think about media. It means that the aesthetics of punk, the aesthetics of noise creep in as something we should get used to. The popularization of glitch makes it possible to say, yes, we’re going to learn to live with the instability of technology, because we have to.

Stallio, Cover art for On the DLL
Stallio, Cover art for On the DLL

glitChicago: An Exhibition of Chicago Glitch Art, Ukranian Institute of Modern Art, with works by: Melissa Barron, Benjamin Berg aka Stallio, Nick Briz, jonCates, ChannelTWo, Joseph Yolk Chiocchi, Curt Cloninger, James Connolly, Kyle Evans, Paul Hertz, shawné michaelain Holloway, Nick Kegeyan, Jeff Kolar, A. Bill Miller, Pox Party, Rob Ray, Antonio Roberts, Alfredo Salazar-Caro, Jon Satrom, Lisa Slodki, Jason Soliday, Ben Syverson, I “heart” Presets, and OP3NR3PO.

Randall Packer is an artist, educator, and writer who critiques the unfolding media culture from his underground studio bunker in Washington, DC. Follow him at Reportage from the Aesthetic Edge.

Jenifa Taught Me – Constant Dullaart Review

JENIFA TAUGHT ME
CONSTANT Dullaart’s solo show Stringendo. Vanishing Mediators, Caroll/Fletcher.

INTRO

Occupying both floors of the ultimate O’Doherty white cube of Carroll/Fletcher, Dullaart’s first solo UK survey show Stringendo, Vanishing Mediators consists of 27 works – many of them newly commissioned. The works have in common Dullaart’s pervasive aspirational tactic of queering and laying bare the architecture – both physical and virtual – of our networked yet doggedly analogue broadcast lives. Retaining a sense of sepia-tinted nostalgia for the Pong era Internet, many of the works in the show pay tongue-in-cheek homage to the revolutionary and democratic aspirations placed on the web at the beginning of its popular adoption – albeit primarily by white, male middle class Americans. Throughout the exhibition, Dullaart forensically tracks, seeds and traces remnants of our digital past and places them in direct dialogue with the power relations embedded in the terms and conditions of how these technologies have remediated the way we encounter and interpret our world now. This unveiling and excavating of the digital gesture – whether personal or brand mediated – and the freezing of the smoke and mirrors affect of software semantics isolated on the plinth of the gallery. It will be familiar ground for many of us in the business of the aestheticization of our precarious position as prosumers in surveillance society. However, as Dullaart lays bare the soft terrorism of the interface and the slowly encroaching disillusion of the clunky binary “digital” and the “physical”, he points towards a new way of visualising the architecture of our messy public/private, social/political pathological states of disarray by introducing The Balcony as a newly envisaged site of resistance and broadcast.

JENNIFER

Jennifer in Paradise
Jennifer in Paradise, courtesy of Caroll/Fletcher gallery

Stepping off the street and into Constant Dullaart’s recent solo show Stringendo, Vanishing Mediators at Carroll/ Fletcher on a sweltering summer afternoon I am immediately transported into a trippy AC’d noughties Snappy Snaps.

Installation shot, Stringendo, Vanishing Mediators, Caroll/Fletcher
Installation shot, Stringendo, Vanishing Mediators, Caroll/Fletcher

Dullaart’s signature, and now Guardian-famous, eponymous series Jennifer in Paradise acts as the hero image for the immersive world of blissfully glossy software-mediated wallpaper and slickly produced lenticular prints hanging in the entrance gallery. A Miami-hued display of software’s extensive lexicon of brushstrokes, filters and masks is flamboyantly demonstrated on the lonely yet aspirational image of a beautiful woman sitting on the beach looking out onto the tropical horizon. The promiscuous past of this image is well rehearsed; from its origins as a 1987 holiday snap – taken by co-creator of Photoshop John Knoll – to its use as crash test dummy for his ground-breaking popular software and its voracious adoption by the newly indoctrinated Photoshop masses as a subject of visual vivisection frames the staging of this exhibition. Dullaart’s archeological impulse to sniff out the rare software artefact of Jennifer points towards a general fetishization of the magic tipping point of the analogue/digital past –conjuring up a time when photography’s authenticity was still a battle to be fought. In a conversation with the artist at the appropriately ambiguous location of The Photographers Gallery shortly before his show opened, Dullaart emphasises the enduring pull of the image in his own practice. Describing the logic of the exhibition’s strategy, he sees the pasting of the Jennifer wallpaper as a “doubling” [1], or colonisation of his ongoing Jennifer experiment.

Dullaart’s Jennifer journey through the lexicon of data manipulation started when he embedded a secret stenographic message in the first re-appropriated images of Jennifer as a kind of “prize” for his growing online viral public. The first iteration(s) of Jennifer in Paradise explored the Internet’s opacity, highlighting the extent to which onscreen data is manipulated and controlled, enhanced or deformed. By celebrating and transporting the cyber-famous Jennifer into the gallery context in the form of selective editions, copies, or “abbreviations” of the digital, networked manipulation of the image, these artefacts act as both signifiers of the artists’ practice and as tempting photographic editions in their own right. A fact the artist is well aware of. However, the overarching social commentary implied in the freezing of this signifier of mass viral circulation is that the image became a coded Trojan horse for the prosumers’ 2.0 hypermarket as it was seeded, tracked mediated, remediated and mimetically distributed through the newly democratised digital commons.

AUTHORSHIP

It is in this mimetic gesture of versioning – a trope embedded in the very DNA of software development – that the artist does not just reference and make visible software’s surface gestures, but actually performs software’s versioning impulse, exposing it as a form of corporate cultural imperialism and spotlighting the newly negotiated role of authorship in the process. The artist’s persistent and persuasive disruption of the role of authorship is a common and recurring obsession running through his practice – from objects, to online queering of domain names, to his performances. A personal/impersonal example of this is played out in the exhibition by a row of seemingly innocuous family photographs. The series of family pictures from the 1980s are, according to Dullaart, the cleanest example of performative authorship. The photos were simply sent to Apple co-founder Steve Wozinak  for him to sign and send back to the artist – resulting in the  “re-authoring”  of Dullaart’s  childhood memories. This simple performance of capital control and authorship of so-called private identity is mainlined into Dullaart’s practice, and speaks to the artist’s core impulse: “this is exactly what I do – I take what isn’t public and I re-posses and reprocess these artefacts and re author them into a different spectrum”. [2]

RETRO-MANIA

In another act of ambiguous reverie of the commercial canon of software are the three pieces entitled Bill Atkinson demonstation drawing, (no.5, 12 and 18) hanging on the other side of the gallery, positioned against the Jennifer-tiled wallpaper. These drawings from the 23 stages of the first drawing made by Macpaint creator Bill Atkinson are printed in monochromatic hues sandwiched between photopolymer plates. These meticulously restored physical gestures of one of the first drawings executed by commercial software are particularly important for the artist. He sees this attempt at drawing made in the  “strong consumer software” of Macpaint as a kind of totem or signifier of the emerging lexicon of the new canon in art history.


Beautiful fetishistic rubbery objects in themselves, the physicality of these works demonstrates the materially-dependent, performative intent in Dullaart’s practice. As these monochromatic objects react and change to UV light – hardening and cracking – any collector of his work needs to embrace the precarious temporality of the objects themselves. This is true of all of his work – including domain names, websites, his own online identity etc. and Dullaart emphasises that the conscious situating and staging of his works in the framework of time is one of the most vital components of his practice.

THE “CUTE” ECONOMY 

This animated relationship to instability and time- dependency is clearly demonstared in his player paino piece Feedback with Midi Piano Player at the heart of the exhibition. An algorithm interpreting polymorphic songs is played out through the grand piano in the gallery in an apparent circus-like celebration of the computer’s magical powers. However,as the recital unfolds, it is full of little mistakes – the songs are too complex for the computer to relay in a coherent feedback loop. For Dullaart, the inaccuracy and amateur quality of the computer/piano recital delivers a quasi -human quality of cuteness – an increasingly desirable quality in our  popular technology, and an indication of the drive towards the synthetic anthropomorphism of digital objects and structures in general. This inevitably recalls Marx’s highly questionable use of anthropomorphizing comparisons of the commodity to children and women to underscore the “fetish character” [3] of commodities – the phantasmatic displacement of the sociality of human labour onto its products, as they appear to confront each other as if operating independent social lives of their own. In this sense, the “cuteness” in Dullaart’s piece might be seen as an intensification of commodity fetishism’s logic redoubled (like Jennifer) – as the viewer is connected to the unavoidable fantasy of fetishism, itself already an effort to find an imaginary solution to the irresolvable “contradiction between phenomenon and fungibility” [4] in the commodity form.

However, if this “cuteness” maintains fetishism’s overarching illusion of the object’s animate qualities  – in this case the clumsy performance- at the same time it wants to deny what, in Marxian terms, these animated commodities articulate as “Our use-value may interest men, but is no part of us as objects…We relate to each other merely as exchange values.” [5]

BALCONISATION

Dullaart then shifts his attention to the main focus of the exhibition – the conscious construction and showcasing of his proposition of a new way of entering into a contract with our networked, hyper-published -selves: the balcony. The two physical balconies presented in Stringendo, Vanishing Mediators (one of which is accompanied by a digital ticker-tape text of his Balconism manifesto) are both visual prompts and, in a sense, demos, of Dullaart’s concept of balconisation. In direct acknowledgment of the hyper- mediated image of Julian Assange standing on the balcony of the Ecuadorian Embassy in London – Dullaart starkly illustrates this liminal, politically charged space where we bear witness to a clear slippage between UK and Ecuadorian territory. To Dullaart, the balcony represents a ‘space outside society’ [6], and this new space of public address marks a shift in responsibility in self-broadcast/publication in the digital commons and the social media sphere. According to Dullaart, we all need to recognise our position on the balcony in our hybrid public/private pathology and modus operandi of quasi-addictive self-broadcast.

On the balcony we should be ready to escape the warm enclosure of the social web, to address people outside our algorithm bubble.  In the context of the show, the balcony is positioned as a higher order theory for how we should respond to the process of digitalisation as a whole, to how corporations and programmes structure our understanding of the world. We need to stand on our particular balcony ‘and choose to be out in public and we have to define cultural codes of how to do that’. [7]

What Dullaart’s exhibition Stringendo, Vanishing Mediators offers anew is an alternative proposition of spatial code through which to understand our steadily (re) negotiated locations of private and public space and the possibility of somewhere inbetween from which to enact a certain kind of everyday De Certeauian [8] tactic – the Balcony.

Dullaart’s solo exhibition ended at Carroll / Fletcher on 19th July 2014.

An interview with Michelle Kasprzak

Featured image: Image from “Otherworldly” at Manchester Urban Screens 2007. Curated by Michelle Kasprzak

Eva Kekou interviews Michelle Kasprzak, a Canadian curator and writer based in Amsterdam, the Netherlands. She is a Curator at V2_ Institute for the Unstable Media and the Dutch Electronic Art Festival (DEAF). She has appeared in Wired UK, on radio and TV broadcasts by the BBC and CBC, and lectured at PICNIC. In 2006 she founded Curating.info, the web’s leading resource for curators. She has written critical essays for C Magazine, Volume, Spacing, Mute, and many other media outlets. She is a member of IKT (International Association of Curators of Contemporary Art). Michelle is also an avid weightlifter with current personal records of 80 kg squat, 52.5 kg bench press, and 90 kg deadlift.

Photo by Zane Cerpina
Photo by Zane Cerpina

Eva Kekou: Can you give us some info about your work as an artist and curator and specifically your work at V2_?

Michelle Kasprzak: I was trained as an artist, but my art career feels many moons ago now. My first love was photography, and I spent many hours in the darkroom as a teenager. Later on I moved into live video mixing for performance contexts and parties, single channel video works, and integrating technologies like speech recognition and found objects into performance.

Lecture-Machine performance still. 2005
Lecture-Machine performance still. 2005

I was also curating throughout this time, though for many years it took a back seat to my artistic practice. Eventually I realized that I was more interested in curating and writing than making the artworks myself. Of course, one should never say never, so I may return to art making someday, but from that point onward and until the present time I focused full-time on curating and writing.

This was the mid 2000s and it was a pretty exciting time to be a media arts curator. It felt as though things were gaining traction. So many years after Cybernetic Serendipity had laid the foundations, we had exhibitions such as The Art Formerly Known As New Media curated by Sarah Cook and Steve Dietz to stimulate the dialogue about new media art and how to exhibit it, and take it all to the next level.

Fast forward to now: a few years later, I’m a curator at V2_ Institute for the Unstable Media in Rotterdam, the Netherlands. V2_ loomed large for me as a young undergraduate in Toronto studying new media – it was this far away place in a city I didn’t know with this massive reputation for doing edgy, interesting things. I wouldn’t in my wildest dreams at the time ever imagine I would one day work there.

As an institute, V2_ has been through a number of key transformations and I think it’s interesting to map that on to what was happening at the time both in art and in society. It started in the 1981 as a squat (which was common in the Netherlands at that time) and the founders called it a “multimedia centre”. Sonic Youth, Laibach, and Einsturzende Neubauten played there. The “Manifesto for the Unstable Media” was written in 1987 and arose out of a dissatisfaction with the status quo and it said things like “Our goal is to strive for constant change”. Following the Manifesto, a series of “Manifestations of the Unstable Media” were created, which evolved into the Dutch Electronic Art Festival (DEAF), a festival which continues today. In 1994 V2_ moved from s-Hertogenbosch to Rotterdam and has remained there ever since.

Art intervention from the early days of V2_. From the V2_ archive.
Art intervention from the early days of V2_. From the V2_ archive.

Around that same period of the mid- to late-90s, the growth of internet access and support for artists working with networked technologies caused V2_ to change its focus in this direction. In 1997, V2_Lab opened as a hub within V2_ to initiate and support the production of artistic projects investigating contemporary issues in art, science, technology, and society.

EK: So today, in this age of ubiquitous technology and information, where does an institute like V2_ find its place?

MK: I see media art as a category splintering and dissolving, with bits of its ethos absorbed into design, contemporary art, craft, and hacker culture – and vice versa. One way to find a place in the world is to stay true to the origins of V2_ in terms of its squatter ethic. So for example, we (myself and my colleagues, particularly Boris Debackere and Michel van Dartel) recently rewrote the mission statement of the Lab, declaring it “…an autonomous zone where experiments and collaborations can take place outside of the constraints of innovation agendas or economic and political imperatives.” Which is not to say that anything goes, but states explicitly that we’re especially open to people looking for a home for a risky or unconventional idea. Also, following on from several years where V2_Lab hosted residents based on three fairly technologically-driven themes (wearables, augmented reality, and ecology), the Lab has taken on a new direction of being methodologically-driven, and looking at themes like re-enactments, design fiction, and extreme scenarios.

I think it’s a key shift, because in order to “strive for constant change” as we said in the original manifesto, linking to any one technology of the moment seems too static and limiting, as well as reducing our reach into areas with interesting and relevant artistic research occurring, but which might not have much technology involved in an apparent way. The fact is just about everything being made right now is a product of the technological age we live in, so it’s more useful to think in terms of methods and approaches rather than whether something fits a classic definition of what media art is or not.

Take for example one of our latest commissions, Paper Moon by Ilona Gaynor in collaboration with Craig Sinnamon. Ilona and Craig were at V2_ for a few months at the end of 2013 and both have design backgrounds. The work, to describe it in a formal sense, is a series of objects and paper-based work arranged in a specific fashion along with a short screen-based animation. This seems a little different than what one might expect to see at V2_, except for small clues in the creation of some of the items (the animation is generated with 3D animation software, some of the objects have been 3D printed). But more significantly, in its thematic Paper Moon enters the realm of the unstable by exploring the emerging legal definitions and loopholes of outer space – particularly the treatment of the moon and other celestial bodies. Our legal system on Earth, as Ilona put it “…has no definition for what ‘Outer Space’ actually means, what it is, and where it is. The problem we face with such literal unmarked territory is the emergent field of ‘Space Law’ becomes genuinely speculative.”

Above images: Paper Moon, installation view (detail). Photo by Ilona Gaynor.
Above images: Paper Moon, installation view (detail). Photo by Ilona Gaynor.

Ilona’s residency was part of V2_Lab research project Habbakuk, about Innovation in Extreme Scenarios. The Innovation in Extreme Scenarios research thread was generated in reaction to the introduction of an innovation agenda for the arts as part of the Dutch government’s ambitionto be “one of the world’s top five knowledge economies” by 2020. As a way of directly addressing this policy direction, V2_Lab began undertaking research into the nature of and appropriate contexts for innovation through a series of expert meetings, workshops, site visits and interviews over the course of 2013-14. The final outputs of the project, which will comprise project commissions and a final publication, will be used as a tool to engage with the policy conversation on innovation in a more profound way. So we’ve been doing work on this at home and abroad, holding expert meetings and interviews in the Netherlands, Canada, Hungary, and Denmark.

Work table for the Habbakuk expert meeting at OS Kantine, Budapest
Work table for the Habbakuk expert meeting at OS Kantine, Budapest

The Dutch policy context explains the “innovation” part, but the “extreme scenarios” part came from somewhere else. For that I was inspired by the World War II story of the Habbakuk aircraft carrier which was commissioned by Winston Churchill. The Allies were plagued by German U-boats, and Churchill desperately needed an innovative solution to this particular problem. In the extreme scenario of war, Churchill authorized the production of a radically innovative solution: building an aircraft carrier made of ice – specifically Pykrete, a frozen mixture of water and sawdust.

Pykrete seems like ordinary ice but the addition of sawdust makes it into a kind of wonder material that takes longer to melt and invulnerable to bullets. In the end the massive ship, which was to be christened “Habbakuk”, never saw the theatre of war but considerable effort was put into developing a prototype in total secrecy deep in the Canadian Rockies.

Inspired by both the Habbakuk story and our own policy situation brewing at home, some of the questions we’ve been trying to answer with this research are things like: What are the best contexts for innovation to take place? What are the myths surrounding how innovation occurs? Does the pressure of an extreme scenario inspire innovative solutions, or only eccentric, unrealisable concepts? What’s the U-boat problem of today?

Drawing of the proposed Habbakuk aircraft carrier.
Drawing of the proposed Habbakuk aircraft carrier.

The theme of Innovation in Extreme Scenarios is also being explored in the programme that I devised and curate at V2_ called Blowup. Blowup refers to a number of things: the way that you can blow up a photograph, a balloon, a situation, and of course – the Antonioni film. I see it as a container that presents things in a slightly different way each time, and that its main remit is to examine the things that are changing the way we live now, or reinforcing the status quo of today. The formats for Blowup have varied a lot: from a workshop, to a talk show, to a talk show within a talk show, to a five day booksprint, to an exhibition in a pop-up space. The topics have been equally eclectic: art for animals, outer space, journalism as an art practice, object-oriented ontology, and so on. The most consistent element is that each event has an eBook released along with it, and that these eBooks explore the topic in a little more depth, but also combine previously released material with newly commissioned material. We all have bulging bookshelves and intend to always read something later – by bringing relevant old texts back into the forefront, I hope to give them a chance for a second look (or a first look if you missed it when it was released).

Brendan Cormier and Michelle Kasprzak on stage at V2_ for Blowup: Innovation in Extreme Scenarios. Photo by Jan Nass.
Brendan Cormier and Michelle Kasprzak on stage at V2_ for Blowup: Innovation in Extreme Scenarios. Photo by Jan Nass.

EK: What are your hopes and dreams for the future?

MK: For the future, I think new ideas are incredibly rare, and that doesn’t bother me at all – what interests me is that dreams that were previously impossible are becoming possible, and so my passion continues to be seeking out the inventive eccentrics with grand master plans, and being a part of realising that. Churchill dreamed of ending the war with a boat made of ice more than ten times the size of the Queen Mary. These are the kinds of big wild dreams – in scale and in scope, if not in my discipline – that I dream of.

The ABC of Accelerationist Blockchain Critique

Featured image: A Tool To Deceive And Slaughter” (2009) Caleb Larsen

Accelerationism

Accelerationism came to prominence in 2013 with Nick Srnicek and Alex Williams’s hashtag-titled manifesto. A cloud computing-era spin on the old Marxist argument that we first need to perfect capitalism in order to transcend it, its lineage is fleshed out in a new book from Urbanomic. Urbanomic claim (among others) Nick Land’s skynet midwifery, J.G. Ballard’s science fictionalization of culture, and Marx himself as precursors to Accelerationism, establishing it as a serious anti-humanistic response to the challenges that humanity faces if it is to avoid extinction. Similar to Christine Harold’s strategy of “intensification“, Accelerationism calls for us to appropriate the value of capital’s developments and transform them materially into something else rather than attempt to resist them head-on or refuse them in our hearts.

The Accelerationist Reader (2014) by Alex Williams & Nick Srnicek
The Accelerationist Reader (2014) by Alex Williams & Nick Srnicek

Bitcoin is an example of an accelerationist technology. It uses Internet-scale computing resources to rebuild social bonds by destroying the requirement for them in monetary exchange. You don’t have to know me or trust me or any third parties to receive money from me in the form of Bitcoins. You just have to trust the algorithms that very publicly operate the Bitcoin network. The new Ethereum project takes the blockchain technology behind Bitcoin and generalizes to contracts for purposes other than just the transfer of money, although of course those contracts can involve payments. Ethereum contracts exist as a distributed database of small programs and their state that resembles nothing so much as an economic LambdaMOO. There’s a good guide to their promise and potential pitfalls in the talk “Ethereum: Freenet or Skynet ?” by Berkman Center Fellow Primavera Di Filippi.

Smart Contracts

Smart contracts and smart property, which uses smart contracts to identify and control ownership of physical resources, were first described by Nick Szabo in the 1990s. Smart contracts are “smart” because they are implemented as computer code rather than as legal documents. Real world examples include vending machines, in which a contract to purchase goods is encoded into the simple software that dispenses carbonated drinks when you insert the correct money, Boris Bikes, RFID card payments for photocopies, and car hire schemes that unlock vehicles and track their use with QR codes. Would-be rentiers who try to launder their ambitions with the warm fuzziness of “sharing” are salivating at the prospect, as are the incorrigible snake oil merchants of DRM, but that is not what concerns us here.

Smart contracts and smart property for art already exist. The artwork “A Tool To Deceive And Slaughter” constantly re-sells itself on eBay. The GIF ownership service “Monegraph” uses the NameCoin system to track notional ownership of instances of infinitely reproducible digital art. These are extensions of pre-digital art contracts such as certificates of authenticity or ownership for conceptual and immaterial artworks. They show a way for art to continue producing a useful critique of property and social relations under technoculture, and for new technology to feed art’s ongoing critique of its own production and nature. I wrote about this in “Artworld Ethereum – Identity, Ownership and Authenticity“, which provides code examples demonstrating how simple it is to implement some of these examples with technology dedicated to smart contracts.

The GIF ownership service by Monegraph.
The GIF ownership service by Monegraph.

Like Bitcoin, smart contracts and smart property do not require social trust to build social value, just running code. They have very limited functionality, being unable to check RSS feeds on the Internet for information for example as that information might be tampered with. This raises the question of how individuals can be encouraged to provide valid real-world information to smart contracts rather than just entering the values that will immediately profit them the most. Capitalist economics answers this with the concept of incentives. Value, and values, can be determined by the behaviour of individuals in markets in response to economic incentives. And smart contracts are intended to make markets more efficient.

I would like to apply this agoric approach to truth to the crisis of art criticism in the face of aggregation that I identified in “The Proletarianization Of Art Criticism“. Individuals can be motivated to publish defensible aesthetic and art critical opinion in novel ways via smart contracts. I am not proposing an automated or purely algorithmic art criticism here: human activity is the core of this approach. Nor am I proposing an Amazon Mechanical Turk-style exploitation of affective labour. Rather I am proposing an Accelerationist approach, using the technology of digital capitalism to rebuild the social flows that it has destroyed.

Crowdsourcing with smartsheet and Amazon Turk.

Art is no stranger to the idea of markets, the artworld consists of one of the least regulated and therefore in theory one of the purest markets. But even ignoring the opacity and corruption of the art market, there is a problem with taking a direct approach to the art market as an arbiter of artistic value. As David Galenson‘s 2008 study of aesthetic value and market price showed there is a problem in using pure market mechanisms to establish the value of art: many “great works” have either never been auctioned or have not been to market in decades or even centuries.

I therefore propose three different approaches to art criticism via smart contracts. For work exposed to the market, the mechanisms used to price shares and other financial assets can be used. For work with less exposure, SchellingCoins and prediction markets can work alongside these mechanisms via proxies.

Aesthetic Derivatives

The prices of financial assets, stocks and shares or contracts for commodities for example, are set using a system of derivatives. Financial derivatives gained a bad reputation following their role in the global financial crash of 2008. By 2011 the notional value of the derivatives being traded was almost ten times the total GDP of planet Earth. And their automation by algorithmic high frequency trading is being increasingly scrutinized by regulators.

There are many different kinds of derivatives: short and long options, futures and exotics for example. But in theory at least their function is simple and beneficial. They enable individuals to profit by expressing whether they think a financial asset is over- or under-priced. This incentivizes them to act on this information. The resulting sharing of information and correction of prices benefits society.

Non-physical ownership, sponsorship, crowdfunding, dedications and more exotic value relationships to physical works and, crucially, to works that have not or will not be sold and to unownable digital art can be represented by smart contracts. These can then be treated as the underlying assets of derivatives, also represented as smart contracts, in whole or again crucially in fractional parts or shares. Buying and selling derivatives of shares in digital artworks, and particularly going short or long on them, represents a critical position on their worth. Where the underlying asset does not represent actual ownership of the artwork, we are closer to a prediction market than a financial market. But if the assets themselves attract prestige or value regardless of their proxy status they may become art objects in themselves.

Art criticism in such a market is a matter of financial investment and returns. Critics express their opinion of art, artists and artistic trends by buying and selling different kinds of derivatives at different times. If they are shown to be correct over time, the market will reward them. Derivatives are a prime candidate for implementation as smart contracts, there is already a project to create a standard language of (non-aesthetic) derivative smart contracts.

Cultural SchellingCoins

Since Ethereum contracts have no direct access to the outside world (or the Web), contracts that require information about the outside world must access it through intermediaries. This means that contracts must trust those intermediaries, and if it is more profitable for them to lie to the contracts that creates a problem. To remove this requirement of trust we can use a system that rewards people for independently supplying information that accurately reflects the true (or most likely) state of the world.

A SchellingCoin is an Ethereum contract that allows people to send it messages registering their opinion about (for example) the current temperature in Berlin or exchange rate between dollars and yen. Those that set the majority view are rewarded for doing so, similarly to the operation of a prediction market. But how do they know which value to choose? The game theory concept of a focal point, or Schelling point, is an answer to a question that people who cannot communicate will give independently because it seems natural, appropriate or special. SchellingCoins reward people who give the consensus answer to a question, and people can determine the right answer by converging on a Schelling point. For real world phenomena, such as temperature or exchange rates, the Schelling point is likely to be the correct answer. SchellingCoins can be implemented as smart contracts, removing the need for a trusted entity to run them.

Schellingcoins are designed to address external, quantitative phenomena. Opinions regarding cultural works are personal and qualitative, and spontaneous reactions to cultural works are even more so. This is different from the commonly expressed quantitative values that the SchellingCoin proposal requires. To adapt SchellingCoins to cultural criticism we must adopt the methods of collective intelligence and the digital humanities and use some tricks to turn personal opinion into cultural appraisal.

Collective intelligence algorithms work well with star rating systems and tags. These are popular methods for rating books, films and music on ecommerce and review sites. They can be represeented, aggregated and extrapolated from easily by software, which makes them ideal for representing opinion in SchellingCoins. There are risks in using such systems, as the low rating of the film “Gunday” on IMDB shows, but they are easy and accessible to use.

Digital Humanities approaches often involve counting the frequency of words in texts or other unstructured phenomena. The results of binary checks or of counts can be applied to Schelling coins. For example, whether an artwork appears on CAD or Rhizome or not, or whether the words “blue” or “postbinary” appear the most in reviews about it on major review sites can be reported via further SchellingCoins or via trusted feeds or oracles.

To turn these approaches into a SchellingCoin, we do not ask what people think of an artwork. We ask them what they think the average reviewer will think of the artwork (or to protect against gaming, we ask them to predict the curve for all the star ratings for the work). Given the theory of focal points, the most likely answer is the one that people suspect will be true.

Cultural SchellingCoins can therefore function as aggregators of opinion-about-opinion-about artworks, producing qualitative but consensual evaluations and critiques of works of art that contain more information than purely price-based mechanisms. Using SchellingCoins to aggregate opinion about other schellingcoins, Meta-SchellingCoings, can provide more general cultural critique.

Artistic Prediction Markets

To turn reviews into art criticism with a longer or broader perspective we can ask people not what the current state of reviews of the artwork but about what they will be in a year’s time, five years’ time, etc. How highly starred will they be and what tags/words will be used to describe them? Will the work (or the artist) be used as a point of comparison in reviews and articles? Will it (or they) still be being exhibited or purchased, and in what kind of galleries? How much will the work sell for, or in the absence of sales how many people will visit it at exhibitions? Will the artist still be working in that style, or how will their work have changed?

Each prediction can be represented as a security in a prediction market, and the current price of that security can be interpreted as the probability of that prediction. For example, a prediction market security might reward a hundred Satoshis or ten points if a particular artist has a headline show at Tate Modern. If you think there’s an 80% chance of that happening, you can pay up to 80 Satoshis or 8 points for the security representing that prediction. If you’re right you gain in return for improving the market, if you’re wrong you lose instead. There is evidence that prediction markets are successful, although they have been banned as a form of gambling in the US and the Pentagon’s 2003 attempt at a political prediction market was quickly labelled a “terrorism futures market” by the press and taken offline.

There is already a successful cultural predicton market, Hollywood Stock Exchange, where the price of “shares” in actors, directors and movies function as a prediction of their performance at the box office. The art market itself can be considered a kind of hybrid prediction market, but separating out that predictive function into a pure prediction market concentrating on critical evaluation can remove distortions that result from manipulation of the secondary market and solve the problem of representing critically valuable artworks that aren’t part of the art market.

It’s also possible, as with Hollywood Stock Exchange’s use of directors and actors as well as movies, to have prediction markets for other artworld entities. Not just artists and galleries, but movements, styles, genres, subject matter, even formal and aesthetic properties such as colours can be represented as securities in a prediction market. Buying and selling them can help set a shared understanding of their potential and impact.

Prediction markets can be represented as Distributed Autonomous Organizations (DAOs) on Ethereum’s blockchain, free from central control. DAOs present an opportunity to re-think and re-implement organizations on the blockchain. As well as markets they can be used to manage events, publications, co-operatives and educational or artworld institutions on various organizational models in a public and transparent way.

Conclusion

Cultural SchellingCoins, Artistic Prediction Markets and Aesthetic Derivatives are Accelerationist technologies for art criticism. Not necessarily for art criticism of the kind that survives online after being exiled from print media. Rather a functional equivalent to it that recaptures its lost authority in the form of a relationship between individuals and artistic production that exerts a guiding hand on its reception and direction. As they represent an emergent ontology of art and aesthetics manipulating these technologies, whether through technical or social means, is itself art and art criticism.

The text of this essay is licenced under the Creative Commons BY-SA 4.0 Licence.

Innovation happens at the frayed edges – Resonate 2014

Featured image: Pablo Garcia’s presentation at Resonate 2014

Resonate, the Belgrade, Serbia digital arts and design festival, now in its third year unfolds over a long week at the start of April. Its central tenet is to bring together “artists, designers and educators to participate in a forward-looking debate on the position of technology in art and culture.” It is also an emerging and challenging festival that raises many more questions than it answers. The festival starts off with a number of workshops held by practitioners for practitioners. Foregrounding the demystification of the creative process immediately sets it apart from any number of other media arts festivals. Whereas many festivals might be broader in their approach to what the digital can include, and focus on themes that don’t always feel like they directly influence what happens in the festival, Resonate doesn’t give itself a curatorial focus. But, and so, the workshops set the festival off with a focus on making. Most people who come to Resonate are just that: makers of work. It feels as though there are fewer curators, producers and academics here than you would expect.

Resonate, the Belgrade, Serbia digital arts and design festival, now in its third year unfolds over a long week at the start of April. Its central tenet is to bring together “artists, designers and educators to participate in a forward-looking debate on the position of technology in art and culture.” It is also an emerging and challenging festival that raises many more questions than it answers. The festival starts off with a number of workshops held by practitioners for practitioners. Foregrounding the demystification of the creative process immediately sets it apart from any number of other media arts festivals. Whereas many festivals might be broader in their approach to what the digital can include, and focus on themes that don’t always feel like they directly influence what happens in the festival, Resonate doesn’t give itself a curatorial focus. But, and so, the workshops set the festival off with a focus on making. Most people who come to Resonate are just that: makers of work. It feels as though there are fewer curators, producers and academics here than you would expect.

The central lobby of the Kinoteka

This year, shifting location from 2013’s Dom Omladine, perhaps learning from some of the problems of last year’s over-heated and occasionally too-tightly packed events, they have moved to a spread of venues, with the base being the Kinoteka Cinema, a sleek-looking modern building with a number of different spaces. Any decent festival has a spread of overlapping events making it impossible for one person to attend everything. Resonate makes no apologies for being just as packed with events as any other festival. The one time it might be possible to sit and spend a day in one place is if you’ve managed to get on to a workshop event that takes place on the Thursday. Once the workshops are over though, Friday kicks off with the panels and presentations. Choreographic Coding discussion, led by NODE Forum’s Jeanne Charlotte Vogt opened the panel discussions. A broad ranging talk with Raphael Hillebrand, Florian Jenett, Peter Kirn (CDM), Christian Loclair and Klaus Obermaier, (returning again after last year’s Resonate, possibly being an ongoing presence at the festival). All of the panel talks took place in the central lobby of the Kinoteka, which proved to be a terrible choice for anyone who wanted to actually hear the speakers. At times the discussions descended into a barrage of mumbles blending with the sound of people emerging from surrounding presentations and the poor choice of PA equipment placements. A shame, as the themes for these were well chosen, including Ways of Seeing, chaired by Greg J. Smith of HOLO magazine, and Generative Strategies, across the Friday and Saturday. The best laid plans of mice and journalists. I had planned to interview a number of presenters during the event, key amongst them was Pablo Garcia, who was on a panel and presented his own work on the Saturday. Apart from a brief conversation, we finally caught up over email several days later. I fired a number of questions at him, which are dotted across the rest of this review.

Do you find that Resonate offers something different than some other digital festivals? If so, what might that be? “It feels a lot like some of the better festivals I have seen, like EYEO. It is selecting from the best digital artists/makers out there, and giving them free reign on the stage to talk and share. The city has a great vibe and the overall feel is truly a “festival”, and not so much a conference or academic gathering.” ~ Pablo Garcia.

Friday’s talks included Cedric Kiefer (Onformative) giving a presentation in Gallery of Frescos, a short hop and stumble from Kinoteka Cinema. I’ve always enjoyed the juxtaposition that occurs when digital media is presented in contrast to, in this case, a venue “exhibiting in one place the highest achievements of Serbian Mediaeval and Byzantine art.” In other words, old stuff that enforces the modernity of the digital work we are being shown. Kiefer’s presentation covered some of their major projects including their work for Deutsche Telekom which used the company’s Facebook interactions to create beautiful data visualisations (Facebook Tree – 2013). There’s an unabashed acceptance of the interaction between corporate funding and creativity on display with many of the presentations. It’s something which never provokes debate, at least not in any of the conversations I had with participants or the panels I attended. Maybe that’s no longer ‘a thing’ that concerns creatives and the money required for some of the bigger projects has to allow for corporate sponsorship? I’m not suggesting we shouldn’t embrace funding from wherever it comes, it would just have been nice to have some debate around it.

The schedule for the whole festival is broad and busy. There’s no chance of making it to every presentation or discussion, which is a great reason to go with others or to make an effort to talk to other attendees about what you’ve seen. The festival is a research port of call for many established, practicing digital artists. The UK’s Ludic Rooms have been to the past two festivals and consider it an opportunity to engage and re-establish contact with their peers in the community. “It is a coming together on an international scale with a thoughtful focus on practice,” reckons Ashley Brown, one half Ludic Rooms. Co-Director Dom Breadmore adds, “for us, Resonate has quickly superseded other events to become an annual pilgrimage for discussion and inspiration.”

One of the final presentations of the festival is by Daito Manabe in the Kolarac, another add-on venue of the festival, again an improvement on last year’s Dom Omladine. Daito’s work reflects something of the current state of digital media work. His presentation includes his (literally) home-made research videos, as well as the documentation of bigger projects. Whether he’s attaching electrodes to his own face to see what the effect is (hilarious facial distortions in this case), or working with dancers to create a drone/dancers piece, there’s humour and an enquiring mind at the center of his work. Daito showed his Ayrton Senna project, using the data transmitted from Senna’s car during his world-record lap in 1989, an ambitious and challenging project, least of all being the decision to erect it on the original racetrack. The data is used to trigger LEDs and numerous speakers laid out on the course. The LEDs follow the path taken by the car, while the sound is the engine accelerating and decelerating as the car would have taken the corners. It’s a ghostly piece, at once recreating that frustration that race fans must have of just having missed the car and a reminder that this is an event that happened many years ago. An echo of the past. Data mining, big data, is like this, in most contemporary projects. Data visualisation is a zombie, rising up to challenge the present. And like all the best zombie films, it can be a metaphor for our own rampant consumerism and reliance on technology. Still, at least in the hands of someone like Daito, our guilt is assuaged by humour.

What is your own take on the current landscape of digital media/art/design? “It’s an exciting time, for sure. Not only because there is so much digital access today for all to experiment with. We are starting to see makers move past the “wow” phase of tech and really start to integrate digital techniques into various historical techniques. Watching digital work cease to be about digitality will go a long way to opening new avenues of exploration.” ~ Pablo Garcia.

In those important few hours after a festival when you make your way back home, you finally get a chance to take stock. Thoughts crash over you in what better place for free-form thinking than the nowhere of airport waiting zones. In the neverzones I realised that what I’d thought was my frustration with Resonate, was actually the thing that gives it a unique flavour. Resonate doesn’t present a theme and then hope to find an answer through precarious curation of speakers who most likely will follow their own path anyway. What it does do, and does well, is ask questions that might not have answers. The focus on knowledge and learning gives attendees a broad enough palette to choose their own ambitions for the festival. There isn’t any guided pathway through the diverse range of speakers. There are many things that Resonate could do better. It would have been nice to see more actual work in the various spaces. Line of Sight, a collaborative project by Kimchi and Chips and Nanika, (produced by CAN_LABS and Resonate Festival) was installed and produced for Kinoteca goers during the festival, giving a taste familiar to many attendees, of the stress of having to deliver a working project to a tight deadline. Thankfully, they did so. More projects would have been nice though. Even the digital needs to explode out of the screen and smear itself across a few walls or public spaces, obstructing and challenging people around the venues. After all, contextuality is nine tenths of the art law. Equally, some of the audio/visual problems need addressing. Complaining about them seems like a mean sideswipe, but these are the things that leave people with the suspicion that a festival isn’t as bothered as it should be. Resonate does care about attendees, as is evidenced by the free workshops and focus on helping to develop practitioners. It reflects this in its very DNA as an ever-becoming environment for creatives. And besides, the good stuff always happens in the rough and frayed edges. Resonate needs space and time to stretch and breath and see what it can become, just as Serbia, despite a rich and ‘interesting’ history (Belgrade is one of Europe’s oldest cities) is still finding its feet in the modern world (it applied for membership of the European Union in 2009). The festival supports emerging digital media practitioners by accelerating interaction with other countries to support the country’s upper-middle income economy with its strong service sector economy.

What was your experience of Resonate? “Resonate is a jam-packed, head-spinning experience. So many amazing people showing all their goodies in tightly packed spaces. It’s a lot of fun. Caveat: don’t go expecting to see everything. So many events and talks are happening simultaneously, you can’t see it all. Personally, I found it incredibly valuable to be able to show my work to a really talented and smart group of people to get solid feedback on what I do. I learned a lot by presenting and by seeing sympathetic artists.” ~ Pablo Garcia.

As the festival evolves, it would be nice if it smoothed out some of the frayed edges. But maybe this isn’t possible without allowing the freedom the open spaces allow for the fun stuff to happen. As Daito Manabe’s presentation showed, the open, unordered spaces are where all the best artistic developments take place.

The Absurdity of Art Speak, Art Worlds, and what we can learn from Big Data

Jonas Lund’s artistic practice revolves around the mechanisms that constitute contemporary art production, its market and the established ‘art worlds’. Using a wide variety of media, combining software-based works with performance, installation, video, photography and sculptures, he produces works that have an underlying foundation in writing code. By approaching art world systems from a programmatic point of view, the work engages through a criticality largely informed by algorithms and ‘big data’.

It’s been just over a year since Lund began his projects that attempt to redefine the commercial art world, because according to him, ‘the art market is, compared to other markets, largely unregulated, the sales are at the whim of collectors and the price points follows an odd combination of demand, supply and peer inspired hype’. Starting with The Paintshop.biz (2012) that showed the effects of collaborative efforts and ranking algorithms, the projects moved closer and closer to reveal the mechanisms that constitute contemporary art production, its market and the creation of an established ‘art world’. Its current peak was the solo exhibition The Fear Of Missing Out, presented at MAMA in Rotterdam.

Annet Dekker: The Fear Of Missing Out (FOMO) proposes that it is possible to be one step ahead of the art world by using well-crafted algorithms and computational logic. Can you explain how this works?

Jonas Lund The underlying motivation for the work is treating art worlds as networked based systems. The exhibition The Fear Of Missing Out spawned from my previous work The Top 100 Highest Ranked Curators In The World, for which I assembled a comprehensive database on the bigger parts of the art world using sources such as Artfacts, Mutaul Art, Artsy and e-flux. The database consists of artists, curators, exhibitions, galleries, institutions, art works and auction results. At the moment it has over four million rows of information. With this amount of information – ‘big data’ – the database has the potential to reveal the hidden and unfamiliar behaviour of the art world by exploring the art world as any other network of connected nodes, as a systemic solution to problematics of abstraction.

Steve Ballmer, by Jonas Lund. Made with a fridge and six crates of beer. Exhibition 'The Fear Of Missing Out'. 2013. Photographed by Lotte Stekelenburg.
Steve Ballmer, by Jonas Lund. Made with a fridge and six crates of beer. Exhibition ‘The Fear Of Missing Out’. 2013. Photographed by Lotte Stekelenburg.
Cheerfully Hats Sander Selfish - Coconut soap 7 min 50 sec video loop. By Jonas Lund. Exhibition 'The Fear Of Missing Out'. 2013.
Cheerfully Hats Sander Selfish – Coconut soap 7 min 50 sec video loop. By Jonas Lund. Exhibition ‘The Fear Of Missing Out’. 2013.

In The Top 100 Highest Ranked Curators In The World, first exhibited at Tent in Rotterdam, I wrote a curatorial ranking algorithm and used the database, to examine the underlying stratified network of artists and curators within art institutions and exhibition making: the algorithm determined who were among the most important and influential players in the art world. Presented as a photographic series of portraits, the work functions both as a summary of the increasingly important role of the curator in exhibition making, as an introduction to the larger art world database and as a guide for young up and coming artists for who to look out for at the openings.

Central to the art world network of different players lies arts production, this is where FOMO comes is. In FOMO, I used the same database as the basis for an algorithm that generated instructions for producing the most optimal artworks for the size of the Showroom MAMA exhibition space in Rotterdam while taking into account the allotted production budget. Prints, sculptures, installations and photographs were all produced at the whim of the given instructions. The algorithm used meta- data from over one hundred thousand art works and ranked them based on complexity. A subset of these art works were then used, based on the premise that a successful work of art has a high price, high aesthetic value but low production cost and complexity, to create instructions deciding title, material, dimensions, price, colour palette and position within the exhibition space.

The Top 100 Highest Ranked Curators In The World. By Jonas Lund.  Installation at Tent, Rotterdam.
The Top 100 Highest Ranked Curators In The World. By Jonas Lund. Installation at Tent, Rotterdam.

Similar to how we’re becoming puppets to the big data social media companies, so I became a slave of the instructions and executed them without hesitation. FOMO proposes that it is possible to be one step ahead of the art world by using well-crafted algorithms and computational logic and questions notions of authenticity and authorship.

AD: To briefly go into one of the works, in an interview you mention Shield Whitechapel Isn’t Scoop – a rope stretched vertically from ceiling to floor and printed with red and yellow ink – as a ‘really great piece’, can you elaborate a little bit? Why is this to you a great piece, which, according to your statement in the same interview, you would not have made if it weren’t the outcome of your analysis?

JL: Coming from a ‘net art’ background, most of the previous works I have made can be simplified and summarised in a couple of sentences in how they work and operate. Obviously this doesn’t exclude further conversation or discourse, but I feel that there is a specificity of working and making with code that is pretty far from let’s say, abstract paintings. Since the execution of each piece is based on the instructions generated by the algorithm the results can be very surprising.

The rope piece to me was striking because as soon as I saw it in finished form, I was attracted to it, but I couldn’t directly explain why. Rather than just being a cold-hearted production assistant performing the instructions, the rope piece offered a surprise aha moment, where once it was finished I could see an array of possibilities and interpretations for the piece. Was the aha moment because of its aesthetic value or rather for the symbolism of climbing the rope higher, as a sort of contemporary art response to ‘We Started From The Bottom Now We’re Here’. My surprise and affection for the piece functions as a counterweight to the notion of objective cold big data. Sometimes you just have to trust the instructionally inspired artistic instinct and roll with it, so I guess in that way maybe now it is not that different from let’s say, abstract painting.

‘Shield Whitechapel Isn’t Scoop’ Acrylic and Silkscreen Ink on Custom Rope.  By Jonas Lund. Exhibition, The Fear Of Missing Out, 2013.
‘Shield Whitechapel Isn’t Scoop’ Acrylic and Silkscreen Ink on Custom Rope. By Jonas Lund. Exhibition, The Fear Of Missing Out, 2013.

AD: I can imagine quite a few people would be interested in using this type of predictive computation. But since you’re basing yourself on existing data in what way does it predict the future, is it not more a confirmation of the present?

JL: One of the only ways we have in order to make predictions is by looking at the past. Through detecting certain patterns and movements it is possible to glean what will happen next. Very simplified, say that artist A was part of exhibition A at institution A working with curator A in 2012 and then in 2014 part of exhibition B at institution B working with curator A. Then say that artist B participates in exhibition B in 2013 working with curator A at institution A, based on this simplified pattern analysis, artist B would participate in exhibition C at institution B working with curator A. Simple right?

AD: In the press release it states that you worked closely with Showroom MAMA’s curator Gerben Willers. How did that relation give shape or influenced the outcome? And in what way has he, as a curator, influenced the project?

JL: We first started having a conversation about doing a show in the Summer of 2012, and for the following year we met up a couple of times and discussed what would be an interesting and fitting show for MAMA. In the beginning of 2013 I started working with art world databases, Gerben and I were making our own top lists and speculative exhibitions for the future. Indirectly, the conversations led to the FOMO exhibition. During the two production phases, Gerben and his team were immensely helpful in executing the instructions.

AD: Notion of authorship and originality have been contested over the years, and within digital and networked – especially open source – practices they underwent a real transformation in which it has been argued that authorship and originality still exist but are differently defined. How do see authorship and originality in relation to your work, i.e. where do they reside; is it the writing of the code, the translation of the results, the making and exhibiting of the works, or the documentation of them?

JL: I think it depends on what work we are discussing, but in relation to FOMO I see the whole piece, from start to finish as the residing place of the work. It is not the first time someone makes works based on instructions, for example Sol LeWitt, nor the first time someone uses optimisation ideas or ‘most cliché’ art works as a subject. However, this might be first time someone has done it in the way I did with FOMO, so the whole package becomes the piece. The database, the algorithm, the instructions, the execution, the production and the documentation and the presentation of the ideas. That is not to say I claim any type of ownership or copyright of these ideas or approaches, but maybe I should.

AD: Perhaps I can also rephrase my earlier question regarding the role of the curator: in what way do you think the ‘physical’ curator or artist influences the kind of artworks that come out? In other words, earlier instructions based artworks, like indeed Sol LeWitt’s artworks, were very calculated, there was little left to the imagination of the next ‘executor’. Looking into the future, what would be a remake of FOMO: would someone execute again the algorithms or try to remake the objects that you created (from the algorithm)?

JL: In the case with FOMO the instructions are not specific but rather points out materials, and how to roughly put it together by position and dimensions, so most of the work is left up to the executor of said instructions. It would not make any sense to re-use these instructions as they were specifically tailored towards me exhibiting at Showroom MAMA in September/October 2013, so in contrast to LeWitt’s instructions, what is left and can travel on, besides the executions, is the way the instructions were constructed by the algorithm.

AD: Your project could easily be discarded as confirming instead of critiquing the established art world – this is reinforced since you recently attached yourself to a commercial gallery. In what way is a political statement important to you, or not? And how is that (or not) manifested most prominently?

JL: I don’t think the critique of the art world is necessarily coming from me. It seems like that is how what I’m doing is naturally interpreted. I’m showing correlations between materials and people, I’ve never made any statement about why those correlations exist or judging the fact that those correlations exist at all. I recently tweeted, ‘There are three types of lies: lies, damned lies and Big Data’, anachronistically paraphrasing Mark Twain’s distrust for the establishment and the reliance on numbers for making informed decisions (my addition to his quote). Big data, algorithms, quantification, optimisation… It is one way of looking at things and people; right now it seems to be the dominant way people want to look at the world. When you see that something deemed so mysterious as the art world or art in general has some type of structural logic or pattern behind it, any critical person would wonder about the causality of that structure, I guess that is why it is naturally interpreted as an institutional critique. So, by exploring the art world, the market and art production through the lens of algorithms and big data I aim to question the way we operate within these systems and what effects and affects this has on art, and perhaps even propose a better system.

AD: How did people react to the project? What (if any) reactions did you receive from the traditional artworld on the project?

JL: Most interesting reactions usually take place on the comment sections of a couple of websites that published the piece, in particular Huffington Post’s article ‘Controversial New Project Uses Algorithm To Predict Art’. Some of my favourite responses are:

‘i guess my tax dollars are going to pay this persons living wages?’
‘Pure B.S. ……..when everything is art then there is no art’
‘As an artist – I have no words for this.’
‘Sounds like a great way to sacrifice your integrity.’
‘Wanna bet this genius is under 30 and has never heard of algorithmic composition or applying stochastic techniques to art production?’
‘Or, for a fun change of pace, you could try doing something because you have a real talent for it, on your own.’

AD: Even though the project is very computational driven, as you explain the human aspects is just as important. A relation to performance art seems obvious, something that is also present in some of your other works most notably Selfsurfing (2012) where people over a 24 hour period could watch you browsing the World Wide Web, and Public Access Me (2013), an extension of Selfsurfing where people when logged in could see all your online ‘traffic’. A project that recalls earlier projects like Eva & Franco Mattes’ Life Sharing (2000). In what way does your project add to this and/or other examples from the past?

Selfsurfing, by Jonas Lund 2012.
Selfsurfing, by Jonas Lund 2012.
Public Access Me, by Jonas Lund 2012.
Public Access Me, by Jonas Lund 2012.

JL: Web technology changes rapidly and what is possible today wasn’t possible last year and while most art forms are rather static and change slowly, net art in particular has a context that’s changing on a weekly basis, whether there is a new service popping up changing how we communicate with each other or a revaluation that the NSA or GCHQ has been listening in on even more facets of our personal lives. As the web changes, we change how we relate to it and operate within it. Public Access Me and Selfsufing are looking at a very specific place within our browsing behaviour and breaks out of the predefined format that has been made up for us.

There are many works within this category of privacy sharing, from Kyle McDonalds’ live tweeter, to Johannes P Osterhoff’s iPhone Live and Eva & Franco Mattes’ earlier work as you mentioned. While I cannot speak for the others, I interpret it as an exploration of a similar idea where you open up a private part of your daily routine to re-evaluate what is private, what privacy means, how we are effected by surrendering it and maybe even simultaneously trying to retain or maintain some sense of intimacy. Post-Snowden, I think this is something we will see a lot more of in various forms.

AD: Is your new piece Disassociated Press, following the 1970s algorithm that generated text based on existing texts, a next step in this process? Why is this specific algorithm of the 70s important now?

JL: Central to the art world lies e-flux, the hugely popular art newsletter where a post can cost up to one thousand dollars. While spending your institution’s money you better sound really smart and using a highly complicated language helps. Through the course of thousands of press releases, exhibition descriptions, artist proposals and curatorial statements a typical art language has emerged. This language functions as a way to keep outsiders out, but also as a justification for everything that is art.

Disassociated Press is partly using the Dissociated Press algorithm developed in 1972, first associated with the Emacs implementation. By choosing a n-gram of predefined length and consequently looking for occurrences of these words within the n-gram in a body of text, new text is generated that at first sight seems to belong together but doesn’t really convey a message beyond its own creation. It is a summary of the current situation of press releases in the international English art language perhaps, as a press release in its purest form. So, Disassociated Press creates new press releases to highlight the absurdity in how we talk and write about art. If a scrambled press release sounds just like normal art talk then clearly something is wrong, right?

Ordinaryism: An Alternative to Accelerationism. Part 1 – Thanks for Nothing

Just think about the ordinary, and by that I mean not an ordinary life, event, custom, or thing (at least not yet), but the ordinary as such

We can never fully exhaust the ordinary – how could we? For as sure as we try to get close, the ordinary becomes something else. Elusive – in the same way that words, peoples, names and symbols become strange if we concentrate on them too long. Neither does anyone grasp the ordinary in sheer ignorance, because its ordinariness just evaporates in retrospect. The ordinary claims little attention only because it is ordinary and is implicitly taken on that account. The extraordinariness of the ordinary has to be rejected if its implicitness becomes something we unavoidably accept. Yet, its givenness appears unproblematic insofar as it remains unacknowledged. The ordinary is what happens when we’re concentrating on something else: it is what constitutes the ontological furniture of the world.

Nevertheless, the ordinary remains drastically important, as it always was: and yet its implicitness already remains curiously forgotten, waiting to be exposed or made present. As Charles Bernstein writes in The Art and Practice of the Ordinary, “any attempt to fix the ordinary pulls it out of the everydayness in which it is situated, from which it seems to derive its power.” Representations and objectifications of the ordinary claim transparency to its own cost.

“Science” wishes to naturalise the ordinary into a neat little piecemeal encroachments of textbook knowledge and then move towards the next eliminative paradigm. Technology commandeers the ordinary seeking to render it more efficient and effective for the benefits of, well, hardly anyone but futurists. Traditionalists seek to undermine the ordinary in favour of some primordial ordinary which benefits some reactionary stupor. Global neo-liberalism commandeers the ordinary even further, waging that no-one will change anything in it for lack of time or for opposing the marketplace. Everyone has access to the ordinary, even though the ordinary remains unaccessible.

Yet it seems that whatever we do, whatever new particle is discovered, whatever new economic theory found, or new conceptual scheme offered – the coordinates of “normality” and “convention” might change, for some at least, but soon after the ordinary returns, with a hidden shrug and an hour to kill. Faster computation and digital transmission may have egged a generational shift of Western production, knowledge, communication, control, community, yet the ordinary still prevails only by re-shifting and re-configuring itself: different uses, words, things, together with different uses of words and things. The concrete acknowledgement of banal yet entirely extra-ordinary things constitute the bizarre ecology of the ordinary, which operates regardless: detached memes, first-world jokes, boredom, mediocre top 10s, compassion, political intrigue, scoops, as well as emotional heartache.

Different cultures, tribes, gangs, and communities have their ordinaries: everyday customs and uses, most different, some utterly indifferent to one other. Some ordinary customs hold the relevancy of others to account. Yet the ordinary is clearly there, unshakeable and implicit, yet also unmistakable and haunting, without any essence of natural custom to which it can be easily assigned. It has just a background assumption of ‘bleh’, or ‘meh’ with no distinctive features to explicitly signal its silent functioning.

Why am I waxing lyrical abut such matters? I do so in the effort of introducing an underdeveloped but convergent alternative. Not one that has any justification nor merit of its own, but one that exists, for the most part, as an epistemological alternative to what has hitherto been called accelerationism: and how the tensions and similarities of both positions impact art, literature, science and especially systems.

The Self-Mastery of Thought

The doctrine of accelerationism is accelerating, as it should be (Twitter hashtags and all) making giant leaps in art and cultural theory circles. By no means does it signal anything concrete, (at least not yet) than it provokes the insistent beginnings of a modern political doctrine: one that joins up similar threads of interest across disparate thinkers and topics. Of late, it has enjoyed multiple discussions online, a recent symposium in Berlin, the sole topic for an e-flux journal on aesthetics, a forum held last year, and an expectant anthology from Urbanomic.

Coined by Benjamin Noys in The Persistence of the Negative: A Critique of Contemporary Continental Theory, the acceletrationist doctrine takes many forms, but by and large, its aim is to accelerate, conceive, invert and uproot capitalist infrastructures and abstractions using the abstract epistemic resources of capitalism itself. For Marx and Engels this required the dialectical development of capitalist contraction towards its ‘inevitable’ destruction. Deleuze and Guattari famously mused that the process of capital was to be accelerated, and in its darker, more heightened levels (most famously, the macabre futurist machinic practice of Nick Land), it meant pushing the social deterritorialising force of capitalism into its inevitable post-capitalist future.

In its early stages, accelerationism established a darker, more virulently techno-nihilistic strain of theoretical terror. Land was spellbound by the 90s demonic growth of neoliberalism: for it possessed, not just some freaky quality of being utterly impervious to any resistance of leftist critique, but the singular quality of accelerating unparalleled technological progress. Land’s future was a rumbling techno-capital singularity smuggling itself within collapsing human civilisations until the latter would eventually be creamed off. These views eventually drove Land out of academia but remained a curious alternative to other political responses: a darker alternative to fields of protest, against disruption, antonomist intervention, situationist détournement, hackitivism or a resuscitated dialectical antagonism.

Filtering out the hysteric reactionary stupor of Land’s thought, contemporary thinkers have begun to rethink accelerationism beyond the squalid drive of accelerating capitalist contradiction. Nick Srnicek and Alex Williams, who co-authored the widely circulated Accelerationist Manifesto, have clearly articulated this view, rejecting Land’s singularity but endorsing the use of capitalist quantification techniques, engineering, infrastructure, persuasive models, and advanced computational affordances to accelerate the modern left. Whereas leftist thought has sought to question, undermine or even reverse modernity, Srnicek and Williams suggest that radical thought must accelerate the mediums of capitalist production into a post capitalist future. They proudly assert that “if the political left is to have a future it must be one in which it max­im­ally embraces this suppressed acceler­a­tionist tendency.”

Against what Srnicek and Williams term “folk politics” (the title for their forthcoming publication) – defined as “loc­alism, direct action, and re­lent­less ho­ri­zont­alism” – an accelerationist politics preserves neoliberal infrastructure, but intends to push its affordances faster than neoliberalism would allow: in particular a basic universal income and the reduction of work (through automation). For them, folk politics has no big picture, nor any infrastructural plan beyond a ‘the party’ or a ‘horizontal network’: no method of effectivity or material advancement. In a separate article they condemn the conservative left for reducing themselves into “traf­ficking in the politics of fear, rather than the politics of freedom and the pro­ject for a more just so­ciety”.

Technology is to be used as method of “furthering leftist goals”, that is, building a material platform for a genuine post-capitalist societal framework. The emphasis is on accelerating modernity and progress, not accelerating contradictory speed (the latter evident in, say, high frequency trading), investing an understanding of post-capitalist infrastructure through new economic models and repurposed machinery. There is no wiggle-room here for Srnicek and Williams: either build a post-capitalist future or don’t. Either establish or experiment towards a broad ideological vision for accelerating the future or repeatedly fail. Failure, in their eyes, is not a thing of beauty, but a path towards an alternative future. Instead of leftist faith, Srnicek and Williams advocate alternative means of building an infrastructure of the future.

And there’s a lot here to agree for the most part. The left has instigated a lot of its own irrelevancy by ignoring or rejecting the often affective affordances of technology – rather than changing its use, or learning how to build a more just society. Yet, accelerationism’s major problem concerns itself with peddling a systematic theory to explain the practice of doing all the stuff the left failed to realise. What happens to the ordinary?

Within the accelerationist doctrine lies an old epistemological assumption that the problem with political thought is the rejection of progress, and the mastering of knowledge: that folk politics has suppressed knowledge and progress to its cost, whilst capitalism marched onwards and upwards, mostly upwards. All of this is partly accurate. Yet philosophically, accelerationism is more than these insightful remarks, and justifiable political demands. For Srnicek and Williams:

“The move­ment to­wards a sur­passing of our cur­rent constraints must include more than simply a struggle for a more ra­tional global society. We be­lieve it must also include re­cov­ering the dreams which trans­fixed many from the middle of the Nineteenth Century until the dawn of the neo­lib­eral era, of the quest of Homo Sapiens to­wards expan­sion beyond the lim­it­a­tions of the earth and our immediate bodily forms. These vis­ions are today viewed as relics of a more innocent mo­ment. Yet they both diagnose the stag­gering lack of imagina­tion in our own time, and offer the promise of a fu­ture that is af­fect­ively in­vig­orating, as well as intel­lec­tu­ally en­er­gising.”

Accelerationism then, is not just a new doctrine for the left whom have failed to reignite the dream for a better future, endlessly squabbling over moralistic games of trumpery, but a renewed praxis (and only that) of enlightened self-knowledge. Accelerationism is a renewed humanism that seeks to re-master the world. As a “Right-Accelerationist” this is as much as Land wants, accelerating reactionary aristocracy past democratic values (Land’s so-called Dark Enlightenment). As “Left-Accelerationists, Srnicek and Williams declare that only a radical “maximal mastery” of renewed Enlightenment values will secure victory over capital, in an age where modern infrastructure is constituted by complexity and systemic automation.

“This mas­tery must be dis­tin­guished from that be­loved of thinkers of the original Enlightenment. […] But this is not to align ourselves with the tired residue of post­mod­ernity, de­crying mastery as proto-​fascistic or au­thority as in­nately il­le­git­imate. Instead we pro­pose that the prob­lems be­set­ting our planet and our spe­cies ob­lige us to re­fur­bish mas­tery in a newly com­plex guise; whilst we cannot pre­dict the pre­cise result of our ac­tions, we can de­termine prob­ab­il­ist­ic­ally likely ranges of out­comes. What must be coupled to such com­plex systems ana­lysis is a new form of ac­tion: im­pro­visatory and cap­able of ex­ecuting a design through a prac­tice which works with the con­tingen­cies it dis­covers only in the course of its acting, in a politics of geo­so­cial artistry and cun­ning rationality. A form of abductive ex­per­i­ment­a­tion that seeks the best means to act in a complex world.”

In this guise (as well as Land’s), accelerationism resumes the Enlightenment’s dictum of ‘dare to know’ – to pursue moral knowledge under the name of rational universalism, to which the ‘daring’ or ‘cunning’ part isn’t limited to empirically tracking or modelling post-capital infrastructures, nor of resuscitating the modern ethos (quite why Enlightenment thinkers are assumed to be beloved isn’t addressed, but hey ho). Instead, their task consists in expanding human rationality beyond its current epistemic state and limit, to test the critical faculties of human knowledge, and extend them without apologising, without any dint of skepticism. That it really could demonstrate the “best means” of acting in a post-industrial society. It aims to accelerate the human mastery of the concepts as well as the technical infrastructures to which it cohabits. The human ‘we’ must be self-constructed, such that – in their words – we “collect­ively come to grasp our world such that we might change it.

Such a grasping or understanding wants to, at the bottom of everything, reduce or eliminate the ordinary. Thus capitalist infrastructure isn’t just an infrastructure but also a manifest limit of what it means to be familiar in a community: within that it must be universally unified into a rational community of self-knowledge. It is our concepts and rational freedom, our everyday experience which is to be extended, sustained, accelerated, even beyond the pale vagaries of our solar system. The ordinary is inherently set to be eliminated in accelerationism: and this becomes a problem.

By all means, accelerationism’s recent trajectory and increasing prominence (especially in Berlin) is a moving target, and so not all the arrows fired at it intend to halt that movement, nor what it might spawn. Our provocation towards, what I call ‘ordinaryism’ is less of a tactical move, not a hostile polemic, certainly not a threat, than it is a sympathetic twin operating alongside accelerationism’s endorsement of universal self-mastery. The philosophical fate of the human creature, tends to re-assert self-mastery from time to time, until it runs out of steam, or submits to itself that the best “science” undercuts its own majestic foundations, leading to critical revisions. Ordinaryism is not intended to trump accelerationism, than it is presented as an alternative to think about the ignorance of limitations within human finitude and of human creatures, which constitute the very presence of the ordinary. Ordinaryism doesn’t advocate a traditional ‘ordinary’, natural, ‘way of life’ against future mastery – nothing of the sort – rather, it seeks to expose the hidden wound of human mastery which becomes unavoidable.

Ordinaryism is presented as what might be left over once accelerationism has finished in avenging the limits of rational concepts (and the violence in doing so), such that the ordinary always returns, inherently unwelcome, but always ambiguous. That accelerationism will be beset by the mark of tragedy, finitude and disappointment: but in ordinaryism’s eyes, this is to be accepted and resettled. Of course accelerationism, by its own definition, cannot abide disappointment: manifestos are not the best means of articulating disappointments. 

It is only after a state of affairs has been accelerated, that ordinaryism begins and works with the reconstruction or resettlement of the everyday, of what we already took for granted. Whilst accelerationism reimagines the future by eliminating the everyday, ordinaryism reimagines the entanglement of the everyday which weaves in and out of our collective grasp endlessly. We might indeed change the world, but in most cases, it feels like the ordinary changes us. Ordinaryism resembles and works through the difficult unsolvable left-overs of accelerationism, where it must be collectively reconstructed, rather than collectively mastered.

Sellars and Cavell

To prise open this debate further, we have to set up a philosophical/historical split that encompasses both world-views – namely, a set of philosophical attributes which partly make up accelerationism and ordinaryism’s similarities and tensions. All philosophical topics are quite good at this from time to time: historical figures count as manifest gaps, whom might inherit one particular zeitgeist, but whose differences from it continue to play out in subsequent world-views. The transcendent forms of Plato, vs. the individual forms of Aristotle: the determinate computational rationality of Leibniz vs. the determinate horizontal immanence of Spinoza: The scepticism of Kant’s concepts to never know the ‘thing in itself’ vs. Hegel’s absolute motions of the concept that can: Heidegger’s horizon of withdrawn Being vs. Wittgenstein’s later ‘forms of life.’

Without preaching to anachronism, the split between accelerationism and ordinaryism follows these gaps in various ways. The split discussed may be established within the predominant influence of two American analytic philosophers, who have had little recognition in continental philosophy and scarcely their political vicissitudes. They are Wilfrid Sellars and Stanley Cavell, and both of their contemporary philosophical systems are cited here for a number of reasons: both philosophers are prolific contemporaries, who from the 1950s, worked tirelessly after the rejection of logical positivism (Sellars in founding a materialist, nominalist inferentialism – Cavell as a second-generation ordinary language philosopher, writing after Wittgenstein and J. L Austin). Both are completely influenced by the foundations of Kant and the teachings of Wittgenstein, albeit different stages. Both jointly understand the human condition to be a product of the rules and standards of language, holistically used in a social community and both have dedicated their careers to moral and ethical questions that are produced from such insights. That’s about where the similarities end, important as they are.

More controversially, both thinkers have in some method or other, been cited as attempting to represent a bridge between analytic and continental philosophy, despite such a incessant institutional divide remaining. Clearly, to establish any such divide is prone to error, insofar as the term ‘continental’ – established by analytics – only pithily defined other thinkers who ‘don’t do what they do’. What’s interesting here, is the sense of the world-view to which such bridge-building is actioned.

The ‘continental’ use of Sellars is fairly recent, and has taken place conterminously with the rational analytic wing of (what is usually referred to as) speculative realism, most notably Ray Brassier’s recent work (despite him rejecting the movement entirely). Brassier himself, has sought to make Sellarsian epistemology central to the materialist future of continental philosophy, appealing to thinkers who seek to break away from an affirmation-vitalist induced metaphysics (Deleuze & Guattari), deconstructionist accounts (Derrida, Butler), or a post-Hegelian dialectical materialism (Žižek/Badiou).

What is pivotal for Brassier is that a Sellarsian legacy points towards a recoding of continental post-Hegelian framework set within an analytic project of scientific realism. This is where accelerationism finds its enlightened humanist teeth, even if it isn’t explicitly Sellarsian: an analytic-continental framework, which accurately establishes a set of arguments enlightening human conception (that we can scientifically speculate on what human rationality is) and to go to work putting these tools into pragmatic action, with the hope of extending our reign of knowledge. That in its scientific efficacy, both Sellars and the return to Hegel reflects one basic insight: that the special human affordance of ‘knowing’ must be identical with what it knows.

In his recent article The Labor of the InHuman: (parts [1] and [2]) Reza Negarestani has promoted similar accelerationist principles within a similar universalising project of humanism. Quoting Negarestani, Inhumanism establishes the same accelerationist dictum: which “stands in concrete opposition to any paradigm that seeks to degrade humanity either in the face of its finitude or against the backdrop of the great outdoors.” In any case, Sellarsian tropes are all over Negarestani’s and the accelerationist enterprise: such as how one justifies what one says in the “space of reasons”. How reasoning exists as a universal, meta-linguistic evolutionary natural function, which once grasped, eliminates the ambiguities of using it. Even Sellar’s students (notably Robert Brandom) have begun to reengage with the systematic potentials of Hegelian philosophy. All equally share an implicit rejection of romantic thought.

A Sellarsian future is unquestionably wrapped up in an accelerationism one, insofar as a) both distinguish what functions are essential to human rationality (inferential sapience), from biological functions (animal sentience), and then b) use such epistemic assurances to take account of discursive practices and establish moral actions. The Hegelian end-game, as it were, is to not only establish (with certainty) the laws of thought, but to show how the possibilities of the world’s laws (Being) and rational laws (appearance) are one and the same: that is, rationally accessible through enlightened reason. What is important to such insights are that the conditions of finitude cannot be attached to such accounts: i.e. Sellars’ account of what concepts are in a community (that is inferential semantics) have no bearing on what can or can’t be known by an individual. All intuitive ambiguity must be rooted out: such that ‘what I can deduce is what I know’ and that such ‘ought to dos’ are necessary yet speculative features of grasping the best moral actions.

Stanley Cavell however is immeasurably harder to pin down: not least because whilst recognised as a major analytic American philosopher, he has never been discussed with much, if any, resounding depth in continental circles, and remains substantially unknown to various audiences who would stand to benefit from his work. Cavell’s thought is thoroughly respected, maybe referred to, yes, but was historically disregarded once the analytic mission ‘to know everything’ through cognitive science resumed itself and sidelined ordinary language philosophy. Secondary literature on Cavell continues to grow however, particularly on studies of literature, film (literary studies in general), American studies, Shakespeare, animal studies, political philosophy and even pedagogy.

Yet, if there is one thinker who attempted to unite both analytic and continental world views since the 50s it is Cavell, only he tried it in reverse. Usually, the analytic way of treating continental texts is to de-romanticise them, by eking out or condemning what is purported to be rational arguments. Cavell went the other way, and sought to romanticise the analytic tradition by showing that it never had any absolute rational arguments in the first place. Thus, Cavell was emphasising ambiguity and the instability of language, independent of Saussure, Lacan, Habermas, even Derrida, and way before structuralist and poststructuralist texts arrived on our Anglophone shores in the 60s. Before Continental philosophy ever thought Žižek (or perhaps Baudry before him) was radical in combining philosophical insight into American cinema, Cavell caused disconcerting ripples in analytic circles when he starting doing it in the late 60s, and arguably did it better.

More significantly Cavell’s style of writing, like his thought and world-view, screams prose which is most un-analytic: ambiguity. His work does not fit into any noticeable philosophical idiom. Largely auto-biographical, entirely playful, but never simple – his insights are analytically complex, but written with an attitude much akin to the continental tradition: which is to say, staggeringly allusive yet direct. This, of course, matches Cavell’s heroes, whose prose preys upon and exudes ambiguity: namely the giants of Emerson and Wittgenstein. No wonder Cavell often expresses little interest in meaning anything bar “the accuracy of wording an intuition”. (In Quest of the Ordinary: 53). From here on in, unless otherwise stated, all citations are from In Quest of the Ordinary.

If Sellars is compelling for accelerationists because of his rigorous, technical accounts of what abstract concepts are in a scientific realism, Cavell is compelling because he presents an alternative difficulty: one that proceeds from not knowing: or a willingness to forgo it. There is no technically demanding jargon in Cavell: and barely a consistent systematic technique. He constructs arguments through atmosphere and intuitive lines of enquiry. Sentences which hold moments of stillness, generating an idea and then ending abruptly, but following on through wispy moments of insight, much like a musical score (Cavell began his career as a musical prodigy). His general register freely embraces philosophical insights with auto-biographical notes (philosophy just is autobiographical for Cavell), abstract deductions with concrete experiments, literary ideas with film experiences, Shakespearian tragedy with jazz overtones.

But Sellars and Cavell’s differences are exemplified not just by style, but also by the content and reception of their philosophical outlook. Reception wise: Sellars technical prose, which borders on being life-threateningly dull, provides the kind of challenge which the muscular philosophers among us feel the need to measure up to and surpass, like a scientific research grant or an unsolved mathematical problem. Ineffably technical to the end, Sellars excels in the matter of deductively writing in a certain way, to get out the theorems one is looking for. That reason, and reason only, is the true method of grasping things. To read Sellars then, is to know what one wants (to resolve the gap between oneself and one’s world) and to expect a result at the end of it: an account that answers the thorny issue of explaining, accounting or defining the ordinary within the “scientific image” and proceeding from there.

Cavell, unsurprisingly, establishes the complete opposite: the reader has no quick response, no general method of opposition to his ideas. There isn’t meant to be one. This is a philosopher, who takes pride in admitting that he tried to make Thoreau’s Walden more difficult, not on the adoption of jargon, but on the basis of how it educates problems in philosophy. Philosophy for Cavell, never makes any genuine progress, so neither should his writings. Philosophy will never be able to model itself successfully on the sciences, as it never thrives on deductive answers. Philosophy does not command a privileged relationship to reality, as it thinks science does or science thinks of itself: only the knowledge of science would purport the demolition of the ordinary, to which it’s own practice depends on. Accelerationism, likes other disciplines renders matters as supreme to themselves, such that the ordinary, monotonous means of how they got there are lost: their complexity squandered into an easy simple vision (its no surprise that Cavell was a close friend of Thomas Kuhn at UC Berkeley, and amongst other influential affinities, introduced him to Wittgenstein).

The Cavellian method actively incites disturbances and tensions in the reader, but ones that cannot be assimilated into one easy position or framework, where an effective solution is baldly asserted. Reading Cavell is akin to finding one’s own voice, in the midst of accompanying Cavell’s own. This is an important quality. And so, both Sellars and Cavell differ immeasurably in their accounts of what can be rationally asserted as real, and how the possibilities for how human language can be used. In fact, its not so much a differing account, but a diametric opposition. 

Cavell’s relationship to what I’m calling ordinaryism, matches Sellars relationship to accelerationism in one formal sense: a collection of world-view tools set to work on two separate problems occurring in post-Kantian philosophy. For Sellars, the aim of philosophy from Kant onwards is to blatantly ‘solve’ Kant’s transcendentalism, insofar as philosophising operates as a “stereoscopic fusion” accounting for one privileged insight of knowing how one’s concepts work and how one functions. As Cavell puts it, “the aim of reason [is] to know, objectively, without stint; to penetrate reality itself.” [The Claim of Reason, 431]

In this regard, Cavell’s approach to language and humanity, is presented as a legitimate alternative to the latter: namely that the ordinary is a worthwhile avenue for philosophy and political change, not to eliminated out of existence: to be looked for and lived in, but not to be known. What does it mean to abide with reality? Is that even enough? This is the question of the ordinary.

To that effect, the entire epistemological role of the human creature changes (Cavell prefers ‘human creature’ to subject or rational agents): for Sellars and the accelerationist world-view, the human creature’s basis in the world must self-master its own conceptual possibilities for freedom, like a cognitive open-source self. For Cavell and the ordinaryist world-view, the ordinary human creature’s basis in the world, takes interest in its skeptical limits. In Cavell’s words, “the human creature’s basis in the world as a whole, its relation to the world as such, is not that of knowing, anyway not what we think of as knowing.” (The Claim of Reason: 241) That the skeptical limitations of knowledge are not failures of it, but an attempt to bargain with the things-in-themselves.

Bargaining with Skepticism: Thanks for Nothing

I emphasise this contrast between Sellars and Cavell, mainly to bring about an old Cavellian insight as to why accelerationism originates in the form that it does, and why it does.

This issue is present in Cavell’s understanding of modern skepticism: the deceptive fraudulence of what one experiences, the feeling of distrust to that which becomes given. Cavell’s innovative treatment of scepticism is never given its dues: perhaps as the broader interpretation of recent theory in the midst of ecological catastrophe, technological infrastructure and global networks, has done away with concentrating on such banal philosophical problems. When the environment is disintegrating and a just world seems more unlikely, old problems of wondering whether ‘we’re dreaming’ or not, seem less and less justifiable.

Fair enough: but this is not Cavell’s insight into skepticism. Skepticism for Cavell is less a rigorous method or intellectual exercise than it is a relation to the world that establishes itself within living in the everyday. “My idea”, as Cavell writes in In Quest of the Ordinary, “is that what in philosophy is known as skepticism is a relation to the world, and to others, and to myself, and to language, that is known to what you might call literature.” (155) Skepticism, following Wittgenstein and Heidegger, is not about whether one refutes knowing anything outright, but a mark or basic feature of finitude that constitutes human existence. It is not the case that skepticism is true, (i.e. relativism) but of re-emphasising the irrefutability of truth within skepticism. In his words, written elsewhere, the problem of skepticism does “not consist in denying the conclusion of skepticism but in reconceiving its truth” [The Senses of Walden, 133].

The legitimacy of scepticism reminds us of the contingency of criteria that a society possesses of itself. We can never be absolutely certain of ourselves and our relation to the world, nor of our words, nor of securing what they mean. To understand what we mean by a moral utterance, or command is to already bring the ambiguity of the world to such utterances, and any attempt to narrow such definitions, of making them explicit, or grounded in certainty, is utterly doomed. Language does not await precise explicit, functional use, but is unintentionally bubbling through us within contingent slips, mistakes and failures. What we mean, must forever stay implicit if we are to communicate at all.

Cavell’s target of course were the logical positivists, who did aspire to such certainty. Cavell reinterpreted their philosophy thus: instead of actually knowing a truth, or claiming some cast-iron logical proposition which brings human knowledge closer to reality, the logical positivists distanced themselves from the ambiguity of the ordinary even further. The logical positivists evacuated the ordinary, attempting to fill it with an artificial, scientific theoretical language of functional certainty, whereupon deductive answers, much like scientific theories would emerge, hard won and settled as fact. Cavell allied himself as an American interpreter of Oxford’s ordinary language philosophy (particularly J. L. Austin’ work), a new technique of undermining logical semantic certainty by emphasising how a certain word or game is used within a society, as established in Wittgenstein’s Philosophical Investigations.

Yet Cavell went further and deeper than other ordinary language philosophers by aligning their insights towards a renewed focus on post-Kantian scepticism (in the same historical manner Sellars achieved with his own philosophy) – on how one lives, or how a society functions despite these irrevocable conditions of finitude. No doubt of course that fundamental to the human condition is to know: to make the world more present, to solve skepticism. This is what Kant ultimately achieved: to bargain with skepticism and establish a conceptual stability founded on epistemological mastery, which Sellars thinks he has extended and accelerationism follows in equal measure.

But such stability comes at a price. The bargaining of building Kant’s transcendental a priori synthetic knowledge, assures us that the thing-in-itself exists, yet we are forced to give up true knowledge of it. At the cost of preventing human thought from lapsing into crippling doubt, Kant prevents us from gaining knowledge about the world we know exists beyond us. In short, Cavell argues that Kant gave up intimacy with the things in themselves in order to establish conceptual certainty. “You don’t – do you?” Cavell laments, “have to be a romantic to feel sometimes about that settlement: Thanks for nothing.” (31)

Cavell’s interpretation of logical positivism followed this line of diagnosis: the human creature performs a certain kind of violent satisfaction in response to the discovery of its limitations, where our relation to the world is contested. And its this sense of anti-romantic satisfaction which accelerationism excels at: not stopping at self-mastery, but of suspending illusions, and building a platform for Promethean expansion. Its own form of bargaining with human mastery and planning for a more ‘just’ world, may appear effective, but still carries with it all the same Kantian bargaining tools of a settlement which it has little hope of fully mastering. That’s the trouble with bargaining with the noumenon: the other party (the things in themselves) might deceive and hoodwink the terms of agreement.

Caught in the bind of disappointment with the world, and of being a disappointed species because of it: we are a set of creatures who are continually ordinary. Accelerationism appears less a system of bargaining, than a wish fulfilment. One that accelerates Kant’s bargain into some unknown techno-future, on a foolhardy whim that rationality is somehow more significant than everything else, or rather, such mastering will always get on the best side of the agreement. A revenge against the romantic that dared to suggest something else.

Ordinaryism offers no such remedies, and any appeals to such expansions are fragile, fraught with tragedy or crafting goals out of the banal facets of the ordinary. Bargaining with skepticism, is in Cavell’s eyes, simply a redirection of its difficulty. In his preface to Must We Mean What We Say? he presses his finger on this salient point:

“The idea that there is no absolute escape from (the threat of) illusions and the desires constructed from them says there is no therapy for this, in the sense of a cure for it … [that] was evidently something that captured my fascination halfway through Must We Mean What We Say? with Samuel Beckett’s Endgame––in effect a study of the circumstances that, “You’re on Earth, there is no cure for that.” [Must We Mean What We Say, 129]

Au contraire, demands accelerationism, we have the moral cure! But to know it, you’re going to have to sacrifice the ordinary, and why not? As Cavell notes, the enlightenment’s conscience is likely to herald Kant’s achievement intact: the Sellarsian response may feel, yes Kant, “thanks for everything.” (53) However, in The Claim of Reason, Cavell utterly dismantled philosophy’s quest for the foundations of moral obligation, by showing that it too had bargained with Kant’s foundations for knowledge: that somehow, the dream, as is accelerationism’s dream, to fully render some natural method of grasping a common world to which everyone ‘reasons’ in a space. That reason: inferential reason, is supposedly enough of a confrontation to be, quoting Cavell, “sufficiently powerful [that] it must work on people at random, like a ray.” [The Claim of Reason, 326]

But the ordinary doesn’t exist as an implicit fallacy to be eliminated away by the confrontations of ‘science’. Instead it operates as a romantic supplement to monitor the stability of accelerationism’s settlement: both of satisfaction and dissatisfaction. There is then, a new profound sense of ‘thanks for nothing’ in accelerationism: one that is a measure of dissatisfaction with Romantic attitudes and of their current instability, under attack from speculative realism (of what Meillassoux terms correlationism), amongst other positions. Ordinaryism will argue that this measure of satisfaction with Kant’s settlement is a measure of its stability, one that has persisted to this day: and speculative realism is nothing if not a movement that has become entirely dissatisfied with it. In other words, acceptance of this settlement heralds the conflict of a different version, upgrade, or application of skepticism. A different bargaining.

Romanticism’s answer was to fully justify the existence of the world outside thought, and that the act of enlightenment’s self-mastery had itself lost nature, or even tried to kill it off. For the Romantics (Cavell being one) the task set before them, proceeds in how we can recover, or cure the world from the violence of this Kantian settlement. But this, as Cavell fully admits is also another bargaining, set up from scepticism itself. The first generation’s response to this Kantian settlement was romantic animism, another ‘thanks for nothing’ type of bargaining: that the world lives and dies, as if it were another being (55-56).

Cavell’s own response is to return to the ordinary, as per his interpretation of Wittgenstein. The return to the everyday and ordinary things, which must now bargain with scepticism, and not successfully. That is, “the drift toward skepticism as the discovery of the everyday, a discovery of exactly what it is that skepticism would deny … the impulse to take thought about our lives inherently seeks to deny” (170-71) The way that ordinary language is expressed, or, pushing Cavell further, how ordinary things are used is the challenge of acceptance – with the emphasis placed on challenge rather than acceptance. The issue becomes one of paring knowledge as one fragment of the ordinary, together with Cavell’s suggestion that:

“the existence of the world . . . is not a matter to be known, but one to be acknowledged. And now what emerges is that what is to be acknowledged is this existence as separate from me, as if gone from me. . . . the world must be regained every day, in repetition, regained as gone.” [172]

But to take this further, ordinaryism – and its romantic slant – now has to orient towards a different bargaining strategy, as accelerationism chooses to do. Accelerationism takes Sellarsian tropes and moves them further than Sellars ever realistically envisaged. Its form of bargaining enlists that which is most contemporary: science, computation and quantifiable knowledge. Accelerationism brings forth its ray-like vision, onto the realm of automated systems, extended science and machines. It is the site where rational progress becomes constitutive of a deterministic machine, following rules to an-already decided, method of reason, unanswerable to anything other than more reasons of settlement.

For ordinaryism, language is out of date and out of time. Ordinaryism must keep up with such developments, but not under the banner of progress or knowledge. Instead ordinaryism understands the ordinary within the entangled ecologies of media and machine: of that which we took, and still take for granted. Of what became radically altered once the ordinary mysteriously entered the realms of automation.

Cavell notes that the ordinary changed significantly after the abstraction of logical positivism: ordinary language looked uncanny after it, as if analytic philosophers were discovering for the first time how language, through little reason of its own, operates within the lost meadows of un-graspedness. Just as accelerationism enlists technology for its own sceptical bargaining, ordinaryism enlists the affordances of technology too – how we live in an ecology where such everyday automatedness is continually un-grasped. We must realign, as Cavell does, overlapping regions, “not in [the] deflections of skepticism but in … respect for it, as for a worthy other; I think of it as [a] recognition not of the uncertainty of failure of our knowledge but of our disappointment with its success.” [Emerson’s Transcendental Etudes: 118].

To this end, ordinaryism’s uncanniness must be taken up in automated systems and computational networks, but these appear not as extensions of knowledge, but as separate, wider fields of acknowledgment, to which knowledge is one fragment: not the defining mechanism. That complex systems produced from us within the ordinary, solidify dissappointments with reason’s success: of its extension and operation. And the opportunity to regain the ordinary still stands, but in the time of machines, and systems executing beyond ones finite knowledge: an ecological pluralism of finitude awaits those who wish to bargain anew: of our finitude and theirs.

Ordinaryism’s new dissatisfaction with scepticism specifies nothing more than to inject a romantic slant back into the heart of the machine.

————————

With sincere thanks to Paul Ennis who read through an earlier draft.

Computers and Capital: The Rise of Digital Currency

Bitcoin is the leading cryptographic digital currency. Created in 2009 by the now possibly unmasked hacker Satoshi Nakamoto, it polarizes opinion. Some people promote it as the technical embodiment of a libertarian attack on the iniquity of “fiat currency” and the power of the state and big banks, an embodiment of a pure market of value untainted by regulation where everything really is worth only what people will pay for it. Others criticise Bitcoin, often savagely, for the same reasons and for what they perceive as its technical and social failings. But Bitcoin is interesting in ways that go beyond the concerns of its most vocal proponents and detractors.

Rather than paper money backed by gold or electronic money held on a bank’s central mainframe, Bitcoin exists as records of transactions in a public record called the blockchain, which is added to and authenticated by computers on the Internet running the Bitcoin software. Transactions in Bitcoin use cryptographic signatures rather than names or emails as the identities of the sender and receiver. Computers on the network that process and validate groups (or “blocks”) of transactions are asserting the existence of particular pieces of data at the time they are validated, a process rewarded by the production of new Bitcoins. To discourage malicious or false validations, each mining computer must perform a computationally and therefore resource expensive task known as a “proof of work”, which can be checked and confirmed by other computers on the network.

All of this means that Bitcoin is a massively distributed system for asserting identity, existence, and truth, for values of those concepts that are outsourced to a community of mathematical proxies.  The blockchain is essentially a time-stamped record of information that anyone can add to in order to prove that a particular piece of data existed at a particular time. This has applications beyond finance, with examples of new systems for blogging, contracts, corporations and Internet Domain Name services all being based on the block chain system. In many ways it is the blockchain and these applications of it that is the most exciting part of Bitcoin.

Money, cryptography (the making and breaking of codes) and alternative currencies all have long and often intertwined histories. Renaissance banks used secret codes to secure messages sent between city-states. Alternative savings or currency systems such as Green Shield Stamps, LETS or Air Miles were all popular at different times in the Twentieth Century. The first cryptographic digital currency was Digicash, from 1990. And Bitcoin isn’t the first multimillion dollar electronic currency. Linden Dollars, the virtual currency used in the Second Life online virtual reality environment, were used in USD567,000,000 of economic activity in 2009. Bitcoin solved the problems that prevented previous digital currencies from becoming decentralised, and although newer digital currencies have improved on its design it is Bitcoin that has captured people’s imagination.

Bitcoin has encouraged a debate about what money is, what money is for, and how money should work, indeed its production, use, and successors have embodied that debate. It’s created a sense of possibility and a range of production comparable to the early World Wide Web. And it’s launched parodies such as the Buttcoin site and the meme-based cryptocurrency DogeCoin, and the epithet “Dunning-Krugerands”. Bitcoin’s mining system rewards existing capital, and its transaction costs reward intermediaries in much the same way as existing banks and credit cards. But these are implementation details, and newer cryptocurrencies and national cryptocurrencies address them. Post financial crisis, cryptocurrency with all its possibilities and contradictions is a lightning rod for the social imagination. And this includes art.

Coinfest 2014 in Vancouver featured examples of artists using Bitcoin. Buskers performing at the event could be tipped in Bitcoins, graffitti and mixed-media art being exhibited could be bought with Bitcoins. And in the computer lab at the venue each desktop PC displayed a piece of net art with a Bitcoin theme. This was the show “Computers and Capital”, curated by  Erik H Rzepka and Wesley Yuen, also viewable online at http://x-o-x-o-x.com/press/computersandcapital/. It includes art depicting bitcoins, art visualizing wealth in terms of bitcoins, and work that evokes the operation of Bitcoin-like cryptocurrency.

thereisaprobleminaustralia’s “Bitcoin Garden” is an html5 alife pond populated by shoals of rippled and faded Bitcoin logos. It’s reminiscent of 90s Director alife, and might benefit from more of that algorithmicity. But as a post-internet tumblr assemblage it’s irresistibly calming and ironic. Bitcoin’s promise of a financial artificial paradise rendered organic, or hydraulic models of the economy leaking into the network.

Jon Cates’s “817C01N” is a stark monochrome Floyd–Steinberg dither (an algorithm used on early Macintosh computers to convert colour or greyscale images to binary) animation of a broken iPhone spinning in front of a glitching animation “bitcrushed” from Manuel Fernandez’s “Broken Phone Gradients”. Networked art for a networked currency, it’s a clean, minimalist look afforded by a historical best-of-breed algorithm, an aesthetically and conceptually satisfying digital classicism. And it’s for sale in exchange for Bitcoins.

Ellectra Radikal’s “E.Rad Coin” is a Vasarely-meets-Twister undulating grid of distorted and colour gradient coin shapes. It’s the aesthetic equivalent of Bitcoin’s ethics: the market economic view of society as Conway’s Life with pennies given a post-digital twist.

FELT’s “Bitcoin Digibank Visualization” is a financial hyperspace of cubes showing the value of the world’s rich quantified in Bitcoins floating in an endless whiteness. This shows both Bitcoin’s status as a separate economic plane and the ability of existing capital to colonize any resource-based attempt to escape its reach.

Giselle Zatonyl’s “Pop Coinfalls” is a video loop of analogue noise and digital compression glitched falling and stacking coins with a PowerPoint-hell upward graph line animated over them. Blink and you’ll miss it but there are faces on or reflected in the gold of the (Bit)coins as they pile up ever higher. The economy is like that.

Matt Tecson’s “lel buttcoin” is a tumblr blog zoom (an impressive subversion of the vertical scroll bar) of found imagery mostly on the theme of “buttcoins”, a common pejorative for Bitcoins. Coiyes, Bartcoins, and Radeon graphics cards intrude, presumably as they matched the search used to find buttcoin images.

Roger Grandlapin’s “Danaë” is a Flash animation of Bitcoins dripping like honey over animated negative-space text, a porny neoclassical nude of the title and other imagery that I’m not fast enough to make out. Bitcoin’s origin story is related to those of older mythology as a shower of golden rain from Satoshi Nakamoto.

Kutay Cengil’s “Untitled” is a slightly glitched, default material rendered bust of a webcam-foreheaded, PayPal security-badged, melting financial mandarin. This is what Bitcoin is here to save us from, although in a recent interview the CEO of PayPal had more faith in Boitcoin than in NFC.

Systaime’s “Bitcoin Abundance” is a highly compressed YouTube video loop of the dross of 90s PC video clips surrounding a rain of bitcoins. It’s the opposite of Jon Cates’ piece. Visual Vaporwave, the kind of transubstantiation of kitsch that art is meant to do. It’s a formally rich composition, amusing and affecting. But even when I remove my cybercultural and net art historical horses from this race I’m left with the problem that it’s not clear how this aesthetic can fail.

Devon Hatto’s “letsnetworth” is another tumblr, this time of animated GIFs of compositions of that symbol of knowledge (and fashionable digital design), the apple. Digitisation, sustenance and symbolism combine here much as they do in Bitcoin. The net wealth of wealth on the net.

Adam Braffman’s “$$ULOGY” is a YouTube video of Dogecoins (the inflationary, Meme-mascoted rival to Bitcoins), Super Mario Bros gameplay, burning dollars and other found video imagery, with a brief visit from MST3K and a cheesy industrial and soft rock soundtrack interleaved with an echoing apocalyptic economic lecture. Its an impressionistic take on cryptocurrency and the environment in which it exists.

Nicolas Koroloff’s “Green Impact” is an image of a pile of Eurocent coins with a single transparent green bead or BB pellet in the middle. This is a reference to Bitcoin’s of-touted environmental impact due to the electricity expended in mining. The comparison between this energy footprint and that of fiat currency ATMs, chip and pin readers, and other elements of the global banking system probably compares to the relationship depicted here.

Dominik Podsiadly’s “I’ll eat any amount of EU subsidies” is a video performance of the artist smoking, drinking, and doing just that with some large edible 500 Euro notes. The Euro is a political instrument as much as a financial one, and its crisis has been another factor driving interest in alternative currencies, including Bitcoin.

Chimerik’s “Chimerikcoin” is a packed square graph puzzle that rearranges itself to fit as you drag rectangular fragments of an old gold coin around to reveal brief peaks of paper money. It’s the economy as a zero-sum game and Bitcoin as a digital return to the gold standard.

Miyö Van Stenis’s “Bitcoin Dreams” is an interactive html5 animation of settling Bitcoins in front of a cloudy sky and animated curtain. It’s an unusual and effective combination of tightly looped animation and interaction with a vaporwave aesthetic.

ASS Rain’s “Trees” is a collage of translucent green blocks dropped spillikins-style. I found it aesthetically and conceptually opaque, although a very effective composition.

Robert B. Lisek’s “Quantum Enigma” uses a geiger counter to generate an encryption key for communication, ironically realising the promise of quantum crytography. It’s a historically and technically literate project that communicates a strong political stance while remaining technically and aesthetically interesting.

The ability to curate such a show online and present it as part of a wider cultural event marks a moment where the widespread availability of Internet access, Web 2.0 publication platforms, and computer labs at event and community spaces has transformed the possibilities for curating and contextualising digital art. “Computers and Capital” exploits these affordances very effectively. The recurrent themes, of pennies from heaven, ironic digital kitsch, glitchy compression artefacts, and potlatch, feel both appropriate and effective in visually communicating and critiquing the technical and social complexities of cryptocurrency in the age of austerity.

Bitcoin has caught the attention of the public, government, criminals, and artists. It is both an expression of the economic imaginary and a genuinely novel means of networked communication. This makes an unusual subject for art, whether celebratory or critical. Even the most ironic celebrations of Bitcoin in art are depictions of a network protocol, or a deflationary electronic currency. Whether visually and conceptually preparing us for a brave new world of cryptocurrencies or creating the illusory realm in which they will achieve their only lasting victory, Bitcoin art is very different from a Warhol dollar sign, a Hirst diamond skull, or the other symbolic band-aids for the ideological aporia of capital’s hollow victory. It is the art of a heresy rather than a hegemony, of a moment of technological, social and aesthetic possibility.

“Computers and Capital” very successfully captures this moment in art and makes it accessible in ways that thousands of words on the subject cannot. A thought-provoking, illuminating and often fun collection of work of a uniformly high standard that is nonetheless technically and aesthetically diverse can be presented online and off as part of a wider cultural event. “Computers and Capital” shows how network-enabled digital art can function as a bridge between complex and important ideas and the public imagination.

The text of this review is licenced under the Creative Commons BY-SA 4.0 Licence.

ReadingClub – A Hacker Manifesto v4.0 & The ARPANET dialogues

LIVE LINK HERE

In collaboration with Annie Abrahams and Emmanuel Guez, Furtherfield presents two new ReadingClub sessions based on excerpts from McKenzie Wark’s A Hacker Manifesto [version 4.0] and the ARPANET dialogues

ReadingClub  proposes a text and an interpretive arena to 4 readers. These readers write together their reading of a text inside the text itself. The audience sees an evolving, cinematographic picture of thoughts and collaborative writing in the making.

Join the performance online at readingclub.fr and use the chat window to exchange, discuss and comment on the performance.

Event Schedule


Monday 21 October 2013, 8pm London Time A Hacker Manifesto [version 4.0]
Online performance session based on an excerpt from A Hacker Manifesto [version 4.0] by McKenzie Wark with Aileen Derieg, Cornelia Sollfrank, Dmytri Kleiner and Marc Garrett.

Drawing in equal measure on Guy Debord and Gilles Deleuze, A Hacker Manifesto offers a systematic restatement of Marxist thought for the age of cyberspace and globalization. In the widespread revolt against commodified information, McKenzie Wark sees a utopian promise, beyond the property form, and a new progressive class, the hacker class, who voice a shared interest in a new information commons.

Tuesday 22 October 2013, 8pm London Time The ARPANET dialogues
Online performance session based on an excerpt of the ARPANET dialogues from 1975-1976 with Alessandro Ludovico, Jennifer Chan, Lanfranco Aceti and Ruth Catlow.

The ARPANET dialogues is an archive of rare conversations within the contemporary social, political and cultural milieu convened between 1975 and 1979 that were conducted via an instant messaging application networked by computers plugged into ARPANET, the United States Department of Defense’s experimental computer network. All participants in the conversation were given special access to terminals connected to ARPANET, many of them located in US military installations or DOD-sponsored research institutions around the world.

What was originally thought to be a historic moment, when figures from within and without the established art canon first encountered the disruptive effects of digital network communications, turned out to be an ongoing research project by Bassam El Baroni, Jeremy Beaudry and Nav Haq.

Further reading:

“This pre-Internet chatroom conversation between Jim Henson, Ayn Rand, Yoko Ono and Sidney Nolan is fake. But it’s amazing” – Robert Gonzalez in io9, December 2012.

“Ronald Reagan has joined the chatroom”Interview by Richard Fischer, CultureLab with Jeremy Beaudry, one of the artists behind the project, April 2011.

About the Project


The ReadingClub is a project by Annie Abrahams and Emmanuel Guez, inspired by Brad Troemel’s Reading Group and the Department of Reading by Sönke Hallman.

The project is supported by Dicréam.

+ More information about ReadingClub

Commodify Us: Our Data Our Terms

View Commodify.Us

Richard Stallman[1] the outspoken promoter for the Free Software movement, hates Facebook with a passion. He proposes that we should all leave Facebook and either find or build our own alternatives. The evidence offered by Stallman’s and the Electronic Frontier Foundation’s (EFF), who have been fighting for Internet freedoms since the 90s [2] shows how necessary it is that we understand and are more pro-active in managing the personal data that we give away through our online activities.

When we subscribe to Web 2.0 platforms such as Facebook we are at the mercy of the data brokers. These companies trade in people’s personal data; information which is aggregated by monitoring user actions and interactions across social media. This information can include “names, addresses, phone numbers, details of shopping habits, and personal data such as whether someone owns cats or is divorced.”[3] Fast moving developments in social media, make it difficult to keep up with the effects and consequences of these platforms. This is why the work of groups such as Commodify Inc. is so valuable. They bring imaginative and critical attention to the situation, sharing their knowledge of these daily networked complexities and correcting what they see as its negative effects.

Commodify Inc. is an artist-run Internet startup producing projects to help individuals capitalize on their online monetary potential. Their intention is to correct the imbalance of power in markets where users have no control over the transactions made with their personal data. They have completed various artistic projects and interventions on social media like, Fame Game, Give Me My Data, and Web 2.0 Suicide Machine. The co-founders are Birgit Bachler, Walter Langelaar, Owen Mundy, Tim Schwartz, with additional contributors Joelle Dietrick and Steven Alvarado.

Their new project Commodify.Us, was initiated when Owen Mundy and Tim Schwartz were invited by moddr_ to a residency in their lab in the summer of 2012 – when they were still a part of the WORM collective in Rotterdam. They worked on an initial idea that would succeed previous experiences of their already well-known and respected projects.

Commodify.Us is currently in beta phase. It promises to provide a platform for people to regain control over the commercial exploitation of their own personal data.

Walter Langelaar (NL). Image from Video presentation at Unlike Us #2: Understanding Social Media Monopolies and Their Alternatives. 2012 Amsterdam. Video here...
Walter Langelaar (NL). Image from Video presentation at Unlike Us #2: Understanding Social Media Monopolies and Their Alternatives. 2012 Amsterdam. Video here…

Intrigued by this project I contacted one of the co-founders, Walter Langelaar via email and asked him a few questions about this new platform.

Marc Garrett: Commodify.Us is for people to have greater control over their data. And it works when users export their data from social media websites and upload it to your platform. How will these users gain more control over their data and why is this important?

Walter Langelaar: Commodify.Us provides a platform for you to regain control over the commercial exploitation of your personal data. After exporting your profile data from social media websites and uploading the data to Commodify.Us, you can directly get in contact with interested buyers. On the importance for users I would say that it’s part raising awareness surrounding the monetization of profile data, and part creating a platform where people might work out and discuss how to do this themselves.

MG: It proposes to re-imagine the potential of relational data, creating a casting agency for virtual personas. I’m wondering what this may look like?

WL: We were too. In an early stage of the project we played with the idea that peoples’ various profiles could function like that within an agency; a client would ask for a specific set of qualities and/or characteristics within a set of profiles, and we could provide for this based on the uploads and their licensing options as set by the user. In the end we abandoned this idea for clarity.

MG: Commodify.Us offers people the opportunity to be part of an economy where interested buyers will pay to use the data supplied, unlike existing social media websites. How does this work?

WL: We are gearing up for a launch where the main goal will be to get a critical mass of around, a 1000 profiles. We anticipate that only with this kind of mass or volume will our initiative take hold with the potential buyers we have in mind, and the same goes for the more creative projects that could use the (open) data. Regarding the open profile data and otherwise licensed profiles that allow for reuse, we are researching the idea of ‘Fair Data’ (as in Fair Trade) and how to implement this as a profitable protocol for the end-user.

“Net activists construct tools whose intervention potential can be initiated by users under net conditions. These tools enable activists to develop new strategies in the data space of the Internet because they offer new means: New means afford new ends.”[4] (Dreher)

In his publication Networks Without a Cause: A Critique of Social Media, Geert Lovink lays down the gauntlet and asks us to “collectively unleash our critical capacities to influence technology design and workspaces, otherwise we will disappear into the cloud.” Anna Munster opens her excellent survey, Data Undermining: The Work of Networked Art in an Age of Imperceptibility, by saying “The more data multiplies both quantitatively and qualitatively, the more it requires something more than just visualisation. It also needs to be managed, regulated and interpreted into patterns that are comprehensible to humans.”[5] Commodify.Us goes one step further by allowing users to manage, regulate, repattern and reappropriate their own data using tools that share an essential functionality (if not purpose) with the power tools of Web 2.0.

Those previously seen as rebellious hacktivists are moving into new territories that deal with concepts of service. There has been a significant rise of artists exploring technology to influence mass Internet activity, against the domination of corporations who are data mining and tracking our on-line activities. Another example is TrackMeNot developed by Daniel Howe and Helen Nissenbaum. This is an extension created for the Firefox browser. “It hides users’ actual search trails in a cloud of ‘ghost’ queries, significantly increasing the difficulty of aggregating such data into accurate or identifying user profiles.”[6]

Howe and Nissenbaum mention they are aware their venture is not an immediate solution. However, the more we hear of and join these imaginative strategies “whereby individuals resist surveillance by taking advantage of blind spots inherent in large-scale systems” [7], and the more we adapt our behaviours to adopt these new ‘activist’ services, the more we demonstrate the demand for these new alternatives. And by so doing, we argue for the value of services that we can trust not to steal or manipulate our social contexts for financial and political gain.

A significant value offered by the Commodify.Us platform is the power to manage our own data. The simple act of downloading our own data from Facebook, and then uploading it to Commodify.Us supports us to rethink what all this information is. What once was just abstract data suddenly becomes material that we can manipulate. Alongside this realization arrives the understanding that this material was made by our interactions with all these platforms, and that other people are spying on us and making money out of it all. Once this data material is uploaded onto the Commodify.Us platform, it asks if we want this stuff to be a product under our own terms, or if we wish to make art out of it using their tools.

This is a cultural shift that demonstrates how contemporary Hacktivists are developing software that promises to offer realistic service infrastrucutures. When I interviewed Charlie Gere in 2012[8] he said that these artists “are not part of the restricted economy of exchange, profit, and return that is at the heart of capitalism, and to which everything else ends up being subordinated and subsumed. Thus they find an enclave away from total subsumption not outside of the market, but at its technical core.” For me, this kind of work is of central importance to the contemporary era, and it only occurs where artists cross over into territories where their knowledge of networks directly contributes to the building of alternative structures of social independence.

Seeds Underground Party

Shu Lea Cheang

Germinate! Broadcast! Trade! Track!

In conjunction with Shu Lea Cheang and Mark Amerika exhibition, Furtherfield is pleased to host Shu Lea Cheang’s Seeds Underground Party.

In certain parts of the world, the vast farmlands have been colonised by genetically modified crops for our staple foods (i.e. wheat, soybeans, corns). Introduced 30 years ago, the transgenic biotechnology has since been commercialised by the patent-protected corporate sectors. Taking over the wholesale markets, the Herbicide-tolerant and pest-resistant seeds promise higher yields and profits without much ecological concerns. This year, the European Union is about to adopt a new seed policy, which favours the seed industry corporations by making all seeds subject to strict regulation. It is feared that this will hurt organic varieties and prevent seed exchange by seed farmers and savers.

Join us for a seed exchange party where packets of seeds change hands and go underground in the fields around Finsbury Park and beyond.

Bring your self-harvested homegrown seeds of sorts! Sign on to trade seeds, to adopt and germinate, to broadcast and track their distribution. Share some food, drinks and seeds stories while we celebrate the harvest season together in the relaxing setting of Finsbury Park.

+ To join Seeds Underground Party, and trade and track your seeds, please register on http://seedsunderground.net

Click on TRADE and select Furtherfield, London from the “join a seeds underground party” pull down menu.

ABOUT THE PROJECT

Seeds Underground holds seed exchange parties where packets of seeds change hands and go underground in the fields across nation borders.

+ More information:
now@seedsunderground.net
www.seedsunderground.net

LOCATION

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

Neither Here Nor Then: Thomson and Craighead at Carroll / Fletcher Gallery

Featured image: Thomson and Craighead, Here (2013)

Visiting Jon Thomson and Alison Craighead’s survey exhibition, Never Odd Or Even, currently on show at Carroll / Fletcher Gallery, I found myself confronted with an enigma. How to assemble a single vision of a body of work, impelled only by the dislocated narratives it offers me? ‘Archaeology’ is derived from the Greek word, arche, meaning ‘beginning’ or ‘origin’. The principle that makes a thing possible, but which in itself may remain elusive, unquantifiable, or utterly impervious to analysis. And so it is we search art for an origin, for an arising revelation, knowing full well that meaning is not something we can pin down. Believing, that the arche of a great work is always just about to take place.

The Time Machine in Alphabetical Order

In an essay written especially for the exhibition, David Auerbach foregrounds Thomson and Craighead’s work in the overlap between “the quotidian and the global” characteristic of our hyperconnected contemporary culture. Hinged on “the tantalising impossibility of seeing the entire world at once clearly and distinctly” [1] Never Odd Or Even is an exhibition whose origins are explicitly here and everywhere, both now and anywhen. The Time Machine in Alphabetical Order (2010), a video work projected at the heart of the show, offers a compelling example of this. Transposing the 1960 film (directed by George Pal) into the alphabetical order of each word spoken, narrative time is circumvented, allowing the viewer to revel instead in the logic of the database. The dramatic arcs of individual scenes are replaced by alphabetic frames. Short staccato repetitions of the word ‘a’ or ‘you’ drive the film onwards, and with each new word comes a chance for the database to rewind. Words with greater significance such as ‘laws’, ‘life’, ‘man’ or ‘Morlocks’ cause new clusters of meaning to blossom. Scenes taut with tension and activity under a ‘normal’ viewing feel quiet, slow and tedious next to the repetitive progressions of single words propelled through alphabetic time. In the alphabetic version of the film it is scenes with a heavier focus on dialogue that stand out as pure activity, recurring again and again as the 96 minute 55 second long algorithm has its way with the audience. Regular sites of meaning become backdrop structures, thrusting forward a logic inherent in language which has no apparent bearing on narrative content. The work is reminiscent of Christian Marclay’s The Clock, also produced in 2010. A 24 hour long collage of scenes from cinema in which ‘real time’ is represented or alluded to simultaneously on screen. But whereas The Clock’s emphasis on cinema as a formal history grounds the work in narrative sequence, Thomson and Craighead’s work insists that the ground is infinitely malleable and should be called into question.

Belief (2012)

Another work, Belief (2012), depicts the human race as a vast interlinked, self-reflexive system. Its out-stretched nodes ending at webcams pointing to religious mediators, spiritual soliloquists and adamant materialists, all of them searching to define what it means to be in existence. Projected on the floor of the gallery alongside the video a compass points to the location each monologue and interview was filmed, spiralling wildly each time the footage dissolves. Each clip zooms out of a specific house, a town, a city and a continent to a blue Google Earth™ marble haloed by an opaque interface. Far from suggesting a utopian collectivity spawned by the Google machine, Belief once again highlights the mutable structures each of us formalise ourselves through. As David Auerbach suggests, the work intimates the possibility of seeing all human kind at once; a world where all beliefs are represented by the increasingly clever patterns wrought through information technology. Instead, culture, language and information technology are exposed as negligible variables in the human algorithm: the thing we share is that we all believe in something.

More Songs of Innocence and of Experience (2012)

Never Odd Or Even features a series of works that play more explicitly with the internet, including London Wall W1W (2013), a regularly updated wall of tweets sent from within a mile of the gallery. This vision of the “quotidian” out of the “global” suffers once you realise that twitter monikers have been replaced with each tweeter’s real name. Far from rooting the ethereal tweets to ‘real’ people and their geographic vicinity the work paradoxically distances Thomson and Craighead from the very thing twitter already has in abundance: personality. In a most appropriate coincidence I found myself confronted with my own tweet, sent some weeks earlier from a nearby library. My moment of procrastination was now a heavily stylised, neutralised interjection into Carroll / Fletcher gallery. Set against a sea of thoughts about the death of Margaret Thatcher, how brilliant cannabis is, or what someone deserved for lunch I felt the opposite of integration in a work. In past instances of London Wall, including one at Furtherfield gallery, tweeters have been contacted directly, allowing them to visit their tweet in its new context. A gesture which as well as bringing to light the personal reality of twitter and tweeters no doubt created a further flux of geotagged internet traffic. Another work, shown in tandem with London Wall W1W, is More Songs of Innocence and of Experience (2012). Here the kitsch backdrop of karaoke is offered as a way to poetically engage with SPAM emails. But rather than invite me in the work felt sculptural, cold and imposing. Blowing carefully on the attached microphone evoked no response.

The perception and technical malleability of time is a central theme of the show. Both, Flipped Clock (2009), a digital wall clock reprogrammed to display alternate configurations of a liquid crystal display, and Trooper (1998), a single channel news report of a violent arrest, looped with increasing rapidity, uproot the viewer from a state of temporal nonchalance. A switch between time and synchronicity, between actual meaning and the human impetus for meaning, plays out in a multi-channel video work Several Interruptions (2009). A series of disparate videos, no doubt gleaned from YouTube, show people holding their breath underwater. Facial expressions blossom from calm to palpable terror as each series of underwater portraits are held in synchrony. As the divers all finally pull up for breath the sequence switches.

Several Interruptions (2009)

According to David Auerbach, and with echoes from Thomson and Craighead themselves, Never Odd Or Even offers a series of Oulipo inspired experiments, realised with constrained technical, rather than literary, techniques. For my own reading I was drawn to the figure of The Time Traveller, caused so splendidly to judder through time over and over again, whilst never having to repeat the self-same word twice. Mid-way through H.G.Wells’ original novel the protagonist stumbles into a crumbling museum. Sweeping the dust off abandoned relics he ponders his machine’s ability to hasten their decay. It is at this point that the Time Traveller has a revelation. The museum entombs the history of his own future: an ocean of artefacts whose potential to speak died with the civilisation that created them. [2] In Thomson and Craighead’s work the present moment we take for granted becomes malleable in the networks their artworks play with. That moment of arising, that archaeological instant is called into question, because like the Time Traveller, the narratives we tell ourselves are worth nothing if the past and the present arising from it are capable of swapping places. Thomson and Craighead’s work, like the digital present it converses with, begins now, and then again now, and then again now. The arche of our networked society erupting as the simulation of a present that has always already slipped into the past. Of course, as my meditation on The Time Traveller and archaeology suggests, this state of constant renewal is something that art as a form of communication has always been intimately intertwined with. What I was fascinated to read in the works of Never Odd Or Even was a suggestion that the kind of world we are invested in right now is one which, perhaps for the first time, begs us to simulate it anew.

Drone: Camera, Weapon,Toy: The Aestheticization of Dark Technology

Introduction

Unmanned mobile devices, better known as drones, are one of the most significant ‘dark technologies’ of the 2010’s, and proceeds to reconfigure sociopolitical relations through the gesture of the remote gaze. Note that I say ‘mobile’, as opposed to ‘aerial’, as drones encompass unmanned land and water-based craft as well, but for our purposes, the flying eye has been the most visible technology in Baudrillard’s mediascape in terms of its use by the CIA in the Afghanistan/Pakistan and African theatres of operation.

To compound matters, the 2012 FAA Reauthorization Act has created a milieu in which estimates are that there could be 10,000 domestic drones in use by 2020 (Bennett & Rubin). Drones are going to be one of the US’s major technology growth markets, with the devices being used in geographic, aerospace, and environmental research as well as military and law enforcement uses.

From this, a strange series of cultural disconnects are emerging as drone images become Tumblr fodder as part of the ‘New Aesthetic’ art movement via James Bridle’s Dronestagram site (Bridle), and drones proliferate through sites like DIYDrones.com and even retailer Costco. What emerges is a complex cultural landscape where a burgeoning remote air force polices the globe in the name of American power, while the images generated by them elicit a perverse visual fascination amongst certain subcultures. Furthermore, only slightly domesticated versions of these technologies are now being flown by techno-enthusiasts and children. What is developing is a complex set of relations that is abstracting power, interaction, and representation.

Drone Outline, James Bridle.
Drone Outline, James Bridle.

The Aerial Camera and the Abstracted Gaze – The Drone Aesthetic

In March of 2012, a panel of five artists, writers, and designers presented a panel at the media festival South by Southwest entitled, “The New Aesthetic: Seeing Like Digital Devices” (Bridle, et al). In this panel, they stated that the aesthetics of digital vision and representation, created through algorithmically-driven imaging and devices, including generative art, Kinects, and drones, are creating a machine aesthetic signaling a distinct step in the creation of the digital image since its emergence in the 1960’s. The panel expounded upon the aesthetics of new re-presentation technologies like 3D printing as well. Keep in mind that this panel drew with a very broad brush, including everything from algorism to computer glitch media, but what has intersected with current events are robot eyes like those of drones and their cyborg sighting mechanisms that team pattern recognition with human remote operators. This panel may have faded into obscurity if it were not for Bruce Sterling’s endnote talk foregrounding the concept (Sterling).

Bridle’s creation of the Dronestagram Tumblr foregrounds the drone’s eye view or the ‘shadow’ of the drone on the landscape, as depicted by Bridle’s Drone Shadow 002 (Bridle), which was a 1:1 scale outline of a drone’s shadow in Istanbul for the 1st Istanbul Design Biennial. Other projects that highlight the gaze from and the gazing of military drones are Trevor Paglen’s Drone Vision and Omar Fast’s film, Five Thousand Feet is the Best, which tells a fictionalized encounter of a Nevada-based drone operator with an interaction between a Middle Eastern family and a group of men planting an IED. Fast makes an interesting observation in the narrative, “Seeing the world from above doesn’t just flatten things, it sharpens them. It makes relationships clearer.” (Fast) Conversely, Trevor Paglen remarks on the nature of drone vision:

“What is particularly interesting to me are the ways in which ‘seeing like a drone’ is and is not like seeing through a standard bombsight: the techno-optical regime through which conventional bombing has been conducted differs from the high-resolution full-motion video feeds that inform (and misinform) the networked bombing of late modern war. Those feeds significantly compress the imaginative distance between the air and the ground, but they do so in a highly selective fashion.” (Paglen, from Gregory)

 Omar Fast, 5000 Feet is the Best
Omar Fast, 5000 Feet is the Best

How I see the gaze of the drone is not through relief, technological regimes, or even traditional paradigms of Mulvey’s acquisitiveness of the male gaze (Mulvey), but of a Latourian network of objects (actors) in a network (Latour) that reconfigures the definition of the viewed object that the line of flight that the drone-gaze confers. In my model, the operator-node views the ‘sighted’ object through a framing of the drone camera, part of which is controlled by pattern-acquisition algorithms. What results is an augmented ‘cyborg’ sight in which the mise en scene is given the illusion of being sharpened by the technological regime of the drone’s technological systems. It is a line of flight that travels along of three nodes in a network of gaze; the operations site, the programmatic framing node of the drone-object which then redirects the gaze to the objective, transforming it from a house, person, or loved one to a target or objective. This is the problem of the cyborg gaze of the drone.

Another read of the drone gaze can be found in James Cameron’s movie, Avatar(ibid.) In it, disabled soldier Jake Sully operates a bioengineered clone of one of the native species, the Na’vi, to infiltrate their culture. While many have likened Avatar to a criticism of the Iraq and Afghanistan engagements, I posit that Jake’s avatar, is in fact a drone in biomorphic form. The difference here is not merely the optic (and haptic) immediacy of the avatar and its less destructive mission, but the avatar’s mission to win the “hearts and minds” of the native population, similar to that of the Afghanistan conflict. The drone-dream of Avatar is experience and agency without presence, although Jake does end up ‘going native’ when his human body is killed and his soul transfers into his Na’vi body. This echoes many films in which the colonizing body becomes part of the colonized demographic after spending time with them, like Dances with Wolves. It’s safe to say that a drone pilot might not want to ‘go native’ until such a biomorphic agent is invented, but Avatar problematizes the notion of remote engagement in terms of Fast’s affective gaze of the drone and its context to human relationships in addition to Cameron’s romanticization of the avatar-drone.

Jake Sully and his biomorphic drone
Jake Sully and his biomorphic drone

The second aspect of remote engagement that Avatar brings into focus is the lack of distinction between the technologically enabled person of disability versus the able-bodied person placed into a state of paralysis by being tied to the workstation or network-connected device. In The Third Interval, (Virilio) Paul Virilio posits this liminal (dis)abled state as an effect of the technological collapse of space through networked technology, but as Raunig states, a Deleuzian line of flight and invention appropriated by the state apparatus as a tool for the institution of war. Jake becomes freed by his cyborg existence, only to be trapped by the war machine of the corporate state until he is freed by the elimination of his techno-duality. It appears that true freedom can only come from the severance from remote control and cognitive integration with the drone itself. To experience the ontology of a drone, you must become one, not merely control it. (Bogost)

TechnoFetishism and the Horror of Infantilization: The Household Drone

“There are eyes everywhere. No blind spot left. What shall we dream of when everything becomes visible? We’ll dream of being blind.” – Paul Virilio

Setting aside the idea of becoming drones, I want to share a cognitive dissonance that I experienced at the end of 2012. While reading descriptions of the dark spectacle of “The Light of God” (what the laser homing beam used for the Hellfire missile has been called) in the Middle East, over Christmas 2013 I was horrified to see stacks of drones for sale at the local Costco (a regional US wholesale big-box chain) in a picture posted on Facebook by scholar Richard Grusin. I had been working with devices like the ARDrone for a couple years, but to see stacks of them for holiday sale was a grim fantasy made real. It is not that, as Paul Virilio said, there are just more eyes in the panoptic First World (in addition to police cameras, phones, ATM machines and the like), but these particular eyes that are being used as extensions of state power are being sold as infantilized versions at holiday retailers. The ARDrone was the early techno-adopter’s fetish of the 2012 shopping season, military technology commodified as completely as any iPad (which it uses as a controller, by the way). As Laurie Anderson said in the film, McLuhan’s Wake, “if you want to get the job done, you‘re gonna want the latest thing…”(McLaughlin, et al), and in this case, the thing is the ARDrone. Or it could be any of the products promoted by Chris Anderson’s new project, DIYDrones.com, a start-up he left WIRED Magazine in part to create.

The connecting conversation between the military Predator and our “pet” predator (i.e. the videodrone; and there is an irony that many of our pets are predators, such as dogs, cats, and ferrets) is that I was communicating with artist Art Jones in Karachi, Pakistan who was doing an art project with the US State Department. He called it The Pakistani Playlist(), where US artists would send media and links to him in Karachi as a form of intercultural dialogue. I sent links to devices like the ARDrone and videos of children playing with these infantilized versions of military technologies that were zipping around the outer tribal lands. My aim, and Jones understood this, was that technoculture and the military-industrial complex sells a dark dichotomy between remote hunter-killers abroad and sexy flying eyes at home that one woman even asked me to use to see if her landlord had successfully removed the bird nest from her rafters. How can something so fun and useful, because it’s little more than a radio-controlled plane with a camera, be that dangerous? What’s the worst that could happen, except for perhaps having your teenage son spying on the sunbathing girl next door? As a point of note, that scenario was one illustrated briefly in a PBS documentary called The Rise of the Drones.

Jansen's Orvillecopter.
Jansen’s Orvillecopter.

The cultural effect of the domesticated drone is that of banalization and aestheticization of military technology and its products that elide the stark reality that the ARDrone at the Costco is not a General Atomics Predator. The swarms of synchronized quadricopters being developed at Penn State in videos on YouTube are not seen in the context of their potential applications for the violation of personal privacy. In addition, Parrot (the maker of the ARDrone) offers tools to dynamically upload your flight videos to YouTube without vetting, and another app allows you to create snazzy dance numbers by creating aerial ballets for your drone on your iPad. Those who have always dreamt of flight, like me, can now share our dreams of flight through the social nets. Given this, drone flight logs have the potential of having the banality of funny cat videos and hipster Tumblr sites, while eliding the social issues these devices raise. What is the meaning of a domestic commons when Foucault’s panoptic vision is merely intensified by the number of Virilio’s public eyes? Is the fact that public eyes are now nearly universal, justifying the installation of more of them? And who are the operators, and what is the intent of the gaze of the domestic drone? And what of the configuration of the drone as fetishized object itself, such as Antoine Catala’s objectified drone exhibition (Kirsch) or Burt Jensen’s Orvillecopter(Netburn), the merger of taxidermied cat and quadridrone?
The emergence of the drone in all its configurations, fixed-wing, quadricopter, or rover, how they represent the detached gaze and how they are depicted in the media, call into the question the ethics of remote warfare, new forms of objectification, commodification, and aestheticization of intrusive technologies and their mediated production. The use of drone strikes by the CIA around the world, the intersection of these practices through critical artmaking sectors of The New Aesthetic and its obsession with the machine eye, as well as the proliferation of domestic drones (at least in North America) show the complexities of the cultural impact of this ‘dark’ technology. Furthermore, where technology is in one place a weapon, in another a toy, and yet in another a fetishized object brings us to a complex discursive locus where the extension of military power, McLuhanist body augmentation, and cultural production are all brought into question. Where the military-industrial complex has given technological apparatuses with multivalent uses such as the Internet, drones complicate the concept of the remote eye in ways that are in no way even close to resolution.

A Life in AdWords, Algorithms & Data Exhaust. An interview with Erica Scourti.

Erica Scourti’s work addresses the mediation of personal and collective experience through language and technology in the net-worked regime of contemporary culture. Using autobiographical source material, as well as found text collected from the internet displaced into social space, her work explores communication, and particularly the mediated intimacy engendered by a digital paradigm.

The variable status and job of the artist is humorously fore-grounded in her work, assuming alternating between the role activist, ‘always-on’ freelancer, healer of social bonds and a self-obsessed documenter of quotidian experience.

Introduction.

Millions are blissfully unaware of the technological forces at work behind the scenes when we use social network platforms, mobile phones and search engines. The Web is bulging with information. What lies behind the content of the systems we use everyday are algorithms, designed to mine and sort through all the influx of diverse data. The byproduct of this mass online activity is described by marketing companies as data exhaust and seen as a deluge of passively produced data. All kinds of groups have vested interests in the collection and analysis of the this data quietly collected while users pursue their online activities and interests; with companies wanting to gain more insight into our web behaviours so that they can sell more products, government agencies observing attitudes around austerity cuts, and carrying out anti-terrorism surveillance.

Felix Stalder and Konrad Becker, editors of Deep Search: The Politics of Search Beyond Google,[1] ask whether our autonomies are at risk as we constantly adapt and tailor our interactions to the demands of surveillance and manipulation through social sorting. We consciously and unconsciously collide with the algorithm as it affects every field of human endeavour. Deep Search illuminates the politics and power play that surround the development and use of search engines.

But, what can we learn from other explorers and their own real-life adventures in a world where a battle of consciousness between human and machine is fought out daily?

Artist Erica Scourti spent months of her life in this hazy twilight zone. I was intrigued to know more about her strange adventure and the chronicling of a life within the ad-triggering keywords of the “free” Internet marketing economy.

Marc Garrett: In March 2012, you began the long Internet based, networked art project called Life in AdWords, in which you wrote and emailed a daily diary to your Gmail account and performed regular webcams where you read out to the video lists suggested keywords. These links as you say are “clusters of relevant ads, making visible the way we and our personal information are the product in the ‘free’ Internet economy.”

Firstly, what were the reasons behind what seems to be a very demanding project?

Erica Scourti: Simply put, I wanted to make visible in a literal and banal way how algorithms are being deployed by Google to translate our personal information – in this case, the private correspondence of email content – into consumer profiles, which advertisers pay to access. It’s pretty widespread knowledge by now that this data ends up refining the profile marketers have of us, hence being able to target us more effectively and efficiently; just as in Carlotta Schoolman and Richard Serra’s 1973 video TV Delivers People,[2] which argues that the function of TV is to deliver viewers to advertisers, we could say the same about at least parts of the internet; we are the commodities delivered to the advertisers, which keep the Web 2.0 economy ‘free’. The self as commodity is foregrounded in this project, a notion eerily echoed by the authors who coined the term ‘experience economy’, who are now promoting the idea of the transformation economy in which, as they gleefully state, “the customer is the product!”, whose essential desire is to be changed. The notion of transformation and self-betterment, and how it relates to female experience especially within our networked paradigm is something I’m really interested in.

Television Delivers People, Richard Serra and Carlotta Fay Schoolman, 1973, 05:55, U.S., color, sound
Television Delivers People, Richard Serra and Carlotta Fay Schoolman, 1973, 05:55, U.S., color, sound

As Eli Pariser has pointed out with his notion of filter bubbles, the increasingly personalised web employs algorithms to invisibly edit what we see, so that our Google searches and Facebook news feeds reflect back what we are already interested in, creating a kind of solipsistic feedback loop. Life in AdWords plays on this solipsism, since it’s based on me talking to myself (writing a diary), then emailing it to myself and then repeating to the mirror-like webcam a Gmail version of me. This mirror-fascination also implies a highly narcissistic aspect, which echoes the preoccupation with self-performance that the social media stage seems to engender; but narcissism is also one of the accusations often leveled at women’s mediated self-presentation in particular, despite, as Sarah Gram notes in a great piece on the selfie, [3] it being nothing less than what capital requires of them.

Girl with a Pearl Earring and a Silver Camera. Digital mashup after Johannes Vermeer, attributed to Mitchell Grafton. c.2012. [4]
Girl with a Pearl Earring and a Silver Camera. Digital mashup after Johannes Vermeer, attributed to Mitchell Grafton. c.2012. [4]

And as this project is a form of autobiography and diary-writing, it could also be seen as both narcissistic and as asserting the importance of personal experience and emotions in the construction of a humanist, unified subject. Instead, I wanted to experiment with a way of writing a life story that operated somewhere between software and self, so that, as Donna Harraway says “it is not clear who makes and who is made in the relation between human and machine”. Part of the humour of the project arises from the dissonance between the staged realism of the webcam (and my real cat/ hangover/ bad hair) with the syntactically awkward, machinic language, which undermines any notion that this diary is the expression of any authentic subject.

The demanding aspect of it is something I was interested in too, since it calls up the notion of endurance as a virtue, and therefore as a value-enhancer, which many artworks – from mind-boggingly labour intensive supercut-style videos to sculptures made from millions of pins (or whatever) – trade on. You just can’t help but ask ‘wow…how long did that take?!’ – as if the time, labour and effort, i.e. the endurance, necessarily confer value. So there is a parallel between a certain kind of ‘age of austerity’ rhetoric that valorises resilience and endurance and artworks that trade on a similar kind of doggedness – like Life in AdWords does.

And finally – it made me laugh. Some of the text was so dumb, and funny, it amused me to think of these algorithms dutifully labouring away to come up with key-phrases like ‘Yo Mamma jokes’ and ‘weird pants’.

MG: It ran until 20th January 2013, and ended due to system changes in the Gmail ad settings. How many videos did you produce and were you glad when it all had finally ended?

ES: Not sure how many I made – but I was 6 weeks short of the intended year, so definitely over 300. Actually I was infuriated and somewhat depressed when it ended without warning and in a moment of panic I even thought about somehow cheating it out to the end; but working with a system that is beyond your control (i.e. Google) necessarily involves handing over some of your authorial agency. So instead I embraced the unexpected ending and threw a kind of send-off party plus performance in my bedroom/ studio to mark it.

But this question of agency is obviously crucial in the discussion of technology and runs through the project in various ways, beyond its unintended termination. At the level of the overall structure, it involves following a simple instruction (to write and process the diaries every day and do the webcam recording) which could be seen as the enactment of a procedure that echoes the operation of a software program carrying out automated scripts. And on the level of the texts, while all the language used in the project was generated and created by the software, I also was exercising a certain amount of control over which sections of the diary I favoured and editing the resulting lists, a move which seemingly reasserts my own authorial agency.

Thus the texts are more composed and manipulated than they first appear, but of course the viewer has no way of knowing what was edited out and why; they have to take it on faith that the texts they hear are the ‘real’ ones for that diary.

MG: During this period you recorded daily interactions of the ongoing experience onto webcam. As you went through the process of viewing the constant Google algorithms, I am wondering what kind of effect it had on your state of mind as you directly experienced thousands of different brands being promoted whilst handing over the content once again, verbally to the live camera?

ES: I’m not sure what effect it had on my state of mind, though considering the amount of concerned friends that got in touch after viewing the videos, Google certainly thought I was mostly stressed, anxious and depressed. Maybe it’s just easier to market things to a negative mind state.

But also, the recurrence of these terms was no coincidence; early film theorist Tom Gunning has argued that Charlie Chaplin’s bodily movement in Modern Times [5] ‘makes it clear that the modern body is one subject to nervous breakdown when the efficiency demanded of it fails,’ and compares his jerky, mechanical gestures with the machines of his era.

So I was interested in if and how you could do something similar for the contemporary body; how can we envisage it and its efficiency failures in relation to the technology of today when our machines are opaque and unreadable, if we can see them at all. Maybe what they ‘look like’ is code (a type of language), so it would entail some kind of breakdown communicated through language rather than bodily gestures – though the deadpan delivery certainly evokes a machinic ‘computer says no’ type of affectlessness.

Also, Franco Berardi has spoken of the super-speedy fatigued denizen of today’s infoworld, for whom “acceleration is the beginning of panic and panic is the beginning of depression”. In a sense this recurrent theme of stress and anxiety disavows the idea of the efficient, ever-ready, always-on subject of neo-liberalism – and yet the project as a whole kind of sneakily joins the club too, since it obeys the imperative of productivity by turning a diary (personal life, non-work) into a ‘project’ (i.e. work).

As mentioned earlier in terms of the ‘transformation economy’, I’m really interested in this idea of efficiency also as it manifests in rhetorics of self-betterment, and its relation to the neo-liberal promotion of self-responsibility (if you’re poor, it’s your fault….). Diaries and journal writing – as well as meditation, yoga, therapy, self-help etc – are often championed in everything from cognitive fitness to management literature as excellent ways of becoming more ‘efficient’. The underlying belief seems to be that by unloading all the crap that weighs you down, from emotional blockages to unhelpful romantic attachments to an overly-busy mind, you’d get an ‘optimised you’. Why this is necessarily a good thing – apart from the elusive promise of ‘happiness’ of course – is never really discussed.

Tiqquun’s notion of the Young Girl, the model consumer-citizen, is interesting in this regard – taking good care of oneself reframed as a form of subservience which maintains the value and usefulness of our bodies and minds to capital. Their idea that the Young Girl (not actually a gendered concept in their estimation) “advances like a living engine, directed by, and directing herself toward the Spectacle” also points to the irony beneath what appears to be a very humanist/ individualist inflection to these discourses of self-realisation: they could also be read as a latent desire to become somehow more ‘machine-like’, as if we could therapise/ meditate/ journal/ jog away our mind-junk with the swiftness and ease of emptying the computer’s trash, thereby becoming more productive.

And yet I’m clearly complicit in this, as I write diaries, meditate, do yoga and obsess over my bad time management, as Life in AdWords makes clear both in the recurrence of all these activities in the texts and obviously in its structure as a daily journal project.

MG: Robert Jackson in his article Algorithms and Control discusses in his conclusion that even though “use of dominant representations to control and exploit the energies of a population is, of course, nothing new”, when masses of people respond and say yes to this “particular reduced/reductive version of reality”, as an act of investment it “is the first step in a loss of autonomy and an abdication of what I would posit is a human obligation to retain a higher degree of idiosyncratic self-developed world-view.” Alex Galloway also explores this issue in his book Protocol: How Control Exists after Decentralization, where he argues that the Internet is riddled with controls and that what Foucault termed as “political technologies” as well as his concepts around biopower and biopolitics are significant.

Life in AdWords, seems to express the above contexts with a personal approach on the matter. Drawing upon an artistic narrative as the audience views your gradual decline into boredom and feelings of banality. The viewer can relate to these conditions and perhaps ask themselves similar questions as they go through the similar experiences. Thus, through performance and a play on personal sacrifice on a human level, it elucidates the frustrations on the constant, noise and domination of these protocols and algorithms and how they may effect our behaviours.

With this in mind, what have you learnt from your own experience, and how do you see others regaining some form of conscious independence from this state of sublimation?

ES: I found Galloways’ explanation of Foucault’s notions of biopower to be some of the most interesting parts of that book – as he puts it “demographics and user statistics are more important than real names and real identities”, so it’s not ‘you’ according to your Amazon purchase history, but more ‘you’ according to Amazon’s ‘suggestions’ (often scarily accurate in my experience). Which is where the algorithms come in; they do the number-crunching to be able to predict what you might buy, and hence who you are, not because anyone cares about you particularly, but because where you fit in a demographic (a person who is interested in art, technology, etc..) is useful information and creates new possibilities for control.

Regaining conscious independence… hmm. I found it interesting that during the project, the people I explained it to would often report back to me on what keywords their emails had produced, and what adverts came up on Facebook, as they hadn’t really noticed before – so perhaps in these cases it made people more conscious of the exchange taking place in the ‘free’ web economy. Others took up AdBlocker in response, which is one way of gaining distance – by opting out. However, the info each of us generates is still useful, since even if you aren’t seeing the ads, your choices and interactions are still being parsed and thus help delineate a particular user group of citizen-consumers.

Despite this, my feeling is that opting out – if it’s even possible – can be a way of pretending none of this stuff is happening. I’m generally more interested in finding ways of working with the logic of the system, in this case the use of algorithms to sell things back to us, and making it overly obvious or visible. Geert Lovink asked whether its possible for artists to adopt an “amoral position and see control as an environment one can navigate through instead of merely condemn it as a tool in the hands of authorities” and his suggestion of using Google to do the ‘work’ of dissemination for you, in spreading your meme/ word/ image, is one I’ve thought about, particularly in other works (especially Woman Nature Alone). This approach entails hijacking the process by which Google’s algorithms organise the hierarchy of visibility to one’s own ends – a ‘natural language’ hack, as Lovink puts it.

In contrast, Life in AdWords makes visible the working of the algorithmic system more on the level of the language it produces. It also employs humour, and laughter has been one of the main responses people have had when watching the videos, for a number of reasons. The frequent dumbness of the language and/ or the juxtapositions (‘Where is God?’, ‘Eating Disorder Program’); the flattening out of all difference between objects/ feelings/ places (e.g. work-related stress, cat food, God, Krakow); and the lack of shame the software exhibits in enumerating bodily and mental malfunctions (blood in poop, wet bed, fear of vomiting) are all quite amusing in and of themselves.

That shameless aspect also echoes the over-sharing and ‘too much information’ tendencies the web (especially social media) seems to encourage, which Rob Horning has written about in his excellent blog, Marginal Utility. It also foregrounds that whatever the algorithms can do, what they still can’t do is emulate the codes of behaviour governing human interaction – including knowing when to shut up about your ‘issues’.

The frequent allusions to these bodily and mental blockages also point to the limits of the productivity imperative – a refusal to perform enacted through minor breakdowns – while bringing it back to an embodied subject, who despite her immersion in networked space is still a body with messy, inefficient feelings, needs and urges. And the comically limited portrait the keywords paint maybe suggests that despite the best efforts of Web 2.0 companies, we still are not quite reducible to a list of consumer preferences and lifestyles.

MG: What are you up to at the monment?

ES: Amongst other things I’m doing a residency with Field Broadcast (artists Rebecca Birch and Rob Smith) called Domestic Pursuits, a project which ‘considers the domestic contexts of broadcast reception and the infrastructure that enables its transmission.’

And I’m working on some drawings plus a video involving Skype meditation with members of the Insight Timer meditation app community, for A Small Hiccup, curated by George Vasey and opening 24th May at Grand Union, Birmingham- the video is being shown online tommorrow.

Also I’m attempting and mostly failing at the moment to write my dissertation for the MRes in Moving Image Art I’m doing at Central St Martins and LUX.

Extra Reference Material

Personal Web searching in the age of semantic capitalism: Diagnosing the mechanisms of personalisation. Martin Feuz, Matthew Fuller, and Felix Stalder.
http://firstmonday.org/article/view/3344/2766

Live Performance. KONRAD BECKER (aka Monoton) featuring SELA 3 themes from “OPERATIONS” (15 min.). Published on Jul 9, 2012. YouTube.
http://www.youtube.com/watch?v=HMscYTAF4wY

About Erica Scourti

Erica Scourti was born in Athens, Greece in 1980 and now lives in London. After a year studying Chemistry at UCL, an art and fashion foundation and a year of Fine Art Textiles at Goldsmiths, she completed her BA in Fine Art at Middlesex University in 2003 and is currently enrolled on a Research degree (Masters) in Moving Image Art at Central Saint Martin’s College of Art & Design, run in conjunction with LUX. Her area of research is the figure of the female fool in performative video works.

She works with video, drawing and text, and her work has been screened internationally at museums like the Museo Reine Sofia, Kunstmuseum Bonn and Jeu de Paume Museum, as well as festivals such as the Recontres Internationales, interfilm Berlin, ZEBRA Film Festival, Antimatter, Impakt, MediaArt Friesland, 700IS as well as extensively in the UK, where she won Best Video at Radical Reels Film Competition; recent screenings include Video Salon Art Prize, Exeter Phoenix, Bureau Gallery, Tyneside Cinema and Sheffield Fringe Festival.

Her work has also been published in anthologies of moving image work like Best of Purescreen (vols 1, 2 and 3) and The Centre of Attention Biannual magazine.

more info – http://www.ericascourti.com/art_pages/biography.html

Jennifer Chan Interview: Interpassivity & Internet Pop Culture

Some have proposed Jennifer Chan to be part of what has been termed as the post-internet era. But, this is an inadequate representation of the spirit, criticality and adventure at play in her work. Chan’s awareness and use of the Internet reflects a way of life, that situates its networks as a primary resource. Chan lives amongst various worlds and engages in different shades of being; a self-described ‘amateur cultural critic’, a net artist, a media artist, and academic. Her work exists both online and in physical realms, it is always present and contemporary. This is because her work lives in a world where the scripting of official art definitions loses its power. People have exploited technology to facilitate new behaviours where the artist or art amateur redefine what art is on their own terms. We are now in a post-art context. It reflects a very real, societal shift. Mainstream art culture no longer owns the consciousness of art, Chan and others like her are pulling it apart.

Interview:

Marc Garrett: In your video Interpassivity a kind of docu-performance made for the exhibition REALCORE, you’re in a park spraying a brown cardboard box, silver. As you go through the process of walking around the box whilst spraying it, you comment on the object’s formal aspects. But, what you mainly discuss are your own personal views about contemporary art. It then becomes apparent that the box is a prop for the performance, enabling the subject to be explored.

Alongside your interpretations of the work my own thoughts on the subject feel as though they are included in the conversation. I know as a viewer, that the artist is not aware of my thoughts on the matter. However, it feels like there is space for me to be a part of the conversation. Not literally through a feedback system or interaction, but as an individual considering your personal questions. The artwork knows I am experiencing it, it knows that a consciousness out there is somehow engaging with its dialogue.

It is clear you are in tune with the feeling of dysfunction. You say, “I need to spit out some creative truth”. On hearing this, I was not sure whether this was a parady, irony or an expression of despair, or all these. You also say “contemporary art is removed from our everyday feelings”. As you express these words I begin the view the box as a symbol of contemporary art as a centralized, institutional monolith? So, before I unwittingly place my own meanings onto the work could you tell us what it means to you?

Interpassivity. Jennifer Chan 2011 - View video
Interpassivity. Jennifer Chan 2011 – View video

Jennifer Chan: Interpassivity is the instance of something cueing an audience to feel a certain way, such as canned laughter to stand in for humoured social reaction to jokes in a sitcom– even when it’s not funny. I titled it that because I felt like another art student trying to convince herself or the viewer what she made is art. I feel embarrassed about this self-aware but privileged complaining. A few people have found this work online and screened it, but I’m still mortified to watch it with them.

I made that video because I think a lot of contemporary art is sterile, mannered and removed from emotion. I wasn’t thinking of Donald Judd at that point but I could see the box standing in as a poor attempt at work, like his work. What I was working on (or seven years of art education) had little to do with what was happening in my life. (So to answer your question, yes, it is despair) Using my flipcam and talking over it was immediate for recording those ideas. It’s also a big trope of Canadian video art… a breathy voiceover conveys something serious and personal.

re: REALCORE. The title came about as a play on the idea of “real life”, or face-to-face life away from keyboard. Likewise, users would say “irl”(in real life), or “so real~” in Facebook comment threads to joke about the divide between online/offline contexts. The curator David Hanes felt the video was important to contextualize my use of sincerity and clichés, I was not being ironic in my intention. Arielle Gavin and Jaakko Pallasvuo thought it was questionably ironic and an emotive perspective on the Internet as a form of new sincerity.

I later found that someone wrote a paper by someone who coined “realcore” as a kind of amateur user-generated porn, which is a cool double-meaning. The “interpassivity” video was used to promote the show online but I showed my kitschy found footage videos on twisted pizza box plinths for the show. This was my fuck-you to geometric minimalism and boring white plinths, but I suppose it resulted in a different take of it…

A Pizza Box Plinth. Jennifer Chan. VSVSVS Toronto. March 16 2012.
A Pizza Box Plinth. Jennifer Chan. VSVSVS Toronto. March 16 2012.

MG: In one of your recent videos “Grey Matter” when watching it felt like I was immediately pulled into a remixed world of teenage celebrity, products and brands, dripping in an orgasmic noise of techno-capitalism. Most of it is found footage, images, video and sound remixed into an edited compilation. Running through the video in between the high octane fuelled cuts and glitches, are messages to the Internet user who chances upon the video. These messages feel like they are from an individual voice but also of a multitude – caught up in a constant state of mediated folk hedonism.

What intentions lie behind this work as an artistic explorer of the entertainment culture you have remixed?

JC: Grey Matter is a first person account on feeling politically inactive online while having access to a wealth of information. I wanted to use remix in a confessional manner, so I combined obscure nostalgic media with embarrassing statements. The video begins with sped up footage of early 3D simulator ride called “Millennium Bug”. Y2K was the first technological “crisis” I recalled with clarity when I was growing up. The rest of the video includes cynical commentary on online spaces I’ve engaged with in the past year. (shopping on aliexpress.com and lurking people on OkCupid) “Little Prince” is compressed 25 times and sped up by 400%. I included old profile pics and some summary text from my OkCupid profile–I thought it was quite telling about how I wanted to be seen online and irl. I think it’s possible to feel mutually exclusive feelings at the same time, or maybe the experience of being active on different social networks produces a kind of schizophrenia. Collaging Internet pop culture is a way to appreciate it-as artifacts-in a complex light, and to be critical of it by acting out within its language.

Jennifer Chan. Grey Matter. Featured at Transmediale 2013. Back When Pluto Was A Planet
Jennifer Chan. Grey Matter. Featured at Transmediale 2013. Back When Pluto Was A Planet

MG: What do you find fascinating about popular culture on the Internet?

JC: Anything minuscule has the potential to be popular amongst disparate users and they form vernaculars to talk about their interest in that. I find that desire relatable. That is what I think of as “community” online. It’s based on human interest and media fandom. Justin Bieber is made into something of a scapegoat for the first world’s shortcomings; people who like his image/music idolize him, and people who hate him are waiting for him to crack. Both are forms of fanaticism (one based on affinity; the other on hate-watching something.) Supercuts of Justin Bieber hairflips, object crushing fetishists, disease forums, long threads debating a detail…etc. I like the solipsism and intensity of all that.

MG: Can you share with us some of your critical insights and personal pleasures on this subject?

JC: Pop culture is paradoxical and audiences selectively enjoy it. (like  teens dancing to hip hop with irreverence to its violent or sexist content.) Consuming and sampling pop allows people to indulge into its meanings, and through this there is a reconsideration of what “the masses” find important. Like the use of “users”, “masses” is what cultural studies calls everyone or everyone except-you. But every “user” has a specific relationship with interfaces and platforms, so they aren’t so homogenous.

Pop culture is also political. There was a time when more people voted for American Idol than the US elections, and if 10,000 people showed up to the 2012 cat video festival, entertainment is generally more seductive than current affairs–until there is a gatekeeping emergency (like mainstream media not covering the early days of Occupy). In terms of “internet pop culture”, perhaps traffic with social networking has overtaken porn and gambling online, but social news is also a kind of entertainment.

Jennifer Chan. factum/mirage (2010). Edited and looped one-off webcam performances for the masturbating population on Chat Roulette, which are screenrecorded as video documentation. http://vimeo.com/15116352
Jennifer Chan. factum/mirage (2010). Edited and looped one-off webcam performances for the masturbating population on Chat Roulette, which are screenrecorded as video documentation. http://vimeo.com/15116352

MG: Olia Lialina and Dragan Espenschied in their book Digital Folklore they celebrate everyday people’s use of personal computers with “glittering star backgrounds, photos of cute kittens and rainbow gradients”. They value the non-professionalism and amateur spirit that has come about from millions of people enjoying the Internet since it started. There is a difference now, the Internet masses have been shifted and prodded into large web 2.0 frameworks such as Facebook, and an abundance of personal web projects have been lost since.

And, like them do you find reassurance or a personal connection with the Internet Amateurs of the world?

JC: In context of new media art, it’s probably more accurate to think of amateurs as people who don’t self-identify as artists or technicians. What non-artists do with software and video appears facile, sincere, and intuitive. I make amateur-looking work to dialogue with that.. I like to say something dumb to say something serious. Something that’s made simplistically and filled with kitschy references can be packaged as critique that also appeals to non-art audiences.

I caught the tail end of the homepage-o-sphere/webring 1.0 period. Non-artists made personal websites out of a genuine interest in something. tumblr and pinterest is used in a same way today–to collect indiscriminately. Like 2.0 frameworks, the early internet also had free webpage hosting that users relied on (Geocities and Lycos). Personal website design isn’t over either; net artists still make them or bind together to create their own sites (like tightartists.com). I think I have an idea of what you mean though; it was less commercial and there weren’t as many distinct “most-visited” places online.

I made a lot of gothy dark art on DeviantArt before I knew about contemporary art, and my sensibility towards Photoshop was more romantic and impulsive without the baggage of art education. Maybe this “revival” cult of amateur-looking digital folklore happened because I/we exoticize that kind of amateur production. Web vernaculars have also become stylized and this aesthetic is shared with seapunks and filmmakers. Artists need to adapt to that.

MG: What do you feel is still alive and open for everyday online expression and play, in respect of what Lialina and Espenschied perceive as Digital Folklore?

JC: I think a lot of emerging artists have a greater awareness of obsolescence and upgrade culture than we give them credit for–while still complacent to the socialization structures on Facebook. Many seem more interested in navigating these networks to question their inner control mechanisms than overthrowing them or innovating new ones. It can be simple things like friending as many users as possible, looping webcam feeds, archiving and re-uploading banned content on different platforms, having an anonymous/alternate personas/using multiple accounts…etc. People like glitchr and Ian Aleksander Adams are always looking for ways to use a system against its intended functions in the same way jodi did all the cheat moves in max payne CHEATS ONLY. I admire glitch practices for that.

There’s also the possibility for re-appropriating anything to rebrand or critique particular communities. I think Angela Washko and Jaakko Pallasvuo are doing this in a compelling way that covers a large territory between art and Internet culture.

MG: So, what are you working on at the moment?

JC: <–for some reason this sounds less perverted than if I were an old guy doing this to teen girls but its really just as perverse–>

I’m observing what young adult/teen boys do on YouTube: bulking up, performing dares, talking about how to pick up a White/Asian girls etc. I’m also making a video about Asian guys (both diasporic, Asian American, and more specifically, Korean and Taiwanese men) and their interpretations of mediated masculinity. There is something disturbingly tantalizing in terms of how they have learned to look at the webcam as if they are boy band stars yet they are not fully grown men. A lot of this is informed by growing up in Hong Kong, and knowing that fashion and romance, is inspired by many “neighbouring” cultural media from Japan, Korea and Taiwan even though American/British influence is also prominent in the club scene.

(also view main image on top of web page)
(also view main image on top of web page)

Here are two images from my late installation that will foreshadow this interest. It’s chat text over layered on modified fashion and makeup adverts targeted at Korean and Chinese men, and printed onto micro-fibred bedding. I feel like they’re treated as pleasant freak shows on tumblr but this imagery is a banal, idealized kind of masculinity in Asia. I think western facial features are really common amongst these popular images of Asian-ness, and most would tend to read it as aspiring to western culture, though the hyperfemme “doll” look or metro-masculinity has been a regional style since the 90s.

Conclusion

Chan’s work reflects an emerging condition described by Zizek as “interpassivity” in which our engagement with interactive experience has lost traction and is replaced with “its shadowy and much more uncanny supplement/double “interpassivity””[1], a “Fetish between structure and humanism”[ibid]. We are pulled into a paradox, where ‘interaction and passivity’ are joined together as spectacle of constant mediation. Millions have joined online centralized, megastructures such as Facebook, and this is not a black and white situation. Many are coerced from social and consumer pressures into the state of being seen as interacting. As the futuristic time machine streams onwards at high-speed, agency slouches into a spurious and distant dream. Others and the same are enjoying the flow for the sake of self expression within these scripted frameworks.

Chan’s work critiques, plays with, and exploits this networked, social intervention, as well as her viewers’ desires. Her imaginative palette revivifies questions about agency, passivity, sexuality, privacy, individuality, behaviour, networked consumption and its production. These remixed artworks have much material to work with, as the endless ether of everyday noise is uploaded and distributed through blogs and social networking sites; then returned into the ether as cut-ups where a transforming culture is engaged in its own mutation.

Its noise engages us whether we enjoy it or not, in the medium of “interpassivity”, and we all find ourselves caught within this spectacular enticement driven by the Netopticon. “On a holiday trip, it is quite common to feel a superego compulsion to enjoy, one “must have fun” — one feels guilty if one doesn’t enjoy it.”[ibid]

Jennifer Chanhttp://www.jennifer-chan.com/

Selected Projects by Chan

Heavy MetaVernacular video after the popularization of the internet
http://jennifer-chan.com/index.php?/curatorial/heavy-meta/
SELF-LOVE A non-consensual exhibition of emerging net art
http://jennifer-chan.com/index.php?/curatorial/self-love/
New Insularity Peer backpatting. A screening of works by friends and users whose works I admire.
http://jennifer-chan.com/newinsularity.html

Older

Feeling VideoThe affective appeal of antisocial video
http://jennifer-chan.com/index.php?/curatorial/feeling-video/
Trivial Pursuits Distracting “new media art”
http://jennifer-chan.com/index.php?/curatorial/trivial-pursuits/