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Women, Art & Technology: A Conversation with Amy Alexander

This conversation follows in a series of interviews with women who work at the intersection of art and technology. Amy Alexander’s work as an artist, performer, musician, and professorapproaches art and technology from a performing arts perspective, often examining intersections of art and popular culture.

Amy Alexander is an artist and researcher working in audiovisual performance and digital media art.  She has worked under a number of pseudonyms including VJ Übergeek and Cue P. Doll. Coming from a background in film and music, she learned programming and began making time and process-based art on the Internet in the mid-1990’s with the Multi-Cultural Recycler and plagiarist.org. Amy has performed and exhibited on the Internet, in clubs and on the street as well as in festivals and museums. Her work has appeared at venues ranging from the Whitney Museum and Ars Electronica to Minneapolis‚ First Avenue nightclub. She has written and lectured on software art and audiovisual performance, and she has served as a reviewer for festivals and commissions for new media art and computer music. She is an Associate Professor of Visual Arts at the University of California, San Diego. During summer/fall of 2012, Amy is Artist-in-residence at iotaCenter in Los Angeles.

Rachel Beth Egenhoefer:  You’ve taken on many roles as an artist, musician, performer, coder, organizer, professor.  How would you explain what you do to the “average Joe” who has not idea what a code artist is? 

Amy Alexander:  I usually don’t try to explain to people what a code artist is. I generally just tell them about the types of projects I or my students do,  (“museum installation,” “club performance,” etc.) and what some of them are about. Then I explain that it’s done by writing software, building electronics, making videos, etc. But the point is more about the projects, not about how specifically they are made.

I also think talking about code-as-art is both less necessary and less difficult than it was five or ten years ago. What motivated me and a lot of other code artists back then was a concern that algorithms had a cultural impact that wasn’t well-recognized. Nowadays, people are familiar with the idea that Google sorts your search results in a particular way, websites you visit develop demographic profiles of you, etc. – they’re already concerned about algorithms. So I think it frees up both artists and audiences to focus on other aspects of the work. Of course, there are definitely some situations in which focusing on algorithms-as-art is important. Just like photographers sometimes focus on the nature of photographs, video artists on video, etc.

RBE:  You’ve worked as yourself, as well as other performers such as Cue P. Doll and Übergeek. Can you describe the differences between some of your characters, and how do you see identity as a key element in your body of work?

AA:  Some of the online characters just evolved. I tend to anthropomorphize things, and I like to break into characters; I’ve just always done those things. So in some cases when I’m developing a project from a particular perspective, a character emerges who personifies that perspective. For example, The Original Plagiarist.org (1998) website was a collection of projects in which grandiose attempts to opportunistically plagiarize from the Internet always turned out to be transparent. So the character of Plagiarist emerged as the proud proprietor of this site and creator of all its projects – and the only person who couldn’t see the futility of the plagiarisms.

Screenshot of Plagarist.org from sometime in 1999.
Screenshot of Plagarist.org from sometime in 1999.

Übergeek is different, since I physically go out and perform as her. She’s both a theatrical character and actual club performer – in varying proportions depending on the context of the show. The theatrical character is a geeky rockstar wannabe. That opens up space for Übergeek to exaggeratedly escape the physical restrictions of performing on a computer –  by waving around an “air mouse,” dancing on a DDR pad, etc. The club performer comes from my growing up performing music. I’d never thought about it, but the zone musicians go into to perform is really like playing a character. You have to become someone else. A few years ago I heard Steve Schick explain that when he has to perform a difficult piece of music, he imagines he’s someone else – and that other guy can play the piece. Eventually I realized that any performance of any kind I’d done that I’d been remotely satisfied with, whether music, VJ show, or performance art – I’d mentally become some other person. Going into character is really important, even if the character is just, “the performer.” It can be easy to forget the crossovers between performing arts and visual arts,  but there’s a lot we can learn from one another.

Übergeek by Amy Alexander
Übergeek performs CyberSpaceLand by Amy Alexander

RBE: Do you think this happens to us when we interact online, that we become performers?  (Some people believe for instance that Facebook is really a performance of ourselves, not our real selves) Do you see any intersections of performance in “online” vs “physical/ in person” interactions? (I realize this gets into an entirely different question, the idea of intentional performance and unintentional, but perhaps you see an overlap?) 

AA: I think there’s an overlap, but there’s also an overlap between the kind of “performances” we do online and those we do in “real life.” I don’t buy the dichotomy that the physical world is real/true and the online world is fake. We perform different sides of ourselves in different real life situations –  work, friends, family, large group, small group, etc. Sometimes we perform more consciously than others. On the other hand, sometimes we feel less inhibited in online interactions, so we behave more naturally.

That’s not to say there’s no difference between online and offline interactions – but then again, these differences didn’t just suddenly emerge when the Internet came along. Think back to when people sometimes had pen pals by snail mail, for example. The relationships could be friendly, intimate, or performative. When things like immediacy and nonverbal communication disappear, that invites a different kind of behavior – be it more natural, more performative, or a combination.

RBE: What connections do you see between identity, code, and performance? 

AA: I guess I’ve responded to identity & performance in the question above. As for code & performance: people have pointed out that code parallels musical notation, in that both are executable languages. If you think about scores by people like John Cage, where scores could actually be diagrams or verbal instructions to the performers, the connection between performance and instruction set becomes even clearer. This is interesting historically and theoretically, but for many of us who use code in performance, the connection becomes self-evident in practice. Code launches processes and actions, and performance *is* processes and actions, and there’s a back and forth between the performer and software. It’s not that much different for me performing software than performing a musical instrument; if I play violin, I finger, bow, pluck in various ways to get various sounds. You can think of the violin as interface, the notes and gestures as parameters, or whatever. But to be honest, trying to create precise analogies is a recipe for disaster. The point is, you perform both of them, and you have to learn how to do it. The difference with software is, you build your own instrument; that’s both a blessing and a curse. So you try to balance playability with flexibility, and so on. Because of my experience playing music, I keep trying to build ones that will accommodate clumsy performers like me!

RBE: Do you see all code as being “performed”? (Or perhaps is saying code is executable the same as saying code is performed?) 

AA: It depends on which sense of the word “performed” you’re using. In the sense that means to do some sort of process – like to perform your job duties – yes. You can think of data as nouns and algorithms as action verbs. You “run” code, and though the physical metaphor might be an exaggeration, in general, some sort of an action happens. So in that sense, the processor is performing the code.

But in the other sense of the word – intentional performance, performing arts, performance art, etc. – running code is innately no more of a performance than breathing. People like John Cage have made interesting performances out of breathing, and people like Alex McLean have made interesting performances out of running code. But it’s not that way on its own, except in the Cagean sense of it being performance if you think of it that way. I think that’s interesting, but I’m personally more interested in code’s cultural, rather than formal, implications. In other words, I’m not so excited that processes are dynamic and self-repeating for their own sake. I’m more interested if, for example, that means we have increasing difficulty finding unpopular or obscure information online, because the popular perspectives have formed an algorithmic echo chamber.

performance by Amy Alexander
Übergeek performs CyberSpaceLand by Amy Alexander (photo by Accent TV)

RBE: Your newest work is using audiovisuals, performance, solar energy, and the history of dance in cinema. How did you arrive at this combination of ideas? 

AA: The project is Discotrope: The Secret Nightlife of Solar Cells. It’s an audiovisual performance – a collaboration with Annina Rüst, with algorithmic sound design by Cristyn Magnus. There’s really two parts to the project: the projection system, and the content and performances that we develop for it.  The system is a disco ball where some of the mirrors have been replaced by solar cells. The cells power the motor that turns the ball. We project video onto the ball instead of colored light. The result is, reflected, fragmented video images move around the room. Since the video projections  “solar”-power the ball, the speed at which the images move around the room varies with the brightness of the images.

Discotrope: The Secret Nightlife of Solar Cells
Discotrope: The Secret Nightlife of Solar Cells performed at Calit2. (photo by John Hanaceck, Calit2 UC San Diego) 

The way this all came about was I’d been interested in the philosophy behind hybrid cars and various other things – that when we “waste” energy, we might actually be creating it. I kept wondering if this idea could be applied to media somehow, and I kept trying various experiments with video: could the talking heads on cable news power an LED? etc. Never quite found the right outlet for this idea, though. At some point, Annina and I came across a disco ball, and we noticed the similarity between its mirrors and small solar cells. Then the idea of projecting videos onto it hit us, and it all came together as a “media-powered” system. Of course, that was just the general idea. After Annina built the initial prototype of ball, it took many hours working with it the studio for the “instrument” to reveal itself – i.e. how exactly does a video-powered disco ball become useful visually and performatively? Figuring that part out was just elbow grease – but getting from rough idea to what-is-this-really always is for me; I have to get my hands on things and play with them.

The content framework we’re working with for at least our initial round of performances is “the history of dancing ‘at’ cameras.” Since it’s a disco ball, we envisioned performing it at community dance parties, etc., and so people dancing seemed like the obvious thing to project. We started from the idea of projecting the people at the party onto it live –  but we realized we also wanted to expand beyond that. Again, the elbow grease process: I’d try different clips of people dancing on YouTube, old movies, TV shows. Eventually a connection emerged between early cinema clips and contemporary YouTube clips. In both cases, people dance pretty much like vaudeville performers, directly for the audience – as opposed to cinematic narrative style, in which the viewer is a fly on the wall. In the dancing “at” cameras style, there’s a more direct, intimate connection between dancer and audience. We’ve written some things about this on the Discotrope blog – and I’ll probably write more there soon. Another thing we became interested in is how representation (gender, physical, etc.)  does and doesn’t change from early movie camera demos and Hollywood films to YouTube, where people are generally self-cast and self-directed. And I’m really interested in the relationship between all of this and the muddy space between exhibitionism, voyeurism, and surveillance. That’s a theme that’s run through a number of my projects, and dancing at cameras certainly exemplifies that murkiness.

Of course, a lot of the dancing at cameras perspective relates to film history in general – cinema’s origins in theatre and vaudeville, the development of montage, etc. So it’s interesting to see it return with YouTube. Teresa Rizzo has written a really interesting article related to this called, YouTube: The New Cinema of Attractions.

Discotrope: The Secret Nightlife of Solar Cells
Discotrope: The Secret Nightlife of Solar Cells production still.

RBE: When you say “people dancing at cameras” I immediately thought of surveillance cameras. Is your disco ball a type of surveillance camera? 

AA: I’m really interested in the blurring between surveillance, exhibitionism, and voyeurism. The Multi-Cultural Recycler, SVEN, and CyberSpaceLand all hit on that theme in one way or another; this time it’s cinematic dancers. The cinema/YouTube performers who appear in Discotrope all knew they were on camera, so overtly it’s more about exhibitionism and voyeurism. Glamorous 1950’s female burlesque dancers did their strip tease acts for the camera; sixty years later, not-so-glamorous scantily-clad men proudly stomped through the Single Ladies dance on YouTube. One group does work-for-hire within the Hollywood studio system; the other does what they want. Does that make one voyeurism and the other exhibitionism, or is it more complicated than that? in some cases, we see the performers much differently than they probably saw themselves. Does that make it surveillance? I think it’s all very muddy, and that’s what I find interesting.

The flip side is that there are people in some of Discotrope’s YouTube videos doing things like dancing in Walmart, which gives the video a surveillance camera look even though it’s obviously not surveillance (in the traditional sense, at least.) People turn the tables on surveillance video and make their own production numbers in surveilled/controlled areas  – for fun and as a type of resistance. That’s one of my favorite parts of Discotrope. Then we get to recreate those Walmart spaces in the big Discotrope projection. It makes it even more like an old Hollywood production number, and it makes it weirdly immersive. This is fun for us, because Walmarts are not the kind of thing normal people like to recreate immersively. 🙂

RBE: For this piece you are creating something for other people to perform with. Are there any differences for you in creating work that you will perform vs. others performing? 

AA: Ah, those pesky multiple senses of “performance” again!. 🙂  I do the visual performances for Discotrope, so for now I’m primarily building the software system for myself to perform. So far Annina is the only other person who performs with the software. Like anything, it’d require some tweaking to be distributed for more general use, though I’ve tried to make it not too terrible in that regard. 🙂 More challenging/interesting might be for performers to get the feel for moving the ball – like anything, it takes practice to get proficient.

But perhaps you’re talking about performers in terms of the audience who can dance to Discotrope, or the parts of the show where audience members can dance on camera interactively. In this case, they’re both performer and audience at the same time. That’s an interesting challenge, because in designing the show, we have to think about them in both ways.

RBE: You are starting a residency at the iotaCenter in Los Angeles, what will you be working on there?   

AA: It’ll be mainly exploratory/preliminary research; things will likely be changing/developing as I go along. But my general plan is to explore two threads: gestural and spatial cinematic performance. In performing CyberSpaceLand over the years, I found myself unconsciously developing certain gestural/structural performance techniques that were much different than what I’d consciously designed for the piece. That spawned some ideas about gesture, time and space that I’m going to try to take further. The spatial thread grew out of some things we’ve played with in Discotrope in terms of deconstructing cinematic narrative in a 360 degree space. I’ll be exploring these spatial cinema ideas both in regards to Discotrope and as broader research.

iotaCenter’s a great place for doing research in abstract / formal and experimental cinema, visual performance history, etc. They’ve got a terrific collection of films and texts. I’m hoping to also use the opportunity to get together with other experimental cinema and visual performance folks in LA. It’d be great to organize some fun/intellectually-stimulating/breathtakingly-earthshattering  screening/performance events.

RBE: This interview is going to be part of a series of interviews with women working in art and technology. What do you consider to be important today about being a woman working in art & technology? Do you think it is still useful to discuss the female voice as a separate voice in the field?  

AA: It’s a tricky subject, because we both need to hear women’s voices and avoid tokenizing or homogenizing them. Women artists working with technology do tend to have different perspectives than men, and there are far fewer of us. So often when the dominant themes emerge, they tend to be the “masculine” themes by virtue of sheer numbers. A corollary is that often women artists feel pressured to focus on gender issues or certain types of social issues. Again, it’s a problem of critical mass and self-perpetuating themes. Since a fair number of women are already involved with those topics and many women’s interests overlap there, they have momentum. But this ends up discouraging women from discussing or  doing work on other topics they’re interested in, So, while we need to talk about shared experiences among women in art and technology, we also need to recognize that they have a diverse range of work and perspectives.

RBE: How have you seen perceptions of gender change through the years either in teaching, performing, or working as an artist? 

AA: It’s interesting to think that the first programmers were women, and that at the time it was considered clerical work. (See Researcher reveals how “Computer Geeks” replaced “Computer Girls” by Brenda Frink.)

As men started to fill programming jobs, the perception of programming shifted. It became something “technical”  that was somehow inherently “man’s work,” even though it had been clerical “women’s work” only a few decades earlier. I’ve seen something similar happen as a female computing artist. I think there are more of us now – at least we don’t seem to be the novelty we were ten or fifteen years ago. And I’ve seen a shift in attitudes and perception among undergraduate computing arts students: by now both the men and women have grown up playing video games and doing a variety of Internet activities that might have seemed like “boys-with-toys” pastimes a decade ago. So their perceptions of what they’re learning to do as computer artists is a little more open and less gendered. But unfortunately, there are still circular perceptions in all age groups that whatever technical work women are doing can’t be too serious by virtue of the fact that a woman did it. It would seem to parallel the current political debate in the US about the pay gap between women and men. There are always arguments that women’s jobs aren’t as demanding, and they usually end up with someone saying, “I can’t believe we’re still talking about this in 2012!” So on one hand, the more things change, the more they stay the same. On the other hand, as more women computing artists emerge, we’ll hopefully soon achieve sufficient critical mass for world domination. Don’t say I didn’t warn you.

Intimate Politics: An Interview with Andreas Broeckmann

Andreas Broeckmann writes on art, machine aesthetics, and digital culture. He is director of Leuphana Arts Program at the university in Lüneburg, and has played key roles at transmediale – festival for art and digital culture, ISEA2010 RUHR, TESLA-Laboratory for Arts and Media, Berlin, and V2_Organisation Rotterdam, Institute for the Unstable Media. Lawrence Bird interviewed him on our current experience of media and civil society. Image: A. Broeckmann, transmediale 2007 (© Jonathan Gröger)

Lawrence Bird: It’s often said that we inhabit the city differently today because of our engagement with media and media technologies. This has been one of your main concerns, and it makes for a very interesting intersection of media theory and public realm theory. Where does this preoccupation come from on your part?

Andreas Broeckmann: I have arrived at these questions not so much from a theoretical or academic perspective, but in response to specific artistic practices that I was interested in. For my own thinking about this area, the works that the artist group Knowbotic Research were working on in the 1990s were seminal. The participative public installation “Anonymous Muttering” (1996), for instance, initiated a radical clash of the physical urban space with the virtual ‘space’ of the internet, interlacing the activities of the participants in a way that created a strange intermediate zone – maybe we could say that it allowed people to place themselves _in_ the medium. In the series of projects that followed under the title “IO-dencies” (1997-99), Knowbotic Research further explored the possibilities of becoming active, of acting in a virtual environment in a manner that was connected to activities and events in the physical space.

Anonymous Muttering, Knowbotic Research (1996).
Anonymous Muttering, Knowbotic Research (1996).

I was working quite closely with the group at the time, presenting some of the projects in Rotterdam where I was a curator at the V2_Organisation, co-authoring texts, organising workshops, etc.. This was a great opportunity to think through the issues of the new, hybrid public sphere that was opening up because of the Internet. In order to understand the works, it was necessary to develop a differentiated conception of what it meant to “be public” or to “become public”. The topic returned, for instance in projects I was involved in by Rafael Lozano-Hemmer in Rotterdam, or a publication on Polish video art by the WRO agency, or a major curatorial on a media facade in Berlin, or, for that matter, more recent projects by Knowbotic Research, like “Be Prepared Tiger”, or “MacGhillie”. Personally, I believe that privacy in all its guises – from camouflage and the absence of surveillance to “a room of one’s own” – is one of the great privileges of a modern individual. Contemporary media and communication technologies have transformed the possibilities of being private dramatically, just as the notion of what it means to be public is subject to drastic changes. And artists are articulating these changes which we are all part of, giving us opportunities to reflect on what is going on, and to imagine how things might also develop otherwise. I think that my interest in the relationship between publicness and intimacy is fed both by a personal sense of urgency and and concern, and by the inspiration I get from artists, not to fall into despair.

Lawrence Bird: Fascinating. So would you say that in the direction media are now evolving, there’s actually an increased scope for private “being” — not just in terms of a potential for increased anonymity and independence, but in terms of a richer and more developed individuality? To a greater degree — or perhaps qualitatively different — than was possible in earlier stages of modernity?

Andreas Broeckmann: Unfortunately not… I say that privacy is a privilege exactly because it is becoming such a rare condition these days. The developments that we speak about are, of course, not unidirectional and homogeneous, but very diffused and heterogeneous, and open to quite different interpretations. For many people, a platform like Facebook or Google-Plus is a way of discovering a new form of sociality in which they try out different ways of being public and being private.As for myself, having been brought up with the Critical Theory analyses of the Frankfurt School, I find it difficult not to see these optimistic readings as dangerously naive – it would be a bit like exploring your inner self in the highly regulated and commercial spaces of a shopping mall… I would not go so far as to say that privacy has completely disappered — as though we were now living in a global village of Big Brother containers, or in a vastly extensive version of the Truman Show. But I do think that today we lack a more widespread critical sense of resistance to the regimes of commodification that have taken the place of what were once “privacy” and “social relations”.

screen shot, Google Plus product tour (captured 2012).
screen shot, Google Plus product tour (captured 2012).

Lawrence Bird: You spoke about the concern of “falling into despair”. How general would you say that motivation is? I don’t know if you’ve thought about it this way, but I’m thinking in terms of Occupy, and the other social movements, many of them enabled by media and engaged by artists, which seem to generate new, and some evidence suggests quite lasting, relationships of trust and hope. Many of these seem to come in response to a recent loss of faith in corporations, governments, financial institutions — older social groups that had an important role in old definitions of “public”. I wonder if your comment connects with a widespread yearning for hope, in response to conditions that might well produce despair?

Andreas Broeckmann: I dare not speculate about the longevity of the relationships that have been built by the different branches of the Occupy movement, but I am skeptical about the longevity of anything that is built on specific internet-based media platforms. Facebook, for instance, was launched in 2004, that’s eight years ago, and the German and many other non-English Facebook services are no older than four years. That’s a very short time, and we might want to remember that platforms like Google (*1998), Facebook, Flickr (*2004) or Twitter (*2006) are not part of the natural environment, but recent services offered by profit-oriented companies which, just as well as they may rule the internet world throughout the 21st century, might also get drowned in the swamps of global capitalism (whose regime includes “customer confidence”).

I would refute the assumption, implicit in your question, that many of the people who protested on the squares in Madrid, Cairo, Washington or Athens last year were people who previously had faith in their governments, or the institutions of capitalism. Of course they didn’t, and quite rightly so. What was special about last year was that there is a new, articulate generation of people who would not put up with the situation of stasis, hopelessness and frustration that has paralysed major parts of global societies since 2003 when, in February of that year, millions who took to the streets around the world in protest, were not able to stop the US government and their allies from starting the war on Saddam Hussein’s Iraq. The inflection of this event is different in different parts of the world, but I believe that we share that moment. And this is where the protests in the Arab countries, and those in Spain and Greece, hit the squares on a parallel trajectory: In the same year of 2003, the German government started the implementation of what was called the “Agenda 2010”, a project based on the EU’s 2000 Lisbon agreement of economic restructuring, with the aim of making Europe more competitive on the global market. Since then, in Germany we have seen an erosion of the welfare state, drops in income for lower and middle classes and a huge increase in precarious jobs. But some economists also say that the reason for Germany’s relatively healthy economic situation today, compared with, for instance, Greece or Spain, is that these countries failed to reform their debt-pampered economies. Which is why there is a certain reluctance today in Germany to protect privileges for the Greek middle class, privileges which German citizens already had to give up years ago.

Tahrir Square on February 11, by Jonathan Rashad (CC-BY-2.0, 2011).
Tahrir Square on February 11, by Jonathan Rashad (CC-BY-2.0, 2011).

above: Tahrir Square on February 11, by Jonathan Rashad (CC-BY-2.0, 2011).

My point is that if we take things into a more extended historical perspective, and if we count our lives not in short Twitter months, we can see how the struggles, the hopes and the despairs of today are part of a broader set of transformations. And we can see that in these transformations there are forces at work which have a huge inertia and which need to be worked on and battled with both patience and long-term strategies. Like any other revolution, and like in the theatres of the Occupy movement, the one in Egypt may have started on Tahrir Square and the mobilisation of people through media-based social networks, but to complete that revolution, a difficult and drawn-out political struggle needs to be fought. Maybe that is the necessary realisation that hit “the movement” this past winter.

Lawrence Bird: And what form might those long-term strategies take? It’s a huge question perhaps, but do you have any ideas about the shape this restructured public sphere might have to take, what forms of governance and participatory democracy for example, to sustain a more permanent change?

Andreas Broeckmann: Personally, I believe that for the foreseeable future many political struggles will continue to happen in the ‘arenas’ of political institutions like governments, parliaments and other election-based structures, in political parties, public administrations, in transnational and inter-governmental decision-making bodies, in trade unions and NGOs. It is a realm that will only partly be affected or influenced by the online world, and even if the emerging public sphere of the Internet and its social media forums implies a huge expansion and diversification of the mass media dominated public sphere of the 20th century, this expanded public sphere will not necessarily have a bigger impact on political processes than the ‘old’ public sphere did. The experience of the ‘movement’ in Egypt today might be analoguous to that of the APO (the extra-parliamentarian opposition of the students movement) in 1960s and 70s West Germany, i.e. realising the necessity of getting involved in existing state institutions (“the long march through the institutions”), which brought members of that generation to power some 25 years later in universities, in parliaments, in national governments. The relevance and standing of the new Egyptian parties is not proven or disproven in the first elections; it is decided when in ten or twenty years from now they may or may not have been able to change the social consensus about democracy, rights, and freedom.

Reichstag Berlin, Norman Foster architect, image by Malte Ruhnke (GNU 1.2, 2006).
Reichstag Berlin, Norman Foster architect, image by Malte Ruhnke (GNU 1.2, 2006).

Lawrence Bird: A confession here: I’m an architect, so I always assume, perhaps naively, that a built infrasructure can play a role in these kinds of transformations. In your opinion, might a material intervention be a necessary part of those changes — distinct from, though perhaps in dialogue with, the mediated public realm? What kind of physical (urban) spaces might serve as a counterpoint or moderator to the transience of the Twitter world — and are those spaces any different from the urban spaces we have now?

Andreas Broeckmann: I doubt whether architecture in the narrower understanding of the term will play much more than a symbolical role in these struggles and transformations. Of course, the built environment, especially the way in which public space is configured, plays a significant role in how public life can unfold in cities. And there are political issues to be fought over: for instance, I find it curious how in many of the European cities the authorities allow the construction of one shopping mall after the other, pushing the social and commercial activity of shopping into privatised and highly regulated control spaces, and then those same authorities are surprised when the neighbourhoods in the vicinity of these malls deteriorate because the normal shops are abandoned or have to be closed, making room for trash and money laundering businesses. The resistance against such developments can at times most effectively be fought in local parliaments that, at least in Germany, have to give their consent to such major construction projects. This makes it necessary to join a political party, get elected into the local parliament, sit around in meetings, deal with all sorts of issues of public interest, etc., and be there when the application for the next shopping mall is up for decision…

Neukölln Arkaden, Berlin, image by Clandestino1975 (CC-BY-SA-3.0, 2010).
Neukölln Arkaden, Berlin, image by Clandestino1975 (CC-BY-SA-3.0, 2010).

Of similar relevance is the designing of the digital sphere through software ‘architectures’ – both in terms of individual applications and services, and in terms of the overall technical infrastructure, both hard- and software, and its governance. The critical discussions around the status of ICANN and, more recently, the public protests against law-making initiatives like SOPA and ACTA, have shown that protests can in fact have an impact on such structures. Yet, that impact will remain cosmetic if the public outcry is not followed up by sustained political work through which the drafting of and the decision-making on such laws is factually influenced. This is what lobby groups do, and this is what social movements also have to do, finding whatever possible and suitable political instrument or institution through which to act.

The major arena of constructing and designing the new political sphere will be in law-making, and I believe that the movement needs critical lawyers, historians of economy and charismatic intellectuals more urgently than architects – although, of course, everybody has an important role to play and no-one who wants to contribute should be sent away.

Lawrence Bird: And how about artists — do they have a role in this? To provoke, perhaps? To articulate social and political conditions? Would you say that whatever that role is, it can be part of the sustained transformation you’re talking about — or do they need to step down into a governance role to take part in that (Vaclav Havel being one example).

Andreas Broeckmann: In my understanding of art, there is no particular role that it can, or even “should” play. I would argue that the most important aspect of art for society is its autonomy and the fact that it has no particular responsibility. Art can beautify, it can decorate, it can irritate, it can disturb, it can question, it can affirm, it can simplify or complicate. Such an “open program” of course implies that individual artists or groups, or specific projects, will take a particular political stand, will try to influence a social or political situation — will seek real impact. This is a form of activism that art can borrow from political groups and movements, but it is not the activism that is crucial for the artistic practice, it is the transgressive articulation that artists may achieve in their own dealing with social realities. I want to emphasize that this is my understanding of art, and I fully respect people who think that art can and must be more engaged in social processes in order to be relevant. But again, I think that what art can give us most importantly is what happens in a zone of freedom that is morally, aesthetically and sometimes also politically more risky than anybody who acts in the political arena — save for the mavericks — would want to be.

So the question, “what should artists do,” can in my understanding only ever be answered: “they should do whatever they do.” It must be the best thing that they can do, they have to be precise in their formulations and realisations, they have to be committed, diligent, and daring. It is wonderful if they can, in that way, help proliferate good ideas and push the political situation in a good direction. But by the same token I believe that it is equally wonderful if artists ask questions that are impossible to answer, or pointing out unsolvable ethical dilemmas, or remove the mask of an opponent only to don it themselves.

There is, in my eyes, certainly no obligation to go into politics like Havel did. Artists are not always people with a high moral reputation, and stepping into the political arena like Havel did requires stamina and a certain habitus. And there are many ways in which people can intervene in social and political processes. Take the example of Aliaa Magda Elmahdy who posted a photograph of herself naked on her website and sparked a huge debate about the situation of women in the Islamic world. This was not an art project, but it shows what work in the realm of symbols can achieve.

Women in the Revolution, image by Gigi Ibrahim (CC-BY-2.0 2011).
Women in the Revolution, image by Gigi Ibrahim (CC-BY-2.0 2011).

Lawrence Bird: If I could I’d like to steer the conversation in the direction of your thinking on “the wild” — perhaps it relates through the transgressive nature of art you’ve just been discussing, and the tricky relationship of that to civic functions, governance, and related realms of responsibility. Cities have been conceived as set apart from the wilderness — within the city lay the realm of humanity, civility, politics; outside its walls, the wild, monsters, raw life. Girorgio Agamben makes the case that the violence of  our times equates to the obliteration of that line: between political life (zoe) and bare life (bios).

In light of what you’ve already said about art and transgression, and the value of that; and the precarious status of privacy today, and the danger of that; your understanding of media and the political movements underway today which involve some significant transgression of the boundaries of authority, I’m willing to bet you have a more nuanced take on this issue. What’s our condition now with regards to the edge of the wild? Is it a constantly shifting boundary, what Agamben refers to as the caesura? Does it imply a human condition interdigitated with an inhuman condition, like a werewolf, or cyborg? Does our humanity in fact find its source in the wild?

Andreas Broeckmann: The questions that you raise are of course extremely complex and very difficult to do justice in the current context. So allow me to shirk the anthropological discussion, which I guess I don’t have a particularly original opinion on anyway. When I spoke about the “wild” as an aspect of digital art a few years ago, it was in a half ironic, and half romantic way: ironic in the sense that art that makes use of digital media is technically conditioned and requires a “tamed” environment to function at all; even what is referred to as ‘glitch aesthetics’ is predicated on general functionality, the glitch being only a minor aberration, not a substantial fault. Yet, as you would gather from what I said before, I am also ‘romantically’ attached to the idea of an artistic practice that transgresses these technical functionalities and explores failure, dysfunctionality, misuse, or uncontrollability as categories of aesthetic experience. I’m thinking of artists like Gustav Metzger, Jean Tinguely, Herwig Weiser, or JODI, who in their works perform, we might claim, the potential wildness of technology. This is mostly a controlled, at times even metaphorical wildness, whereas the true wilderness of technology, if we want to go there, is probably the realm of the accident that Paul Virilio has so poignantly written about. An “art of the accident”, as we entitled a festival in Rotterdam in the late 1990s, is, I believe, only possible in the realm of metaphors.

What I’m currently wondering about is whether in our 21st-century cybernated world a notion of “nature” as something different from culture maybe disappears completely, as we have full Google-ised view and total measurability of what happens on Earth, from millimetre shifts of tectonic plates to carbon dioxide output of cattle. In such a world, there would be no room any more for the “wild”, only for different degrees of pollution on the one hand, and endangerment of species on the other…

In the long run I have trust in the finality of all existence, and the futility of all human efforts. But in the short term, that is, in our lives, I believe that we have to work to make the world a little better, or at least do our best to not make things worse than they are.

Monkeymania, by JODI (screenshot from:  http://compositeclub.cc/monkeymania/index.html)
Monkeymania, by JODI (screenshot from: http://compositeclub.cc/monkeymania/index.html)

WWW: World Wild Web

Paula Crutchlow & Helen Varley Jamieson, Andy Deck, Mary Flanagan, Genetic Moo, Dominic Smith, and Sarah Waterson

Opening Event: Saturday 13 October 2012, 1-4pm
co-hosted with The Festival of Mint A Celebration of Local Growing – serving mint tea and mojito

Contact: info@furtherfield.org

DOWNLOAD PRESS RELEASE FOR PRINT HERE

Visiting Information

+ See images of the exhibition on Flickr.

To be alive is to be wild. And we humans have a will that shapes the world with language, song, lust, labour and play. And for those of us who connect with it, a network of machines now extends our reach, amplifies our urges and quickens our exchanges.

The artists in this exhibition work and play with living organisms and technical things, systems and language, to explore how our relation to the natural world is changing. They introduce us to the unruly life going on in other natural webs of communication, knowledge and feral exchange. Gallery visitors (humans and dogs) are invited to view videos, interact with art installations and social media and undertake walks in the surrounding park with its other animals and edible plants.

Mary Flanagan travels overland and undersea in virtual worlds. Her journeys in the worlds are caught on video. Her avatar scouts the boundary lines of ‘heritage’ landscapes built by “residents”. Her walks are inspired by Thoreau, the great American writer and walker, who knew that ‘all good things are wild and free’.

Aquitaine from the [borders] series by Mary Flanagan
Aquitaine from the [borders] series by Mary Flanagan

Andy Deck calls attention to echoes of the wild in language. Despite the many entertaining digital visions of nature beamed to the flat screen, a wealth of intuitions relating to nature still survive in colorful expressions passed down for centuries. He invites you to help him build a bestiary of animal idioms using social media and a gallery installation.*

Crow_sourcing by Andy Deck
Crow_sourcing by Andy Deck

Sarah Waterson has invented a set of cartographic tools for dogs (and their human friends) to develop an interspecies psychogeography. Her electronic mapping system generates sniff data, routes and photographic journals supporting communication, collaboration and knowledge-sharing between companion species.

Laika's Dérive – The dogs de Tour by Sarah Waterson
Laika’s Dérive – The dogs de Tour by Sarah Waterson

Helen Varley Jamieson and Paula Crutchlow dramatise the private actions and global consequences of our domestic lives in a long-running series of networked performances located in peoples’ homes. Dave’s Quiz (part 2) is an interactive extension of their provocation to discuss and appreciate relationships between personal, state and corporate responsibility around issues of consumption and disposal in late-capitalism.

make-shift: Dave’s quiz (part 2) by Helen Varley Jamieson & Paula Crutchlow
make-shift: Dave’s quiz (part 2) by Helen Varley Jamieson & Paula Crutchlow

Artists duo Genetic Moo invite us to discover a dark, interactive sea of wiggling, luminescent creatures that gorge on torch light. They fantasize an evolutionary digression through the lens of human sensuality, drawing on images made by early scientists as they first found micro organisms or Animacules swarming in every sea, pond and pool of saliva.

Animacules by Genetic Moo
Animacules by Genetic Moo

Disquieted by the environmental impact of constant technological upgrades, Dominic Smith works with open knowledge from the DIY mycology movement to create a system that combines the waste products from the tools and fuels of the contemporary coder. Out-of-date software manuals and coffee grounds are shredded to create a compost for fruiting oyster mushrooms to be harvested and consumed by visitors.**

Shredder by Dominic Smith
Shredder by Dominic Smith

This exhibition is dedicated to Jay Griffiths, author of WILD: An Elemental Journey (2006).

NOTES

* Crow_sourcing is a 2012 Commission of New Radio and Performing Arts, Inc. for its Turbulence website. It was made possible with funding from the Jerome Foundation. http://Turbulence.org/Works/crow_sourcing

** Dominic Smith developed this iteration of the shredder concept, originated by Julian Priest, David Merritt & Adam Hyde, as part of the geekosystem project. It is an experimental transposition of software development methods taking an organic, material form. It’s also worth noting that in his 1998 net art work Shredder 1.0 Mark Napier took the texts and images from pages of the WWW and jumbled them in colourful abstractions to reveal their ‘rawness’ once freed from the strict orthodoxies of web page design.

Exhibited Works

Crow_sourcing by Andy Deck
[borders] by Mary Flanagan
Animacules by Genetic Moo
make-shift: Dave’s quiz (part 2) by Helen Varley Jamieson & Paula Crutchlow
Shredder by Dominic Smith
Laika’s Dérive – The dogs de Tour by Sarah Waterson

About the Artists

Paula Crutchlow
Paula Crutchlow is a performance maker and director who co-authors live events across a variety of forms. As a co-founder and director of Blind Ditch she combines digital media and performance to engage audience and participants in distinct and active ways. Her work often uses a mix of score/script, improvisation and structured interaction to focus on boundaries between the public-private, and issues surrounding the construction of identity and the politics of place. Paula is currently the Creative Advisor for Adverse Camber directing work with some of the UK’s leading storytellers, she was an Associate Lecturer in Theatre at Dartington College of Arts, Devon 2001-10, and teaches Digital Performance Practice at the University of Plymouth.

Andy Deck
Andy Deck specializes in collaborative processes and electronic media. As a Net artist and software culture jammer, Deck combines code, text, and image, demonstrating patterns of participation and control that distinguish online presence and representation from previous artistic practices. In addition to numerous online exhibitions, his work has appeared in exhibitions like net_condition (ZKM), Unleashed Devices (Watermans Art Centre), and Animations (PS1-MoMA). He is also a co-founder of Transnational Temps, a media arts collective concerned with making Earth Art for the 21st Century.TM After showing in EcoMedia, a ground-breaking series of european exhibitions, Transnational Temps mounted the 2010 oil-related exhibition Spill>>Forward in New York. In 2011 Deck received first prize in the interactive division of the LÚMEN_EX Digital Art Awards. Deck’s work, currently shown by the Whitney Museum of American Art’s Artport and the Tate Online, has been commissioned by these and other prestigious institutions. Deck lives and works in New York City.

Mary Flanagan
Mary Flanagan is an artist focused on how people create and use technology. Her collection of over 20 major works range from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally at venues including the Laboral Art Center, The Whitney Museum of American Art, SIGGRAPH, Beall Center, The Banff Centre, The Moving Image Center, Steirischer Herbst, Ars Electronica, Artist’s Space, The Guggenheim Museum New York, Incheon Digital Arts Festival South Korea, Writing Machine Collective Hong Kong, Maryland Institute College of Art, and venues in Brazil, France, UK, Canada, Taiwan, New Zealand, and Australia. Her three books in English include Critical Play (2009) with MIT Press. Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers create game interventions for social change.

Genetic Moo
Genetic Moo build living installations in pixels and light. The duo have been creating interactive art since 2008. Virtual creatures are constructed from choreographed video clips, combining elements of the human and the animal. They respond in a variety of life-like ways to audience motion, sound and touch and vary in size from the tiny Animacules to the all encompassing Mother. The works are driven using Open Source and Flash Software utilizing a variety of interactive interfaces. The programming behind the work is just complex enough to make the creatures appear more believable and create rich user driven narratives.

Schauerman and Pickup both gained Masters degrees from the Lansdown Centre of Electronic Arts. Their work has been exhibited extensively including the De La Warr Pavilion (2010); Watermans (2010) The Wellcome Collection (2011) and Glastonbury (2011). One of their works, Starfish, received a John Lansdown Award for Interactive Digital Art at Eurographics (2007) and was nominated for an Erotic Award (2012).

Helen Varley Jamieson
Helen Varley Jamieson is a writer, theatre practitioner and digital artist from New Zealand. In 2008 she completed a Master of Arts (research) at Queensland University of Technology (Australia) investigating her practice of cyberformance – live performance on the internet – which she has been developing for over a decade. She is a founding member of the globally-dispersed cyberformance troupe Avatar Body Collision, and the project manager of UpStage, an open source web-based platform for cyberformance. Using UpStage, she has co-curated online festivals involving artists and audiences around the world. Helen is also the “web queen” of the Magdalena Project, an international network of women in contemporary theatre.

Dominic Smith
Dominic Smith is an artist who engages with project hierarchy, ownership of ideas and heuristic curatorial strategies. Dominic is a founding member of ptechnic.org. He has exhibited and performed at Govett-Brewster Art Gallery in New Zealand, at the ICA in London, CCA Glasgow, AV Festival, Newcastle and Eyebeam NY. He has a doctorate with CRUMB at Sunderland University that examines the relationship between open source production methods, and art/curating methods. Dominic is also the current curator of thepixelpalace.org through which he also developed and runs basic.fm

Sarah Waterson
Sarah Waterson has practised as a new media artist for the past twenty years. Her works include electronic installations, collaborations with performers, video and audio work, generative and software based artworks, VR environments and data visualisations and ecologies. Interdisciplinary and collaborative practice informs the development and ultimately the design of these artworks. Her current interests include data mapping, data ecologies and cross species collaboration.

Sarah’s recent interactive installations have included: Laika’s Dérive (Performance Space, Carriageworks 2011), 33ºSouth (collaboration with Juan Francisco Salazar, Casula Powerhouse 2009), a custom made data mapping system that juxtaposes the cities of Sydney (Australia) and Santiago (Chile) trope, a e-literature project developed for the Second Life environment (SWF 08, ongoing), subscapePROOF (collaboration with Kate Richards, Australian Centre for the Moving Image, Melbourne), and subscapeBALTIC (ISEA2004, Helsinki, Finland). Sarah is a senior lecturer in interactive media at the School of Humanities and Communication Arts, University of Western Sydney, Australia.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

Furtherfield Clear Spots – Noir / Love Beyond Recognition workshop

Part of Furtherfield Open Spots programme.

Please join us for a drop-in ‘clipsourcing’ workshop led by Swedish artist Josefina Posch in collaboration with artist and new media developer Mike Blackman (UK).

Using online tools specifically created for the project, participants will identify who the speakers are, contribute keywords, and rate short movie clips from the online public domain Film Noir Archive. The contribution will help shape the final interactive piece that will be streamed live at Futherfield Gallery in December 2012.

See images of the workshop on Flickr.

About the Project

{crowdsourced} Noir / Love Beyond Recognition is a process-based artwork encompassing a sculptural installation and an interactive stream across the World Wide Web. The origin of both parts of the project is based upon the notion of ‘crowdsourcing’. The principle being that more heads are better than one. By canvassing a large crowd of people for ideas, skills, or participation, the quality of content and idea generation will be superior. In this instance, crowdsourcing will be applied through the use of clipsourcing tools which have been developed to aid in project-related tasks that can only be achieved through human interaction/intervention. This way, the crowd will help the artist achieve these tasks whilst adding a democratic element to the final outcome of the project.

During Spring and Summer 2012, an interested public will be able to both participate and contribute to the project’s creative process in two distinct ways: in Sweden as models, whereby a cast will be taken of a chosen body part (the body parts will later be assembled to full figure sculptures) and in the UK by taking part in a workshop at Furtherfield Gallery to help source short clips from the Online Public Domain Film Noir Archive through our online tool. The final iteration of the project will be exhibited in Gothenburg, Sweden in December 2012 with live interactive streams at Furtherfield Gallery, London.

About the Artist

Josefina Posch
Josefina Posch is a Swedish artist that has worked and exhibited extensively abroad, including at the 52nd Venice Biennale, Fondazione Pistoletto’s Cittadellarte, Sculpturespace NY and a residency at Duolun Museum of Modern Art Shanghai. During her 3 month residency at Art Space, Portsmouth, in Autumn 2010, she began her collaboration with artist and new media developer Mike Blackman in the development of her digital concepts.

The project is supported by Arts Council England/British Council and the Gothenburg City Arts Council.

+ More information:

www.crowdsourcednoir.org

Susan Sloan at The Photographers Gallery 11 July – 14 August 2012

Featured image: Still from Me and Mrs Sloan (Susan Sloan (2007). Motion-captured animation of artist’s mother.

Susan Sloan’s exhibition of motion captured portraits on The Wall at The Photographers Gallery raises issues in terms of data object relations and computer animation – or ‘animatography’.

In critiquing the work by Susan Sloan, currently on show on The Wall, what emerges is the artist’s concern with the essential qualities of the data space that she is utilising. What has become apparent is the distinct new medium of animatography, as used in virtual reality art works like Sloan’s, as well as in the more ubiquitous moving image; a language which is not composed uniquely by the author/animator, but also by the apparatuses of computing and software development which are then engaged with by artists and other individuals, “they [photographs] are produced, reproduced, and distributed by apparatuses, and technicians design these apparatuses. Technicians are people who apply scientific statements to the environment.” [1] In this way, a piece of proprietary software like SoftImage, can be seen as an apparatus much like a camera or an easel.

In answer to the Photographers Gallery’s questioning of the impact the digital is having, I would argue that the critical and theoretical discussion of computer animation use in virtual art works should focus on the creative exploration of data object relations. I am also suggesting that the term animatography be applied when talking about the medium of computer animation, and the following discussion focuses on the development of an awareness of how this language is utilised in art in virtual space.

The medium of animatography can be explored as an essentially synthetic medium which extends the languages of animation into one of data object descriptions; the use of data to describe virtual objects, and the complexity of these descriptions. Sloan’s work very much explores the nature of applying data to ‘objects’ or rather, as it means in psychoanalytic terms, subjects. The work is composed of complex object descriptions, comprising 3-D modelling techniques as well as motion capture data.

First it is necessary to look at data object relations in terms of psychoanalytic theory, then its applicability to animatography. Susan Sloan’s work, highly explorative of this as it is, is looked at to further elucidate the relationship between data, psychoanalytic theory and animatography.

To understand this approach it is first necessary to outline a theory of object relations as explored by Peter Fuller in relation to art works. Fuller applied D.W.Winnicott’s major psychoanalytic concept of the ‘potential space’ [2] and found that he could relate this theory to his study of aesthetics, and it has informed the development of a theory of animatography, which is based on our relationship with ‘data objects’, in aesthetic and cultural terms.

Winnicottís theory describes a baby’s gradual development and awareness of herself as a ‘separate autonomous human being’ [3] in relation to, at first, her mother. While up until that point she has felt at one with her mother, several months after birth, at a key moment, this recognition of autonomy starts to occur. Fuller writes, “This process of discovery seems to be a vital period of human growth. During it, the baby, necessarily posits the idea of a ëpotential space.” [4] He quotes Winnicott’s definition of potential space as: “the hypothetical area that exists (but cannot exist) between the baby and the object (mother or part of mother) during the phase of the repudiation of the object as not me, that is at the end of being merged in with the object.” [5]Fuller then points out that “Much in Winnicott’s view, depended on this ‘potential space’ between the subjective object and the object objectively perceived, between me-extensions and the not-me.” [6]

Potential space, Fuller explains, is important to creativity and to understanding aesthetic experience. The ‘location of cultural experience’ is derived from the ‘potential space’ where ” – if he has sufficient trust in his environment – the individual can explore the interplay between himself and the world, not as mere fantasy, but as cultural products which can be seen and enjoyed by others.” [7]

Similarly the cultural products of computer animation and therefore the aesthetics of animatography can be seen to derive from a relationship to the potential space, as transitional objects of meaning and value generated through a type of work and/or play. For Winnicott, “play is the paradigm of cultural activity” [8] and “cultural activities are those in which the experiences of the potential space are still operative.” [9] If we take Winnicott’s and Fuller’s theories, the potential space exists for artists, animators and a participating audience in which a play of separation; where a perception of what is me and what is ‘not-me’, takes place. There is no essential difference here between traditional media and animatography, apart from the specific differences of the nature of data itself, and therefore how we relate to data object descriptions.

If we add to this theory of ‘potential space’ with feminist psychoanalytic theory, which, in contrast to a generally masculine approach sees positivity in closer connectedness: “Chodorow herself suggests that care and socialisation of girls by women produces attributes which could (and should) be regarded positively; a personality founded on relations and connection, with flexible rather than rigid boundaries, and with a comparatively secure sense of the non-hierarchical nature of gender difference.” [10] We can see Sloan’s work as a carefully constructed interplay between artist and subject. Also, what does it mean to be described by data, which has automation at its heart, and yet requires a lot of skill to achieve this level of detail?

In virtual environments, the avatar is a key aspect for enabling a realisation of the ‘world’ to take place through human-computer interaction. In the works currently on show, Sloan looks intensely at the animated portrait, which inevitably relates to the condition of the avatar, while raising questions of perception to do with notions of reality and authenticity. Portrayed through animatography, the data object of the portrait model is related to as a me-extension, as well as sometimes being felt to be not-me, but a representative of the self, in terms of the freedom of self portrayal in this genre. In this sense, Sloan’s work suggests avatars ‘which really look like you’, through which the complex psychological reaction of what is me and not-me can be apprehended.

As such animatography could be said to have a physicality, in terms of the data it is composed of. Projecting the imagination into a notional space, the artist can at the same time make that space pragmatic in symbolic terms. A fantasy, and yet a data driven reality. This paradox between perceiving the physicality of data and the perception of the animatographic illusion as simply a fantasy lies at the heart of this relationship.

Susan Sloan’s Me and Mrs Sloan (2007), explores data object relations in the form of a motion captured portrait of her mother synthesized with motion captured movement by herself. It is a work about the potential space itself. In this instance, the artist has modelled the head and upper torso of her mother, in 3-D animation software, and then animated the head and shoulders, based on subtle motion captured material of herself. In this way, the data object is her mother combined with herself in terms of the motion captured material. It is Sloan’s work, and therefore the dialogue with what is ‘not-me’ is a fascinating one. The motion captured material is also ‘not-my-mother’, and instead it is a record of Sloan’s slight movements.  In terms of locating ‘cultural experience’ (Fuller, 1980) this is a study of whether and how the potential space exists, when working with animatography. What is isolated or exposed, is that we relate to the ‘data object’ in the form of Sloan’s mother, as if the essence of potentiality in the relationship is somehow captured, in a way that explores what it means to relate to data that is ‘all-there-is’.  This helps to establish that there is a cultural experience in the work, by the subject of the work itself.

The work explores synthesis in data terms, the portrait model with the motion captured movement used to animate it. In this sense identity is blurred artificially, and a synthetic effect is created, yielding a potential space in animatographic terms. In this work a synthetic identity, in this case between mother and daughter, becomes possible, which is like an advanced form of the avatar in multi-user platforms.

The concept of ‘potential space’ can be used to understand the nature and significance of data object relations in animatography, the me-extensions and the not-me, through programming a computer or manipulating a computer program to make animation is what this work points to in technical terms.

Animation is principally iconic, which means that there is more me-ness in its structure and execution than the traditional film image, which is partly composed of the indexical. [11]It can be argued that the engagement animatographers have with the portrayal of data object relations is precisely what identifies the need for animatography as a separate discipline, one which can culturally embody the unavoidable relationship we now all have with data objects in a more ubiquitous sense.

Data object relations in terms of Sloan’s work, has been considered in relation to psychoanalytic theory and its applicability to animatography. Through analysing a preoccupation with object relations, and specifically ‘the potential space’ as found in Winnicott’s theory, evidence of the potential space is found to exist as subject matter within Susan Sloan’s work. This is potentially an important aspect in critiquing art which explores subtle synthesis as an aspect of data object relations.

Acknowledgment

Dr Stephen Bell and Susan Sloan at the NCCA (National Centre for Computer Animation) in Bournemouth, United Kingdom

Other Info:

An interview with Katrina Sluis, Digital Curator at the Photographers’ Gallery By Marc Garrett
http://www.furtherfield.org/features/interviews/interview-katrina-sluis-digital-curator-photographers-gallery

An interview with Katrina Sluis, Digital Curator at the Photographers’ Gallery

Featured image: “Born in 1987: The Animated GIF” from the site’s page.

Marc Garrett interviews Katrina Sluis, the new curator of the Digital Programme at The Photographers’ Gallery, London. We discuss about the gallery’s recent show Born in 1987: The Animated GIF and what kind of digital exhibitions and projects we can expect from the gallery in the Future.

An edited selection shown on the London Photographers’ Gallery’s new digital wall, during the final weeks of the show. http://thephotographersgallery.org.uk/the-wall-2

The exhibition microsite. An open conversation where anyone can join in and contribute their own GIFs.  http://joyofgif.tumblr.com/

Marc garrett: You have joined The Photographers’ Gallery and as part of the new digital programme launched the exhibition “Born in 1987: The Animated GIF”. Could you tell us about this project?

Katrina Sluis: The digital programme presents projects both online and offline, which respond to recent dramatic shifts in the digital image as it becomes increasingly screen-based and networked. As part of this new programme we have launched ‘The Wall’ – a permanent exhibition space on the ground floor of the Gallery, visible both to visitors and passersby on Ramillies street. The Wall itself is a 2.7 x 3m Sharp video wall which we installed after considering a number of different technologies. We were conscious not to use digital projection as it would locate the project within traditions of cinema and video art, and we wanted the screens to respond to the reception and distribution of images within wider visual culture.

The London Photographers’ Gallery’s new digital wall.
The London Photographers’ Gallery’s new digital wall.

For the opening show, we decided to focus on the animated gif for a number of reasons. Firstly, the gif is a uniquely screen-based image format, in which the specific characteristics and limitations of the image file are inherent to the form, in contrast to the other kinds of images the gallery might show which might adopt digital techniques but result in traditional print-based photographic work destined for the gallery space.

I also wanted to disrupt certain expectations about the screens – the fetishisation of resolution and image quality, and what kinds of photographs The Wall’s programme might seek to address. The animated gif in this sense is very interesting – it is one of the first image file formats native to the web, and although it is 25 years old this year it has been undergoing a resurgence on platforms such as Tumblr. In a commissioned essay for the show, Daniel Rubinstein speculates that current resurgence of the gif “is not only part of the nostalgic turn towards the blurred, the unsharp and the faded but it is also a marker of a moment when the history of the network becomes the material from which the digital image draws its living energy.”[1] Frequently authorless and contextless, the gif image works on a different economy in which its value is based not on its uniqueness and scarcity (as in certain forms of art) but its circulation and proliferation. Although there have been significant practitioners of the gif form, it is a format which ultimately resists canonization. And, in the context of a photography gallery, it opens up other debates concerning medium specificity and the ‘post-photographic’.

In approaching the exhibition, I was keen to ask a diverse range of photographers, writers, organizations and other practitioners to contribute a gif for the show. In keeping with the unmonumental nature of the form, I asked contributors to respond within a short timeframe of 7 days. For many contributors, this was the first time they had made a gif; but other contributors already had large followings on Tumblr and some were established net artists. This opening show and associated Tumblr site (http://joyofgif.tumblr.com) became a starting proposition for the project in order to then open up The Wall to gif contributions from the wider public. We will continue to update The Wall with public responses on a daily basis until the final day of the show on 10th July.

GIF Image by Jaime Martinez. Born in 1987: The Animated GIF. The Photographers' Gallery 2012
GIF Image by Jaime Martinez. Born in 1987: The Animated GIF. The Photographers’ Gallery 2012

MG: At first, some may assume that the first part of the exhibition title ‘Born in 1987’, refers to the fact that today so many young people using computers these days were born in 1987. Yet, the GIF format, short for ‘Graphics Interchange Format’, was introduced to the world of computers by CompuServe in 1987. Was the title of the show deliberately playing with both notions?

KS: I like this idea! The title does self consciously play with the way in which the digital is valorised for its endless ‘newness’ and novelty but yet has this long and frequently overlooked history of creative experimentation. You can also see this reflected in the recent hype around the work of Kevin Burg and Jamie Beck who have (problematically and entrepreneurially) re-branded the gif as the ‘cinemagraph’.

MG: Do you consider this project to be net art, if so, how does it relate to other forms of net art?

KS: The project (and The Wall’s programming) does pose certain problems as it seeks to relocate certain forms of online practice(s) into the space of the art museum. At the same time, the project exists in an online context with its own very different life on Tumbr, where the work circulates in a very different context with a very different audience. I think there are many interesting opportunities which emerge from this intersection of the institutional frame of the museum (with its associated issues of cultural and curatorial authority and the legacy of aesthetic modernism) and the values and politics which inform certain kinds of networked arts practices.

But I also think the project also needs to be understood in the specific context of The Photographers’ Gallery, its history and audience. Whilst the project shares the concerns of net art by raising questions concerning authenticity, authorship and ‘the social’, it is also motivated by the need to rethink familiar notions of photography and temporality, indexicality and the economy of the image – concerns which presently haunt the field of photography theory.

Kennard Phillipps. GIF image by Peter Kennard and Cat Phillipps.  Born in 1987: The Animated GIF. The Photographers' Gallery 2012 [2]
Kennard Phillipps. GIF image by Peter Kennard and Cat Phillipps. Born in 1987: The Animated GIF. The Photographers’ Gallery 2012 [2]
Rad Racer glitch 3. GIF image by tracekaiser. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012 [3]
Rad Racer glitch 3. GIF image by tracekaiser. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012 [3]

MG: In what way do you see this form of creativity relating to others who may not be so well versed with net art culture, or digital networked practices?

KS: The Wall presents an opportunity for the Gallery to collaborate with diverse communities who can bring their distinct expertise and experiences to the programme, and the net art community has much to offer in this respect. For this reason, we aim to develop The Wall’s future programme through the framework of ‘collaborative research’, in which our audience, along with the organizations we partner with, are potential co-researchers. The co-researcher model developed as an approach to research democracy in the Social Sciences, particularly in the approach of Action Research in the NHS but in a more relevant cultural example was used extensively in the Tate Encounters: Britishness and Visual Culture research project. Co-research recognises both the collaborative and collective nature of meaning construction, through a process which attempts to trace and reveal the complex manufacture of meaning.

At the same time, there is still another related project to be done in highlighting and responding to digital projects whose life is online – this is of course something I admire Furtherfield for doing so brilliantly. On a smaller scale and with a more narrow focus, we hope to launch a blog which will draw attention to online work which relate to photography as it becomes polluted, valorized, hybridized and networked.

GIF image by Paul Flannery. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012 [4]
GIF image by Paul Flannery. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012 [4]

MG: Some, may view this this exhibition as relating to Internet Folk Art. There is an interesting article by Kenneth Goldsmith[1] where he discusses the digital theorist Rick Prelinger’s claim “that archiving is the new folk art, something that is widely practiced and has unconsciously become integrated into a great many people’s lives, potentially transforming a necessity into a work of art.”

Now, this is not directly relating to the show itself, but it resonates something regarding the inclusiveness of the show. So, in respect of it ‘possibly’ possessing aspects of Folk Art, what connections do you see as relevant or not, and what does it mean to you?

Yellow Shirt. GIF image by Oncetoforever. Born in 1987: The Animated GIF. The Photographers' Gallery. 2012
Yellow Shirt. GIF image by Oncetoforever. Born in 1987: The Animated GIF. The Photographers’ Gallery. 2012

KS: By focusing on the gif the show does problematise the distinction between artist and audience, in which participation, openness and the ‘crafting’ of the image becomes key. However I have reservations about the use of the term Internet folk art, which could be construed as imposing a certain modernist logic on the discussion, burdening it with an analogue modeling of high and low culture. The research approach has been adopted precisely to avoid the trap of binary nominalism, and to problematise the tendency to shoe horn internet practices into the language of cultural studies and aesthetics.

MG: The Photographers’ Gallery was the first independent gallery in Britain devoted to photography and has been going since the 70s. It is the UK’s primary venue for photography and has been dedicated in establishing photography as an essential medium, representing its practice in culture and society. It seems that The Photographers’ Gallery is going through another transition. You have already mentioned how hybridized and networked the nature of future projects will be. So what kind of exhibitions and projects can we expect in the future?

KS: Because digital technology is not in itself a new photographic medium, but essentially a hybrid and converged set of technological practices, it raises many interesting problems, both theoretical and practical for a Gallery focused on photography. To the computer, the photograph is indistinguishable from the other binary blobs of data we used to call books, films and songs. The crisis of digitization and medium specificity now extends to the domain of the camera – Digital SLRs are coveted for their ability to shoot high quality digital video, and we turn to our mobile phones when we want to take snapshots. This is a very rich context for the programme to explore, and ideally the future projects will respond to the technical, creative and cultural languages of photography as produced by computer engineers, web developers, photographers, artists, networked communities, social scientists and other practitioners.

Our next show on The Wall (opening 13th July) features the practice based research of Susan Sloan into portraiture using motion capture and 3D animation techniques widely used in entertainment, medicine and the military. Her motion studies refer to the traditions and conventions of portraiture and the changing role of the camera as a recording device. At the same time, her work raises questions concerning the convergence of painting, animation, film and photography in the digital realm.

The future digital programme which will occupy different spaces and address various photographic practices including augmented reality, social media, electronic publishing, interactive media, mobile computing and synthetic imaging.

The Joy of GIF – the London Photographers’ Gallery’s new digital wall. Article by Wendy McMurdo.
http://www.foam.org/foam-blog/2012/may/photographers-gallery

The Overpass Light Brigade: Art + Electronics in the Wisconsin Uprising

Featured image: corporations are not people – the Overpass Light Brigade

Overpass Light Brigade in Tosa from Overpass Light Brigade on Vimeo.

Wisconsin has arguably been ground zero for union busting, DIY social movements, corporate takeover of government, and divisive – and often misinformed – political debate in the US for more than a year. And the Overpass Light Brigade (OLB), initiated by Milwaukee artists Lane Hall and Lisa Moline, have been a guiding light – literally – in how ground-up messaging and change can happen. Now a collaboration between many people, the OLB relies on an ever-widening community of activists, artists, thinkers, and do-ers for their “Signs of Resistance.” After a few rounds of local rye whiskey at Milwaukee’s Riverwest Public House Cooperative – one of the only co-op bars in the country – I did an email back and forth with OLB co-founder Lane Hall to find out more about what makes them tick, how they see themselves, and where the movement they are a part of is headed.

Nathaniel Stern: What is OLB? It feels more “struggle-” rather than “goal-” orientated, despite that its first mainstream recognition is in relation to a specific campaign. Can you talk a bit about its history: how it started, where it headed, and what it might become?

Lane Hall / Overpass Light Brigade (OLB): On November 15 of last year a rally was organized by grassroots groups in Wisconsin in order to kick off the Recall Walker campaign. It was to begin right after work, at 5:00 pm. Both Lisa Moline (co-founder of OLB) and I had been very active in what we now think of as the Wisconsin Uprising, and we asked ourselves the simple question, “How do we achieve visibility for graphic messages when it is dark at 4:30?” We began to tinker with off-the-shelf Christmas lights, and found some battery-powered strings of LEDs. We built our first sign, a 3′ x4′ panel that spelled out RECALL WALKER. When we arrived at the rally, we were immediately asked to be behind the speakers. That sign got on the Rachel Maddow and Ed Schultz show that evening, so we knew we had hit on something that afforded powerful visibility. That first sign is now, incidentally, in the archive of the Wisconsin State Historical Society.

vote walker out - the Overpass Light Brigade

We then proposed a second design challenge to ourselves: how do we get messages out to masses of people, since we can’t command the airwaves like Walker’s Koch-fueled campaign? Once we decided to go out on highway overpasses, we “scaled-up” the letters so that we could spell out words, refrigerator magnet style, one letter per 2′ x 3′ placard.

Our first night out was on an overpass in South Milwaukee. It was very cold, fairly miserable really, with freezing winds kicking up from the passing semi-trucks. We had a few fellow activists to help, and our idea was to bungee-cord the signs to the fence while we stood by. We were accosted by a right-wing nut, a Young Republican, who was vehement in his insistence that we were breaking the law by affixing the signs to the fencing. He ended up in a physical altercation with Lisa in his insistence to rip our signs off the fence as well as forcefully take Lisa’s video camera, since she was capturing his vigilante actions on video. When the police came, they did reiterate that nothing could be affixed to the bridges, though also supported our right to be there. From that night on, we realized that for OLB to work, we needed Holders of the Lights – one person per letter, as well as “spotters” for safety and a couple of people to take video and photos. This was a profound tweak of the original idea, in that it shifted our actions from mere signage to a form of witness or testimonial. It is very powerful to see one person per placard, positioned high above the highway, committed to the politics of physical presence.

We began to go out around the area, scoping out different overpasses, hooking up with different grassroots groups in Madison and Racine and Kenosha and Milwaukee. For about two months we took out RECALL to various locations, often getting hassled by people, questioned by cops, pushed to defend our rights to be out in these odd public spaces. We began to add letters and attract more volunteers who were attracted to our strange mix of Fluxus happening and focused message. RECALL WALKER, then 1% WALKER, then JOHN DOE (referring to an ongoing investigation into alleged campaign corruption when Walker was Milwaukee County Executive), then WALKER=JOBS FAIL and WALKER LIES and WALKER IS A CROOK, etc. We have always tried to index the message to what is breaking in the broader mediascape, so that there is resonance between multiple layers of information and our activist response.

Once Walker was officially recalled (he was “recalled to election”) things really picked up. We were getting invited to hold actions around the state – Madison, Fond du Lac, Portage, Appleton, Kenosha, Racine – and more and more people began to join us. The 2 hour overpass occupations began to take on a real festive quality, with people bringing food, making music, chatting, singing, chanting and enjoying the angry and happy honks from the freeway. Our messages expanded, and our Bridge Parties have become somewhat legendary, with anywhere between 40 and 120 people commonly showing up. We even have a bagpiper who often leads us on and off the overpass.

A big part of the success of OLB is its mediagenic quality. Photographs and videos have been distributed freely and widely, at times even virally. We’ve been highlighted in the NY Times, CNN, Time Magazine, the Milwaukee Journal Sentinel, countless blogs and Facebook sites too numerous to even itemize. Our Facebook “reach” was hitting 182,000, and I was getting constant queries about the project. Our community of activists is extremely diverse, which is one of the things I am most appreciative of. It is odd how powerful holding a sign over a highway is, how many conversations happen in the two hours of bearing witness, and how compelling the action remains for our volunteers.

We immediately went out the night after the disappointing results of the recall. I felt that what I call “essential visibility” was even more important for the progressive community. WE SHALL OVERCOME and SOLIDARITY FOREVER graced the bridges, and we subsequently began to help some striking workers in Milwaukee pizza factory with BOYCOTT PALERMO’S. Since the recall, I feel we have gotten stronger and deeper, no longer relying on the easy binary of our disaffection towards our tea-bagger governor. Our issues are bigger and broader, more national. We just went out in Madison with CORPORATIONS ≠ PEOPLE and 56 volunteers showed up, along with some projector-shine activists, live-streamers, and a phalanx of videographers. We have also taken out QUESTION AUSTERITY and are integrating it with a social media #questionausterity campaign. I see the synthesis of physical and virtual space as the future of OLB actions, as well as our growing ties with the Occupy movement.

NS: This is more than inventive campaigning or even creative activism, but protest art with heavy political, aesthetic, ethical, and technological implications. The Graffiti Research Lab was first to use high technology to ask, “Can any public space be a blackboard?” You take that as given, provide the chalk, and ask for important messages to be broadcast on said blackboards. I’d like for the both of you to write a bit about your practice as artists, as activists, where they are one and the same, and where sometimes they differ.

health care for all - the Overpass Light Brigade

OLB: The Graffiti Research Lab is a continued inspiration for us in terms of their open-source ethos, and their bold pushing at the “public” aspect of “public space.” I have great admiration for what they accomplished, yet have always felt frustrated that their messages generally stayed within existential parameters. That is, their presence in urban space was implicitly political, but their projections were generally, “I exist” with variations on the theme such as “Fuck you!” However, the way their events brought people together in the streets is also noteworthy. OLB has achieved some of these same dynamics, though with very directed and explicit political messaging. We are a fluid mix of relational aesthetic, Fluxus happening, street party and progressive messaging, all part of an inherently ethical practice. We think of ourselves as “the people’s bandwidth,” having found an open venue that takes a lot of dedication but only a small outlay of capitol, which is intrinsically public to thousands of passersby.

Our own work has been collaborative for a long time. Before the Wisconsin Uprising, our art – often about environmental issues and animal subjects – was implicitly political, but rarely pushed the boundaries of sanctified institutional spaces. Once the Uprising began, we got very involved with activist work, and took our creative efforts to the streets. We were inspired, set up a PAC called The Playground Legends with some other activists, and began working within some of Milwaukee’s African American communities on voter education and Get Out The Vote campaigns. We set up “parties in the parks” for neighborhood groups, and used these relational activities to help create cohesion around a political purpose. This was exhausting and finally not sustainable for us, but some larger groups such as Wisconsin Jobs Now emulated our inventiveness and have really made a difference in spite of the Right’s coordinated campaigns of disenfranchisement.

After working with this PAC, and struggling with the official requirements of a 501C3 and meetings with minutes and budgets and fundraising and reports, we chose to make OLB as flexible and open as possible. We are a loose affiliation of activists who show up on bridges and hold signs. It is very simple. Anyone can join. All ideas are welcome for consideration. Our community of activists is really the heart and key to sustainability with OLB. Most of them don’t care whether this is art, or what the cultural precedents might be. All of them value this odd form of engagement, where they can see a beautiful and directed message reflected back through social media, and be a part of a much larger – and historical – emergence of a progressive political movement.

NS: Who do you want to follow your lead? Who do you want to help OLB progress to more innovative interventions? How can we help you help us?

OLB: We freely share the instructions for making the signs. They are very easy in concept, very DIY, and need only basic wood shop fabrication skills, akin to stretching canvasses or making a woodcut print. However, each sign does take a lot of concentrated construction, which can discourage some who have wanted to create their own. So far, we have 3 different chapters that have taken to the bridges: OLB-Fox Valley, OLB-Dane County (both in WI) and OLB-Harrisburg. We’ve also seen other iterations, such as a Madison based “Sign Brigade” doing daytime roadside actions. I see that OLB has a function as a model of empowerment, as well as the joy (or anger) one gets from seeing a message “done up in lights.” One thing that hasn’t happened yet is an ongoing series of “hacks” that extend and expand the idea. The off-the-shelf lights get expensive. Could someone figure out how to make battery powered (not big battery + inverter, but lightweight AA batteries) LED light strings so that we could build our own? How about other variations? This would be great to see, especially now that the Graffiti Research Lab’s open inquiry with LEDs seems a thing of the past.

NS: What have been some favorite moments from the bridges?

It always amazes me when some random stranger pulls off the highway and comes to find us. Sometimes, especially at first, this would mean trouble, in that aggressors would want to direct anger at us. But one night in the bitter cold weather of January, an African American man came up to the bridge, told us he saw us and wanted to give us a gift, and offered each Holder a beautiful knit hat. He was a salesman of sports clothes, and had a lot of hats. We each left that night with a new Milwaukee Bucks hat!

Another time, just a few weeks ago, two women – an older woman and her adult daughter – came up to the overpass. Both were public school teachers. The teachers have been so demonized in Wisconsin – it is both ridiculous and shameful, but it obviously works to divide us, and as obviously takes its emotional toll on these new “enemies of the state.” The older woman exclaimed that they were “so grateful to see us out there doing this” and she burst into tears. There were lots of hugs and they hung around for awhile, held a couple of letters, and left. It was very moving, as a lot of our Holders are themselves teachers.

We also hosted the famous “Nuns on the Bus” tour – the politically progressive group of Sisters who are going around the midwest to decry the austerity budgets of Paul Ryan and the Republicans. It was amazing when their bus pulled up by the overpass, and these elderly activists (along with the powerful Sister Simone) approached the bridge and saw the QUESTION AUSTERITY message we had created just for their tour. There were 96 people on the bridge that night, and they all sang happy birthday to one of the Sisters since it was her 72nd celebration that day. That was a wonderful event, and a great example of diverse activist communities coming together based on these joyful actions.

Question Austerity

I could go on and on. Each action, each Bridge Party, is a whole narrative – interactions with police, with passersby, with neighbors both supportive and critical, and now and then with aggressors who have busted out our car windows or tried to shut us down. But it is all powerful, all a microcosm of the rifts in our country. The bridge is a forceful metaphor beyond its commanding physical presence over the geospatial distribution network function of our highways. It works both linguistically and architecturally, and affords a curious perch for our loose affiliation of committed brigadiers.

NS: How can we make our own stuff?

OLB: Check out our new site at http://overpasslightbrigade.org/

You can also find “noise of rain” posts on the Daily Kos site
http://www.dailykos.com/user/noise%20of%20rain

“All Hail Damien Hirst!” Augmented Reality Intervention @ Tate Modern.

Featured image: “All Hail Damien Hirst!”, Tamiko Thiel, 2012. Turbine Hall, Tate Modern, London.

Introduction.

Interest in Damien Hirst and his commercialized, celebrity status is well known. So when we heard that Tamiko Thiel was making the artwork “All Hail Damien Hirst!”, we were immediately curious. Hirst is an extremely rich individual with powerful allies within wealthy, traditional art establishment circles. This includes Charles Saatchi, and commercially dedicated art mags and art institutions whom have all successfully helped in marketing his particular brand as part of their own economic strategy. With this in mind and acknowledging the potential risk in satirizing a well known art celebrity we thought it was a good idea to interview Thiel about her ideas and experience on the project?

Marc Garrett interviews Tamiko Thiel.

Video documentation of "All Hail Damien Hirst" . The gold coins are a 2012 special edition of the British gold sovereign for Queen Elizabeth II's Diamond Jubilee.
Video documentation of “All Hail Damien Hirst” . The gold coins are a 2012 special edition of the British gold sovereign for Queen Elizabeth II’s Diamond Jubilee.

MG: Many are curious about your new augmented reality project “All Hail Damien Hirst!”. It is an art installation and intervention. Why have you chosen to create an artwork aimed specifically at him, during his retrospective exhibition at the Tate Modern?

Tamiko Thiel: As a visual artist my projects start with having a strong image in my mind’s eye that compels me to pursue the project further. When I heard of the retrospective at the Tate I immediately had an image of Hirst – depicted in a style relating to his own working methods – hovering in the vast space of the Tate Modern Turbine Hall. On findng out that the space was not going to be used except for the small room housing his diamond skull, I saw an opportunity to give visitors an experience that would utilize the space beautifully, compliment his own work and bring the contradictory feelings that many have about him and his work into sharper focus.

In my own work I often draw on the power of religious imagery. This aspect of Hirst’s work, and also his themes of the body and death, are very compelling to me. On the other hand, he plays a master hand at making the art market dance to his tune. I find the market value of his carefully ordered spot paintings, for example, in marked contrast to the artistic power of Yayoi Kusama’s spot obsessions, which were exhibited probably not by coincidence at the same time at the Tate Modern.

To top it off, while flipping through a United Airlines onboard magazine I chanced upon an image depicting the value of Hirst’s artworks as an exaggerated – and spotted – version of the movement of the stock market:

PAINT BY NUMBERS Article. Illustration by Kelli Anderson. hemispheresmagazine
PAINT BY NUMBERS Article. Illustration by Kelli Anderson. hemispheresmagazine

I wanted to make a work that addressed multiple issues surrounding Hirst as a person, as an artist and as a force in the art market at a time of extreme tension in the world’s financial markets. I knew however that Hirst is very litigious, so I was careful to use none of Hirst’s actual artworks, so I do not infringe on his copyright!

I had done an earlier augmented reality work, Reign of Gold, as part of the AR Occupy Wall Street project. In this work, viewers all over the world can chose the site at which to view the piece on their smartphones, and then see an animated rain of gold coins superimposed over the live camera view of their surroundings. I have photos of this work against the New York Stock Exchange, the Bank of England in London, TEPCO in Tokyo – the company that brought us the Fukushima nuclear disaster – and other choice sites around the world. You will see a clear visual relationship between the rain of gold coins and Hirst’s spot paintings, which many say are destined to go through a similar boom and bust cycle as are the world financial markets.

"Reign of Gold," New York Stock Exchange, Broad Street facade. Tamiko Theil.
“Reign of Gold,” New York Stock Exchange, Broad Street facade. Tamiko Theil.

If I was a painter I would’ve gone off and made a painting, and that would have been the end of that. Since I work with augmented reality however I could place the image in and around the Tate Modern itself, the very site of Hirst’s exhibition. This puts a whole different spin on the artwork, as having an artwork “in” a prominent arts venue is seen as a form of “canonization” in the art world, even if the artist places the work there by him- or herself, as did Banksy.

This brought in yet another level to the project, as the work functions now not only visually, but by dint of its location also questions the system by which the art world consecrates artists and artworks. What does the location of an artwork mean, if every artist decides for herself where to place the work? Walls cannot keep us out, nor can walls keep us in. Even Hirst, who is known as a control freak, cannot exercise control over augmented reality.

"All Hail Damien Hirst!", Tamiko Thiel, 2012. Enjoy great art for free at the Tate Modern, London.
“All Hail Damien Hirst!”, Tamiko Thiel, 2012. Enjoy great art for free at the Tate Modern, London.

MG: You visited the Tate Modern and interacted with the public. What kind of responses did you receive by visitors to the intervention?

TT: Delight! Most had come to see Hirst’s exhibit with contradictory feelings about the man and his art because of similar issues to those that had motivated me to make my artwork originally. They were delighted at how my artwork spoke to these feelings while leaving the conclusion open for the viewer. They liked the spatiality of the piece, how it surrounded them and filled the cavernous empty space of the Turbine Hall when viewed inside the Tate Modern, and reflected on Hirst’s “Hymn” sculpture when viewed outside by the river. There was also fascination about this new technology which none had ever seen before, and of course some puzzlement about how it worked.

MG: What message are you hoping to communicate with this interventionist project?

TT: What attracts my attention as an artist are topics that provoke contradictory or unresolved emotions in myself. By their very nature I can’t answer these topics with a simple message. Instead I try to create striking images and visual/kinesthetic experiences that evoke the contradictory feelings I have myself, in the hopes that my works can help focus or sharpen the issue, or at least provoke dialog in those who view them.

To cite a different work from my art practice: even in “Shades of Absence,” in which I surround anonymous golden silhouettes of censored artists with terms of censorship, I am myself of two minds about many of the artworks I cite in the linked website on censored artists. I made Shades of Absence as an intervention into the 2011 Venice Biennale, at a time when Ai Wei Wei was imprisoned by his own government. In his case I am strictly against the censorship of him as an artist and a person, but in many other cases I have cited, I myself could not say I would always be against censorship when it could incite hate and physical violence against others.

MG: Is it mainly Hirst you are critiquing here or is he representative of something bigger in art and its culture that you are questioning?

Hirst is the British Jeff Koons! Every era and every country finds such a figure to represent the eternal tension between art as a sublime personal experience and art as the magnet for glamour and status and money. I wonder if it was any different for the artists of the cave paintings?

MG: In the publicity for the project, it says ‘Augmented Reality is the Street Art of the 21st Century!’. Could you elaborate what this means to you, and share with us some examples of other interesting works in this field?

TT: In this regard, to be frank I think the work of my cyberartist collective Manifest.AR is the leading work in the field at this moment, perhaps because we are all so diverse and cross-fertilize each other!

ManifestAR @ LA Re.Play
ManifestAR @ LA Re.Play

Of course augmented reality is not as visible as a graffiti on the side of a building – but it also cannot be removed, and we can place them wherever we want without fear – yet – of arrest or fines. Also, the smartphone or mobile tablet is becoming an extension of the self, and our primary interface with the extensive virtual society in which we are embedded. It is how we will communicate, how we will find information, how we will share our social space with everyone who is not standing in exactly the same room at exactly the same time, it will become our entertainment device, our payment device and god forbid our identification device. You do not go to someone’s house to look through their photo album, you go to their Facebook site. Why shouldn’t you start finding their thoughts and expressions as augmented reality images around you in space?

I just successfully co-wrote a major Rockefeller Foundation grant to help residents of a very poor area of a major city put up their own history and artwork in their neighborhood using augmented reality. I can’t say much about it as the official publicity has not yet been released, but the organization I wrote it for is convinced that in a couple of years, more of their youth will look at art on smartphones than in museums and art galleries. Will the middle and upper classes lag behind, because they think the only art worthy of note is hanging on gallery walls?

Links:

All Hail Damien Hirst! An augmented reality installation celebrating Damien Hirst at the Tate Modern.
http://www.allhaildamienhirst.com/

“Reign of Gold” – part of AR Occupy Wall Street
http://www.mission-base.com/tamiko/AR/reign-of-gold.html

Tamiko Thiel – Online Portfolio
http://www.mission-base.com/tamiko/

Tamiko Thiel is a media artist developing the dramatic and poetic capabilities of various forms of virtual and augmented reality as media for exploring social and cultural issues.

A founding member of the cyberartist group Manifest.AR, she participated in the pathbreaking augmented reality exhibit “We AR in MoMA,” an uninvited guerilla takeover of MoMA New York. Videos of Thiel’s “Art Critic Face Matrix” were featured in articles in the New York Times and on WNYC (National Public Radio). In 2011 she led the Manifest.AR Venice Biennial AR Intervention, placing her work series “Shades of Absence,” on censorship in the visual arts, in the Venice Giardini and in the German National Pavilion (which won the Golden Lion Award for best national pavilion). This led to an invitation to participate in the ISEA2011 exhibition UNCONTAINABLE, an official parallel program of the Istanbul Biennial, where she placed her artwork series “Captured Images” into the main biennial exhibition

We Won’t Fly For Art: Media Art Ecologies

The insights of American anarchist ecologist Murray Bookchin, into environmental crisis, hinge on a social conception of ecology that problematises the role of domination in culture. His ideas become increasingly relevant to those working with digital technologies in the post-industrial information age, as big business daily develops new tools and techniques to exploit our sociality across high-speed networks (digital and physical). According to Bookchin our fragile ecological state is bound up with a social pathology. Hierarchical systems and class relationships so thoroughly permeate contemporary human society that the idea of dominating the environment (in order to extract natural resources or to minimise disruption to our daily schedules of work and leisure) seems perfectly natural in spite of the catastrophic consequences for future life on earth (Bookchin 1991). Strategies for economic, technical and social innovation that fixate on establishing ever more efficient and productive systems of control and growth, deployed by fewer, more centralised agents have been shown conclusively to be both unjust and environmentally unsustainable (Jackson 2009). Humanity needs new strategies for social and material renewal and to develop more diverse and lively ecologies of ideas, occupations and values.

In critical media art culture, where artistic and technical cultures intersect, alternative perspectives are emerging in the context of the collapsing natural environment and financial markets; alternatives to those produced (on the one hand) by established ‘high’ art-world markets and institutions and (on the other) the network of ubiquitous user owned devices and corporate social media. The dominating effects of centralised systems are disturbed by more distributed, collaborative forms of creativity. Artists play within and across contemporary networks (digital, social and physical) disrupting business as usual and embedded habits and attitudes of techno-consumerism. Contemporary cultural infrastructures (institutional and technical), their systems and protocols are taken as the materials and context for artistic and social production in the form of critical play, investigation and manipulation.

This essay presents We Won’t Fly for Art, a media art project initiated by artists Marc Garrett and I in April 2009 in which we used online social networks to activate the rhetoric of Gustav Metzger’s earlier protest work Reduce Art Flights (from 2007) in order to reduce art-world-generated carbon emissions... Download full text (pdf- 88Kb) >

Published in PAYING ATTENTION: Towards a Critique of the Attention Economy
Special Issue of CULTURE MACHINE VOL 13 2012 by Patrick Crogan and Samuel Kinsley.

Why Aren’t We Reading Turing?

So Alan Turing was born 100 years ago today. More or less every esteemed field of technological discovery has been plugging certain events and exhibitions surrounding the Turing centenary this week, each one steadily demanding a greater recognition of Turing’s astonishing legacy and achievement. There have been articles aplenty; some seeking to identify Turing alongside other persecuted scientists. Others argue that Turing’s achievements should be listed alongside calculus and relativity – perhaps something which should have been common-place anyway given the precarious computer age which surrounds us – (rather bewilderingly, despite the increased media coverage the UK Government are still failing to issue a full pardon for Turing’s shocking treatment in the last two years of his life).

It’s a testament to Turing’s fascination with nearly everything that 76 years since his first major paper, there’s still so much to write about his work. Expect this week to offer more events and glimpses into these projects: Neuro-computational studies into the functional basis of cognition. The ever forward march for genuine artificial intelligence. New methods of simulating the complexity of biological forms nearly 60 years after Turing’s paper on the chemical basis of morphogenesis (indeed this area of complexity theory is now an established area of major research). The slippery mathematical formalist discoveries which define what can or cannot be computed. And not forgetting key historical developments in cryptography, perhaps the field which Turing is most respected for. Moreover, Turing wasn’t just one of the greatest mathematicians of the 20th Century, but also one of the greatest creative engineers; someone who wasn’t afraid of putting his ideas into automation, through the negotiation of materials.

So for the positivist sciences and technological engineers, Turing’s curiosity continues to bequeath low hanging research fruit ready to be picked. But what of the arts and humanities? How have they contributed to the Turing centenary? How are they influenced by Turing?

Indeed, its always more deeper than is actually realised. Clearly, in Analytic Philosophy where cognitive science is dominant, Turing’s legacy continues to elevate epistemological, ethical or moral questions about the nature of the human mind – with many offering high bids on the future foundation of a computable brain, by reducing the cognitive understanding into its putative evolved material constituents (see Daniel C. Dennett’s recent article in The Atlantic) – Others completely vilify the idea that consciousness could ever be fully engineered. Others speculate (naturally).

In the arts, a special Alan Turing centenary committee has been set up to fund art projects which deal with Turing’s legacy in various ways. The “Intuition and Ingenuity” exhibition in particular features work by Ernest Edmonds amongst others. In a more direct link, the mathematician Robert Soare has even argued for the existence of a pesudo-cryptic ‘Turing Renaissance’, establishing a link between classical recursion theory and the classical art of the Italian High Renaissance (which has more than a potent ‘Da Vinci Code’ whiff about it).

Some academics have chosen to focus on the biographical details of Turing’s own short life. In particular Homay King (and I only found out about this in conversation last week) has offered key insights into Turing’s research methods using Queer Theory, not simply because Turing was openly gay and speculated on thought experiments involving gender, but because Turing wanted to understand peculiar sociabilities of ambivalent miscommunication. Evan Selinger has written a recent article on how social scientists are using the “Turing test” to observe and understand deception in social groups. And also influenced by these same deceptive qualities, Prajwal Ciryam clarifies its influence on psychopathy and predicting when a psychiatric patient should be released. Here, difficult questions emerge as inspired by the difficult questions Turing himself raised, even if the fields wildly diverge from his own.

But here’s a question – could the arts and humanities move further into Turing’s legacy than admirable commentary on specific biographical revelations of his life, or questions which bother cultural ambiguity?

Perhaps we should ask whether the Turing Centenary will actually convince the humanities and the sciences to attentively read Turing’s work? Forgive the disingenuous patronising structure of the question; I clearly realise that people have read Turing’s work, especially his most famous and readable article, Computing Machinery and Intelligence published in 1950. But think back, have you actually read it?

Written off the back of a report done for the National Physical Laboratory between 1948-1949, Turing’s succinct article famously speculated on machinic intelligence, as well as launching the infamous Turing Test (the moniker “Turing Test” is a bit of a misnomer, Turing himself called it an imitation game). And yet, it strikes me as absurd that more hasn’t been written on how strange, bizarre, hysterical, paradoxically informal and wonderfully written this text is, as a text. Especially since it is a text which is often considered ‘scientific’ and ‘academic’ as opposed to ‘mere literature’.

In a 2008 article, which again, no-one seems to have read (‘Powers of the Facsimile: A Turing Test on Science and Literature‘, written for an edited collection on the novelist Richard Powers) – Bruno Latour makes this strategic point about the ambivalent qualities of Turing’s 1950 article. For him, Turing’s text contains not clear analytic rigour, but “metaphors, tropes, anecdotes, asides and self description”; features of what he calls “matters of concern”. Turing considered the idea of machines having intelligence through the “most bizarre, kitschy, baroque text ever submitted to a scholarly journal“. Latour even jokes that Alan Sokal would no doubt have interpreted it as a hoax. It’s no wonder that Turing’s friend and logician Robin Gandy said of the essay that, “it was intended not so much as a penetrating contribution to philosophy but as propaganda […] He wrote this paper – unlike his mathematical papers – quickly and with enjoyment. I can remember him reading aloud to me some of the passages – always with a smile, sometimes with a giggle.

“The problem” Latour states, “is that people never read.” Well, by ‘reading’ Latour means that the analytic sciences didn’t really pay attention to what Turing is saying. Even worse, some just ignore the deliberate ambiguity of Turing’s text by reading through it as a transparent window onto whether the mind is computational in nature or whether machines can actually think or not (a question which in the same article and subsequent lectures, Turing considered “too meaningless to deserve attention”, as well stating that his aim wasn’t to give a definition of thinking).

This, for Latour, begs a different type of Turing test; can one distinguish between a Richard Powers novel of realist literature (an exposition of which is given in the first half of the paper) and the scientific realism of Turing? If one is sufficiently fooled, then Latour “will have at least indicated that matters of concern might be best accessible through the joint inventions of literature and science.” And it’s here where the humanities and the arts should claim Turing as a kindred spirit, for Latour’s test terminates any significant difference between “an important scientific text and an important novel” precisely insofar as one cannot distinguish “dealing with demonstrations while the other deals with rhetoric, one dealing with proofs while the other deals with stories[…]” Turing had the nerve to slice and dice allusive, eloquent and creative persuasion together with an empirical understanding of electrical computation. I doubt various scientific proponents of the Turing centenary would take this significance with much seriousness, but I’m convinced artists and literary scholars would do.

So this begs a question, which should resonate loud and clear on Turing’s 100th birthday. What happens when we treat Turing even more seriously; not just as a mathematician, engineer or scientist, but also as a cryptic creative thinker and writer? What happens if we follow his words and not just his conclusions (although certainly the conclusions are worth following, if not extensively by others).

One element which stands out time and time again, is how much Turing was influenced by the reality of unproved conjecture rather than designating reality through deductive proof. This isn’t a quirky coincidence. Turing’s negative solution to Hilbert’s decision problem in his equally famous 1936 paper On Computable Numbers – the paper which conceived the computer as an abstract mathematical concept – showed that there was an intrinsic paradox at the heart of automation. It’s impossible to systematically predict what a certain function will do before you execute it. So in Turing’s 1950 article, we shouldn’t be at all surprised when he espouses the following point;

“The popular view that scientists proceed inexorably from well-established fact to well-established fact, never being influenced by any unproved conjecture, is quite mistaken. Provided it is made clear which are proved facts and which are conjectures, no harm can result. Conjectures are of great importance since they suggest useful lines of research.” Computing Machinery and Intelligence, p.49.

Another point of semblance is how uninfluenced Turing was by the work of his peers. Max Newman one said of him that it was a “defect of his qualities that he found it hard to use the work of others, preferring to work things out for himself.” I very much doubt it was a defect. To consider it so, probably undermines what was so particular and unique to Turing’s creativity. Turing wasn’t persuaded by other interpretations of computing machines other than his own personal tinkering, and this leads to some important insights worthy of aesthetic concern.

For instance in a surprisingly frank passage, Turing lays bare how little knowledge he has when it comes to speculating on the constructions he himself had constructed.

“A better variant of the objection says that a machine can never “take us by surprise.” This statement is a more direct challenge and can be met directly. Machines take me by surprise with great frequency. This is largely because I do not do sufficient calculation to decide what to expect them to do, or rather because, although I do a calculation, I do it in a hurried, slipshod fashion, taking risks. […] These admissions lay me open to lectures on the subject of my vicious ways, but do not throw any doubt on my credibility when I testify to the surprises I experience.” Computing Machinery and Intelligence, p.56-57.

If Turing – the godfather of universal computation – had little knowledge on the output of his own discovery, what does this say about us now? (what does it say about Google’s own recent tribute?) Turing’s famous article lays bare a different interpretation; that he certaintly didn’t envisage computers as simple communication tools for human whims, but did he indirectly expose automatons with agency. What the hell is an automaton?

How he came to define what this agency is, was brutally cut short. However it’s clear from his work on morphogenesis (which Turing began at the same time as his theoretical forays into machinic thought) that some preliminary form of complexity theory was the way forward. It certainly undermines the positivist wing of artificial intelligence research which invests in some predictable form of knowledge where machinic intelligence can only be ‘known in advance’ when it passes for sentience. Do real world formal language systems already contain the type of surprising ambivalence which Turing noticed? Furthermore, do machines experience this level of ambivalence between each other themselves? This is a question which the transparency of analytic rigour and scientific provability would remove for being undisciplined. Turing’s own words suggest otherwise.

In a subsequent lecture broadcast on BBC Radio in May 1951 called “Can Digital Computers Think?“, Turing elaborates on this further using some exquisite metaphors and analogies;

“It is not difficult to design machines whose behaviour appears quite random to anyone who does not know the details of their construction. Naturally enough the inclusion of this random element, whichever technique is used, does not solve our main problem, how to programme a machine to imitate a brain, or as we might say more briefly, if less accurately, to think. But it gives us some indication of what the process will be like. We must not always expect to know what the computer is going to do. We should be pleased when the machine surprises us, in rather the same way as one is pleased when a pupil does something which he had not been explicitly taught to do.”

We have here, in the pangs of its birth, a self-confessed weird quality to the construction of computing in its preliminary stages. It’s this otherness, notably absurd quality to the agency of computing which the humanities (and especially the digital arts) could re-appropriate for it’s own unpredictable ends.

And to some extent this hardly exists as new territory for practising artists who began working with early structural computing systems from the late 1960s – the surprising reality of deterministic rules. I’m sure many artists and programmers, especially those who constantly negotiate their way through complex compilers, stack libraries, code, bugs, glitches and information loss, testify to the same surprises that Turing experienced. For it was Turing who originally suggested that writing and mechanism were almost synonymous.

While I’m sure no aficionado of the Turing Centenary would refute our own particular conjecture, they wouldn’t admit to a conflict between the rhetorical primacy of Turing’s text against the dominant and subsequent scientific uptake. For while the sciences of predictability continue to locate Turing’s legacy as their own, they leave open the chance for the humanities to account for the unpredictable qualities of Turing’s legacy which are ignored. I look forward to the next 100 years.

Human Readable Messages

Human Readable Messages_[Mezangelle 2003-2011]” is a book published by Traumawien containing almost a decade of Mez Breeze’s “Mezangelle” writings. Mezangelle is hand-crafted text with the aesthetics of computer code or protocols. What marks Mezangelle out is how deep its use of those aesthetics go and how effectively it uses them.

Computer programming languages have their own logic, and it is not captured by holding down the shift key and bashing the top line of the keyboard to add what looks like a cartoon character swearing or random line noise to text. It’s true that programming languages can look incomprehensible to the uninitiated. This Perl code:

y/A-Za-z/a-zA-Z/

will swap the case of lower and upper case English letters. But the conciseness of this notation hides a clear informational structure only in the same way that mathematical or musical notation do.

Likewise the markup language HTML that this article is written in:

<p>looks “<em>gnarly</em>”</p>

and a computer protocol such as email transmission via SMTP:

220 smtp.example.net ESMTP Postfix EHLO someone.example.org 250-smtp.example.net Hello someone.example.org [192.0.2.201] 250-SIZE 14680064 250-PIPELINING

is incomprehensible without reference to detailed technical documents. But all express clear semantic structures and instructions to the computer systems that have been programmed to understand them.

These notations have been created to express data and concepts in structured ways that are possible for computers to work with. They may look typographically arbitrary but they do involve aesthetic choices and historical precedent. They have associations, they have resonances.

We do not usually see the codes involved in our use of computers and the Internet when they function effectively, but they are always there. When they successfully empower or coerce us they become invisible. In the age of social networking, ecommerce, and mobile devices they are pervasive.

What, then, are we to make of Mezangelle? Human written, but intentionally structured in the style of computer code, it recreates the expressive, communicative underpinnings of software syntax rather than simply its surface aesthetics.

To read Mezangelle is to parse it. Parsing in computer software is the process whereby a computer breaks down textual input into smaller and smaller but more and more closely related chunks of meaningful information. Parsing Mezangelle requires the human reader to group and regroup word fragments into shifting webs of meaning. It takes time to do this, and different textual characters and formatting take different amounts of time, adding rhythm and pacing to the meaning of the text.

The history of literary typography, of mathematical notation, and of programming language design has lent a rich range of often contradictory precedents both to software and to writing that draws on its aesthetics. A dot can mean a fraction or a part of an object. A square bracket can instruct a computer to construct a list in memory, to access an element of an array, or to send a message to an object. As can a colon or two, or various arrows. Hashes can indicate comments, identifier numbers, or other entities.

The raw typographic aesthetics of character glyphs spring from their visual form (smooth, straight, long, slanted), size, and relative visual complexity. A full stop or a vertical bar is simpler than a hash or an ampersand. These factors affect how long it takes to perceive them and the effect they have on the eye as we look across them. The glyph-level and code level visual arrangement of code affects the pacing of our reading, building pace and meter. The more semantic aesthetics of the way these glyphs are used to structure code build on and interact with this. And it affects the relations and meanings that we build as we read the text.

Like computer program code, Mezangelle structures its content in order to communicate to and invoke the resources of its parser. Crucially this is a human parser rather than a software one so those resources are aesthetic and cultural. As well as pacing the experience of the text as spoken performance would, these destabilize and expand its meaning as the attention of critical writing does.

The intrusion of quoted plain English text such as an Alan Sondheim piece or an email from a mailing list that have been the inspiration for an answering piece of Mezangelle serves both to show how different Mezangelle is from written English and how effectively it can be part of a conversation.

Here is a line of Mezangelle (broken by the format of this page):

.. my.time: my time: it _c(wh)or(e)por(ous+h)ate_ _experience____he(u)rtz___.] [end]

Read as code, the underscores mean private data and variables, the square brackets mean list construction, message passing, references to individual elements of data structures. The full stops are decimal fractions or references to data or functions that are parts of larger objects. They do not decorate (in the sense of being frivolous), they evoke.

They also semantically structure and pace, allowing reading and re-reading as poetry. Underscores creates distance, brackets group and shift the meaning of words and fragments of words. Addition signs and colons combine concepts and further disrupt the parsing of language as a flat, linear, structure.

Mezangelle is distinct from much historical code poetry in its structural and semantic mastery of the aesthetics of code. It is distinct from concrete poetry in its semantic, destabilizing, temporal rather than merely structural use of typography.

Mezangelle is net art, it is produced and encountered in the environment of the Internet. Mezangelle lives in blogs and on mailing lists. But it does not die on the printed page, far from it. “Human Readable Messages” is typeset in Donald Knuth’s Computer Modern font, a beautifully spindly artifact of the early days of computer typesetting, with the occasional intrusion of Courier-style monospaced teletype/typewriter fonts. This gives the printed text a digital, online feel retaining a genetic link to the environment it originated in.

Mezangelle surfaces and integrates the hidden aesthetics of computer mediated human activity, setting computing and human language in tension and synthesizing them. It expands the expressive possibilities of text and is a form of realism about the conditions in which human reading is currently flourishing. “Human Readable Messages” provides an ideal opportunity to familiarize ourselves with Mezangelle in the depth that it deserves and rewards.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

Woman, Art & Technology: Interview with Sue Gollifer

This conversation follows in a series of interviews with women who work at the intersection of art and technology. As someone who works as an artist, curator, organizer, professor, researcher, and board member Sue Gollifer embodies this intersection across many venues.

Sue Gollifer has been a professional artist and printmaker for more than thirty years, Gollifer has exhibited her work worldwide and been collected by major international public institutions. A pioneer of early computer art, she has continuously explored the relationship between technology and the arts and has written extensively on this subject. Gollifer is a Principal Lecturer in Fine Arts and the University of Brighton where she is also the Course Leader of the MA Digital Arts Program.  She has been instrumental in shaping major international arts communities including: the Design and Artists Copyright Society (DACS), the Computer Arts Society (CAS), and the College Arts Association, (CAA), ISEA, SIGGRAPH, Lighthouse Brighton, and many others. Gollifer is currently also the Director of the ISEA International Headquarters.

Rachel Beth Egenhoefer:  Given the many hats you wear as an artist, curator, organizer, professor, many people describe you as many things… how do you describe yourself?

Sue Gollifer:  I am an artist.

RBE:  But you do other things too?

SG:  I know I do. At the moment I’m more of a curator and an organizer, but at the end of the day I am still an artist.

RBE:  How do you define your role as an artist in relation to being on the many board of directors you are on (such as ISEA, CAA, DACS, and others)?

SG: I’m not a theorist or in a senior management position but I think that these organizations need people who have a broad sense of the discipline to be on their boards to make sure that people like me and people like you have a voice.

RBE:  So you see yourself as representing artists?

SG:  Yeah, and I think the fact that I have a European background gives me a broader image as well. When I think about being on the board of some local organizations like Lighthouse or Phoenix in Brighton they value that I’m also part of an International network such as CAA and SIGGRAPH and ISEA. It’s quite reciprocal too. The bigger organizations value my spectrum.

RBE:   What do you learn as an artist from doing all these other organizational things?

SG:  I think what it does is it starts me making work. It’s like any of those things. But I think it started off when I was a consultant to Higher Education in the UK and I just got used to facilitating and networking and telling people about things. And I realized I was really quite good at that.

RBE:  Networking?

SG:  Yeah. But not just networking. I organize a lot of mailing lists, where I act as a kind of filter for people, letting them know about events and festivals, and ideas that are going on.

RBE:  So given that you work in all of these roles, as an artist, as an organizer, as a filter, what changes have you seen over the years of working in these fields?

SG:  Well, technologies have changed our lives with the Internet and mobile phones. You know I travel a lot, but half the time people don’t know that I’m not really there, because I still do what I’m doing somewhere else. Where you are doesn’t really matter. You still kind of function, which has its good points and its bad points really, cause you’re always on call.

RBE:  What about changes in content or questions that people are asking? Either in art practice or education or conferences and festivals, have there been any changes?

SG:  I think the reason why ISEA is successful is because, although we all have our distributed networks and we’re always in constant touch, I think the act of physically bringing people together is really important. But I do think also that a lot of the organizational things like content management systems and the ways that you hear about various festivals and things is made so much easier. At the same time there are so many of them. It’s really important with my ISEA hat on that I’m thinking about the “un-conference” and that you don’t get stuck in a rut. There is a changing landscape and environment and you need to keep up with that.

But with my educator’s hat on, thinking about PhDs and research papers, there’s a lot more to do with money and research and getting money from science backgrounds now. But the idea of research gets lost. What they value is that people are writing about stuff, they’re not actually doing it, but writing about it, using research as evidence.

RBE:  What is the role of research in art?

SG:  I don’t know. What do you think? Do you think it’s the work? Do you think it’s making the work?

RBE:  Well, I think research can inform the work, and work can inform research. But I think the point you brought up about research and the sciences and the value of it, it seems like it can become problematic when it is seen as a moneymaker. Or when the purpose of it is to get money and not the purpose being to inform the work.

SG:  Yeah, I was involved in a science project and there was a lot of money in it and they obviously valued the significance of the artists being in there but really you have to fit your research around the money rather than the other way around. It just got out of sink.

RBE:  Does that map at all on to how conferences and festivals are set up? Does the work dictate what will be at the event, or does the event dictate what will be made by artists?

SG:  Well, to get back to the research thing. Research as evidence of something, even if you are putting work in an exhibition or putting work in a paper or something, you still need evidence.

RBE:  But as far as themes or content, how is that dictated? For example the upcoming ISEA is all about “Machine Wilderness”. Was that a result of artists making a lot of work in that realm and we should have a festival about it, or do you think that it was a decision to have a festival about this and encourage artists to think and make work like this?

SG:  Well when people put in a bid to host ISEA, they put in what they think the nature of what ISEA will be about. Obviously when we look at proposals we look at not only the relevance but also the integrity of the people delivering it. “Machine Wilderness” in this case is very much around the themes that Andrea Poli is interested in. The theme of ISEA in Istanbul was “Contained/ Uncontained” which was similar but also a bit broader.

ISEA 2012 Website
ISEA 2012 Website

RBE:  How do you see the differences in cultures influencing different ISEA’s? ISEA purposely has the festival in different cities around the world, how does that influence the work or the field or what people are thinking and doing?

SG:  Well if you take the case of the ISEA in RUHR, Germany, it was to do with the Creative Industries, and creating awareness of new industries. You know we come in and inform people about new things. There’s the idea that we can change things. Or bring things to a city in a way of education and outreach. It shouldn’t be just us sitting in a dark room talking to each other.

RBE:  So you see it as a way to bring new media awareness to these different cities?

SG: Yeah.

RBE:  But then what do the artists and participants get in return? Or what does ISEA get in return?

SG:  You get to travel and meet people! I think you get a different perspective.

We did have two bids coming through for ISEA2014 from Zayed University, Dubai, UAE and Simon Fraser University, Vancouver, BC. Recently the ISEA Board agreed that the Dubai bid, with its focus on the burgeoning field of art and technology in the Arab World would provide a unique opportunity for ISEA to connect audiences and artists from the Middle East with the international electronic art community.

A strong aspect of the bid was the focus on women’s education and ensuring that young women have the potential to influence the future of the region and develop international contacts.

I hope that ISEA can leave a legacy somewhere. I mean otherwise we might as well just have it over Skype calls. The overarching theme of ISEA2014 ‘Location’ will explore strands such as Technology; Science & Art East Meets West; Emerging Economies/Emerging Identities; Nomadic Shifts and Digital Archaeology and Collaborative Spaces.

RBE: This interview is part of a series of interviews with women using art and technology. What do you think is important in having a female voice in today’s art world?

SG:  I talk to my students about my role and my job and things like that, and my female students think that it’s really great that I run a digital arts course. If I were a man it would be very very different. I think it’s equally important that students aren’t just taught by women, but women of all ages, those that are married, not married, children, no children. I think we do have to establish role models to a certain extent.

I was a feminist in the 60s and 70s but I never thought that we should be different. I just wanted to be accepted for who I was really. That might be a bit anti-feminist, but I always fought for women for education and opportunities. This goes back to the Dubai thing to a certain extent, the university there started off because one of the princesses wanted to learn about art but there was no place to do so. So it started and went on to have a validated degree. And maybe one day it will have a masters program and women can apply for scholarships and travel abroad?

RBE:  Do you think it’s important to have “Women Art & Technology” as a separate category? Or should it just be “Art & Technology”?

SG:  Art and Technology.

RBE:  Aside from being a female role model for your students and talking about the female voice, what else do you think is important for your students to know right now or learn right now?

SG:  Code! (laughs) But I don’t like to think we’re bringing them up differently?

RBE:  Or even taking gender out of it, what do young people need to know?

SG:  They need to be aware of things. But it depends on what they are trying to do and what direction they want to go in… A big thing is confidence. A lot of my women students do lack confidence.

RBE:  Why do you think that is?

SG:  I don’t know what it is.

RBE:  So what do you do to boost their confidence?

SG:  I give them a voice. I give them a space and an opportunity in the class.

When I used to do interviews for undergrad programs in Printmaking, it always started off that the women had better grades, better portfolios, better skills, but at some point it switches. And they loose that confidence and that voice. I don’t know what it is really.

Do you find that?

RBE:  The program I teach in has a majority female students. I think that it might be easier for them. I do wonder though sometimes if they are more confident when they are in a classroom with me verses one of my male colleagues or just a different background. But I think there’s also the other end of the spectrum where they are overly confident because they are growing up in this world where you have to be liked constantly on Facebook. You know, like me, like my image, like me, like me, like me… They need to be constantly validated and that spirals into “I’m amazing”. But those aren’t the ones who are asking the tougher questions; those are the ones who want to be liked.

SG:  There’s another aspect. Maybe not about confidence, but I think there’s a smoke and mirrors element. There are some men that seem to have all the jargon without actually any credibility. And the women I know with credibility don’t necessarily tell everyone that they do it.

RBE:  There are actually studies about that, and how male and female brains are wired differently to behave differently.

SG:  I think they address issues in a different way.

RBE:  What are you working on now?

SG: Alan Turing!

RBE:  What is your role in the Turing Project?

SG: I’m putting together with Anna Dumitriu the exhibition Intuition and Ingenuity’, a group exhibition that explores the enduring influence of Alan Turing – the father of modern computing – on art and contemporary culture. 2012 will be the 100th anniversary of the birth of Alan Turing, one of the greatest minds Britain has produced; the world today would have been a very different place without his ideas.

I’m also curating a projected drawing Exhibition for the Drawing Research Network (DRN) conference in Loughborough in September.

I have also just been part of selection partnership for two newly commissioned pieces of work for Brighton Festival, ‘Sea of Voices’, and ‘Voices of the SEA’. Plus reviewing work for SIGGRAPH art gallery 2012 and for ISEA2012, and papers for the journal ‘Digital Creativity’, of which I am assistant editor.

Sue Gollifer being interviewed by the BBC on the Alan Turing Exhibtiion
Sue Gollifer being interviewed by the BBC on the Alan Turing Exhibtiion

RBE:  What excites you about the future?

SG:  I don’t know really. I hate to get gloomy about the future, but I do think it’s going to get worse. I mean you live in San Francisco and I live in Brighton so I don’t think it’s hit us quite yet, but I am starting to notice a lot of shops closing. And I know that things I took for granted like buying a house, having children and having a job, I don’t think they have these choices anymore.

RBE:  How do you think this will impact the art community?

SG: There are surprisingly good opportunities for the use of vacant shops and offices for exhibition spaces and studios and surprisingly people buy art because they think it’s an investment for the future.

RBE:  Do you have anything else you want to tell the Furtherfield readers?

SG:  I think it’s going to be interesting and exciting in the future, despite all this, I think it’s going to be exciting to see what comes next.


Other interviews in this series:
Woman, Art & Technology: Interview with Lynn Hershman Leeson By Rachel Beth Egenhoefer
Women, Art & Technology: Interview with Sarah Cook

Anonymous, untitled, dimensions variable

Anonymous, untitled, dimensions variable is the title of a show by 0100101110101101.ORG (Eva and Franco Mattes) at Carroll/Fletcher gallery in London from 13th April to 18th May 2012. Or at least it was. The title changes each day based on submissions to a blog (http://exhibitiontitlechange.tumblr.com/). The new titles have been printed out and displayed on the wall to the left as you walk in to the gallery.

You don’t expect this kind of playful intersection of the virtual and the real in a gallery off of Oxford Street, across from Soho, opposite other new galleries. Carroll/Fletcher’s glass-fronted welcomingly brutalist interior says “serious contemporary art space”. Inhabiting such a space presents a challenge to net and digital art that must be met with careful presentation and considered curation.

Through the glass front of the gallery, and as you enter, you see a sculpture or assemblage of a (stuffed) cat trapped in a birdcage by a (stuffed) canary (Catt, 2010). The cat has suffered Epic Fail as the Internet would say, and did in the meme image that the sculpture is based on. It’s a comic and unnerving object even without the extra layers of reference provided by the original meme and the knowledge that it was originally presented as a fake Maurizo Cattelan sculpture. It is art with its roots in the net that can stand on its own without that context. Its companion piece, Rot, 2011, is a fake Dieter Roth sculpture consisting of detritus in a glass jar on a plinth against the far wall. 0100101110101101.ORG briefly inserted it into the Wikipedia page on Roth, and the fact that its materials were all ordered via the Internet drives home just how commonplace this has become.

Catt, Eva and Franco Mattes, 2010 (installation view)

Both are given the room they need to work as objects in a gallery. Neither originates in itself as net art, more in 0100101110101101.ORG’s history of tricksterism and transgression. These are concerns that are easily linked to net culture, possibly too easily on the part of the reviewer, but it is telling that they are the works that the show opens with. They physically establish the playful appropriation and hyperreality that is the basis of much of 0100101110101101.ORG’s work.

Pride of place in the first room of the gallery goes to the projection The Others, 2011, 10,000 digital photographs (supposedly) copied without authorization from the folders of computers used by people on a peer-to-peer filesharing network that 0100101110101101.ORG used to distribute their own work. These are private images, projected at an angle and slightly across the corner. Configure your peer-to-peer filesharing client wrongly and it shares all the files in the folder you share. Including the images of you naked, drunk, lonely, partying, or whatever else you wouldn’t post anywhere a future employer might find them.

The Others, Eva and Franco Mattes, 2010 (installation view)
The Others, Eva and Franco Mattes, 2010 (installation view)

In the next, smaller, room is Colorless, odorless and tasteless, 2011. It is an old-fashioned car racing video arcade game retro-fitted with a petrol engine that starts up when you insert a coin and revs as you press the pedal to accelerate the virtual car on the screen, filling the (sealed…) room with carbon monoxide. Combining the virtual made physical of Catt and the moral impact of The Others, it is the most immediately dangerous artwork I’ve ever had to review.

Moving into the larger room at the back of the ground floor of the gallery, the video No Fun, 2010, is the most shocking piece in the show. Franco Mattes pretending to hang hineself on the random Internet webcam video chat switchboard Chatroulette is one thing, but the reactions of other Chatroulette users as they connect and see him apparently hanging there is quite another. Some laugh, some jeer, only one I watched displayed any lasting concern. This is the moral and aesthetic flipside of The Others.

Reenactments, 2007, is my aesthetic and technical favourite piece in the show. Videos of canonical performance art pieces being re-enacted by Eva and Franco’s Second Life avatars are displayed on CRT monitors arranged at floor level surrounded by the cables and adapters used to play back the video from SD cards. It’s much easier for an avatar to remain still as a “Singing Sculpture” than it is for a human being, making it even stranger, and Marina Abramovic’s “Imponderabilia” works much better with impossibly buff avatars than with mere naked human models stood in a doorway. It exquisitely foregrounds the social mediation of Second Life and its players self-presentation. A large cartoon wolf squeezes through between the naked avatars, their polygons intersecting. A vampire attempts to fly over them but hits the bounds of the architecture. The crowd in the background chat and bide their time. The virtual intensifies the real, out-doing and critiquing its appropriated source material.

Reenactments, Eva and Franco Mattes, 2007-2010 (installation view)
Reenactments, Eva and Franco Mattes, 2007-2010 (installation view)

Stolen Pieces, (1995, made public 2010) claims to move beyond fakery and unauthorized copying to physical appropriation. Stolen physical fragments of canonical postmodern artworks (Duchamp, Warhol, Koons, Rauschenberg) are displayed like forensic evidence, protected in small plexiglass containers, accompanied by large photographs of them and by documentary evidence of their theft. There’s no statute of limitation on theft in the UK, and damaging artworks shouldn’t be applauded. But it’s a daring performance and a concrete critique of the fetishism that lies at the heart of the art market and the institutions that help drive its value.

Following the brutalist concrete staircase to the basement reveals My Generation, 2010, a smashed but still working early-2000s PC lying on the floor. On its monitor, that appears to have fallen on its side, show video clips of computer game players giving in to and venting their frustration at the games they play. This isn’t the kind of image of yourself you want as your lasting monument on the Internet. Gathered together, like the images in The Others and the videos in No Fun, they again form a summation of an aspect of society and our visual environment that could not be achieved with such immediacy by other means. And the clear space and architectural solidity of the gallery again help to put a different emphasis on the material than if it was encountered on the web.

The wall-filling video projection of Freedom, 2011, records Eva’s attempts to plead with the players of networked First Person Shooter computer games not to kill her character. Touch-typing might have helped, but even when Eva manages to type long enough to explain that she’s an artist, or to ask people not to shoot, the social and game logic of the virtual world mean that her character is executed again and again, the screen shifting to third person as her avatar moves out of her control in death. Like No Fun, there is a core of callousness to these Internet interactions, and like My Generation they are unexpectedly preserved and presented for contemplation.

The final piece in the show is the documentary Let them believe, 2010, a video record of 0100101110101101.ORG’s Tarkovsky-haunted journey into Chernobyl’s “Exclusion Zone” in order to recover part of a fairground ride to turn into Plan C, 2010. Bringing part of the ride to life in a place where people can enjoy it is an effective and resonant symbolic resolution of the kind that art more than any other mode of human endeavor can provide.

Let Them Believe, Eva and Franco Mattes, 2007-2010 (installation view)
Let Them Believe, Eva and Franco Mattes, 2007-2010 (installation view)

0100101110101101.ORG’s work presented physically has more than enough presence to fill the gallery and benefits from the space and the considered curation afforded it here. Some of the work is more physical than virtual and vice versa, sometimes the ethics of the work place 0100101110101101.ORG as the villain sometimes as the victim, and sometimes the work is performance whereas other times it is assemblage. I mention this to point out both the strong themes to the work and how individual the effect of each piece is.

Net art in the gallery might seem a category error, like museum postal art. Or it might seem a commodity, like auctions of land art documentation. But net art is transitioning from being the contact language of artworld emigrants learning the net’s protocols to the contact language of net emigrants learning artworld protocols. 0100101110101101.ORG have made art of these encounters from the start, and have always been as at home in the gallery as on the net.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

Khaled Hafez – “On Presidents and Superheroes”

There’s a splendid exhibition currently on at Manchester’s Cornerhouse. Entitled Subversion, it presents a selection of artworks, a good number of which are moving image pieces, from various artists who are united by a strong connection to the Arabic speaking world. We’re already in loaded territory, for all sorts of obvious reasons. Those reasons could give rise to a long discussion which I’m not going to approach directly here, instead simply quoting a programmatic statement from Glaswegian Egyptian-Turkish writer Omar Kholeif, the show’s curator:

‘Like many of the artists I was looking at, I felt that collectively curators and writers associated with the politically unstable Arab world were being asked to step up and perform to an identity that the world wanted us to play. With Subversion my aim was to do just the opposite. I worked with artists who referenced this very language but who wanted to dissent, poke fun, critique and re-define themselves as artists of the imagination, and not of any specific social or political condition.’

And, in case you’re wondering, he succeeds richly in this aim and, I think, more.
If you can get to Manchester with at least a couple of hours to spare before 5th June your life will be enriched thereby.

I’ve already written a short piece on the show, with a couple of video clips, on DVblog and I’ll be writing a longer review, including consideration of some of the thornier question alluded to above, for MIRAJ 4, out in June 2013.

What I’d like to do here is to look in some detail at one particular piece from the show, a short video by Khaled Hafez. I don’t mean to suggest that it is somehow best in show although I do love it – the show is too diverse for that kind of simple-mindedness. I do think a careful examination of it will yield support for Kholeif’s position. What we have here is a complex work of art, which bears repeated viewing, which doesn’t bend or break but thrives under that hard scrutiny and which, although inevitably stamped with the experiences, background, the moment in time, the physical location of its creator – what isn’t! – is universal (Problematic term! Of course we can’t know what 100 years will make of it but we can assert its current universality and adduce evidence that it is a work which promises to be of some long-term interest too.)

Hafez is probably better known as a painter of striking mash-ups of ancient Egyptian gods, comic book heroes, bodybuilders and models set against richly textured, feverishly beautiful and largely non-perspectival landscapes of the imagination. His paintings are characterised not only by this content (and of course what we lose in a run down of content is the aftermath of the act of painting, facture’s narrative, the play of line, geometry and colour. I’ve seen none of his pieces ‘in the paint’ but I’d bet money they’re good enough to eat.)

Furthermore, series, numbers, line-ups, multiples and queues of those Gods, comic book figures, bodybuilders and hybrids thereof seem to be important to him (and I don’t think I’m wrong in perceiving an echo of hieroglyphs and their implied grid and of pre-Arabic Egyptian art too).

There’s a strong sense of directionality and of motion arising from these lines and groupings and even if one knew none of the background it wouldn’t be surprising to learn of Hafez’s deep interest in moving image.

OK – to the piece itself. Let’s stay zoomed-out for a while and point out first that it was made in 2009, two years prior to the revolution which brought down Hosni Mubarak, exemplifying the ‘storm petrel’ effect whereby artists, who can often be infuriatingly ditzy as politicos, nonetheless, in virtue of their trade – their looking, their seeing, their empathy, empathy often of a strangely disinterested variety except for the can-I-make-art-from-it question, which question perhaps even makes their antennae the sharper, their sensitivity to society’s emotional weather, their readiness to make apparently random or intuitive connections – can be uncannily prescient about impending social change. Artists often ‘get it’ before the key actors begin to have the confidence to move.

So, you need to know that the piece contains so much reference to social conflict that, at first sight, to the outsider at least, it could have been made in the last year.

We start in darkness. Titles: “Anubis productions presents”. A number of soundtracks sewn together in a kind of faux short wave radio polyphony which resolves to a solo piano playing something doomily romantic which I don’t recognise (on subsequent listening it appears to be of a piece with the up-tempo stuff that follows, so I assume it’s especially composed). Over this we hear an extract from the resignation speech given by General Gamal Abdel Nasser in the immediate aftermath of the defeat in the six day war against Israel in June 1967. (He resigned for a day, coming back to office surfing a wave of popular support and grief and then ruling until his death in 1970).

I presume that to quote Nasser is a potent gesture in Egypt. I assume, despite any criticisms anyone might make of him he carries a ‘father of the nation’ type weight and that an allegorical comparison between him and Mubarak would come naturally – here is a flawed but somehow heroic figure, indubitably at the least a genuine anti-imperialist – offering his resignation, but, now, in stark contrast, his pale epigone, his inheritor as dictator but not as hero, clings grimly on by force and brutality and mired in sleaze.

The audio continues and we see more titles:

“The A77A Project (On Presidents and Superheroes)”

Hmm – presidents. In the plural.
Also: you don’t strictly need to know this, but it was gleefully explained to me by the artist that A77A is Egyptian blogger ‘slang’ in that it represents Arabic characters difficult to transliterate directly to Roman for the Arabic word for ‘Fuck’. Of which more soon.

The next thing we see is a detail of the lower centre of a painting by Hafez from the previous year, “Outside Temples”. We focus in on three figures seen in profile. They are almost identical except that whereas the two outer ones have the jackal heads of Anubis the central one wears… a Batman mask. They stand in profile, in body builder pose, right arms raised above and in front of the head forming a sinuous S curve to mirroring left arms behind the lower back.

We zoom into these figures as music changes to a metronomically regular disco drum and cymbal rhythm and the two rightmost figures ‘detach’ themselves from their background and walk forward out of frame to the right.
This detaching happens five times – series in time as well as space.

Three sets only of the figures then parade past us with the arms that had been set in the raised arm pose pumping up and down (crudely animated by pivoting at the shoulder, a similar device setting the legs in motion) in what I surmise is an offensive gesture. It is certainly charged with a raw and vulgar vigour. At this point the figures march against a plain white field – slowing the piece down reveals stray blocks of pixels generated in the animation process. This lack of polish, the retention of rougher edges, feels like a Brechtian distancing. It certainly helped to sharpen my attention as well as endowing the piece with a kind of elephantine grace.

We move to a landscape, I’m guessing a poorer or outlying area of Cairo, with a building site before us. Two of the figures continue their rightwards motion across the frame. They loom large against the background and even allowing for distance, dwarf the human figures behind them. Interestingly the background imagery appears to have been shot from a vehicle moving across the frame to the left, which further cranks up the energy level.

We cut to a 3D software generated mannequin walking in the same direction in a similar landscape. The two painted figures catch up and merge with it – by the somewhat clunky use of a split screen – giving birth to a single Anubis headed mannequin who is our protagonist for the rest of the piece.

The figure continues into a landscape dominated by a still of the Sphinx of Giza, ( Abū al Hūl, in Arabic, translating into English as The Terrifying One) which, in a move straight from Terry Gilliam, picks up the next words of the Nasser speech, ‘mouthing’ with a detached and hinged lower jaw . In the background, the ‘sky’ – in fact simply the background where the image has been cut out in Photoshop – cycles through various colours from a fierce red through multiple greys to black. As you might have surmised realism is not the key term here… except…except …there is a kind of higher realism going on… A pastiche of the stuttering effect so overused in popular music in the early days of sampling is applied to the ends of words in the speech – and here, in Nasser’s Arabic translated as ‘I decided to step down’, the bloggers’ A77A appears, repeated and repeated, a splendidly childish and satisfying equivalent to shouting ‘Fuck! Fuck! Fuck! Fuck! Fuck! Fuck! Fuck! Fuck!’

From now to the end every background image is a still and our Anubis – visitor from another realm, mostly an observer, bemused God in a world gone insane, who intervenes only once and then as a kind of trickster, stepping backwards to change a banner in English reading “Presidential Elections” to “Presidential Erections” ( and then the Arabic banner too – Hafez told me that, strangely, a small change will accomplish precsely the same transformation in both languages) but who pauses politely to allow a photographer to snap five women with cheesy shutter noise and all – processes inexorably rightwards through a number of frames of varying character: some, surreal collage: a man on a bike with a wheelbarrow on his head; some whose strangeness arises from a sophisticated deployment of the warped perspective arising from the lo-fi animation technique – another man-on-bike whose movement at an apparent 70 degrees ‘through’ the frame emphatically underlines the constructed nature of what we are watching followed by a subtle but delicious section where the background image is smaller than full frame size and Anubis steps decorously up into and then down out of it; some, more serious – confrontations between demonstrators and riot police, with the arm-pivot device once again deployed to enable a middle aged women make our putative vulgar gesture repeatedly to the cops.

Anubis finally vanishes into what I take to be a polling booth.

This is such a rich work. It is both enormously local and particular and at the same time hugely general. It is full of ‘content’ but at the same time driven by smart, knowing and dextrously deployed formal devices, which reside not in the background but near to the surface and greatly add to the pleasures of the piece, which presents weighty and serious matters, but does so with great geniality, a geniality and humanity I for one wish to firmly identify with the awakening oppressed as they genially, but definitively and unsentimentally, sweep aside and settle accounts with their former oppressors.

—–

This review is a collaboration between Furtherfield and DVBlog.
Watch the film on the DVBlog website

Invisible Forces Events

with Class Wargames, The Hexists, Dave Miller, Olga P Massanet and Thomas Cade Aston

All welcome

Sign up: ale[at]furtherfield.org

To accompany Invisible Forces, Furtherfield invites all gallery visitors to take part in a programme of public play, games, making and discussion led by alert and energetic artists, techies, makers and thinkers: Class Wargames, The Hexists, Dave Miller, Olga P Massanet and Thomas Aston.

Saturday 23 June 2012 – 1-5pm
Summer Board Games and Picnic with Class Wargames and Kimathi Donkor

Saturday 30 June 2012 – 1-5pm
Summer Board Games and Picnic with Class Wargames

Wednesday 04 July 2012 – 9-11am
3 Keys – The River Oracle – The Hexists
as part of Moving Forest by AKA The Castle

Wednesday 11 July 2012 – 11-5pm
Technologies of Attunement – Olga P Massanet and Thomas Cade Aston

Saturday 21 July 2012 – 2-5pm
Dave Miller’s Finsbury Park Radiation Walk

Heath Bunting, The Status Project & The Netopticon

Featured image: Ein Identity-Workshop mit dem britischen Künstler Heath Bunting. Vertiefung Mediale Künste, Sihlquai 131, 8005 Zürich. Dienstag,

Introduction.

Whether Bunting is climbing trees, skateboarding, canoeing or working with technology he approaches it all with the same critical attention. He hacks around systems, physical or digital. Right from when he built his first computer at the age of 14, his life has been an experimental research project. His practice consists of a dry sense of humour and an edgy, minimal-raw aesthetic, mixed with a hyper-awareness of his own artistic persona and agency in the world, whilst engaging with complex political systems, institutions and social contexts.

Even though the subjects he explores are likely to be the most topical or important issues of the day, it always includes playfulness and an element of the prankster in his work. His work regularly highlights issues around infringements on privacy or restriction of individual freedom, as well as contexts concerning the mutation of identity, our values and corporate ownership of our cultural/national ‘ID’s’, as well as our DNA and investigations into Bio-technologies. In an age where we are submersed in frameworks and protocols designed by a neo-liberal elite for a  generic consumer class, Bunting’s work is well placed as observation and practical research into the ‘depths’ of legal and illegal territories in our contemporary, networked cultures.

Heath Bunting 14 years. North Herts Gazette Series Thursday, November 13, 1980.


The Status Project.

“our identity is constructed as human beings that can possess one or more natural persons and control one or more artificial persons. The higher up in the class system the better the access to status variety.”(Bunting)

The Status Project, is a study of the construction of our ‘official identities’ and creates what Bunting describes as “…an expert system for identity mutation”. His research explores how information the public supplies in their interaction with organisations and institutions is logged. The project draws on his direct encounters with specific database collection processes and the information he was obliged to supply as a public citizen to access specific services; this includes data collected from the Internet and information found on governmental databases. This data is then used to map and illustrate how we behave, relate, choose things, travel and move around in social spaces. The project surveys individuals locally, nationally and internationally, producing maps of “influence and personal portraits for both comprehension and social mobility”.

The use of data in contemporary life has made individuals an accessible resource for commercial and political interests. We are a rich source of data-mining material. Data mining is a process that potentially commodifies our interactions. Its historical roots lie with the development of artificial intelligence (AI) and 20th Century statistical analysis. These two methods of formulating data have grown ever closer together, backed by corporations and government-initiated military funding. Social networks such as platforms like Facebook and Internet networked institutions such as Google and the US military are all obsessed with our behaviours online. A good example is the NSA’s recent rebirth in turning most of its surveillance apparatus to spy on the US and its citizens. They have built a supercomputer tracing through billions of people’s emails, phone calls, and online activities in other countries outside of the US. The UK government is currently going through the political process of trying to implement similar spying protocols and systems to watch what UK citizens are up to.[2]

“Google suffers from data obesity and is indifferent to calls for careful preservation. It would be naive to demand cultural awareness. The prime objective of this cynical enterprise is to monitor user behaviour in order to sell traffic data and profiles to interested third parties.” [3] (Lovink)

Bunting is a Hacktivist Artist, acting (playing) out the role of a spy collecting and observing data content. Hacktivist Artists work with technology to explore how to develop their critical and imaginative practice in ways beyond the frameworks of the art establishment and its traditions. The established art arena is gradually catching up with this kind of artwork. However, one could be forgiven for thinking that many art critics and galleries are still caught in the 20th Century.

Two other artists also working on people’s data are Julian Oliver and Danja Vasiliev. They have collaborated on exploring alternative identities as the mysterious group, Men in Grey.[4] They detect online users’ vulnerabilities by tapping into and intervening in wireless network traffic – observing, tracing and copying user online activities. It is then redisplayed online on their website for others to view or transferred onto a visual screen on the side of a briefcase as an intervention in cybercafes for all to view. Although, no one knows other than themselves if the data is hacked and then redisplayed on these briefcases, as proposed in their video featuring one of their interventions. One thing is for sure – they have touched upon issues concerning our fears about personal data being seen by other people who we’d prefer were not viewing it.

The Status Project also taps into questions concerning technology, hierarchy and power. We are entwined in a complex game where the sacrifice of our information is part of connecting with others across digital networks. This raises the issue of our ‘human’ status being aligned ‘to and as’ objects of measurement. Through travel ports, our vehicles, passports, ID cards, library cards, mobile phones, alongside information about our health. We have mutated into networked (information-carrying) beings. Bunting’s own position on this matter is that “Technology is becoming more advanced and the administration of this technology is becoming more sophisticated, and soon, every car in the street will be considered and treated as persons, with human rights. This is not a conspiracy to enslave human beings, and it is a result of having to develop usable administration systems for complex relationships. Slaves were not liberated because their owners felt sorry for them; slaves were given more rights as a way to manage them more productively in a more technologically advanced society.”[5]

identity_orienteering_competition_piccadilly_circus_heath_bunting02.jpg
Identity orienteering competition, Piccadilly Circus, Institute of Contemporary Arts (ICA), London, United Kingdom (UK), 2008.

In the UK, in 2006 a research document called ‘A Report on the Surveillance Society For the Information Commissioner’ was published. Produced by a group of academics called the Surveillance Studies Network. This report was presented to the 28th International Data Protection and Privacy Commissioners’ Conference in London, hosted by the Information Commissioner’s Office. The publication begins by saying “Conventionally, to speak of surveillance society is to invoke something sinister, smacking of dictators and totalitarianism […] the surveillance society is better thought of as the outcome of modern organizational practices, businesses, government and the military than as a covert conspiracy. Surveillance may be viewed as progress towards efficient administration, in Max Weber’s view, a benefit for the development of Western capitalism and the modern nation-state.”[6]

We are not only under surveillance by entities we do not trust, we are also tracing each other online. Recently, in a show called ‘Being Social'[7] at Furtherfield’s new gallery, artist Liz Sterry showed her installation piece, ‘Kay’s Blog’. Sterry had “collated not only one form of online social engagements but all she could find about a Canadian blogger called Kay. Using everything from photographs to things Kay has mentioned in videos, blogs and posts on social networks, Sterry has recreated Kay’s bedroom in the gallery.”[8] (Scott)

Installation shots. Kay's Blog. Liz Sterry. Being Social exhibition at Furtherfield Gallery, Finsbury Park - 25 February - 28 April 2012. Images by Pau Ros.
Installation shots. Kay’s Blog. Liz Sterry. Being Social exhibition at Furtherfield Gallery, Finsbury Park – 25 February – 28 April 2012. Images by Pau Ros.

“”There were times when I felt quite creepy,” says Liz, 28, as she shows me lists of Kay’s Facebook friends and a Google Streetview of her apartment block while a playlist of her favourite songs plays in the background.”[9]

Yet, as this ever-creeping surveillance culture grows and attaches its all seeing eyes onto us all. Whether we are referring to domestic interactions, organizational or deliberate, this is not the main issue. Neo-liberalism has developed so much now, we are all part of the Netopticon. English philosopher and social theorist Jeremy Bentham in the late Eighteenth Century designed the Panopticon. It allowed officers in institutions, particularly in prisons, to observe (-opticon) all (pan-) inmates without them knowing whether or not they are being watched. In the end it was not built, but the French philosopher Michel Foucault in his publication Discipline and Punish: The Birth of the Prison,[10] in 1975 said that we are not only monitored in prisons, but in all hierarchical structures like the army, schools, hospitals and factories. This process has evolved through history to resemble Bentham’s Panopticon. The up-dated version of Panopticon, can now be thought of as the Netopticon – where individuals are complicit in feeding their own forms of collective co-surveillance, as well as being traced by corporations, governments and spammers.

“What your data body says about you is more real than what you say about yourself. The data body is the body by which you are judged in society, and the body which dictates your status in the world. What we are witnessing at this point in time is the triumph of representation over being. The electronic file has conquered self-aware consciousness.” [11] (Critical Art Ensemble)

So far, for the project he has created a functioning, sketch database of the UK system with over 10,000 entries – made over 50 maps of sub-sections of the system to aid sense of place and potential for social mobility. Bunting says he is also researching how to convert his identity generating software into a bot recognised under UK law as a person “covered by the human rights act i.e. right to life and liberty; freedom of expression; peaceful enjoyment of property. I am very close to achieving this.”

This bring us to another part of the project what I call ‘Identity Kits’, and Bunting calls ‘Synthetic off-the-shelf (OTS) British natural person’.[12] These kits consist of various items, personal business cards, library cards, a national railcard, t-mobile top-up card, national lottery card and much more. They take a few months to compile each of them because they are actual items that everybody uses in their everyday lives, involving evidence of identity. There is also a charge for the package of 500.00 GBP, which is cheap for a new identity.

Bunting stresses that these UK identities are lawful and that there is no need for any official consulting or permission from an authority to use or make them. Through this he intends to illustrate a precise codification of class in the UK system. Currently, he defines three classes of identitiy: human being, person and corporate. What class of individual you are places you into categories of evaluation, this process allows others to judge your status, worth and value, within a hierarchy, which is clearly represented in the status maps.

This work touches on issues around our everyday status as a critique, but also as an investigative hack, and plays around with the quagmire of inequality currently in the UK. Inequality is built, constructed into the fabric our societies as an accepted default, through tradition, social or mechanistic, holding in place societal divisions. If there was a status project made in other countries reflecting their own status, worth and value of citizens there would be clear links defining where the connections and divisions lie, between each culture. In fact, another project worth mentioning here is ‘The Spirit Level: Why More Equal Societies Almost Always Do Better’. [13] The authors Richard Wilkinson and Kate Pickett have done their own ‘extensive’, detailed research in highlighting through many different graphs, mapping out inequality around ther globe.

“We know there is something wrong, and this book goes a long way towards explaining what and why.” [14] (Hanley)

Bunting’s work expresses a discipline conscious of agency, autonomy and enactments for self and collective empowerment. Hacking different routes around what at first is seen as too big to deal with, lessens its power and awe. Like Burbank in the ‘The Truman Show’, what we have been told is not real. Bunting knows this instinctively, and is on a quest to upturn each stone to see what lies beneath. But at the same time these facilities created to crack the social, and data orientated codes, are shared. He then leaves the paths he has discovered wide open for others pass through, as we all struggle to survive the ever creeping strangle-hold, of the Netopticon.

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This article was written for and will be published as part of Heath Bunting’s presentation in Athens ‘Workshop How to Build a New Legal Identity’, May 5th 2012.

During the workshop, Heath Bunting will introduce us to techniques and strategies on how to form new identities. The distribution of the workshop How to Build a New Legal Identity across Europe aims at exploring the characteristics of identity in each country.

Artist’s Talk: May 4, 2012 @ 19.00

Workshop How to Build a New Legal Identity: May 5, 2012 @ 12.00

Frown Tails, 6 Paramythias str, Keramikos, Athens
Organised by: Katerina Gkoutziouli and Frown Tails

http://www.frowntails.com/heathbunting.html

Watermans International Festival of Digital Art 2012 – Review of and Interview with Irini Papadimitriou

Featured image: Artist Suguru Goto discusses his work.

London 2012: there is of course one event which springs to mind when we think about this city and the year we’re in, but there is also another significant event happening in London right now, one which is very important for the digital and media arts world. It is the year that Watermans Arts Centre is holding the International Festival of Digital Art 2012.

As well as showcasing an array of digital art by internationally renowned artists, the programme also offers the opportunity for members of the public to get involved in discussions around themes that the Festival touches on through the seminar series accompanying the shows. These are in collaboration with Goldsmiths, University of London. Nearly three months in, the Festival has launched two exciting shows,Cymatics by Suguru Goto and UNITY by One-Room Shack Collective.

The first show, Cymatics, is a kinetic sound and sculpture installation that expresses Goto’s vision of nature. To enter it, the audience step through a door into a boxed, dark room within which they are presented with a touch screen interface, a shallow metal tank holding water and a screen showing a video feed of the water in the tank. The piece invites the audience to move the water in the tank by manipulating sound waves via an interactive screen. The result of the interaction is a stunning variety of geometric shapes, demonstrating the distortion that sound waves can have on a substance. This occurrence reveals the bridge between technology and nature, which fits into Goto’s re-occurring theme within his work of the relationship between man and machine.

The seminar which coincided with the show, Interactivity and Audience Engagement, was chaired by Régine Debatty and featured on the panel Tine Bech, Graeme Crowley and Tom Keene, all who which explore audience engagement in different ways within their work. Tine Bech is a visual artist and researcher whose installations invite audiences to engage in playful interactions, from chasing a motion reactive spotlight in Catch Me Nowto sound triggering shoes in Mememe. Tom Keene is an artist technologist whose focus intersects participation, communication and technology. His work is multidisciplinary, investigating the way we communicate, mediated by technology. His practice is diverse, from exploring the potential relationships between networked everyday objects in Aristotles Office to inviting a community to comment on their local issues through signs in Sign X Here. Graeme Crowley is a designer and artist who has created installations for prominent public areas, including The Wall of Light, commissioned by Arrowcroft Plc for the centre of Coventry and Spiral/Bloom commissioned for a hospital in Rochford by the NHS.

I found the juxtaposition of these three practitioners very interesting as each of them explore the interaction between audience and technology in varying ways. Bech’s work is very tactile and sculptural, almost making people forget the technology behind it. She likes to look at technology as something we can mould and which can be used to explore the wider issues which art can bring up, rather than just focussing on the tech itself and how ‘shiny’ (to use her own term) it is. In contrast to this, within Keene’s practice technology feels very prominent, visually as well as conceptually. Crowley’s focus is different again as it mostly operates within the commercial sphere. It therefore is produced for greater public consumption and needs to withstand being a permanent exhibit, becoming part of the architecture it is planted on rather than something which is temporary. The talks given by each panel member and discussions which accompanied them were all diverse and brought up interesting points around the idea of audience engagement and interactivity. Members of the audience entered into these discussions with ease, creating an open dialogue which itself was participatory and engaging.

UNITY, by One Room Shack is the current exhibit as part of the International Festival of Digital Art 2012, bringing a piece of work to the gallery which aims to embody the Olympic spirit, visually as well as conceptually.

Design of UNITY
Design of UNITY

Design for Unity

The installation takes the form of a transparent maze, angular in its structure and illuminated with different coloured LED lights in each section. Each illuminated section of the structure forms a different letter, all together spelling the word ‘unity’. As the audience navigate their way through the installation, their movement is picked up by motion sensors, triggering the LEDs at each point to turn on. These each represent a particular colour of the Olympic rings.

The ideologies of the Olympic Games linked with an immersive space explores the value of ‘being together’, something which the African humanist philosophy Ubuntu also speaks about.

UNITY is effective in exploring the theoretical concepts embedded within it through a playful and simple interactive structure. As an individual you step from section to section with the different groups of LEDs individually illuminating you as you go through the work. When a group of people interact with the piece at the same time however, the piece lights up as a whole, echoing the values of being together that UNITY invites us to explore. It is through enabling this experience, that the work celebrates and explores human connections.

UNITY, One Room Shack, 2012, interactive installation, Watermans Gallery, London.
UNITY, One Room Shack, 2012, interactive installation, Watermans Gallery, London.

I do find it interesting how the piece has such a strong stance towards the more idealistic ideologies of the Olympics, especially when taking into account the anti Olympics sentiment present in London. The event does bring people together, but unfortunately as we’ve seen in East London and also at previous Olympic locations across the globe, they also have the ability to put local communities at risk through rising rents and eviction [1]. UNITY looks at ‘…understanding the implication of UNITY on humanism in a neo-liberal world where hyper-capitalism and love of excess trump compassion and selflessness.’ [2] but in reality, the Olympics have unfortunately become something which arguably embody these traits. This said, I do think that UNITY is an incredibly beautiful piece in its visual execution and that its interaction compliments the theoretical idea which it is looking to address.

I look forward to the remainder of the International Festival of Digital Art 2012 and the eclectic ideas within media and digital art which the programme explores. I interviewed Irini Papadimitriou, Head of New Media Arts Development at Watermans, about the Festival:

Emilie Giles: First of all, can you tell us what the premise is behind the International Festival of Digital Art 2012?

Irini Papadimitriou: The idea behind the Festival started from a decision to develop a series of shows that could form a discussion rather than being one-off exhibitions and help engage more people in the programme. In the last year we have been focusing more in participatory and/or interactive installations so I thought it’d be interesting to dedicate this project and discussions in exploring more ideas behind media artworks that invite audience engagement as a way of understanding our work in the past year.

Since this was going to take place in 2012 we felt it would be necessary to open this up to international artists so this is how the open call for submissions came up last year. We received so many great proposals it’s been very hard to reach the final selection, but at the same time the opportunity of having a year-long festival meant we could involve as many people as possible and hear many voices not only through the exhibitions (this is just one part of the Festival) but also with other parallel events such as the discussions, presentations of work in progress by younger artists and students, the publication, a Dorkboat (coming up in June with Alan Turing celebrations), as well as collaborations with other organisations or artists’ networks and online.

EG: Touching on your last answer, the Festival has a clear aim then to engage people in discussion rather than just being viewers of a show. Do you think that within media and digital art there is a particular need for this approach?

IP: I think that hearing people’s thoughts and responses and enabling discussion is important for all exhibitions and art events but specifically for the Festival (since the aim is to question & explore audience participation). It was very relevant to hear ideas and views from other artists, technologists, practitioners etc but also audiences, rather than just the participating artists.

Also, and this is my view, I think as media and digital art use technologies that many of us are not particularly familiar with or if we use technologies it will be most probably as consumers, it’s important to talk about and discuss the process (as well as impact of technologies) both for the artists as well as for audiences.

EG: The themes chosen for the programme are diverse and each relevant to media and digital art in their own way. What are the reasons for each focus and why?

IP: The themes explored in the Festival result mainly from the selected proposals and discussions with the artists. There were so many things to talk about so having these themes was a way to start from somewhere and help understand better the installations shown throughout the year. The seminars that we are organising are an opportunity for the artists to talk about their work and share their ideas with both audiences but also with other artists invited to take part in the panels. It is also a way of discussing these themes and presenting other work that raises similar issues. The seminars are shaped around the themes such as perception and magic in digital art, sound and gesture, geographies, virtual spaces as artistic mediums and of course participation and interaction. We are currently working on a publication with Leonardo Electronic Almanac which will be coming out in the next couple of months and will include essays from artists, academics and students as well as interviews with the artists behind the selected proposals. Again the catalogue has the Festival themes as a starting point but we tried to combine different content and ways of communicating these.

EG: How do the pieces featured in the exhibition question audience engagement, participation and accessibility ?

IP: The artists presenting work are exploring participation and audience engagement in different ways and I think we will have also interesting outcomes from the seminars and the publication which will allow us to explore these ideas further.

In the current installation, UNITY, One Room Shack collective are using the playful structure of a maze (in the form of the word UNITY with each letter lighting up in the colours of the Olympic rings) inviting people to walk inside to reflect and draw upon the complex nature of human reality and ‘difficult’ aspects of human existence.

Michele Barker and Anna Munster who will be showing HokusPokus later on are interested in exploring how we perceive actively in relation to our environment, how we see, what we see and how this makes us ‘interact’. HokusPokus inspired from neuroscience examines illusionistic and performative aspects of magic to explore human perception, movement and senses. The tricks shown in HokusPokus have not been digitally manipulated; they will unfold temporally and spatially, amplifying and intensifying aspects of close-up magic such as the flourish and sleight of hand.

The Festival will close with an installation by American artist Joseph Farbrook, Strata-Caster, which was created in Second Life mirroring the physical world, exploring positions of power, ownership, identity and drawing parallels between virtual and physical worlds. An interesting and important part of the installation is the use of a wheelchair by visitors to enter and navigate Strata-Caster.

EG: How have the 2012 Olympic and Paralympic Games inspired the Watermans International Festival of Digital Art?

IP: As we are trying to explore what participation is we thought it would be an interesting link (rather than inspiration) between the Festival and the Games/Cultural Olympiad since they are meant to symbolise, promote and inspire values like creativity, collaboration, participation, engagement etc. The Festival isn’t about the Olympics and participating artists didn’t have to propose work that linked to the Games, but we did receive many proposals that reflected on the Games, what they represent and the meaning of participation, so some of these proposals are being shown as part of the Festival, such as One Room Shack’s UNITY and Gail Pearce’s Going with the Flow.

The Banality of The New Aesthetic

It’s a bizarre thing when you stumble upon the “new art movement” filtering through discursive chatter. Is it actually a movement, or is it simply a bunch of like-minded individuals telling me its a movement?

Behold The New Aesthetic then – a new art meme in visual culture whimsically constructed by James Bridle, which manifests itself in a Tumblr blog, a presentation for Web Directions South, Sydney and an original blog post. Recent attention to it has reached feverish proportions coming off the back of a SXSW panel in March and a generally positive endorsement by Bruce Sterling in Wired, plus some group responses on the creators project. More recently, the computational media scholar and philosopher Ian Bogost has posted his own thoughts for The Atlantic.

As a meme should do, “the New Aesthetic” has fulfilled its role – it has a lot of people talking about it. Like any meme which dices visual culture with some sort of research element, it has artists, writers, even media and aesthetic scholars measuring their own opinions on it in rank order without anyone knowing exactly where it’s going, what it really is or who exactly is doing it. In our noisy and crowded “I can’t believe I got 50+ retweets” over-networked epoch, this is quite an achievement even if you don’t take it that seriously.

But here’s the question: can the new aesthetic be more than a meme? More to the point, does it want to be? Is it capable of a direction? Can it be serious?

That said (and as Bridle avers) this isn’t really a prominent “movement” of ideas as such. Neither does it present material which it would deem ‘arty’. Instead, it’s an extremely broad and oblique orientation which seeks to document the subtle (and sometimes explicit) changes within our information saturated existence. It simply contextualises the contingent manifestations of computational activity, and how they are reversing and revising computational and human activities back in on themselves. Bridle’s tumblr simply presents the new aesthetic for what it is, much akin to perusing through pictures in a Facebook profile, a Reddit top ten list or clicking on Stumbleupon – simple snapshots of “stuff” which echo a blurring between the world of networks, machines and everything outside of it (with a particular emphasis on where it goes a bit wrong, hence a certain infatuation with glitchyness). Quoting Bridle’s Tumblr page;

“It is a series of artefacts of the heterogeneous network, which recognises differences, the gaps in our overlapping but distant realities.”

In another video presentation ‘We fell in love in a coded space‘ at Lift12, Bridle terms this ‘network realism’ – instances where the amalgamation of computational networked activity blurs with non-computational activity, to such an extent that it reduces any observer to nothing but a curious, passive node, gleefully whittling through instances of vaguely creative stuff. For Bridle, this occurs not just in industry but also architecture, finance, storage, fashion and now an attempt at aesthetic understanding. It’s an infatuation with the alterity of bots, algorithms, pixels and realised fictions. In this presentation however, Bridle is largely concerned with how one can respond or understand the ‘desires’ of bots, unaware that anthropomorphising the situation may not reap the rewards required. In this interpretation the new aesthetic is charged with the task of asking how we can think and orient ourselves computationally, whether it be designers, thinkers, writers, scholars or artists.

Sterling himself, mostly issues praise with a pinch of amusing impatience, as if the New Aesthetic movement should progress faster than it actually is doing, with more ideas and more focus. Kyle Chayka states that artists are already embracing it as a ‘contextual seedbed, rather than a label’. Jonathan Minard understands it as a new method of reflection concerning cultural tool-making, where the ‘dumb tools’ of machinic interface scream images back at us.

Digital Humanities scholar David Berry has blogged a similar view echoing that the new aesthetic is tapping into what he calls ‘Computationality’, a historical paradigm frame-making of sorts, which constructs specific meaning-making practices. Visualisation revolves around processes and patterns and so the list making exercise of Bridles’s Tumblr blog would seem apt in this regard, as it issues unparalleled amounts of pattern making not just as content, but as form. The archive is a jamboree of other pattern recognising events; security face recognition, retro 8bit encapsulation, satellite visuals and generally messing about with an Xbox 360 Kinect. James George mentions something similar but suggests that the new aesthetic should question the critical distance between artistic activity and technological use. It resembles a massive screen dump from a digital artist’s delicious account. Quoting Bridle again in an interview with The Design Observer Group;

“The New Aesthetic is not criticism, but an exploration; not a plea for change, rather a series of reference points to the change that is occurring. An attempt to understand not only the ways in which technology shapes the things we make, but the way we see and understand them.”

To most of the established readers here, it’s easy to criticise the “newness” of the New Aesthetic, in the same way the 90’s trope “New Media” has been quickly bundled away as if it never existed (Marius Watz makes this point). For those of you who have been studying such issues concerning hacking, play, enumeration, collecting, remixing, glitch-ing, (see Rosa Menkman in particular) in the broader realm of the computational arts, there really isn’t anything novel to gawk at: this is more of a rearrange or a rebadge. Indeed, internet discussion has been rife with such criticism, from the triteness of using Tumblr as the ‘official site’, to quick dismissals concerning the New Aesthetic’s distinct lack of any historically serious ‘substantial practice’ – not that it wanted it in the first place (Indeed it’s a pity that it has contingently replaced an identical term for a movement unrelated to Bridle’s own, coined by arts writer Michael Paraskos and realist artist Clive Head. Moreover, depending on how one looks at it, Paraskos and Head’s own movement has similar views espoused by Bridle’s version, including perhaps a direct opposition to conceptualism and foregrounding art as a material practice).

If Bridle were not so sincere about the whole affair, one would be mistaken that this was a too-cool-for-school strategy straight out of a Nathan Barley episode. But thats an easy misread. As Bogost states, Bridle is just curious about the weirdness of the network we all rely on and revel in. But there is a point where fascination with creativity turns into ADHD. The New Aesthetics tumblr site, already does just that, without any hint of standing still. “What’s going to come next? What can we do next? What are the limitations? What happens if I click that? What is that doing there?”

However both Bogost and Greg Borenstein issue a different view about the new aesthetic. They both discuss it in relation to a recent trend in philosophy called Object Oriented Ontology (OOO), a movement to which I am extremely sympathetic to. Bogost explains OOO succinctly enough;

“If ontology is the philosophical study of existence, then object-oriented ontology puts things at the center of being. We humans are elements, but not the sole elements of philosophical interest. OOO contends that nothing has special status, but that everything exists equally–plumbers, cotton, bonobos, DVD players, and sandstone, for example. OOO steers a path between scientific naturalism and social relativism, drawing attention to things at all scales and pondering their nature and relations with one another as much as ourselves.” 

The link to OOO is fairly self-evident. If one of the most prominent aspects of the new aesthetic is an obsession with how a machine “sees” the world, OOO is a commitment to the seeing of things in widest possible sense. But while Borenstein generally aligns OOO to the new aesthetic with exuberant equivalence, Bogost’s view is one of general optimism, but not broad acceptance. For a start, the new aesthetics is based on a continual divide and repair between two opposing realms; the physical and the digital, each coming together and breaking apart endlessly, like throwing a box of magnets.

One of the main stipulations of being an OOO advocate is the realist eruption of what counts as a thing, and how that thing contingently relates to different types of entities. This is why Bogost decenters computation in the new aesthetic, and emphasises the multitude of things that escape the physical/digital divide. Their adventures are always-already strewn across the ontological landscape. One of the other main stipulations involves us lacking secure knowledge in fully understanding discrete units on their own terms – we can never experience their being in the same way we experience our being.

If one has read Bogost’s latest publication, Alien Phenomenology (and if you haven’t, I’d urge you to do so immediately), one would understand Bogost’s view that the new aesthetics misses out not just speculating on the hidden lives of objects other than computers and humans, but it also hovers on the inescapable problem of anthropomorphising machines and objects to within an inch of their lives. The alien aesthetics challenge is provocative.

“[T]his Alien Aesthetics would not try to satisfy our human drive for art and design, but to fashion design fictions that speculate about the aesthetic judgments of objects. If computers write manifestos, if Sun Chips make art for Doritos, if bamboo mocks the bad taste of other grasses–what do these things look like? Or for that matter, when toaster pastries convene conferences or write essays about aesthetics, what do they say, and how do they say it?”

There is an interesting discussion to be had in OOO about the usefulness of anthropomorphising the infinitesimal non-human relationships between the properties of things. Whilst others (including Bogost) see it as an inevitable factor of being one finite human entity amongst a crowd of other finite entities, I see it as a hinderance.

In particular, I’m interested in the way the new aesthetic never manages to access computation ‘just’ as it is. It only takes computation seriously when it functions as a qualitatively intelligent system, which meets or surpasses rational intelligence, or, it directly flips into “dumb tools” of (mis)communicative manipulation for the whims of human mental acts.

But I digress. Last year Bridle released a book called “Where the F**k Was I?”, which accurately sums up the mentality of the movement. The really interesting element of the new aesthetic is that it presents genuinely interesting stuff, but Bridle’s delivery strategy is set to ‘gushing disorientation’. At present, it’s the victim of the compulsive insular network it feeds off from. It presents little engagement with the works themselves instead favouring bombardment and distraction. Under these terms, aesthetics only leads to a banal drudgery, where everything melts together into a depthless disco. Any depth to the works themselves are forgotten.

Memes require instant satisfaction. Art requires depth.

The Glitch Moment(um)

The Glitch Moment(um)
Rosa Menkman
Institute Of Network Cultures, 2011
ISBN 9789081602167

Rosa Menkman’s book “The Glitch Moment(um)” is a comprehensive study of the theory, practice and social context of contemporary digital Glitch Art. Glitch Art is similar to the ironisation of the noise of old media into cultural signals seen in Trip Hop and that is the basis for the nostalgic image-making of Lomography or Instagram. But it is based on current digital technology, rather than past analogue technology.

Glitch Art is growing in popularity and critical attention, and is already being recuperated by the mass media (for example in a recent Calvin Klein perfume television advertisement). Analogue glitches have been part of art and popular culture for decades, for example in Nam June Paik’s television-based art or the titular character of the cyberpunk TV show “Max Headroom”. Digital glitches and their simulation featured in the postmodern graphic design of the early 1990s created by groups such as Designers’ Republic. But between a history of analogue media and a future of mass media recuperation there is the current Moment(um) of digital glitch aesthetics that Menkman identifies.

Menkman begins by explaining the basics of Shannon/Weaver information theory as the basis for a theory of what glitches are. In information theory, messages are sent as a signal from a transmitter to a receiver over a channel which is disrupted by a source of noise. This “noise” is the crackle on analogue telephones or on vinyl records, the static on analogue TV and radio, and the corruption that sometimes affects digital images or audio streams (nowadays notably Skype chats).

Where kinds of noise are associated with a particular we can recognise them as particular “noise artifacts”. We can also recognise compression artefacts in digital media such as those seen in over-compressed lossy image and video files (JPEG and MPEG artefacts). These noise and compression artifacts are experienced by the users of communication media as glitches. Menkman describes these phenomena in detail, providing the reader with a firm foundation in the sources and expression of Glitch phenomena.

How artists can deliberately create these phenomena is the subject of the next section of the book. Titled “A Vernacular Of File formats” it is a condensed adaptation of Menkman’s 2010 artwork of the same name. It is a thorough and accessible resource for both understanding the production of and creating visual glitch aesthetics. Each picture demonstrates a technique for modifying the data of an image file format so that a computer can still parse and render the file but it will appear corrupted to a human viewer. Starting with an uncorrupted (but unnervingly contrasty) “RAW” image, Menkman explains the production and principles of corrupted digital images in sufficient detail that the reader can recreate and build on these techniques themself, or use this knowledge as the basis for understanding and appreciating the work involved in the Glitch Art produced by others.

The next two chapters cover the phenomenology and philosophy of Glitch. The theories of Paul Virilio and Alan Liu are usefully deployed here to give Glitch a philosophical grounding. But there is also a recognition that Glitch is an inherently open concept that is difficult to define. Menkman rightly considers the work of Beflix (Ant Scott) as a leading Glitch Art figure. The diversity of Beflix’s work illustrates the problem with categorizing Glitch neatly, or at all. 5VOLTCORE, JODI, and others provide alternative views of what Glitch can be. This builds to Menkman defining “Glitchspeak” as the vernacular, or in possibly the creole, of Glitch Art.

In “From Artifact To Commodity”, Menkman turns to Glitch aesthetics in music, particularly the glitches created through circuitbending, and the precedent this has set for the creation of standardized tools for glitching visual media. As such tools have been created for images, Glitch aesthetics have found their way into the artistic mainstream and into music videos and other mass media. Glitch may be impossible to categorize but it is all too easy to commodify. This marks its emergence as a genre, and Menkman finishes this section by considering Glitch as a recognizable but still problematic genre that relies heavily on spectators’ technical, aesthetic and theoretic literacy.

Having given the reader a solid grounding in the theory, practice and philosophy of Glitch, Menkman finally moves on to its sociology. Using a tool that looks like Gephi but isn’t (Issuecrawler), Menkman models the social network of relationships between Glitch artists that exist on the Internet. Clustering blogs and other Internet expressions by the number of links between them allows the tools of social network analysis to be used, revealing who is central to the Glitch artworld as judged by the clicks of their peers.

Finally Menkman sums up Glitch aesthetics in a section called “The Emancipation of Dissonance Glitch”. Starting with a quote from Jackson Pollock:

“I don’t use the accident. I deny the accident. There is no accident, just as there is no beginning and no end.”

Menkman concludes that “Like the best ideas, glitch practices are dangerous because they generate awareness”. By which point the reader is perfectly placed to understand just how and what kind of awareness Glitch generates, and how they can appreciate or produce Glitch art themselves.

Glitch Art has been long overdue serious critical attention. I cannot remember the last time I read a book that so thoroughly and concisely presented the theory and practice of a contemporary art movement in as does “The Glitch Moment(um)”.

You can download a PDF or order a print copy here

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

David Cotterrell’s Monsters of the Id

This show is curated jointly by Helen Sloan of SCAN and the John Hansard Gallery, Southampton. There is both curatorial interest in the technological aspects of the work as well as the subject matter of the war artist. Sloan was approached by the Arts Council in terms of initiating a project for the ‘Interact’ series of commissions, on which she worked with David Cotterrell. In 2007, Coterrell went to Afghanistan as artist-in-residence for a month in a field hospital. At his residency in 2008, at SEOS (now Rockwell Collins), a company that makes flight simulators. He explored the nature of representation itself, and particularly ‘the suspension of disbelief’. This relates to our relationship with digital data, and how often we regard it as more real, due to its nominal representation of reality and our use of this as information.

What appear to be ‘A-life critters’, are in fact scaled down human forms. Trawling across a dust-sculpted landscape, the real of the chalk dust intersects with the virtual projections of the A-life program which is mapping the movement of these forms to the reality of the sculpted landscape.

David Cotterrell doesn’t want to show pictures of the atrocities of war, but instead focuses on the complex experience of lived space in territorial combat and its mapping. He presents a kind of ‘topo-analysis’ of an imaginary space, with nominal figures located and moving in spatial relationship to one another. In Observer Effect the gallery viewer triggers the movement of the virtual entities who are attracted by a ‘sphere of influence’ to the viewers position in the gallery space. In this way, the phenomenon of space, location and relationship and the concomitant fear of combat, casualty, and mortality are implicit in the context of this exhibition. 

Cotterrell has chosen to interrogate image making using technology, much as Vilém Flusser recommended, together with a lack of acceptance of the ‘normal’ indexical uses of photography and film about which he is ambivalent, although he used these media in Afghanistan.  

Image: Observer Effect by David Cotterrell (all images courtesy of the artist)
Image: Observer Effect by David Cotterrell (all images courtesy of the artist)

What these works achieve is the proposition of a ‘possible world’ where depersonalisation is understood as part of the virtual, nominal, mapped collective fantasy, which somehow then relates to the changing ‘world view’ of the Western citizen. It is also where the reference to science fiction comes from, ‘Monsters of the Id’ referring to the film Forbidden Planet. Science fiction is perhaps referred to in order to re-conceptualise our thinking as part of this Western view. In this sense it is about empowering us to think differently about the portrayal of conflict itself in the twenty-first century and to understand it as lived experience within specifically managed environments. 

This is largely achieved through Cotterrell’s translation of his own experience as war artist in Afghanistan. He seems to want his experience to affect the viewer in a way which is different from that which he witnessed, to a reliance on the imagination instead, provoked by the portrayal of the landscape and militarised environment. Instead the exploration is one of attempting to convey the sense of isolation he felt in the military field hospital.

What becomes apparent on seeing this work, is that we are being presented with data objects, which we are then encouraged to relate to, as though they are the nominal representation of real subjects. It is significant that the work is realised with new technology. All three main works in the show explore a similar landscape but use three different projection systems. In Observer Effect the system relates to interaction with the gallery visitor who influences the installation in spatial relativity, through a device that senses and then calculates, through the algorithms and maths of a game engine, their relationship to the virtual space. Alternatively, in Searchlight 2, there is a synthesis between real and virtual as the figures traverse the landscape. He has said in relation to this piece that ‘from a great distance we lose empathy with the figures crossing the landscape’. In Apparent Horizon, the viewer encounters a semi-immersive relationship with video projected onto specially designed hemi-spheres, a view of the horizon, and a lengthy period of waiting for something to happen, which captures the tension between periods of violence. In this sense the artist has worked both as a war artist and as an artist using and developing the application of new technologies.

Image: Apparent Horizon Diagram
Image: Apparent Horizon Diagram

He talked about computer programming having a tendency towards ‘megalomaniac control’, and that the installation was addressed towards ‘how an audience inhabits a gallery’, with no ‘fetishizing of computers’. The residency at SEOS has obviously affected the nature of the technology employed in the work, with two ‘black boxes’ enabling aspects of the projections, as well as the hemi-spheres as immersive hardware. The system of Observer Effect is adaptive and therefore responds to the accumulated impact of viewers in the gallery. He talked about how a commercial games company would find it easy to make, but for him it had been a steep learning curve. 

Cotterrell was able to return to Afghanistan in early 2008, due to support from the RSA, and was therefore able to look at the territory of the desert ‘outside the bubble of the military’, which had given him a limited understanding of the environment, a sense of dislocation, and the apprehension of casualties brought from the desert war zone. On this occasion he grew a beard and was able to disguise himself sufficiently so that he could interact with different groups of Afghani people and to gain a ‘pluralism of experience’, as on this occasion he was not part of the chain of command. In this second journey, he was ‘low value’ and therefore able to wander more freely. 

Initially, he found it difficult to deliver art work in response to what he had experienced in Afghanistan. He was aware of the historical dilemma of the conflict between medicine and war. But for him, the trauma was ‘quieter’ and involved loss of identity. For example, the twenty-one year old soldier who after severe injury was ambiguous about what would happen for the rest of his life. 

He found the operating theatre at the field hospital was ‘like a stage set’, and he took photographs of the surgeons, but found that the documentation ‘didn’t document’ sufficiently his lived experience. At one point he left a video camera running, documenting the arrival of casualties and then, when he was back at home, he edited the footage and left only the moments when attendant individuals ‘allowed their guard to drop’. He questioned though, whether ‘it was right to document trauma’. This left him with the ‘impossibility of conveying content’.

As war artist he has chosen to explore the military and political relationships with the technological portrayal of soldiers and civilians within a territorial combat zone. This is sufficient for Cotterrell in order to convey the sense of isolation and the particular landscape of Afghanistan. In this way, apprehending the virtual or nominal as a way of perceiving what could be real, and is real in a conflict situation, puts the viewer in a complex position, of both suspending disbelief and recognising the construct. The final work Monsters of the Id, includes in a small installation an army tent, desk and military communications equipment. This conjures up an image of Cotterrell’s experience as a war artist, although in fact it is his portrayal of how we might think of it – as naïve in other words.

 Image: Monsters of the Id by David Cotterell
 Image: Monsters of the Id by David Cotterell  

For the team of curators, gallery staff, and the artist, it has been curatorially important to work within the gallery space and Cotterrell claims that the ‘virtual can only really be understood in a gallery context.’ This is enabled through the works being not fully immersive so that you can stand back and reflect. As such the show is all about ‘the manipulation of imagery’ informed by the residencies in Afghanistan and at SEOS.

The exhibition continues till 31 March 2012 at the John Hansard Gallery, Southampton

www.davidcotterrell.com

www.scansite.org

Revisiting the Curious World of Art & Hacktivism.

“It is not accidental that at a point in history when hierarchical power and manipulation have reached their most threatening proportions, the very concepts of hierarchy, power and manipulation come into question. The challenge to these concepts comes from a redsicovery of the importance of spontaneity – a rediscovery nourished by ecology, by a heightened conception of self-development, and by a new understanding of the revolutionary process in society.” Murray Bookchin. Post-scarcity and Anarchism (1968).

The rise of neo-liberalism as a hegemonic mode of discourse, infiltrates every aspect of our social lives. Its exponential growth has been helped by gate-keepers of top-down orientated alliances; holding key positions of power and considerable wealth and influence. Educational, collective and social institutions have been dismantled, especially community groups and organisations sharing values associated with social needs in the public realm. [1] Bourdieu.

In this networked society, there are controversies and battles taking place all of the time. Battles between corporations, nation states and those who wish to preserve and expand their individual and collective freedoms. Hacktivist Artists work with technology to explore how to develop their critical and imaginative practice in ways that exist beyond traditional frameworks of art establishment and its traditions. This article highlights a small selection of artists and collaborative groups, whose work is linked by an imaginative use of technology in order to critique and intervene into the opressive effects of political and social borders.

Hacking & Cracking

In June 2000, Richard Stallman [2] when visiting Korea, illustrated the meaning of the word ‘Hacker’ in a fun way. When at lunch with some GNU [3] fans a waitress placed 6 chopsticks in front of him. Of course he knew they were meant for three people but he found it amusing to find another way to use them. Stallman managed to use three in his right hand and then successfully pick up a piece of food placing it into in his mouth.

“It didn’t become easy—for practical purposes, using two chopsticks is completely superior. But precisely because using three in one hand is hard and ordinarily never thought of, it has “hack value”, as my lunch companions immediately recognized. Playfully doing something difficult, whether useful or not, that is hacking.” [4] Stallman

The word ‘hacker’ has been loosely appropriated and compressed for the sound-bite language of film, tv and newspapers. These commercial outlets hungry for sensational stories have misrepresented hacker culture creating mythic heroes and anti-heroes in order to amaze and shock an unaware, mediated public. Yet, at the same time hackers or ‘crackers’ have exploited this mythology to get their own agendas across. Before these more confusing times, hacking was considered a less dramatic activity. In the 60s and 70s the hacker realm was dominated by computer nerds, professional programmers and hobbyists.

In contrast to what was considered as negative stereotypes of hackers in the media. Steven Levy [5], in 1984 published Hackers: Heroes of the Computer Revolution [6]. In three parts, he writes about the canonical AI hackers of MIT, the hardware hackers who invented the personal computer industry in Silicon Valley, and the third-generation game hackers in the early 1980s. Yet, in this publication, what has had the most impact on hacker culture and is still used widely as a guideline by many is the ‘hacker ethic’. He identified this Hacker Ethic to be a code of practice consisting of key points such as that “all information is free”, and that this information should be used to “change life for the better”.

The Hacker Ethic:

1. Access to computers—and anything which might teach you something about the way the world works—should be unlimited and total. Always yield to the Hands-on Imperative!

2. All information should be free.

3. Mistrust authority—promote decentralization.

4. Hackers should be judged by their hacking, not bogus criteria such as degrees, age, race or position.

5. You can create art and beauty on a computer.

6. Computers can change your life for the better.

Levy’s hacker ethic promotes the idea of performing a duty for the common good, an analogy to a modern day ‘Robin Hood'[ibid]. Proposing the concept that hackers are self-reliant whilst embracing a ‘healthy’ anti-authoritarian stance, combined with free and critical thinking. Proposing that hackers should be judged by their ability to hack, and presenting hacking as an art-form. Levy also says that the Free and open source software (FOSS) movement is the descendant of the hacker ethic. However, Levy’s hacker ethic has often been quoted out of context and misunderstood as to refer to hacking as ‘breaking’ into computers. This specifically prescribed role, denies the wider and creative context of what hacking is and could be. It does not have to be just about computer security.

This leads us to ‘crackers’. All crackers hack and all hackers hack. But, crackers are seen as second rate wannabe hackers by the older generation of hackers. The Black Hat Hacker or cracker designs and releases malicious code, gathers dangerous information and brings down sensative systems. The White Hat Hacker hunts down and destroys malicious code, and the casual hacker who hacks in order to learn information for his or her own curiosity; both generally dislike ‘Black Hats’ and ‘Crackers’, and tend to view them as computer criminals and dysfunctional juveniles. Lately, crackers have also been labeled as ‘script kiddies’. As a kind of snobbish insult, it refers to those who are not capable of building or programming their own tools, but tend to use scripts and programs written by others to perform their intrusions. To add to the confusion we also have the term ‘Grey hat’. Which refers to a hacker acting between black hat and white hat. Indeed, this could demonstrate where art hacktivists reside, challenging the trappings of the traditional concept of goody and baddy.

“There is another group of people who loudly call themselves hackers, but aren’t. These are people (mainly adolescent males) who get a kick out of breaking into computers and phreaking the phone system. Real hackers call these people ‘crackers’ and want nothing to do with them.” [7] Raymond.

“The basic difference is this: hackers build things, crackers break them.” [ibid] Raymond.

But before we judge,

let’s view a snippet of the \/\The Conscience of a Hacker/\/ by +++The Mentor+++

Written on January 8, 1986.[8]

“This is our world now… the world of the electron and the switch, the
beauty of the baud. We make use of a service already existing without paying
for what could be dirt-cheap if it wasn’t run by profiteering gluttons, and
you call us criminals. We explore… and you call us criminals.  We seek
after knowledge… and you call us criminals. We exist without skin color,
without nationality, without religious bias… and you call us criminals.
You build atomic bombs, you wage wars, you murder, cheat, and lie to us
and try to make us believe it’s for our own good, yet we’re the criminals.”

Art & Hacktivism

The term ‘Hacktivism’ was officially coined by techno-culture writer Jason Sack in a piece about media artist Shu Lea Cheang published in InfoNation in 1995. Yet, the Cult of the Dead Cow [9] are also acknowledged as defining the term. The Cult of the Dead Cow are a group of hackers and artists. They say the Hacktivism phrase was originally intended to refer to the development and use of technology to foster human rights and the open exchange of information.

Hacktivism techniques include DoS attacks, website defacement, information theft, and virtual sabotage. Famous examples of hacktivism include the recent knocking out of the PlayStation Network, various assistances to countries participating in the Arab Spring, such as attacks on Tunisian and Egyptian government websites, and attacks on Mastercard and Visa after they ceased to process payments to WikiLeaks.

Hacktivism: a policy of hacking, phreaking or creating technology to achieve a political or social goal.

“Hacktivism is a continually evolving and open process; its tactics and methodology are not static. In this sense no one owns hacktivism – it has no prophet, no gospel and no canonized literature. Hacktivism is a rhizomic, open-source phenomenon.” [10] metac0m.

The practice or behaviour of Hacktivism is at least as old as Oct 89 when DOE, HEPNET and SPAN (NASA) connected to (virtual) networked machines world wide. They were penetrated by the anti-nuclear group WANK worm.

WANK penetrated these machines and had their login screens altered to…

HACKING BORDERS: Examples of Art Hacktivism & Cultural Hacking…

“Radical groups are discovering what hackers have always known: Traditional social institutions are more vulnerable in cyberspace than they are in the physical world. And some members of the famously sophomoric hacker underground are becoming motivated by causes other than ego gratification.” [11] Harmon.

Hacktivism, exploits technology and the Internet, experimenting with the immediacy of distributable networks as a playful medium for independent, creative and free expression. There has been a gradual and natural shift from net art (and net.art) into Hacktivism. Net Art in spirit, has never really been just about art being viewed on a web browser alone. Some of the very same artists whose artwork involved being shown in browsers and making code behind the browser as part of the art, have also expanded their practice outside of the browser. One such artist is Danja Vasiliev, “Fifteen years ago WWW was something very new in Russia and besides the new dial-up aesthetics and world-wide means it brought a complete new layer of existence – “netosphere”, which made my youth.” Vasiliev very soon moved on from playing with browsers into a whole new territory. [12]

Danja co-founded media-lab moddr_ in 2007, a joint project at Piet Zwart Institute alumni and WORM Foundation. Based in Rotterdam moddr_ is a place for artists and hackers, engaging with critical forms of media-art practice. He collaborated with Gordan Savicic and Walter Langelaar from the moddr.net lab on the project Web 2.0 Suicide Machine, which lets you delete your social networking profiles and kill your virtual friends, and it also deletes your own profile leaving your profile image replaced by a noose.”The idea of the “Web 2.0 Suicide Machine” is to abandon your virtual life — so you can get your actual life back, Gordan Savicic tells NPR’s Mary Louise Kelly. Savicic is the CEO — which he says stands for “chief euthanasia officer” — of SuicideMachine.org.” [13]

Just like another project called ‘Face to facebook’ that stole 1 million facebook profiles and re-contextualized them on a custom made dating website (lovely-faces.com), set up by Italian artists Paolo Cirio and Alessandro Ludovico, whom also just so happens to be editor in chief of Neural magazine. Web 2.0 Suicide Machine, had to close its connections down regarding its Facebook activities after receiving a cease and decease letter from Facebook. [14]

Julian Oliver and Danja Vasiliev teamed up and formed the mysterious group Men in Grey. The Men In Grey explore our online vulnerabilities by tapping into, intervening into wireless network traffic. Observing, tracing and copying what we do. This hack then redisplays our activities back to us, showing the data of our online interactions.

At first no one (except myself & a few others) knew who they were. When they first arrived on the scene I started an interview with them and then suddenly, I was asked to hold back due to their antics on the Internet and interventions in public environments receiving much coverage. They were not sure how it would pan out for them. Partly due to the anonymous nature of their project, and also because of the sudden impact of the larger hacktivist group Anonymous getting much press in commercial media themselves.

“Men In Grey emerge as a manifestation of Network Anxiety, a fearful apparition in a time of government wiretaps, Facebook spies, Google caches, Internet filters and mandatory ISP logging.” M.I.G

“Spooks are listening into calls, just like they always have,” said Eric King of London’s Privacy International, in an e-mail. “With A5/1 being broken—you can decrypt and listen into 60 calls at once with a box smaller than a laptop.” [15]

Later they won the Golden Nica (1st prize) Interactive Arts category, Prix Ars Electronica in 2011. In a show called Project Space — M.I.G. — Display of unknown, quarantined equipment hosted at the Aksioma Project Space Komenskega, Ljubljana 2011. The statement read:

“The particularly threatening quality of the Men In Grey equipment is its apparently invasive nature; it seems able to penetrate – and even hack into – virtually any electronic device in its reach. While we are all aware of the wire-tapping and data retention done by the government (along with the spying carried out by corporations like Facebook and Google), Men In Grey seem to operate with a range of tools and techniques well beyond those that are currently known to be in use.”

Image taken from the Men in Grey Video. 'H1606: Field Officer Protocol'. Click on image above to view video.
Image taken from the Men in Grey Video. ‘H1606: Field Officer Protocol’. Click on image above to view video.

Hacktivism involves many different levels of social intervention and engagement. Whether it is to do with direct action, self-referential geekiness, obscure networked antics, crtical gaming, or peer 2 peer and collective change. Hacktivists challenge defaults put in place by other people, usually the systems imposed upon them and the rest of us by authority. Even though the subjects themselves may be concerning serious matters, humour and playfulness are both essential ingredients.

“A promising tactic for the early Situationists was the unpredictable yet forceful potential of play — what anthropologist Victor Turner termed the “liminoid,” or the freeing and transformational, moments of play when the normal roles and rules of a community or society are relaxed.” [16] Dovey & Kennedy.

One group crossing over from the digital into physical and social realms, is Tiltfactor. [17] Their form of intervention is not necessarily about causing political controversy, but is engaged in reaching people through games of play. Experimenting with social everyday contexts, making games that tackle less traditional topics, such as public health, layoffs, GMO crops. One of the many games creating awareness on these subjects, is POX “Our game actually helps a player understand how a disease can spread from one place to another and how an outbreak might happen” says Mary Flanagan. [18]

A local public health group called Mascoma Valley Health in the New Hampshire region of the US approached Tiltfactor with the problem of the lack of immunization. “At first, a game about getting people immunized seemed like one of the most “un-fun” concepts imaginable. But that sinking feeling of impossibility almost always leads to good ideas later.” [19] Flanagan.

“Geopolitical space has always been a conflicted and fragile topic. Borders and frontiers are changing so fast, that sometimes it seems that our sociopolitical status can change from “citizen” to “immigrant” from one moment to another, or simply live under the “immigrant” status all your life. We’re getting used to words like refugees, enclaves, war, borders, limits –and the list has no end.” Ethel Baraona Pohl & César Reyes

The Transborder Immigrant Tool (TBT).

Ricardo Dominguez collaborated with Brett Stalbaum, Micha Cardenas, Amy Sara Carroll & Elle Mehrmand, on (TBT) (and others), on a hand-held mobile phone device that aids crossers of the Mexico-US border. An inexpensive tool to support the finding of water caches left in the Southern California desert by NGO’s for those crossing the border.

“The entire group of artists who are part of Electronic Disturbance Theater 2.0/b.a.n.g. lab working on the Transborder Immigrant Tool (TBT) was being investigated by UCSD and 3 Republican Congressmen starting on January 11, 2010. Then I came under investigation for the virtual sit-in performance (which joined communities statewide against the rising students fees in the UC system and the dismantling of educational support for K–12 across California) against the UC Office of the President (UCOP) on March 4, 2010. This was then followed by an investigation by the FBI Office of Cybercrimes.” [20] Ricardo Dominguez.

Billboard campaign, design by Ricardo Dominguez & Amy Sara Carroll
Billboard campaign, design by Ricardo Dominguez & Amy Sara Carroll

In an interview with Lawrence Bird Dominguez discusses that the TBT is still developing as a gps tool, but infers that it is not just a tool but also ‘border disturbance art’, consisting of different nuances existing as part of a whole with other factors at play. Such as a hybrid mix of things, objects and expressions “artivism, tactical poetries, hacktivism(s), new media theater, border disturbance art/technologies, augmented realities, speculative cartographies, queer technologies, transnational feminisms and code, digital Zapatismo, dislocative gps, intergalactic performances, [add your own______].” [ibid]

BorderXing Guide by Heath Bunting

“Borders are there to be crossed. Their significance becomes obvious only when they are violated – and it says quite a lot about a society’s political and social climate when one sees what kind of border crossing a government tries to prevent.” [21] Florian Schneider

Heath Bunting and collaborators crossing the Rhine river on self-made raft, Germany
Heath Bunting and collaborators crossing the Rhine river on self-made raft, Germany

National borders are front-lines of political and social friction. The exerience of asylum-seekers and political migrants reflect some of the most significant issues of our time. Immigration is a toxic issue and unpopular with voters. Bunting’s BorderXing Guide, plays on the fear of invisible alien hordes of people crossing our borders illegally.

The context of this work fits well with issues about borders, whether it is about creating borders online or physical environments. Only those needing to cross a border are allowed access to the site, it is limited to ‘social clients’ who have a static IP (Internet Protocol) address and who, most notably, have gained the artist’s confidence. Such as peer activists and immigrants using libraries, colleges, cultural centres. The site allows those who would other wise end up crossing borders in harmful ways, such as in containers, on the backs of (and underneath) lorries and planes.

Heath Bunting’s BorderXing Guide website primarily consists of documentation of walks that traverse national boundaries, without interruption from customs, immigration, or border police. The work comments on the way in which movement between borders is restricted by governments and associated bureaucracies. It is a manual written not at distance like a google map, but by foot. A physical investigation, involving actually going to these places; trying these discovered routes out and then sharing them with others. A carefully calculated politics of public relations.

BorderXing Guide: map of journey from Körmend to Güssing. Heath Bunting.
BorderXing Guide: map of journey from Körmend to Güssing. Heath Bunting.

Kate Rich and Feral Trade

“The Feral Trade Café is more than just an art space that’s a working café, it’s about provoking people to question the way big food corporations operate by looking at the journey of the food we end up scraping into our pampered bins.” [22] Gastrogeek

Feral Trade uses social and cultural hand baggage to transport food based items between cities, often using other artists and curators as mules. Feral Trade products (2003-present), alongside ingredient route maps, bespoke food packaging, video and other artefacts from the Feral Trade network. The goods rangefrom coffee from El Salvador, hot chocolate from Mexico and sweets from Montenegro, as well as locally sourced bread, vegetables and herbs.

Kate Rich uses the word ‘feral’ as a process refering to being deliberately wild, as in pigeon, as opposed to romantic nature wild as the wolf. It is an unruly wild, shitting everywhere, disruption and annoyance in contrast to ‘official’ human structures and connected infrastructures. Feral Trade freight operates largely outside commercial channels, using the surplus potential of social, cultural and data networks for the distribution of goods. Working with co-operatives, small growers and food producers.

The Feral Trade Courier is a live shipping database for a freight network running outside commercial systems. The database offers dedicated tracking of feral trade products in circulation, archives every shipment and generates freight documents on the fly.

Every shipment is different and has its own story of how and where it was delivered from. Also included is information on who the carriers are with details about producers and their local culture as contextual information. The product packaging itself is also a carrier of information about social, political context and discussions with producers and carriers.

Feral Trade at Furtherfield's Gallery (2009) [23] Link to exhibition
Feral Trade at Furtherfield’s Gallery (2009) [23] Link to exhibition

Since the rise of the Internet individual and collective actions are symbiotically connected to the every day. In a world transformed, common people have access to tools that can change ‘our’ cultures independently; sharing information, motivating actions and changing situations. We know of the Arab Spring, the Occupy movement, Anonymous and Wikileaks and how successful they have been in exploiting technology and social networks. Technology just like any other medium is a flexible material. By tweaking, breaking and remaking ‘something’ you can re-root it’s function, change its purpose.

The links between these mass social movements and the artists here are not just relating to technology’s use but, a shared critique at the same enemy, neo-liberalism.

“”Neo-liberalism” is a set of economic policies that have become widespread during the last 25 years or so. Although the word is rarely heard in the United States, you can clearly see the effects of neo-liberalism here as the rich grow richer and the poor grow poorer.” [24] Martinez & Garcia.

At the same time as highlighting the continual privatization of human society. This form of art practice shows us the cracks of where a social divide of gate-keeping has maintained power within the Western World’s, traditional art structures. We now realize that the art canons we have been taught to rely on as reference are more based around privelage, centralization and market dominance rather than democratic representation or even just pure talent. Hacktivist artists adapt and recontextualize with a critical approach, towards a larger and more inclusive context beyond their own immediate selves. Demonstrating a respect and use of autonomy, and an awareness of social contexts and political nuances, freeing up dialogue for new discussions which include a recognition of social contexts, as a vital ingredient and valued resource in art. Re-aligning, reconfiguring the defaults of what art is today.

Social Cities of Tomorrow

Featured image: Martijn de Waal, co-founder of The Mobile City, introduces the conference (image courtesy Virtueel Platform)

On Feb. 17th Amsterdam hosted Social Cities of Tomorrow, a conference on new media and urbanism. Adapting its title from Ebenezer Howard’s Garden Cities of Tomorrow, but taking equal inspiration from the work of Archigram, the conference presented a snapshot of the direction cities are moving today: as conventional means of planning and designing are renegotiated through our engagement with new media technologies:

www.socialcitiesoftomorrow.nl

Organized by The Mobile City and Virtueel Platform, the event showcased best-practise examples of the use of media in urban analysis, design, art and activism. These ranged from “Homeless SMS”, a text-messaging system designed to provide information to the 70% of homeless Londoners who own cell phones; “Amsterdam Wastelands”, an on-line mapping of disused sites in Amsterdam and Zaanstad; “Koppelkiek”, a game project in which residents of a troubled area of Utrecht collected “couple snapshots” (in couples of friends, relatives or complete strangers), promoting social interaction through play; and “Urbanflow”, and New York-based project to rethink the contents of urban screens. In all, a dozen such projects were presented at the conference.

(top) Amsterdam Wastelands; (above) Koppelkiek
(top) Amsterdam Wastelands; (above) Koppelkiek

http://www.socialcitiesoftomorrow.nl/showcases

Immediately preceding the conference an intensive three-day workshop took place at ARCAM, the Amsterdam Centre for Architecture. This event brought together two dozen interdisciplinary creatives from around the world to tackle urban issues in four current case-studies: Haagse Havens, Den Haag; Zeeburgereiland; Strijp-S Eindhoven; and the Amsterdam Civic Innovator Network (a proposal to open up Amsterdam’s civic resources to distributed control by citizens). Working with local stakeholder organizations, the participants brainstormed how to leverage new media to solve intractable or new problems in these real-world sites.

workshop partricipants Gyorgyi Galik & Koen Martens (image by Lawrence Bird, sponsorship Winnipeg Arts Council) 
workshop partricipants Gyorgyi Galik & Koen Martens (image by Lawrence Bird, sponsorship Winnipeg Arts Council) 

http://www.socialcitiesoftomorrow.nl/workshop/the-four-cases

Also at ARCAM, a roundtable discussion on the alternative forms of trust emerging out of new media conditions was held, with panelists (below, left to right) Tim Vermeulen, Henry Mentink, Rietveld Landscape, Scott Burnham, Michiel de Lange (image courtesy Aurelie).

Keynote speakers Usman Haque, Natalie Jeremijenko, and Dan Hill concluded the conference with a panel discussion that placed the presentations in the context of distributed technology, contemporary art, social innovation, and architecture (image courtesy Virtueel Platform).

transmediale 2k+12, in/compatible

Featured image: ‘Promised Land’ design of transmediale 2k+12

Everything is not connected was the title of one of the talks organised as part of the in/compatible symposium at transmediale 2k+12 (2012), precisely the keynote speech of Graham Harman for the section titled systems. But this year’s programme of transmediale was all about connectedness, or I’d better say, about a curatorial structure of connectedness and subtle linkage.

tm2k+12 logo (Cloud) by Manuel Bürger, Timm Häneke and Till Wiedeck and http://youtu.be/Mk1Wn7wNFaw, © transmediale
tm2k+12 logo (Cloud) by Manuel Bürger, Timm Häneke and Till Wiedeck and http://youtu.be/Mk1Wn7wNFaw, © transmediale

The festival’s format was one of visual and conceptual reminders, and this became evident at the very beginning and during the opening ceremony, in the auditorium of the the Haus der Kulturen on the 31st January.

At the moment of opening a power point presentation, the new artistic director Kristoffer Gansing seemed to experience a technical problem as his file would not open. A technical assistant was then called on stage to fix it, and while we all giggled and looked at each other thinking that this was somewhat like a paradox for a festival devoted to the exploration of art, technology and media culture, we soon realised that the dooming technical failure was a pretext for one of the Prepared Desktop performances by glitch-artist jon.satrom.

Thus, from the very start, we experienced what Gansing often defined as a festival which “is an incompatible being”, suggesting that the 25th edition of transmediale would be different, perhaps more oriented to a multidirectional engagement with its audience and, surely, aimed at making us aware of how much technology is intrinsically part of our everyday lives – physically, mentally and also politically. It seems that Gansing had worked towards making us feel like explorers in order to experience what he described in his curatorial statement as the “in/compatible moment”, the “moment of stasis” resulting from the clash between things that were supposed to flow and converge peacefully within a system. That unforeseeable clash generated by an incompatibility which, according to him, is to be seen (and perhaps also sensed) as a moment full of potentials, as a gap which allows a new rearrangement of the elements of a given system – be it artistic, social, economic or political.

Gainsing's opening speech + artist jon.satrom, transmediale 2k+12 © Genz Lidner
Kristoffer Gansing and jon.satrom at the opening cerimony of trasmediale 2k+12 © Genz Lindner / transmediale
Screenshot of the "Prepared Desktop" performance by artist jon.satrom, trasmediale 2k+12 © transmediale
Screenshot of the “Prepared Desktop” performance by artist jon.satrom, trasmediale 2k+12 © transmediale

This ‘curatorial tactic’ marked the rich programme of transmediale 2012, which spanned from exhibitions to academic research networks, from online artistic interventions to talks and live performances – worth a mention is also the overall design of the festival’s contextual material, called the Promised Land design theme, which with its retro digital-pop aesthetic [1] seemed to have been devised to reinforce the idea of the clash, the tensions at work within the notion of technological convergence (“the myth” of contemporary society), starting from the very aesthetics of it.

The connectedness I mentioned above is very tangible when looking back at the main themes discussed at the in/compatible symposium – which was divided into three thematic segments:
systems
, publics and aesthetics – in that they could be found as extensions across the whole programme, which in turn was developed across six sections:

1- the exhibition Dark Drives. Uneasy Energies in Technological Times curated by Jacob Lillemose

2- The Ghost in the Machine performance programme curated by Sandra Nauman

3- the video programme Satellite Stories curated by Marcel Schwierin

4- 25 Years, a series of events, amongst which talks and video screenings, about “areas of conflict between old and new” that were devised to mark the 25th anniversary of the festival

5- Featured Projects, a series of special parallel projects, such as web-based and site-specific
interventions

6- last but not least, the new addition of reSource for transmedial culture, an “interface between the cultural production of art festivals and collaborative networks of art and technology, hacktivism and politics” presented as a series of ongoing events (workshops, discussions, lectures and performative interventions) curated by Tatiana Bazzichelli.

Festival architecture by raumlaborberlin, transmediale 2k+12
Festival architecture by raumlabor, transmediale 2k+12 © Genz Lindner / transmediale (above and below)
Festival architecture by raumlaborberlin, transmediale 2k+12 © Genz Lindner

Taking a step back to look at the overall thematic framework of the festival before digging into the specifics of each programme, what should be emphasised is the effort that was made to strengthen the transdisciplinary nature of the festival as a whole. In fact, each section of the programme inserted itself into the wider discourse of cultural production; putting a stress on how deeply technology is intertwined with the every day while looking at the relationship between art and technology from a socio-economic and political perspective that was permeated by an historical orientation. And the latter is precisely what makes this 25th edition different from those I had experienced before.

Gainsing’s perspective – as it was often stated by his collaborators throughout the festival – is that of a media archeologist; and in this sense he occupies a specific place in the media theory-scape of the city of Berlin, which houses the Institute for Time Based Media (Berlin University of Arts) where Siegfried Zielinski is the Chair of Media Theory. As many might know, Zielinski is the theorist who coined the term (or better still, founded the field of) media archaeology with his book Deep Time of the Media (MIT Press, 2002). I would then say that the methodological approach of the artistic director, as well as that of the four festival’s curators, was the one which looks at a present “linked to a past pointing at a possible future”, adopting a perspective that is different and finds “something new in the old” rather than seeking “the old in the new” (quotes from Zielinski, 2002). This is probably the reason of the festival’s holistic character, of the existence of critical and aesthetic linkage between the various panel discussions and performances, research projects and art installations.

The in/compatible symposium

This year’s symposium, across three different but converging angles, looked at the tension between functionality and disruption in order to address how the gap existing between the two has been (and could be) “productively used” by artists, as well as by society at large, in relation to available technology – mostly digital and web-related.

The strong connection existing between all panels – grouped under systems, chaired by Christopher Salter; publics, chaired by Krystian Woznicki; aesthetics, chaired by Rosa Menkman– was given by the historical approach of their explorations into the present. Their positions were those according to which it is not technology that impacts society, but it is almost the reversal: it is society – and artists – who, with their behaviours and actions, transform it, generating a new language and new possibilities within established systems, or failing systems. One way to embrace this type of perspective was described by Graham Harman in his keynote speech: it is through differentiating “between background and foreground” and bringing the latter “into consideration”, through accepting obsolescence as something inherent to the state of the technological thing and through embracing the fact that mediums change, that new ways of thinking and understanding reality can be established.

Graham Harman in coversation with Christopher Salter, transmediale 2k+12 © Genz
Graham Harman in coversation with Christopher Salter, in/compatible systems Keynote speech, transmediale 2k+12 © Genz Lindner / transmediale

In this regard, the in/compatible aesthetics panels brought about interesting paradoxes in relation to media archeology and technological historicism, such as the necessity to move away from nostalgia for the past and avoid what could perhaps be termed as techno-romanticism. Through a series of panels, spanning from Uncorporated Subversion. Tactics, Glitches, Archeologies to Unstable and Vernacular. Vulgar and Trivial Articulations of Networked Communication, this section of the symposium presented a variegated array of artistic and research practices (from artist Olia Lialina to media theorist Jussi Parikka) that are concerned with establishing methods for challenging given systems, their codes and protocols, in order to establish new languages and modes of operation. All of them presented different artistic scenarios embedded in current socio-cultural frameworks, stressing the fact that “cultural history is shaped by users more than its inventors” (quote from artist and programmer Dragan Espenschied‘s presentation during the Unstable and Vernacular panel).

Uncorporated Subversion panel, transmediale 2k+12 © Kimberley Bianca
“Uncorporated Subversion. Tactics, Glitches, Archeologies” panel, for the in/compatible aesthetics symposium, transmediale 2k+12 © Kimberley Bianca / transmediale
The Glitch Moment(um) by Rosa Menkman, transmediale 2k+12 © Ania Domanska
“The Glitch Moment(um)” performance by Rosa Menkman, for the Gost in the Machine performance programme, transmediale 2k+12 © Ania Domanska / transmediale

The publics section dealt with “forms of activism and social resistance” that emerge from incompatibility with the economic-political systems. In the instance of the Norifumi Ogawa in his talk Social Media in Disaster, during which he gave a very detailed insight into the “productive and effective” uses of social media during the recent Japanese earthquake and the consequent accidents at the Fukushima’s nuclear plant.

The exhibition: Dark Drives. Uneasy Energies in Technological Times.

According to the exhibition curator Jacob Lillemose, Dark Drives  “explores the idea that uneasy energies exist in technological times” and offers “a thematic reading and an historical mapping of the last fifty years, expressing a critical attitude to existing phenomena as well as exploring possibilities of reinvention”. And it does so with “no promise of overcoming” them (quotes from Lillemose’s curatorial statement).

In fact, the exhibition included works by 36 artists spanning different cultural fields as well as periods. The inclusions ranged from Ant Farm’s Media Burn, Chris Burden’s Doorway to Heaven and William S. Burroughs/Antony Balch’s The Cut-Ups (late 60s and 70s) to Art 404’s 5 Million Dollars 1 Terabyte, Constant Dullaart’s Re: Deep Water Horizon (HEALED) and jon.sotrom’s QTzrk (2010/2011), all while moving through the practices of artists attached to the net.art movement, such as Heath Bunting’s Skint – The Internet Beggar and JODI – the latter with a new light installation, LED PH16/1R1G1B, dated 2011–. Included were also works produced in the 80s by music bands like SPK with their Information Overload Unit. Not only, but the show also presented works which are usually not associated with the conventional art circuit, such as the TV programme Web Warriors produced by Christopher Zimmer (2008) and the music video Come to Daddy by Chris Cunningham/Aphex Twin (1997), along with, as a reversal, old(er) media-oriented work, such as the series of computer prints Leaves by Sture Johannesson, which can be read as early pieces of conceptual art.

This condensed list is to say that the amount of artistic and cultural material on display in the exhibition and the trajectories that it opened were broad to such an extent that Dark Drives functioned more as a general narrative survey than a show with a clear proposition. It was a survey of how uneasy energies might materialise as consequences of the modes and methods in which technology is used and understood, with no much distinction drawn between technology in electronic, computational or digital times.

Dark Drives did not aim to address further its initial statement, nor to narrow down the kind of relationships (and their reasons) between historical instances and contemporary ones; and from my perspective this was its flaw. However, this is the kind of exhibition that a festival like transmediale eventually needed, because to my knowledge this sort of display and curatorial approach had not been presented before: an exhibition which finally embraced the inclusion, with no hierarchies or differentiation in terms of choices of display, of works conventionally shown in gallery spaces along with those traditionally related to (ahem) the still-existing ‘niche of new-media experts’.

Heath Bunting's Skint - Internet beggar
Screenshot of “Skint – Internet beggar” by Heath Bunting (1996)

Dark Drives might not be a very daring exhibition if placed outside the context of a media art festival like transmediale, but it is certainly almost subversive in this context, and in comparison with its precedents. The exhibition installation was clever and atmospheric and, as it was for the festival’s format, it was dotted by visual and aesthetic reminders. I’ll give you an example amongst many and various ones that you could have spotted in the show: formulas by Peter Luining (2005), which is a video about manipulating a screen-grabbed image in Photoshop till it becomes a black screen, was shown just a work before jon.sotrom’s Qtzrk (2011), another video based on the process of image deformation – in this case through the use of QuickTime 7; the latter, was, in turn, shown just another work before Heath Bunting’s Skint – The Internet Beggar (1996), a website that operates as a service through exploiting the potentials offered by the network system. The three works all adopted the framework of computer desktop as a display platform for their artistic interventions, but also as a production space. And although each artist’s agenda and research area were different, their proximity made these distinguishing elements more evident, highlighting various ways of activating modes of production that diverge from those of the system within which these artists operate.

Dark Drives, installation shot, transmediale 2k+12, © Genz, Lindner
Series of installation shots of the exhibition “Dark Drives. Uneasy Energies in Technological Times”, transmediale 2k+12, © Genz, Lindner / transmediale
Dark Drives, installation shot, transmediale 2k+12, © Genz, Lindner
Dark Drives, installation shot, transmediale 2k+12, © Genz, Lindner

Similarly to what I have just described, it was Dark Drives as a whole that guided the visitor all the way through its display towards specific thematic directions, which were suggested by the installation in conjunction with the many visual and aesthetic links. But simultaneously, the visitor would also be free to follow the other and many trajectories arising from the content of each specific work, and this flexibility made the exhibition an attractive narrative territory ready to be employed for further explorations.

reSource for transmedial culture

This section of the programme has been devised as an ongoing project by curator and researcher reSource is an initiative that started before transmediale festival with the gathering of an international network of PhD researchers for a conference and workshop held at the University of Arts in Berlin last November. The outcome of this collaborative network was launched on the second day of the festival, in the form of a research newspaper titled World of the News – Thank you & Goodbye . This newspaper operates as a platform in which an array of researcher, most of whom practising artists, presented a series of essays and interviews looking at the “unresolved questions and paradoxes of media technology” and how they might impact (and redefine) not only artistic production but also research processes and academic conventions, such as peer-review systems or the definition of what is currently accepted as ‘proper research’ within the academia.

in/compatible research network, reSource programme, transmediale 2k+12
PhD researchers meeting for the in/compatible research network, reSource programme, transmediale 2k+12 © transmediale
World of the News newspaper, reSource programme, transmediale 2k+12
World of the News newspaper, reSource programme, transmediale 2k+12 © transmediale

World of the News gathers a very well-thought through research material, and it does challenge academic formats, bringing forth the necessity (and preciousness) of collaboration and dialogues across disciplines, forms and formats.

The above is only one of the activities that were part of reSource; in fact, its programme was divided into five different sub-themes, Methods, Activism, Networks, Markets and Sex, each of which ranged from panels to presentations and workshops.

One of the proposed panel was titled Coded Cultures – Sub-Curatorship Beyond Media Arts and drew on a previous event organised by the group 5uper.net in Vienna, Coded Culture: The City as Interface (2011). Although aimed at addressing questions about curatorship and media art festivals, thus the public sphere, I wonder why curatorship as a practice within the field of new media and, supposedly within what was termed as “beyond new media art”, were not discussed more in depth, especially given the changes that transmediale exhibition itself proposed. If Joasia Krysa presented her specific approach to curating as a system that is informed by technology and thus embraces its inherent systems, like software codes and protocols of Internet and digital technology, in order to change the hierarchy of power; the other invited curators seemed to lack a depth in the discourse. The whole panel unfortunately stranded in general statements such as “technology changes the role of the curator” or “the curator does not want to define itself as a curator anymore, but as a coordinator and a producer”; a cliched conversation that – opportunely – ended with Krysa throwing on the table of discussion Christine Paul’s definition of “curator as filter feeder”.

Many other were the events presented at transmediale, such as the visually stunning, and purely analogue, performance of Joshua Light Show for the The Ghost in the Machine performance programme . At different times during the week of the festival Joshua Light Show performed with different musicians, such as the one man band Oneohtrix Point Never, bringing to light the beauty and magic that old(er) media can (still) give to a public of a “transmedial” festival.

Joshua Light Show ft Oneohtrix Point Never, transmediale 2k+12 © Genz Lidner
“Joshua Light Show ft Oneohtrix Point Never” for the Ghost in the Machine performance programme transmediale 2k+12 © Genz Lidner /transmediale (above and below)
Joshua Light Show ft. Oneohtrix Point Never, transmediale 2k+12  © Ania Domanska

As a final round-up, it is also to be noticed that in/compatible embraced slightly more extensively the sphere of online production and distribution, specifically in conjunction with the 25 Years, Satellite Stories and Featured Projects programmes.

If when browsing the transmediale website you experience some strange episodes, such as pages merging into each other when scrolling up and down, that is because of a site-specific intervention by Danja Vasiliev and Gottfried Haider – the developers of a Content Manipulation System called HOTGLUE which allows to construct websites directly in a web-browser.

Also as part of 25 Years there was a video installation <collaborative documenting / archiving on netart.activities> initiated by artist Constant Dullart and art historian and artist Robert Sakrowski. The duo had devised an open database system which employes YouTube as a repository for net.art projects. This project tackles issues related to hardware and software obsolescence in relation to the (often impossible) access to early net.art projects, and proposes a way of archiving them by filming an ‘audience-in-action’ during the browsing; a strategy which is also useful for tracking users’ behaviours and thus highlight the changes brought about by technological development. Dullart and Sakrowski also led a workshop at the transmediale headquarter, as well as presenting their work during the panel discussion web.video the new net.art?.

Robert Sakrowski during the archiving.netart workshop, transmediale 2k+12
workshop with Constant Dullart and Robert Sakrowski, transmediale 2k+12 © the author (above and below)
Archiving netart.activities workshop, transmediale 2k+12 © the author

As a last mention, the video programme Satellite Stories was launched at the opening night with Screening Re-enactment Videospiegl, a looped video screening which connected the present of the festival with its history, its archive. In fact the festival first opened in 1988 as VideoFilmFest, and the Videospiegl selection of early videos is now accessible on transmediale website; hopefully marking the start of an archive which will be online and for all.

The online activity described here is certainly not enough for a festival like transmediale, which should investigate thoroughly the relationship between art festivals, artistic production and online distribution; but at least it seems a start for what is a much needed new exploration to be carried out by the organisers.

There is one more issue that I feel was only and often superficially addressed by this edition of transmediale. There were many mentions, in theory, of capitalism and its ramificated systems, such as the closeness of network systems which before were open and the consequent failure of techno-utopian ideals. However, there was little evidence of this in the artworks on display, nor in the site-specific installations presented. I don’t support the idea that artists should be literally political, or activists, but when I experienced jon.satrom’s performance at the opening, it came across as a sort of exercise in showing what can be done through bending technology to generate new languages and approaches to that which is established. In a way it reminded me again that we often operate within boxes, and rarely attempt to challenge the form and format of what is given to us. But then, most of us already know this. And although in/compatible as a festival did not want to give answers but generate a context for formulating questions, as Gainsing specified in his presentation, I felt the need of a next step, a step made of actions, which to me was only fully present in the reSource programme of Tatiana Bazzichelli. When I rethink of jon.sotrom’s performance, and I am very aware I am using him as an example to point to a larger scenario (my apologies to the artist!), I cannot refrain from thinking that the system he was challenging was that of an Apple Macintosh software, built on visual tricks like Spaces, Mission Control, etc; a system that perhaps needs to be challenged at a deeper level since, for instance, its reliance on the exploitation of developing countries workers?

tm2k+12 flyer microwaved by Mario de Vega, transmediale 2k+12
tm2k+12 flyer microwaved by Mario de Vega during his performance “Thermal”, The Ghost in the Machine performance programme, transmediale 2k+12 © unknown author / transmediale

This is just a final thought.
That said, I am really looking forward to seeing how transmediale will move forward, will it take the next step from this initial change?. It will be interesting to see how this merging of historical perspectives, academic research and artistic innovation will stir up more conversations and, as I said, more actions for another exploration of the relationship between contemporary cultural production, media and technology.

Please note: since the richness of the programme, I have highlighted my personal experience of the festival, so that this review highly reflects the choices I made about what to attend and what I (unfortunately) left out from my jammed daily schedule.

EAR to the [Archive] Ground – Reactivating the Unheard Avant-gardes. Case: POEX65

Now, listen…

No archive is perfect. No one, I assume, will contest this claim – especially, in this day and age, where archives are everywhere and everything is miscellaneous (Wiser). It is a reasonable claim that this new way of using archives, socially and privately, has created a new understanding of what archives are – and what they are not. At least, it seems much more logical today to claim that any archive including the ‘grand’ and professional (scientific) archives of national and international libraries and museum are imperfect and even selective. People are selective in their choices and tastes and their archives are a mirror of their biases and behaviours. Personal taxonomies are contextualizing social networks. As a mirror of professional and scientific networks, it is easy to assume similar processes of (in this case academically grounded) choices and tastes taking place in the formation and construction of ‘grand’ archives.

My claim is that there are huge lacunas in the construction of the ‘grand’ archives, as well as in the construction of our ‘collective’ knowledge, and it would be tempting – if we consider the other end of the argument that Mark Wiser makes, which indicates that we may never bridge or fill all of them (the idea would be absurd) – to claim that none of it matters. The ‘homemade’ logic being that there is not anything interesting to find, anyway – and if there were, ‘they’ (the professional and scientific networks) would certainly know about it.

This paper argues that this is certainly not the case. The professional and scientific networks did not find, and do not know everything (!) – a lot of dynamic and significant cultural knowledge remain unheard of. Therefore, it is important and should be a priority to examine the lacunas and gaps (if we can find them) and understand them in a cultural and scientific context. Somehow they were excluded or sifted out of the ‘official’ construction of archived knowledge, and how and why this happened is an important scientific question to ask. Furthermore, the notion (it does not qualify as an argument) that only the important stuff made it into the archives, and that it only made it exactly because it was important, is as absurd as it is, almost, a dangerous (and not scientific) point of view.

In any case, the unheard avant-gardes are a part of the lacunas and gaps of the ‘grand’ archives. However, they are the very stuff of private and social networks and ‘small’ archives – to be considered as precursors (avant-garde) of the social media revolution. Maybe it is not until now that we are able to imagine the formats of an archive for ephemeral and mediated art practices – as well as other innovative and technologically experimental modalities of cultural production.

Becoming unheard…

What is an unheard avant-garde? Of course, the answer may be tautological: no one has ever heard of the unheard avant-garde, as it were.

And then again – rumours and curatorial intuition has it that private and ‘small’ archives around the globe are full of unheard stuff. In this case, I am focusing on the ephemeral, experimental, performative and intermedial art practices and projects by energetic project makers (often long since deceased) that never made it into the ‘grand’ archives – and, after a time, are forgotten, simply.

This project has the anterior purpose to define the modalities needed and methodologies to obtain them in order to reactivate, on a curatorial and humanistic level, the field of the ‘unheard avant-gardes’ (if it indeed is one field) – what are the categories? How do we describe them? Do they manifest themselves into (new) paradigms? And what would be best practice for metadating and documenting the field? Furthermore, these questions also point towards a more fundamental problematic regarding the definition and function of ‘art’ in a mediated cultural context and environment.

What is invested or, indeed, put at risk by reactivating the unheard? This is a question pointing back to the discussion of the transforming ontology of humanstic reception and its modality of ’archiving’ (a discussion I partake in another paper (Flexowriter…).

The Experimenal Avant-garde

Ake Hodell (S) Painting the Danish flag into Swedish Colours. Photos by Knud Hvidberg / Kirsten Lockenwitz
Ake Hodell (S) Painting the Danish flag into Swedish Colours. Photos by Knud Hvidberg / Kirsten Lockenwitz

Some remarks on my use of the Avant-garde concept.

A Classical approach would be to explore the history (of known representations) & theories of the avant-garde, describe and discuss in inter(con)textual views. Fine as this may be, however, there is a tendency to overlook or exclude the experimental practices of the avant-garde artists. Look at it as a production of new meaning or sensuous technologies, as it were, rather than something ‘finished’ and ‘fitting’ the (largely) ocular/text-based production of knowledge in classical academia and/or archives. The Avant-garde is never finished. It is always messy, and still searching, I would say, for the right eyes and ears – even after 40, 60, 80 years.

I would like to propose to make experimental avant-garde practices enhance the debate within the research in & of the History and Theories of Avant-garde Art. My approach – and transdisciplinary take on the avant-garde – is based on the assumption that the avant-garde practices in e.g. technology and sound was, essentially, part of the formation of a ‘media art’ – a kind of off-road history-in-the-making running below the ‘official’ history-as-it-were of art.

The modalities of this subterranean ‘media art’, or experimental avant-garde, are:

My research project focuses on three levels: how and why sound art became unheard (of) in the ‘grand’ archives?; what archive-formats are needed to ‘store’ the unheard avant-gardes (so they do not become unheard (of) again?; and how it may enter the sphere of the general public?

The silence of sound art is symptomatic of certain cultural, aesthetic and scientific paradigms that are inherited via the knowledge systems and epistemologies that define the institutionalized archive competences (Joseph Beuys, Michel Foucault).

How to change the traditional status of sound art, in archives and elsewhere: it has more often than not gone silent – out of reach for researchers and a general public.

The Unheard Avant-gardes project, then, focuses on a critical re-activating of sound art as an experimental practice – getting and letting the silent Avant-gardes out of the boxes and off the shelves – and into a network of digital distribution where it may be accessed, exhibited and explored – listened to – in detail and in a context.

Thus, I will claim, that to be ’unheard’ is a fundamental condition and premise for performative and mediated art practices – in the ‘grand’ archives (in the sense, that they are not ‘on the shelves’) as well as in the construction of the cultural contexts and social memories (history). I refer to the unheard avant-garde in the sense that it is experimental and in the forefront of a cultural and technological transformation in its day. It formed it’s own networks and worked from there. However, I do not intend to refer to the ‘avant-garde’ in the sense of a specific (artistic) genre or group or period or style or whatever (that may be). My argument will be that the unheard condition, and the reappearance of unheard avant-gardes and their (somewhat) hidden networks, is something that ’mirrors’ a change in the modes and modalities of the production of knowledge in a distributed, post-digital culture. Thus, the unheard condition is as fundamental an aspect in the understanding of the formation of ‘grand’ archives, as it is a key-element in an analysis of change and transformation of paradigms – and how science and art performs in and respond to those transformations. On one level, the existence of unheard avant-gardes is the mark of mediated, fugitive and ephemeral strategies and tactics in the art practices that emerged in the late 1950s and during the 1960s. On another level, it is a true ontological gap – and the reappearance of the unheard avant-gardes may very well prompt us to rewrite history.

It is about time we put an ear to the archive ground.

Ear (sensing archives)

To limit myself, I am putting a special focus on cases that turned up in my search after the particularly unheard (of) in the ‘grand’ archives: POEX65. First a note on how to search and identify the unheard avant-garde in (or, rather: outside) existing archives. I particularly looked for sound material from collaborative, performative, time-based, intermedia art, media art, and new media art projects from 1920s to present day; and I looked at small and private archives and triangulated what I found here – dates, persons, places, other artists – with the databases (or, in most cases, before 1983, written / printed records) of the Danish Broadcast Company and Statsbiblioteket (The Danish National Library).

I also put an ear to the collection of (inter)media art from 1950s and onwards at the Museum of Contemporary Art in Roskilde, of which I was the Curator between 1999 and 2008. This archive encompasses art, which is practicing “fusions of words, images and sounds”, often in different variations of performative, fluxid, conceptual, and mediated situations. The archival status is marked by varied and fugitive material, to say the least.

In my search I was also preoccupied with finding adequate framings for the categorization and contextualization of the archive (which was being established at the time and still is under construction), which (quite naturally, it seemed) proved inadequate on closer inspection and formulation. This certain affinity with the ear in the archive-context further sparked my interest in finding a systematics and methodology of the unheard; which, in turn, enhanced the attempt to implement a transdisciplinary practice and a sensuous technology into the core of the construction of the archive, allowing a dynamic flow of domains to establish themselves in a real time dialogue with an audience.

The sensuous material of sound, and the modalities of using the ears in new ways – exploring sonic perception – is the issue.

The Ground

The ontology of an archive of media / sound art. Two ontological factors: 1) Instability of the material (and its contexts); 2) The material is in need of reactive strategies in order to be ’heard’ or merely ’noticed’ by recipients. The unheard status is an unwanted, but nevertheless actual status of most of the media art material that is existing in the archives.

Key-instabilities of sound-based / documented media art:

POEX65

POEX 65 was a transdisciplinary experiment and event, which took place in ‘Den Frie Udstillingsbygning’ (The Independent Exhibition Building) in Copenhagen, December 10-20, 1965. Short for ’POetry EXperiment’, POEX 65 was an exhibition event curated and created by Danish artist Knud Hvidberg (1948-91). It aimed at breaking the boundaries of art genres, the false division of professional and amateur, as well as the autonomy of the ‘work of art’ through the active use of technological and mediated platforms such as Flexowriters, Punch Paper Poetry, and Electronic Visual Music. As such, it was a very important event in Scandinavian media art history with more than 80 participants from 5 countries – many of whom became part of the leading class of artists in Scandinavia.

Nevertheless, POEX 65 somehow was forgotten – and almost erased from the academic memory and public archives.

The Danish Broadcast Company (DR) did broadcast two programs, of which at least one was dedicated to POEX65: ‘A Sunday’s Walk w. Ella Wang’. However, the tape with this particular program was not in the archives of DR anymore – erased or reused, or?… no one can tell from the records. It is simply not there: Truly, an unheard avant-garde!

Long story short: I managed to locate a taped copy of the program in the private collection of one of the participants at POEX65, Kirsten Lockenwitz. From that tape, I managed to get a number of other information that led me to other recordings – and, suddenly, we had sound! Slowly, POEX65 came ‘alive’ again – for the first time in more than 40 years.

A very important part of the POEX65 event was the large number of experiments with cross-overs between musical artforms, from electronica to beat, to other artforms. This may also explain why the event never became part of official records or archives – and was erased from the DR broadcast-archive: It was transdisciplinary before that word even existed… it was way ahead of its time.

From the sources available to us, it seems fair to establish as a fact that five ‘stages’ were active in POEX 65: The ante-room (visual poetry), the Large Exhibition Room (Happenings and Live Music), the Centre Hall (Theatre), the expanded poetry space (+ Flexowriter), and the so-called ‘Co-ritus’ Environment by Jørgen Nash, Jens Jørgen Thorsen, Hardy Strid and Carl Magnus). (Hvidberg, Invite to participate in POEX 65 (in danish) 1965) (Barbusse 1991) (Rubin 1987)

From the program, it is possible to collect a list of ‘new’ concepts for these crossover categories:

This is just a loose collection of the terms mentioned in the program and in other material… and it shows, I think, the boundary breaking range that the POEX65 experiment had as well as the amount of collaborative artistic, creative and intellectual efforts that were put into the project. They really sought to work across the different artistic sections as well – Fluxus, Situationists, EKSskolen, DUT, as well as Jazz, Beat, and Electronic Music, and amateurs and technicians / engineers etc..

There was a heated discussion over the issue of artists’ autonomy, which was written down by Knud Hvidberg. The Danish EKSskole wanted a space they could control, however Knud Hvidberg did not want that – but insisted on an open space for everyone (including audience and ‘amateurs’) where anything might happen. Finally, the EKSskole did not participate as a group in POEX65, but a number of the artists (more loosely) associated with EKSskolen did participate individually.

It is a fact, however, that POEX65 did manage to bring together a large variety of artists from all kinds of art genres and ‘ideologies’. And they did work together in a number of ways. So far, I have identified some 128 ‘actors’ – artists, engineers, dancers, musicians, active audiences etc. – that were part of POEX65.

Event with chairs by Karsten Vogel (DK). Photo by Knud Hvidberg / Kirsten Lockenwitz
Event with chairs by Karsten Vogel (DK). Photo by Knud Hvidberg / Kirsten Lockenwitz

Together with Knud Hvidberg and the Danish Visual poet Vagn Steen, Karsten Vogel was at the ‘centre’ of the POEX65 event. Since the early 60s, and together with two other Danish semioticians and theoreticians, Peter Madsen and Per Aage Brandt (the latter was also a jazz pianist), Vogel had run an informal ‘study-group’ of new tendencies and theories of collaborative work-formats and actions of art. POEX65, in many ways, fed into the ideas and thoughts coming out of that group – who also participated with an event during the 10 days of activies. Vogel, however, had his main role as the experimental jass-musician who inspired the music-paint-light situated works happening at POEX65. A short clip from Jazz News in december 1965 was recovered from the personal archive of Kristen Lockenwitz, from which you may hear a ‘glimpse’ of what was going on. From this recording we hear Vogel and Brandt playing in a set-up, where certain ‘signals’ or ‘motions’ by the painters or light-artists, triggers a chaotic outbrake of sounds from a number of acoustic instruments.

Another important (artistically experimental) grouping was centred around Knud Hvidberg, William Soya, and Hans Sandmand. Together, those three artists had made a number of technology-based exhibitions and projects since 1957 – and, even though William Soya did not participate in person at POEX65, it is him who introduced the Flexowriter into the context, and experimented with how to use it for art purposes (see Flexowriter…). Hans Sandmand, however, participated with a number of interactive sound installations – most noteworthy, perhaps, the Radar which was standing (and turning) in the central hall where people entered the space. When you pushed a button on the radar, a voice said: ‘I am looking for the great intuition’. In another work, a pile of used car tires revealed a mirror when you looked down into the pile – and, as you looked, a voice recording was activated, saying: ‘poetry is something you carry in yourself’.

Not all artists participated on the same level of collaboration. Not everyone was ‘living out’ the radical ideas of Knud Hvidberg about collaboration, loss of autonomy, and the ‘exhibition as show’. Even so, they all seem to adopt some element of the conceptual framing of POEX65, like the processuality and audience participation. A good example would be the Danish Fluxus artist Eric Andersen. He contributed to POEX65 with a number of original works. Among them, ‘Her Bathing Suit Never got Wet’ and ‘I Regret the Bad Circumstances for Recording’ were all sound recordings and part of the ‘record bar’. ‘Opus 51’ was a performative event operating within the Fluxus methodology and aesthetics. Photos exist showing Eric Andersen sitting in the ‘central hall’, waiting for the audience to arrive. This event made the audience actively collaborate in realizing the work by running through a combination of operations based on rules defined by Andersen.

Time and chance would make Eric Andersen well-known (and well-represented) in Danish archives, whereas William Soya, Hans Sandmand, and Knud Hvidberg – despite their visionary and innovative use of technology and sound as media in visual arts at a very early stage (for DK as well as internationally) – more or less went into obscurity. Lost in translation… from moving media and sound to text and (still) images.

Eric Andersen (DK) making ready for his 'Opus 51'. Photo by Knud Hvidberg / Kirsten Lockenwitz
Eric Andersen (DK) making ready for his ‘Opus 51’. Photo by Knud Hvidberg / Kirsten Lockenwitz

(Re-activating) The Unheard

From all this, it appears that the Unheard Avant-gardes project is more than ‘just’ an archive project. It is as much a re-investigation of the fundamental conditions and status of ‘media art’ – the experimental avant-garde. As such, it may also be viewed as an attempt to re-configure (the academic ideas about) the relations between technology, media, and art, and write a theory of this re-configuration.

The reconfiguration is being put to a test when a number of ‘interfaces’ to the unheard avant-garde is presented (in a special section with focus on Scandinavia) at the exhibition TONKUNST – Sound as Medium for the Visual Arts in the 20th Century at ZKM (opens March 17, 2012).

The unheard avant-garde section will present three platforms. Each platform presents a notable and important ‘hub’ for the experimenting Scandinavian scene, in which technology, media and artistic practices are mixed and remixed into ‘sound art’.

The platforms are presented and designed by invited artists, as an independent work of art, or a new artistic platform, in such a way that the unheard avant-gardes get a voice in (the construction of) history.

For that purpose, I am operating with a methodology in three steps. 1) Instead of reENactments, which would focus on restaging artworks, I want to reactivate an entire event and context – including its ideas and methodologies. 2) I am dividing the reactivation-strategy into two modalities, Enacts and Reacts, which are focused on, either, the works and contexts of a single artist (enacts), or the idea and context of an entire event. 3) I am using ‘new’ media artists to reactivate the unheard media artists – adding a third element into the reactivation-strategy: that of re-working and re-actualizing works, technology, events and processes.

The first platform will focus on EMS (Elektronmusikstudion, Stockholm). Since 1964, EMS, formerly known as Electroacoustic Music in Sweden, prior to that known as Elektronmusikstudion, is the Swedish national centre for electronic music and sound art.

The second platform will reactivate the particular electronic aesthetics of Finnish Electronic Music Studio & Errki Kurenniemi (FIN). Errki Kurenniemi’s Electronic Music Studio was set up in 1962 with the vision of an automated composition system. In the 1960’s Kurenniemi built Integrated Synthesiser and in the 70’s, a series of custom built music instruments called DIMI.

The third platform will re-activate POEX65. It will include reactive radar, collaborative chairs, and a giant TONEHEAD as sensuous interface for an archive of the unheard avant-garde.

It is from this unheard status of experimental media art that the re-activation of the unheard avant-gardes finds its momentum: Not only in giving the unheard a voice in a number of ways, but also in addressing some fundamental issues concerning the way new transdisciplinary domains are renegotiated across disciplines and boundaries of competences. History will never be the same (again).

For more information visit: http://www.sondergart.dk

Art is always somewhere else: Interview with OPA

Darko Aleksovski interviews OPA (Slobodanka Stevceska and Denis Saraginovski). OPA (Obsessive Possessive Aggression) is an artistic collaboration, based in Macedonia, whose focus is researching the social, cultural and everyday issues, as well as the ways of looking, thinking and behaving of a certain community in the shifting social and political conditions. 

Their project entitled “Bollocks” is a complex and yet very simple interactive installation, made out of a video/image projection in a room in which only one viewer at a time is allowed to see it. The project was first shown at the Authorial Through The Appearance 3 exhibition in Veles, Macedonia (2009). Then it was modified in a second version entitled as “Bollocks for Everybody” for the Small Gallery in Skopje, Macedonia. After that the project was shown at the fifth edition of the AKTO- Festival for Contemporary Arts (2010) where it was awarded with the annual Dragisa Nanevski Award for interdisciplinary achievments. The project was also shown in Studio Golo Brdo, Rovinjsko Selo, Croatia (2011). 

Darko Aleksovski: “Bollocks” is a project which was shown on several occasions in art festivals and group exhibitions. Once it was exhibited as “Bollocks for Everybody!”. Can you tell us what was first: its idea, or its title?

OPA: Our initial idea was to relate one specific phenomenon of the Macedonian cultural life: much stronger “gravitation” than in the other parts of the world. It means everything is much harder here, for every single “motion” connected to arts and culture, you need several times more energy compared to other places. It could be because of our institutions, or the specific mentality, or the geographical, political and economic situation of the country – it is a matter of larger analyses. However we didn’t have intention to speak about those reasons into this work, but simply to remind of the existence of the issue. That’s why the work (visually) is about seating and waiting. In the video-image we sit and endlessly wait for something to happen. And when the spectator enters, (s)he triggers the sensor and we both leave the image. So the spectator gets nothing and sees an image of two empty chairs. In the Macedonian colloquial speech you would say the spectator gets “tashak” or “tashaci” (Macedonian: ташак, ташаци). So that is the original title of the work – “Tashaci”, given when the work was completely shaped. “Bollocks” is the best English translation that we could find, but it still doesn’t represent the expression best.

And “Bollocks for Everybody” is the title of the second version of the work, created for the windows of Mala Galerija (The Small Gallery) located in a shopping mall in Skopje. 

For our solo presentation in Mala Galerija, we made two different settings of the same work: (1) On the windows of the gallery there was a projected video-image of two empty chairs. When the casual passers by trigger the sensor, our figures were entering the video-image facing the spectator. (2) But inside the gallery we installed the original version of the work, which was intended for the regular visitors of the cultural events, this time invited for the official finissage of the exhibition.

Bollocks for Everybody!

DA: Is the project primarily concerned with the general Macedonian cultural context, or it is dealing with more universal issues?

OPA: We could say that this work is emanated from these local issues, thus it is concerned with the Macedonian cultural context. Translated into the general context it speaks more about the art system, the expectations of the audience, the immateriality of the artwork, about the things that we always miss out, the absurdity, the nothingness…   

DA: On one occasion, you say that the inspirational thought about the project is: ‘Art is always in another place’. Does the project speak of ignorant art or ignorant audience? 

OPA: It is more about the expectations. About the expectations of where the “real” art should be, what should it look like, what is the art like in other places (always better than our), while we miss the things that are happening (or could happen) here, in front of us. One other interesting interpretation of this thought is that the art is happening during the process of creation. The artist touches it for a moment, and everything that we see as an exhibited object is only a document, a trace of the existence of the art, a way for the artist to share with the rest of the world what (s)he had experienced. 

Tashaci Documentation 2 by OPA. Exhibition view, Mala Galerija, Skopje, Macedonia, May-June 2010. Click here to view.
Tashaci Documentation 2 by OPA. Exhibition view, Mala Galerija, Skopje, Macedonia, May-June 2010. Click here to view.

DA: Do you think interactive art is one of the easiest ways to communicate with the audience today?

OPA: It is one of the ways, but it doesn’t have to be the only or the easiest way. Anyway the art today should be in the things that surround us, or incorporated into our everyday life. It should reach us other ways than just through the galleries. It should try to surprise us, confuse us, shake our solid image of the world and make us think and reconsider our attitudes. 

DA: How do you feel about joking with/ in art? Do you think a joke in an artwork should be considered a serious statement? 

OPA: Humor is one very helpful tool to address the social and the political issues, or the things that bother you and the things that hurt you. It doesn’t mean that if the work involves humor it doesn’t have a serious statement. Thus it is often present in our work. One other tool that we often use in our work is entertainment. Often it is the first thing that catches the audience, it “steals” their time and attention, and than through it we try to convey our message. 

DA: Absence is something one finds in many of your works. The absence of connection with reality, absence of objects, even absence of a final artwork, or project. What kind of presence do you think this absence refers to?

OPA: It is really exciting if you succeed, while acting with the art language, to make an artwork that would be communicated but not perceived as an artwork at first. In that case, the work has a direct communication with the audience, not burdened with the fact that art has “special place” in our society. It becomes a kind of subversion of the everyday life – you can experience art without knowing what’s in front of you, yet the situation you have experienced, is an artwork. What we do in our work is about creating “situations”, or often creating the artwork together with our audience. Whether this artwork is either immaterial or difficult to possess.

Being Social

Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead

Featured image: ‘Angry Women’ by Annie Abrahams, 2011. (From photograph by Michael Szpakowski)

Opening Event: Saturday 25 February 2012, 1-4pm
Open Thu – Sat 12 noon – 3pm
contact: info@furtherfield.org

Visiting information

DOWNLOAD PRESS RELEASE

See images from the exhibition here
Read reviews of Being Social on Wired magazine and Enfield Independent

Being Social is the opening exhibition at Furtherfield Gallery in Finsbury Park in North London. Furtherfield has established an international reputation as London’s first gallery for networked media art since 2004. With this exciting move to a more public space Furtherfield invites artists and techies – amateurs, professionals, celebrated stars and private enthusiasts – to engage with local and global, everyday and epic themes in a process of imaginative exchange.

'Kay's Blog' by Liz Sterry, 2011
‘Kay’s Blog’ by Liz Sterry, 2011

This exhibition brings together artworks by emerging and internationally acclaimed artists: Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead.

Since the mid-90s computers have changed our way of being together. First the Internet then mobile networks have grown as cultural spaces for interaction – wild and banal, bureaucratic and controlling – producing new ways of ‘being social’. Visitors are invited to view art installations, software art, networked performances and to get involved with creative activities to explore how our lives – personal and political – are being shaped by digital technologies.


Stitch a term with us!

Free activities for all ages (booking advisable) Saturday 10-1pm

Embroidered Digital Commons with Ele Carpenter and Emilie Giles
Furtherfield invites all gallery visitors to take part in one or more of our Saturday morning embroidery sessions and come together to stitch a term from the Raqs Media Collective’s text ‘A Concise Lexicon of/for the Digital Commons’ (2003), chosen in relation to the specific theme of the Being Social exhibition at Furtherfield Gallery. Throughout March and April 2012.

To book a place please contact Alessandra Scapin ale@furtherfield.org +44 (0) 2088022827

From 'Embroidered Digital Commons' by Ele Carpenter, 2009-2012
From ‘Embroidered Digital Commons’ by Ele Carpenter, 2009-2012

About the Artists

Annie Abrahams
Annie Abrahams has a doctorate in biology from the University of Utrecht and a degree from the Academy of Fine Arts of Arnhem. In her work, using video, performance as well as the internet, she questions the possibilities and the limits of communication in general and more specifically investigates its modes under networked conditions. She is an internationally regarded pioneer of networked performance art. She has performed and shown work extensively in France, including at the Pompidou Centre, Paris, and in many international galleries including, among others, Espai d’Art Contemporani de Castelló, Spain; the Museum of Contemporary Art, Tokyo; and the Armenian Center for Contemporary Experimental Art, Yerevan; festivals such as the Moscow Film Festival and the International Film Festival of Rotterdam, and on online platforms such as Rhizome.org and Turbulence.

Karen Blissett
Karen Blissett was born on the 3rd of May 1991, on the same day that the first successful double head-heart transplant was being carried out in a hospital in London. Her parents are the neoist artists Karen Eliot and Luther Blissett. They are only interested in art and politics, not in how Karen spends her days on the Internet.

Ele Carpenter
Ele Carpenter is a curator based in London. Her creative and curatorial practice investigates specific socio-political cultural contexts in collaboration with artists, makers, amateurs and experts. She is a lecturer in Curating at Goldsmiths College, University of London.
Since 2005 Ele has facilitated the Open Source Embroidery project using embroidery and code as a tool to investigate the language and ethics of participatory production and distribution. The Open Source Embroidery exhibition (Furtherfield, 2008; BildMuseet Umeå Sweden, 2009; Museum of Craft and Folk Art, San Francisco, 2010) presented work by over 30 artists, including the finished Html Patchwork now on display at the National Museum of Computing at Bletchley Park.  Ele is currently facilitating the ‘Embroidered Digital Commons’ a distributed embroidery exploring collective work and ownership 2008 – 2013.

Emilie Giles
Emilie Giles is an alumnus of MA Interactive Media: Critical Theory and Practice at Goldsmiths College. Since graduating in 2010 her time has been spent co-organising MzTEK, a women’s technology and arts collective, as well as completing an internship with arts group Blast Theory and working for social video distributors Unruly. She is currently involved with TESTIMONIES, a project which explores oral history in relation to the 2012 Olympic and Paralympic Games largely through social media.
Emilie’s own practice revolves around notions of pervasive gaming, married with urban exploration and psychogeography. Her most recent focus lies in taking fundamental gaming principles from Geocaching and exploring the consequences of adding an emotional dimension.

moddr_
moddr_ is a Rotterdam-based media/hacker/co-working space and DIY/FOSS/OSHW fablab for artgeeks, part of the venue WORM: Institute for Avantgardistic Recreation. Since being founded in 2007 by alumni of the Piet Zwart Institute (department of “Networked Media“) they host and promote young local and international talent with a focus on the artistic modification (’modding‘) of contemporary and emerging technology. moddr_ represents a critical attitude in our ‘new’-medialandscape through spawning and development of artistic projects, workshop series, lectures, exhibitions and of course good parties.

Liz Sterry
Liz Sterry is an Essex based artist currently completing a Digital Art and Design degree at Writtle College. Liz works using different mediums including performance photography, video and installations. Communication has now become a key theme in her work. She aspires to make art that invites people to question what they think they already know.

Thomson and Craighead
Jon Thomson and Alison Craighead are artists living and working in London. They make artworks and installations which are shown in galleries, online and sometimes outdoors. Much of their recent work looks at live networks like the web and how they are changing the way we all understand the world around us. Their work has been shown in major international exhibitions and is part of public collections at Harris Museum and British Council Collection. They are shortlisted artists for the Samsung Art Prize 2012. Recent awards include Current (2011) and Vital Spark (2005). Having both studied at Duncan of Jordanstone College of Art in Dundee, Jon now lectures part time at The Slade School of Fine Art, University College London, while Alison is a senior researcher at University of Westminster and lectures in Fine Art at Goldsmiths University.


More about Furtherfield Gallery at McKenzie Pavilion

Four spaces – the Park, the Gallery, the Common Room, the www

Furtherfield’s new gallery at McKenzie Pavilion is located in a highly animated area of Finsbury Park next to a boating pond and adventure playground, near to the café and athletics track. The richly connected diversity of people, creatures, plants, activities, enthusiasms alive in the park provides the context and the inspiration for Furtherfield. The pavilion has two rooms.

The Gallery, which will display evocative and provocative exhibitions of selected contemporary artwork that address technology and social change drawing on Furtherfield’s international network of artists.

The Common Room, which will display work contributed by open call in response to exhibition themes, curated with local people. It will also act as the base for a series of free activities for local schools and visitors to the park.

Finally the www connects local users to an international network of enthusiasts, experts and audiences. It provides a place for people to share their artworks, proposals, ideas and commentaries. It will also provide access to further information about exhibitions, including downloadable catalogues and essays, information about programmes of free events and activities, and a living archive of all past work.

Furtherfield will exhibit the best of contemporary work in art, technology and social change in a truly ‘public’ space, developed with and for local residents and users of the park, and wider participants and audiences. Ultimately, we are looking for ways for local people and visitors to the park and from further afield to use this art space imaginatively together, and to connect with our international community of artists, designers, thinkers and technologists.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England

White Heat Cold Logic

White Heat Cold Logic
British Computer Art 1960-1980
Edited by Pal Brown, Charlie Gere, Nicholas Lambert and Catherine Mason
ISBN 9780262026536
MIT Press 2008 

This is the third and last in a series of reviews of the results of the CACHe project. The first review was of the V&A’s show and book “Digital Pioneers“, the second was of Catherine Mason’s “A Computer In The Art Room”. Where “A Computer In The Art Room” concentrated on the history of art computing in British educational institutions up to 1980, “White Heat Cold Logic” gives voice to the individuals who made art using computers in that period more generally.

Charlie Gere’s introduction explains the source of the book’s title, referring to the British Prime Minister Harold Wilson’s famous 1963 speech that a new Britain would be forged in the white heat of the scientific and technological revolution. Gere provides an overview of the history of art computing in the era that may be familiar from “A Computer In The Art Room” which is much needed, for it provides useful context for what follows in this volume. He also argues for the value and interest of the history of art computing, in terms that make it clear for academia.

Visual Homeostat - Stephen Willats
Visual Homeostat by Stephen Willats 1969

Roy Ascott describes the emergence of pre-computational art informed by cybernetics, systems theory and process against the background of the emergence of “Grounds Course” art education. Adrian Glew documents Stephen Willats’ use of computing in the processes of his art of cybernetic social engagement, the first but not the last more mainstream British artist to appear. John Hamilton Frazer describes the unrealised interactive architecture of the 1960s “Fun Palace” and 1980s “Generator” and of the technology and social legacies of these nonetheless influential projects.

Maria Fernandez puts the figure of Gordon Pask centre stage. As John Lansdown (to whom this book is dedicated) emerged as a major figure behind educational arts computing in “A Computer In The Art Room”. Gordon Pask also emerges in this volume as the cybernetic prophet of the 1960s, mentioned by many in the early essays in this book. His own interactive theatre and robotic mobiles complement his involvement in planning the Fun Palace and as a source of ideas and support for more projects.

Jasia Reichardt provides a theoretical and practical insight into the genesis of her foundational “Cybernetic Serendipity” show at the ICA in 1968 and considers what came next. Brent Macgregor provides an outside view of the same. Neither attempts to mythologize this much mythologized show, the reality of its achievements is more than impressive enough.

A sketch of the Senster
A sketch of the Senster by Aleksandar Zivanovic

Edward Ihnatowicz is the subject of two essays, one with tantalising images of preparatory and documentary material by Aleksandar Zivanovic and an insightful but more personal essay by Richard Ihnatowicz. Hopefully his reputation will continue to increase towards the level it deserves.

Richard Wright follows the ideas of Constructivist art into Systems Theory, which alongside cybernetics is one of the guiding ideas of the art of the period overdue for rediscovery both within art computing and more generally.

Harold Cohen remembers the origins of his “AARON” painting program in a tale of the struggle of art against bureaucracy. Tony Logson’s tale is surprisingly similar, although his systems-based art is very different from Cohen’s cognitively-inspired forms. Simon Ford reveals Gustav Metzger’s involvement with early computer art and with the Computer Arts Society (CAS). CAS also feature large in Alan Sutcliffe’s description of his computer music compositions, one of many essays that left me wishing I could see the code and experience the art as well as reading about it.

George Mallen also touches on CAS, and on Pask’s System Research Ltd. as he explains the art and business of the production of the unprecedented environmentalist interactive multimedia of the “Ecogame”. The Ecogame is one of many works in the book that people simply need to know about. Doron D. Swade makes the idea of the “two cultures” of art and technology that came together for the Ecogame more explicit in an attempt to recover the art of the Science Museum’s first computing exhibit.

Malcolm le Grice and Stan Heyward each describe the institutional travails of making some of the first computer animation in the UK. Catherine Mason draws together the history of many of the institutions already mentioned in what is both a recap and an extension of the history she presented in “A Computer In the Art Room”. Stephen Bury and Paul Brown bring the influence of the Slade to the fore in their chapters, revealing the Slade as an important piece in the puzzle of British Computer Art.

Stephen Scrivener, Stephen Bell, Ernest Edmonds and Jeremy Gardiner each describe their personal artistic journeys through the era of FORTRAN and flatbed plotting, illustrated by images of their work that again made me wish I could also see the code. Graham Howard describes how conceptual artists Art & Language didn’t use a university computer to generate the 64,000 permutations of one of their “Index” projects of the 1970s, instead gaining access to a local produce distribution company’s mainframe across several weekends.

The different strands of technology, institutions, ideas and economics are all drawn together in John Vince’s history of the PICASO graphics library, which spread from Middlesex Polytechnic to many other educational institutions and the successor to which, PRISM, was used to make the first logo for Channel 4.

Brian Reffin Smith makes clear, artists were as affected by the idea of computing as by computers themselves, especially when they didn’t have access to them. The Fun Palace was influential despite never being realized, Senster was influential despite being lost. It is important to realize just how limited access to computing machinery was in the era covered by the book, and to recognize how ideas of computing and its potential were part of the broader intellectual environment of the time.

Finally, Beryl Graham’s postscript covers the history of UK arts computing after 1980. I lived through some of the period covered and I recognise Graham’s description of it. The critical irony that she identifies in UK net.art and interactive multimedia is of key importance to its art historical value. Although I would question how uniquely British this is, the UK certainly took it as a baseline. As with Gere’s introduction, Graham presents the case for art computing in a way that the art critical mainstream should not just be able to understand but should be inspired by. Cybernetics, systems theory, environmentalism, socialisation, the content of conceptual art, and the political concerns and developments of the Cold War all illuminate and are in turn illuminated by this history.

For a book about art computing it is frustrating how little art and source code is illustrated in the book. Much work has been lost of course, and “Digital Pioneers” does illustrate art from this period. But for preservation, criticism and artistic progress (and I do mean progress) it is vital that as much code as possible is found and published under a Free Software licence (the GPL). Students of art computing can learn a lot from the history of their medium despite the rate at which the hardware and software used to create it may change, and code is an important part of that.

White Heat, Cold Logic presents hard-won knowledge to be learnt from and built on, achievements to be recognised, and art to be appreciated. Often from the people who actually made it. What was previously the secret history or parallel universe of art computing can now be seen in context alongside the other avant-garde art movements of the mid-late 20th century. I cannot over-emphasise the service that CACHe has done the art computing community and the arts more generally by providing this much needed reappraisal of early arts computing in the UK. 

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

On Amorphous Politics

Since the turn of the millennium, there have been shifts toward new forms of sociopolitical dissent. These include strategies such as cellular forms or resistance including asymmetrical warfare like global insurgencies, the use of social media. Examples would be Twitter and Facebook in their ability to lens dissent for actions in Syria, Egypt and Tunisia, Wikileaks and its ability to mirror, and politics that use anarchistic forms of collective action such as the Occupy Movement. Although my focus is more concerned with the Occupy Movement, what is evident is what I call an amorphous politics of dissent. Amorphous is defined as “without shape”, and can be applied to most of the mise en scenes listed above.

The dissonance of power in regards to conventional politics can be seen in its structure. For example, the nation-state has a tiered, hierarchical structure of power relations. There is a President or Prime Minister, a legislative organ of MPs or Representatives, Parliaments, Houses, and the like, a Judicial organ, and a Military organ that includes any number of militia and police. Although I am referring mostly Western forms of government, we can also argue for the hierarchical form in terms of the Corporation, with its CEO, Board, Shareholders, Managers, and Workers. This can be expanded historically to Feudal lords with their retinue of Vassals, Nobles and Warlords with their coteries of Warriors and support personnel. The point is that conventional power typically operates in a pyramidal command and control hierarchy with a centralized Leader at the “capstone”. One can argue that the pyramid may have different shapes, or angles of distribution of power, but in the end, there is usually a terminal figure of authority. To put it in terms of stereotypical Science Fiction terminology, when the alien comes to Earth, the standard story is that it pops out of the spacecraft and says, “Take me to your leader.” This signifies the hegemonic paradigm of Leadership as the central gestalt of First world power. Leadership, then, is the conventional paradigm of power in Western culture, and dominates the industrialized world.

Territorialization refers to the exertion of power along perimeters, or borders. Functionaries expressing the constriction of territory include customs agents, and border patrols; but are terminally expressed by the military wing of the nation state. This military is also generally pyramidally constructed in terms of Generals, Colonels, and other officers leading Battalions, Regiments and Divisions, which are organized as defenders of a nation’s sovereignty. These military organs are conversely best optimized to exert their power against either parallel or subordinate structures. Parallel structures include the armies of other nations, their Officers, et al, and their troops and ordnance that possess a similar organization. Conversely, subordinate structures over which military powers can exert power over are domestic masses that can be overrun with overwhelming power, although these forces are more specialized (such as National Guards or Gendarmeries). In the conventional sense, power is expressed orthogonally, whether it is against equal or subordinate forces.

Another aspect of this conversation relates to the expression of power/force through conflict and violence, but has its inconsistencies The examples I will use from American pop culture I will use in this missive to explain amorphous action may be violent in nature, but the violent nature of these examples do not relate to the paradigmatic jamming of conventional power. Their citation is related more to the fact of conventional power’s orthogony, or parallelism of exertion of power to similar structures or dominance of the subordinate, and the panic state it experiences when confronted with non-conventional difference or passive resistance. We could express the power relationships between amorphous politics and conventional power in terms of a tetrad in terms of examples of violent and peaceful exertion of amorphous dissent as well as orthogonal conflict. We could cite the Occupy movement as a site of passive, and the Tunisian uprising as violent exemplars of amorphous conflict or dissent. Conversely, the Gandhi/King is a non-violent model of as orthogonal/hierarchical/led action, and World War Two as conventional orthogonal conflict. What is important here is the inability of the conventional politics and power to cope with leaderless, non-hierarchical, non-orthogonal discourse that refuses to talk in like terms such as centralization, leadership and conventional negotiations that include concepts such as “demands”. This is where the site of cognitive dissonance erupts, often resulting in a panic state or in the “figureheading” of dispersed networks of power.

The need for the traditional power structure to focus identity on the antagonist in terms of figureheads is evident in the Middle East and Eurasia in the personification of terrorist and insurgent networks, but is more simply illustrated in the films Alien and Aliens, and Star Trek: The Next Generation. Both of these feature their respective antagonists, the “alien” as archetypal Other, and the Borg, symbol of autonomous, collective community. In Alien, the crew of the Nostromo encounters an alien derelict ship that has been mysteriously disabled to find a hive of eggs of alien creatures whose sole role is the creation of egg factories for further reproduction. At the onset of the franchise, pilot Ellen Ripley is positioned as the “everywoman” placed in the center of cataclysmic events. In the Alan Dean Foster book adaptation, and an extended edit of the Scott film, Ripley finds during her escape from the ship that Captain Dallas has been captured and organically transformed into a half-human egg-layer whom she immolates with a flamethrower. However, in the Aliens sequel, the amorphous society of the self-replicating aliens has been replaced by a centralized hive, dominated by a gigantic Queen that threatens to impregnate the daughter-surrogate Newt. This transformation from a faceless to centralized threat creates a figurehead for the threat and establishes a clear protagonist/antagonist relationship, and establishes traditional orthogony.

This simplification of dialectic of asymmetrical politics is also evidenced in Star Trek: The Next Generation by the coming of the Borg, a collective race of cybernetic individuals. Although representations of the Borg vary as to fictional timeline, in televised media they began as a faceless hive-mind, which abducted Captain Jean-Luc Picard as a mouthpiece, not as a leader. It was inferred that if one sliced off or destroyed a percentage of a Borg ship, you did not disable it; you merely had the percentage left coming at you just as fast. However, by the movie First Contact, the Borg now possesses a hierarchical command structure to their network and, more importantly, a queen. With the assimilated and reclaimed android Lieutenant Data, the crew of the Enterprise infiltrates higher level functions of the Borg Collective, effectively shutting down the subordinate elements of the Hive. In addition, the Queen/Leader is defeated, assuring traditional figurehead/hierarchy power relations rather than having to deal with the problems of the amorphous, autonomous mass. There are other “amorphous” metaphors in cinema that address the issue of amorphousness. These include the 1958 movie, The Blob, in which a giant amoeba attacks a small town and grows as it engulfs everything. Another is The Thing, about a parasitic alien that doppelgangs its victims, creating another form of faceless threat. Lastly, we have the classic Invasion of the Body Snatchers where alien plant “pods” would bear fruit of duplicates of living people, giving a metaphor for the Communist threat of the Red Scare originating during the Cold War. Perhaps these are historical references to mediated expressions of anxiety in regard to autonomy’s threats to regimented/striated hegemony, stating that this sort of anxiety and terror are not new.

One of the most asymmetric cultural Western interventions in relation to constructs of traditional power is the involvement of Anonymous as part of the Occupy Movement. Anonymous, which has been called a “hacker group” in the mass media, is a taxonomy created on the online image sharing community 4chan.org, arising from the practice of posting “anonymously” unless one wants to use a name, or handle. Although the idea of Anonymous is at best an ad hoc grouping, the use of the “group” name has been ascribed to various factions. According to The State News, “Anonymous has no leader or controlling party and relies on the collective power of its individual participants acting in such a way that the net effect benefits the group.“ The idea of Anonymous fits with the “faceless collectives” mentioned above, and certainly presents an asymmetric, if not non-orthogonal, exercise of power. Anonymous first rose as a voice of dissent that emerged against the Church of Scientology (see Project Chanology), where flash mobs of individuals in Guy Fawkes masks and suits arrived to protest at sites around the world, with boom boxes playing “The Fresh Prince of BelAir”, a popular agitational or “trolling” anthem. It has engaged in other activities, including hacking credit card infrastructures opposed to handling donations to Wikileaks and creating media around Occupy Wall Street. However, without a clear infrastructure and only transient figureheads, Anonymous functions as an organizing frame for a cloud of individuals interested in various collective actions, and represents an indefinite politics based on networked culture. In an expected exercise of force, during the actions against elements opposed to Wikileaks, conventional power struck back wherever it could against members of Anonymous, by arresting over 21, some violently, in July during the actions against credit providers boycotting Wikileaks. This exercise of power was repeated in September, with admonitions about the arrests appearing on YouTube thereafter. Anonymous has also posted videos in support of the Occupy movement. Such a response is not surprising, but is the exact response to non-orthogonal dissent under our model. The problem is that in arresting any number of Anonymous members, traditional power is confronted with the first, distributed model of the Borg that merely exists minus two or twenty members.

Photo courtesy Hamburg, Germany Anonymous.
Photo courtesy Hamburg, Germany Anonymous.

Another dissonance between the Occupy Movement and conventional politics is the perceived lack of agenda. This is due to its dispersion of discourse in giving its constituents collective importance in voice. What is the agenda of the disempowered 99% of Americans, or world citizens marginalized by global concentration of wealth? Simply put, the agenda is for the disempowered to be heard. What does that mean? It means anything from forgiveness of student loans to jobs to redistribution of wealth to affordable health care, and so on. It isn’t a list; it is a call to systemic change of the means of production, distribution of wealth and empowerment in political discourse. It isn’t as simple as “We want a 5% cut in taxes for those making under $30,000.” It’s more akin to “We’re tired that there are so many sick, hungry, poor and uneducated, and we want it to end. Let’s figure it out.” It is the invitation to the beginning of a conversation that has no simple answers other than the very alteration of a paradigm of disparity that has arisen over the past 40 years through American capitalism.

The last challenge to the traditional power discourse is that of passive resistance. This is not a new strategy, especially under the aegis of Gandhi and King’s movements. However, it is traditional power’s mere tolerance of nonviolent resistance that does not result in violence. As we can see from the UC Davis assaults and the dispersions after the second month anniversary, conventional power exerts its force against, as Brian Holmes put it, “anomalies” so that the system can be restored and the commodifiable classes are reintegrated into the system to reproduce its agendas. As long as resistance does not present undue inconvenience for the circulation of power and capital, it is allowed. Once it loses its patience with non-orthogonal forces, or if materially sacralized spaces, like Wall Street are threatened, the hegemonic order is reified. The irony of the technical loophole of Zucotti Park being privately owned and having few rules allowed the Occupy movement also highlights the tenuousness of public discourse in Millennial America. However, even with this oddity, on the two-month anniversary of Occupy Wall Street, force has begun to be used against the occupiers as traditional power’s patience grows thin with amorphous politics. In the streets, the marches are split up, and rules about occupation begin to be enforced with cupidity. As said before, hegemonic patience has worn thin, with assaults/dispersions taking place in Oakland, Davis, Philadelphia, and New York, among others. However, the movement moves forward for the moment.

Amorphous politics is based on plurality, collectivism, dispersion and ideas. The hierarchical nation-state has no idea what to do with the amorphous blob as it grows except to try to contain it, but as with Anonymous, it is a whack-a-mole game. If one smacks down one protest, two pop up across town, or five websites pop up on the Net. Shut down Wikileaks, and a thousand mirror sites show up. People in the streets swarm New York and other cities throughout the US, and the world, and conflict arises. Asymmetry and amorphousness are dissonances to traditional power. Ideas in themselves are not hierarchical.

Desires sometimes have no agendas.
Sometimes people want what is right, and all of it.

Failed utopia: The art of surveillance and simulating control: An interview with Toni Dimitrov

Darko Aleksovski interviews artist Toni Dimitrov about his work ‘Total surveillance’ featured in the group exhibition SEAFair ’11  ‘Energy, Biopolitics, Resistance strategies and Cultural subversion’. Curated by Melentie Pandilovski, Elena Veljanovska, Zoran Petrovski, ending on the 20th November at the Skopje Museum of Contemporary Art, SEECAN (South East European Contemporary Art Network) and Kontejner, Zagreb. SEAFair 2011 contextualises the artistic and theoretical discourses developing around Bio-politics, aiming at re-evaluating its meaning today, as well as address the possibilities for resisting the dominant international discourses through emancipation and cultural subversion.

Darko Aleksovski: Inspiration is a term which has been differently interpreted throughout the history of art, but generally implies the genealogy of the idea. What was the main inspiration for a project like this? Can you tell us about your references (other similar projects, theory, philosophy, etc)?

Toni Dimitrov: Throughout the twentieth century, art changed its forms of representation. Representation through painting, making objects and visual contemplation, and prior to all – the mimesis – artists changed them with new ways of representation which more and more directly respond and represent the changes in the society, emphasising process, concept, action, interaction, new media, technology, surroundings and of course, the critical discourse… The thing that challenged, and still challenges me to express is the critical discourse and the resignation which is a result of the systematised life and the limitations of the system. It is that primordial anger which one feels at the moment of gaining awareness, when we actually realise where and how we live. Everything that is presented to us as a system that aims to ease our life, is not actually quite so. Take for instance, science and technology, and their goal to “work” for the benefit of humanity. It is not just that they do not seem to make life easier, but on the contrary their usage is harmful for humanity. Exactly from the moment when the greatest hopes were given to technology, science and the great theories, they seem to have failed to fulfill the expectations. Instead of being tools for achieving the ideals of humanity and attaining prosperity, they are becoming the most powerful tools of the system for establishing new forms of power and domination. That same indignation generated from this cognition is my greatest inspiration, from my first critical artwork, through to some other art project, different philosophical essays, and until now.

As inspiration from philosophy, primarily I can mention Baudrillard and Virilio, who precisely vivisect contemporary reality. Then my greatest interest for the utopians and anti-utopians from More and Campanella, who criticise the system at the moment by offering a solution, and all the way to Orwell, Zamyatin and, of course, Huxley, who gives the most precise image of the society we live in – benevolent totalitarianism. I also need to mention the Frankfurt School through From, Horkheimer, Adorno and of course Markuse and other contemporary scholars like Zygmunt Bauman, Ulrich Beck, Frank Furedi, Lars Svendsen…

Total surveillance (installation view)

Darko Aleksovski: To which extent digital media is important for you as an artist? Do you regard the digital artworks to be carriers of more information in a present day digital surplus, or you think that art necessary expresses through digital media because it is the prevalent media in today’s life? How much is the ready-made aspect of this project necessary?

Toni Dimitrov: Digital art affirms all these social changes and at the same time offers a departure from them, leaving different questions from different areas in the center of the discussion. Unambiguously, digital art develops wider contexts and penetrates in other different fields like philosophy, physics, linguistics, semiotics, politics, sociology, even biology. When you visit an exhibition like this, you no more have the feeling that you are at an exhibition where you should experience something beautiful, but you feel like being in a lab where something new is created, something unacceptable even for science itself. Ethic rules and scientific methods have no significance here. Some of those works went too far and by looking at them, you are likely to feel disgust or resignation, feelings that are important for expressing the critical dimension and gaining awareness.

Concerning the ready-made aspect of the digital art, we have to agree with Walter Benjamin, who considers that through making reproductions, the unique experience is replaced by many others and the replication contributes to the loss of the aura of the artwork, with the fact that the artwork through the process of distribution, is not so original, unrepeatable, unique, but can be reproduced and replicated. Simply, the uniqueness of the original is transformed in infiniteness or many others. That is one of the main critical perspectives addressed towards the art that originates after the mechanical reproduction and the development of arts such as film, photography, printmaking, and today we can include a wide variety of digital arts, where practically the original is not present. Here art loses its uniqueness, or aura to be more precise, but receives the “readiness” of the ready-made aspect.

Besides this critique with which I agree, I still think that art/music are created today to be seen/heard today, and not after ten years when they will be a part of the history. This means that art today is created with digital tools and digital media, equally as electronic music is created. In my opinion one should be current and to express through momentary assets, in order to express and present the new social and critical streams more precisely. On the other hand, this does not mean that we should not use classical media in a contemporary way and that I do not draw, or even make a mosaic, but still “officially” I use digital media and conceptual art to express myself and to address a critique.

Total surveillance (installation view)

Darko Aleksovski: Do you consider your project as a critique towards the social apparatus and the instrumentalised life, or towards the inert subject, instructed to accept ready-made social situations?

Toni Dimitrov: Of course the critique is directly addressed to the society and the system. Society is the one who possesses the monopole of power and imposes these aspects of subtle, total control. However, the subject itself is not spared from the critique, precisely because of his inertness, because he does not react against this imposition, but unconditionally accepts it under the vague excuses that all of it is for “his own good”, for his security, protection, etc. Still this imposition is generated by the system, through the upbringing, educating and modeling of the subject itself, so it is more than obvious who is to blame for this condition.

“Total surveillance” addresses the critique towards one of the most explicit “benefits” of contemporary society, which is so much present in our everyday life, that we do not even notice it. The project refers to the anti-utopian dimensions society gets in today’s context. The exposure to constant surveillance is the subject of the anti-utopian works, which precisely anticipate the consequences of irregular use of technology, and the philosophical dimension of which totally corresponds with our present.

It is in these points that we see the postmodern analysis of institutions and discourses of modern art and the ways in which they normalise and discipline the subjects, analyses of the new communication technology, mass-media and their mechanisms of establishing power and domination… We see a critique directly addressed towards today’s modern forms of power which establish new forms of domination. The critique towards information and communication technologies that contribute to the development of human capacities, decomposition of the centralised structure and concentration of power, democratisation of culture… as much as they contribute to the depersonalisation of individuals and manipulation of people.

The realisation of this progress is a vision of the anti-utopia made real, realisation for which time is becoming increasingly shorter. Today we see that, the anti-utopian predictions for the negative consequences of technological and social development are realised with surgeon’s precision, in all of its wide variety, realised through social restrictions, concentration of power, social insecurity, depersonalisation of the individual, destroying of the emotions, control via mass media, mass production, instant entertainment… All these are described and anticipated by the smallest detail, in the works of the anti-utopians years before they became reality.

Total surveillance (installation view)

Darko Aleksovski: Do you see art as the most relevant way for critical actions?

Toni Dimitrov: No. Art is just one, maybe the most banal, but still most receptive way of critical action which will not leave many traces in reality. Art is a paradigm which represents things in a symbolic way. That does not mean that art is insignificant and that there are not examples of art and its critique generating a change or at least raising awareness of some issues, but still it is an accompanying method for addressing direct critique. Theory/ philosophy MUST be inevitable part of the art through which it gets the crucial point for a direct critique and eventually initiating changes. Art without theoretical basis is nearly empty art.

Total surveillance (installation view)

Darko Aleksovski: Your project is a vicious circle copy of the surveillance cameras. To which extent this artistic situation is a replica of the real one, or you consider the real situation to be even worse? How much you think engaged and critical art are perceived nowadays, considering the dispersed art system?

Toni Dimitrov: Unfortunately too true a copy of reality. When you enter the exhibition room, you practically enter a real situation, i.e. you exit in the social reality. This is practically a copy of the social system which we live in. In that case there is no need for gradation of better or worse situation. Go out on the street, pass by the surveillance cameras and feel it. There were mixed reactions when visitors entered the exhibition room, most of them were real, expressed with unpleasant feeling and disgust when they realise they are uncoated and observed from every side. It is the very same thing that happens in every institution and outside on the streets, but we are unaware of who is observing us. That is the feeling I conveyed here; the feeling when you see the results of the observation. It is a precise reflection of the anti-utopian character of our society which develops in this direction mediated by technology.

On the other hand the technological revolution that happened in the last fifty years and the IT revolution created in the digital age, also created fundamental changes in society and the way it functions, even in the physical space. For Virilio, even reality is divided or more accurately it is substituted with another – a virtual one that becomes more powerful mediated by the new technologies. That is why the essay that goes along with the installation begins with a quote by Virilio: One day the virtual world might overwhelm over the real world. This is that same virtual reality in which monitors you look at your existence. It is Virilio that warned us that almost every critique toward the technology disappeared and that we unconsciously accept every innovation without critical view on its consequences, by which we slip in the dogmatism of totalitarian techno-culture. All of this is criticising the way technology changes the contemporary world and human himself, recognising a key factor in technology that determines the modern world.

Finally “Total surveillance” represents a kind of video installation or a network/structure composed of video cameras, video projectors and screens which mutually intersect and constantly record the object/viewer in front of them, from every angle. The viewer, with his/her presence is a participator and part of it at the same time. The cameras record his presence from all four sides, and the viewer is capable of watching the recordings on the screen in front of him i.e. to watch himself. It is about the total surveillance of the viewer, but one in which the viewer is under surveillance by himself from every side and perspectives which are usually invisible for him. In the surveillance, other viewers in the room are also included, by watching themselves, or by watching other viewers. With this, you get a network of crossed cameras and projectors which project images of the viewer from every side, fill the whole room and complement it with the visual noise of the space. This replication and reproduction creates a projection of the viewer in the screens, outside himself, in a sort of virtual world, which continues to infinity, similar to a mirror projected in another mirror, gaining new and new aesthetical forms, a product of the replication and reproduction of themselves.

More information about the project and the artist: tonidimitrov [at] gmail.com
All images by Ilija Madzarovski. 

Image essay on ‘Training for a Better World’

ENTER IMAGE ESSAY

On 28th October 2011, I travelled to Sète in the South of France to see and review Annie Abrahams’ show Training for a Better World.

The first of two reviews (the second will be somewhat longer and in an academic journal later this year) is now available on DVblog.

What was particularly pleasing about going to the press view and then staying on for the opening proper was the opportunity to engage with the work over quite a long period – some four hours.

About halfway through the evening, I started both photographing and sketching as aides-memoire for my reviews, but I soon began to enjoy the feeling of responding to the work for its own sake, and I began to think about presenting the drawings and photographs (plus some drawings made from the photos two days later, as well as a couple of manipulated photos) as a kind of photo-essay/derivative work.

Here it is.