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Transmediale 2016: Necessary Conversations Off-the-Cloud

Introduction.

I arrived at the Transmediale festival late Friday afternoon, which was hosted as usual at Das Haus der Kulturen der Welt (The House of World Cultures) in Berlin. The area where the building is sited was destroyed during World War II, and then at the height of the Cold War, it was given as a present from the US government to the City of Berlin. As a venue for international encounters, the Congress Hall was designed as a symbol of ‘freedom’, and because of its special architectural shape the Berliners were quick to call the building “pregnant oyster” [1] The exterior was also the set for the science fiction action film Æon Flux in 2005. Both past references link well with this festival’s use of the building. I remember during my last visit, in 2010, standing outside the back of the building watching an Icebreaker cracking apart the thick ice in the river. The sound of the heavy ice in collision with the sturdy boat was loud and crisp. This sound has stayed with me so that whenever I hear a sound that is similar I’m immediately transported back to that point in time. Unfortunately, this time round there was no snow, instead the weather was wet, warm and slighty stormy.

Last year’s festival explored the marketing of big data in the age of social control. This year, the chosen format was entitled conversationpiece, with the aim of enabling a series of dialogues and participatory setups to talk about the most burning topics in post-digital culture today. To give it grounding and historical context the theme was pinned to the “backdrop of different processes of social transformation, 17th and 18th century European painters perfected the group portrait painting known as the “Conversation Piece” in which the everyday life of the aristocracy was depicted in ideal scenes of common activity.” In recent years the festival has scafolded its panels, workshops and keynotes to grand, central themes to guide its peers and visitors, along with a large-scale curated exhibition. If we view the four interconnected thematic streams- Anxious to Act, Anxious to Make, Anxious to Share and Anxious to Secure – we might guess that the festival curators are also anxious to save all the resources (and celebrations) for next year, which is after all, Transmediale’s 30th birthday.

So, I was curious to see how my brief time here would unfold…

Off-the-Cloud-Zone.

This review is focused on the hybrid event Off-the-Cloud-Zone. It featured presentations, talks and workshops, starting at 11 am, going on until 8pm. Hardcore indeed. It demanded total dedication, which unfortunately I was not able to give. However, I did offer my attention to the rest of the proceedings from lunch time until the end. It was moderated by Panayotis Antoniadis, Daphne Dragona, James Stevens and included a variety of speakers such as: Roel Roscam Abbing, Ileana Apostol, Dennis de Bel, Federico Bonelli, James Bridle, Adam Burns, Lori Emerson, Sarah T Gold, Sarah Grant, Denis Rojo aka Jaromil, George Klissiaris, Evan Light, Ilias Marmaras, Monic Meisel, Jürgen Neumann, Radovan Misovic aka Rad0, Natacha Roussel, Andreas Unteidig, Danja Vasiliev, Christoph Wachter & Mathias Jud, and Stewart Ziff.

The Off-the-Cloud-Zone day event was a continuation of last year’s offline networks unite! panel and workshops. Which also originated from discussions on a mailing list called ‘off.networks’ with researchers, activists and artists working together around the idea of an offline network operating outside of the Internet. The talks concentrated on how over recent years there has been a growing scene of artists, hackers, and network practitioners, finding new ways to ask questions through their practices that offer alternatives in community networks, ad-hoc connectivity, and autonomous systems of sensing and data collecting.

Snowden Archive-in-a-Box.

Disillusionment with the Internet has spread widely since 2013, when Edward Snowden the US whistleblower leaked information on numerous global surveillance programs. Many of these programs are run by the NSA and Five Eyes with the cooperation of telecommunication companies and European governments raising big questions about privacy and exploitation of our online (interaction) data. This concern is not only in relation to spying corporations, dodgy regimes and black hat hackers, but also our governments. “The idea of privacy has been flipped on its head. People don’t have to disclose their own information voluntarily anymore; it’s being taken from them regardless of their wishes.” [2] (Nowak 2015)

“The NSA’s principal tool to exploit the data links is a project called MUSCULAR, operated jointly with the agency’s British counterpart, the Government Communications Headquarters . From undisclosed interception points, the NSA and the GCHQ are copying entire data flows across fiber-optic cables that carry information among the data centers of the Silicon Valley giants.” [3] (Gellman and Soltani, 2013)


The above slide is from an NSA presentation on “Google Cloud Exploitation” from its MUSCULAR program. The sketch shows where the “Public Internet” meets the internal “Google Cloud” where user data resides. [4]

A legitimate concern for anyone wishing to read the contents of the leaked Snowden files, is that they will be spied upon as they do so. Evan Light has been working on finding a way around this problem, and at the Off-the-Cloud-Zone day event he presented his project Snowden Archive-in-a-Box. A stand-alone wifi network and web server that permits you to research all files leaked by Edward Snowden and subsequently published by the media. The purpose of the portable archive is to provide end-users with a secure off-line method to use its database without the threat of surveillance. Light says, usually the wifi network is open, but users do have the option to make their own wifi passwords and also choose their encryption standard.

Snowden Archive-in-a-Box is based on the PirateBox, originally created by David Darts who made his in order to distribute teaching materials to students without the hassle of email. It is based on a RaspberryPi 2 mini-computer and the Raspbian operating system. All the software is open-source and its most basic setup can run on one RaspberryPi. In his talk Light said that a more elaborate version would use high-quality battery packs and this adds power for autonomy, along with the wifi sniffer that is running on a secondary RaspberryPi and a flat-screen for playing back IP traffic. If you’re interested in building your own private, pirate Archive-in-a-Box, visit Light’s web site for instructions on how to.

Snowden Archive-in-a-Box. Cambridge University's museum piece installation. Evan Light.
Snowden Archive-in-a-Box. Cambridge University’s museum piece installation. Evan Light.

Qaul.net and Can You Hear Me?

Christoph Wachter’s and Mathias Jud’s work, directly engages with refugees and asylum seeker’s social situations, policies, and the migrant crisis. They’ve worked together on participatory community projects since 2000 and have received many awards. For instance, take a look at their digital communications tool qaul.net which is designed to counteract communication blackouts. It has been used successfully in Egypt, Burma, and Tibet, and works as an alternative to already existing government and corporate controlled communication pathways. But, it also offers vital help when large power outages occur, especially in areas in the world suffering from natural disasters. The term qaul is Arabic and means ‘opinion, say, talk or word’. Qaul is pronounced like the English word ‘call’.

It creates a redundant, open communication code where wireless-enabled computers and mobile devices can directly initiate a fresh, unrestricted and spontaneous network. This includes the enabling of Chat, twitter functions and movie streaming, independent of Internet and cellular networks. It is also accessible to a growing Open Source Community who can modify it freely.

Wachter and Jud also discussed another project of theirs called “Can You Hear Me?”, a WLAN / WiFi mesh network with can antennas installed on the roofs of the Academy of Arts and the Swiss Embassy in Berlin, which was located in close proximity to NSA’s Secret Spy Hub. These makeshift antennas made of tin cans were obvious and visible for all to see. The Academy of Arts joined the project building a large antenna on the rooftop, situated exactly between the listening posts of the NSA and the GCHQ to enable people to directly address surveillance staff listening in. While installing the work they were observed in detail by a helicopter encircling overhead with a camera registering each and every move they made, and on the roof of the US Embassy, security officers patrolled.

“The antennas created an open and free Wi-Fi communication network in which anyone who wanted to would be able to participate using any Wi-Fi-enabled device without any hindrance, and be able to send messages to those listening on the frequencies that were being intercepted. Text messages, voice chat, file sharing — anything could be sent anonymously. And people did communicate. Over 15,000 messages were sent.” [5] (Jud 2015)

A the end of their presentation, they said that they will be implementing the same system at hotspots deployed in Greece by the end of the month. And I believe them. What I find refreshing with these two, is their can do attitude whilst dealing with political forces bigger than themselves. It also gives a positive message that anyone can get involved in these projects.

Dowse.

And then, it was the turn of the well known team at Dyne.org to discuss a project of theirs called Dowse, which is ‘The Privacy Hub for the Internet of Things’. They said (taking turns, there was about 5 of them) that the purpose of Dowse is to perceive and affect all devices in the local, networked sphere. As we push on into the age of the Internet of Things, in our homes everything will be linked up.

“Those bathroom scales and home thermostats already talk to our smartphones and in some cases think for themselves.” [6] (Nowak 2015)

As these ubiquitous computers communicate to each other even more, control over these multiple connections will be essential. We will need to know how to interact beyond the GUI interfaces and think about who has access to our private, common and public information. A whole load of extra information will be available without our consent.

Dowse was conceived in 2014 as a proof of concept white paper by Denis Rojo aka Jaromil. Early contributors to the white paper and its drafting process includes: Hellekin O. Wolf, Anatole Shaw, Juergen Neumann, Patrick R McDonald, Federico Bonelli, Julian Oliver, Henk Buursen, Tom Demeyer, Mieke van Heesewijk, Floris Kleemans and Rob van Kranenburg. I downloaded the white paper and is definitely worth reading.

The Dowse project aims to abide to the principles stated in the Critical Engineers Manifesto, (2011). Near the very end of the talk they announced to the audience an open call for artists and techies everywhere to get involved and jump into the project to see what it can do. This is a good idea. If there is no community to make or break platforms, hardware and software, then there is a limited dialogue around the possibilties of what a facility realistically might achieve. Not just that, they want artists to make art out of it. I know there are some pretty clever tech-minded geeks out there, who will in no doubt take on the challenge. However, once those who are not so literate in the medium are able to exploit the project, it will surely fly. It’s going to be interesting, because if you look at the 3rd point in the Critical Engineers Manifesto, it says “The Critical Engineer deconstructs and incites suspicion of rich user experiences.” I’m thinking, that this number 3 element needs to treated with caution. If they really wish to open it up to a diverse user base, to engage with its potentialities, creatively and practically; thus, allow new forms of social emancipation to evolve as ‘freedom with others’. There needs to be an active intent to avoid a glass ceiling based on technical know-how. It’s a promising project and I intend to explore it myself and see what it can do and will invite other people within Furtherfield’s own online, networks to join in and play, break, and create.

The Sarantaporo Project.

Our final entry is the Sarantaporo Project which is situated in the North of Greece. A village in the mountains just west of Mount Olympus in Central Greece close to Thessaloniki, Macedonia and Larisa. The country has been in recession for over 6 years now, and many communities have had to create alternative ways of working with each other in order to survive the crisis. Over this troubling period, new forms of grass-roots coexistence, solidarity and innovation have evolved. The Sarantaporo Project is an impressive example of how people can come together and experiment in imaginative ways and exploit physical and digital networks.

Even before the economic crisis the region was already hit by poverty, and with the added pressures of imposed Austerity measures, life got even tougher. All the young were leaving and then migrating to the cities or abroad. Before the project in Sarantaporo, there was no Internet nor digitally connected networks for local people to use. This situation contributed to the digital divide and made it difficult to work in a contemporary society, when so many others in the world have been using technology to support their civic, academic and business for so many years already.

“In Greece, where unemployment reaches 30% in all ages and genders, and among the youth overpasses 50%, immediate solution for the “social issue” is more than urgent.’ [7] (Marmaras).

Conclusion.

“Besides maintaining the network in a DIWO (Do It With Others) manner, and creating an atmosphere of cooperation among far-flung communities that were previously strangers, the Sarantaporo network is incorporating different groups of people into the community, like Farmer’s Cooperatives and techies. It is also creating an intergenerational space for learning.” [9] (Bezdommy 2016)

To resolve this issue a group of friends decided to deal with this problem by setting up a community D.I.Y wireless network to provide free internet access to 15 villages in the municipality of Elassona. “Sarantaporo.gr is an open source wireless mesh networking system that relies greatly on voluntary work both for its development and maintenance. Some volunteers are involved in the project by simply installing an antenna on their roof. Others, more actively engaged with the project, are responsible for sustaining the network by hosting meetings and answering technical questions.” [8] (Kalessi 2014) The audience was presented with snippets from a film made by the filmmaking collective Personal Cinema, about the project. It was made so the story of Sarantaporo’s DIY wireless network gets a wider reach, and that others are also inspired to do similar projects themselves.

These projects are dedicated to creating socially grounded and engaged alternatives to the proprietorial, networked frameworks that currently dominate our communication behaviours. These proprietorial systems, whether they are digital or physical are untrustworthy, and control us in ways that reflect their top-down demands but not our common needs. This reflects a wider conversation about who owns our social contexts, our conversations, our fields of practice, the structures we use, the land, the cables, our history, and so on.

Looking at the state of the planet right now you’d be forgiven for betting on a future not far from the director Neill Blomkamp’s vision in the sci-fi movie Elysium where, in the year 2159, humanity is sharply divided between two classes of people: the ultra-rich whom live aboard a luxurious space station called Elysium, and the rest who live a hardscrabble existence in Earth’s ruins. However, in the Off-the-Cloud-Zone talks we encountered an ecology of strategies to protect our own indegenous cultures from the crush of neo-liberalism, we felt part of a grounded movement discovering new conversations and new methodologies that may provide some protection against future colonisation. Perhaps there is a chance, we can build and rebuild stronger relations with each other, beyond: privilege, nation, status, gender, class, race, religion, and career.

The festival this year was less structured and more nuanced than usual. It gave conversation a greater role and a deeper social context, and opened up the process for the many to connect with the ideas being explored. The whole affair seemed to be slowed down and less caught up in the hyper-macho trappings of accelerationism. It seemed less neurotic and spending less effort to impress. I’m sure, next year, on it’s 30th anniversary, all will be sharp and amazing. However, I liked this less glossy, more messy version of Transmediale and I hope it manages to impress the wrong people again, and again.

PirateBox: cutlery & auto-net

Autonomous spaces, autonomous networks, boxes and forks – we invite all DIY lovers to come and join us for an afternoon of re-appropriation of networking technology to bypass the censorship and liberate our files.

What does a free culture look like? What is technology that supports it? For many years artists (among others) have been engaging with these questions, challenging restrictive laws and regulations as well as complex technical solutions. A new surge in search for practical solutions to file-sharing, easier to use and incorporate to our everyday life is the focus of this workshop. On the day we will install and use Piratebox and Librarybox on various devices to test their promise.

Inspired by pirate radio and the free culture movements, PirateBox utilizes Free, Libre and Open Source software (FLOSS) to create mobile wireless communications and file sharing networks where users can anonymously chat and share images, video, audio, documents, and other digital content.

Piratebox fork, LibraryBox is an open source, portable digital file distribution tool based on inexpensive hardware that enables delivery of educational, healthcare, and other vital information to individuals off the grid.

+ For more information about the event please contact Larisa Blazic.

About FLOSSIE

Flossie is for women interested in using open source as coders, artists and social innovators. We run an annual conference and also regular events in London.

LOCATION

Furtherfield Commons
Finsbury Park
Near Finsbury Gate On Seven Sisters Road
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England.

I Like Hatsune Miku And She (Can Be Programmed To Sing That She) Likes Me

In the 1990s the idea of the virtual idol singer escaped from Macross Plus’s Sharon Apple and William Gibson’s Rei Toei into the cultural imagination. Blank slates for market forces and projected desires, virtual idol singers differ from Brit School drones only in that there is no meat between the pixels and the data.

Hatsune Miku is a proprietary speech synthesis program with an accompanying character whose singing the software notionally renders. Miku the software is a “Vocaloid” synthesizer using technology developed by Yamaha and the sampled voice of voice actor Saki Fujita. Released in 2007, with additional Japanese voices in 2010 and an English version in 2013, the software topped the charts in Japan on release and has led to spin off games and 3D modelling software. It’s claimed the software has been used to produce over 100,000 songs.

Hatsune Miku the character is a cosplayer’s dream, a sixteen year old (with a birthday rather than a birthdate) Anime young-girl with impossibly long aqua hair (there are male Vocaloids as well). She’s had a chart-topping album, “Exit Tunes Presents Vocalogenesis feat. Hatsune Miku” (2010), and started performing “live” on stage in 2009 with Peppers Ghost-style technology. She’s available as (or represented as) figurines, plushes, keychains, t-shirts, and all the other promotional materials produced for successful Anime characters, pop stars, or both. Her likeness can be licensed automatically for non-commercial use. This makes her fan-friendly, although not Free Culture, and means that fan depictions and derivations of her are widespread. The majority of “her” songs are by fans rather than commercial producers.

She is now appearing in “The End” (2013), a posthuman Opera (with clothes by a designer from artist-suing fashion company Louis Vuitton) where she takes the stage as a projection among screen-based scenery without a live orchestra or vocalists. Which means that someone programmed the software to produce synthesized vocals and someone else negotiated the rights to use the likeness of the characted commercially dressed in a particular designer’s virtual clothing. “She is now appearing” is easier to say, but like Rei Toei this is an anthropomorphised representation of the underlying data.

It’s getting rave reviews, and the music is competent, enjoyable and affecting: strings, electronica and Supercollider-sounding glitches and line noise under breathily cute synthesized vocals. The visuals are CGI with liberally applied glitch aesthetics, mostly featuring Hatsune Miku and a cute chinchilla-ish animal sitting in or falling through space. The plot is a meditation on what mortality and therefore being human can possibly mean to a virtual character. To quote the soundtrack CD booklet notes:

Miku, who has had a presentiment of her fate, talks with animal characters and degraded copies of herself to ask the age-old questions ‘what are endings?’ and ‘what is death?’.

The phantom in this particular opera is composer Keiichiro Shibuya, who appears onstage largely hidden by two smaller projection screens. As the man behind the curtain it’s tempting to read him as the male agent responsible for the opera’s female subject’s troubles. His presence onstage also threatens to make him the human subject of what is intended to be a repudiation of opera’s European anthropocentrism. But without such an anchor the performance would seem less live and perhaps become cinema rather than opera. It seems that a posthuman opera needs a human to be post.

Music production is uniquely suited to the creation of virtual characters through tools, brands and fandoms. Hatsune Miku functions as a guest vocalist, a role combining artistic talent and social presence with a well understood standing in the economics of pop. In art, Harold Cohen‘s sophistiated art-generating program AARON was licensed as a screensaver anyone could run to create art on their Windows desktop computers, but despite its human name and human-like performance, AARON is never anthopomorphised or given an image or personality by Cohen. Could a virtual artist combining software and character similar to Hatsune Miku function in the artworld or in the folk and low art of the net and the street?

screenshot_from_2013-12-04_163723.png

The license for Hatsune Miku the character is frustratingly close to a Free Culture license. Could a free-as-in-freedom Hatsune Miku or similar character succeed? Fandom exists as an ironisation of commercial culture, appropriating mass culture in a bottom-up repurposing and personalisation of top-down forms. Without the mass culture presence of the original work, fandom has no object. Perhaps then without the alienation that fandom addresses, shared artistic forms would not resemble fandom per se.

There are precedents for this. Collaborative personalities abound in art, such as Luther or Karen Blisset. And in politics there is Anonymous. There are also existing Free Culture character like Jenny Everywhere, or even the more informally shared Jerry Cornelius. So it is possible to imagine a Free Software Hatsune Miku, but it’s less easy to imagine what need this would meet.

Unlike the idol signers of literature and television, there’s no pretence that Hatsune Miku is an artificial intelligence. But she is an artifical cultural presence, created by her audience’s use of her technical and aesthetic affordances. Like the robots in Charles Stross’s “Saturn’s Children” (2008), Miku’s notional personhood (such as it is) is defined legally. As a trademark and various rights in the software rather than as a corporation in Saturn’s Children, but legally nonetheless. Heath Bunting’s “Identity Bureau” shows how natural and legal personhood interact and can be manufactured. It’s tempting to try to apply Bunting’s techniques to software characters. If Hatsune Miku had legal personhood, would we still need a human composer onstage?

“The End” was written by that human composer, but software exists that can generate music and lyrics and to evaluate their chances of being a top 40 hit. Combining these systems with software made legal persons would close the loop and create a posthuman cultural ecosystem that would be statistically better than the human one, which I touched on here. It’s not just our jobs that the robots would have taken then. Given the place of music in the human experience they would have taken our souls.

Or the soullessness of Fordist (or Vectorialist) pop. Such a posthuman music system would exclude the human yearning and alienation that fan producer communities answer. It would be an answer without a question. Hatsune Miku is in the last analysis a totem, the products incorporating her are fetishes of the hopeful potential that pop sells back to us.

Despite “The End”, Hatsuke Miku has no expiry date and cannot jump a shuttle offworld. It’s not like she’s going to marry a fellow pop star or come tumbling out of networked 3D printers. But human beings are becoming less and less suitable subjects for the demands of cultural and economic life. In facing our mortality for us Hatsune Miku may have become more human than human.

The text of this review is licenced under the Creative Commons BY-SA 4.0 Licence.

Free and Open For All: Interview with Jake Harries

The first interview with Jake Harries, took place on one of Furtherfield’s Radio broadcasts on Resonance FM, earlier this March 2011. Fascinated by the historical context that came out of the radio discussion, we asked Jake for a second interview, this time it took place via email.

Jake Harries has been making music in Sheffield since the 1980s and is a sound artist, musician/producer, composer and field recordist with a strong interest in media art and the practical use of Open Source audio-visual software. He was a member of electronic funk band Chakk which is best known for building Sheffield’s first large recording studio, FON Studios, in the mid 1980s. He is currently one of “freestyle techno” trio Heights of Abraham and The Apt Gets, a band which uses guitars and only Open Source software on recycled computers to create songs from spam emails. He is Digital Arts Programme Manager at open access media lab, Access Space, and the current curator of the LOSS Linux Open Source Sound a website dedicated to music made with FLOSS.

Marc Garrett: Lets talk a bit about your own history first. You were in a band in the 80s called Chakk, could you tell us a bit about that?

Jake Harries: Chakk was based in Sheffield during the mid 80s and we are best known for building a heavily used facility, FON Studio, Sheffield’s first large commercial recording studio. Chakk made “industrial funk” music, a mix of funk base lines and drums with influences ranging from punk to soul to free jazz and electronica. Our music was aimed squarely at the dance floor. We believed that technology, in this case the recording studio, was the most important instrument a band could have both creatively and financially.

MG: So, you are part of the electro music history of Sheffield with bands like Cabaret Voltaire & The Human League in the late 70s – 80s?

JH: Yes, but the band itself didn’t have too much commercial success, a couple of indie chart top 10s and a couple of low 50s in the main UK chart, so few people remember us now. People are more likely to remember FON Studio.

Sheffield's musical gathering. Including members of Pulp, Warp Records, Chakk, Longpigs...
Sheffield’s musical gathering. Including members of Pulp, Warp Records, Chakk, Longpigs…

Recently a documentary has been made, called The Beat Is Law, about Sheffield music at that time, so perhaps there will be a bit more interest in the band.

On 12th November 2009, Director Eve Wood joined Pulp’s Russell Senior and Jake Harries from Chakk for a chat following a screening of The Beat is the Law Part One.
On 12th November 2009, Director Eve Wood joined Pulp’s Russell Senior and Jake Harries from Chakk for a chat following a screening of The Beat is the Law Part One.

MG: Open Source software is freely downloadable from the Internet for free and Linux is the most widely used Open Source operating system. How long have you been using Linux operating systems and Open Source?

JH: I had heard of Linux before, of course, but I came across music applications which were developed only for Linux in 2002-3 while searching for new software tools. These intrigued me sufficiently to install the operating system on a pc which I had fixed where I was working at the time.

MG: Do you feel that artists, techies and others are choosing Free and Open Source resources for reasons which connect with ethical and environmental issues and concerns?

JH: Well, I’d like to integrate into this answer the general themes of openness and transparency. FLOSS is akin to an encyclopedia of how to make things in the software realm because all the code is available for anyone to download and develop; closed, proprietary software is like a “sealed box” which it is illegal to prise open.

But it goes a bit deeper than that: in the world we are living in now the “sealed box” is increasingly becoming the mode of choice for all kinds of products, most of which, because they are designed to be superseded, have built in obsolescence. When something goes wrong with a product, you are unable to fix it yourself because you can’t get inside it, and even if you could you can’t find out how to fix it. If it is out of warranty, either you pay a lot of money to get it fixed or you throw it away; then you buy a new one! (Which is what the market wants you to do…)

So, it feels very much as if we are surrounded by technology we are not encouraged to understand and products with a limited life span: the obvious environmental concern is, “what happens to my ‘sealed box’ when I throw it away?”

Using a Linux operating system can increase the useful life of a computer by several years, and perhaps, if you can hack into them, other products too. So it is great if both hardware and software are open.

We also know that sharing knowledge is generally considered to be a good thing as it allows people to build on what has already been discovered. Being able to give the people in workshops the software they have been learning to use because it is FLOSS, rather than them having to pay several hundred pounds because it is only available on a commercial license, is great and often the idea of this kind of freedom takes a while for people to get used to if they’ve not come across it before.

MG: Why is it important as a creative practitioner to be using Open Source?

JH: Well, personally, I have realised that what I’m interested in is freedom, not just as a hypothetical, but the practical reality, finding out how to achieve some of it and if it is possible to sustain it. Free & Open Source operating systems and software are one way of stepping out side of the constant pressures of the commercial market places which dominate our culture.

We tried this in Chakk in the 80s with FON Studio, attempting not only to personally own the means of producing our music, the studio (allowing us to be outside the corporate system of production), but also to be able to explore our creativity in the way we wanted to. In the case of Chakk it didn’t work out. We had, rather cheekily, persuaded a giant corporate (MCA Records, owned by Universal) to bank roll it all and they found ways of scuppering our plan by making our product conform to their idea of the market place: transforming it into something “radio friendly” and bland, taking the energy and urgency out of the music. We were quite a politicised band and that energy was essential to our musical integrity.

However, when MCA dropped us we had a recording studio which could help nurture new music without too much external pressure, and this led to records produced there by local acts fulfilling their potential and going into the charts.

I think it is important for artists to have certain freedoms, to have ownership over the means with which they create their work. The fact that FLOSS allows you the user the potential of customising the tools you use and to distribute them freely via the web or other means is quite profound. And one of the real benefits of using FLOSS as a creative practitioner are the use of open standards and formats.

MG: OK, let’s move onto your own band: The Apt Gets. Now, since The Human League & Cabaret Voltaire, a whole generation has experienced the arrival of the Internet. Your group seems to reflect this aspect of contemporary, networked culture – a kind of Open Source rock band. Could you tell us about this band The Apt Gets, how you all got started and why?

JH: It began with workshops I was leading for musicians on FLOSS audio tools in 2007. The idea of an “open source rock band” came up – at the time we didn’t think there was one so a couple of the workshoppers and myself formed one. The Internet was the main source of inspiration really: we used recycled computers with Linux we’d downloaded, as well as guitars and vocals. I’m interested in re-purposing junk as raw material for creative processes and decided to re-use some of my spam emails as lyrics. We all hate spam, but re-contextualising it like this is fun, as is introducing a song by saying, “Here’s a classic Nigerian email asking for your bank details”. The themes of spam emails are generally things like greed & money, status & sex appeal as well as “meds”, so there’s more to them than you might think.

MG: Now, I personally know why, but others who are not as familiar with Linux and Open Source Operating systems, will not immediately know this. The naming of your band’s name – it’s specific to installing software. Could you tell us more about that?

JH: On a Debian Linux based operating system one can install software from the internet using an application called apt. One could type apt-get install the-name-of-the-software into the command line and apt will get the software from what is called a repository on the Internet, where the software is stored for download. We thought that if you called someone an Apt Get it could be interpreted as an insult meaning something like, clever bastard. So, that’s why we named the band The Apt Gets.

MG: How long has your research project with FLOSS been going?

JH: The research project started in 2007. Ever since I began to use FLOSS I’ve been interested in the practical realities of using it, particularly as an every day set of tools, as an ordinary computer user would use it: for instance, when I do work on the arts programme at Access Space I don’t use anything else. So, it made sense to discover how a number of non-Linux using musicians would find using FLOSS audio tools – if I was being an advocate for FLOSS I ought to look at it from the new user’s angle and discover how far they could go and what kind of time scale they need.

MG: And the web site address is?

JH: http://audiotools.lowtech.org

MG: How easy is it for someone with little or no experience of Open Source software and Linux based operating systems to install it?

JH: It is quite easy nowadays. A Linux distribution like Ubuntu has an easy to follow installer which allows you to create a dual boot if you want it, that is, keeping your Windows system as well so you have the choice of both.

MG: At Access Space in Sheffield, you are curator and researcher of LOSS (Linux Open Source Sound) a website dedicated to music made with FLOSS – which is basically LOSS with the letter ‘F’ added, meaning ‘Free Linux Open Source Sound’ – FLOSS!

JH: Yeah! Free is the word! It is a repository for music made with FLOSS tools and released under a Creative Commons license. You can freely download and upload tracks. Initially it was based around two projects, a physical CD issued in 2006 curated by Ed Carter, and LOSS Livecode, a mini conference and gig curated by Alex McLean and Jim Prevett based around the international livecoding community. The website is at http://loss.access-space.org.

MG: What is Access Space and what is different about them as a group?

JH: Access Space is an open access media lab, based in central Sheffield. It uses reused and donated computer technology to provide Internet access and Open Source creative tools, free of charge, five days a week. It started in 2000 and has become the longest running free Internet project in the UK.

We recycle computers, put on art exhibitions, creative workshops and sonic art events. We’re currently developing a DIY Lab, modelled on MIT’s FabLab or fabrication laboratory. This will be an interface between the physical and digital domains where new kinds of creative activity can be developed.

MG: What operating systems would you suggest to newbies coming to Linux for the first time?

JH: Ubuntu or its derivative, Linux Mint, are both very user friendly for everyday use. For audio try Ubuntu Studio, 64 Studio or Pure:dyne.

MG: And regarding yourself, what are you using?

JH: I have set up eight Ubuntu Studio pcs for use in audio and video workshops at Access Space; and I use Pure:dyne live DVDs if I’m out and demonstrating on other people’s pcs. For everyday use, again Ubuntu Studio with a few additional applications like OpenOffice.

MG: Thank you for a fascinating conversation.

JH: It was a pleasure…

Extra info:

Open Access All Areas: an Interview with James Wallbank about Access Space by Charlotte Frost
http://www.metamute.org/en/Open-Access-All-Areas

Ubuntu Studio 11.04 release.
http://ubuntustudio.org/

64 Studio Ltd. produces bespoke GNU/Linux distributions which are compatible with official Debian and Ubuntu releases. http://www.64studio.com/

Puredyne is the USB-bootable GNU/Linux operating system for creative multimedia.
http://puredyne.org/

Pure:dyne Discussion, interview by Marc Garrett & Netbehaviour list Community 2008.
http://www.furtherfield.org/interviews/puredyne-discussion-netbehaviour

The Freesound Project

The Freesound Project web site is a Free Culture sound repository similar to OpenClipArt for illustration, Project Gutenberg for text or the Prelinger Archive for film. Launched in May 2005 in Barcelona by the Music Technology Group of Pompeu Fabra University, it quickly attracted contributors and an audience from around the world.

Freesound is a sound repository rather than a music or audio repository. It contains samples of noises rather than of music or spoken word recordings. If you do want music there are several excellent music sites elsewhere on the Internet, from an artistic point of view notably Sal Randolph’s OpSound. But these focus on completed tracks rather than raw sound materials, and are limited to music. Freesound has no such limitation.

Digital recording technology is so cheap and of such high quality that recording found sound or sampling musical instruments is easier than it’s ever been before. But to record that sound you must have the experience to do so and you must have access to it. Setting up the right recording conditions for water going down a plug or travelling to a location where wolves are howling will be beyond the ability of many otherwise capable individuals. Freesound means that you can share whatever sound you can find or produce and access sounds that you could not even think of recording yourself.

The sounds on Freesound are amazingly diverse and imaginative. The first samples that I chose randomly from links on the front page were of tin cans being hit and of office background noise. There are musical instruments among the samples, and sounds that could be used musically, but there are also many more sounds that you probably didn’t imagine you would ever hear recorded. Clicking the “Random Sample” link in the navigation bar at the left of the site can be quite addictive.

Finding pre-recorded samples to use in music or as sound effects in multimedia or film used to mean a trip to the library or a larger record shop to dig out the few sample or sound effects CDs that were hidden somewhere past the spoken word section. Or paying for floppy disks and later CD-Roms to be posted to you containing files that might or might not match the sound evoked by their description in the catalogue.

Freesound makes finding samples so easy that it feels like cheating. The samples on Freesound are usually very well tagged with keywords that describe the sound they contain, and even those that aren’t have descriptive titles. Searching for a subject or a theme will provide you with many samples to choose from.

If your search doesn’t find an existing sample and you really need the sound you can make it and then give it to Freesound so that others can benefit from it. That’s how projects like Freesound grow. You will get more back from Freesound than you put in, and what you put in will make that true for other people as well.

It’s easy to search or browse samples, users and tags on the site. You can see how samples have been remixed and re-submitted to the site, a feature pioneered by the Remix Reading project but taken further with Freesound’s tree-view interface to that data. And you can discuss or request samples in the forums. Freesound has a very rich ecosystem of data and social interaction.

Any samples downloaded from Freesound are free to use – you are not restricted in how you use them and you don’t have to pay for the privilege. This is guaranteed by the samples being licenced under the Creative Commons “Sampling Plus” licence.

The Sampling Plus licence has some problems for the use it’s being put to by Freesound. It requires that you credit the original sample’s author, which could become burdensome if you’re using more than a few samples. The Sampling Plus licence is meant to apply to samples taken from a larger work, not to samples used to make a longer work. And it’s unclear how the resulting work can or should be licenced.

Ordinarily at this point I’d explain how wonderful copyleft is and recommend the Creative Commons Attribution-Sharealike licence instead. But that wouldn’t solve the problem here, as Attribution-Sharealike still requires attribution and is probably stronger than Freesound wants or requires. So I think the ideal licence for Freesound would be the minimal CC Zero. Don’t be put off by this largely theoretical discussion of Freesound’s current licence, but do remember to observe its conditions.

Samples in Freesound’s library can be tagged with words in the same way photographs or web site addresses can be in other systems. Searching on tags rather than just titles can be useful for both human and software users of the site. It enables you to search conceptually or evocatively rather than searching for a literal description of the sound you are searching for. Sounds can also be geotagged, adding the latitude and longitude at which the sound was recorded so you can search for sounds by location as well. These facilities open up new possibilities for sound art, augmented reality and machine learning.

As well as its web-based interface there is a software API for Freesound that allows you to access the library from software programmed in C++, Pure Data and Max/MSP. This is a great resource for generative art, live coding and VJing. The C++ API can be used in systems such as OpenFrameworks or wrapped by an interface generator such as SWIG for use by other languages.

Part of what the promise of the Internet has come to be is the availability of a wealth of cultural raw material that would be impractical to assemble and distribute if it had to be accessed (and paid for) physically. This is not cyber-utopianism, although it does rely on at least some individuals having enough enlightened self-interest to contribute back to projects that they use. Rather it is something that the Internet makes possible and worthwhile.

Freesound realises that promise for sound. Browsing it is inspirational. Whether you are a sound artist, multimedia designer, animator or just curious to see what kind of noises there are in the world (an idea that will sound a lot less silly after a few minutes browsing the site), Freesound is a creative gold mine. Its breadth makes it the Wikipedia of sound, a basic resource and utility to refer to and build on creatively for anyone who needs sound for their projects.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.