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Blood and Magic: an interview with Ingrid Torvund

Introduction.

In a mysterious pine forest, inhabited by half-human, half-animal creatures, the dismembered white body of a furry god is slowly reassembled. A creature with the head of a black bear pulls down the decapitated body from a tall rock. A red-robed character with a crimson wolf’s face, decorated with sharp white teeth, fetches the severed head. Another brings the eyeballs; another, the skull. Finally, in an illuminated multi-coloured tent glowing in the darkness of the woods, a character with the head of a triceratops and a cloak of many-coloured feathers performs a ritual involving magic crystals and a dead bird doused in blood. The film ends with a single glimpse of the white god’s foot, planted in a field of snow, sufficient to suggest that he, she or it has been brought back to life.

I first came across Magic Blood Machine as one of the staff picks on the Vimeo site in October 2014. It was on a list of spooky videos for Hallowe’en. The rest of them looked fairly conventional, but the still for Magic Blood Machine stood out: the red-robed character from the film standing amongst dark pine trees, looking a bit like a Roman Catholic Cardinal, a bit like Anubis – the jackal-headed god of Egyptian mythology – and a bit like Reynard the Fox. When I watched the video, I was struck by the same mixture of associations: it seemed to combine elements of the crucifiction and resurrection of Jesus, the dismemberment and restoration of Osiris, and the Green Man myth. Folk-stories, mythology, the occult, the macabre, and even a touch of science fiction were all in the mix. But its visual design, filmic and narrative qualities were just as striking. There are no words spoken, and the pace is slow, but nevertheless the film exerts a powerful compulsion, partly because of the expertise with which each sequence unfolds and leads us to the next, and partly because it’s so full of unanswered questions. The actions of the strange characters in the pine forest seem charged with hidden meaning, as do the characters themselves, sharply-differentiated from one another as they are by virtue of the brilliant costume-design. There is a strong sense of place in the outdoor filming, and a strong sense of the tactile as well: the way the characters stroke the dead god’s fur, fondle the magic crystals or pour blood over the breast of the dead bird, for example. And despite the use of expressionless masks, there are moments of powerful emotion. When the red creature, having retrieved the white god’s severed head, lays it next to the rest of the body and then sits beside the corpse, holding its hand, it eloquently conveys a sense of love and grief.

Magic Blood Machine was made by a Norwegian artist and film-maker called Ingrid Torvund, in close collaboration with her partner Jonas Mailand, and with music by Jan Erik Mikalsen. It took three years to make (2009-12), and a sequel called When I Go Out I Bleed Magic – which Ingrid describes as the second part of a trilogy – was released earlier in 2015. For me, When I Go Out I Bleed Magic is less compelling than its predecessor, but if anything the design of the film, in terms of costumes and settings, is even more impressive. Ingrid makes almost all the costumes and props herself, and they are works of art in their own right, some of which she has exhibited separately. She has also exhibited her drawings and published many of them in a book, again with the title When I Go Out I Bleed Magic.

Ingrid’s work strikes me as an example of the enabling power of the Web, which can sometimes allow genuinely original artists to reach international audiences they would have found it very difficult to access at any time before the 1990s. It also allows the likes of me to get in touch and start up a conversation out of the blue. Accordingly, I contacted Ingrid via email to ask about her work, and the results are reproduced below.


Edward Picot
: Can I ask you about the making of the costumes and props for your films?

Ingrid Torvund: I make the costumes and props myself mostly, sometimes I get some help from my friends and family, if it´s large set pieces and so on. I like to take my time making these things, it`s a slow process but it´s one of these things that makes life worth living.

EP: Were you at art school, and if so did you study art, textiles, film or all three?

IT: I went to Oslo National Academy of the Arts,where I took a bachelor degree in fine art. While I was there I made my first short, “Magic Blood Machine“, and I worked on it for three years. I took courses in film, philosophy and many other subjects.

EP: Can you describe your creative process a little bit? Do you start off with an idea for a story, or with sketches in your sketchbook?

IT: it’s really random how I find inspiration, but sometimes I find a nice tactile material that I want to work with and I start by just trying out how and then I can make something that gives the audience the same feeling I got when I first saw it. And sometimes I get a picture in my head of a scene I want to make and then I try to figure out how to make it, then I draw it (but not very detailed and not very good 🙂

I wish I could say I plan out projects better, but I usually just make what I want to make. Over the years the planning of the filmprojects has become more detailed, but this is because I have to [plan things out] when I apply for funding and it’s a real creative killer.

For the last film “When I Go Out I Bleed Magic” we (me and Jonas) made a long storyboard with many scenes, but in the end we didn’t get to make them all due to lack of funding, lack of time and plain exhaustion.

EP: You say you like to take your time making the costumes, props and so forth. Does this mean that your ideas about the film you’re going to make grow quite slowly and organically as you’re in the process of making things?

IT: Yes it does, it’s a long process and I usually try to finish one little part at a time: a costume, a set piece and so forth. But when the time comes to shoot the scene, I have to but all the pieces together, and then I have a time limit. In the two films I’ve made so far I’ve been borrowing my dad’s place, because there I have the space to actually build a little studio in the summer. But since this is his workplace normally, I have to clean it out before they come back from their holiday 🙂 So the summer is a really intense period in the year for me and I have to plan it out more, due to the fact that when I go to work there, I can’t get away, so I must buy all the materials I need before I go. I don’t have a car or a licence and it’s in the countryside. We do have a little boat that I can take to the grocery store 🙂

EP: You mention you’ve got a boat – and lo and behold, there’s the red character rowing a boat in Magic Blood Machine. I’m guessing from this that the boat in the film is your own boat, and the lake which appears in both films is the lake where you live.

IT: Yes, most of the places in the movies are from around where I grew up. I also think that it’s important to find inspiration from real and often personal things in life. it feels important to me to know that the project has some kind of root in something real. At my last exhibition my mother gave me some very old school books that I had made some drawings in, and it was almost disturbing how much some of them resembled some of my more current drawings!

EP: Let me ask you about Jonas. How do you work with him? How did you get to know each other and work together, and do you write together, or does he do the camerawork while you put on the costumes and do the acting?

IT: I met Jonas while we were going to an art school in Oslo seven years ago, at the time I was already making characters and installations and we started to date while I was building a forest installation inside a room. He has always had great interest for films and making them, and at that point I was thinking of trying to bring my characters to life by making them into costumes I could wear. After a year we started working on Magic Blood Machine. From that point he has done all the camerawork, while I do all the costumes, set pieces and “acting”. We usually edit the films together and sometimes we make an edit each and then compare them, and choose what we think works the best. I’ve been asked before how we collaborate on these projects and sometimes I find it a little difficult to answer, because we live and work together and we have no rules on who does what in these films. But I do know I spend most of my time thinking or working on these films and Jonas takes part in that if I ask him to. Without him I would not be able to make films like these and my life would suck.

EP: Lastly, would you like to say a bit about the mixture of mythological references in your films?

IT: I have always been fascinated with the mixture of pagan and Christian culture. When I was young I found a book called “Norske Hexeformularer og magiske opskrifter”: it’s a collection of spells and magical recepies from 1600-1900. The spells are collected from small black books found throughout the country, often hidden away. Some would put them under the church steps in an attempt to get rid of them. My films are inspired by these rituals and the conflict between nature and religion. I grew up going to church a lot and I think the mix of church and folklore is something I use as inspiration when I make films.

I think I find the history of how people lived and their traditions even more fascinating then fairy tales, for example people used to think that their newborn babies sometimes got exchanged with a person from under the earth.The child then got some kind of physical change,like a weird growth or huge eyes or it suddenly looks very old. The only way to fix it was to lure the under earth person to tell you their real age. You did this by doing weird and absurd stuff, like making porridge in an eggshell or making blood sausage in an catskin. Then it would suddenly tell you how old it was and then it would die. Leaving a little lump of ash and bones…

More information about Ingrid Torvund can be found on her website, http://torvund.tumblr.com/. Magic Blood Machine is on Vimeo at https://vimeo.com/44936472, and When I Go Out I Bleed Magic is also on Vimeo, at https://vimeo.com/44936472.

Collaboration and freedom – the world of free and open source art

This is a collection of artworks, texts and resources about freedom and openness in the arts, in the age of the Internet. Freedom to collaborate – to use, modify and redistribute ideas, artworks, experiences, media and tools. Openness to the ideas and contributions of others, and new ways of organising and making decisions together. This collection is intended to inspire, inform and enable people to apply peer-to-peer principles for making things and getting organised together. We hope that all art lovers, makers, thinkers, organisers and strategists will find something for them from this set of imaginative, communitarian and dynamic contemporary practices.

View the collection:

Commissioned and hosted by Arts Council England 2011

Mirrored at the Foundation for Peer to Peer Alternatives


This collection was produced by Furtherfield, commissioned by Arts Council England for Thinking Digital, in 2011. Curated by Ruth Catlow and Marc Garrett with additional texts by Charlotte Frost and Rhea Myers.

The New Materiality

Featured image: Healing Station. mixed media, interactive installation, size variable. Christy Matson and Jon Brumit, 2009.

The New Materiality: Digital Dialogues at the Boundaries of Contemporary Craft.

March 10–June 12, 2011
Decorative Arts Gallery
http://www.mam.org/exhibitions/details/new-materiality.php

For the first half of the 20th century, curator Fo Wilson reminds us, the practice of craft was heralded as a “remedy” to how human values were changed by the Industrial Age. Here the hand-made was given privileged status over the machine-made, and thus craft forms gifted new value through the artisan. In the latter part of the last century, as the world moved from apprenticeship and artisanship to a more intellectual and theoretical-based framework for valuing contemporary art, so too have craft practices and discourses been challenged. This rethinking of craft has accelerated in the last several years, with books like Glenn Adamson’s Thinking Through Craft and Howard Risatti’s A New Theory of Craft (both 2007), both arguing for conceptual rigor and provocative possibilities within craft as a discipline.

The New Materiality: Digital Dialogues at the Boundaries of Contemporary Craft, an exhibition that began at the Fuller Craft Museum and is currently up at the Milwaukee Art Museum (MAM) until June 12, follows on and extends current trends in contemporary craft. It engages not only with craft’s reinvigoration as a creative practice and discourse, but with how these have been shaped by, and also transformed, new technologies, new designs, new materials and new ideas. Wilson’s exhibition and events make discussions around Art or Craft, Art or Design, Digital or Hand-made, and Conceptual or not seem, in a word, quaint; she engages with a broad set of materialized ideas that divide and relate across the artistry of craft, the ephemera of technology, and the theoretical frames of post-conceptual art.

The exhibition can perhaps best be summarized through the work of the four exhibiting artists/artist teams that spoke at the “Dialogues on Innovation” panel at the Milwaukee Art Museum on April 16th. Collaborative artists Donald Fortescue and Lawrence LaBianca, for example, spoke to Milwaukee activist and printmaker Nicholas Lampert about their piece, Sounding. This work consists of a huge, custom built cabriole-legged table, which was initially filled with beach rocks and sunk to the bottom of the ocean. There it lay, for two months, with a hydrophone to record the ambient sounds of the sea, including the overwhelming swish of waves, the low hum of slow-moving current, and the activity of sea life – the most prominent being the continuous clicks of what must be shrimp in its vicinity. When the artists’ creation reemerged, it brought the bottom of the ocean with it: all the messiness and stink and poetry of the sea – barnacles, rusty parts, plant life, fish scents, mystery and more. It is exhibited with an over sized hornlike funnel, a huge phonograph tied together with zip ties, to amplify the recorded sound.

Sounding. Steel, rocks, dried aquatic flora and fauna, polycarbonate, zipties, sound, 120" x 48" x 96". Donald Fortescue and Lawrence LaBianca, 2008.
Sounding. Steel, rocks, dried aquatic flora and fauna, polycarbonate, zipties, sound, 120″ x 48″ x 96″. Donald Fortescue and Lawrence LaBianca, 2008.

Sounding, avowedly inspired by Captain Ahab’s hunt for an un-killable whale, acts as a kind of parallel to the ongoing hunt for singular disciplinary focus in craft. The piece dives into the sea, hits “rock bottom,” and looks as if it barely survived; and on its return, we see that Sounding is far from a singular entity. Yes, it is trashed and torn, but it’s also imbued with literal life, entwined with technical innovation, and rich with stories of its journeys. Like the theories and practices behind the current craft movements, it came back more beautiful, more visceral, more sensory, and more technological than it ever was: a new materiality.

You can listen to or download Sounding file here:
http://www.furtherfield.org/audio/Soundings-1.mp3

My discussion with artist Christy Matson revealed an exploratory practice that shifts between digital and hand-made, generative and interactive, and always with an eye towards the implications of each. Soundw(e)ave, her piece on show, is a self-referential textile, where the actual sounds of computerized Jacquard looms were used to create woven compositions. Her noisy sound waves were turned into three patterned pieces of fabric, made by hand-operated, computer-assisted and fully automated (Jacquard) looms, respectively – each weave growing progressively denser with the more advanced technologies used in their production. The piece, says Matson, was a huge turning point in her practice; it pointed her towards a kind of digital craftsmanship, where she was better able to place value on the ideas, materials and skillfulness needed to be an artisan across contemporary digital, craft and art domains.

Soundw(e)ave, generative weaves, triptych (each 34" x 54"). Christy Matson, 2004.

Soundw(e)ave, generative weaves, triptych (each 34″ x 54″). Christy Matson, 2004.

For example, Matson then began weaving copper wire directly into her fabrics, and, using the magnetic waves our interactions generate and alter, engendered new aural compositions. In other words, her sonic sculpture turns cloth into a Theremin, where movement and hand-waving at the gallery are transformed into the kinds of musical gestures often associated with science-fiction films of the seventies. While Matson’s earlier, sound-generated works were generative and performative on some level, here she moves into real-time interaction, invoking our embodied relations to textiles, craft, technology and language, all in one fell swoop.

healing station, a collaboration with Jon Brumit and quite possibly the most complex of Matson’s installations thus far, sees piezo sensors placed inside of swaths of fabric to pick up the ambient sounds of the room – including gallery-goers, passersby, street sounds, and the minute vibrations in the fabric itself. This lovely noise is then fed back into the space with bass shakers: speakers optimized for sending waves into solid media rather than air. Viewers can literally feel the low hum of presence, absence and movement as the textile, bodies and room speak at and to one another in a perpetual feedback loop of embodied music. The small crowd at the MAM laughed along with Matson when she relayed a story in which her wired-up piece, and its feedback, caused a small fire at one of its showings – quite a performance, indeed.

Tim Tate artfully explained to Milwaukee staple Tom Bamberger that nowadays “craft” is a starting point rather than an end point. I’m paraphrasing here, but he treats craft as an approach, a space of understanding materials, what they’re good at, perhaps their “habits,” and most certainly their implications. Here, narrative, function and the conceptual are always already implicated across technique – whether new or old – and value is derived from a contextual corpus.

Tate’s work is itself a beautifully resolved hodgepodge of hand-blown glass, hi-tech LCD screens, and visceral videos of typewriters and books, all literally tied together with plastic (zip ties again – don’t knock it ‘til you try it!) around a printed circuit board. In Virtual Novelist, for example, miniature monitors display the aforementioned “dead media” tools from behind artefactual casings of glass. Atop are beguiling sculptural homages to each of the gone-but-not-forgotten analog recording devices of yesteryear.

Tim Tate, Virtual Novelist, 2008. Blown and cast glass, electronic components, original video. Courtesy of the artist. Photo: Anything Photographic.
Tim Tate, Virtual Novelist, 2008. Blown and cast glass, electronic components, original video. Courtesy of the artist. Photo: Anything Photographic.

Bamberger is a smart artist with a quick wit, and Tate is similarly not one to spar with unless you have a good grasp of the discourses at hand. In this lively thirty-minute discussion, the two managed to disarm the Art vs Craft debate as both unproductive and long-since over, and open up possibilities for “ornamental aesthetics” in time-based media. Here the implication was that, following Tate’s lead, video objects and installations could place more emphasis on the object and installation – rather than the video – and use each as an equal material that informs and plays off of the other; the video and screen need not be the central focus.

Sonya Clark then told us how she views her practice as a fiber artist as similar to how author Toni Morrison views her own writing practices. In one of her essays (found in several publications, including a collection entitled What Moves at the Margin), the latter tells a story of the Mississippi River, which was laboriously straightened for travel and transport by boat. Every so often, the river floods; but, Morrison goes on, it’s not really flooding. It is remembering. The water is trying to get to where it belongs, to re-member, to embody again. Morrison says writers do the same with their texts; and Clark claims that she remembers through her materials. Originally trained as a fiber artist and now working across found objects, digital art and more, Clark’s practice sees her reclaiming forgotten histories, and giving them greater potency through her processes and media.

Clark discussed this approach with longtime friend and former colleague, UW-Madison Professor Henry J. Drewal – one of the foremost thinkers surrounding African Art. Clark’s brilliant work on the exhibition, a portrait of Madam CJ Walker, is constructed entirely out of small, acrylic and thin toothed, black hair combs. She overlays the combs and removes some of their teeth to make a huge, grayscale, and literally bit-mapped image.

Madam Walker, the first ever female millionaire in America (and African American to boot), made her fortune selling beauty products to black women hoping to straighten their hair – as was the fashion of the time. And so Clark utilizes her combs, with their own memory, narrative and political weight, to construct a lo-resolution digital image. This exceptional work manages to explicitly straddle issues of race, gender, class, memory and materiality on its very tactile surface, and implicitly engage with the contemporary conceptual frames of digital art and data, in its transcoding of the image from one form to another, and craft, in the final material and hand-made form it takes.

1/3 Sonya Clark, Madam CJ Walker (large), 2008, plastic combs, 132 x 96 x 8 in.
1/3 Sonya Clark, Madam CJ Walker (large), 2008, plastic combs, 132 x 96 x 8 in.

Clark finished with the generous idea that, at present, all art work is collaborative in that it fits into broad social and cultural contexts, builds on extant technologies, and is produced, received, and engaged with outside of the individual’s studio. And Drewal concluded by declaring that technology has always been at center of the arts in the form of new techniques. When something comes into the world, he went on, whether technical or formal or as an image, artists take it someplace else. They “turn common objects… into uncommon things, stretching our imagination and the world” along with them.

Sounding. Steel, rocks, dried aquatic flora and fauna, polycarbonate, zipties, sound, 120" x 48" x 96". Donald Fortescue and Lawrence LaBianca, 2008.

These are just a handful of the works in The New Materiality, by four of the artists represented in our discussions – not even all the works they contributed, much less those of the other artists, which include Brian Boldon, Shaun Bullens, Lia Cook, E.G. Crichton, Maaike Evers, Wendy Maruyama, Cat Mazza, Nathalie Miebach, Mike Simonian, Susan Working, and Mark Zirpel.

It is a show that, in its entirety, succeeds in stretching our imagination, through its expansion of craft, art and digital forms, and what they individually and collectively mean today.

Other Info:

Nathaniel Stern (USA / South Africa) is an experimental installation and video artist, net.artist, printmaker and writer. He has produced and collaborated on projects ranging from interactive and immersive environments, mixed reality art and multimedia physical theatre performances, to digital and traditional printmaking, concrete sculpture and slam poetry http://nathanielstern.com.

‘Made Real’, an exhibition by Scott Kildall and Nathaniel Stern, the founders of Wikipedia Art. Can be seen at Furtherfield’s Gallery from 27th May 2011 http://www.furtherfield.org/exhibition/made-real