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All Raise This Barn by MTAA

All Raise This Barn – a group-assembled public building and/or sculpture.

“Artists MTAA are conducting an old-fashioned barn-raising using high-tech techniques. The general public group-decides design, architectural, structural and aesthetic choices using a commercially-available barn-making kit as the starting point.” -MTAA

Eric Dymond: Could you give me a brief history of MTAA?

T.Whid: Mike Sarff (M.River of MTAA) and I met in college at the Columbus College of Art & Design in Columbus, OH. We both separately moved to NYC in 1992 and started collaborating as MTAA in 1996 first on paintings and then moving on to public happenings and web/net art. We’ve been collaborating since, showing our work via our websites at mteww.com and mtaa.net. We’ve earned grants and commissions from Creative Capital, Rhizome.org and SFMOMA and shown at the New Museum, 01SJ Biennial, the Whitney Museum and Postmasters Gallery.

ED: The All Raise This Barn project uses one community to design and another to construct. Barn raising is itself a communal activity, drawing out the best in people and providing a place of sustenance for the Barn owner. How did you come to use a Barn Raising as the central performance subject?

M.River: From the start, Tim and I have been interested in how groups and individuals communicate. How do we speak to each other? What rules do we use? How does communication fail or how can it be disrupted? What is the desire that engines (TW: controls?) all of this – and so on. This interest in exchange is what attracted us to the Internet as a site for art in the beginning.

Along with communication as text, speech or image, we like to use group-building as a method for working with non-verbal communication. We’ve built robot costumes, car models, aliens and snowmen with large and small groups. It’s a type of building that is intuitive and open to creative improvisation. This kind of intuitive building is heightened by placing a time constraint on the performance. In the end it’s not about the end object, which we always seem to like, but more about the group activity.

So, at some point we began to think how large can we do this? A barn-raising seemed like the next level. It’s bigger than human scale and contains a history of group-building. Barns also have a history of being social spaces. Your home is your world but the barn is your dance hall.

ED: Did you envision it as a community event from the beginning?

MR: Yes. An online community, a physical community and a community that overlaps the two.

ED: It’s a hybrid work that draws upon some important conceptual precedents. The instructional aspect takes Lewitt and turns the strict instructions he uses upside down by allowing online decisions to drive the design. Did you find the responses to the online polling surprising?

MR: Yes and no. Like the other vote works we have produced, Tim and I set up how the polls are worded and run. So, even though we try to keep the process as open as possible, the nature of how people interact is somewhat fenced in. Even with a fence, people will find a way to move in strange directions or break the fence. It’s not that we think of the surprising answers as the goal of the work, but it is an important part of the process.

ED: There is also the performance aspect which I find exciting. The performance from both events are well documented. Were there any concerns regarding the transfer of the polls instructions to physical space?

MR: We had the good fortune of doing the work in two sections. When Steve Dietz commissioned ARTBarn (West) for the 01SJ Out of the Garage exhibition, we spoke about the sculpture as a working prototype for how a large pile of lumber could be group-assembled in a day with direction from Internet polling. From this prototype we then had a model for how to go about ARTBarn (East) for EMPAC.

All Raise This Barn (West). Sept 11, 2010 - San Jose, CA.
All Raise This Barn (West). Sept 11, 2010 – San Jose, CA.
All Raise This Barn (East). Oct 1, 2010 - Troy, NY.
All Raise This Barn (East). Oct 1, 2010 – Troy, NY.

Tim and I had a few loose ground rules on how to approach the translation. One was that we would leave some things open to the interpretation of the crew. Another was that both Tim and I had our favorite poll questions that we tended to focus on. It was impossible to do everything as some polls conflicted with other but some details liked ghosts, dripped paint and open walls seemed to call out to us.

Kathleen Forde, who commissioned ARTBarn (East) for EMPAC, spoke about these details as where the work became more than the sculpture. The small details held the whole process – material, design polls, and performance together.

ED: I think this comment on the details is right. On first glance there is a fun, open appeal to the work. But when you look at the overall project and how the different phases are tied together it becomes really complicated in the mind of the spectator. There are also different definitions of spectator in this work. The spectator who answers the poll, the spectator on the net who is grazing through the documentation, the ones who engage in the physical construction and those who witness the completed barn. It’s not a simple piece when we perform a detailed overview. Did you think about the various types of spectator that would spin off the project? Were the possible roles for the spectator considered after the fact or were they part of the planned concept?

MR: The “ideal spectator” thought first came up for us in a project called Endnode (aka Printer Tree) in 2002. For this work, we built a large plywood Franken-tree with a set of printers in the branches and a computer in the trunk. We then built a list-serve for the tree as well as subscribed it to a few list-serves. When people communicated with the tree, the text was printed out in the exhibition space. At first we talked about the ideal viewer as one who communicated with it online and then saw that communication in the physical space or vice versa.

Detail, filling the paper of Endnode (aka Printer Tree). November 23, 2002. Eyebeam Atelier.
Detail, filling the paper of Endnode (aka Printer Tree). November 23, 2002. Eyebeam Atelier.
Front view of Endnode (aka Printer Tree). November 23, 2002 during the Beta Launch exhibition. Eyebeam Atelier.
Front view of Endnode (aka Printer Tree). November 23, 2002 during the Beta Launch exhibition. Eyebeam Atelier.

Now I feel that the ideal spectator hierarchy is not as important and possibly limiting. Each experience should be whole as well as point to the larger aspects of the work. People can come in and out of the work on different levels. You voted. You followed the performance documentation. Are you missing an experience if you did not build with us or see the results? Yes, an activity is missed. Can you experience that activity thorough documentation. Somewhat. Are you going to have a better understanding of the work. Probably not. Even for me, some aspect of the work will not be experienced. In Troy, they are programing it as a meeting place now that is it is built.. When they are done with it, they will dismantle it and rebuild it elsewhere as a work space.

I say all this even though it is interesting to me that a work can move in and out of levels of viewer experience. I’m not sure as to the draw of it yet but I do not feel it is about an cumulative effect.

TW: Since Endnode I’ve always liked the idea of an art work that exists in multiple (but overlapping) spaces with multiple (but overlapping) audiences. With our pieces Endnode, ARTBarn and Automatic For The People: () there are 3 distinct (but overlapping) audiences: the online audience, the audience in the physical space and the (select few member) audience that experiences the entire thing.

Poster for, Automatic for the People: ( ), conducted from November 8, 2008 to February 7, 2009
Poster for, Automatic for the People: ( ), conducted from November 8, 2008 to February 7, 2009

ED: It’s that opening of possibilities that makes this ultimately a networked piece on many different levels. I find the idea of two barns, a few thousand miles apart yet linked by common purpose really intriguing. I’m talking about the whole set of experiences, not just the physical space of the barn. There’s a collapse of Geographic distance for the community and a richer experience because of that. Was the project conceived as two distinct locations or was that a fortunate turn of events?

MR: Fortune. Kathleen Forde, commissioned ARTBarn (East) for EMPAC then Steve Dietz commissioned the beta version for the 01SJ “Out of the Garage ” exhibition. Everyone liked the idea of the work arching across time and location. We all also liked the idea that the materials would be reclaimed after it stopped being a sculpture. For me, the reclaimation of the materials to use for a functional structure is the final step of the work.

ED: As the final step, the reclamation removes the common space where the community currently shares the sculpture. Does this mean you are going to use the online documentation as the artifact, coming full circle to where the piece began? Is it important to you that the communal memory will share this role?

TW: Yes, the documentation is the artifact. The barn structure or sculpture itself had been conceived as being physically temporary from the beginning.

ED: Thanks to both of you for your time and for this work.

Interview with Johannes Grenzfurthner of monochrom Part 1.

Above image taken by Scott Beale, Laughing Squid.

Introduction:

Marc Da Costa interviews the ever dynamic Johannes Grenzfurthner, founder of monochrom. This is the first of three interviews, where he talks about the project ‘Soviet Unterzoegersdorf’; the fake history of the “last existing appanage republic of the USSR”. Created to discuss topics such as the theoretical problems of historiography, the concept of the “socialist utopia” and the political struggles of postwar Europe. In March 2009 Monochrom presented ‘Soviet Unterzoegersdorf: Sector II’. The game features special guest appearances of Cory Doctorow, Bruce Sterling, Jello Biafra, Jason Scott, Bre Pettis and MC Frontalot.

Since 1993, the Monochrom members have devoted themselves to the grey zones where systems intersect: the art (market), politics, economics, pop, gaiety, vanity, good clean fanaticism, crisis, language, culture, self-content, identity, utopia, mania and despair. The technique underlying Monochrom’s work is that of being and working in the fields of Pop/avant-garde, theory/reflection, interventionism/politics, gaiety/lust/tragedy, (self-)configuration/mystification. The project Monochrom pushes into and beyond these fields is, ‘networking’ events, people, possibilities, material, impetus and identities.” (Zdenka Badovinac, Moderna Galerija Ljubljana)

Grenzfurthner has collaborated with groups such as ubermorgen, Billboard Liberation Front, Esel and Mego (label). Grenzfurthner writes for various online/print magazines and radio stations (e.g. ORF, Telepolis, Boing Boing). Grenzfurthner has served on a number of art juries (e.g. Steirischer Herbst, Graz). He holds a professorship for art theory and art practice at the University of Applied Sciences, Graz, Austria and is a lecturer at University of Arts and Industrial Design in Linz, Austria.

Recurring topics in Johannes Grenzfurthner’s artistic and textual work are: contemporary art, activism, performance, humour, philosophy, sex, communism, postmodernism, media theory, cultural studies, popular culture studies, science fiction, and the debate about copyright.

Interview with Johannes Grenzfurthner, Part 1.

The ‘Soviet Unterzoegersdorf’, a game created by monochrom, is described as being at once the “last existing appendage republic of the USSR” and located inside the Republic of Austria. Could you speak a bit about the project and its background?

From a conceptual background we have to state that we have been occupied with the construction, analysis and reflection of alternative worlds for quite a long time. A lot of our projects are treating this field partly as a discussion with concepts deriving from popular culture, science and philosophy, and partly as a direct reference to science fiction and fantasy fan culture. We first created the fake history of the “last existing appendage republic of the USSR” in 2001 — ten years after the ‘mighty Soviet Union’ went into this nation-state-splitting-up-process and new countries emerged like Firefox pop-ups that you can’t manage to click away.

We wanted to discuss topics such as the problems of historiography, the concept of “utopia” and “socialist utopia” and the political struggles of postwar Europe in a playful, grotesque way. You have to bear in mind that the real village of Unterzoegersdorf was part of the Post WWII Soviet zone from 1945 until the foundation of the ‘neutral’ Republic of Austria in 1955. Reactionary Austrians talk about 1955 as the ‘real liberation’… and I have to mention that that’s rather typical: cheering when Hitler arrives and being proud members of the Third Reich, afterwards proclaiming that Austria was the first victim of Nazi Germany and complaining about the allied occupation forces — especially the Soviet.

The adventure-game - Unterzoegersdorf Sector 2. Ready for Proletarian Download!
The adventure-game – Unterzoegersdorf Sector 2. Ready for Proletarian Download!
http://www.monochrom.at/suz-game/sektor2/index_en.htm

We transformed the theoretical concept into an improvisational theatre/performance/live action role-playing game that lasted two days. That means we really organized bus tours to Unterzoegersdorf — a small village that really exists — and acted the setting; beginning with the harsh EU Schengen border control. Later, in 2004, we started to think about a possible sequel to the performance. We thought that the cultural format of the “adventure game” provided the perfect media platform to communicate and improve the idea.

We started to work in February 2004 and presented ‘Sector 1’ — the first part of the trilogy — in the form of an exhibition in Graz/Austria in August 2005. We released ‘Sector 2’ in 2009, featuring guest stars as Cory Doctorow, Jello Biafra or Bruce Sterling. As the game series uses a 3rd person perspective with photo backgrounds and pictures of real actors as sprites, it took us quite a while to digitize and image process all of the material. This technique was actually first used by Sierra On-Line during the early and mid-1990s — but we are quite proud that we managed to get the feeling of discovering an old computer game that never existed on your old 500 MB hard drive. One aspect of the game is playing with memories and the future of the past. The future is a kind of carrot, the sort tied just in front of the cartoon donkey’s nose so it goes to work, goes off to war, learns Javascript and knows which bits to laugh at in Woody Allen’s Sleeper. You can imagine.

Soviet Unterzoegersdorf @ ToorCamp 2009: A Triumphant Gala featuring Public Domain Clip Art Finally, friends of Soviet Unterzoegersdorf.
There is a video version of Ambassador Nikita Perostek Chrusov's uplifting talk about youth culture, communism and overthrowing "the system" at ToorCamp 2009!
Images above – Soviet Unterzoegersdorf @ ToorCamp 2009: A Triumphant Gala featuring Public Domain Clip Art Finally, friends of Soviet Unterzoegersdorf. There is a video version of Ambassador Nikita Perostek Chrusov’s uplifting talk about youth culture, communism and overthrowing “the system” at ToorCamp 2009! Embed! Embed! Embed!

At a HOPE conference a few years back I was interested to hear you talk about the framing of the project as somehow deeply connected with a certain understanding of historiography that you and the other members of monochrom share. Could you elaborate on this a bit?

Debates triggered by postmodern culture have directed our attention towards questions of representation and the relevance of “history” and stories — i.e. The challenging proclamation of a post-histoire, the realization of the impossibility of a meta-narrative of history; the clash between reality and sign systems, the difference between fact and fiction, the impossibility of neutral contemplation or witnessing as well as the positioning of subjective awareness within such representations, etc. All these forms of representation have been playing a central part in the development of national, ethnic and tribal identities since WWII. And (as a by-product of military technology) computer game development is hardly aware of these discourses.

We wanted to combine (retro)gaming and (retro)politics and (crypto)humor to delve into this ongoing discourse. We wanted to harvest the wonderful aesthetic and historic qualities of adventure gaming. It is a commemoration and resurrection, and one more reminder that contemporary gaming (in its radical business-driven state-of-the-artness) should not dare to forget the (un)dead media of the past — or they will haunt them.

If you compare the status of the adventure game in the context of the economic growth of the computer game industry you could state that it is gone. Less than 1% of all computer games written are adventure games. Adventure games are nearly extinct… but only nearly. If media and media applications make it past their Golden Vaporware stage, they usually expand like giant fungi and then shrink back to some protective niche. They just all jostle around seeking a more perfect app.

For many people in the Soviet Unterzoegersdorf team, adventure games are part of their media socialization. For the computer industry it is one of the most successful gaming formats of the past. And for the feminist movement it is proof that a woman — I’m talking about Sierra On-Line’s Roberta Williams — was able to shape the form of a whole industry totally dominated by men.

Computer games are embedded in the cultural framework of technological developments. In the study of technological development and creativity, focusing attention on the failure, the error, the breakdown, the malfunction means opening the black box of technology. Studies have convincingly demonstrated that the widespread inability to understand technological artifacts as fabricated entities, as social and cultural phenomena, derives from the fact that in retrospect only those technologies that prove functional for a culture and can be integrated into everyday life are “left over.” However, the perception of what is functional, successful and useful is itself the product of social and cultural–and last but not least–political and economic processes. Selection processes and abandoned products and product forms are usually not discussed. According to Langdon Winner, there is a sense in which all technical activity contains an inherent tendency toward forgetfulness. Quote: “Is it not the point of all invention, technique, apparatus, and organization to have something and have it over with? (…) Technology, then allows us to ignore our own works. It is license to forget.”

Could you also perhaps talk about the choice of selecting the genre of an adventure game as the incarnation of this downtrodden republic. At the risk of being literal minded, is there any sense in which the existence of ‘Soviet Unterzoegersdorf’ as a kind of place that comes alive through players’ interactions with a program downloaded from the internet has anything to say to how you imagine being able to engage/critique/disrupt the idea of the nation-state?

We are postmodern leftists. A little bit melancholic… but you can count on us. We love to play with layers of consciousness and layers of layers of consciousness. On first view our project could be interpreted as a mock-up of the Soviet Union and the communist state structures that really existed. But, why on Earth do we need so many references to 1980s and 1990s metal music? Or Marvin Minsky? Or Negri? Or Austrian post-WWII history? Or geek adumbrations? Mocking the Soviet State would be much easier. In fact it’s about the wonderful clash between reality and sign systems, the impossibility of neutral contemplation or witnessing as well as the positioning of subjective awareness within such representations. The traditional humanists tend to see the whole philosophic aesthetic postmodern line of thought — from Judith Butler to Lyotard and Derrida — from the wrong angle. Okay, you can’t explain Sun Ra to a Green Day fan now, when he’s laying in the corner, piss-drunk and crooning “Anarchy”. But we think that the (radical) nature of postmodernism is often simply not grasped because people just copy it down into the conservative pattern of thinking which has been indoctrinated into us since the Enlightenment. Of course, on the other hand, it functions as a virus, and there’s nothing wrong with that.

Contemporary art — the field we are usually working in because there’s money — is mostly concerned with systems or systematic concepts. In the context of their work, artists adapt models of individual art-specific or economic or political systems like in a laboratory, to reveal the true nature of these systems by deconstructing them. So would it be fair to say that by their chameleon-like adaptation they are attempting to generate a similar system? Well… the corporate change in the art market has aged somewhat in the meantime and looks almost as old as the ‘New Economy’. Now even the last snotty brat has realized that all the hogwash about the creative industries, sponsoring, fund-raising, the whole load of bullshit about the beautiful new art enterprises, was not much more than the awful veneer on the stupid, crass fanfare of neo-liberal liberation teleology. What is the truth behind the shifting spheres of activity between computer graphics, web design and the rest of all those frequency-orientated nerd pursuits? A lonely business with other lonely people at their terminals. And in the meantime the other part of the corporate identity has incidentally wasted whole countries like Argentina or Iceland. That’s the real truth of the matter.

Read Part 2 of this Interview
http://www.furtherfield.org/features/interviews/interview-johannes-grenzfurthner-monochrom-part-2

Read Part 3 of this Interview
http://www.furtherfield.org/features/interviews/interview-johannes-grenzfurthner-monochrom-part-3 

Conflict Kitchen (Kubideh Kitchen)

In episode five of the popular Israeli sitcom, Arab Labor, Amjad and his family are invited for Passover to the home of a reform family whose son goes to kindergarten with Amjad’s daughter. Amjad is enthusiastic about the Seder ceremony and decides to adopt the concept of the Haggadah into Eid al-Adha (The Festival of Sacrifice). In this way Amjad attempts to balance his life as an Israeli Arab by using some food, a bit of ceremony, and a lot of comedy!

Eating together is a central theme in many religions, going back to ancient Greece. The basic diet in Greece consisted mostly of grains. Meat was only eaten collectively after sacrifices to the gods, which anyone who can get through the first book of the Iliad without drooling will tell you.

It is hard not to bond with people when you eat together. Sometimes the act of eating together can be a tool of influence: business lunches, awards dinners, naked brunches, etc. Even a breakfast might be an opportunity to bond, as Thomas Macauly once said: “Dinner parties are mere formalities; but you invite a man to breakfast because you want to see him.” But can take-away meals be a way to disseminate culture and spread knowledge?

A new take-out restaurant that only serves cuisine from countries that the United States is in conflict with has open in Pittsburgh, PA. It is called Conflict Kitchen. This eatery is similar in concept to Michael Rakowitz’s 2004 project called Enemy Kitchen. The purpose of Enemy Kitchen was to use food to “open up a new route through which Iraq can be discussed. In this case, through that most familiar of cultural staples: nourishment.”

to use food to "open up a new route through which Iraq can be discussed. IN this case, through that most familiar of cultural staples: nourishment"
Enemy Kitchen.

Enemy Kitchen, an ongoing project where Rakowitz collaborates with his Iraqi-Jewish mother. Compiling Baghdadi recipes, teaching the dishes to different public audiences. The project functioned as a social sculpture: while cooking and eating, the students engaged each other on the topic of the war and drew parallels with their own lives, at times making comparisons with bullies in relation to how they perceive the conflict.

Conflict Kitchen is a more commoditized version of Rakowitz’s project, using Iranian cuisine as a vehicle to market “rogue” state culture. Conflict Kitchen will have rotating menus, the next being Afganistan and then North Korea. In an interview with We Make Money Not Art, the creators of the project said that most Pittsburghers don’t know what the restaurant is all about, despite its having made international headlines. Besides creating a more commercially marketable Iran, the food counter brings people from all walks of life together to discuss everything from politics to religion while they wait for their food to be prepared. The creators use this opportunity to chat with the customers and “the conversation naturally goes to Iranian culture–perceptions and misperceptions–and often back to the customer’s own cultural heritage.”

Enemy Kitchen

I like the idea of promoting cultural awareness through cuisine, I guess it is the next best thing to having a study abroad experience. Maybe now people can go out, eat and get informed first hand instead of being force fed fear-mongering news by the American media. The main US propaganda machine, Disney, has a long history of using food to influence public opinion. 0ne of their most successful brain-washing campaigns, known as The Magic Kingdom, convinced millions of children and their families that all Mexicans shoot Churros from their fingertips on command, that all Germans walk around in lederhosen serving bratwurst all the live-long day, and that all Chinese children wear rice-picking hats and ride around on one-speed bikes and selling chop-sticks. What sort of chance does Conflict Kitchen stand against such Pavlovian methods of coercian? None whatsvever, but at least you get to eat somewhere that is officially more famous than the Carnegie Deli.

The Status Project: Data-Mining Our Identities.

An Interview with Heath Bunting – Part 1

Introduction: The personal connection.

I first met Heath when I moved to Bristol (UK) in 1988. It felt important, even profound. Not in a ‘jump in a bed’ kind of way. Yet our meeting did seem life changing somehow, to the both us. We hit it off and we collided – as equals – our collisions resonated, it shook our imaginations. From then on our paths, our lives connected and clashed regardless. We regularly challenged each other through constant, critical duels of dialogue; about activism, art, technology and ideas surrounding different life approaches and philosophies. From 1988 – 1994 (just before the Internet had properly arrived), in Bristol and London we collaborated on various projects such as pirate radio, street art and the cybercafe BBS – Bulletin Board System. We then went our separate ways exploring our own concerns more deeply, but continued to meet every now and then. Us both meeting in Bristol changed both of our worlds, it built the grounding of where we are now.

About Heath Bunting.

Founder of the Irational.org collective

Heath founded the Irational.org collective in 1995, a loose grouping of six international net and media artists who came together around the server irational.org. The collective included Daniel Garcia Andujar / Technologies to the People (E), Rachel Baker (GB), Kayle Brandon (GB), Heath Bunting (GB), Minerva Cuevas / Mejor Vida Corporation (MEX) and Marcus Valentine (GB).

Heath Bunting’s work manifests a dry sense of humour, a minimal-raw aesthetic and a hyper-awareness of his own artistic persona and agency whilst engaging with complex political systems, institutions and contexts. Crediting himself as co-founder of both net.art and sport-art movements, he is banned for life from entering the USA for his anti GM work, such as the SuperWeed Kit 1.0 – “a lowtech DIY kit capable of producing a genetically mutant superweed, designed to attack corporate monoculture”. Bunting’s work regularly highlights issues around infringements on privacy or restriction of individual freedom, as well as issues around the mutation of identity; our values and corporate ownership of our cultural/national ‘ID’s’, our DNA and Bio-technologies “He blurs the boundaries between art, everyday life, with an approach that is reminiscent of Allan Kaprow but privileging an activist agenda.”[1]

In this two part interview we will discuss his current work within two distinctive areas of digital culture and sport-art starting with The Status Project, which studies the construction of our ‘official identities’ and creates what Bunting describes as “…an expert system for identity mutation”. His research explores how information supplied by the public in their interaction with organisations and institutions is logged. The project draws on his direct encounters with specific database collection processes and the information he was obliged to supply in his life as a public citizen, in order to access specific services; also on data collected from the Internet and from information found on governmental databases. This data is then used to map and illustrate how we behave, relate, choose things, travel and move around in social spaces. The project surveys individuals on a local, national and international level producing maps of influence and personal portraits for both comprehension and social mobility.

The Status Project, Data-mining Our Identities.

Marc Garrett: For many years now, your work has explored the concept of identity, investigating the various issues challenging us in a networked age. The combination of your hacktivist, artistic approach and conceptual processes have brought about a project which I consider is one of the most comprehensive, contemporary art projects of our age. The Status Project, deals with issues around personal identity head-on.

Why did you decide to embark on such a complex project?

Heath Bunting:

Three reasons

1. the network hacker

the network hacker fantasises about unlimited access to all systems made available through possession of treasure maps, keys and navigation skills

2. the Buddhist

the Buddhist intends to destroy the self and become only the summation of environmental factors plus find enlightenment in even the most banal bureaucracy

3. the computer scientist

the computer scientist aims to find comfort and hidden meaning in complex data

I am all three and am attempting to combine the obsessions of each into one project.

So far I have

Created a sketch database of the UK system with over 8000 entries

Created over 50 maps of sub-sections of the system to aid sense of place and potential for social mobility

Created system portraits of existing persons

Created software to generate new identities lawfully (off the shelf persons) and sold these identities

I am currently adding more data to the database. Which is split between the human being (flesh), the natural person (strawman) and the artificial person (corporation). Remaking maps using upgraded spider software, researching how to convert my identity generating software into a bot recognised under UK law as a person; and hence covered by the human rights act i.e. right to life and liberty; freedom of expression; peaceful enjoyment of property. I am very close to achieving this.

Did you know that 75% of the human rights act applies to corporations as well as individuals? If you were afraid of corporations in the 90’s and noughties then be very afraid of the automated voices that speak to you on stations or programs that transact currency exchanges, as they will soon be your legal equals as with all Hollywood propaganda, the reverse is true. The human beings will be the clumsy, half wit robot like creatures serving the new immortal ethereal citizens. If you think I am mad or joking, check back in 10 years time.

MG: Way back in 1995, there were already various groups and individuals (including yourself) who were critiquing human relationships whilst exploiting networked technology. Creative people who were not only hacking technology but also hacking into and around everyday life, expanding their skills by changing the materiality, the physical and immaterial through their practice. It was Critical Art Ensemble (CAE) who in 1995 said “Each one of us has files that rest at the state’s fingertips. Education files, medical files, employment files, financial files, communication files, travel files, and for some, criminal files. Each strand in the trajectory of each person’s life is recorded and maintained. The total collection of records on an individual is his or her data body – a state-and-corporate-controlled doppelganger. What is most unfortunate about this development is that the data body not only claims to have ontological privilege, but actually has it. What your data body says about you is more real than what you say about yourself. The data body is the body by which you are judged in society, and the body which dictates your status in the world. What we are witnessing at this point in time is the triumph of representation over being. The electronic file has conquered self-aware consciousness.”[2]

15 years later, we are dealing with an unstoppable flow of meta-networks, creeping into every area of our livng environments. We have mutated, become part of the larger data-sphere, it’s all around us. As you describe, it seems that we are mutating into fleshy ingredients, nourishing a technologically determined world.

HB: Data body is quite a good way to think about it. I consider each human being to possess one or more natural person(s) and each natural person to control or possess none, one or more artificial person(s) (i.e. corporation). The combined total of natural and artificial persons possessed or controlled by a human being can be thought of as their databody. As human beings, we have quite a lot of control over our persons (natural and artificial). The problem is that we either don’t realise this or it takes the time to manage them. It’s possible to obtain a corporation for less than the price of a train ticket between Bristol and London. Why do so many people live without one? Could anti corporate propaganda have something to do with this ?

“What is most unfortunate about this development is that the data body not only claims to have ontological privilege, but actually has it. What your data body says about you is more real than what you say about yourself.”(CAE).[2]

Only if you remain a passive user of it. The natural person is only linked to the human being through such fine devices as a signature, which we decide to give or withhold, most human being’s natural person is actually owned by the government and borrowed back by the human being. This does not have to be the case as we can create and use our own persons.

“The data body is the body by which you are judged in society, and the body which dictates your status in the world. What we are witnessing at this point in time is the triumph of representation over being. The electronic file has conquered self-aware consciousness.”(CAE).[2]

I would say laziness has triumphed over mindfulness. All information about the functioning of natural persons is easily available, all persons have the same rights unless they choose not to claim them. Instead, people choose to get lost in their own selves and dreams, indulged by those that seek to profit from their labour.

Technology is becoming more advanced and the administration of this technology is becoming more sophisticated and soon, every car in the street will be considered and treated as persons, with human rights. This is not a conspiracy to enslave human beings, it is a result of having to develop usable administration systems for complex relationships. Slaves were not liberated because their owners felt sorry for them, slaves were given more rights as a way to manage them more productively in a more technologically advanced society.

MG: Getting back to the part of your project which incorporates a complex process of compiling and creating ‘off the shelf persons’, as you put it. Are you using some of the collected data as a resource to form these new identities, or is it a set of ‘hybrid’ identities?

HB: Please expand this question further…

MG: Near the beginning of the interview, you mention that you “Created software to generate new identities lawfully (off the shelf persons) and sold these identities.” I am asking whether most of these ‘new identities’ that you have formed and sold are, a mixture of different bits of information. Like data-versions of body parts from a machine or vehicle, reused, recycled to recreate, make new hybrid identities?

HB: The identities I can create are all new and legal, they are a portfolio of new unique legal relationships created with existing artificial persons. For example, registering with Tesco Clubcard either creates or consolidates the new natural person http://status.irational.org/identity_for_sale – for a new natural person to be credible, it must be coherent and rational. This is achieved simply by following the rules of the system, the more interrelating links with other persons, the more real the new person becomes.

Off the shelf natural person.

Off the shelf natural person.
close up
close up.

Comes with supporting physical items:

Comes with supporting physical items

personal business cards, boots advantage card, marriott rewards card, cube cinema membership card, baa world points card, tesco clubcard, vbo membership card, WHSmith clubcard, silverscreen card, airmiles card, somerfield loyalty card, post office saving stamps collector card, virgin addict card, subway sub club card, dashi loyalty card, t-mobile top up card, european health insurance card, waterstone’s card, 20th century flicks card, bristol library card, co-operative membership card, nectar card, oyster card, bristol ferry boat company commuter card, love your body body shop card, co-operative dividend card, bristol credit union card, choices video library card, national rail photocard, bristol credit union account, bristol community sports card, star and garter public house membership card, first class stamp, nhs donor card, winning lottery ticket (2 GBP), t mobile pay as you go mobile and charger…

Upgradable to both corporate and governmental levels.

(500.00 GBP) – SOLD

MG: I can see on the web site, in the section The Status Project – Potentials that there are various ready-mades, ‘Off the shelf natural person – identity kits’. Am I right in presuming that there are individuals out there who have bought and used these kits?

HB: These are mostly existing persons, only one of them was synthetic. I will be setting up a small business soon though to manufacture and sell natural person.

MG: On exploring deeper into the Status Project data-base, there is link to a file called ‘In receipt of income based job seeker’s allowance’. This information is taken from ‘Jobcentre plus’, a UK government run organisation and on-line facility, inviting visitors to search for jobs, training, careers, childcare or voluntary work. How important was this source in compiling data for your database of individuals?

HB: This is only one record of over 8000 in the database, each record refers to one or more other record(s) in the database.

MG: What projects relate to/have influence on The Status Project in some way, and what makes them work?

HB: They Rule[3] – It allows users to browse through these interlocking directories and run searches on the boards and companies. A user can save a map of connections complete with their annotations and email links to these maps to others. They Rule is a starting point for research about these powerful individuals and corporations. A glimpse of some of the relationships of the US ruling class. It takes as its focus the boards of some of the most powerful U.S. companies, which share many of the same directors. Some individuals sit on 5, 6 or 7 of the top 500 companies.

It allows users to browse through these interlocking directories and run searches on the boards and companies

“Go to www.theyrule.net. A white page appears with a deliberately shadowy image of a boardroom table and chairs. Sentences materialize: “They sit on the boards of the largest companies in America.” “Many sit on government committees.” “They make decisions that affect our lives.” Finally, “They rule.” The site allows visitors to trace the connections between individuals who serve on the boards of top corporations, universities, think thanks, foundations and other elite institutions. Created by the presumably pseudonymous Josh On, “They Rule” can be dismissed as classic conspiracy theory. Or it can be viewed, along with David Rothkopf’s Superclass, as a map of how the world really works.”[4]

Bureau d’etudes – distribution.
http://bureaudetudes.org/

The Paris-based conceptual group, Bureau d'etudes, works intensively in two dimensions. In 2003 for an exhibition called 'Planet of the Apes' they created integrated wall charts of the ownership ties between transnational organizations, a synoptic view of the world monetary game. Check the article 'Cartography of Excess (Bureau Bureau d'etudes, Multiplicity)' written on Mute by Brian Holmes in 2003.

The Paris-based conceptual group, Bureau d’etudes, works intensively in two dimensions. In 2003 for an exhibition called ‘Planet of the Apes’ they created integrated wall charts of the ownership ties between transnational organizations, a synoptic view of the world monetary game. Check the article ‘Cartography of Excess (Bureau Bureau d’etudes, Multiplicity)’ written on Mute by Brian Holmes in 2003.[5]

MG: The sources of data for the Status Project seem to vary in type. Where do you collect them from and how do you collect the different kinds of data?

HB: It ranges from material instruments such as application forms right through to constitutional law and then common sense .

MG: How do you propose the Status Project might be used as a system for ‘identity mutation’?

HB: I want to communicate the fact that people in the UK can create a new identity lawfully without consulting any authority. I intend to illustrate the precise codification of class in the UK system, and there are three clearly defined classes of identity in the UK: human being, person and corporate . I am looking at the borders between these classes and how they touch each other, this can be seen with my status maps. Also, I intend to create aged off-the-shelf persons for sale similar to off-the-shelf corporations.

Taken from the front page of the Status Project:

Lower class human beings possess one severly reduced natural person and no control of an artificial person.

Middle class human beings possess one natural person and perhaps control one artificial person.

Upper class human beings possess multiple natural persons and control numerous artificial persons with skillful separation and interplay.

End of Part 1.
————–

.re_potemkin

.re_potemkin is a crowdsourced re-make of the film “Battleship Potemkin”. It is a “.f.reeP_” project by .-_-., part of a series of projects that embrace the ideology and means of production of contemporary media and technoculture in order to make art.

From December 2006 to January 2007 .-_-. worked with 15 groups of students from Yildiz Technical University to reproduce Battleship Potemkin on a shot-by-shot basis. Not all shots were reproduced, there are empty black sections in the new film. The students and the setting of the university and its surrounds are very different from the locations and actors of Battleship Potemkin. The domesticity, institutional backdrops and modern street furniture would be very different from the 1920s Soviet backdrops of the original even if they weren’t in colour.

Soviet film-maker Sergei Eisenstein’s “Battleship Potemkin” (1925) is a classic of early 20th century cinema, a piece of obvious propaganda that both fulfils and transcends its instrumental purpose with its exceptional aesthetics. Its most famous images have become cultural icons and cliches. If you haven’t seen it then ironically enough it’s on YouTube so you can watch it there and go “oh, that’s where that came from…” before we continue. Or you can watch it in the side-by-side comparison with .re_potmkin on the project’s homepage.

The Soviet dream became (or always was) a nightmare, an ideology that sacrificed many millions of lives in order to maintain its fictions. Our contemporary liberal democratic society regards itself as unquestionably morally superior to communism for this and many other reasons. The (self-)defining difference between Soviet communism and liberal free-market capitalism is economic ideology. Free markets benefit individuals by reducing inefficiencies.

Battleship Potemkin reproduction

As free market capitalism has triumphed its means of production have evolved. Corporations emerged as a leading way of organizing labour, leading to utopian social projects in the West in the same era as Eisenstein was working in the East and later to a burgeoning middle class in the post-war era. But since then corporations have become increasingly unapologetic exploitative economic projects.

In order to cut costs and become more economically efficient, corporations can become virtual. They shed jobs to reduce payroll and other costs associated with actually employing people. They then source cheaper labour and production from outside, paying other companies to make the branded goods that the corporation sells. This is known as outsourcing.

A logical next step in corporate cost reduction is to source labour from individuals without paying for it at all. This is known as crowdsourcing. Although individuals who donate their labour to a corporation through crowdsourcing might not be compensated monetarily, they can still be compensated in other ways.

With crowdsourced intangible goods the best way of rewarding people who donate their labour to produce those goods is simply to give the resulting product to them under a licence that allows them to use it freely. Non-profit projects such as GNU and Wikipedia do this very successfully, but corporations are always tempted to try and privilege their “ownership” of other people’s work. Where crowdsourced labour is exploited without fair compensation this called sharecropping.

Battleship Potemkin reproduction

.re_potemkin is a non-profit project rather than a corporation, and as such it has adopted a GNU or Wikipedia-style copyleft licence. Or at least it claims to have. In a creative solution to the fact that there is more than one copyleft licence suitable for cultural works, .re_potemkin’s licence is a kind of meta-copyleft. Checking the licence page reveals that .re_potemkin’s licence is more a licence offer than a licence.

This avoids the politics of imposing a choice between competing copyleft licences on the producers and consumers of the work. The only problem with this approach is that adaptations of the project, works that build upon it, may end up unable to be combined and built on further because they have been placed under incompatible licences. This is unlikely to happen, but it can be very frustrating when it does.

.re_potemkin is crowdsourced equitably, then. And even in its technical form, .re_potemkin is a free and open resource. it is distributed not in a patent-encumbered, proprietary format such as Flash or MP4 but in the Free Software Ogg Vorbis format. Too few artistic projects follow the logic of their principles in this way, instead sacrificing principle to the at best temporary convenience of the proprietary YouTube or QuickTime distribution channels.

The politics of the production of an artwork are only of aesthetic (rather than art historical) interest if they intrude into the finished artwork. A crowdsourced artwork such as the Sheep Exchange is about crowdsourcing as well as being made by it. The aesthetic of that work (many differently styled drawings of sheep) raises the question of how and why it was produced and this feeds back into the aesthetic experience.

Not all shots were reproduced, there are empty black sections in the new film.

.re_potemkin does not follow the classic crowdsourcing model of an open call for volunteer labour on the internet. It was produced by many groups, but in a closed community. It functions more as an allegory of crowdsourcing than as a literal example of it, but this adds to the project artistically, creating a layer of depiction. The means of production are aestheticized in a way that presents them for the viewer’s consideration in way that can be understood and contemplated more easily than an amorphous internet project.

The “commons based peer production” of free software and free culture is not, to use Jaron Lanier’s phrase, “Digital Maoism”. But the comparison is a useful one even if it is not correct. Utopianism was exploited by the Soviets as it is exploited by the vectorialist media barons of Web 2.0 . re_potemkin gives us side-by-side examples of communism and crowdsourcing to consider this comparison for ourselves.

Within the work the similarities and differences between the original film and its recreation vary from the comical to the poignant. Students in a play park acting out shots of soldiers on a warship, hands placing spoons on a table cloth, crowds gathering around notice boards. This isn’t a parody, it’s an interrogation of meaning. And it is a strong example of why political, critical and artistic freedom is at stake in the ability of individuals and groups other than the chosen few of the old mass media to organize in order to refer to and reproduce (or recreate) existing media.

The text of this review is licenced under the Creative Commons BY-SA 3.0 Licence.

An Interview with Danja Vasiliev

Meat Space and the World Inside the Machine

Introduction:

Danja was an Artist in Residence at Furtherfield’s HTTP Gallery space between the 1st March – 9th April 2010. A Russian born computer artist currently living between Berlin and Rotterdam. Working with diverse methods, technologies and materials Danja ridicules the contemporary affection for digital life and questions the global tendency for cyborgination. Danja co-founded media-lab moddr_ in 2007 which is a joint project at Piet Zwart Institute alumni and WORM Foundation. Based in Rotterdam moddr_ is a place for artists and hackers, engaging with critical forms of media-art practice.

The email interview took place a few weeks after his residency. A recent collaborative project that many readers may already know of, by Danja Vasiliev, Gordan Savicic and Walter Langelaar, all part of moddr.net lab is, Web 2.0 Suicide Machine, which lets you delete your social networking profiles and kill your virtual friends. Danja is certainly prolific, he is also collaborating with New Zealander artist, Julian Oliver who is now based in Berlin. This interview unearths some of the ideas and intentions behind Danja’s personal works, asking what motivates him to use computers, technology and networks, as well as understand more the social contexts and implications of his endeavors.

Start of Interview:

Marc Garrett: You’ve been on the residency at Furtherfield’s HTTP space http://www.http.uk.net/ for a few weeks now. Before we discuss Netless, the project you have been researching here and some of your other recent works, I think it would be interesting to know about some of your earlier works first. Before the turn of the century you made various net.art pieces. What I find interesting here is that whilst you were creating these works you were also parodying net.art at the same time, was there any particular reason for this kind of approach?

Danja Vasiliev: “HTTP” as an abbreviation was a very significant thing for me throughout the last decade, now having to stay at a place bearing the same title feels like a necessary experience indeed. Fifteen years ago WWW was something very new in Russia and besides the new dial-up aesthetics and world-wide means it brought a complete new layer of existence – “netosphere”, which made my youth. I was trying to understand the technology, though not being of a scientific kind I did it by monkeying around with artworks of others. Later I heard it was called “Open Source” approach. The Website “koala.ru” http://koala.ru.k0a1a.net became a collection of expressionist pages, each page had its own story and often a narrative. Back in the day my arsenal was naturally limited: HTML3, GIF89a (animated) and JavaScript1.2. It felt challenging to work with those tools, file-size was aesthetically just as important as letter-case, and I liked it… I haven’t changed any of the pages since 2002, iirc. The greatest source of my inspiration (image and code -wise) of that time was the baddest of all Superbad – I loved the wackiness yet elegance weaved into the piece. My attraction to /random redirect/ comes from there.

..had raw hot dog rubbed on his face so that the pups would lick him on cue. Web page-section of Superbad.
..had raw hot dog rubbed on his face so that the pups would lick him on cue. Web page-section of Superbad.

MG: What draws you into using computers in your art practice?

DV: It must be the conflict between the everyday technology and digital life. I’m exploring that edge between the meat space and the world inside the machine. Machine in this case is not just a PC – a single computer is only a part of the network. Acting on those parts adjusts the behavior and perception of the whole – I’m interested in that. Computer hacker attitude and methods are very influential, my works are often merely illustrations of those technological interventions. It makes much more sense to me to try to confront or challenge the technology (and the users) rather then to celebrate the achievements. ‘IT’ today is what politics were yesterday – it and its aesthetics owe to be questioned, broken into pieces, interrogated, sabotaged, reflected upon and ridiculed.

MG: On the NETTIME list on 1st July 2008, Eric Kluitenberg wrote an intriguing essay about your work titled “Turning the machines inside out”.[1] He also discusses something which is close to one of my own interests, about the world as a kind of Interface, metaphorically, virtually and materially “The world according to Rossler is defined by that what transfers between the observer and the “real” world at the interface. It is the interface to the world that defines what can be observed about the “real” world.” Kluitenberg.

Before we talk about Kluitenberg’s concepts regarding his thoughts around your work, I would like to know what your own considerations are in respect of the “World as Interface” and what this means to you?

DV: Well, it always surprises when I come across some theoretical implications confirming, destroying or otherwise connecting to my own work. Perhaps that is why I got to be a maker rather then a thinker – I could never describe the topic I was covering with m/e/m/e 2.0 in a such a profound way as Eric Kluitenberg did. However incapable of posing a verbal question, my intention was indeed to discuss and demonstrate that effect of alienation created by the very medium (or shall I say the interface) of the Web. A System that promotes itself to the users as a fair substitute for reality and provides services for talking, seeing, being and so on, yet fails to escape its own binary jail, i.e. fails to become indeterministic. This determined interface creates determined world – web applications are uploaded straight into our brains. In my perception what we are seeing now is rather reversed or multiplexed inclination of “World as Interface” idea, when devices used for participation in-World and auxiliary systems created around to assist the process, all of this _is_ the World for its users.

A System that promotes itself to the users as a fair substitute for reality and provides services for talking, seeing, being and so on, yet fails to escape its own binary jail, i.e. fails to become indeterministic.
m/e/m/e/2.0
m/e/m/e 2.0 in a crate, camera close-up
m/e/m/e 2.0 in a crate, camera close-up

MG: Kluitenberg in his essay, viewed your m/e/m/e/2.0 to be part of a tradition “(inadvertently or not) in the best company of a long tradition of “avant-garde” artists who created various sorts of absurd, ironic, impossible, sadistic, insane or ridiculous machines. His likes are the creators of ominous bachelor machines (Duchamp, Lautreamont, Picabia, Roussel, Kafka), self-destructing machines of the Tinguely type, right down to the magically autistic robotic anti-sculptures of Allan Rath.”

For me, what links m/e/m/e/2.0 to our contemporary world and its ever increasing networked existence “and what we know it to be now” is, its playful and direct link and reference to the Internet. It could not be what it is without the Internet, in which millions have been and are still being taught how to adapt and reconfigure relationships with others, and ourselves. We have become part of the networked driven interface via this socially engineered activity. Would it be presumptuous of me to consider m/e/m/e/2.0 to be a kind of portrait, or a physical re-representation of the human mind or perhaps “head”, metaphorically?

DV: m/e/m/e 2.0 is a manifestation of the absence of any human traits in an act of network communication. Of course it is impossible to demonstrate this without the involvement of the main suspect – the object, the sculpture – is only a half of the work, another half is the Internet. Whenever the piece is not online – it is not complete, and as such – kept in a wooden crate. What “m/e/m/e 2.0” ultimately represents is the physicality of the fellow Internet user on the other end of the wire. It is a device that converts digital instances (copies) of netizens into humanoids, adding flesh around immaterial skeletons. By the analogy to what’s known as “modem” (MOdulator-DEModulator, a device used for digital communication over analog, physical mediums), “m/e/m/e 2.0” is a “semi-modem” or just “mo” without “dem” – it materializes (modulates) without caring to convert back into binary format. It lets the users enjoy their own bodily presence while online; much like the famous FuFme device only with some corrections to the current state of things.

The machine of m/e/m/e 2.0 allows its visitor to sense not only the surfaces of the system but also to get into an strange relationship with the concurent users. The $USER begins to understand intimacy over a distance. The mechanical body can not be re-multiplied to a spontaneous number of requests, instead all of the users come to share one analogue broadcast medium. Whenever someone clicks to open a new link, the information is transmitted to all connected users, “meshing” and colliding their sessions. Seemingly a constraint becomes a feature – unbodied cyberspace gets filled with physical presence. The consequence is that it turns web browsing into a broadcast, collective group activity without any predefined rules. Each page is a part of info-system contained with-in m/e/m/e 2.0, all pages are hyper-linked into a mesh that has no beginning or end.

m/e/m/e 2.0, final release, v1.0
video – m/e/m/e 2.0, final release, v1.0 Download video.

MG: During your residency here in London, you worked on another project called Netless. Could you explain what the project does and why you have chosen to embark on such a venture?

DV: I’m researching a digital communication strategy or technique that would be free from the “panoptical” effect of the Internet. It is too easy to observe and trace users connected to the global network – partly because of the way it is structured, as well as its reliance on the corporate communication channels. It is something about “net neutrality”.

Netless is an attempt to create a new network, alternative to the Internet. More precisely – networks within existing city infrastructures, possibly interconnected into a larger network alike the Internet. Netless is not dependent on specialized data carriers such as cables or regulated radio channels. In fact, there is no permanent connection between all of its hosts (peers) at all – it is net-less. The network is based on the city transportation grid, where traffic of the vehicles are the data carriers. Borrowing the principals from the Sneakernet concept, the information storage devices are physically moved from point A to point B. Numerous nodes of the netless network are attached to city buses or trams. Whenever those vehicles pass by one another a short-range wireless communication session is established between the approaching nodes and the data they contain is synchronized. Spreading like a virus, from one node to another, the data is penetrating from the suburbs into the city and backwards, expanding all over the area in the meanwhile. That broadcast data can be picked-up by anyone.

London bus route, Berlin Metro, Public Transport Varna.
London bus route, Berlin Metro, Public Transport Varna.

…the similarities between city transportation maps and circuitry of modern networks are not accidental. their purposes are identical – to provide efficient transport flow between all the locations of the area they cover. routes are designed to match the necessary throughput without congesting at peak times. D.Vasiliev.

MG: What kind of information will be shared within a “Netless” system? Also, are these ad hoc mini-networks going to be attached onto vehicles as secret transmitters?

DV: Constrained by the bandwidth limits Netless networks will work most effectively when dealing with short messages. Technically speaking – “ascii” text, or short base64 encoded binaries/images. Textual data is playing well together with human brains – we often do not need to read a complete sentence to understand the meaning – this would be a great way of keeping the data traffic down. If an error occurs during the transmission of a text message, it can be easily “repaired” by the recipient’s brain – less work for hardware, more information can come thorough. The Netless network integrates into the citizens’ living infrastructures, its data-processing and error-correction routines are outsourced to the users. This is a “hybrid” (parasitic) system, it requires the “human” as resource in order to function.

This is a "hybrid" (parasitic) system, it requires the "human" as resource in order to function.


It would be very interesting to collaborate with some city transportation company, like the one that runs all the buses across London, Arriva. It blankets all areas pretty well as I discovered during my residency at HTTP and if every bus would carry a “Netless” node – the performance would be amazing. That said, it wouldn’t be smart to make “Netless” depend on any commercial entity. Instead I’d rather encourage people to follow up on the project development and start putting together their own “Netless” nodes and take those on everyday travels within the cities. The strength (and bandwidth) of any mesh-network grows proportionally to the amount of nodes involved into the network, thus – (random) network maintenance is the sole responsibility of its users..

Bus carrying Netless node


MG: This idea of independent nodes/activities of communication, asking us to consider the notion of what it would be like to be “off the grid”; is an important issue. It reflects wider concerns around individual freedoms and civil liberties, in an age where corporations are channelling our everyday digital behaviours towards, a more “official” form of mediation. Where top-down, imposed digital infrastructures are dominating the interface of who our digital, data-bodies are, whilst having control and access to our content, not on our terms. It also reminds me of the battle between pirate radio and institutionally implemented radio broadcasts, as in who owns the medium and what is perceived “correct” information when sharing with others?

DV: Definitely, reclaiming the medium (or the net-space for this matter) does not happen on paper or during some international conference on the topic of net-neutrality. Such changes in disposition of the forces – corporate state on one hand and personal interest/freedom on other is a tedious process; approached top-down it might take ages to complete. Revolution starts on the streets! Rather than having endless debates and explaining to the officials about how and why “Inter Net” is different from “Closed Circuit Tele-Vision”, we respond proactively, ahead of the regulations; creating our own communication strategies. I see my role here in exemplifying the conflict and its resolution.

MG: To the more traditional art practitioner out there who may not be so dedicated or as involved as yourself, in using computers and technology as part of the creative process; how do you manage to keep the balance, maintain the essence of what you do, as art?

DV: I’m for sure not “doing art”. I reflect on certain things, certain events, topics. Those often happen to have technological origins – nothing very surprising nowadays. My works are somewhat “improved” versions or “hacks” of our every-day technology and thus – our life. It is an essential thing for me to work with the same means as the means of the subject of my criticism – e.g. /misuse/ a piece of technology to demonstrate its other potentials; it is a more constructive approach.

MG: What other projects can we expect to see in the future other than what we have discussed so far?

DV: More technological interventions… and I was also thinking of building a railway model! People should check http://k0a1a.net more often.

MG: Will do, and thank you very much for the conversation…

DV: Thank you, nice chatting…


danja vasiliev
http://k0a1a.net

Other Information:

Danja was also interviewed by Marc on a Furtherfield, radio broadcast 6th April 2010 – Resonance FM. http://www.furtherfield.org/resonancefm.php

An Interview with Patrick Lichty Part 1

Patrick Lichty, renowned conceptually-based artist, writer, curator and activist. He has exhibited internationally since 1990. Featured image: taken by Anne Helmond.

Adventures of a Networked Explorer.

Introduction.

Patrick Lichty is an individual who seems to be like a non-stop engine. A hungry human being, engulfed in a prolific journey of constant exploration, whether it be making artworks, writing, activism, curating, collaborating, researching or teaching; he’s deeply involved and engaged in media arts culture. Since 1990, he has pursued art and writing that explores how we relate to one another through technology and how we relate to it. This includes art, media, and computer technology. “Media are one of the “glues” of civilization, and this glue is as fundamental in representing all aspects of society, culture, and interpersonal relations. I explore this through critical theory, conceptual New Media art, and performance/social intervention.”

Lichty also works in almost all forms of Digital 3D – Animation, VR, Fabrication, Physical Computing. Translating the work for display through video, animation, live installation, electronics, virtual reality, physical computing, robotics, digital fabrication and imaging. As well as realising virtual works into traditional forms such as plates for print, paintings, expanding the focus of his work in a broader context.

Lichty’s work, concepts and practice do not rest in one place, it crosses over into many areas of creative production. By getting his hands dirty with the medium of technology, with its relational aspects. The spirit of the work goes beyond singular catch phrases and one-liners, adding complexity and value which only media art and its ever widening scope can demonstrate.

It’s big art with big ideas, interwoven with micro levels of human emotion, asking questions about life and more. This two part interview aims to clarify some questions I have been wanting to ask Patrick Lichty for a while now, so hang on and lets see what happens…

Start of Interview:

Marc Garrett: You have been deeply engaged in the creation of net art, networked art, media art and related activities at various levels, whether it has involved you making it, writing about or curating it. What inspired you to choose which is, now unquestionably, one of the most contemporary and expansive forms of creativity, in the first place?

Patrick Lichty: This is a question that has come up repeatedly. “Why did you choose (what is now called) New Media, or the intersection between society, technology, and culture?” It is really a matter of examining my native culture, which has been that of technological culture. I was raised by an artist who gave me my first electronics set at the age of 8, and my first computer by the age of 17, while raising me on a steady diet of science fiction. I was a child of McLuhan; growing up in the electric networks on a diet of very hot media. However, I do also paint, and when I think it’s appropriate, I also do use traditional media. In short, I speak this culture because it’s my native language.

MG: To kick off this interview I thought it would serve our readers well to discuss your work from a perspective of themes. Over the years, exploration through your practice has crossed over into many different disciplines and fields. So lets begin with Psychogeography. To those who are unfamiliar with this practice, the most well defined and serious use of it was in 1955 by Guy Debord: “a whole toy box full of playful, inventive strategies for exploring cities … just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape.”

“Of all the affairs we participate in, with or without interest, the groping quest for a new way of life is the only thing that remains really exciting. Aesthetic and other disciplines have proved glaringly inadequate in this regard and merit the greatest indifference. We should therefore delineate some provisional terrains of observation, including the observation of certain processes of chance and predictability in the streets.” Introduction to a Critique of Urban Geography. Guy Debord

Patrick, one of your projects which springs to mind, is a work called SPRAWL “…an exploration of the suburban American landscape, examining the macrocosmic issues related to suburban expansion by considering the microcosmic issues of the experiences of a bellwether area of the US: Stark County, Ohio. In navigating the landscape you will view over thirty panoramic photographs of sites that are now forever changed by the area’s development as well as interviews on video and historical documents which create a map of the larger social landscape of the surrounding community.”

A complex and involved project. What inspired you to examine the ‘suburban American landscape’ in such a way, and how long did it take to complete?

PL: In talking about Debord’s definition, I’d like to talk about my own interpretation of the idea of Psychogeography. If you consider the word etymologically in contrast with Debord’s meaning, you can say that it should not be limited to the urban landscape, but the relationship of human interaction with any landscape. From this, we move out of the city to any relation between community and space, which is my interest, and I like to term as a practice of ‘land use interpretation’ to borrow Matt Coolidge’s (CLUI) term. All of my work in this range, from SPRAWL to the three projects in varying stages of completion (the Hulett Project, Ghosts of Adak, and SPRAWL 2011) come from a personal observation that expands to a macroscopic discourse through the larger exploration/research of the space.

Image: Web Interface of Sprawl
Image: Web Interface of Sprawl

SPRAWL began as a 3-year personal investigation of my own distress about suburban sprawl in the late 1990’s near my home town, and linking this to the larger national conversation regarding sprawl at the time. For reference, I was born in nearby Akron, Ohio – the subject of Chrissie Hynde and The Pretenders song My City Was Gone, which describes the colonization of an industrial city and its countryside by sprawl and shopping malls, so if SPRAWL has a soundtrack, that would be it. I began SPRAWL in 1998, as a series of panoramic photographs of various sites near my home, with just a vague impression that they were a cohesive body of work. Also, the idea of nostalgia for the pastoral farmland of my younger days seemed far too simple to be satisfying, so I knew there was something to it. So, when the Smithsonian American Art Museum put out a call for works dealing with landscape online, I felt this was a fantastic place to really explore this idea in a larger context. Then they offered me the commission, the project went from a set of 32 panoramas to a hyperdocumentary in about three solid months of production, including travelling back to Ohio from Louisiana, interviewing, doing on-site footage, and performing historical research.

What I think is important about SPRAWL is that it’s ‘sensable research’, in that it managed to manifest the ideas I had about this problem, learning a lot more about community ecology, allowing the articulation of a microcosmic issue in macroscopic terms. In more personal terms, it allowed the development of my question of social issues related to my concern with the understanding that my perspective was only one of many, and from examining a multitude of perspectives, I could learn what the larger issues were, and create a discourse with a larger community.

MG: On your website, for the Ghosts of Adak there is a statement of yours, saying “My father and I have something in common. He was born in 1921 and spent 2-1/2 years in the North Pacific campaign on Adak Island in the Western Aleutian Islands in Alaska. I have heard about it since 1962. So I went there for 10 days. And I found him all over again.”

I also visited another site to find out about the community living there, and on this site called Alaska Tracks. Ned Rozell writes “Adak’s having a tough time, and the community of about 200 people in the mid-Aleutians has been struggling since the Navy pulled about 6,000 people out in 1997. It’s got a feel to it now like the Love Canal area of Niagra Falls had in the 1980’s, like everyone took off and left a few ghosts behind.”

How was your 10 days stay there and what did you learn?

Do you have a clear idea of what this project will become? Also, I noticed that it is part of an artist residency program at Eyebeam R&D Atelier NYC. How do you intend to present this work, in a space, on-line or something else?

PL: That’s a book in itself, and probably will be, which is part of your next question. First, why – My father is nearing 90, and for most of my life, he had gone on about this “place” that he had been for a period of time, and recounting endless stories about it. No place else had that sort of impact on him. Does not talk about Seattle, or San Francisco, or even Chicago (all places he had spent time) like that. I also think that as he is nearing 90, and in that he and I have a very strong bond (actually both Lodge brothers, if you can believe that), and I wanted to know about him in the deepest way possible, and probably in so doing, learn about myself and the site. But then, that fits the process.

The issue with Adak is that it is a tremendously complex place even before I overlay my own emotional architectonic. It was the site of the Northern Pacific campaign of the United States versus Japan during the Second World War, mainly as a diversion from Midway. I had made a deal with the CEO of the facility to exchange the photos for a room, a 40-something Niigata-born guy with petrochemical ties, whose father might have been my father’s enemy, and ideologically, probably was mine, but the personal nature of the trip put that on hold. There were a lot of external and internal conflicts that I had to navigate just to get there.

Image: part of the project The Ghosts of Adak
Image: part of the project The Ghosts of Adak

In short, Adak is currently the remains of the Adak Naval Base and surrounding facilities, which is basically a minor port, petrochemical storage facility, a fishery, and home of the westernmost airport linked to the Continental US, further west than Hawaii. If you rent a car, you rent one of the trucks a local offers, the gas comes from the tank farm, and the ‘hotel’ is a number of duplexes that the residents rent out to visitors. There is a General Store, a cafe at lunchtime, and the old VFW becomes the tavern for dinner, offering an entree or some microwaveable snacks along with a full bar. You sign a disclaimer to absolve the Corporation of any liability if you encounter black mold, fall into an old stairwell, sinkhole, run into an old unexploded shell, etc. I’m speaking a little darkly about this place, but it’s pretty rugged with radically changing weather, frequent earthquakes, and they’re still cleaning up the old artillery ranges.

On the other hand, it’s one of the most amazing places to be. It’s right at the edge of civilization, a volcanic arctic island withn no trees and some of the most amazing wildlife you’ve ever seen – eagles, otters, seals, birds. I can see why my father talked about it so much.

One other thing of note is that while doing the project, I’ve run into all sorts of people who have served, lived, or even been born there, as there was a 6,000-person family facility. On the plane from Minneapolis to Anchorage, I ran into an airline pilot who had just been on a caribou hunt there, and he gave me his GPS information and a lot of pictures. On another trip, I ran into a woman who was born there. It was unbelievable.

What did I learn? I learned about a history that few remember, I learned about my own history and how it affects me. I also learned about the local culture, its history, how Alaskan culture meshes with corporate interests to create a lot of the issues seen in mass media. There isn’t a lot of concern for the area from the locals, and actually the Military was doing a decent job with the cleanup. From a more personal level, I also came to understand that everything is transitory. Art, culture, society, all ephemeral in terms of a mountain. Human beings don’t matter very much to a volcano, but definitely the other way around.

When I was walking on the western (uninhabited) side of the island, I had napped on some tundra and realized I didn’t have my GPS or keys – all my keys. I knew where I slept, and I leave my keys in the car a lot. The worst that could happen was that I would have to walk 5 miles into town in a cold drizzle, get Jimbo the Constable to let me into my car and get the truck in the morning. In the end, I learned that if it isn’t a landmine, it’s not that big of a deal.

“Do you have a clear idea of what this project will become? Also, I noticed that it is part of an artist residency program at Eyebeam R&D Atelier NYC. How do you intend to present this work, in a space, on-line or something else?” This is really tough for me – no, I don’t have a clear idea yet because it’s so hard to frame. It probably needs to be a book, but it isn’t going to be done for a couple more years. I’d like it to be a hyperdocumentary like SPRAWL, but not in the same way. Also, I think it would make a great presentation, and the images are really beautiful. As I mention, it’s terribly hard to frame this project, and I think it should be allowed to be large.

MG: Let’s talk about a piece you created with The Yes Men. As many in the know, know – and of course those who have fallen foul to the Yes Men’s activist-pranks; they are legendary cultural saboteurs. They have impersonated World Trade Organization corporate spokespersons, including Dow Chemical Corporation, Bush administration spokesmen on TV, at various business conferences around the world. In order to demonstrate some of the mechanisms that keep bad people and ideas in power. Focusing attention on the dangers of economic policies that place the rights of capital before the needs of people and the environment. They have more recently become more known to a world-wide audience for The Yes Men, a movie.

Could you inform myself, and readers about the mock industrial video ReBurger and how it came about?

PL: Right. The animation work for The Yes Men is a strange beast, because it came from previous work for a group called RTMark, from which some of us came from to do Yes Men, which is well documented in the two movies. Again, the process for these animations, which I later edit into industrial videos is also an odd one. Usually, when there is an intervention (and I have sometimes appeared in person), Mike will give me a call and say something like, “Hey Patrick, we have this idea for this, for that company…” In this case, it was an idea for recycling feces for the Third World, and not much beyond that general concept. At first, I was thinking of translating dietary fiber to textile manufacture, creating a suit that would look like S**t, but shortly thereafter, brainstorming created the McDonald’s parody. I knew it was going to be shown at Plattburgh College, but beyond that, I didn’t have much context. So, that’s where my process in context with the larger presentation sort of diverges. Mike, Andy and Matt were developing the presentation, and I started in on the simple metaphor of eating shit. In short, I get some basic ideas together, and then produce the clips (not the full industrial video).

Image: Screenshot from ReBurger, watch video online
Image: Screenshot from ReBurger, watch video online

Beyond that basic joke, it’s really just exaggeration – the idea of an international infrastrucure for the collection of post-consumer waste, the branded toilet, and the special product names, like “McDung”. The scene that seems to get people is the one of the Ronald McDonald Colostomy Machine (the paste dispenser) as it creates the brown coil of reprocessed waste and then presses it into nice patties. For me, this is the use of pure literal metaphor, and maybe that’s why it works. Maybe it’s because it stands for a corporation that offers “choices” for healthy eating that few choose, and McDonalds willingly contributes to the obesity and illness of billions. In my opinion, ReBurger just tells the truth.

Screenshot from ReBurger
Image: Screenshot from ReBurger

But the reason why people like the video is also a reason why it was a real problem for the sale of the movie at Sundance 2003. Although it was obvious fair use, many in the film industry were also buyers looking at the movie. Mike Bomnano told me that the legal departments of the movie companies were trying to determine the degree of risk of satiring McDonald’s, complete with branding. This was obviously Fair Use under US Copyright, but again, the possibility of an egregious law suit could have happened. In the end, McDonalds decided to ignore the piece, which was great, since I believe it’s one of the stronger Yes Men pieces.

MG: In the UK, June 1997, the infamous McLibel Trial (mcspotlight.org) came to an end. The case was between McDonald’s and a former postman and a gardener from London, Helen Steel and Dave Morris. It ran for two and a half years and became the longest ever English trial. “…Helen and Dave decided that they would stand up to the burger giants in court. They knew each other well from their involvement in community based campaigns in their local North London neighbourhood and felt that although the odds were stacked against them, people would rally round to ensure that McDonald’s wouldn’t succeed in silencing their critics.” The defendants were denied legal aid and their right to a jury, so the whole trial was heard by a single Judge, Mr Justice Bell.

“The verdict was devastating for McDonald’s. The judge ruled that they ‘exploit children’ with their advertising, produce ‘misleading’ advertising, are ‘culpably responsible’ for cruelty to animals, are ‘antipathetic’ to unionisation and pay their workers low wages. But Helen and Dave failed to prove all the points and so the Judge ruled that they HAD libelled McDonald’s and should pay 60,000 pounds damages. They refused and McDonald’s knew better than to pursue it.” Mcspotlight.

I can imagine that McDonald’s were considering their past experience, with cases such as the McLibel Trial. “The legal controversy continued. The McLibel 2 took the British Government to the European Court of Human Rights to defend the public’s right to criticise multinationals, claiming UK libel laws are oppressive and unfair that they were denied a fair trial. The court ruled in favour of Helen and Dave: the case had breached their rights to freedom of expression and a fair trial.”

For your project 8 Bits or Less, in 2002, you wrote a brief statement which I am assuming must be about your own condition, saying “An artist who has become blind (whether physically or ideologically) has resorted to viewing his world through the prosthetic devices that constitute his sense, like cell phones, and wristcams. The result is a distorted landscape that considers Situationist theory, surveillance culture, identity, and alien abduction.” Can I begin by asking why this statement came about and then what part of the project you feel communicates or is expressesed most successfully?

PL: First on the matter of ReBurger, I think that the smarter entities know not to react, but that isn’t always the case. Perhaps the ones who have been burned, now have a smarter PR team.

8 Bits or Less is a series I did that was influenced by several things.
Image: 8 Bits or Less, 2002

8 Bits or Less is a series I did that was influenced by several things. For many years, I had felt that as technological artists we are slaves to “innovation”, which is merely an exciting word to stand in for the commercial upgrade path in software and hardware. This set of videos addresses my dissatisfaction with the notion of verisimilitude in regard to techological art, or the “big ticket” piece. Ever since the late 1990’s my response has been to either get by with just enough aesthetic polish to make the work believable/legible, or to willingly embrace a low rez/grayscale time. The lo-fi grayscale is not the same as 8-Bit, which has 256 colors and refers to early personal computing and video games. Perhaps it is closer to my passion for Slow Scan television (a 1970’s video modem technology in which a frame is transmited every 7 seconds) or my position of eschewing resolution and color depth as a form of intransigent aesthetics. In addition, the fact that the frame rate is at most 3 frames per second, and was shot with a Casio Wristcam at one frame every 1.5 seconds was also my homage to Muybridge, mainly in terms of the grayscale and serial qualities of the video. Beyond that, and the fact that each video consists of about 900 frames, all hand edited, perhaps 8 Bits or less is more about my politics about the technological industry and personal differences with New Media and technolust.

On the personal side, 8 Bits or Less is an allusive fable having to do with the fact that I have been blind a couple times in my life, but this blindness can translate to the fact that for a period of time I felt that I had immersed myself in my studio for long enough, that I saw the world primarily from my screen. Therefore, although I had been visually imparied for part of my life, much of which has been fixed by having cataract removal in 1999, I still felt that there was a metaphorical blindness caused by society’s use of mobile devices, the existential distorions of 24-hour cable networks and the Internet. Therefore, the series (if you listen very closely) incorporates a mix of postmodern theory and hyperbolic statements about aliens, obscure jokes about bits and nybbles, surveillance culture and the abjection of low fidelity.

What I think is successful about it is that it holds together at all, or that it engages the viewer without necessarily relying on leading edge technological conceits, but perhaps using the wristcam aethetic is a conceit in itself. Antoher aspect that I have enjoyed about it after five or six years is that it is a really hallucinogenic series of pieces. But then, I think this is the point that Gibson made about cyberspace that has been expanded on by the Baudrillardian mediascape and the Internet – the consensual mass hallucination (facilitated by mass communications).

———
Watch 8 Bits or Less series. Images link to videos online.

A wristful of bits. Found on DVlog.

A wristful of bits. Found on DVlog.

8 bits or less. Found on DVlog.

8 bits or less. Found on DVlog.

http://www.dvblog.org/movies/04_2007/lichty8bit/closevision.mov

Close vision. Found on DVlog.

Big thanks to DVblog for 8 Bits or Less images & video links.
http://dvblog.org/

An Interview with Chris Dooks

Featured image: An interview with Chris Dooks, a ‘Polymath’ exploring various creative avenues, making his art using different media.

One of the many interesting and rewarding elements of being deeply involved in what, I’ll loosely term as ‘media arts’ practice, is the breadth of imaginative people you meet along the way. We first met Chris Dooks in 2005-6, when he worked with us on a project by Furtherfield called 5+5=5. We commissioned 5 short movies about 5 UK-based networked art projects exploring critical approaches to social engagement. These pieces offered alternative interfaces to the artworks and the every-day artistic practices of their producers. Including the motivations and social contexts of artists and artists’ groups working with DIY approaches to digital technology and its culture, where medium and distribution channels merge. Chris produced a film-work for the project called Polyfaith. A Psycho-Geographical Web Project introducing the beliefs and philosophies of his (invented) friend Erica Tetralix.

a Psycho-Geographical Web Project introducing beliefs and philosophies of his (invented) friend Erica Tetralix

“My friend Erica Tetralix died. She gave me the task of fulfilling her dream which was that people would enjoy the parts of Edinburgh that were so dear to her in her life. She also loved tourists and sympathised with people on a budget, so she devised, with my posthumous help, this free way to enjoy the city. It’s a beautiful gift for both transients and residents. It’s popular with backpackers, parents and children, cultural groups and well, basically anyone.”

Erica Tetralix Effect - 'This is not just a tarmac spillage...."

Later on we discovered that the name Erica Tetralix, is actually a name of a plant. Often called a cross-leaved heath, a species of heather found in Atlantic areas of Europe, from southern Portugal to central Norway, as well as a number of boggy regions further from the coast in Central Europe.

To view Polyfaith visit link below:
http://furtherfield.org/5+5=5/polyfaith.mov

The value of an interview is that it can serve as a useful documentation, a process allowing a kind of unfolding of time, All layed out in front of you. The reader can experience not necessarily a retrospective, but a dynamic and creative life and a personal history openly shared, on their own terms.

This interview reveals various levels and approaches by Chris Dooks. An inquistive and playful mind is at work here, engaged in exploring across different forms of personal agency, as well as redefining his practice in relation to the world he exists in, and the people he comes across in connection to various projects. His art is not a singular activity. Meaning, he does not rest in one particular art genre or movement. Instead, we are asked to acknowledge a personal enquiry formed from different engagements and choice of mediums, which happen to meet his creative intentions and questions at the time. We are all relational beings and Chris Dooks is a clear example of how this can work in an artistic context.

The Interview:

Marc Garrett: Many out there will already know you as a professional film maker, directing arts-based TV documentaries such as The South Bank Show in your twenties. Since then, you have developed other skills involving design, composing and making music, audio visual installations, explorative psychogeographical projects, as well as continuing making films, and you’ve even got a record deal. You have as far as I can gather four different music projects curently on the go, your electronica group BovineLife, an architecture music project known as As Ruby’s Comet, Feible for laptronica and also the Audiostreet project featured at The Leith Festival.

Chris Dooks: It’s amazing how many people still know me from Bovine Life which was a moniker I used for an internet audio project way before broadband in 1999. It’s the tenth anniversary of my bip-hop album SOCIAL ELECTRICS and I would like to make all my albums available for free for furtherfield readers. Don’t let itunes rob me of any money! The transition to musician was down in part to the South Bank Show when working with Scanner. I was really frustrated at making work about musicians. And the technology was making it easier for folks like me without a classical training. Here are three for you for free – check links below for free tunes at the bottom of the interview.

South Bank Show UK television documentary directed by Chris Dooks, featuring Robin Rimbaud speaking about his practice and ideas. 1997

South Bank Show UK television documentary directed by Chris Dooks, featuring Robin Rimbaud speaking about his practice and ideas. 1997. Click here to watch video.

MG: In The Glasgow Herald, in Scotland a journalist called you a Polymath. Even though you were delighted to receive such a compliment in the local press, you decided to re-edit the term, reclaim it so to make it less seemingly mathmatical. Prefering Polymash because it sounds “friendlier, resourceful and potentially charming.” Sticking with this notion of you being a Polymath or rather a Polymash. Your diverse approach in creating art works in a non-singular approach, is a core element of your practice. I was wondering whether this is a deliberate decision or a natural and overall state of being?

CD: It’s weird though, I learned more in my background as a wedding videographer aged 14-19 (35 weddings at weekends!!!) than on any other course. Doing weddings gives you various skills as a digital artist. Fuck a film degree! As a wedding videographer, you need to be able to mike the vows in difficult audio environments (i.e. reverby spaces), film it about fifty feet away, liaise with highly emotional temperaments, be like a war photographer – it’s only gonna happen once, miss it at your peril – and stay sober. Not to mention edit it at a time when non-linear editing was non-existent, (I remember the heady days of “crash editing” between two panasonic VHS machines) white balancing everything on manual heavy equipment and creating all the graphic design and labelling of tapes. I was like a teenage record label!

So in 2009 when I made www.studio1824.com – making a record (netlabel) for an icehouse in Sutherland (remote Scottish Highlands) I got a kind of deja vu experience. Only with an education and life experience in the mix now.

When I was 8 years old, I had two epiphanies. One was that death is really gonna happen, and two, that cinema is wonderful, emotional and that it offers us a naive form of immortality. Cinema was the only artform that even at that age, I felt could make me feel…spiritual, for want of a better term. I became quite religious.

I was obsessed with super 8 cameras and video. And now I am trying to get all my pre-teen works tracked down! But even at this stage there was always a healthy distraction in other areas. I wouldn’t get involved with narrative and this has never been my strong point, even though I was reasonably good with words. My uncle played a lot of classical music and my dad took me all over the UK in his lorry, and at this time I won a scholarship to play the cello at school with the posh kids, being the other three. (It was a working class music “initiative”) But alas, I didn’t realise how lucky this was for me. So I went back to making videos, this “poly” approach was probably set quite early. I remember doing a kind of pre-Blair Witch thing when I was 14 and I would get sidetracked into filming the shapes of the leaves and the sound of the wind. Then I realised that the material didn’t make sense in the conventional sense. So I became an aesthete of kinds at an early age. And in every way, from Granny’s trifles and an early lust for Kate Bush, I was concerned with the sensual world. But until 22 I was monogamous to film projects and would work as a corporate director in the art school holidays to fund my college life, with the odd wedding video thrown in. By the time I did my film degree at Edinburgh College of Art, I was much more interested in people like video artists Bill Viola, Gary Hill and Daniel Reeves – (I met all three) via the “team-building” world of film shoots. Bill Viola’s THE PASSING changed my life.

In memory of Wynne Lee Viola. Videotape, black-and-white, mono sound; 54 minutes.

The Passing, 1991. In memory of Wynne Lee Viola. Videotape, black-and-white, mono sound; 54 minutes.

Pre-degree, in those days (1989-91) you had to REALLY know your kit and be a good all rounder. I trained on huge Umatic machines and did a BTEC before a degree. I was from a part of a culture where there was no film degree, and I was a couple of years behind my peers. But by the time I hit ECA, I could mix radio programmes, edit timecode, black and white balance studio cameras and location kit and I spent most of the time buggering off to the hills to film Scottish waterfalls. I might have been techinically proficient and this was behind the poly approach to an extent, but I had bugger all conceptual skills. These have only really solidified in my thirties…

MG: Lets talk about the Surreal Steyning psychogeographic audio tour, part of the The Steyning Festival in 2009. On the web page for the project is written “This tour is simply a different way to skin the proverbial cat. In this case, the cat is Steyning. In fact, if you think of Steyning as a cat, you are already a psychogeographer. Well done. You’ve engaged your psyche with geography. You’ve mapped the town conceptually. The High Street becomes the cat’s spine with the head chasing Mouse Lane. Now you are in the same company as such artist groups as the Situationists, the Dadaist Movement and other high fallutin ripples in art tourism, and even The Ramblers.” Did those who took part manage to understand and appreciate where you were coming from? Also, how did it work?

CD: There was a tiny degree of spin with the site’s headline Traditional English Town Embraces Conceptual Art Walk but by and large folk did embrace it and it would have been patronising not to drop a little sand in the vaseline, not to deliberately challenge, because the Steyning Festival, was, I felt, in danger of being a little like a tasteful village fete. A good fete I might point out, so this year, there was something brave about them putting a conceptual artist at the heart of a residency in the village. English villages like Steyning were not and are not, all tasteful. Whenever I encounter these tasteful expectations in the arts, I think of that Stereolab song, Motoroller Scalatron with it’s chorus “What’s society built on? It’s built on blood. (some say the lyric is “bluff” not blood but either way it works)” So I saw my role not as a socialist historian, because I wouldn’t have a clue, but as someone who encourages an enquiry per se into unusual histories, paganism, aesthetics and philosophies of very local travel. I mean, I don’t think there’s anything angry or unloving in the tours. In fact, I try to make them about folk being nicer to each other. These activities have a small socialist agenda but as a performer, I am not exactly Stelarc, slashing my wrists in the street. I’m not about shock! However, this tour had a couple of “jaw droppers” (See The Steyning Star on the tour). The main outrages came from people who wanted a straight history tour and were not given one, depsite my first words on the tour saying “this is NOT a history tour!”

Example taken from section 4 of the The Steyning Star on the tour:

Example taken from section 4 of The Steyning Star on the tour

“This is Brotherhood Hall, built in the fifteenth century and now part of Steyning Grammar School. Look closely at the symbols which adorn the gables. They may look like simple decoration to us, but these markings are rather unusual. They have been the subject of no fewer than three PhDs, and for a century the world’s leading symbologists have engaged in hot debate over how to read the meaning of them. One of the most important questions is what shape we are dealing with. While some people see predominantly circles, others see squares and diamonds, rather like those tiles that everyone had in their bathrooms in the 1970s.”

Examples taken from The Steyning Star


“Was this a pop premonition? For some time it seemed so, and this remains a strong theory. But in the mid 90s the school took part in a German exchange programme, and visiting German students proposed yet another alternative. When they looked at the patterns on the gables they saw a cross drawn within the circles, or a gammadia, to be more precise. A gammadia is a cross voided through, or a cross formed with four of the Greek letter Gamma. It looks a bit like an ‘L’ to us. The swastika is the most famous example of a gammadion. The German students believed that this was not a pop premonition at all, but a foretelling of the success of German heavy metal band Gamma Ray. This theory also gained popularity among members of the school’s very active astronomy club.”

Examples taken from The Steyning Star


The festival had hired a PR person to market aspects of the festival and commission an artist, and so I was brought there with a little Arts Council of England fund, so felt obliged to make work with the tools I’ve been developing – or my “brand.”

Nothing was watered down simply because it was a village (it’s actually a town but it feels like a village) because it would have meant compromising the ideals or enquiry, of looking deeply and into the areas of my interests of paradolia (faces in chaos) and simulacra formations (things that appear to be other things).

Most of them got it! I mean, it was nearly two hours long and they stayed till the end, although it did split the audience, but not badly. 2-3 out of 20, left. We had to do it again the next day due to popular demand! The ones who stayed had smiles on their faces by and large, which made me very happy. The weird thing was, not once had it been stated that it was a “straight history tour”, and it should have been obvious within the first thirty seconds that I make some of the stories and hypotheses so outrageous that surely this is tongue in cheek? However, I had written some slightly anti daily mail sentiment in it and two or three people angrily walked out of the tour. I got that wrong. It’s a Tory (conservative) heartland, and I don’t think you can be an artist and right-wing, you are just too aware of the world, but I should have considered this aspect more.. My landlady was one of the people present in the audience and she walked out, that upset me a wee bit.

But there’s something about my personality that makes people trust me in my tours, folk are quite sweet and gentle perhaps. The message behind the tours is one of re-imagining everything you hold to be true. The motivation behind these tours is to see travel as something that can be done anywhere. People go to the other side of the world to enrich their lives, many don’t even journey over to the other side of the street, or drive through a different part of town! I find that hilarious. So for me, psychogeography is about the chicken crossing the road..

If we can’t even do that, what hope is there for atheists like me (who find Buddhist philosophy and its practice the only religion without the conceit of the other big hitters) who are forced to approach the world from multiple angles, because we can’t accept the idea of monotheism and monotheistic thinking. This single mindedness of approach, when challenged (not just in religious people, but people stuck in their ways) is bound to create a bit of friction even on a playful level like in Steyning.

I became invloved in Surreal Steyning based on another project, in Brighton, where I made several songs about a building on Brighton sea front. This was a song cycle, based on a very specific bit of geography.

There is this idea that psychogeography is only urban – but I prefer to bring this intense work to the home counties! After all, the whole point of being an artist is to see through the privets, the darkness of the forests. So while I was in Steyning I was reading about Alistair Crowley and witchcraft and when Steyning used to be a port – it’s now land, ten miles inland! In the middle ages everything was different. I think a lot about how many contemporary English folk in these wee villages don’t realise their own foundations. I found Steyning a really charged place and not just a twee place to get (admittedly excellent) cream teas and real ale (a bit flat for my northern British palette).

This was, without a doubt though, the most successful public psychogeography tour I had done, even more than Polyfaith. There have only really been three tours – Polyfaith, Select Avocados and Surreal Steyning. And Surreal Steyning learned from the other two – so I had my schtick by then. I think it’s the best executed one so far. Let me be clear, I care about the audience. I adapted to their demographic, their language and their refinery in this tour, but I really care about people, but what I hate is bigotry and there was a little bit of friction about some of the left-wing ideas in the work and some of my own goals. But they needen’t be upset by a Middle East reading of a thatched cottage, the similarities of Tudor graphics and the 1990s version of the Take That logo, and the roof of some flats that might look like an arrow.

MG: This critical approach of consciously making room within yourself to understand or at least appreciate the sensibilities of others, surely it must be a difficult task to accomplish? What I find fascinating about your engagement with the public is the measure of respect for them, mixed with a healthy level of detournement.

Thanks! I actually think it’s a big complement to have the public stay on a tour for up to two hours, or buy one of my records. So I’ve really tried to attack attention-deficit tendencies whenever possible. It’s also my grammar. I don’t really do critical theory, although to apply for money you need to know where your bit of culture fits in with others. I really dig a good bit of popular culture. I think the best stories in our culture in the UK can all be seen on Jimmy McGovan’s The Street. He is a master of audience respect. Also, I feel confused by a lot of art, so I like to call a spade a spade, unless I am in a surreal mood and I’ll call it a Sad Ape (Sad Ape is an anagram of A Spade).

I had a slightly uncomfortable childhood and adolescence That “public” thing comes from Teesside. I also particularly like North of England humour – and actually I really like it when “clever shits” (to quote my Granny RIP) get usurped by that kind of spit-and-sawdust philosophy. There’s something survival-like and super-clever about grass roots humour because it comes out of neccessity. So I think my own personality is a bit of art school but with angry chips on both shoulders. It’s why working in Scotland is great, because the Scots hate bullshitters – especially the Nathan Barley set. I always found that very attractive. I remember seeing and being heavily inspired by Vic Reeves and Bob Mortimer’s first series and thinking, this is a dangerous combination! Northern swagger and charm! Dada! but with more academic kudos than might appear at first glance. And it was bloody funny! It was both alienating and accessible at the same time.

Vic Reeves and Bob Mortimer. 2003
Vic Reeves and Bob Mortimer. 2003

I grew up in Teesside and North Yorkshire and school never encouraged me really. I never had a bohemian upbringing, but I believed in the soul and went to Sunday School (my own choice – I was very religious for a kid). But I probably owe my interest in orchestral and “difficult” music to my uncle, and this was partly my first exposure to other worlds – I was particularly inspired by Bach’s Toccata and Fugue in D Minor. And I liked that piece because it had something I could relate to (the church organ), it felt something otherworldly – both the sustained drones and mechanical math-like, transcendental nature about it. And no words. I remember talking to my music teacher about it. She got all excited and presumed I could play it so she got me the sheet music to learn it. But I could never do it, I had no discipline. Anyway, that piece was amazing, spiritual to me. When you thought it couldn’t end, it changed scale and key and ascended to even more articulate heights, clever and gorgeously aesthetic at the same time.

I failed art. I grew up around lorry drivers, grandma’s trifle and Christmas at working men’s clubs. A lot of nice memories but I’ve always been looking for ways to sweeten the sour ones. And then, a huge affliction came. Around twelve, I started to have these really strong life changing shocks, like my psyche being ripped to shreds – just by thinking, enquiring, looking deeper. I would call them “dark epiphanies” later. They are still with me. Adulthood has not softened them. I’m always on the lookout for liberation! Like Russel Crowe in A Beautiful Mind he learns to live with his Demons and accept they are there! I’ll never get over these mortal messengers, but it’s what underpins all the puns and humour in the work. Tears of a Clown maybe? At the time, (aged 12-15) there were pennies dropping about mortality – real hopelessness of mortality. I’m still dealing with it. The problem is, because these visceral thoughts will never go away, I have started trying to make them my teachers. And all I want to do across all of my works is reduce anxiety – mainly my own – and look at multiple universes – and I think we forget that your street is part of the universe. That’s where the work begins, in your block, your local Lidl – these places should teach you as much about our ridiculous situation as anywhere else. It’s like that idea that “the environment” is outside somewhere, when really it’s in the most mundane places. The mundane is “supramundane” at the same time. It’s no wonder I became a Buddhist in my early thirties. I need to get back into it. I’m getting somewhere maybe.

MG: Perhaps, it is not just about re-inventing a selection of different mythologies, histories in relation to localities, whilst exploiting contemporary mediums; which includes elements of satire, a certain level of hyper-reality.

CD: I think it’s about a hatred of authority, not because we don’t need order, I think we do, but authority takes all the colour out of our history and culture. I watch X-factor, like Peter Kay (underrated surrealist like most comedians – despite the professional Northerner get up). I never liked punk and thought anarchy was really stupid! Civil disobedience maybe. I hate it when I see musos on the telly talking about punk, getting all nostalgic. Maybe the Clash. Maybe it’s the patronage of culture by high fallutin’ types I don’t like. Because patronage kills proper culture doesn’t it? And because of that, I never got passionate about history at school. It was a bit grey. So what do I do without the arsenal of the passionate historian? I make bits up and flirt with it. These projects mean I have to know bits of history now. And this bit is really telling – the bizarre thing about the hyper-reality aspects of my tours and other works – is that the bits I make up and flirt with – those bits are often scarily close to the truth. Also you say I’m really respectful to the public, but I like to push it a lot. In Edinburgh, on the Polyfaith tour, folk were swallowing my wildest tales about the city when they’d lived there all their lives! I came in under the radar I suppose. I like usurping the pompous stuff with a passion though, I really do, I feel it’s my duty!

MG: There seems to be a kind of niggling question in this work. I get a sense that this question does not only relate to asking those who take part, but also yourself. It touches upon something quite raw, authentic and complicated, and untouchable at the same time. I am not referring to the sublime here, it relates to all of our collective histories, on this earth. A Genealogical form of re-assembling, re-knowing and perhaps not knowing. Are you trying to make contact, or reconnect some how to a type of authenticity; if so, what does this look like in respect of your intentions?

CD: I want to find spiritual relief. That’s a terrible word – maybe the sublime is better. Fuck it, I want it back from the New-Agers. Even though I am a total Dawkins fan, and am partly liberated by looking deeply, I just want a bit of peace really. And the tours train me to think outside the box, that’s it. I suppose it’s like doing my own philosophy degree “in the field.” But there’s a bigger box I am being prepared for (see what I did there!). There’s not much relief. I am a highly charged person – some would say high maintenence! I’ve just seen the Andromeda galaxy from the back garden. I want more of that. This is a really hard life. I want to be less fat. I’m sick of having M.E. My wife is pregnant. Christ, I am going to be a father. Maybe that will help my afterlife woes. Men aren’t supposed to moan. I’m being genuine here though. I forgot to mention Derren Brown. I’d love to do a project with him. I am sorry these answers are not very articulate. It’s in the tours! Do them!? Seriously, do the tours.

MG: What qualities and values do you think or feel this form, process and working offers yourself, the world, art and culture on the whole?

CD: I look at my place in the digital arts as a priest being sent to a remote parish – so hopefully we’ll clean up here in Ayr, our new home! ha ha! A lack of funding might make that difficult but it hasn’t stopped me before. My current thoughts are… Paradolia and Simulacratic Forms as narrative agents for psychogeographical tours. The benefits of the sustained drone in music. “Dayglow” hues and man made fibres in landscape photography. High hills. The idea, place and value of the troubador in the present age and the potential of “singing the news” as a deterrent for media-saturation. My next project may be about folk-music and psychogeography, using local folk clubs to make popular songs based on themes by bloggers. Some of the things I think of, I sometimes see being made around the time. A bit of Zeitgeist, collective unconsciousness awareness maybe! I am also still digging around popular atheism and the atheistic roots of Buddhism. Folk-Art and the search for genuine Scottish culture as opposed to the much-touted facsimile. These are my daily concerns. A project that I should mention is Ayrtime. A series of eclectic cultural events presented in the heart of Ayr, Scotland. Gigs, Theatre, Literature, Astronomy & more – on this site you can find archives of the events with beautifully crafted podcasts!

My work offers me the stuff I was told at school really. No different to building or plumbing on one level. Just a sense of achievement and pride I suppose. Quite traditional aims. I remember a conversation with my dad in the last few years (we row a lot) in The Ship Inn in Marske. I asked him why he never wants to know about all these fantastic projects I’d done! And he said “Well that’s your work isn’t it? If you were a plumber we wouldn’t be sat here discussing U-bends” and at first, I felt slighted, I’m not a plumber I’m an ARTIST goddammit!! It made me think of The Cohen’s Barton Fink, human and pretentious character “The life of the mind, there’s no roadmap for that territory” but on reflection it’s quite good to be making this mad work in working class areas, to take my artist ego down a peg or two. Lord knows I need it sometimes because I have two fights generally – the first is the fight to get work funded and made and promoted and so on and it be stimulating work. The second is the fight with M.E. which I feel like I am totally on my own with a lot of the time. I get really unpleasant symptoms, often with no break for weeks on end. Sometimes I can only do 30 minutes of work in a day. Sometimes, even that is a pipe dream. I’ve had twelve years of this shit. I was directing arts documentaries for telly when I was well. The upside of the M.E. is that it is humbling. I’d probably be that Nathan Barley wanker by now, and I wouldn’t have touched the Buddhism, the philosophy, proper art and gotten arts council funding without the lessons I have learned.

Free Downloads of Chris Dooks Music:

Social Electrics 10 year Anniversay edition 1999 – bip-hop.
You Know, You Love Something Little – Lost Vessel 2002.
The Aesthetic Animals Album 2008 – benbecula records.

Chris also makes websites for extra pocket money:

www.eleanorthom.com
www.karencampbell.co.uk
www.alanbissett.com
http://www.louisewelsh.com

Mark Napier’s Venus 2.0

Mark Napier’s Venus 2.0
Angela Ferraiolo
February 5, 2010

“Now that I’m done’ I find the artwork disturbing. It freaks me out. Maybe I’ll do landscapes for a while to detox.” — Mark Napier

Artist Mark Napier, well-known for the net classics Shredder, Riot, and Digital Landfill, recently exhibited his latest work Venus 2.0 at the DAM Gallery in Berlin. A sort of portrait via data collection Venus 2.0 uses a software program to cross the web and collect various images of the American television star Pamela Anderson. These images are then broken up, sorted by body parts put back together and — as this inventory of fragments cycles onscreen, a leg, a leg another leg — the progressive offset of each rendering of Anderson’s head, arms, and torso makes her reconstructed figure twist, turn and jerk like a puppet. It’s odd looking. Even her creator is a little afraid of her:

“I have to say’ if I ever meet Pamela Anderson in real life I think I’ll completely freak out and run away. I don’t think I could have a conversation with the woman after this project … I started with a sympathetic view of the actual Pamela Anderson. She is part of the spectacle of sexuality in contemporary media. She’s caught in that ‘desiring machine’ as much as any other human’ probably even more so. She has surgically modified her body in order to have greater leverage in the media. Does this put her in control? I think not.”

Pam Standing

Napier’s project doesn’t answer or intend to answer the question of who is in control either, but it plays with the possibilities. Although I wasn’t able to see the portrait at its exhibition. I did track down part of the series Pam Standing at a private location here in New York. Napier has also posted video excerpts of the work online. Unfortunately, these still images and clips are a bit too static to really do the piece justice. If you get to see the real thing and if you look for a while, you’ll see what I mean. Venus 2.0 is an amazing jigsaw puzzle, a deceptive surface of shifting layers – part painting and part search result.

The effect is translucent, lyrical, mathematic and creepy. When I implied that it must have taken an awful lot of precision and calculation to get something like this to come together, Napier insisted that focusing on the technology behind Venus 2.0, its algorithm, or even on the unique materiality of networked art in general, is a way of missing the point. The way he relates to Venus 2.0 is through the painter’s hand. What counts is not the data feed, but who were are, what we want and how we behave:

“The artwork is a riff on sexuality as an elaborate hoax played by a precocious molecule that builds insanely complex sculptures out of protein, aka, meat puppets or more simply, ‘us’. These animate shells follow a script that’s written and refined over the past half billion years. And that script is in a nutshell: 1) survive 2) reproduce 3) goto #1. So sexual attraction is the carrot to DNA’s stick. Attraction is part of the machine. In art history this appears as the tradition of Venus. And more recently: Duchamp’s ‘Bride’. Magritte’s ‘Assasin’. Warhol’s ‘Marilyn’. The focus of digital art is still the human being. Don’t be distracted by the gadgets.”

Venus 2.0

Hi-tech or not, new media artists are by now well-practiced in the technique of unraveling a familiar image to expose an occluded, yet equally valid identity. In Distorted Barbie, Napier relied on a repeated process of digital degradation to blur both the literal and conceptual fiction of the Mattel franchise. Another early project stolen, took the female body apart, presenting attraction as database. Years later these kind of approaches, pixel manipulations and indexing without comment, as well as parsing and remixing have become a sort of standard operating procedure in new media. So much so that as technique becomes more well-known and more accessible, it can be hard to tell one work from another or one artist from the next. With this in mind’ it seems important to note that in the case of Venus 2.0 it is not so much a choice of subject or an organizational scheme that guarantees the final effect, but the manner in which Napier investigates the image and the ways in which Napier illustrates and manipulates both the visual elements of portraiture and his relationship to the figure involved.

Napier builds and destructs, assembles and tears apart, but in doing so tries his best to keep us focused on these activities as processes. At times Pam’s contortions are allowed to expose the wireframe which allegedly guides her construction and at certain key points on the interface, there is also a steady stream of vector coordinates to embody the idea of data. But Napier makes less of technology than another artist might by effacing what some would tend to elaborate on, in order to draw our attention elsewhere – usually towards evolution, gradation and the ways in which images evolve, and by extension the ideas that inspire those images which reflect how unstable elements are, even treacherous:

“I work at probabilities: what is the likelihood that the figure will be totally opaque? How often does it get murky and undefined? How often should I let that happen and for how long? How often does the figure jump? How long till the figure lands and stands up again? How much time is spent in chaotic motion and how much in stillness? How often does something completely messy happen? Like the figure gets tangled up in a ball that has no structure. I don’t know how the piece will play out each minute, but I know what kind of situations will arise in the piece. I can plan those likelihood, and then let the piece play and see what it does.”

Software objects, projection, prints. Exhibition: 5th of December 2009 - 27th of January 2010. DAM Gallery in Berlin.
Software objects, projection, prints. Exhibition: 5th of December 2009 – 27th of January 2010. DAM Gallery in Berlin.

So, like the woman who inspired her. Pam Standing is beautiful, but more unsettling. What makes Pamela Anderson the most frequently mentioned woman on the Internet? Why do we mention her? What is it we want when we give our gaze to celebrity? What has celebrity done to attract us? Whatever your answers, what Napier privileges in his response is not a fixed portrait of a star, but a cloud of iteration that produces its own image and reproduces that image, jangled, confused and full of surprises. A portrait whose finest moments are accidental and whose design is an accumulation of fragments that tense and dissolve, floating like clouds one instant and then sinking like lead the next. This is where the imagination takes a step forward and Napier the artist or Napier the geek becomes Napier the puppetmaster, a networked Dr. Coppelious:

“My favorite moment with the PAM series was when I finally got all the math to work so that the body part images displayed correctly and the correct side of the body showed at the right time and the stick figure suddenly started to look like a ‘real’ puppet that was starting to come alive in the golem-esque way that I thought it could when I was sketching out the idea. I had that Dr. Frankenstein moment: ‘She’s aliiiiiiiiiive!!!!!!!!!!!!!’ which was really the point all along, to create this virtual golem that is clearly not alive at all and yet teases us all with this false appearance of life. Venus 2.0.”

Until the layers of arms, legs, breasts and hips collapse in on themselves and Pam is back where she started, a manipulated beauty unable to escape presentation as a collaged monstrosity.

Note: Mark Napier has been creating network art since 1995. One of the earliest artists to deal thematically and formally with the Internet, Napier has been commissioned to create net art by the Solomon R. Guggenheim Museum and the San Francisco Museum of Modern Art. His work has appeared at the Centre Pompidou in Paris’ P.S.1 New York’ the Walker Art Center in Minneapolis’ Ars Electronica in Linz’ The Kitchen’ Kunstlerhaus Vienna’ ZKM Karlsruhe’ Transmediale’ iMAL Brussels’ Eyebeam’ the Princeton Art Museum’ la Villette’ Paris’ and at the DAM Gallery in Berlin.

DATA SOLILOQUIES

Data Soliloquies
Richard Hamblyn and Martin John Callanan
London: Slade Press, 2009
112 pages
ISBN 978-0903305044

Featured image: Data Soliloquies is a book about the extraordinary cultural fluidity of scientific data

Although much has been said about C.P. Snow’s concept of a “third culture”, we haven’t actually reached an understanding between the spheres of science and humanities. This is caused in part by the high degree of specialisation in each field, which usually prevents researchers from considering different perspectives, as well as the controversies that have arisen between academics, exemplified by publications such as Intellectual Impostures (1998) in which physicists Alan Sokal and Jean Bricmont criticise the “abuse” of scientific terminology by sociologists and philosophers. Yet there is a growing mutual dependency of both fields of knowledge, as the one hand our society is facing new problems and questions for which the sciences have adequate answers and on the other scientific research can no longer remain isolated from society. Some scientists, such as the astronomer Roger Frank Malina, have even argued that a “better science” will result from the interaction between art, science and technology. Malina presents as an example the “success of the artist in residence and art-science collaboration programs currently being established” [1], and considers the possibility of a “scientist in residence” program in art labs.

Data Soliloquies

Our relationship with the environment is certainly one of the main problems we are going to face during this century and it is also a subject that brings up the necessary communication between science and society. The UCL Environment Institute [2] was established in 2003 to promote an interdisciplinary approach to environmental research and make it available to a wider audience. While being representative of almost every discipline in the University College London, it lacked an interaction with the arts and humanities. This gap has been bridged by establishing an artist and writer residency program in collaboration with the Slade School of Fine Arts and the English Department. Among 100 applications, writer Richard Hamblyn and artist Martin John Callanan were chosen for the 2008-2009 academic year: Data Soliloquies is the result of their work.

Despite “belonging” to the field of art and humanities, neither Hamblyn nor Callanan are strangers to science and technology. Richard Hamblyn is an environmental writer and historian who has developed a particular interest in clouds, and Martin John Callanan is an artist whose remarkably conceptual work merges art and different types of media. This may be the cause that Data Soliloquies is by no means a shy penetration into a foreign field of knowledge but a solid discourse which presents a richly documented critique of the apparently ineffective ways in which scientists have made society aware of such a crucial problem as that of climate change. The title of the book has been borrowed for a term that Jon Adams, researcher at the London School of Economics, coined to refer to Michael Crichton’s novels, who uses “scientific” facts to give his imaginative plots an aura of credibility. With this reference, the authors state that the way scientific data is presented actually constitutes a narrative, an uncontested monologue: “…scientific graphs and images have powerful stories to tell, carrying much in the way of overt and implied narrative content (…) these stories are rarely interrupted or interrogated.”[3]

As the amount of data regularly stored in all sorts of digital supports increases exponentially, and new forms of data visualisation are developed, these “data monologues” become ubiquitous, while remaining unquestioned. In his text, Hamblyn exposes the inexactitude in some popular visualisations of scientific data, which have set aside accuracy in favour of providing a more eloquent image of what the gathered evidences are supposed to tell. On the one hand, Charles D. Keeling’s upward trending graph of atmospheric carbon dioxide concentration, which according to Hamblyn is “probably the most important data set in environmental science, and has become something of a freestanding scientific icon”[4], or Michael Mann’s controversial “Hockey Stick” graph are illustrative examples of the way in which information displays have developed their own narratives. On the other, the manipulation of data in order to obtain a more visually effective presentation, such as NASA’s exaggeration of scale in their images of the landscape of Venus or the use of false colours in the reproductions of satellite images, call for a questioning of the supposed objectivity in the information provided by scientific institutions.

Data Soliloquies

In the field of climate science, the stories that graphs and other visualisations can tell have become of great importance, as human activity has a direct impact on global warming, but this relation of cause and effect cannot be easily determined. As Hamblyn states: “climate change is the first major environmental crisis in which the experts appear more alarmed than the public” [5]. The catastrophism with which environmental issues are presented to the public generate a feeling of impotence, and thus any action that an individual can undertake seems ineffective. The quick and resolute reaction of both the population and the governments in the case of the “ozone hole” in 1985 points in the direction of finding a clear and compelling image of the effects of climate change. As Hamblyn underscores, this is not only a subject for engineers: “the reality of ongoing climate change has yet to be embraced as a stimulus to creativity –in the arts as well as the sciences– or as a permanent and inescapable part of human societal development” [6].

Data Soliloquies

Martin John Callanan took upon himself to develop a creative response to this issue, and has done so, not simply by creating images or objects but by depicting processes. He states: “I’m more interested in systems –systems that define how we live our lives” [6]. A quick look at his previous work [7] will show how appropriate this statement is: he has visited each and every station of the London underground, collected every command of the Photoshop application in his computer, officially changed his name (to the same he already had), gathered the front page of hundreds of newspapers from around the world and engaged himself in many other activities that are as systematic and mechanical as ironic, poetic or simply nihilistic. During his residency, Callanan created to main projects. The first one, Planetary Order, is a globe in which the patterns of the clouds on a particular date (February 6th, 2009) have been sculpted. The artist composed the readings of NASA’s cloud monitoring satellites in a virtual 3D computer model, which was then laser melted on a compacted nylon powder sphere at the Digital Manufacturing Centre at the UCL Bartlett Faculty of the Built Environment. The resulting object is a sculpture, an artwork more than any sort of model in the sense that it develops a discourse beyond the actual presentation of data. An impeccable white sphere textured by its subtle protuberances, the globe evokes the perfection of an ancient marble sculpture while presenting us with an uncommon view of the Earth, covered with clouds. The clouds, which are usually erased in the depictions of our planet in order to let us see the shapes of the continents (the land which is our dominion), become an icon of climate change and the image of an order which is, in all senses, above us. Callanan freezes the planetary order of clouds in an impossible map, a metaphorical object which appears to us as a faultless, yet fragile and inscrutable machine.

The second of Callanan’s artistic projects is the series Text Trends. Using Google data, the artist has collected the number of searches for selected terms related to climate change in a time range of several years (from 2004 to 2007-2008). With this data, he has generated a series of minimalistic graphs in which two jagged lines, one red and the other blue, cross the page describing the frequency of searches (or popularity) for two competing terms. The result resembles an electrocardiogram in which we can see the “life” of a particular word, as opposed to another, in a simple but eloquent dialogue of abstract forms. Callanan has chosen to confront terms in pairs such as “summer vs. winter”, “climate change vs. war on terror” or “global warming”. Simple as they may seem, the graphs are telling and constitute and visual summary of the book whilst suggesting many other reflections. The final conclusion is presented in the last graph, in which the perception of climate change is expressively described by the image of a vibrant line for the word “now”, much higher in the chart than the flat line for the word “later”.

Pau Waelder