Close
When you subscribe to Furtherfield’s newsletter service you will receive occasional email newsletters from us plus invitations to our exhibitions and events. To opt out of the newsletter service at any time please click the unsubscribe link in the emails.
Close
All Content
Contributors
UFO Icon
Close
Irridescent cyber duck illustration with a bionic eye Irridescent cyber bear illustration with a bionic eye Irridescent cyber bee illustration
Visit People's Park Plinth

Interview with James Lowne

James Lowne won the Animate Digitalis Prize in 2011, with his computer animation Someone Behind the Door Knocks at Regular Intervals. His latest animation, Our Relationships Will Become Radiant (2012) was recently screened at the BFI and Tate Modern, and is now available on DVD.

Sarah Thompson: First let’s talk about Someone Behind the Door Knocks at Irregular Intervals. How did you go about creating this piece?

James Lowne: Something that interested me was the idea of contemplation and distraction, how we relate to these contrasts in a space where images are in circulation. The production of gestures and poses that are prepared, cropped and then framed for output as media content. So for this film I tried to convey these themes, within a cinematic sense, by way of a narrative. A friend gave me a piece of music and I thought I would set down some pictures to this. I began to source pictures from different places, personal photographs, movie stills, magazine ads, and consider new arrangements of these, treating them as objects. For me this appropriation is an important part of the process.

ST: Appropriation of data objects?

JL: Images could be seen as condensed information perhaps, but what I find interesting is the effect of accumulation, like interchangeable tiles. A grand narrative of the exchange, and this is what becomes more important than the singular image. But conversely, and what I find incredible, is that always within the homogeneous there is this latent singular moment, where one image, an instance of infinite copies, presents itself as unique in a particular situation to a particular viewer. The image selects the viewer, not the other way around.

ST: It has the particular quality of exploring psychic space, which I think is a key quality of Computer Animation. Do you think this is why the medium suits you so well?

JL: Well, I think we should elaborate on the term psychic space. And also think about what we mean by computer animation. What is the working process? What is the form of presentation? Still it is being used within the parameters of filmmaking. Mainstream cinema CGI relies heavily on anthropomorphism, a long line of tradition from early cell animations. To move an object suggests giving it life of some kind, but the process of making the image move is different now, it’s much quicker for one. What the computer brings to the animator is the illusion of a 3 dimensional environment as a working space, the monitor resembling the camera frame. What interests me is the ability to very quickly explore what effects a camera can have over a subject and how the subject has been posed. Capturing gestures from different angles and rendering them into images brings the meaning of this body language into question. The computer can allow you to make these decisions at incredible speeds, whizzing the camera around the subject with your mouse and keyboard. You couldn’t do this so quickly with actual cameras and so a new selection process comes into play, and this for me suggests the relationship of space and surface, and you can work like a machine, running through infinite choices.

ST: So the relationship is perhaps more of a spatial one?

JL: Yes, but a simulated space. The computer allows us to enter into this space and this is with the use of an interface, and this is the fundamental difference from, say, drawing on paper, or painting.

Still from 'Our Relationships Will Become Radiant' courtesy the artist
Still from ‘Our Relationships Will Become Radiant’ courtesy the artist

ST: The characters in both films are ‘roughly drawn’ as though you were ‘feeling the way’ as you were making it. Is that so?

JL: Drawing and writing form a starting point for my work, and I am more interested in ideas. I didn’t have a camera or any actors, but I did have a computer. I had learnt how to use all these graphic software programmes from the commercial work I had done. It struck me that the software packages end up monopolising aesthetics somewhat, with a focus on simulating cinematic styles, animating figures in a certain way, and so on. To me this seemed rather pointless and I wanted to try and get a different connection with the machine, to see if I could apply drawing through the interface. I found it very tricky, really.

ST: But through this process you make acutely emotive characters. What sort of commercial work did you make?

JL: The commercial work I had done would involve applying motion graphics onto things, or manipulating footage in post-production. I would go through frame by frame watching the actors or models in corporate adverts and film trailers. Their stylised expressions and poses I really liked, you get to think about them differently when watching them over again, and freezing on a frame of your choice.

ST: Maybe this is why these works are both funny as well as saddening. There is also a strong filmic influence like Psycho, and Blood of a Poet…

JL: For me cinema is a greater influence than animation. I like the way film can generate mood as well as story, and often the techniques of production can overwhelm the overall form. This is what is great about the old, Italian horror films of Fulci or Argento, which have relatively low production values and often, dubious narrative coherence. But this is what is so empty and distancing about them, this form makes them incredible. And the fact that I would watch them on VHS copies of variable quality only amped up the level of horror. I think these old horror films straddle that feeling of humour and terror.

ST: Like Antonioni except horror?

JL: I am not familiar with the work of Antonioni. I know Blowup, and I want to see Red Desert. But I wouldn’t make a connection with him and someone like Fulci though, that’s a whole different ball game. Fulci’s lack of filmmaking skills is the wonderful aesthetic I think, rather than the other way around.

ST: It also has qualities of traditional animation, like leaves quivering in the breeze…

JL: Yes, I like that scene as a cut away. I like the fact that in films you can uses images and sounds of nature to set certain romantic moods. I was interested in the affect that the computer generation of this style would achieve. Is it the same? The leaves look like they are kind of flashing.

ST: The narrative is all implied; do you think this puts the emphasis on the psyche of the central character?

JL: Well, I was learning about cinematic techniques as I was making the film, trying things out. Editing a sequence is very interesting to me, the way subjectivity can be manufactured by putting things next to each other. I think we tend to think about films, web and TV in a natural way when looking at media content – that this is the correct way to order a sequence of images together to tell a story – but for me this is a problem and it lends itself to playing on emotions, and this is also how we are marketed to. Is narrative implied in the dialogue between the object of advertising and the subject of consumer? In the capitalist society we are put into a space to engage with the object of choice, we shift through many surfaces of appearances quickly to construct a reality. Maybe we should edit more films like this, reflect back the illusion and test out new durations. I love the way Warhol’s films have impossible durations, making us consider ourselves rather than the work.

Still from 'Our Relationships Will Become Radiant'
Still from ‘Our Relationships Will Become Radiant’ courtesy the artist

ST: We are very used to, if not inculcated in commercial object relations?

JL: I think Baudrillard uses the term absolute advertising, the form itself of advertising as an operational mode. He also speaks of the demand for advertising. I find it interesting in that we may try to determine our positions in the social sphere within this backdrop, even as we disregard it as meaningless, it has a role in mapping the coordinates in which media moves about.

ST: Do you think we see computer animation in a prejudicial way, and expect certain things from it?

JL: I think people expect certain styles and genres from their cinematic entertainment. I think we look for authenticity in things. We see computer animation everyday and don’t question it, for example on TV commercials, idents for the web, branding and corporate logos. Computer games are having an effect on cinema too. I think only if the context is changed people may question it.

ST: I mean that it’s possible to do things and say things with animation which wouldn’t be so realisable with film, animation is maybe more iconic?

JL: I think film and computing are very much as one now. Anything can be achieved in a post-production suite, and is quite often expected of film today. I think the aesthetics should cross even more rather than CGI trying to emulate film. The opening scene to David Lynchs’ Mulholland Drive for me is a perfect way of using computer graphics and film, and this achieves an amazing effect for the cinema.

ST: In Our Relationships Will Become Radiant there is a similar exploration of the psychic space between individuals to Someone Behind the Door but it is drawn out further and even more oblique. The characters have a special relationship with images in a frame? Like i-Pads almost. They find the ‘photographs’ lying on the ground.

JL: Well, I was trying to use narrative to look at subjects, to look at relationships within a network of some kind. I wanted to let the film generate some of its own relationships. In the narrative there is this kind of defined physical space that these people find themselves in, although they try to make this space limitless. I was interested in the idea that they lose their physicality somewhat, maybe disregarding their bodies, or appropriating themselves as images.

ST: Perhaps the specifics of the narrative ‘don’t matter’, it is as though you are finding the essence of manners of relating which can be more subtle in CG because you can manipulate the models more quickly?

JL: Certain narrative forms we take for granted as real, news reports or some big corporate event, the way these things are mediated to us we accept as a truth, the way that it actually is or actually happened, which is obviously not true. I think narrative forms should be explored to allow us to think about what we take for granted as truth, and even further, how do we act in the space of choice between different truths when the mediation of these subjects is the same?

ST: Is it that a narrative can be suggested, but it doesn’t actually have to be a narrative to have a narrational effect? And then it is sort of how we find meaning symbolically in pictures, and that helps us to make sense of life?

JL: Well, exactly. Questioning things is very important, especially if we are to live in a network of images. In conventional narrative forms emotion and passion can be exploited very easily, and maybe this helps keep those accepted forms of mediation in operation. Cinematic narratives can be reframed in new stylistic approaches to adapt to the present ideology, but are we breaking away from the conventional structures?

The DVD is available from the BFI shop, published by Filmarmalade, and it also includes a second new film, Corporate Glossy Warhol Burger, co directed with Gordon Shrigley

http://filmstore.bfi.org.uk/acatalog/info_24999.html

http://www.jameslowne.com/

Susan Sloan at The Photographers Gallery 11 July – 14 August 2012

Featured image: Still from Me and Mrs Sloan (Susan Sloan (2007). Motion-captured animation of artist’s mother.

Susan Sloan’s exhibition of motion captured portraits on The Wall at The Photographers Gallery raises issues in terms of data object relations and computer animation – or ‘animatography’.

In critiquing the work by Susan Sloan, currently on show on The Wall, what emerges is the artist’s concern with the essential qualities of the data space that she is utilising. What has become apparent is the distinct new medium of animatography, as used in virtual reality art works like Sloan’s, as well as in the more ubiquitous moving image; a language which is not composed uniquely by the author/animator, but also by the apparatuses of computing and software development which are then engaged with by artists and other individuals, “they [photographs] are produced, reproduced, and distributed by apparatuses, and technicians design these apparatuses. Technicians are people who apply scientific statements to the environment.” [1] In this way, a piece of proprietary software like SoftImage, can be seen as an apparatus much like a camera or an easel.

In answer to the Photographers Gallery’s questioning of the impact the digital is having, I would argue that the critical and theoretical discussion of computer animation use in virtual art works should focus on the creative exploration of data object relations. I am also suggesting that the term animatography be applied when talking about the medium of computer animation, and the following discussion focuses on the development of an awareness of how this language is utilised in art in virtual space.

The medium of animatography can be explored as an essentially synthetic medium which extends the languages of animation into one of data object descriptions; the use of data to describe virtual objects, and the complexity of these descriptions. Sloan’s work very much explores the nature of applying data to ‘objects’ or rather, as it means in psychoanalytic terms, subjects. The work is composed of complex object descriptions, comprising 3-D modelling techniques as well as motion capture data.

First it is necessary to look at data object relations in terms of psychoanalytic theory, then its applicability to animatography. Susan Sloan’s work, highly explorative of this as it is, is looked at to further elucidate the relationship between data, psychoanalytic theory and animatography.

To understand this approach it is first necessary to outline a theory of object relations as explored by Peter Fuller in relation to art works. Fuller applied D.W.Winnicott’s major psychoanalytic concept of the ‘potential space’ [2] and found that he could relate this theory to his study of aesthetics, and it has informed the development of a theory of animatography, which is based on our relationship with ‘data objects’, in aesthetic and cultural terms.

Winnicottís theory describes a baby’s gradual development and awareness of herself as a ‘separate autonomous human being’ [3] in relation to, at first, her mother. While up until that point she has felt at one with her mother, several months after birth, at a key moment, this recognition of autonomy starts to occur. Fuller writes, “This process of discovery seems to be a vital period of human growth. During it, the baby, necessarily posits the idea of a ëpotential space.” [4] He quotes Winnicott’s definition of potential space as: “the hypothetical area that exists (but cannot exist) between the baby and the object (mother or part of mother) during the phase of the repudiation of the object as not me, that is at the end of being merged in with the object.” [5]Fuller then points out that “Much in Winnicott’s view, depended on this ‘potential space’ between the subjective object and the object objectively perceived, between me-extensions and the not-me.” [6]

Potential space, Fuller explains, is important to creativity and to understanding aesthetic experience. The ‘location of cultural experience’ is derived from the ‘potential space’ where ” – if he has sufficient trust in his environment – the individual can explore the interplay between himself and the world, not as mere fantasy, but as cultural products which can be seen and enjoyed by others.” [7]

Similarly the cultural products of computer animation and therefore the aesthetics of animatography can be seen to derive from a relationship to the potential space, as transitional objects of meaning and value generated through a type of work and/or play. For Winnicott, “play is the paradigm of cultural activity” [8] and “cultural activities are those in which the experiences of the potential space are still operative.” [9] If we take Winnicott’s and Fuller’s theories, the potential space exists for artists, animators and a participating audience in which a play of separation; where a perception of what is me and what is ‘not-me’, takes place. There is no essential difference here between traditional media and animatography, apart from the specific differences of the nature of data itself, and therefore how we relate to data object descriptions.

If we add to this theory of ‘potential space’ with feminist psychoanalytic theory, which, in contrast to a generally masculine approach sees positivity in closer connectedness: “Chodorow herself suggests that care and socialisation of girls by women produces attributes which could (and should) be regarded positively; a personality founded on relations and connection, with flexible rather than rigid boundaries, and with a comparatively secure sense of the non-hierarchical nature of gender difference.” [10] We can see Sloan’s work as a carefully constructed interplay between artist and subject. Also, what does it mean to be described by data, which has automation at its heart, and yet requires a lot of skill to achieve this level of detail?

In virtual environments, the avatar is a key aspect for enabling a realisation of the ‘world’ to take place through human-computer interaction. In the works currently on show, Sloan looks intensely at the animated portrait, which inevitably relates to the condition of the avatar, while raising questions of perception to do with notions of reality and authenticity. Portrayed through animatography, the data object of the portrait model is related to as a me-extension, as well as sometimes being felt to be not-me, but a representative of the self, in terms of the freedom of self portrayal in this genre. In this sense, Sloan’s work suggests avatars ‘which really look like you’, through which the complex psychological reaction of what is me and not-me can be apprehended.

As such animatography could be said to have a physicality, in terms of the data it is composed of. Projecting the imagination into a notional space, the artist can at the same time make that space pragmatic in symbolic terms. A fantasy, and yet a data driven reality. This paradox between perceiving the physicality of data and the perception of the animatographic illusion as simply a fantasy lies at the heart of this relationship.

Susan Sloan’s Me and Mrs Sloan (2007), explores data object relations in the form of a motion captured portrait of her mother synthesized with motion captured movement by herself. It is a work about the potential space itself. In this instance, the artist has modelled the head and upper torso of her mother, in 3-D animation software, and then animated the head and shoulders, based on subtle motion captured material of herself. In this way, the data object is her mother combined with herself in terms of the motion captured material. It is Sloan’s work, and therefore the dialogue with what is ‘not-me’ is a fascinating one. The motion captured material is also ‘not-my-mother’, and instead it is a record of Sloan’s slight movements.  In terms of locating ‘cultural experience’ (Fuller, 1980) this is a study of whether and how the potential space exists, when working with animatography. What is isolated or exposed, is that we relate to the ‘data object’ in the form of Sloan’s mother, as if the essence of potentiality in the relationship is somehow captured, in a way that explores what it means to relate to data that is ‘all-there-is’.  This helps to establish that there is a cultural experience in the work, by the subject of the work itself.

The work explores synthesis in data terms, the portrait model with the motion captured movement used to animate it. In this sense identity is blurred artificially, and a synthetic effect is created, yielding a potential space in animatographic terms. In this work a synthetic identity, in this case between mother and daughter, becomes possible, which is like an advanced form of the avatar in multi-user platforms.

The concept of ‘potential space’ can be used to understand the nature and significance of data object relations in animatography, the me-extensions and the not-me, through programming a computer or manipulating a computer program to make animation is what this work points to in technical terms.

Animation is principally iconic, which means that there is more me-ness in its structure and execution than the traditional film image, which is partly composed of the indexical. [11]It can be argued that the engagement animatographers have with the portrayal of data object relations is precisely what identifies the need for animatography as a separate discipline, one which can culturally embody the unavoidable relationship we now all have with data objects in a more ubiquitous sense.

Data object relations in terms of Sloan’s work, has been considered in relation to psychoanalytic theory and its applicability to animatography. Through analysing a preoccupation with object relations, and specifically ‘the potential space’ as found in Winnicott’s theory, evidence of the potential space is found to exist as subject matter within Susan Sloan’s work. This is potentially an important aspect in critiquing art which explores subtle synthesis as an aspect of data object relations.

Acknowledgment

Dr Stephen Bell and Susan Sloan at the NCCA (National Centre for Computer Animation) in Bournemouth, United Kingdom

Other Info:

An interview with Katrina Sluis, Digital Curator at the Photographers’ Gallery By Marc Garrett
http://www.furtherfield.org/features/interviews/interview-katrina-sluis-digital-curator-photographers-gallery