|
Rethinking Wargames
is an ongoing participatory net art project that calls upon 'pawns
to join forces to defend world peace', using the game of chess to
find strategies that challenge existing power structures and their
concomitant war machineries.
| In
early 2003 global street protests
to stop the war against Iraq were attracting unprecedented popular
support. In February I joined over a million protesters
in the extraordinary march through the streets of London. People
came together, across social and racial divides to express their
dissatisfaction and disagreement with national leaders. Their
banners read: 'No to the Bosses War', 'Individuals against War
in Iraq', 'The Little People say NO to War', 'Listen
to the People'. |
 |
They didn't perceive the proposed war
to be in their best interests, nor did they feel that the politicians
they had voted for were representing their concerns. They represented
the flesh and blood arguments against the proposed war.
 |
I first posted a simple image
of the chessboard reconfigured, with
all the pawns united, to the Internet in early February 2003.
I also posted to global chess forums and net art lists with
the question, 'under what conditions could the pawns in this
game win?'. The worldwide street protests provided
a clear context for Rethinking Wargames.
|
The deployment of both black and white
pawns to the same side, in opposition to the 'power' pieces, evokes
demonstrations of civilian solidarity; the peace marches as well as
the actions of western civilians who offered themselves as human shields
against the Allied bombs dropping in Baghdad.
This website documents and illustrates
the irritated responses of chess pundits alongside more philosophical,
political and humorous replies from artists, activists and blue-sky-thinkers.The
idea of this project is to engage the attention and consideration
of people, who, through chess, understand and enjoy competition,
strategising, using their intellects and winning.
A traditional game of chess suggests ways
in which these drives and attributes can contribute to the eventual
supremacy of one tribe or nation (as distinguished by colour) over
another. It prescribes the binding roles and relationships between
royalty, nobility, clergy, military and militia. The game as it
stands, serves as a schematic for social, psychological and emotional
structures; long established and mirrored in our major institutions.
It sharpens the human mind to the complexities of a certain logic/tradition
of exploiting other human beings, in order to be 'the winner'.
| The first phase of this
project could be described as a bedanken experiment, in a similar
vein to Yoko Ono's feminine-subversive reworking of chess 'Play
it by Trust' . However where her all white chess set leaves
all but the first few moves to be played entirely in the players'
minds, Rethinking Wargames works with the medium of the Internet
to facilitate the feeding back of participants responses and
so offers a real potential evolution of the rules of the game.
|
 |
As with much net
art, audiences become participants and authors, and in this case,
are offered a place to play and develop strategies for the new game.
The
net art commission, awarded in April 2003 facilitated and platformed
the second phase of the project, the development of the new online
multiplayer game, Activate:3 Player Chess. It also partially
funded the mammoth job of programming the new online game, brilliantly
accomplished by Adrian Eaton- programmer for Furtherfield.org.
The research for the development of new
online chess is documented chronologically in the Pawns
Unite blog and is categorised in themes (linked from the left
hand column of this page).
 |
In the newly created 3
Player Chess, pawns (played by a 3rd player) preserve peace
by stopping any pieces from being captured. If the pawns succeed
in blocking the aggression of the higher pieces, the checkerboard
is progressively over-grown with grass and the black and white
checks disappear in the undergrowth.
|
Activist art
Since its inception, participants' questions served up key considerations
for the project, usefully informed by their own perspectives and
experiences. Deborah Kelly from
www.the-boat-people.com asked some very useful questions. As
a member of an artist-activist organisation, dedicated to reversing
cultural amnesia in Australia, to combat growing hostility to refugees
and asylum seekers, she seemed worried about the grand aims of my
project. Her questions touched on ongoing concerns under discussion
among the community of digital/net artists concerning 'political'
or 'activist' art. She asked-
'How does [Rethinking Wargames] intend to participate in the world?
How might the creative thinking for world peace fostered by the
project gain life beyond the virtual?'
I answered: Rethinking Wargames participates
in the world by engaging peoples' attention and concern with an
invitation to reinvent the rules. The Internet facilitates an international
network of 'individuals' who can flow information and spark ideas
between each other, in a way that is not prescribed by 'authorities'.
The people that make up the Internet community are activated and
changed by what sparks them. These changes inevitably go on to have
an impact through their interactions in physical localities as well
as in the virtual venues. The project also gains life beyond the
virtual, by eliciting a less restrictive and destructive model of
social engagement in peoples' minds and documenting their responses.
In an interview with Joel Bleifuss, the
novelist, Kurt Vonnegut talked about his involvement with the 1960s
protests against the Vietnam War.
' When it became obvious what a dumb and
cruel and spiritually and financially and militarily ruinous mistake
our war in Vietnam was, every artist worth a damn in this country,
every serious writer, painter, stand-up comedian, musician, actor
and actress, you name it, came out against the thing. We formed
what might be described as a laser beam of protest, with everybody
aimed in the same direction, focused and intense. This weapon proved
to have the power of a banana-cream pie three feet in diameter when
dropped from a stepladder five-feet high.
And so it is with anti-war protests in the present day. Then as
now, TV did not like anti-war protesters, nor any other sort of
protesters, unless they rioted. Now, as then, on account of TV,
the right of citizens to peaceably assemble, and petition their
government for a redress of grievances, "ain't worth a pitcher
of warm spit," as the saying goes.'
After I'd laughed my head off in recognition
and sympathy for the absurd disappoint expressed in this statement,
I wondered why I was unconvinced by his argument. It seemed to represent
a misconception about how human actions take their effect in the
world. Different kinds of people respond variously to different
kinds of activism. Art doesn't work like a weapon- immediate, deadly
and threatening, it can't cause immediate bodily harm to an opponent
(though you'd never guess this by the way some of our media and
arts institutions behave). It interacts and fiddles with peoples'
consciousness and sub consciousness. It changes peoples' attitudes.
This project invites participants to exercise
their collective and collaborative imaginations in tandem with their
instinct to preserve human life and community. It gains life beyond
the virtual in the same way that all art does, by the way in which
it activates the people who participate with it.
Admittedly, as activism- this project may be a slow burner. Through
this project, people with a talent for strategic thinking, contribute
to the re-evaluation of a familiar, but often inhumane, constricting
and anachronistic system of human institutions.
They are invited to think outside the box for a change, to identify
with the multitude of 'little people' who arguably have the most
to gain from a sustained world peace.
What next?
| The occasions where the
new 3 player chess has been played in public with conventional
chessboards have resulted in a riot of laughter and rabid competitiveness.
So a series of worldwide street tournaments are planned, with
the first in San Franscisco (with HostelProjects) in the Summer
of 2004. Other plans include enlisting the committed interest
of serious chess players and building an online tournament facility
so that a new 3 Player Chess community is able to evolve and
develop strategies for the new game. |
|
Special
thanks are owed to the following people without whom this project
could not have got started: Marc Garrett, Furtherfield
Team, Adrian Eaton, Carol Webb, Ivan Pope, Maf'J Alvarez, Charles
Cameron and the Low-fi crew
|