After the credit crunch, quantitative easing, austerity and the Bitcoin bubble a new online show takes a comprehensive look at the history of net art's depictions of "Money As Error". What themes and subjects emerge from _MON3Y AS AN 3RRROR | MON3Y.US, and has it bitten off more than it can chew with work by almost 200 artists?
The exhibition Time and Motion at FACT Liverpool is a collaboration between FACT and the Creative Exchange at the Royal College of Art - an initiative which looks at how arts and humanities researchers can work with industry to effect digital innovation. Rachel Falconer reviews the exhibition in the context of the paradoxical dynamics of cognitive capital and the changing landscape of the labour market.
The subtle and not so subtle domination by market interests of cultural production and dialogue denies us all access to a wide spectrum of creative expression, especially those that engage in subjects that conflict with the agendas of those in power. Agit Disco by Stefan Szczelkun combats this contemporary trend by focusing on music, politics, DIY culture, and freedom of expression.
Channel TWo reviews Rockstar Games’ “Grand Theft Auto V,” released September 2013 and noted as “the fastest selling entertainment product in history.” Instead of the well-covered social and political aspects of the GTA series, this review focuses on the limits of the game landscape and the artificial life that inhabits it.
Making art specified by a computer program is nothing new but artists using Big Data and Open Data are changing its relationship to artworld production. Can such software really replace artists, and if so are art critics any safer? Jonas Lund's "The Fear Of Missing Out" (2013) and Shardcore's generative art may hold some of the answers.
Laura Forlano reviews Ligna’s 'The First International of Shopping Malls' (Cork, Ireland) feature's over a decade of new media art that has transformed and appropriated city spaces. Challenging the separation of physical from digital, global from local, private from public, and individual from community.
Rob Myers reviews Alessandro Ludovico's book 'Post-Digital Print– The Mutation of Publishing Since 1894'. It tracks the many deaths of print media and its long history of surviving against the odds in order to show how it can survive the Internet as a vital part of our shared culture. Ludovico is the editor and publisher of Neural, a magazine for critical digital culture and media arts.
What can we learn from our encounter with an indeterminate symbol floating in the space of a gallery that exists only on Apple devices? Rob myers writes about Bill Miller's work featured at The Widget Art Gallery (WAG) serving art online since 2009. From July to August 2013 the work inhabited this virtual space as Bill Miller's "A Symbol".
Richard Stallman, the outspoken promoter for the Free Software movement proposes that we should all leave Facebook and either find or build our own alternatives. Commodify.Us provides a platform for users to regain control over the commercial exploitation of their personal data. Marc Garret discusses the importance of such alternative hacktivist structures for social independence.
Rob Myers reviews #Carnivast by Mez Breeze and Andy Campbell. They bring the code poetry of Mezangelle into the third dimension with a meditative and sensuous virtual reality application. It's a sensuous world, although not entirely a comfortable one, and one that invites exploration of its depths, or at least a closer look at its surfaces. Finely tuned to make a space that you can lose all sense of time and self in as you explore it.
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