What does it mean to think and act as a sculptor on the net? Artist, Jan Robert Leegte has been reflecting on this question since before the invention of Web 2.0. His solo (online) exhibition at Carroll / Fletcher Onscreen is the right opportunity to discover its peculiar research.
Banks, governments, credit card companies and fintech evangelists all want us to believe a cashless future is inevitable and good. But this isn't a frictionless utopia says Brett Scott, and it's time to fight back.
Josephine Bosma interviews Zeljko Blace on his involvement in the exhibition and program 'contesting/contexting SPORT 2016' and discusses how it contests the field of SPORT through critical art and activist practices.
What is the relationship between state corruption and economic collapse in Greece? Lina Theodorou, artist and creator of the board game 'Pawnshop', talks with Furtherfield’s Ruth Catlow about Grexit, Brexit, and crisis in Europe.
This is a review of Leila Johnston's residency at the Rambert Dance company from October 2015 - 2016 and the report she produced as a result. It looks at the value Leila brought by engaging the company with her critical perspectives about tech culture, as much as by introducing the dancers to 'tools'.
The first of a brand new series of Mathias Jansson's study of Videogame Appropriation in Contemporary Art. This article explores the videogame Tomb Raider and Lara Croft, using Anne-Marie Schleiner's question as it's central theme, "Does Lara Croft Wear Fake Polygons?" asked in a gender analyse essay published in 2000 in the Switch magazine. Including examples of works by artists who have appropriated, intervened, hacked and critiqued this popular videogame character.
Even if digital art is still in its infancy, it flourishes while essentially remaining unevaluated and the public approaches it with a degree of curiosity. New art forms in the immaterial digital domain demand a general rethink in terms of their conservation, presentation and acquisition.
The Freesound Project is a web repository of audio samples available under the Creative Commons Sampling Plus licence. It concentrates on sound rather than music, and has a wide variety of samples accessible through an easily navigated interface.
Raquel Rennó writes about the Festival Cultura Digital, which took place in Rio de Janeiro, Brazil - between the 2nd and the 4th of December 2011. It gathered 6 thousand people in about 20 open discussions, 20 workshops and 52 international and national projects, bringing together political institutions, artists, companies, activists and intellectuals in a hybrid format. The main goal was to change and broaden the limits of digital practices and connect to other people and networks from other cities, states and countries.
Taina Bucher interviews Julian Oliver, the Berlin-based media artist and programmer at the Subtle Technologies festival in Toronto. Where he taught a workshop on the Network as Material. The aim of the workshop reflects Oliver’s artistic and pedagogical philosophy nicely; to not only make people aware of the hidden technical infrastructures of everyday life but also to provide people with tools to interrogate these constructed and governed public spaces.
Furtherfield presents Please identify yourself, a new exhibition by artist collective THEY ARE HERE, informed by their residency at Furtherfield, as well as online & offline activities across Finsbury Park.
Furtherfield Presents Offline Is The New Luxury, an exhibition by Alison Ballard. It is a collection of works exploring our relationship with technology and the Internet. When daily encounters are increasingly mediated by online technology, how is this affecting our experience of live-ness, presence, and time?
Furtherfield presents Superdiversity: Picturing Finsbury Park, an exhibition collaboration between researcher and artist Katherine Stansfeld and local people and communities in London’s Finsbury Park. The exhibition maps a multiplicity of meaning and experience of Finsbury Park in an exploration of what place and difference mean in today’s global London. Support gratefully acknowledged from Ordnance Survey, the Economic and Social Research Council, and the Royal Holloway Centre for the GeoHumanities.
Monsters of the Machine at laboral, Spain, is a group exhibition with a contemporary take on Mary Shelley’s Frankenstein, seeing the world through her eyes now. Shelley’s classic, gothic horror and science fiction novel, has inspired millions since it was written 200 years ago in 1816, and then published anonymously in London in 1818.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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