Annet Dekker interviews graphic designer Femke Herregraven about her latest online game Taxodus, a game about offshore tax avoidance. Taxodus is an accessible way to discover how you can avoid paying taxes, and if you can’t get away with it completely, how you can make sure you pay the lowest possible amount. "My primary intention, says Femke, is to make these flows of money visible and question them, because once it’s out in the open people can decide for themselves if this is our idea of a sustainable economy."
Yen reviews Dancing Rhinoceri of Bangladesh, an interactive poem by net artist Millie Niss, looking at the interface and reader experience, but also at the text itself, and the complexities of its reading, and at the source of its creation through technology. The Dancing Rhinoceri of Bangladesh, she says, is more than just a poem. As with all electronic literature, it requires more than just literacy to access, understand and appreciate. It is a piece of art, which carries in itself, cultural, historical, political and technological implications and meanings.
Marc Garrett interviews Eugenio Tisselli about Sauti ya wakulima, "The voice of the farmers": A collaborative knowledge base created by farmers from the Chambezi region of the Bagamoyo District in Tanzania. By gathering audiovisual evidence of their practices they use smartphones to publish images and voice recordings on the Internet, documenting and sharing their daily practices.
Mark Hancock looks at Rob Myers’ Shareable Readymades, which combine Open Source culture with a new perspective on the idea of original and copyrighted artworks. As Hancock discovers, the result is a project that explores our consumerist ideas about owning art, alongside the way the Internet changes our relationship to production and sharing. Artworks are also found to be no longer constrained by time and space. Access to the raw data of the source file might be all that is needed to create them and a new version of art history.
Mathias Jansson writes an engaging, historical article about PONG and various artists' own imaginative interpretations, artworks, rehacks, referring to the classic Videogame. A start of a series of articles, looking at classic games and how they have been used in art and what impact they have made on the art scene.
Emilie Giles interviews artist Mary Flanagan about Tiltfactor's latest social game, Pox: Save the People. A new board game challenging 1-4 players to stop the spread of a deadly disease. The Tiltfactor Laboratory is a conceptual design lab that researches, designs, launches, and publishes games and interactive experiences related to technology and human values.
At the V&A Museum, an overview of the first decades of the computer's history in art and design including some of the earliest computer-generated works in the V&A's collections, many of which have never been exhibited in the UK before.
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