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Visit People's Park Plinth

DECAL Decentralised Arts Lab

Furtherfield has worked with decentralised arts and technology practices since 1996 inspired by free and open source cultures, and before the great centralisation of the web.

Visit DECAL website

Who cares about decentralisation?

10 years ago, blockchain technologies blew apart the idea of money and value as resources to be determined from the centre. This came with a promise, yet to be realised, to empower self-organised collectives of people through more distributed forms of governance and infrastructure. Now the distributed web movement is focusing on peer-to-peer connectivity and coordination with the aim of freeing us from the great commercial behemoths of the web.

What does decentralisation mean for the arts?

There is an awkward relationship between the felt value of the arts to the majority and the financial value of arts to a minority. The arts garner great wealth, while it is harder than ever to sustain arts practice in even the world’s richest cities.

In 2015 we launched the Art Data Money programme of labs, exhibitions and debates to explore how blockchain technologies and new uses of data might enable a new commons for the arts in the age of networks. This was followed by a range of critical art and blockchain research programming:

Building on this and our award winning DAOWO lab and summit series, we have developed DECAL – our Decentralised Arts Lab and research hub.

Working with leading visionary artists and thinkers, DECAL opens up new channels between artworld stakeholders, blockchain and web3.0 businesses. Through the lab we will mobilise research and development by leading artists, using blockchain and web 3.0 technologies to experiment in transnational cooperative infrastructures, decentralised artforms and practices, and improved systems literacy for arts and technology spaces. Our goal is to develop fairer, more dynamic and connected cultural ecologies and economies.

Visit the DECAL website

For more see our Art and Blockchain resource page.

DAOWO Summit UK 2019 – Edinburgh

Join us in Edinburgh at the first DAOWO ‘Blockchain & Art Knowledge Sharing Summit’ of 2019

DAOWO (Distributed Autonomous Organisations With Others) Summit UK facilitates cross-sector engagement with leading researchers and key artworld actors to discuss the current state of play and opportunities available for working with blockchain technologies in the arts. Whilst bitcoin continues to be the overarching manifestation of blockchain technology in the public eye, artists and designers have been using the technology to explore new representations of social and cultural economies, and to redesign the art world as we see it today.

This summit will focus on potential impacts, technical affordances and opportunities for developing new blockchain technologies for fairer, more dynamic and connected cultural ecologies and economies.

Programme

Although the term ‘blockchain’ has trickled downstream into the public domain, the principles behind the technology remain mysterious to many. Embodied within physical assemblages or social interventions that mine, hash and seal the evidence of human practices, creatives have provided important ‘coordinates’ in the form of artworks that help us to unpick the implications of the technology and the extent to which it re-configures power structures.

Hosted by Prof Chris Speed and Mark Daniels with panellists:
Pip Thornton – The Value of Words in an Age of Linguistic Capitalism
Bettina Nissen & Ailie Rutherford – Designing feminist cryptocurrency for Govanhill
Evan Morgan – GeoPact
Jonathan Rankin – OxChain, Pizza Block
Larissa Pschetz – Karma Kettles

Contributors include:
Ruth Catlow, Furtherfield and DECAL
Mark Daniels, New Media Scotland
Clive Gillman, Creative Scotland
Marianne Magnin, Arteïa
Prof Chris Speed, Design Informatics, University of Edinburgh
Ben Vickers, Serpentine Galleries

Through two UK summits, the DAOWO programme is forging a transnational network of arts and blockchain cooperation between cross-sector stakeholders, ensuring new ecologies for the arts can emerge and thrive.

DAOWO Summit UK is a DECAL initiative – co-produced by Furtherfield and Serpentine Galleries in collaboration with the Goethe-Institut London. This event is realised in partnership with the Department of Design Informatics at the University of Edinburgh and New Media Scotland.

OxChain is a major EPSRC research project which explores how Blockchain technologies can be used to reshape value in the context of international development and the work of Oxfam, involving the Universities of Edinburgh, Northumbria and Lancaster.


DAOWO blockchain laboratory and debate series for reinventing the arts

In 2016 Ruth Catlow and Ben Vickers led the symposium, Blockchain’s Potential in the Arts, hosted by the Austrian Cultural Forum. This symposium sought to bring together individuals from across the arts nationally to highlight and discuss the potential future impact of blockchain and encourage early engagement.

The award-winning DAOWO series was subsequently devised by Catlow and Vickers in collaboration with the Goethe-Institut London, and the State Machines programme. It is intended as a form of active engagement in these rapidly unfolding technical and socio-economic developments. Its title is inspired by a paper written by artist, hacker and writer Rhea Myers called DAOWO – Decentralised Autonomous Organisation With Others.

What does blockchain mean for the arts?

‘What seems to emerge is a potential for blockchain to devolve mechanisms and processes for funding artists, as well as allowing various players in the arts ecosystem – artists, collectors, viewers, curators, and others – to define how they want to interact, with the possibility that sharing and artwork almost merge, or at least become as two sides of the same coin.”
U. Kanad Chakrabarti

Focused on establishing greater cooperation between the arts and blockchain industry, leading researchers and key artworld actors discuss the current state of play. DAOWO Discussions focus on potential cultural and social impacts, technical affordances and opportunities for developing new blockchain technologies for fairer, more dynamic and connected cultural ecologies and economies.

This series brings together artists, musicians, technologists, engineers, and theorists to join forces in the interrogation and production of new blockchain technologies. Our focus will be to understand how blockchains might be used to enable a critical, sustainable and empowered culture, that  transcends the emerging hazards and limitations of pure market speculation of cryptoeconomics.

As the DAOWO series unfolds each lab works across a spectrum of themes and domains of expertise, breaking down silos and assumptions about what these technologies might mean.

The aim is to birth a new set of experimental initiatives which can  reinvent the future of the arts as we know it.

DAOWO Summits UK 2019

1-6pm Thur 28 Feb – Inspace, Edinburgh, in partnership with Department of Design Informatics at the University of Edinburgh, New Media Scotland.

Edinburgh Programme Summary

Previous DAOWO Programme of Labs and Debates 2017-18

For more DAOWO activities see our Events page.

Related


@ Home With Furtherfield

Art of the Networked Practice | Online Symposium

An International Online Symposium on Innovation in Networked Research, Artistic Production and Teaching in the Arts

Opening Reception: Tuesday, March 31, 11:00 AM – 1:00 PM BST (British Summer Time)
For online access login to Adobe Connect as a Guest: http://ntu.adobeconnect.com/symposium2015

11:00 AM – 11:30 AM (BST)
Welcoming Remarks from Singapore: Symposium co-chairs, Randall Packer & Vibeke Sorensen
Welcoming Remarks from London: Furtherfield co-founders & co-directors, Ruth Catlow & Marc Garrett

11:30 AM – 12:30 PM (BST)
@ Home With Furtherfield: Join Furtherfield co-directors Ruth Catlow & Marc Garrett for an intimate telematic gathering of Internet artist interviews & conversation with: Nick Briz, Joseph Chiocchi, Helen Varley Jamieson, Maxime Marion, Juergen Trautwein, Joana Moll.

12:30 PM – 1:00 PM (BST)
Live Webcam Cyberformance: we r now[here] is a cyberformance about nowhere and somewhere: the “nowhere” of the Internet becomes “now” and “here” through our virtual presence. Created by Helen Varley Jamieson and performed by NTU students.

For more information visit the Art of the Networked Practice | Online Symposium website.

Mocking the Arts Establishment? In Italy it can be an expensive ordeal

Featured image: Walled out and hammered by Marc Garrett

A young guy in his early Twenties becomes curious about the world of the arts. He decides to do what others would do in these circumstances: he picks up a few arts magazines from a local newsstand and browses their content looking for the latest trends. However, he increasingly becomes frustrated with the amount of advertisements that fill these magazines, that appear to prevail over any sustained discussion on the arts. He dislikes the way art looks more like a big commercial circus than the honest display of creative talent. He grows disaffected with the patronizing tones of editors and so-called authorities in the field.

He decides to denounce this publicly by creating an online fake of Flash Art online, the current leading contemporary art magazine in Italy, choosing the telling URL of ashartonline.com (as opposed to flashartonline.com), and filling it with his own content. Following the magazine’s distribution (for a fee) of a publication that claims to contain the contacts of over 30000 galleries and curators (the Arts Diary), he decides to compile his own list of 3300 artists and art dealers contacts searchable online and to make it available for download (for free) to anyone. Noticing the patronizing tone and the rude replies that Flashart director, Giancarlo Politi, dispenses to whomever objects to his artistic and editorial choices, he creates a forum (letters to the Director, part 2) that encourages disgruntled artists and critics to voice their discontents. The website grows and receives a considerable number of hits. Not enough for being properly considered mainstream, but still a pesky doppelgänger and a welcome critique of Flash Art. The success that this modest détournement enjoyed during the six months of its existence showed that Luca Lo Coco, the young creator of ashartonline definitely had a point.

At this point the story sounds a lot like many other stories of netartists and netactivists who have directed their criticism towards institutions and corporations, or towards other fellow artists and arts databases, by cloning, hacking, spoofing, and mocking websites to short-circuit the usually lethargic and cynical flow of information that characterizes institutionalized outlets. Countless groups and collectives like the Yes Men, 0100101110101101.org, and later Ubermorgen, Paolo Cirio and Alessandro Ludovico, to different degrees, have practiced and supported this and similar tactics for years. Posing as WTO representatives or Spokespeople of major corporations, The Yes Men have made the fake as their main tactic since the mid-nineties to draw attention to the shady practices that organizations such as the GATT and WTO were conducting under the nose of unaware and apathetic individuals; operating within the independent art world and often turning their attacks towards this very domain, the 0100101110101101.org have perfected the practice of forgery of logos, artists and artworks to unveil the laziness of an art establishment more interested in the popularity of the artist signing the artwork than in the quality of the artwork itself, more focused on ways to sell art rather than honestly evaluating it, more preoccupied with establishing powerful networks with other equally powerful art critics and dealers rather than actually doing some genuine research. Inspired by Andy Warhol, Dadaism and the avant-garde and empowered by the technical potentials of digital media, the pranks and actions of these artists and media practitioners have become well-known among anyone interested in media activism and artivism, or among anyone who finds at least some cursory interest in media creativity.

Given the precedents, Luca Lo Coco’s take on Flashartonline is not an exception. Ashartonline was a website that exploited the spoof against the formulaic and uninspired direction of the arts publishing in Italy and the condescending attitude of a bunch of self-elected gate-keepers of the arts. In a typical situation however, maybe this site would have been remembered as one among many actions, a grain of sand in a desert. Maybe, the website would have enjoyed some short-lived popularity among a relatively limited supporters, but as it often happens in these circumstances, it would have likely been ignored by the director and the magazine it was criticizing, or just forced to shut down. In the end, Ashartonline was a clever website, but it was also fairly innocuous, barely scratching the surface of the colossal enterprise it was targeting.

Disregard, or pretending nothing has happened, has always been the most effective reaction of a targeted institution against spoofs, parodies and fakes. Unsurprisingly, when the Yes Men appeared on BBC posing as Union Carbide reps announcing that the company was ready to take responsibility for the Bhopal disaster on its twentieth anniversary, the real reps retracted the announcement but then didn’t bother going after the pranksters, behaving as if the episode hadn’t even occurred. They knew that starting a legal action would have drawn too much negative attention to the company and given free publicity to the Yes Men [1]. When the 0100101.org recently revealed that an installation of a cat in a cage [2] had not been executed by art star Maurizio Cattellan but had been created by the duo themselves, no fuss was made and no legal charges were issued. Instead, a simple disclaimer was issued [3]. The piece, as the artists themselves explained, went “back to the Internet,” from which the idea (and the picture of the cat) had originally emerged.

However, for reasons that we all fail to understand, the story of ashartonline took quite a different direction. Luca Lo Coco found himself at the center of a vicious attack initiated by the director of Flash Art Giancarlo Politi himself: not only was the website shut down, a surprising, but not totally unexpected outcome, but a judicial case which lasted for over three years ensued. Politi, it turned out, sued Lo Coco for infringement of intellectual property and other counts of damage for a total amount of 200,000 Euros. Even the judge didn’t find Ashartonline damaging enough to justify the absurd indemnity. However, he admitted, the website could have been the cause of a certain confusion (meaning that it had achieved his goal, a small consolation for Lo Coco). Thus, Lo Coco was given a deadline to pay a much smaller, yet still unaffordable fee of around Euro 7,000, a mix of legal fees and other bureaucratic expenses. When he did not produce the money, officers showed up at his door to confiscate his furniture.

Now, some might contend that Politi, might not responsible for the cruel epilogue of this story, an extraordinary and strangely efficient move by the justice system, especially considering that the whole story takes place in Italy. Apparently, it was Politi who insisted that the confiscation went ahead as quickly as possible. This last bit adds even more outrage to this already absurd story, whose unfolding has already catalyzed a number of incendiary discussions on various Italian-based listservs and arts magazines [4]. In fact, to add insult to injury, the value of the furniture confiscated from Lo Coco falls short the amount he owes Politi. One wonders whether this is the end of the story or we should expect more surprises.

What makes this ordeal especially controversial and absurd is not the style Lo Coco used to splash his criticism on a website. It is the exaggerated reaction of the director  of a respectable arts magazine who should have known better, but went all the way against an individual who was no particular threat to the publishing giant and who had no way to seek protection against his ire. At least a couple of reasons should have prevented Politi from keeping going at Lo Coco: first, if the precedents set by the egregious examples of 01001.org and the Yes Men may teach us anything, no counterattack has ever turned out to be the best reaction against spoofs and satires; second, as most of these examples have been recognized as forms of creative activism or as arts interventions, they should have been known to an arts publisher who claims to be knowledgeable on the emerging and most recent contemporary arts. Why this ridiculously ruthless reaction? Did Politi really fear (mistakenly) that Lo Coco website could constitute a threat to his magazine and its readership? Why didn’t he stop once he had obtained to have the website obfuscated? Did he think that letting a lone challenger have his way would have unleashed a whole horde of jackals just waiting for the right opportunity to disrupt his undisturbed realm? Was this an exemplar punishment?

Lo Coco, with his young age and, at the time Politi pressed charges, with a limited experience of the arts world as well as a almost non-existent network of allies to consult for mentorship and advice, was a really easy, too easy target. Thus, this action appears to be a rather gratuitous show off of power (both symbolic and material) towards someone who was virtually defenseless. Even more disturbing is the ludicrous amount of money that was asked from Lo Coco for the so-called damages caused to Flash Art. Politi’s move to silence (and of course defeat) Lo Coco using financial superiority is a trend that actually reveals the director’s personal view of where power resides, confirming exactly what Lo Coco wished to demonstrate with his website: power in the arts business is not measured on the basis of some cultural, or intellectual value and skills, but on money. 

Second, Politi’s exaggerated reaction appeared to become gradually an act of intimidation directed to the whole independent arts community rather than a personal affair between him and Lo Coco. The latter, on the other hand, was the perfect scapegoat, the sacrificial lamb that would serve to re-affirm loudly and ostensively the power of BIG ART, authority, hierarchy, and institutions against the younger, subversive, independent emerging arts. The message sounds loud and clear: see what happens when you dare criticizing the powerful and dare not playing by the rules established by the Artsworld? This sounded like a warning to all young and independent artists, just in case they have the temptation in the future to challenge the existing power dynamics hierarchies. Had art star Maurizio Cattellan created something similar to Lo Coco’s, asks journalist Helga Marsala in an article dedicated to the episode, “…what would have happened? Clearly, no accusation, no lawsuit. On the contrary, Politi would have even dedicated a magazine cover to this work [5]”

Ultimately, what happened might have been a source of great (financial) discomfort to Lo Coco. He probably would have never thought that such dispute would be taken this far. However, the circumstances of this episode unleashed a great deal of solidarity and sympathy towards Lo Coco-David fighting against the taxidermized and conventional Politi-Goliath. Many individuals offered to get the voice out or to write notes and articles about this outrageous episode. This means that there exists a –somehow—unified network out there ready to take action when such crises ensue. In the long run then, this unexpected cohesion might cause more discomfort to Politi. He thought he would just get away with annihilating his enemy. However, if Lo Coco really bothered him, suing him might have just been the wrong move. In fact, If he had done his homework he would have probably known what happens when you try to defeat your adversary in this way: you might inadvertently create more publicity for him. This story has already given Lo Coco much more visibility and respect than he would have gotten, had he not being sued and humiliated in this way. In other words, this story has already put his name among those subversive artists who have no problem challenging the system. In addition, the same sudden emergency that cost Lo Coco his furniture and that initiated the just mentioned encouraging wave of support, also caused a great deal of thinking and brainstorming on how to react (creatively, of course) against Politi and other’s bold attack. Thus, we should all thank Politi for having given us an idea for future critical (and humorous) actions against his magazine and his arrogant attitude, as well as for having reinvigorated and definitely strengthened our network.  

Mary Flanagan (US)

http://www.maryflanagan.com/

American ‘girl gamer’ artist and theorist, Mary Flanagan will be working as Artist in Residence at HTTP, Furtherfield’s Gallery and lab space in Spring 2006. As part of the residency HTTP Gallery has commissioned [giantJoystick] for the Game/Play exhibition, a national touring exhibition, in collaboration with Q-Arts (now Quad), Derby, which explores goal-orientated gaming and playful interaction in media arts practice.

[giantJoystick] offers a humorous reworking of the multi-player game. Visitors are invited to collectively play classic arcade games with a nine foot tall joystick modelled after the Atari 2600 one. The competitive goals of these classic arcade games are already familiar, however the dramatic change in scale of the joystick necessitates both an encounter of the whole body with the artwork and cooperation between a number of players in order to reach them.

Mary Flanagan is an artist, author, educator, and designer. Known for her theories on playculture, activist design, and critical play, Flanagan has achieved international acclaim for her novel interdisciplinary work, her commitment to a theory/practice dialogue, and contributions to social justice design arenas. Her research examines the boundaries between the personal and the public, perception, power, and what technology can teach people about themselves. Using the formal language of the computer program or game to create systems which interrogate seemingly mundane experiences such as writing email, using search engines, playing video games, or saving data to the hard drive, Flanagan reworks these activities to blur the line between the social uses of technology, and what these activities tell us about the technology user themselves. Her artwork ranges from game based systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally at venues including the Laboral Art Center, Whitney, SIGGRAPH, Beall Center, The Banff Centre, The Moving Image Center, Steirischer Herbst, Ars Electronica, Artist’s Space, Guggenheim, Incheon Digital Arts Festival, and and venues in Brazil, France, UK, Canada, Taiwan, New Zealand, and Australia.