Camille Baker has Masters in Applied Science, Interactive Arts, from the Computing Arts and Design Sciences Program, School of interactive Arts and Technology, Simon Fraser University, Surrey, BC, Canada completed in April 2004.
Camille's research interests include: responsive environments, performance and interactive media, conceptual installation, online communities, telematics, networked collaboration and new media curating. Her background ranges from Lead Curator, Conference Director and Co-Performance Art Curator, New Forms Festival, to web editor-in-chief of a pop-culture relationship support magazine, Tales of Slacker Bonding (www.slackerbonding.com), to documentary and online video and animation, to visual arts curating, to new media and web design /development, to music composition and performance, to sculpture and modern dance performance.
As an artist/researcher within various forms of art practice (installation, experience design, video art, web animation, as well as music and photography), Camille hopes to continue to refine her practice, both conceptually and constructively. She sees her master's work about creating experiences using technology, not necessarily about manifesting her own creative vision or aesthetic per se and hope to continue to explore this avenue in future works. She sees herself as a creative facilitator, using art, performance, music, social science, philosophy and science and other disciplines, as a source of tools to borrow from and sometimes she needs to create tools to make connections and something new when they are not available.
Camille's Masters Interactive Art project involved an immersive media installation environment, that conceptually explored the paradigm-shifting idea of initiating a mind/body to computer communication or interaction via telepathy, through the use of biosensors to trigger media as a mind-quieting technique. She borrowed from the recent revelations in physics, psychology and neuroscience, coupling them with the exploration of HCI, wireless communication, and art, design and performance practice, to envision experiential means of connecting human consciousness with technology.