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The Spectacle of Failure in Drone Warfare

Featured image: Image from When Drones Fall From the Sky, by Craig Whitlock, Washington Post. [link]

At 0213 ZULU on the 2 March 2013, a Predator drone, tail number 04-3133, impacted the ground 7 nautical miles southwest of Kandahar Air Base, Afghanistan, and was destroyed with a loss valued at $4,688,557.[1]

On the 27th March 2007, a crashed spy plane was discovered by Yemeni military officials in the southern province of Hadramaut, along the country’s Arabian Sea coastline. The following day, Yemen’s state media identified the plane as being of Iranian origin, and that it was yet another example of an Iranian provocation at a time of high diplomatic tensions between the two countries. It was three years later, upon Wikileaks’ release of the so-called Cablegate archive, that a US Embassy cable revealed the “Iranian spy plane” was in fact a “Scan Eagle” drone. The drone was remotely piloted from the US Navy’s USS Ashland which was patrolling the Arabian Sea as part of an international counterterror task force. The United States Military was not “officially” conducting military operations in Yemeni territory at the time, and had not sought permission to conduct operations in the country’s airspace.

The discovery of the crashed drone could have posed a difficult political problem for the US to solve. However, in the cable, the official makes it clear that Yemen’s President Saleh had been keen to reach an agreeable deal with the Americans and apportion blame on a convenient third party — Iran. The cable states:

“He could have taken the opportunity to score political points by appearing tough in public against the United States, but chose instead to blame Iran. No doubt focused on the unrest in Saada and our support for the transfer of excess armored personnel carriers from neighboring countries (reftel), Saleh decided he would benefit more from painting Iran as the bad guy in this case.” [2]

By 2007, aside from occasional reporting in the media and among some activist circles, there was little public awareness of the US drone program. In fact, the program was not officially acknowledged on-the-record by a US government official until 2012. This official was John O. Brennan, then Counterterror Advisor to Barack Obama, and the momentous occasion was a speech at Washington DC’s Wilson Centre—a “key non-partisan policy forum for tackling global issues through independent research and open dialogue”.[3] Brennan states:

“So let me say it as simply as I can. Yes, in full accordance with the law—and in order to prevent terrorist attacks on the United States and to save American lives—the United States Government conducts targeted strikes against specific al-Qa’ida terrorists, sometimes using remotely piloted aircraft, often referred to publicly as drones.”[4]

While the use of unmanned aircraft in warfare goes back to the early 20th Century[5], the distinctive image of the drone has come to characterise the ambiguous geopolitics of The Global War on Terror. Their hubristic names—Reapers, Predators — evoke visions of carnivorous animals carefully and selectively stalking their prey. With their stealth and capacity to observe targets for hours on end before striking, the drone selectively adopts the tactics of the insurgency: it is an emergent weapon directed onto an emergent threat. Drones, like their intended targets, are not necessarily contained by borderlines, or to territories on which the US has declared war. They are in a suspended state of exception, and are decried both as being outright illegal by experts in international law, and simultaneously, as Brennan contests, strictly adherent to the doctrine of Just War.

MQ-1B Drone Accident Report, 2nd March 2013, Kandahar Air Base Afghanistan.
Graphic of Drone Operations, from MQ-1B Drone Accident Report, 2nd March 2013, Kandahar Air Base Afghanistan.  [Wayback Machine – link to PDF]

In Brennan’s Wilson Centre speech, he draws on medical analogies to justify the “wisdom” of drone warfare, emphasising its “surgical precision—the ability, with laser-like focus, to eliminate the cancerous tumor called an al-Qa’ida terrorist while limiting damage to the tissue around it—that makes this counterterrorism tool so essential.”[6] But are drones as precise as Brennan’s rhetoric implies? Drones are often said to be heard, and not seen—their whirring noise inspiring local derisive colloquialisms[7]. But it is especially in the drone crash that the drone can be seen, and what’s more, subjected to inspection. It alerts us to a vital consideration: the failure of so-called precision military technology.

IOCOSE: Drone Memorial

In IOCOSE‘s Drone Memorial, our attention is drawn to the fact that these complex systems are precarious, that the drone is indeed a fallible technology. The memorial, a sculpture of a fallen Predator drone driven into a copper plinth like a blade, subverts the surgical metaphor proposed by John O. Brennan. The drone’s mirrored surfaces create a fractured, tesselated reflection of its surroundings, its form almost vanishing in a specular camouflage. Inscribed on its wings are the memorial’s “fallen comrades”, the hundreds of other drones that have crashed, listed by location and date. This list can only be considered a selection, however, such is the secrecy around the use of drones in the War on Terror. As such, it should also be considered a monument to the journalists who manage to report on the discrete events of drone warfare in incredibly challenging circumstances.

A GPS beacon embedded in Drone Memorial broadcasts the location of the sculpture on the project website, hinting to us that this seemingly trivial technology in our smartphones has more nefarious uses. Global Positioning Systems have their roots in Cold War ballistics research, specifically in a program by DARPA codenamed TRANSIT, developed to direct the US Navy submarine missiles to “within tens of meters of a target”[8]. Today, GPS is one of many components in the assemblage of technologies used in the drone, and a key enabler of its apparent “precision”. Nevertheless, GPS can of course fail—it can be “jammed” inadvertently, or indeed tactically manipulated by malicious third parties. When the satellite link is lost with a drone, the aircraft goes into a holding pattern, flying autonomously until control is regained. In the Washington Post‘s story “When Drones Fall From the Sky”, they note that in order to keep its weight at a minimum there is little redundancy built into the drone’s on-board systems. Without backup power supplies, transponders and GPS links fail, and in several cases “drones simply disappeared and were never found.”[9]

IOCOSE: Drone Memorial (detail)

IOCOSE’s positioning of the memorial as existing in a hypothetical, post-war scenario poses some interesting questions, but this temporal dissociation is perhaps unnecessary, for this is an issue very much of the present. It is certainly a topic more than worthy of critical investigation—the spectacle and the political consequences of failure have largely been left out of typical artistic engagement with drone warfare. In their press release accompanying the work[10], the artists suggest that the sculpture has an absurd quality. To me, it is not absurd as much as it works as an apt memorial to the violence of failure. In reading the long list of drone crash locations, the viewer might begin to probe the question of what information should be open to public scrutiny. IOCOSE pose the following question to us: “Does a drone crash count as a technological failure, or as a casualty?” This question would appear to have a clear answer: we must see the drone crash as a technological failure, so as not to make a false equivalence with the real casualties of drone warfare—the civilians who are subjected to it, the very same people who might also counter Brennan’s claims that the drone is a surgical, precise weapon of war.

Drone Memorial is the third work in a series titled In Times of Peace. This most recent work is the most astute in challenging the legally and ethically disruptive paradigm of drone warfare: it pierces the reflective rhetoric of US defense officials, and directs our attention to the high-stakes violence of its technological failure. The memorial, of course, ordinarily comes after the historical moment. This ‘moment’ is very much still unfolding 15 years later, and as the Trump administration takes form, it seems that the way in which drones will be deployed in the future is an ‘unknown unknown’. Thus, Drone Memorial is a temporal snapshot, an aesthetic pause on an ongoing, mutable war that seems to operate on a parallel continuum, only occasionally visible. More drones will continue to fail, as the drone war inevitably continues. These failures present a moment for critical analysis, a flash of visibility that should be seized upon.

Enlisting the Body: Joseph DeLappe and “Social Tactics”

Featured image: Screen capture of Joseph DeLappe’s intervention in America’s Army

Introduction.

The Fresno Art Museum, in collaboration with the Fresno State Center for Creativity and the Arts, is exhibiting “Social Tactics,” a mini-retrospective of the work of Joseph DeLappe, a new media artist and director of the Digital Media Program at the University of Nevada, Reno. The exhibit has been running alongside the construction of a to-scale sculptural reproduction of an MQ1 Predator Drone on the campus of Fresno State, coordinated by DeLappe and executed by students and volunteers. I had the opportunity to interview DeLappe about his work, and the way it connects to militarism, memorialization, and embodiment. His work has been an ongoing critique of games that look like war, and warfare that looks like gaming – insisting that, within the hall of mirrors that forms “simulation culture,” reality still must be accounted for, and attended to.

The earliest work in the show is a series of riffs on the computer mouse. The “Mouse Mandala” (2006) splits the difference between a trash heap and an object of meditation – a small sargasso of computer mice is ringed by a circle of yet more mice. The outer radius, tethered to the central mass by extended mouse cords, makes the whole sculpture resemble a dingy grey sun – one that has been pawed by innumerable, invisible fingers. His “Artist’s Mice,” first begun in 1998, are a series of mice that have drawing implements attached to them, so that the mice can draw while being utilized for their normal activities. The drawing attachments resemble braces, as though the mice are being rehabilitated from an injury – the drawings produced by them are beautiful abstractions, circular or square scribblings that give the illusion that, while working or gaming or goofing off, we could also be making art – skimmed off the surface of our interface with our machines.

All these mice, removed from the context of their guiding hands, inevitably – if ambiguously – echo with a pair of outsized sculptural hands, titled “Taliban Hands” (2011). Modeled from white plastic polygons, the left hand in particular looks as if it could be cradling an invisible, equally outsized mouse. The right hand has its pointer finger extended, as if it were about to press a button. The fact that the hands are upturned short-circuits those prosaic possibilities of gesture, turning them into gestures of supplication. The hands were constructed from 3D data extracted from the model of a Taliban fighter in the game “Medal of Honor,” and once you learn that, it’s easy to imagine the right hand gripping a gun, the extended finger wrapped around the trigger. The disembodied nature of the hands is discomfortable – it feels like a dismemberment, a pair of hacked war trophies offered up for display.

DeLappe also used polygon modeling for a small replica of a US military Drone that hangs in the gallery, which served as a prototype for the life-size drone constructed as a memorial on the grounds of Fresno State. Where the “Taliban Hands” and drone prototype are white and pristine, the Drone Memorial was designed to be inscribed upon. In a public ceremony, volunteers wrote the names of 334 civilian casualties of drones on the faceted surface of the sculpture.

DeLappe’s years-long project “dead-in-iraq” (2006-2011) is represented by a machinima video and a large-scale digital print modeled after his fallen avatar in the US Army recruitment game America’s Army. Over the course of the American war with Iraq, DeLappe entered the multiplayer first person shooter game, and at the start of each mission threw down his weapon and began typing in the names of US military personnel who had been killed in Iraq. His avatar was invariably shot, either by the opposing team or by members of his own team. In the latter case, it’s as though his killers are trying to gun down an itch of conscience – or the nuisance of reality itself. In the machinima of this intervention, when Delappe positions his camera above his virtual corpse, there is sometimes a very profound effect of quietude. The body occasionally twitches, in a gruesome effluvium of game physics, or puffs of smoke are kicked up by stray bullets – but those filigrees of activity only heighten the feeling that the game has moved on. It brings to mind bodies left on real battlefields, unattended to, abandoned to the weather and the birds and the insects while the important business of fighting continues.

“Project 929: Mapping the Solar” (2013) echoes the circularity of the Mouse Mandala. For the project, DeLappe rode a bicycle 460 miles in a circuit around Nellis Air Force Base in Southern Nevada. The bicycle was outfitted with an apparatus that held a series of pieces of chalk to the road – DeLappe was both marking a chalk outline around the base, and mapping out the dimensions of a solar farm that could power the entire United States, based on a size estimate from the Union of Concerned Scientists. The project is shown through a series of photographs, a video, and the modified bike itself, with a circle of chalk stubs positioned under the frame. In some ways, the piece expands the logic of the “Artist’s Mice” to a different scale. Instead of the hand being the driving force, the whole body is the recorded object, and rather than being confined to the top of a desk, the drawing itself is allowed to range across hundreds of miles. In this case, the drawing is the opposite of accidental – it’s utopian.

Not represented in the show – but a point of discussion in our interview – was the “Salt Satyagraha Online” (2008), a 26-day durational performance which used a customized treadmill to control the movement of a Second Life avatar modeled after Mahatma Gandhi. On the treadmill, installed at Eyebeam Art and Technology in New York, DeLappe walked the 240 miles Gandhi marched in protest of a British Salt tax – driving his avatar, step by step, across the territory of Second Life. That project was yet another of DeLappe’s exploratory reconfigurations of the relationship between protest, performance, and physicality.

Interview.

Chris Lanier: With the mouse-derived work, from the “Mouse Mandala” to “The Artist’s Mouse” and the drawings that are made as you’re playing a game – what was it like putting those things together at this time, when it’s possible to imagine the disappearance of the mouse? Right now there is  eye-controlled software , and even thought-controlled software…

Joseph DeLappe: Part of my thought process when doing the mouse pieces was doing a sort of reverse engineering, and trying to figure out what that thing is, because it really is a useless little object otherwise. It’s not a hammer, it’s not a screwdriver, it doesn’t have a function beyond plugging into a computer to allow you to move around this detached marker on a screen. There’s already something separate happening, and so attaching a pencil to it was a way of perhaps returning it to its roots. It’s sort of a drawing device, a pointer, all these things that a pencil might be, but I was intrigued by the possibilities of extracting some kind of meaning out of it.

CL: It’s funny because it’s an extension from the computer to the human, like an organ that extends itself to us, and I wonder what you think of that interface becoming even more disembodied. If the hand is taken out of that circuit, what do you think that says about our relationship to the screen?

JD: I think it will change it. I can really only speak from my experience, not having played the wii, or things like that. I messed around with the kinect a little bit. When you’re putting the body into works like what I did in the Gandhi project (which is something that’s not in the exhibition) – I placed myself on a treadmill to actually interact with Gandhi, walking him through Second Life. My body became the game controller in a kind of way, the mouse – or however you want to refer to it. I didn’t realize it at first but there was an intrinsic alteration of my relationship to the experience going on, on the screen. I wonder if that deterioration of that awkward physical thing you have to do with the mouse or track ball, if that’s going to bring us closer to our machines. As it becomes gestural and everyday, I suspect it will become more naturalistic.

CL: Listening to you talk about the Gandhi project, it seemed to bring you more directly and somatically into that virtual world.

JD: Which was very unexpected. I went into that project from a conceptual durational performance ideation – this would be an examination of “performance,” in quotes. Performance and protest. It was done at Eyebeam in New York, and I was thinking about the many durational performances that had taken place in New York, from Tehching Hsieh, to Linda Montano,  to Joseph Beuys. I had done performance works online for almost a decade prior to that piece, but that action that the body involves, that was just transformative. It was amazing and intriguing and kind of disconcerting in a way, because I found myself completely drawn into that experience, and connected to my avatar in a way that I never had previously. I was walking in Second Life, which you’re really not supposed to do – you’re supposed to teleport – so I was navigating over mountains and in places people don’t generally walk. And Gandhi would fall off a mountain-side into the next region, and I’d find myself almost falling off the treadmill. Or, after finishing the performance for the day, walking to the subway and thinking  I could click on someone to get information. It became this mixed reality in my head.

CL: Embodiment seems to be a crucial part of your practice. With “Taliban Hands,” you extracted hands from Medal of Honor, and brought them into physical space. In the “dead-in-iraq” project you brought the names of the dead soldiers into the game space of America’s Army. It seems that bringing bodies into that space, or extracting bodies out of that virtual world, is important to you.

JD: Well, each of those pieces had different but connected intents. With the America’s Army project, “dead-in-iraq,” the intent was to embody the reality of the war, to bring it to this virtual space. So when you’re dying and or you’re killing in that virtual space, and you see these names go across the screen, you realize that this is an actual person that died in that conflict. That might change another player’s thought process about what they’re doing, and about that visualization – when you get shot you end up hovering over your fallen avatar. So there is this attempt to change how one considers that experience.

CL: It’s interesting, with the self-portrait as dead soldier – the way of marking yourself as dead is to show the body within the game. Moving you from a first-person space, a first-person-shooter space, into a third-person space. The body becomes a marker of death.

JD: That is certainly a problematic aspect of that game. I think the vast majority of the people playing the game – certainly there are some veterans and active military – but there are more people who aren’t in that situation. So there is this kind of temporary inhabiting of the US military. Bringing this out into real space is an attempt to drive home the connection of that fantasy pretend space to a very real space. It’s like bringing it to a sort of mid-ground. The America’s Army game is in fact official US military virtual space. I mean they own it. It is federal space – it’s part of the system of hundreds of bases around the world.

With the Taliban hands, it’s a similar attempt, but with a different thought process. With the America’s Army game, one of the most devilish things they did with that game is that they’ve created a system where everybody gets to be a good guy. There are two teams, and you see your team of 2 to 12 cohorts playing against 2 to 12 other cohorts. You always see yourself as Americans. They always see themselves as Americans, but you see each other as terrorist enemies. So there’s this digital switching, where they see your avatar as a Middle Eastern terrorist and vice versa.

CL: The strange thing that happens is that you’re inhabiting two bodies.

JD: Yeah, at the same time, exactly. But in the Medal of Honor game it’s not like that. That was a controversial game when it came out in 2010 because you could play as a Taliban killing American soldiers. It was the only game that was actually banned from military bases. They ended up changing it before they released it – they weren’t called “Taliban,” they were called OP 4, which stands for opposition forces. But you’re still Taliban. So anytime that game is being played as an online match, 50% of the players are being American and 50% are being Taliban.

I found that really curious. I started extracting these maps from that particular game, and then diving into this incredible morass of 3-D data. I would have to dig through all of this wireframe stuff to find these objects, and I found the Taliban and started deleting everything else, and landed at one point with the hands. It was just so intriguing – these hands were gorgeous. When they became disembodied from their source and I started visualizing them in the 3-D software, they took on a kind of Da Vinci-esque quality – like the hand of God or something.

CL: There is a gestural quality to it.

JD: Yeah, exactly.

CL: I’m curious if this work has brought you more into contact with the idea of simulation. Simulation can be useful, obviously – it allows you to think through a situation before it’s actually encountered. But then it can actually introduce errors into the actual [situation], because the simulation doesn’t correspond absolutely to reality.

JD: I don’t know if this connects to your question at all, but if you die in America’s Army – this is standard in most shooter games – they have something called the ragdoll effect. It’s a simulation of your body going limp. It’s meant to give a naturalistic [simulation of] you collapsing, and you’re dead. But the effect is actually quite different – there are points where your avatar, in that space – it can be almost comical, like you’re going to do a somersault. And every time you actually die, your body – because of that ragdoll effect – you watch the video and the avatars do this kind of shaking thing, that’s part of this ragdoll effect. When I first saw it I thought it was this macabre death spasm, but it’s just part of the simulation. It’s not meaningful in the context of the game, but it becomes meaningful in the work that I did and in the recording of it.

CL: It’s funny that a simulation can have these unintentional, almost poetic, effects – if you are attuned to it.

JD: And that’s a good metaphor for the whole project, right? It’s taking this simulated wargame – this recruiting tool – and re-branding it, remaking it. It’s a way to say: “No, let’s see if we can make this game be about this, not about that.” I appropriated the space – I took it over in a simple way, and I think it was quite effective.

CL: You frame yourself as an activist as well as an artist.

JD: Yeah, and sometimes uncomfortably. I drift in and out of that. There’s a difference between being an artist and activist. And right now I’m feeling rather reticent [about the “activist” label] – but I’m an artist at base. It’s a little bit more symbolic I guess…

CL: Making a political act in a virtual space – is that inherently symbolic?

JD: That’s a really interesting question because in the progression of my work, I think my work has slowly emerged towards existing in a real space – with the bike-riding around the Air Force base, and now building a life-sized predator drone down in Fresno.

As an artist you do deal with a kind of symbolic reality – metaphor and symbolism, and things that communicate ideas through form. As an activist it seems there would always be a goal of actually fostering change, making change happen in the world. Whether activism is effective at doing that – that’s a really big question too, right? I’m not sure sure if that’s the case these days. That’s one of the reasons I was interested in going into the America’s Army project. It was seeing the – I wouldn’t say the complete failure – but the invisibility of traditional forms of protest. You had the world’s largest worldwide gatherings of protest, a year before we started that war, which was totally under-reported…

CL: And under-counted.

JD: Right. And I’m not saying that I never want you to go protest in these places, but you do have to push that envelope into places where people would not expect it, to actually reach people. And that was a surprise actually, that that piece resonated so powerfully with others – and became a viral thing that, by accident, was disseminated to a huge audience. That was good. But I’m not sure how I feel about it as a kind of permanent venue for trying to do that kind of thing.

With the “dead-in-iraq” project, there were some people who were criticizing it, saying, “Well, you’re just sitting there at your keyboard.” It’s like: “Yeah? Right. I know that – that’s part of the point. Everybody playing that game is sitting at their keyboard.”

CL: And the people who are manning drones are sitting at their keyboards.

JD: Precisely, and that’s exactly one of the reasons I’m so interested in drones. Speaking of embodiment, the drones –it’s like a perfect synthesis of computer gaming culture, and our militarism, and our love for the latest possibilities of technology. It’s like somebody bashed those things together and out came this perfect system for blowing shit up on the other side of the planet – sitting in your comfortable gamer’s chair.

CL: The way you’re activating the Drone Memorial as an extension of your art activism – I’m wondering if part of the appeal is doing it within an educational institution, where you’re enlisting students to help you out, so it actually becomes part of an educative process. How much do they know about the drone policy?

JD: What’s interesting with that project is that they brought up these different groups – art students, design students, and there has been a group of activists from Fresno called Peace Fresno who’ve come out to work. There have been some TV interviews, and there’s a journalism class – they’re taking turns, every day there’s a different crew and they’re documenting the process and interviewing the people that are involved. And it’s been interesting talking to some students because there have been a number of students that are like: “What, drones? We can blow stuff up in Pakistan, from sitting in Las Vegas at Creech Air Force Base?” They don’t know about it, so there is a kind of basic informational aspect of the project.

But what I’m finding most interesting is that the students and volunteers – and myself – at this stage of the work we’re so absorbed in the embodiment, if you will, of the physical sculpture. It’s a building process and there’s a kind of pleasure in that. There’s the hands-on aspect of building, and seeing this form come into being. What I’m waiting for is that realization when we get the whole thing together, and it has this 48 foot wing span and 27 foot fuselage, sitting on the ground at the campus – and then we write the names [of the civilian casualties on the sculpture] – we have 334 names in English and Urdu.

I think that’s going to have a powerful impact, that’s going to completely flip the equation. Not just to give them a sense of their making something as a community build – but that we own these drones – we are this policy. These victims that are on the drone are connected to us, right? There’s a direct lineage from that pilot sitting in Creech Air Force Base, from the missile that rained down on that village and killed a 12-year-old girl, to you and me. It may be tentative, but it’s our government – it’s us.

Conclusion.

The interview was conducted several days before the completion of the Drone Memorial. After the sculpture was assembled and installed, there was a public ceremony at the site. Afterward, I asked Joseph if the effect of the ceremony was in fact what he envisioned, and he sent me the following reply via email:

We finished the drone just as the ceremony was scheduled to commence. There was a crowd of about 75 people – I made some brief comments thanking the volunteers and the CCA. The actual ceremony was being coordinated by a wonderful group, “Peace Fresno”, who coordinated the creation of individual, hand written index cards, each with the name, date of death and age (if available), of each of the 334 Pakistani drone victims. These were read aloud by individuals from Peace Fresno of Pakistani or Indian descent to ensure that the names were correctly pronounced. Those gathered for the event stood in line to take possession of a name after it was read aloud – walking towards the drone where they were given a pen. Each name was written with the associate dated of death and age of the victim when available. Several volunteers followed this process by filling in the names translated into Urdu.  

I personally completed the process of standing in line, taking a pen and writing names on the drone 7-10 times, I lost count. The most memorable was that of an 8 year old girl – I don’t recall her name but after writing on the drone the realization of the death of a child was quite overwhelming. Others had similar experiences – there were several walking away from the drone after writing their name who were in tears. This cycle of writing, standing in line and continuing the process went on for perhaps 45 minutes until all 334 names were written upon the drone. All the while there were passersby stopping, asking what we were doing, some joined us. I recall a father on a bicycle have a discussion with his young son about drones, “are you ok with being surveilled 24/7?”, that kind of thing.  

In my exhaustion after working 2 weeks followed by an additional weekend of 11 hour work days, the experience was moving and quite overwhelming. There was indeed a palpable realization of the nature of the project. The camaraderie established among the workers and volunteers evolved into a collaborative process of memorialization. 

“Social Tactics” runs through April 27, and the Drone Memorial will be on display through May 31.

Further Reading.

Joseph DeLappe’s website: http://www.delappe.net

A previous furtherfield interview on another drone-related project by DeLappe:

The 1,000 Drones Project, by Marc Garrett – 05/02/2014, furtherfield.org

http://furtherfield.org/features/interviews/1000-drones-project-interview-joseph-delappe

News story on US Military objections to ‘Medal of Honor’:

Sales of new ‘Medal of Honor’ video game banned on military bases, by Anne Flaherty – 09/09/2010, Washington Post

http://www.washingtonpost.com/wp-dyn/content/article/2010/09/08/AR2010090807219.html

News story and video on the Drone Memorial:

Drone project at Fresno State a call for ‘contemplation’ (video), by Carmen George – 03/26/2014, The Fresno Bee

http://www.fresnobee.com/2014/03/26/3845089/drone-project-at-fresno-state.html

Fresno College Newspaper story on the Drone Memorial:

Drone sculpture construction begins, by Collegian Staff – 03/18/2014, The Collegian at Fresno State

Drone sculpture construction begins

Essay on the visualization of the “Enemy” in military games, with a focus on “America’s Army”:

The Unreal Enemy of America’s Army, by Robertson Allen – 01/2011, Games and Culture 6(1):38–60

http://www.academia.edu/231295/The_Unreal_Enemy_of_Americas_Army

The 1,000 Drones Project: an interview with Joseph DeLappe

Featured image: Cardboard Soldier, 2009 exhibition T-Space Gallery Beijing. Joseph DeLappe.

Introduction.

Joseph DeLappe’s art projects have received much interest ranging from the art world, New York Times, Wired magazine, and publications such as Joystick Soldiers The Politics of Play in Military Video Games, the first anthology to examine the reciprocal relationship between militarism and video games. DeLappe is considered a pioneer of online gaming performance art. His art examines the conditions and processes of cultural information to provoke and critique the state of military influences on everyday culture and people’s lives.

DeLappe’s work includes the controversial game based, performance and intervention, Dead in Iraq 2006-2011. This involved him frequently visiting the US Army’s online recruitment game and propaganda tool America’s Army. Using the login name dead-in-iraq, he methodically typed in all of the names of U.S. service personnel killed in Iraq, co-opting the Army’s own technology challenging the official figures as a reminder to its players of the real consequences of war. He also directs the iraqimemorial.org project, an “ongoing web based exhibition and open call for proposed memorials to the many thousand of civilian casualties from the war in Iraq.”

Joseph DeLappe, “dead...whats your point?" dead-in-iraq screenshot 2006-2011.
Joseph DeLappe, “dead…whats your point?” dead-in-iraq screenshot 2006-2011.

Joseph DeLappe, “dead…whats your point?” dead-in-iraq screenshot 2006-2011.

“The players ask DeLappe to stop what he’s doing, but when he continues they shoot him or simply kick him out of the game. You can see the strong reactions from the other players as a proof that DeLappe’s performance are successful. He succeeds to break the game illusion, in the same way as Brecht “Verfremdungseffekt” breaks the illusion in drama.” [1] (Jansson)

Much of DeLappe’s work is known for challenging his own nation’s involvement with war. However, if we look at The Salt Satyagraha Online: Gandhi’s March to Dandi in Second Life 2008, his work reflects a wider context introducing his concerns on the human condition. Over the course of 26 days, from March 12 – April 6, 2008, using a treadmill customized for cyberspace, DeLappe reenacted Mahatma Gandhi’s famous 1930 Salt March. “The original 240-mile walk was made in protest of the British salt tax; my update of this seminal protest march took place at Eyebeam Art and Technology, NYC and in Second Life, the Internet-based virtual world.” [2]

Joseph DeLappe. The Salt Satyagraha Online, 2008 image by Christine A. Butler.
Joseph DeLappe. The Salt Satyagraha Online, 2008 image by Christine A. Butler.

On hearing about DeLappe’s The 1,000 Drones Project – A Participatory Memorial, I was immediately intrigued. I wanted to find out more and discuss his approach as well as how he intends to bring to light the lives lost by these unmanned Arial predators as an art project, and what this would look like.

Interview.

Marc Garrett: Could you tell us why you felt it was necessary to do this project even though there is already much media attention out there relating to the use of drones in domestic, military and commercial culture?

Joseph DeLappe: There has indeed been much media attention surrounding the use of militarized drones as a part of US foreign policy. Our drone policies have received much attention yet, as with the coverage of civilian casualties from the Iraq war, the actual human costs of our drone strikes remains rather illusive. Through the work I am doing regarding drones that specifically focuses on memorializing civilian deaths I hope to actualize the estimates of civilian deaths and to call into question the moral issues surrounding such remote killings. You might say that drones have struck a nerve with me. There is something different about drones. They seem to perfectly combine aspects of our worst fantasies of digital technologies, interactivity, computer gaming and war. One might consider them a bit of a “gateway” weapon (the drug reference is of course intentional here). I suspect we have indeed opened a Pandora’s box leading to the further utilization of remote and robotized weaponry that will make our current drone usage seem quaint.

Cowardly Drone, 2013. Joseph DeLappe.
Cowardly Drone, 2013. Joseph DeLappe.

The above is “An ongoing series of image interventions downloading images of UAV’s (unmanned arial vehicles) in use by the United States Military, including: General Atomics MQ1-Predator Drone, MQ9 Reaper Drones and Global Hawk Drones from the top results of Google image searches. Each image is slightly adjusted to include the marking “COWARDLY” upon it’s fuselage. The saved images are uploaded to my website with basic titling information “Predator Drone”, “Reaper Drone”, “Global Hawk Drone” – with the intention of having these images begin to appear in searches for information and images on drones occurs online. The works are intended as a subtle intervention into the media stream of US military power.” DeLappe

I am working on several drone projects at the moment, including The “1,000 Drones Project – A Participatory Memorial”, and seek to draw attention to and creatively memorialize those innocents killed by drones. It invites the public to create a small scale, papercraft replica of a General Atomics MQ-1 Predator UAV (Unmanned Arial Vehicle) – a drone. Participants are asked to write the name of a civilian drone casualty upon the wings of the aircraft.

This project is an adaptation of The 1,000 Cranes or “Senbazuru” tradition from Japan. This tradition holds that anyone who folds one thousand cranes will be granted a wish. Since World War II the tradition has been associated with the atomic attacks upon Nagasaki and Hiroshima – the folding of the cranes has become a wish for peace. [3]

1,000 Cranes - Senbazuru.
1,000 Cranes – Senbazuru.

MG: You are inviting participants to be a part of the project. In what capacity will they be taking part?

JD: The 1,000 Drones Project has been commissioned by the FSU Art Museum of the exhibition “Making Now – Art in Exchange”. The FSU Department for Art has for the past few months conducted a series of workshop events where the public is invited to make a small, paper drone from a provided template. The form is made directly from MQ1 Predator Drone plans found online. The drone shape is cut out, there are then five dotted lines denoting where to fold the paper – the result is a simple paper facsimile of a drone. Once the drone is created, the participant is invited to write the name of a civilian drone casualty along with their age at the time of death, upon the wings of the drone. The Bureau of Investigative Journalism estimates that between 2004 and 2013, drone strikes in Pakistan killed between 2,536-3,577 people, of these, it is estimated that 411-884 civilians and 168-197 children have been killed. The list of civilian drone casualties comes from The Bureau of Investigative Journalism. We are also using a list of drone casualties from Yemen found here: http://en.alkarama.org/documents/ALK_USA-Yemen_Drones_SRCTwHR_4June2013_Final_EN.pdf

At present we have a total of 464 persons identified as civilian drone casualties from Pakistan and Afghanistan. To complete the 1,000 drones, the remainder will be marked “unknown”.

The paper drones are to be strung together in groups of 18 per string, 55 strands will be hung in the center of the gallery to create an installation that will be triangular in shape. The making of the drones will continue with the opening of the exhibition in February until 1,000 are complete and installed.

MG: What will others learn or gain from this participation?

JD: This is difficult to pin down. My intention is that through the act of making a drone, followed by writing a name or “unknown” upon their creation that individual participants will in some small way actualize the loss of individual lives due to our drone attacks. The intent is to perhaps for some brief moment make real these deaths taking place in our name on the other side of the globe. The actions are decidedly low-tech as well – there is something important in this – the deaths become physical, perhaps drawn from the digital media stream, the digital process of the killings to a direct, physical act of making and remembering. I am very interested as well in the overall effect of the piece – to see 1,000 white paper drones hanging in space as a memorial will likely have a powerful impact.  Numbers of civilians killed as reported through our media are all too often numbing and abstract – this piece will hopefully make real this abstract process of digitally remote killings.

MG: What is the lineage of this project?

JD: I’ve been working intensively over the past decade to creatively shed light on civilian and military casualties as a result of our ongoing “war on terror”. This includes “dead-in-iraq”, my intervention as a memorial and protest taking place within the America’s Army computer game and iraqimemorial.org, a crowd sourced project launched in 2007 inviting anyone to post concepts, imagined memorials to the many thousands of civilian casualties from the Iraq conflict.

Conclusion.

Looking at DeLappe’s breadth of work informs us how detailed and complicated the subject is, and it equally reminds us how distant we all are from any quality debate about war and drone technology and the impacts these militarised technologies have on citizen’s lives. Thankfully, on the subject of drones the Internet is supplying us with different view points that mainstream news media fails to seriously investigate. Russia Today, reported that classified documents from the CIA could not “confirm the identity of about a quarter of the people killed by drone strikes in Pakistan during a period spanning from 2010 to 2011.” [4]

Kate Rich and Natalie Jeremijenko in 1997 as part of the then, anonymous Bureau of Inverse Technology were pioneers of the first art drone ‘The BIT Plane’. This work was featured in a group show at Furtherfield’s gallery, Movable Borders: Here Come the Drones! in May 2013. [5] In an article in Mute magazine Rich wrote, “The morally disgusting asymmetry of drones relates not only to their deployment by the powerful against the weak, but also to the radical disparity of risk entailed in exposing the defenceless living to pilotless killing machines.” [6] This brings to mind how vulnerable we all are to the whims of the powerful. This feeling of fear will strike at the heart of any humanist not on the ‘right’ side of those wielding such awsome destruction without challenge, until its too late.

DeLappe’s art not only reflects the militaristic world we are living in he is directly engaged with it. His focus on his nation’s obsession with war echoes what James Hillman wrote in A Terrible Love of War, “Hypocrisy in America is not a sin but a necessity and a way of life. It makes possible armories of mass destruction side by side with the proliferation of churches, cults and charities. Hypocrisy holds the nation together so that it can preach, and practice what it does not preach.” [7] (Hillman 2004)

Many contemporary artists are working with and critiquing Bio-Technology, Nano-technology, engineering, issues on Climate Change, border controls, data-mining, surveillance, economic and political fluctuations, and the military. This is in line with the expansion of the networked society. Controversies and battles are taking place in a time of uncertainty, where the very technology and systems that have supported progress, through its worldwide channels of production and prosperity; are now the very same tools threatening the survival of our species, contributing to climate change and the emergence of the economic, global crisis, as well as a threat to our civil liberties. Art and critical thinking examining this complex and strange territory and its impacts on us and the planet are right up there in pushing forward a new kind of radical investigation as an art practice.

Joseph DeLappe’s next exhibition ‘Social Tactics’ will be from January 24 to April 27, 2014 Fresno State Center for Creativity and the Arts, in the US.

Drone: Camera, Weapon,Toy: The Aestheticization of Dark Technology

Introduction

Unmanned mobile devices, better known as drones, are one of the most significant ‘dark technologies’ of the 2010’s, and proceeds to reconfigure sociopolitical relations through the gesture of the remote gaze. Note that I say ‘mobile’, as opposed to ‘aerial’, as drones encompass unmanned land and water-based craft as well, but for our purposes, the flying eye has been the most visible technology in Baudrillard’s mediascape in terms of its use by the CIA in the Afghanistan/Pakistan and African theatres of operation.

To compound matters, the 2012 FAA Reauthorization Act has created a milieu in which estimates are that there could be 10,000 domestic drones in use by 2020 (Bennett & Rubin). Drones are going to be one of the US’s major technology growth markets, with the devices being used in geographic, aerospace, and environmental research as well as military and law enforcement uses.

From this, a strange series of cultural disconnects are emerging as drone images become Tumblr fodder as part of the ‘New Aesthetic’ art movement via James Bridle’s Dronestagram site (Bridle), and drones proliferate through sites like DIYDrones.com and even retailer Costco. What emerges is a complex cultural landscape where a burgeoning remote air force polices the globe in the name of American power, while the images generated by them elicit a perverse visual fascination amongst certain subcultures. Furthermore, only slightly domesticated versions of these technologies are now being flown by techno-enthusiasts and children. What is developing is a complex set of relations that is abstracting power, interaction, and representation.

Drone Outline, James Bridle.
Drone Outline, James Bridle.

The Aerial Camera and the Abstracted Gaze – The Drone Aesthetic

In March of 2012, a panel of five artists, writers, and designers presented a panel at the media festival South by Southwest entitled, “The New Aesthetic: Seeing Like Digital Devices” (Bridle, et al). In this panel, they stated that the aesthetics of digital vision and representation, created through algorithmically-driven imaging and devices, including generative art, Kinects, and drones, are creating a machine aesthetic signaling a distinct step in the creation of the digital image since its emergence in the 1960’s. The panel expounded upon the aesthetics of new re-presentation technologies like 3D printing as well. Keep in mind that this panel drew with a very broad brush, including everything from algorism to computer glitch media, but what has intersected with current events are robot eyes like those of drones and their cyborg sighting mechanisms that team pattern recognition with human remote operators. This panel may have faded into obscurity if it were not for Bruce Sterling’s endnote talk foregrounding the concept (Sterling).

Bridle’s creation of the Dronestagram Tumblr foregrounds the drone’s eye view or the ‘shadow’ of the drone on the landscape, as depicted by Bridle’s Drone Shadow 002 (Bridle), which was a 1:1 scale outline of a drone’s shadow in Istanbul for the 1st Istanbul Design Biennial. Other projects that highlight the gaze from and the gazing of military drones are Trevor Paglen’s Drone Vision and Omar Fast’s film, Five Thousand Feet is the Best, which tells a fictionalized encounter of a Nevada-based drone operator with an interaction between a Middle Eastern family and a group of men planting an IED. Fast makes an interesting observation in the narrative, “Seeing the world from above doesn’t just flatten things, it sharpens them. It makes relationships clearer.” (Fast) Conversely, Trevor Paglen remarks on the nature of drone vision:

“What is particularly interesting to me are the ways in which ‘seeing like a drone’ is and is not like seeing through a standard bombsight: the techno-optical regime through which conventional bombing has been conducted differs from the high-resolution full-motion video feeds that inform (and misinform) the networked bombing of late modern war. Those feeds significantly compress the imaginative distance between the air and the ground, but they do so in a highly selective fashion.” (Paglen, from Gregory)

 Omar Fast, 5000 Feet is the Best
Omar Fast, 5000 Feet is the Best

How I see the gaze of the drone is not through relief, technological regimes, or even traditional paradigms of Mulvey’s acquisitiveness of the male gaze (Mulvey), but of a Latourian network of objects (actors) in a network (Latour) that reconfigures the definition of the viewed object that the line of flight that the drone-gaze confers. In my model, the operator-node views the ‘sighted’ object through a framing of the drone camera, part of which is controlled by pattern-acquisition algorithms. What results is an augmented ‘cyborg’ sight in which the mise en scene is given the illusion of being sharpened by the technological regime of the drone’s technological systems. It is a line of flight that travels along of three nodes in a network of gaze; the operations site, the programmatic framing node of the drone-object which then redirects the gaze to the objective, transforming it from a house, person, or loved one to a target or objective. This is the problem of the cyborg gaze of the drone.

Another read of the drone gaze can be found in James Cameron’s movie, Avatar(ibid.) In it, disabled soldier Jake Sully operates a bioengineered clone of one of the native species, the Na’vi, to infiltrate their culture. While many have likened Avatar to a criticism of the Iraq and Afghanistan engagements, I posit that Jake’s avatar, is in fact a drone in biomorphic form. The difference here is not merely the optic (and haptic) immediacy of the avatar and its less destructive mission, but the avatar’s mission to win the “hearts and minds” of the native population, similar to that of the Afghanistan conflict. The drone-dream of Avatar is experience and agency without presence, although Jake does end up ‘going native’ when his human body is killed and his soul transfers into his Na’vi body. This echoes many films in which the colonizing body becomes part of the colonized demographic after spending time with them, like Dances with Wolves. It’s safe to say that a drone pilot might not want to ‘go native’ until such a biomorphic agent is invented, but Avatar problematizes the notion of remote engagement in terms of Fast’s affective gaze of the drone and its context to human relationships in addition to Cameron’s romanticization of the avatar-drone.

Jake Sully and his biomorphic drone
Jake Sully and his biomorphic drone

The second aspect of remote engagement that Avatar brings into focus is the lack of distinction between the technologically enabled person of disability versus the able-bodied person placed into a state of paralysis by being tied to the workstation or network-connected device. In The Third Interval, (Virilio) Paul Virilio posits this liminal (dis)abled state as an effect of the technological collapse of space through networked technology, but as Raunig states, a Deleuzian line of flight and invention appropriated by the state apparatus as a tool for the institution of war. Jake becomes freed by his cyborg existence, only to be trapped by the war machine of the corporate state until he is freed by the elimination of his techno-duality. It appears that true freedom can only come from the severance from remote control and cognitive integration with the drone itself. To experience the ontology of a drone, you must become one, not merely control it. (Bogost)

TechnoFetishism and the Horror of Infantilization: The Household Drone

“There are eyes everywhere. No blind spot left. What shall we dream of when everything becomes visible? We’ll dream of being blind.” – Paul Virilio

Setting aside the idea of becoming drones, I want to share a cognitive dissonance that I experienced at the end of 2012. While reading descriptions of the dark spectacle of “The Light of God” (what the laser homing beam used for the Hellfire missile has been called) in the Middle East, over Christmas 2013 I was horrified to see stacks of drones for sale at the local Costco (a regional US wholesale big-box chain) in a picture posted on Facebook by scholar Richard Grusin. I had been working with devices like the ARDrone for a couple years, but to see stacks of them for holiday sale was a grim fantasy made real. It is not that, as Paul Virilio said, there are just more eyes in the panoptic First World (in addition to police cameras, phones, ATM machines and the like), but these particular eyes that are being used as extensions of state power are being sold as infantilized versions at holiday retailers. The ARDrone was the early techno-adopter’s fetish of the 2012 shopping season, military technology commodified as completely as any iPad (which it uses as a controller, by the way). As Laurie Anderson said in the film, McLuhan’s Wake, “if you want to get the job done, you‘re gonna want the latest thing…”(McLaughlin, et al), and in this case, the thing is the ARDrone. Or it could be any of the products promoted by Chris Anderson’s new project, DIYDrones.com, a start-up he left WIRED Magazine in part to create.

The connecting conversation between the military Predator and our “pet” predator (i.e. the videodrone; and there is an irony that many of our pets are predators, such as dogs, cats, and ferrets) is that I was communicating with artist Art Jones in Karachi, Pakistan who was doing an art project with the US State Department. He called it The Pakistani Playlist(), where US artists would send media and links to him in Karachi as a form of intercultural dialogue. I sent links to devices like the ARDrone and videos of children playing with these infantilized versions of military technologies that were zipping around the outer tribal lands. My aim, and Jones understood this, was that technoculture and the military-industrial complex sells a dark dichotomy between remote hunter-killers abroad and sexy flying eyes at home that one woman even asked me to use to see if her landlord had successfully removed the bird nest from her rafters. How can something so fun and useful, because it’s little more than a radio-controlled plane with a camera, be that dangerous? What’s the worst that could happen, except for perhaps having your teenage son spying on the sunbathing girl next door? As a point of note, that scenario was one illustrated briefly in a PBS documentary called The Rise of the Drones.

Jansen's Orvillecopter.
Jansen’s Orvillecopter.

The cultural effect of the domesticated drone is that of banalization and aestheticization of military technology and its products that elide the stark reality that the ARDrone at the Costco is not a General Atomics Predator. The swarms of synchronized quadricopters being developed at Penn State in videos on YouTube are not seen in the context of their potential applications for the violation of personal privacy. In addition, Parrot (the maker of the ARDrone) offers tools to dynamically upload your flight videos to YouTube without vetting, and another app allows you to create snazzy dance numbers by creating aerial ballets for your drone on your iPad. Those who have always dreamt of flight, like me, can now share our dreams of flight through the social nets. Given this, drone flight logs have the potential of having the banality of funny cat videos and hipster Tumblr sites, while eliding the social issues these devices raise. What is the meaning of a domestic commons when Foucault’s panoptic vision is merely intensified by the number of Virilio’s public eyes? Is the fact that public eyes are now nearly universal, justifying the installation of more of them? And who are the operators, and what is the intent of the gaze of the domestic drone? And what of the configuration of the drone as fetishized object itself, such as Antoine Catala’s objectified drone exhibition (Kirsch) or Burt Jensen’s Orvillecopter(Netburn), the merger of taxidermied cat and quadridrone?
The emergence of the drone in all its configurations, fixed-wing, quadricopter, or rover, how they represent the detached gaze and how they are depicted in the media, call into the question the ethics of remote warfare, new forms of objectification, commodification, and aestheticization of intrusive technologies and their mediated production. The use of drone strikes by the CIA around the world, the intersection of these practices through critical artmaking sectors of The New Aesthetic and its obsession with the machine eye, as well as the proliferation of domestic drones (at least in North America) show the complexities of the cultural impact of this ‘dark’ technology. Furthermore, where technology is in one place a weapon, in another a toy, and yet in another a fetishized object brings us to a complex discursive locus where the extension of military power, McLuhanist body augmentation, and cultural production are all brought into question. Where the military-industrial complex has given technological apparatuses with multivalent uses such as the Internet, drones complicate the concept of the remote eye in ways that are in no way even close to resolution.

Movable Borders: Here Come the Drones!

Bureau of Inverse Technology, Lawrence Bird, Patrick Lichty, Dave Miller & Gavin Stewart, The Force of Freedom and Dave Young

MOVABLE BORDERS: THE REPOSITION MATRIX workshop
organised by Dave Young
Saturday 18 May 2013, 1-5pm
BOOKING ESSENTIAL. Please register with Alessandra.

DOWNLOAD PRESS RELEASE

Visiting Information

ABOUT THIS EXHIBITION

ABOUT THE WORKS

ABOUT THE ARTISTS

ABOUT THIS EXHIBITION


The devices that once populated the creepy dystopian futures of science fiction have broken through into our daily reality.

Drones of dozens of different types are becoming a part of everyday life. They scout our public (and private) spaces, carrying out surveillance or reconnaissance in the service of nation states and as unmanned robotic tools, armed with missiles and bombs, acting in defence of “national security”.

According to a European commission document drones will be commonplace in the skies within a decade. There are already many companies building these airborne, robotic spies for military and police use and this has “prompted concerns from civil liberties groups, who fear that the unmanned aircraft will result in more forms of surveillance.” [1]

During the three weeks of Movable Borders: Here Come the Drones! people are invited to view artworks and join a workshop by artists who are contemplating how drones are changing the way we see and relate to each other and the world around us.

Artworks and projects by Bureau of Inverse Technology (US & AU), Lawrence Bird (US), Patrick Lichty (US), Dave Miller & Gavin Stewart (UK), The Force of Freedom (NL) and Dave Young (NL).

ABOUT THE WORKS


Bit Plane by Bureau of Inverse Technology (Natalie Jeremijenko and Kate Rich) is an early artistic reflection on the relation between technology and surveillance and, as such it can be seen as a precursor to the emerging DIY surveillance video enabled by the new availability of drones. The bit plane is a radio-controlled model airplane, designed by the Bureau and equipped with a micro-video camera and transmitter. In 1997 it was launched on a series of sorties over the Silicon Valley to capture an aerial rendering. Guided by the live control-view video feed from
the plane, the pilot on the ground was able to steer the unit deep into the glittering heartlands of the Information Age.

Bit Plane by Bureau of Inverse Technology
Bit Plane by Bureau of Inverse Technology

Parallel by Lawrence Bird uses Google Earth to track the 49th parallel, i.e. the prairie border between Canada and the United States. The digital projection invites open interpretations: it is a film about parallel countries; parallel modes of imaging and imagining; parallels between political, technical and visual territories. Obvious digital anomalies in the video, caused by satellite interference, allow for further speculation and imaginative readings.

The Private Life of a Drone by Patrick Lichty is a video travelogue recorded by flying video drones, exploring the area surrounding the Virginia Center for the Creative Arts in Amherst, Virginia (US).

The Private Life of a Drone by Patrick Lichty
The Private Life of a Drone by Patrick Lichty

Lines by Dave Miller and Gavin Stewart draws on an emergent cultural interest in drones to explore related issues around privacy, mediation, power, security, morality, legality and others in all aspects of contemporary life. Lines aims to encourage and affect public debate.

TELEWAR is a book and video collaboration between Dave Young and The Force Of Freedom collective. The project tries to make some sense of the uses, effects and developments of the new warfare technologies, like military drones, through the analysis of news reports, military drone culture, drone speak and network theory.

TELEWAR by Dave Young and The Force Of Freedom
TELEWAR by Dave Young and The Force Of Freedom

Movable Borders – The Reposition Matrix by Dave Young provides the central installation and information resource of the exhibition.

In a post-national age, where “territorial and political boundaries are increasingly permeable”[2], what has become of the borderline? How is it defined, and what technologies are used to control it?

Movable Borders is an ongoing research project that begins to explore possible answers to these questions through facilitating discussions around the ‘reterritorialisation’ of the borderline in the information age.

The Reposition Matrix (Movable Borders series) Workshop
The Reposition Matrix (Movable Borders series) Workshop



The Reposition Matrix aims to reterritorialise the drone as a physical, industrially-produced technology of war through the creation of an open-access database: a ‘reposition matrix’ that geopolitically situates the organisations, locations, and trading networks that play a role in the production of military drone technologies.

Alongside the installation Dave Young will be holding a workshop on the subject of drones on Saturday 18 May, 1-5pm – BOOKING ESSENTIAL. More info here.

ABOUT THE ARTISTS



Lawrence Bird
Lawrence Bird is a designer, instructor and writer with an interest in cities and their image. He has trained in architecture (B.Arch), social sciences and urban design (MSc), and history and theory of architecture (PhD). He has recently completed the SSHRC-funded postdoctoral project Beyond the Desert of the Real, based in Winnipeg, Canada. The project focused on desolate urban sites, elicited visual narratives from city residents and graduate students of architecture in response to them, experimented with representations of the city based on these narratives, and used these strategies as points of departure for urban design and urban landscape proposals. Lawrence also makes films, and is currently developing a hybrid film and animation project WPG_POV.

Bureau of Inverse Technology
The Bureau of Inverse Technology (aka BIT) is an organisation of artist-engineers whose stated aim is to be an information agency servicing the “Information Age”. Bureau engineers are involved from design to deployment and documentation of radical products based on commercially available electronic entertainment components such as cameras, radios, networks, robots, sensors, etc. Though its work has long been publicly available, the composition of the Bureau itself is shrouded in some mystery, for some years cloaking its identity in anonymity. In 2004 the Bureau initiated a “retreat from anonymity” when radio journalist and BIT co-founder Kate Rich took up a three month Research Fellowship at Piet Zwart Institute for Media Design Research, Rotterdam in 2004. Current Bureau products include BIT Radio, Feral Robotic Dogs and the Despondency Index.

Patrick Lichty
is a technologically-based conceptual artist, writer, independent curator, animator for the activist group The Yes Men, and Executive Editor of Intelligent Agent Magazine. He began showing technological media art in 1989, and deals with works and writing that explore the social relations between us and media. Venues in which Lichty has been involved with solo and collaborative works include the Whitney & Turin Biennials, Maribor Triennial, Performa Performance Biennial, Ars Electronica, and the International Symposium on the Electronic Arts (ISEA). Patrick also works extensively with virtual worlds, including Second Life, and his work, both solo and with his performance art group Second Front, has been featured in Flash Art, Eikon Milan and ArtNews. He is also an Assistant Professor of Interactive Arts & Media at Columbia College Chicago, and resides in Baton Rouge, LA.

Dave Miller
Dave Miller is a South London based artist and currently a Research Fellow in Augmented Reality at the University of Bedfordshire. Through his art practice Dave draws out the invisible forces that make life difficult. His work is about caring and being angry as an artist. His art enables him to express feelings about the world, to attempt to explain things in a meaningful, yet subjective way, and make complex information accessible. Recurrent themes in his work are: human stories, injustices, contentious issues and campaigning. Recently he has been very bothered by the financial crisis.

Gavin Stewart
Gavin Stewart is Lecturer in Digital Media at the University of Bedfordshire, poet and writer. He is the current convener of the Interactive Media Group. His research interests are the aesthetics of digital texts and the impact of corporate digital media on our understanding of community. Gavin is course leader in BA Media Production and currently teaches units in Media and Cyberculture and Print, Culture and Technology at MA Level. Gavin is is also the co-organiser of the Playful Paradox mini-festival, the End of Journalism conference and the Under the Mask: Perspective on the Gamer conference series.

The Force Of Freedom
The Force Of Freedom is a Rotterdam based collective founded by Micha Prinsen and Roel Roscam Abbing in 2009. In their work they react critically but playfully to new emerging technologies and developments on the internet.

Dave Young
Dave Young is an artist, musician and researcher currently studying the Networked Media course at the Piet Zwart Institute in Rotterdam (NL). His research deals with the Cold War history of networked culture, exploring the emergence of cybernetic theory as an ideology of the information age and the influence of military technologies on popular culture.

Location

Furtherfield Gallery
McKenzie Pavilion, Finsbury Park
London N4 2NQ
T: +44 (0)20 8802 2827
E: info@furtherfield.org

Visiting information

Furtherfield Gallery is supported by Haringey Council and Arts Council England.

Lies, Lawlessness and Disbelief 2

Featured image: Sculptured relief of Roman soldiers fighting the barbarians.

Lies, Lawlessness and Disbelief 1. Thinking Art and Capital: Unknown Unknowns, is the second of five essays by Canadian artist & critical thinker, Katie McCain. McCain discusses how capitalism has become on the one hand all encompassing and on the other utterly unreal. Arguing that we need to be prepared to think the impossible so that resistance is able to grow.

DOWNLOAD the full text (including all 5 parts) here, or read part two below:

An Attempt at Thinking Art and Capital: Unknown Unknowns

In 1942 the Ministry of Defense labeled Gruinard Island as X Base. It was an isolated island that had been deemed acceptable for testing the viability of an anthrax weapon, as it was unknown if the spores be able to survive the blast. An anthrax bomb was dropped on a herd of sheep kept in individual crates, their heads in hoods so they could not lick the spores. Of 15 sheep, only 2 survived. The test was repeated with less success as a change in wind direction caused the bomb to land in a peat bog where it sank. The test was moved to Wales. In 1981 operation dark harvest – led by a team of microbiologists – collected soil samples from Gruinard Island, which had since been quarantined. Their demand was for the government to decontaminate the island or the samples would be weaponized and distributed. Two samples were found outside a research facility in Porton Down, and in Blackpool, where the ruling conservative party were meeting.[1]

Unknown unknowns are intrinsic to this conceptual, contemporary capitalism, and operate as the risk that can eventually cause a system to fail. Failure emerges from the unprecedented, from the unthinkable, from the things you do not know you do not know.[2] Instead of attempting to predict these events for market gains, what would it mean to merely acknowledge the paradoxical nature of thinking the unthinkable? Unthinkable operates as the other to any thought capacity, and in an attempt to access this impossible, it would be possible to access a non-knowledge, something on the edge of logic, of research, of ideas.

Non-knowledge is not the same as ignorance, but rather references the other of the knowledge system itself, an indeterminate zone between knowledge and ignorance.[3] Huberman addresses this topic in the exhibition catalogue: For the Blind Man in the Dark Room Searching for the Black Cat that Isn’t There. The phrase was initially attributed to Charles Darwin’s description of a mathematician, but here is used to underscore the type of knowledge, the type of logic, that art explores. A work of art that isn’t. As a method of generating new forms of thinking and unknown circuits of consciousness, visual art often verges on logic.[4]

Quantum physics is constantly pushing the boundaries of the unknown. If these formulations, these theories, constitute the boundary of the known, imagine the possibilities contained in unknown unknowns. This of course is impossible, but in the impossible lays unimaginable possibilities. The acceptance of the fact that there are unknown unknowns and, like dark matter, they are invisible, but make up the majority, could operate as a placeholder for limitless possibilities.[5] The things we do not know are impossible, contradictory and badly behaved; the things, then, that we do not know we do not know could be more radical still in terms of reality and the perception of it –an impossibility for thought, but this is the heart of it, the possibilities contained in the impossible. It is fundamentally possible for anything to be true (or conversely false), to be known (or to be unknown)[6]. The more this point is exhumed the more amazing and simultaneously frustrating it can become.

Quantum reality proves that we can alter reality just by looking at it. Photons behave differently under scrutiny than when left to their own devices, which leaves us incapable of describing their behaviour.[7] Einstein asked physicist Niels Bohr if he really believed that the moon disappears when no one is looking at it, to which the retort was “can you prove otherwise?”[8] The answer is of course no, we are incapable of removing ourselves, of removing our relation to the thing-in-itself, of removing the impact of thought from suppositions of reality.

‘Quantum physics is an exciting theory because it is extremely precise, it is mathematically beautiful, it describes everything. It just doesn’t make sense.’[9]

Perhaps the language of mathematics is not a language invented in order to describe reality, but rather is the basis on which the physical world manifests, and slowly consciousness grasps more and more of this structure. If the theory is wrong, fundamental physics will hit a roadblock beyond which is it impossible to tread; if the theory is right everything is potentially understandable, dependant on thought’s capacity to understand.[10] These fundamentally opposite poles of reality offer, to us, the same plain of comprehension – the capacity of thought, the very limit of which we cannot pass.

Dreamwork, specters, illogic, the impossible – it is where thought begins to break down in terms of accuracy or coherent narrative that it begins to get interesting. On the fringes of thought lie truth, radicalism, subversion and change. And on the fringes of reality are lies, paradox and the imaginary. Does this mean that truth can be found in lies, paradox and the unreal?

The market depends on our belief in it, and our lack of faith can have catastrophic results. So bolstering collective belief in markets is the main strategy for their stabilization. But consciousness is not so simple; the market begins to rely not only on our belief in it, but in our belief in our belief in it[11], and so on ad infinitum. An infinite regress of belief created in order to prop up that self-same belief. How can consciousness continue to reconcile itself with this infinite regress? In quantum physics, observing photons can change how they behave. In the market, disbelief can cause it to collapse. A ping pong ball, by the time it’s bounced nine times factors the gravitational pull of a body standing next to the table into it’s bounce, by the 56th bounce ever single elementary particle of the universe has to be present in your assumptions [12]. In reality, many things are affected by human existence, but thought, or existence itself is not one of them.

It is not true that in order to live one has to believe in one’s own existence. There is no necessity to that. No matter what, our consciousness is never the echo of our own reality, of an existence set in “real time.” But rather it is its echo in “delayed time,” the screen of the dispersion of the subject and of its identity – only in our sleep, our unconscious, and our death are we identical to ourselves. Consciousness, which is totally different from belief, is more spontaneously the result of a challenge to reality, the result of accepting objective illusion rather than objective reality. This challenge is more vital to our survival and to that of the human species than the belief in reality and in existence, which always refers to spiritual consolations pertaining to another world. Our world is such as it is, but that does not make it more real in any respect. “The most powerful instinct of man is to be in conflict with truth, and with the real.”[13]

Asleep, unconscious or dead. These are the three options in which one is identical to oneself. But what does that mean? Harman discusses sleep as a lack of relations. We still exist as pieces that make a physical whole, but the thing we lack in sleep is relations. ‘Sleep is our closest approach to the freedom from relations in which we are most ourselves’[14]

An object, too, can be dormant. It is capable of existing apart from a specific situation, and therefore is capable of existing apart from any situation at all; therefore, it is relationless, or has the possibility to be relationless. Unlike objects, however, this dormancy is not so much a freedom from the world, as a dormancy to the world, withdrawn, incapable of anything else.

Yet, in a sense we are always inside the world through the fact that we are made up of pieces – and only therefore are we free, with our components doing the work of liberty on our behalf. For there is an excess in our pieces beyond what is needed to create us, and this excess allows new and unexpected things to happen.[15]

So perhaps seeking freedom in individuation, in isolation, as the linking of subject to object, in the perpetual delay of satisfaction that capitalism offers is the achievement of the exact opposite of the freedom sought. Perhaps the individual freedom presented by capital and democracy is in fact a relationless sleep that removes the other, the alternative, removes the opportunity for change, and ultimately time itself.

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sle
slee
sleep

Freudian kettle logic is an example, a joke employed by Freud to explore the mind’s capacity for self-deception. It is this logic, or rather this illogic that some manages to access the impossible. Kettle logic refers to the thought process of a mind on the defensive. It shows the impossibility of thought or rather it’s circular nature, that manages to disregard laws of non-contradiction. It goes as follows:

A neighbour is accused of borrowing a kettle and returning it with a hole. He answers simultaneously that 1) he did not borrow the kettle; 2) it was unbroken when he returned it, and 3) that it was broken when he borrowed it.[16]

Freud uses this to unpack dream logic, during which time mutually exclusive answers or states can easily co-exist. “Wendy Brown says that dreamwork provides the best model for understanding contemporary forms of power. It produces a confabulated consistency that covers over anomalies and contradictions”[17]. Žižek uses Freudian kettle logic to explain the U.S.’s right to wage war on Iraq, and the notion of the pre-emptive strike, which renders events of the future to a fictional or probabilistic past.[18]

Žižek also argues:

If we postpone our action until we have full knowledge of the catastrophe, we will have acquired that knowledge only when it is too late. The certainty on which to act is never a matter of knowledge, but a matter of belief. If, accidentally, an event takes place, it creates a preceding chain which makes it appear inevitable – Hegelian dialectic of contingency and necessity. In order to confront a disaster – we should accept it as fate, as unavoidable, and then retroactively insert into the past of the future possibilities on which to act in the present.[19]

This is frighteningly similar to the rhetoric of war used by the right, but employed by the left with regard to environmental disaster. Both the right, and the quite radical left in this instance, are using the same logic of prediction to validate an action. The difference, it seems, is Žižek’s disbelief, or awareness of the impossibility of a situation that requires action despite the fact that the specifics of the situation itself are still largely unknown.

Link to first article
https://www.furtherfield.org/lies-lawlessness-and-disbelief-1/

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David Cotterrell’s Monsters of the Id

This show is curated jointly by Helen Sloan of SCAN and the John Hansard Gallery, Southampton. There is both curatorial interest in the technological aspects of the work as well as the subject matter of the war artist. Sloan was approached by the Arts Council in terms of initiating a project for the ‘Interact’ series of commissions, on which she worked with David Cotterrell. In 2007, Coterrell went to Afghanistan as artist-in-residence for a month in a field hospital. At his residency in 2008, at SEOS (now Rockwell Collins), a company that makes flight simulators. He explored the nature of representation itself, and particularly ‘the suspension of disbelief’. This relates to our relationship with digital data, and how often we regard it as more real, due to its nominal representation of reality and our use of this as information.

What appear to be ‘A-life critters’, are in fact scaled down human forms. Trawling across a dust-sculpted landscape, the real of the chalk dust intersects with the virtual projections of the A-life program which is mapping the movement of these forms to the reality of the sculpted landscape.

David Cotterrell doesn’t want to show pictures of the atrocities of war, but instead focuses on the complex experience of lived space in territorial combat and its mapping. He presents a kind of ‘topo-analysis’ of an imaginary space, with nominal figures located and moving in spatial relationship to one another. In Observer Effect the gallery viewer triggers the movement of the virtual entities who are attracted by a ‘sphere of influence’ to the viewers position in the gallery space. In this way, the phenomenon of space, location and relationship and the concomitant fear of combat, casualty, and mortality are implicit in the context of this exhibition. 

Cotterrell has chosen to interrogate image making using technology, much as Vilém Flusser recommended, together with a lack of acceptance of the ‘normal’ indexical uses of photography and film about which he is ambivalent, although he used these media in Afghanistan.  

Image: Observer Effect by David Cotterrell (all images courtesy of the artist)
Image: Observer Effect by David Cotterrell (all images courtesy of the artist)

What these works achieve is the proposition of a ‘possible world’ where depersonalisation is understood as part of the virtual, nominal, mapped collective fantasy, which somehow then relates to the changing ‘world view’ of the Western citizen. It is also where the reference to science fiction comes from, ‘Monsters of the Id’ referring to the film Forbidden Planet. Science fiction is perhaps referred to in order to re-conceptualise our thinking as part of this Western view. In this sense it is about empowering us to think differently about the portrayal of conflict itself in the twenty-first century and to understand it as lived experience within specifically managed environments. 

This is largely achieved through Cotterrell’s translation of his own experience as war artist in Afghanistan. He seems to want his experience to affect the viewer in a way which is different from that which he witnessed, to a reliance on the imagination instead, provoked by the portrayal of the landscape and militarised environment. Instead the exploration is one of attempting to convey the sense of isolation he felt in the military field hospital.

What becomes apparent on seeing this work, is that we are being presented with data objects, which we are then encouraged to relate to, as though they are the nominal representation of real subjects. It is significant that the work is realised with new technology. All three main works in the show explore a similar landscape but use three different projection systems. In Observer Effect the system relates to interaction with the gallery visitor who influences the installation in spatial relativity, through a device that senses and then calculates, through the algorithms and maths of a game engine, their relationship to the virtual space. Alternatively, in Searchlight 2, there is a synthesis between real and virtual as the figures traverse the landscape. He has said in relation to this piece that ‘from a great distance we lose empathy with the figures crossing the landscape’. In Apparent Horizon, the viewer encounters a semi-immersive relationship with video projected onto specially designed hemi-spheres, a view of the horizon, and a lengthy period of waiting for something to happen, which captures the tension between periods of violence. In this sense the artist has worked both as a war artist and as an artist using and developing the application of new technologies.

Image: Apparent Horizon Diagram
Image: Apparent Horizon Diagram

He talked about computer programming having a tendency towards ‘megalomaniac control’, and that the installation was addressed towards ‘how an audience inhabits a gallery’, with no ‘fetishizing of computers’. The residency at SEOS has obviously affected the nature of the technology employed in the work, with two ‘black boxes’ enabling aspects of the projections, as well as the hemi-spheres as immersive hardware. The system of Observer Effect is adaptive and therefore responds to the accumulated impact of viewers in the gallery. He talked about how a commercial games company would find it easy to make, but for him it had been a steep learning curve. 

Cotterrell was able to return to Afghanistan in early 2008, due to support from the RSA, and was therefore able to look at the territory of the desert ‘outside the bubble of the military’, which had given him a limited understanding of the environment, a sense of dislocation, and the apprehension of casualties brought from the desert war zone. On this occasion he grew a beard and was able to disguise himself sufficiently so that he could interact with different groups of Afghani people and to gain a ‘pluralism of experience’, as on this occasion he was not part of the chain of command. In this second journey, he was ‘low value’ and therefore able to wander more freely. 

Initially, he found it difficult to deliver art work in response to what he had experienced in Afghanistan. He was aware of the historical dilemma of the conflict between medicine and war. But for him, the trauma was ‘quieter’ and involved loss of identity. For example, the twenty-one year old soldier who after severe injury was ambiguous about what would happen for the rest of his life. 

He found the operating theatre at the field hospital was ‘like a stage set’, and he took photographs of the surgeons, but found that the documentation ‘didn’t document’ sufficiently his lived experience. At one point he left a video camera running, documenting the arrival of casualties and then, when he was back at home, he edited the footage and left only the moments when attendant individuals ‘allowed their guard to drop’. He questioned though, whether ‘it was right to document trauma’. This left him with the ‘impossibility of conveying content’.

As war artist he has chosen to explore the military and political relationships with the technological portrayal of soldiers and civilians within a territorial combat zone. This is sufficient for Cotterrell in order to convey the sense of isolation and the particular landscape of Afghanistan. In this way, apprehending the virtual or nominal as a way of perceiving what could be real, and is real in a conflict situation, puts the viewer in a complex position, of both suspending disbelief and recognising the construct. The final work Monsters of the Id, includes in a small installation an army tent, desk and military communications equipment. This conjures up an image of Cotterrell’s experience as a war artist, although in fact it is his portrayal of how we might think of it – as naïve in other words.

 Image: Monsters of the Id by David Cotterell
 Image: Monsters of the Id by David Cotterell  

For the team of curators, gallery staff, and the artist, it has been curatorially important to work within the gallery space and Cotterrell claims that the ‘virtual can only really be understood in a gallery context.’ This is enabled through the works being not fully immersive so that you can stand back and reflect. As such the show is all about ‘the manipulation of imagery’ informed by the residencies in Afghanistan and at SEOS.

The exhibition continues till 31 March 2012 at the John Hansard Gallery, Southampton

www.davidcotterrell.com

www.scansite.org