Rachel Falconer writes about the cyberfeminist art collective 'subRosa', a group using science, technology, and social activism to explore and critique the political traction of information and bio technologies on women’s bodies, lives and work.
Esther Belvis Pons writes about the rising interest in the notion of public space; demonstrations, camps, collaborative projects, artistic interventions, community projects, social activism. Pons explores just a few names that exemplify the different forms of engagement that deal with the complexities of this radically emergent culture, and discusses its legacy that is already dismantling certain assumed thoughts about ‘the public’.
Rob Myers reviews Alessandro Ludovico's book 'Post-Digital Print– The Mutation of Publishing Since 1894'. It tracks the many deaths of print media and its long history of surviving against the odds in order to show how it can survive the Internet as a vital part of our shared culture. Ludovico is the editor and publisher of Neural, a magazine for critical digital culture and media arts.
Featuring artists Alma Alloro, Melissa Barron, Nick Briz, Benjamin Gaulon, José Irion Neto, Antonio Roberts and Ant Scott.
The artists in this exhibition appropriate the technological and digital medium in order to make what is known as Glitch Art. These technically, imaginative disruptions include different approaches with the media whether it exploits software or hardware and includes video, sound and glitch textiles.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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