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 If not you not me
This essay accompanies If not you not me, an exhibition of networked performance art by Annie Abrahams. While social networking sites make us think of communication as clean and transparent, Abrahams creates an Internet of feeling - of agitation, collusion, ardour and apprehension.
released 4th Feb '10
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project If not you not me 4/2/10 by Annie Abrahams and artist Annie Abrahams
collaboration, net art, networked, performance
 DATA SOLILOQUIES
Data Soliloquies is a book about the extraordinary cultural fluidity of scientific data. A wide array of graphs, charts, computer models and other forms of visual advocacy have become inescapable fixtures of public science presentations, though they are often treated as if they were neutral 'found objects' rather than elaborate narrative constructions containing high levels of statistical uncertainty.
released 3rd Feb '10
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behaviour, Code Art, collaboration, conceptual, database, environmental, knowledge, media art, media art ecologies, publication, resource, social
 Representing Labor: Ten Thousand Cents and Amazon's Mechanical Turk
Madeleine offers here a review of Ten Thousand Cents, a project by artists Aaron Koblin and Takashi Kawashima. Although she acknowledges the beauty of the project Madeleine points to its conceptual ambivalence.
released 29th Jan '10
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aesthetic, digital, distributed creativity, game culture, interactive, Internet Art, media art, media art ecologies, multi-user, networked, participation
 WE THE USERS
DIGITAL FOLKLORE Reader. Edited by Olia Lialina & Dragan Espenschied. Designed by Manuel Buerger. Contains essays and projects investigating many different facets of Digital Folklore: online amateur culture, DIY electronics, dirtstyle, typo-nihilism, memes, teapots, penis enlargement...
released 18th Jan '10
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activism, aesthetic, agency, ascii, books, browser art, Code Art, collaboration, community, critical, cyberculture, digital, Flash, hacking, hactivism, interactive, Internet Art, journalism, media art, narrative, net art, net film, net.art, networked, platform, Political, satire, social, software art, web art
 make art 2009
make art, one of the world's most important free and libre art events, happens far away from the European metropolis, in the small town of Poitiers.
released 14th Jan '10
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project make art 14/1/10 by GOTO10
Code Art, collaboration, creative commons, digital, event, festival, free code, free software, hactivism, media art, net art, open source
 Not-so-silly Millie. An Appreciation of Millie Niss (1973 - 2009)
Edward Picot discusses here the work of writer and new media artist Millie Niss: "She preferred work which didn't reach for the hi-tech solution when a lo-tech one would do - work, in other words, which didn't employ technology for its own sake, and where form was dictated by content rather than the other way round."
released 8th Jan '10
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browser art, context, Internet Art, language, media art, narrative, net art, net.art, poetic, reflection, social, text, web art
 Older than youtube. Curator Laure Prouvost Explains Seven Years of tank.tv
Seven years ago, or about two years before the invention of youtube, the editors of Tank Magazine saw the possibility of an internet platform dedicated to video art. Their response was tank.tv, an Internet site that is part moving image archive, part online gallery, an part cutting edge video art exhibition.
released 8th Jan '10
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project Tank.tv 8/1/10
audiovisual, cinema, curation, exhibition, Film, media art, net film, video
 We Feel Fine: An Almanac of Human Emotion
An almanac of human emotion extracted from more than twelve million blog posts by Jonathan Harris and Sep Kamvar over the last five years as part of their "We Feel Fine" affective data visualisation project.
released 30th Dec '09
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project We Feel Fine 30/12/09 and group Jonathan Harris & Sep Kamvar
activism, aesthetic, agency, behaviour, blog, books, Code Art, collaboration, cyberculture, database, documentary, environmental, Internet Art, journal, journalism, photography, publication
 Open_Sailing
An overview of Open_Sailing, a site for creative experimentation on more intelligent modes of inhabiting the planet. A truly open source exploration of how to live at sea based on the concept of Open Architecture.
released 10th Dec '09
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project Open_Sailing 10/12/09 by Cesar Harada
activism, collective, community, DIY, environmental, infrastructure, Locative Media, media art ecologies, mobile technology, open source, Technical Resources, wireless
 Art Cinema Everywhere, All The Time. Wilfried Agricola de Cologne and CologneOFF V
Angela Ferraiolo offers here a review of the Cologne Online Film Festival, CologneOFF V. Speaking to its founder, Wilfried Agricola de Cologne, she discusses the role of the Internet in the transformation of filmmaking.
released 10th Dec '09
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project CologneOFF 10/12/09
audiovisual, cinema, curation, festival, Film, intellectual property, net film
 State of Art - A Conversation with G.H. Hovagimyan
A conversation between G.H. Hovagimyan and Mark Cooley conducted through electronic mail. Hovagimyan is an experimental cross media, new media and performance artist who lives and works in New York City.
released 28th Nov '09
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activism, agency, article, behaviour, collaboration, context, critical, curation, cyberculture, dialogue, distributed creativity, DIY, independent, life hacking, media art, net art, performance, satire, social
 Mapping CCTV around Whitehall
Two-part exercise to map CCTV cameras around Whitehall, London, within a zone covered by SOCPA (Serious and Organized Crime and Police Act 2005). A map of the hundreds of cameras in the zone was made over two days of observation. the second part involved mapping the range of one of these cameras...
released 18th Nov '09
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activism, aesthetic, agency, Code Art, collaboration, collective, hactivism, Internet Art, interplay, intervention, poetic, social, street, Transgressive, urban, video, web art, wireless
 Horse Bazaar's Digital Fringe, Melbourne
Every year as part of the Melbourne Fringe Festival, a group of Australian media artists known as Horse Bazaar produces Digital Fringe. This is a nonstop digital playlist of short form video, sound, and images, some of it made by artists, some of it not, uploaded to the Digital Fringe website from around the world.
released 6th Nov '09
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project Digital Fringe 6/11/09
animation, audiovisual, cinema, digital, festival, Film, media art, sound, video
 Artivistic: TURN*ON
Review of Artivistic (Montreal 15-17 October). This year's edition of Artivistic brings the fields of art, politics and academia together under the theme of TURN*ON - according to its curatorial statement, 'a fragile bridge extending, over a valley of which the depth you cannot see, to a life centered on pleasure, consciousness, togetherness, understanding, and joy'.
released 30th Oct '09
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activism, festival, media art, performance, sexuality, theory, Transgressive
 Brazilian Velvet Gold Mine
Since 2005, a series of radical conferences has taken place around Brazil, organized on a discussion list: Sub>midialogy - the art of re:volving knowledge logos by practices and disorienting practices by the immersion in sub-knowledge. Ricardo Ruiz wonders what will happen to all this creative energy now that funding has arrived.
released 30th Oct '09
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activism, agency, collaboration, community, conference, critical, independent, media art, networked, social, street, urban
 UBERMORGEN.COM - MEDIA HACKING VS. CONCEPTUAL ART
Review of new hardback publication spanning a decade of work by Ubermorgen.com. Comprehensive study of their conceptual and hacktivist art adventures, including images, essays and interviews by Inke Arns, Florian Cramer, Raffael Dorig, Hans Ulrich Obrist, Peter Weibel and others. Edited by Alessandro Ludovico of Neural.it, designed by Bernhard Faiss.
released 29th Sep '09
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activism, aesthetic, agency, archive, books, collaboration, conceptual, critical, cyberculture, geopolitical, hactivism, media art, net art, performance, publication
 The Freesound Project
The Freesound Project is a web repository of audio samples available under the Creative Commons Sampling Plus licence. It concentrates on sound rather than music, and has a wide variety of samples accessible through an easily navigated interface.
released 28th Aug '09
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project The FreesoundProject 28/8/09
 Altermodernism: The Age of the Stupid
Ellie Harrison highlights concerns for the future of humanity and the future of art, focusing on 2 central texts: Bourriaud's Altermodern Manifesto and a faux encyclopedia entry from the future which retrospectively defines 'the Age of Stupid' released as promotional material for Franny Armstrong's film.
released 25th Aug '09
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activism, agency, article, behaviour, context, critical, curation, database, dialogue, distributed creativity, DIY, environmental, event, exhibition, media art ecologies, social, text, theory
 FutureSonic:Environment2.0 2009
This review of the 2009 FutureSonic festival by Ruth Catlow and Olga Panades looks at artists' and technologists' explorations, of participation and agency in a networked society in the context of environmental crisis. It also reflects on the partial adoption of an ecological approach in a celebration of the new techno-green-enterprise soon to become FutureEverything.
released 23rd Aug '09
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project FutureSonic 2009 24/8/09, project Natural Fuse 24/8/09 by Usman Haque, project Reading the IPCC 24/8/09 by Amy Balkin, project groWorld 28/7/09 by David Griffiths, project Urban Prospecting 24/8/09 by Jon Cohrs, project Flight Patterns 24/8/09 by Aaron Koblin and project Nuage Vert (Green Cloud) 2008 24/8/09 by HeHe
activism, DIY, environmental, festival, game culture, hactivism, installation, intervention, knowledge, live, Locative Media, media art, media art ecologies, networked, participation, real time, satire, street, urban
 In a Dark Wood
Edward Picot review's The Path "a short horror-game inspired by the tale of Little Red Riding Hood" from Tale of Tales, an independent computer games development company, run by Auriea Harvey and Michael Samyn. Originally released in March 2009, and represents Tale of Tales' first attempt to produce a fully commercial computer game.
released 17th Aug '09
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project The Path 17/8/09 by Tale of Tales BVBA and group Tale of Tales
collective, digital, game culture, interactive, Internet Art, media art, multi-user, poetic, social games, software art
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