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 The Appearance Machine
The Appearance Machine is an audio visual, networked artwork by Willy Le Maitre and Eric Rosenzveig. Providing new ways of experiencing once banal objects, refuse in a manner that is in keeping with the crux of environmentalism.
released 23rd Apr '08
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abstract, aesthetic, audiovisual, behaviour, collaboration, digital, ecology, generative art, Internet Art, live, media art, net art, networked, performance, real time, sound, video
 The Internet Speaks
The Internet Speaks: contemplating the nature of images on the net and how we read them without recourse to text and context. There are two versions to this project. One is a gallery based piece and the 2nd is for the Internet.
released 19th Apr '08
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database, Internet Art, media art, networked
 Why Some Dolls Are Bad
Dynamically generated graphic novel built on the Facebook platform. Assembling a stream of images from Flickr matching certain tags and mixes them with original text to produce a perpetually changing narrative.
released 14th Apr '08
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community, Internet Art, narrative, net art, networked, social
 SwanQuake - the user manual
A new book presents a diverse collection of insightful essays inspired by igloo's new game-engine based art installation "SwanQuake".
released 25th Mar '08
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artist Igloo
aesthetic, body, digital, game culture, installation, live, media art, object, performance, real time, software art, video
 Addressable Memory
Michael Takeo Magruder's touring exhibition 'Addressable Memory'. Technology & aesthetics of mobile phones, Internet news feeds, video screens, computer image processing & virtual reality are all turned on themselves. At TheSpace4 in Peterborough, touring the UK throughout 2008.
released 4th Feb '08
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project Addressable Memory 4/2/08 and artist Michael Magruder
abstract, aesthetic, behaviour, Code Art, cyberculture, digital, exhibition, Galleries, installation, Internet Art, media art, net art, net film, networked, software art
 Norwayweb and Data Bodies
Morwayweb is a Net Art project by Bjorn Magnhildoen that Scrapes tax information of over 4 million Norwegians from different databases into a real-time artwork.
released 31st Jan '08
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project Norwayweb 23/1/08 by Bjorn Magnhildoen and artist Bjorn Magnhildoen
activism, aesthetic, agency, Code Art, conceptual, critical, curation, cyberculture, database, generative art, interactive, Internet Art, media art, net art, networked, real time, software art
 You Can't Stay Here PAM!
Eliza Fernbach Interviews Lee Wells from [PAM] the Perpetual Art Machine. The online Video Portal, a growing Internet community collaborating with artists for exhibitions and distribution, based in New York.
released 31st Jan '08
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collaboration, community, curation, digital, distributed creativity, exhibition, Film, interview, media art, net film, participation, platform, real time, resource, video
 What Would It Mean To Win?
Filmed on the blockades at the G8 summit in Heiligendamm, Germany in June 2007. Zanny Begg and Oliver Ressler focus on the current state of the counter-globalisation movement.
released 9th Jan '08
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activism, agency, archive, collaboration, context, critical, documentary, ecology, event, Film, independent, intervention, media art, Political, social, video
 What did Openness mean to Node.London
Node.London contributors/participants are drawn from 3 Cultures (Stalder): Art, Engineering (software development) and Activism (for social change).Click here for a video recording, notes and slides from a presentation to Node.London participants in Autumn 2008.
released 3rd Jan '08
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abstract, activism, collaboration, collective, community, free code, free software, institutions, media art, participation
 VERSATILE M[C]O[MMUNICATION]DALITY
mez, netwurker, data[h!]bleeder, ms post modemism, mezflesque.exe, ova.kill, net.w][ho][urker, Phonet][r][ix... The pseudomyms of the Australian Internet artist Mary-Anne Breeze are as multifaceted as is her artistic work. Since the the mid-1990ies she has developed her own language of artistic creation called mezangelle.
released 12th Nov '07
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artist Maryanne Breeze and artist Twitter
Code Art, conceptual, context, E-mail Art, Internet Art, language, narrative, net art, text, theory
 Review of Vernacular Web 2
With nostalgia for an earlier era of web identity and exploration, Olia Lialina brings light to these first elements of discovery in Vernacular Web 2, a project that serves as an archive and ode to a time when one wasn't able to fully grasp the potential of the medium but experimented with the freedom that only infancy can provide.
released 27th Oct '07
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project Vernacular Web 2 27/10/07 by Olia Lialina and artist Olia Lialina
activism, aesthetic, ascii, audiovisual, browser art, Code Art, collaboration, community, critical, cyberculture, digital, Flash, hacking, hactivism, interactive, Internet Art, journalism, media art, narrative, net art, net film, net.art, networked, platform, Political, reflection, social, software art, web art
 THE THIRD MIND
A review of THE THIRD MIND at Le Palais de Tokyo, curated by Ugo Rondinone. This group show criss-crosses an assortment of generational frontiers and stylistic barriers, including works of Brion Gysin - William S. Burroughs, Ronald Bladen, Lee Bontecou, Andy Warhol, Nancy Grossman, Cady Noland, Martin Boyce, Paul Thek and Emma Kunz.
released 27th Oct '07
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project THE THIRD MIND 27/10/07 by Joseph Nechvatal
art Blog, art Mags, article, books, collaboration, collective, conceptual, critical, event, exhibition, Galleries, installation, institutions, interview, journalism, narrative, performance, photography, publication, remix, text, theory
 IF/THEN
The title suggests the book is only of interest to those sniggering hornrimmed programmers who harbor an erudite loathing of Bill Gates and an affection for the Viennese witch-doctor. Actually, it is a rather game and enthralling look, via a media-ecological approach, into the acutely frightening, yet hysterically glittering, networked world in which we now reside.
released 27th Oct '07
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aesthetic, books, Code Art, critical, cyberculture, digital, free code, free software, game culture, hacking, hactivism, interactive, Internet Art, media art, net art, net.art, networked, software art
 From Entropy8Zuper! to Tale of Tales: Games and The Endless Forest Part 2.
2nd part of Auriea Harvey's and Michael Samyn's retrospective on Furtherfield. in the 1st interview they discussed about the history of their previous incarnation as net art collaborators, Entropy8Zuper! This time Maria Chatzichristodoulou (aka Maria X), talks with them about their mutation into Tale of Tales and why and how this change came about.
released 17th Oct '07
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aesthetic, article, collective, critical, digital, game culture, interactive, Internet Art, interplay, media art, multi-user, networked, poetic, real time, social games, software art
 Thirteen Ways of Looking at a Blackbird
Edward Picot's visually playful, web art interpretation of Wallace Stevens's poem Thirteen Ways of Looking at a Blackbird.
released 18th Sep '07
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aesthetic, animation, audiovisual, digital, Flash, Internet Art, narrative, poetic, reflection, web art
 Igloo - Summerbranch
Summerbranch is a hyperreal cross-media woodland environment created by Igloo during a residency at Artsway Gallery in the New Forest during 2005. Installed across the three rooms of TheSpace4 gallery in Peterborough from 14th July - 9th September 07.
released 18th Sep '07
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group igloo
aesthetic, body, digital, exhibition, live, media art, performance, software art
 From Entropy8Zuper! to Tale of Tales: Games and The Endless Forest
Furtherfield are featuring a retrospective of the legendary Net Art duo, Auriea Harvey and Michael Samyn, launching with a major two part interview with Maria Chatzichristodoulou (aka Maria X). This reflects upon their lives, artworks, ideas, creative histories and their journey from Entropy8Zuper! to their current incarnation as a games development studio with a different approach, Tale of Tales.
released 8th Aug '07
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collective, digital, game culture, interactive, Internet Art, media art, multi-user, poetic, social games, software art
 The Sound of Reality Lag: Versionals are the New Black
Social Networks such as MySpace, Facebook, Flickr, Orkut, Liveleak,
YouTube, Twitter and Pownce aren't prefaced on pre-set connotative
connections maintained through historicized emotional depth or
satisfied by biological drives.
released 7th Aug '07
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aesthetic, agency, archive, article, behaviour, Code Art, community, conceptual, game culture, multi-user, networked, poetic, social, theory, web art
 Mediartists
Mediartists, is a decomposition movement reconsidering the historical avant-garde and an exploration of the possibilities of interactive and digital art, in an attempt to re-open the historical and passionate doors of past creativity while applying e-modern technology and thought.
released 5th Jul '07
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project Mediartists 5/7/07 by Simon Kavanagh and artist Simon Kavanagh
aesthetic, animation, art Blog, audiovisual, community, critical, digital, drawing, exhibition, Galleries, installation, interactive, media art, networked, participation, remix, social, theory, video
 Tom Moody's BLOG
In his recent work called BLOG, Moody puts his own web blog in a white box gallery space. Viewers approach an installation of a computer monitor, keyboard and mouse to browse an artist’s blog in artMovingProjects Gallery in New York. From May 19 to June 24 07, he considers this the second generation of "net art".
released 4th Jul '07
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artist Tom Moody
aesthetic, animation, art Blog, Internet Art, media art, web art
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