"An excellent introduction to raspberry pi." - Workshop Participant (Family Learning)
Do you want to give your pupils the freedom to take risks, experiment, and play with computer programming? Are you looking for simple and fun ways to demystify network technology?
Create your own chat, make each other's computer speak, control flashing lights from your keyboard, and share great ideas about how to show your pupils to do the same.
We offer INSET training for teachers with groups of up to 15 people of mixed technical skills (from absolute beginners to intermediate). We can run sessions between 3 and 5 hours long (to suit your needs) and all you'll need to provide is a room with Internet connection, ethernet cables, and a bunch of keyboards and mice.
For more information please contact Olga Panadés Massanet at firstname.lastname@example.org
- What is Raspberry Pi?
- Why is it interesting for schools?
- What is Furtherfield's approach?
- Download resources
- About the workshops
WHAT IS RASPBERRY PI?
Raspberry Pi is a stripped-down, card-sized, £30-computer, designed to make computer education accessible. Its affordable price enables pupils to experiment without fear of damaging it, while its operating system encourages them to free themselves from the strictures of the graphic user interface and explore core computational processes.
WHY IS IT INTERESTING FOR SCHOOLS?
There is growing concern with the ways in which computing is being taught in schools. As members of the University of Cambridge’s Computer Laboratory explain:
"From a situation in the 1990s where most of the kids applying were coming to interview as experienced hobbyist programmers, the landscape in the 2000s was very different; a typical applicant might only have done a little web design."1
The tendency towards user-friendlyness reinforces the separation between general users and software developers. As computation pervades all areas of life we need to narrow the divide and engage a broader contituent of society with computers at a much deeper level than touch screens allow. The Raspberry Pi is interesting precisely because it promotes such level of engagement.
Furtherfield offers “An informative starter session which gave a flavour of possibilities and things to think about."
In a matter of a few hours participants are taken through a series of exercises that practically demonstrate the potential of this technology as a pedagogical tool. The introductory workshop covers:
- An introduction to networking: which includes learning how to log into each other's computer to make something happen, setting up a chat room with one line of code or writing a programme to parse data from the web.
- An introduction to programming (in python): going all the way from printing the classic "Hello World!" to basic graphics and interactivity in python.
- An introduction to physical computing: laying the foundations for using the Raspberry Pi to set up interactive systems (including learning how to read a sensor and switch on and off an actuator).
- An introduction to Scratch: creating a simple maze game participants start to unpack the logics of programming in a playful and fun way using this software developed by MIT.
- Workshop Handout
- Workshop Presentation
- What to buy to get started with Raspberry Pi (list of peripherals)
On the strength of their previous community technology projects which focused on peer learning and Free and Open Source technologies, Furtherfield was commissioned by Southend Education Trust to design and deliver a number of introductory workshops exploring the potential of Raspberry Pi for educational settings. A pilot workshop took place in Southend in February 2013 followed by a number of other workshops during the summer 2013.
1. From the official Raspberry Pi website: raspberrypi.org/about
Created by Furtherfield
Commissioned by Southend Education Trust
Designed and delivered by Tom Keene and Olga Panadés Massanet
Inspired by The Raspberry Pi Education Manual and the Raspberry Pi Education Wiki