From the self-made celebrity of the Instafamous to the personal live-streaming of gamers, online sites of spectatorship are the emerging factories and playgrounds of the 21st century. We shop, share, and produce online, 24/7. As we do we alter the processes of how we work, what is viewed as a product, and our sense of self: work is like play and labour is seemingly without work. Playbour– Work, Pleasure, Survival, is dedicated to the study of the worker as they are asked to draw on internal resources and self-made networks to develop new avenues of work, pleasure and survival.
Over the three days we will form a community-led action research lab that brings together artists, researchers, data scientists, and activists, as well as community participants in an ambitious and intensive programme of experiments, interventions and performances. Led by a diverse community, and working towards a group exhibition at Furtherfield in July 2018, we will explore the converging spaces of work, play and well-being, as well as examine the role of the worker in the age of the Internet.
Playbour– Work, Pleasure, Survival, is an art and research platform dedicated to the study of the worker in an age of data technologies. Our first event is a three-day lab at Furtherfield Commons and we are currently welcoming submissions for people to join us!
We are looking for applications from a range of applicants artists, designers, researchers, curators, and activists, with an interest in the relationship between arts, technology, and design, and who are working on an art or research project relating to shifting realities of work, the worker, and the self, via cognitive capital, digital labour, play and entertainment spaces.
We will explore the contours and value systems we place on work, play, and well-being, and use this to work towards an exhibition at Furtherfield opening mid-July, 2018.
Each day will consist of three sessions DISCUSS, TEST, and PLAY, convened and co-led by artists, academics, designers, and activists. Participants will critically analyze and thoughtfully engage in conversations, conduct research with “workers”, test out ideas through hands-on making activities, and engage in play-driven interventions and performances. Then working in groups, develop the foundation for newly commissioned works for the upcoming exhibition at Furtherfield gallery in July 2018.
Friday 25 May, Playbour, will examine shifting realities of work and professionalism in play and entertainment spaces. Participants will DISCUSS with sociologist Dr. Jamie Woodcock (Oxford Internet Institute) and explore the concepts of playbour, digital labour, immaterial labour, and cognitive capitalism – linking these explicitly to work and play through the example of video games. We will then CONNECT with live streamers. In the afternoon, we will PLAY in a “collective empathy” session with artist Steven Ounanian looking into how pain and suffering are experienced in online contexts.
Saturday 26 May, Body/Machine/Capital, investigates data-driven decision making and the colonisation of body and machine via capital systems. The first half of the day will DISCUSS and TEST with special guests. Later that day participants will begin to develop their “game installation” projects.
Sunday 27 May, Unwitting Extraction, participants will DISCUSS and develop their “game installation” with architect Dr. Itai Palti. Using behavioural science and data technology participants will TEST ideas and thinking for game-based installations through a scientific lens in anticipation of the Furtherfield exhibition. This will be followed by a group lunch and feedback session with Dani Admiss and illustrator, Maz Hemming. To apply for a place please submit your application by midnight GMT Sunday 25 April 2018, to firstname.lastname@example.org
A complete application must include the following:
The lab has been organised with its partner Furtherfield Gallery as a pre-event to the Playbour– Work, Pleasure, Survival, exhibition opening in Friday 13 July 2018.Curated by Dani AdmissConcept development Dani Admiss and Cecilia Wee
Playbour – Work, Pleasure, Survival, is realized in the framework of State Machines, a joint project by Aksioma (SI), Drugo more (HR), Furtherfield (UK), Institute of Network Cultures (NL) and NeMe (CY).
This project has been funded with the support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.