Andy Deck
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Andy Deck works on the development of collaborative process in the context of art and connectivity. Pre-empting regular programming, leveraging accidental freedoms, he attempts to demonstrate alternatives for Internet interactivity and interface design. Deck has made art software since 1990, initially using it to produce short films. Since 1994, he has worked with the Web using the sites artcontext.com and andyland.net.

He makes public art for the Internet that resists generic categorisation: collaborative drawing spaces, game-like search engines, problematic interfaces, informative art. Similarly his printed calendar, which he began making as a child, resembles an artist's book or comic book. Increasingly, this annual publication integrates essays and projects available via the Internet.

An avid critic of corporate culture and militarism, Deck's hybrid news-art projects have addressed a variety of issues that are regularly misrepresented in the mass media. In the interest of preserving this available alternative media, and sensing the drift of the Internet toward a marketing and entertainment medium, he has allied himself with open source software developers, optimising his work for use with the Linux operating system, and publishing source code for much of his software.

He has taught at the Universidad Internacional Menendez Pelayo, Sarah Lawrence College, and New York University. Currently he teaches at the School of Visual Arts.

email:noisefactorREMOVETHISATnetscape.net
website: http://artcontext.org/
member of:  Transnational Temps
Projects by Andy
 Eco-Scope Interview

created 2/1/09
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An interview about media art and ecology within Eco-scope, a communication tool that provides a context for discussing environmental affairs, acknowledging by its structure the "importance of participation in any meaningful solutions that can be imagined".
collaboration, environmental, geopolitical, interview, media art, software art
 Eco-Scope

created 16/11/08
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This internet based communication tool for discussing environmental affairs acknowledges by its structure the "importance of participation in any meaningful solutions that can be imagined". It offers viewers a variety of ways to retrieve and redistribute conversations from the archive in the form of straight transcripts or a visual replay (with speed control) of the chat through the interface. Viewers can speed-read for an overview of the discussion or take their time and follow up links. Eco-scope was featured in Ecomedia, a touring show exploring 'Ecological Strategies in Today's Art'. View an archive of an interview with Furtherfield.org co-directors for this exhibition.
media art ecologies, participation, software art
 Lexicon [2004]

created 4/5/05
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Lexicon, an open-source software piece by Andy Deck, begins with a page containing two sparse, rectangular black-and-white images, each resembling a maze. A graphical, interactive software system. It explores the relationship between code, natural language, and image making.
 Withdrawal Wizard

created 14/5/04
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Uninstallation Art Software brings you the Withdrawal Wizard Iraq Edition, available for free. Download today. Disinfect the republic!
 Collabyrinth

created 20/3/04
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Reconstructing public space: As computer interfaces become more three dimensional and immersive, can a public space be carved out of a maze of privatized softare?
aesthetic, agency, Code Art, collaboration, conceptual, critical, DIY, drawing, independent, interactive, Internet Art, media art, net art, participation, resource
 TREADMILL CULTURE - Essay

created 20/3/04
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"Since the first days of the World Wide Web, artists like myself have been exploring the new possibilities of network interactivity...". Essay originally published in Media Culture, an Austrailian journal.
 PLUG / INVENTORY

created 20/3/04
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Pursues the theoretical limits of pleasure in online experience. Leveraging the latest in cool media options, this is a constantly adapting work that depends on every available technology.
 Andy Deck Retrospective

created 20/3/04
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A Furtherfield retrospective of Andy Deck's work from 1996 to 2004. A contemporary artist, activist who explores technology and art, challenging our assumptions via collaborations, programming and activism.
activism, agency, Code Art, critical, exhibition, geopolitical, Internet Art, net art, Political, reflection, satire, social, software art
 Catchy Name

created 20/3/04
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A study of contemporary mixing and composing audio within the Web browser. A modest survey of online sound experiments focuses attention on these new forms of collaboration and creativity...
browser art, interactive, Internet Art, interplay, net art, networked, participation, remix, software art, sound
 Surrealism

created 20/3/04
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Vive le cadavre exquis! Ceci n'est pas un mensonge...
 Art For Peace

created 20/3/04
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By Andy Deck and Haziz (music). Also featured in the Anti-War Web Ring and Directory - http://artcontext.org/antiWar/
collaboration, Flash, generative art, geopolitical, Internet Art, peace
 CultureMap

created 20/3/04
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CultureMap is a visualization of proportion, disproportion, direction, and indirection in the content and no-content of the World Wide Web portals.
aesthetic, Code Art, conceptual, critical, interactive, Internet Art, media art, net art, networked, participation, software art, taxonomy
 Tilt

created 20/3/04
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The broken media game - Tune in.  Kick back.  Break out...
 BOXPLORER

created 1/1/02
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The BOXPLORER >> browser offers a rectangular view of the World Wide Web. It abstracts web page layouts to produce what are frequently rather colorful compositions.
aesthetic, browser art, Code Art, conceptual, hactivism, interactive, Internet Art, net art, participation, software art, software art
 Glyphiti

created 1/1/01
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Glyphiti is an image composed of many smaller "glyphs" that can be edited easily by everyone who visits the project online.
aesthetic, agency, behaviour, community, critical, database, dialogue, digital, DIY, drawing, independent, interactive, Internet Art, media art, multi-user, real time, software art
 Progressive Load

created 1/1/01
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Progressive Load is an intelligent take both on the formation of our collective (un)conscious through the mass media and on ways of engaging public opinion.
 Border Style

created 1/1/01
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A visual play on the aesthetics of border styles that was produced for Borderhack (2001) in Tijuana.
activism, critical, interactive, Internet Art, military, net art, Political, satire, war
 NOVUS.EXTINCTUS

created 1/1/01
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This juxtaposition of creation and extinction challenges simplistic notions of technological progress, generally, and invites more specific enquiries into the promise of the Information Age.
 Barcode

created 1/1/01
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Barcode welcomes you to the new world of language fortification. The lesser known Shakespearean tradition of cryptography ushers in a radical new economy of speech.
activism, Code Art, critical, interactive, media art, net art, networked, participation, software art
 PLAYOUT

created 1/1/00
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PLAYOUT combines the thrill of Internet gaming and pornography with the excitement of high-tech war. It is a joint venture with Andrej Tisma.
 Open Studio

created 1/1/00
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Open Studio seeks to occupy and articulate a middle ground between art and interactive entertainment, between communication and creativity, between independent and collaborative expression.
collaboration, open source, participation, software art
 COMMISSION CONTROL

created 1/1/99
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Commission Control draws upon divergent representations of contemporary warfare.
Begun before the escalation of war in the Balkans highlighting the anti-social imperatives of war industry.
activism, Code Art, conceptual, critical, hactivism, interactive, Internet Art, media art, military, net art, participation, Political, software art, war
 Icontext

created 1/1/99
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Written pictures, drawn words. Operable ASCII art. Chatprocessing. Collaborative connectivity. What's in this for the participant, and what's brought to it by participants? What remains when they leave?
 Space Invaders Act 1732

created 1/1/96
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A response to the Space Advertising Prohibition Act of 1994 that plays with the symbolism of the arcade classic.
 DraWarD

created 1/1/96
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An early online, interactive drawing tool. A precursor of Graffic Jam and Open Studio.
aesthetic, agency, digital, DIY, drawing, independent, interactive, Internet Art, media art, multi-user, net art, networked, participation, resource, software art