In this third article on Accelerationism, Jackson further investigates its philosophical roots and looks at skepticism, Enlightenment principles, and the freedom to Exit (inhuman acceleration) versus the freedom to find ones Voice (Ordinary appeal). He asks, whether it's time to reclaim the future with a return to Romantic philosophy in new ways?
Lynn Hershman Leeson interviews Nam June Paik. A historical interview between acknowledged pioneers of video and media arts. First published by Artweek, April 1980 Electronic Art and posted here on Furtherfield to celebrate the upcoming publication of Hershman Leeson's monograph, Civic Radar.
Monochrom founder and filmmaker Johannes Grenzfurthner, takes his friends Jenny and Eddie across the United States in a countercultural tour de farce exploring his roots in cyberculture. A mind explosion on video.
Taina Bucher interviews artist and bot maker Katie Rose Pipkin about her most popular Twitter bots, how they work and what they mean. Indeed, what are bots, who else is engaged in artistic bot making, and how will social media bots evolve?
Mathias Jansson continues with his series on classic Videogames and their appropriation into contemporary art. This time round he explores the theme of racing games, with a selection of examples of how the game has impacted artists' work and contemporary art culture. Including the videogame that gasses its players 'Colorless, odorless and tasteless' by Eva and Franco Mattes.
In this continuing series of Women, Art & Technology, Rachel Beth Egenhoefer interviews curator Sarah Cook. Based in Newcastle upon Tyne, UK, and co-author with Beryl Graham of the book Rethinking Curating: Art After New Media Cook is co-founder of Curatorial Resource for Upstart Media Bliss (CRUMB). Here Sarah talks about contemporary work in new media art and the Mirror Neurons exhibition that she recently curated for 2012 AV Festival.
Jeremy Bailey interviewed by Marc Garrett on the Netbehaviour list. As part of his residency & exhibition "The Jeremy Bailey Show" at HTTP Gallery. Discussing works in the exhibition, critical approaches & contemporary contexts about his art work. Also discussing 'WarMail', commissioned by HTTP/Furtherfield.org, performed with a participating audience at the HTTP Gallery at the opening night.
Marc Garrett writes about Mary Shelley’s Frankenstein and looks at science and technological determinism, and humanity’s bond with digital media and social networks. It includes human-machine relations, cyborgs, theories in cyber-culture, classical and SF literature and contemporary art practices across the fields of media art, hacktivism, activism, feminism and cyberpunk.
Taina Bucher interviews Liz Filardi, a New York City-based performance artist who often works in public space. She was recently awarded a Turbulence Commission for a networked performance piece called I’m Not Stalking You; I’m Socializing, exploring the anxieties of social networking in three modules.
Furtherfield presents Please identify yourself, a new exhibition by artist collective THEY ARE HERE, informed by their residency at Furtherfield, as well as online & offline activities across Finsbury Park.
Furtherfield Presents Offline Is The New Luxury, an exhibition by Alison Ballard. It is a collection of works exploring our relationship with technology and the Internet. When daily encounters are increasingly mediated by online technology, how is this affecting our experience of live-ness, presence, and time?
Furtherfield presents Superdiversity: Picturing Finsbury Park, an exhibition collaboration between researcher and artist Katherine Stansfeld and local people and communities in London’s Finsbury Park. The exhibition maps a multiplicity of meaning and experience of Finsbury Park in an exploration of what place and difference mean in today’s global London. Support gratefully acknowledged from Ordnance Survey, the Economic and Social Research Council, and the Royal Holloway Centre for the GeoHumanities.
Monsters of the Machine at laboral, Spain, is a group exhibition with a contemporary take on Mary Shelley’s Frankenstein, seeing the world through her eyes now. Shelley’s classic, gothic horror and science fiction novel, has inspired millions since it was written 200 years ago in 1816, and then published anonymously in London in 1818.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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