The “As rights Go By” exhibition at freiraum Q21 aimed to unfold the irregularities of a ‘regular legal system’ in today's postdemocratic societies. The 15 works on show, curated by Sabine Winkler, focused on the complex dynamics of this system and on the sociopolitical asymmetries that it allows.
What kind of digital content do we consume and what culture do we create? How are we “feeding” today’s digital markets? How ephemeral is digital Pop culture? Under the theme of Digital Pop, Athens Digital Arts Festival 2016 aimed to capture the different aspects of Pop in the digital era, focusing on the response of artists and users alike.
For the exhibition „Manifesto“ Julian Rosefeldt collaged the texts of numerous manifestos — from Futurism to Pop Art, Conceptual Art or Dogma 95 - into poetic and entertaining monologues. Forming new narratives into thirteen videos, manifesto collages are brought to life by unexpected characters in different contexts.
The Critical Atlas of the Internet, Louise Drulhe’s latest project, is a virtual and physical exploration of Internet space. Wishing to represent the geography and architecture of the unseen, Druhle includes cyber-spatial analysis in her practice and reflects on sociological, political and economical issues. Louise Drulhe talks to Chloe Stavrou about her work.
Mathias Fuchs reviews Gerald Raunig's latest book, which examines the concept and the genealogy of “dividuum”. Locating its roots in Epicurean and Platonic philosophy and referring to its controversial dispute in medieval philosophy, Raunig argues the term has gained a new relevance in the era of machinic capitalism today.
Can citizens today read, confront and resist infrastructures of surveillance? Teresa Dillon's latest project at the Seventeen, Art Centre in Aberdeen prompts reflections on solidarity, literacy and symbolism within digital civic governance, inviting us to become architects of our own knowledge and action.
Marc Garrett interviews Joseph DeLappe about his latest art venture ‘The 1,000 Drones Project - A Participatory Memorial’. He is considered a pioneer of online gaming performance art. His work examines the conditions and processes of cultural information to provoke and critique the state of military influences on everyday culture and people’s lives.
With sculptures that sell themselves on eBay and cryptocurrencies for owning GIF images, art is already in the era of smart contracts. It's time to use the same technology to solve the crisis of art cirticism. Are you ready for the Accelerationist future of critique on the blockchain?
Algorithms have become a hot topic of political lament in the last few years. Such "step - by - step" procedures, the common logic which underlies the behaviour of computational programs are now a key area of research both in the arts, media theory and political activism. Robert Jackson argues that more can be done to prise apart how contradictory algorithms are, and thus the contradictory levels of control.
Ellie Harrison highlights concerns for the future of humanity and the future of art, focusing on 2 central texts: Bourriaud's Altermodern Manifesto and a faux encyclopedia entry from the future which retrospectively defines 'the Age of Stupid' released as promotional material for Franny Armstrong's film.
Emilie Giles interviews artist Mary Flanagan about Tiltfactor's latest social game, Pox: Save the People. A new board game challenging 1-4 players to stop the spread of a deadly disease. The Tiltfactor Laboratory is a conceptual design lab that researches, designs, launches, and publishes games and interactive experiences related to technology and human values.
Marc Garrett reflects on Furtherfield’s role and direction as a rhizomatic arts collective. He argues that the mainstream art world is becoming less relevant in contemporary life. He presents a selection of artworks, projects and events shown in their public gallery in Finsbury Park over the past 2 years and discusses Furtherfield's new lab space, the Furtherfield Commons. This presentation was given at the ICA, London and to students at the Institute of Creative Technologies, De Montfort University, Leicester.
Furtherfield presents Please identify yourself, a new exhibition by artist collective THEY ARE HERE, informed by their residency at Furtherfield, as well as online & offline activities across Finsbury Park.
Furtherfield Presents Offline Is The New Luxury, an exhibition by Alison Ballard. It is a collection of works exploring our relationship with technology and the Internet. When daily encounters are increasingly mediated by online technology, how is this affecting our experience of live-ness, presence, and time?
Furtherfield presents Superdiversity: Picturing Finsbury Park, an exhibition collaboration between researcher and artist Katherine Stansfeld and local people and communities in London’s Finsbury Park. The exhibition maps a multiplicity of meaning and experience of Finsbury Park in an exploration of what place and difference mean in today’s global London. Support gratefully acknowledged from Ordnance Survey, the Economic and Social Research Council, and the Royal Holloway Centre for the GeoHumanities.
Monsters of the Machine at laboral, Spain, is a group exhibition with a contemporary take on Mary Shelley’s Frankenstein, seeing the world through her eyes now. Shelley’s classic, gothic horror and science fiction novel, has inspired millions since it was written 200 years ago in 1816, and then published anonymously in London in 1818.
The Games for Cities programme is hosting the first international conference with leading ‘city-game’ design experts from around the world. Games for Cities is an initiative started by Play the City...
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