Gordon Dalton reviews High Street Casualties: Ellie Harrison's Zombie Walk, in collaboration with Ort Gallery. Highlighting the 'creative destructive' forces of capitalism on Birmingham's busy shopping streets.
Patrick Lichty visits this year's Augmented World Expo to find out whether the increasingly immersive technologies of Augmented and Virtual Reality will give us superpowers or lock us in to the whims of our technological overlords.
J. R. Carpenter reviews Jussi Parikka’s 'A Geology of Media', the third, final part of his media ecology-trilogy that focuses beyond machines and technologies onto the chemistry and geological materials of media, from metals to dust.
Marc Garrett interviews Igor Štromajer aka Intima who has shown his media art work at more than a 130 exhibitions, festivals and biennials in 60 countries. We find out what has inspired him, personally, artistically and culturally.
How do we represent ourselves and bodies in an environment that is increasingly saturated with mediation? Erik Zepka looks at the work of a series of artists practicing on the internet to get a idea of what those representations might look like, and why they might be important.
Marc Garrett interviews John Jordan and Gavin Grindon about their collaborative publication, 'A Users Guide to (Demanding) the Impossible'. "This guide is not a road map or instruction manual. It’s a match struck in the dark, a homemade multi-tool to help you carve out your own path through the ruins of the present, warmed by the stories and strategies of those who took Bertolt Brecht’s words to heart: “Art is not a mirror held up to reality, but a hammer with which to shape it.”
Based on an interview with the Critical Glitch Artware Category organizers and contenders of http://www.demoparty.us/: jonCates, James Connolly, Eric Oja Pellegrino, Jon.Satrom, Nick Briz, Jake Elliott, Mark Beasley, Tamas kemenczy and Melissa Barron.
The Freesound Project is a web repository of audio samples available under the Creative Commons Sampling Plus licence. It concentrates on sound rather than music, and has a wide variety of samples accessible through an easily navigated interface.
As founder/director of the Media Archeology Lab in Colorado, Lori Emerson has (since 2009) been surrounding herself with "dead" media technologies in order to help make sense of (and critique) today's much-hyped alive ones. Montgomery Cantsin conducted this interview upon the release of Lori's new book, Reading Writing Interfaces.
Raquel Rennó writes about the Festival Cultura Digital, which took place in Rio de Janeiro, Brazil - between the 2nd and the 4th of December 2011. It gathered 6 thousand people in about 20 open discussions, 20 workshops and 52 international and national projects, bringing together political institutions, artists, companies, activists and intellectuals in a hybrid format. The main goal was to change and broaden the limits of digital practices and connect to other people and networks from other cities, states and countries.
The first of a brand new series of Mathias Jansson's study of Videogame Appropriation in Contemporary Art. This article explores the videogame Tomb Raider and Lara Croft, using Anne-Marie Schleiner's question as it's central theme, "Does Lara Croft Wear Fake Polygons?" asked in a gender analyse essay published in 2000 in the Switch magazine. Including examples of works by artists who have appropriated, intervened, hacked and critiqued this popular videogame character.
As part of Art Data Money, on Saturday 17 October MoCC will run Share your Values with the Museum of Contemporary Commodities, an art-social science event exploring relations between data, trade, place and values and how these are affecting our daily lives and spaces.
The Human Face of Cryptoeconomies steps beyond dry, incomprehensible analysis of finance structures and data control to present artworks that reveal how we might produce, exchange and value things differently together in the age of the blockchain.
A weekend workshop, led by The London School of Financial Arts, exploring different approaches to unveiling the financial sector - from open data mapping and photography to computer games and digital art installation pieces. As part of Art Data Money.
Strongly grounded in the creative arts and led by expert improvisers this event will be an opportunity to articulate and elaborate practices and contribute to the emerging critical discourses of all...
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