Remembering the heroic age of arts computing is often a family affair in Hannah B Higgins and Douglas Kahn's book Mainframe Experimentalism, which leads Rob Myers to ask just how much the rest of us can come to love this neglected but key moment in art digital history.
Since 1999, pioneering cyberformance artist Helen Varley Jamieson has been exploring the Internet as a space for live performance and social engagement. We discuss the evolution of her work, as well as her most recent cyberformance, “we r now[here],” which debuts at the upcoming Art of the Networked Practice | Online Symposium (March 31 – April 2), a globally netcasted event in collaboration with Furtherfield.
The first day of the Sonic Acts festival featured some of the most prominent men in philosophy, electronic music and sound art today, including OOO practitioners Graham Harman and Tim Morton, M.E.S.H., Vessel Florian Hecker and Reza Negarestani. Nathan Jones attended this day for Furtherfield.
Caren Gilbert shares the experience of trying to find consensus on how we should approach life after the apocalypse in the pop-up community of Ellie Harrison's "Dark Days" sleep-over at Glasgow's Gallery of Modern Art.
Based on an interview with the Critical Glitch Artware Category organizers and contenders of http://www.demoparty.us/: jonCates, James Connolly, Eric Oja Pellegrino, Jon.Satrom, Nick Briz, Jake Elliott, Mark Beasley, Tamas kemenczy and Melissa Barron.
Raquel Rennó writes about the Festival Cultura Digital, which took place in Rio de Janeiro, Brazil - between the 2nd and the 4th of December 2011. It gathered 6 thousand people in about 20 open discussions, 20 workshops and 52 international and national projects, bringing together political institutions, artists, companies, activists and intellectuals in a hybrid format. The main goal was to change and broaden the limits of digital practices and connect to other people and networks from other cities, states and countries.
Brett Scott examines the politics of the Bitcoin Blockchain and whether there will be a place for equality and democracy, as the power systems already in place begin to reshape new digital economies according to their own intentions.
Marc Garrett interviews John Jordan and Gavin Grindon about their collaborative publication, 'A Users Guide to (Demanding) the Impossible'. "This guide is not a road map or instruction manual. It’s a match struck in the dark, a homemade multi-tool to help you carve out your own path through the ruins of the present, warmed by the stories and strategies of those who took Bertolt Brecht’s words to heart: “Art is not a mirror held up to reality, but a hammer with which to shape it.”
As founder/director of the Media Archeology Lab in Colorado, Lori Emerson has (since 2009) been surrounding herself with "dead" media technologies in order to help make sense of (and critique) today's much-hyped alive ones. Montgomery Cantsin conducted this interview upon the release of Lori's new book, Reading Writing Interfaces.
The first of a brand new series of Mathias Jansson's study of Videogame Appropriation in Contemporary Art. This article explores the videogame Tomb Raider and Lara Croft, using Anne-Marie Schleiner's question as it's central theme, "Does Lara Croft Wear Fake Polygons?" asked in a gender analyse essay published in 2000 in the Switch magazine. Including examples of works by artists who have appropriated, intervened, hacked and critiqued this popular videogame character.
25 April - 21 June 2015, Open Friday to Sunday 11-5pm
The interface is the boundary across which information is exchanged, causing a transformation in one or both sides of that boundary. The artists in this exhibition, critical practitioners in art and technology, lift the veil on contemporary interfaces; setting out alternative routes, aesthetic visions and disruptive behaviours.
The exhibition introduces a new work and slit-scanner hack workshops by Nathaniel Stern to be created as part of a residency.
This Symposium aims to bring together a range of practitioners from the Performing Arts and theorists, including those involved with, but not limited to, dance, music, opera, theatre, magic, puppetry, and the circus. To discuss issues and opportunities in designing digital tools for communication, artistic collaboration, sharing and co-creation between artists, and between artists and actively involved creative audiences.
Workshops for all ages to hack your own scanner with Carlos Armendariz. Create images for a collective portrait of Finsbury Park based on the Nathaniel Stern commission. Also chance to show your work in Furtherfield Gallery.
https://www.facebook.com/events/796218167127367/Behavioural Modernity is the first exhibition in a two-part program at Artistic Bokeh exploring changing politics of representation and ethics of care...
Recognised Faces is an internet application that generates a daily image of a face from images found via google’s lists of top search terms. Facial features in the found images are identified, using...
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